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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --------------------------
- --made by kalepo36 lolol--
- --Chat Thing--
- --------------------------
- local player = owner
- local chara = player.Character
- local head = chara.Head
- function Noise(id,volume,parent,pitch)
- local sound = Instance.new("Sound", parent)
- sound.SoundId = "rbxassetid://"..id
- sound.Name = "SoundEffect"
- sound.PlaybackSpeed = pitch
- sound.Volume = volume
- sound:Play()
- coroutine.resume(coroutine.create(function()
- while sound ~= nil do
- wait()
- if sound.Playing == false then
- sound:Destroy()
- break
- end
- end
- end))
- end
- function chat(text)
- if chara:FindFirstChild("ChatterBox") then
- chara:FindFirstChild("ChatterBox"):Destroy()
- end
- coroutine.resume(coroutine.create(function()
- local bill = Instance.new("BillboardGui",chara)
- bill.Adornee = head
- bill.StudsOffset = Vector3.new(0,3,0)
- local SO = bill.StudsOffset
- bill.Active = true
- bill.Size = UDim2.new(5,35,2,15)
- bill.Name = "ChatterBox"
- local tag = Instance.new("TextBox",bill)
- tag.Text = " "
- tag.Font = "Fantasy"
- tag.BackgroundTransparency = 1
- tag.Size = UDim2.new(1,0,0.5,0)
- tag.BorderSizePixel = 0
- tag.TextSize = 50
- tag.Active = true
- tag.TextColor3 = Color3.new(255,255,255)
- tag.TextStrokeTransparency = 1
- tag.TextTransparency = 1
- tag.TextStrokeColor3 = Color3.new(0, 0, 0)
- for i = 1, string.len(text) do
- game:GetService("RunService").Stepped:wait(0)
- Noise(418252437,1,head,math.random(8,12)/15)
- tag.Text = string.sub(text, 1, i)
- tag.TextStrokeTransparency = tag.TextStrokeTransparency - 0.05
- tag.TextTransparency = tag.TextTransparency - 0.05
- bill.StudsOffset = Vector3.new(math.random(-1,1)/15,3 + math.random(-1,1)/15,math.random(-1,1)/15)
- end
- bill.StudsOffset = Vector3.new(0,3,0)
- repeat
- game:GetService("RunService").Stepped:wait(0)
- tag.TextStrokeTransparency = tag.TextStrokeTransparency - 0.05
- tag.TextTransparency = tag.TextTransparency - 0.05
- bill.StudsOffset = Vector3.new(math.random(-1,1)/15,3 + math.random(-1,1)/15,math.random(-1,1)/15)
- until tag.TextTransparency <= 0
- local ang = math.random(-2.5,2.5)
- wait(2.5)
- for i = 0,10,0.1 do
- game:GetService("RunService").Stepped:wait(0)
- tag.TextTransparency = tag.TextTransparency + 0.05
- tag.TextStrokeTransparency = tag.TextStrokeTransparency + 0.05
- bill.StudsOffset = Vector3.new(0,3-i)
- tag.Rotation = tag.Rotation + ang
- end
- bill:Destroy()
- end))
- end
- player.Chatted:Connect(function(msg)
- chat(msg)
- end
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