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- Me = game.Players.LocalPlayer
- char = Me.Character
- Torso = char.Torso
- Rarm = char["Right Arm"]
- Larm = char["Left Arm"]
- for _,v in pairs(char:GetChildren()) do
- if v.className == "Hat" then
- v:remove()
- end
- end
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- if mesh.className == "SpecialMesh" then
- mesh.MeshType = type
- end
- end
- function wel(weld, x, y, z, parent, part, parta, xx, yy, zz)
- local wel = weld
- wel.Parent = parent
- wel.Part0 = part
- wel.Part1 = parta
- wel.C1 = CFrame.new(x, y, z) * CFrame.Angles(xx, yy, zz)
- end
- pcall(function() char[":P"]:remove() end)
- pcall(function() char["staff"]:remove() end)
- local Model = Instance.new("Model",char)
- Model.Name = ":P"
- local Model2 = Instance.new("Model",char)
- Model2.Name = "staff"
- local RAB = Instance.new("Part") -- Right Arm Brick
- RAB.formFactor = "Custom"
- RAB.Size = Vector3.new(0.2, 0.2, 0.2)
- RAB.Transparency = 1
- RAB.Parent = Model
- RAB:BreakJoints()
- local RABW = Instance.new("Weld",RAB) -- Right Arm Brick Weld
- RABW.Part0 = Torso
- RABW.Part1 = RAB
- RABW.C1 = CFrame.new(-1.5, -0.5, 0)
- local LAB = Instance.new("Part") -- Right Arm Brick
- LAB.formFactor = "Custom"
- LAB.Size = Vector3.new(0.2, 0.2, 0.2)
- LAB.Transparency = 1
- LAB.Parent = Model
- LAB:BreakJoints()
- local LABW = Instance.new("Weld",LAB) -- Left Arm Brick Weld
- LABW.Part0 = Torso
- LABW.Part1 = LAB
- LABW.C1 = CFrame.new(1.5, -0.5, 0)
- local RAW = Instance.new("Weld",RAB) -- Right Arm Weld
- RAW.Part0 = RAB
- RAW.Part1 = nil
- RAW.C1 = CFrame.new(0, 0.5, 0)
- local LAW = Instance.new("Weld",LAB) -- Left Arm Weld
- LAW.Part0 = LAB
- LAW.Part1 = nil
- LAW.C1 = CFrame.new(0, 0.5, 0)
- --http://www.roblox.com/asset/?id=36755354
- local robe = Instance.new("Part")
- prop(robe, Model2, false, 0, 0, 2.1, 2.1, 1.1, "Reddish brown", false, "Custom")
- robe.Material = "Wood"
- local robew = Instance.new("Weld")
- wel(robew, 0, 0, 0, robe, robe, Torso, 0, 0, 0)
- local robe2 = Instance.new("Part")
- prop(robe2, Model2, false, 0, 0, 1.1, 2.1, 1.1, "Reddish brown", false, "Custom")
- robe2.Material = "Wood"
- local robe2w = Instance.new("Weld")
- wel(robe2w, 0, 0, 0, robe2, robe2, char["Right Leg"], 0, 0, 0)
- local robe3 = Instance.new("Part")
- prop(robe3, Model2, false, 0, 0, 1.1, 2.1, 1.1, "Reddish brown", false, "Custom")
- robe3.Material = "Wood"
- local robe3w = Instance.new("Weld")
- wel(robe3w, 0, 0, 0, robe3, robe3, char["Left Leg"], 0, 0, 0)
- local robe4 = Instance.new("Part")
- prop(robe4, Model2, false, 0, 0, 1.1, 2.1, 1.1, "Reddish brown", false, "Custom")
- robe4.Material = "Wood"
- local robe4w = Instance.new("Weld")
- wel(robe4w, 0, 0, 0, robe4, robe4, Larm, 0, 0, 0)
- local robe5 = Instance.new("Part")
- prop(robe5, Model2, false, 0, 0, 1.1, 2.1, 1.1, "Reddish brown", false, "Custom")
- robe5.Material = "Wood"
- local robe5w = Instance.new("Weld")
- wel(robe5w, 0, 0, 0, robe5, robe5, Rarm, 0, 0, 0)
- local robe6 = Instance.new("Part")
- prop(robe6, Model2, false, 0, 0, 1.1, 2.1, 1.1, "Reddish brown", false, "Custom")
- local robe6w = Instance.new("Weld")
- wel(robe6w, 0, 0.85, 0, robe6, robe6, char.Head, 0, 0, 0)
- local robe6m = Instance.new("SpecialMesh")
- mesh(robe6m, robe6, 1, 1, 1, "FileMesh")
- robe6m.MeshId = "http://www.roblox.com/asset/?id=36755354"
- local robe7 = Instance.new("Part")
- prop(robe7, Model2, false, 0, 0, 1.1, 1.1, 1.1, "Reddish brown", false, "Custom")
- local robe7w = Instance.new("Weld")
- wel(robe7w, 0, 1.85, 0, robe7, robe7, char.Head, 0, 0, 0)
- local robe7m = Instance.new("SpecialMesh")
- mesh(robe7m, robe7, 0.25, 0.25, 0.25, "FileMesh")
- robe7m.MeshId = "http://www.roblox.com/asset/?id=25212400"
- robe7m.TextureId = "http://www.roblox.com/asset/?id=41988084"
- local robe8 = Instance.new("Part")
- prop(robe8, Model2, false, 0, 0, 1.1, 1.1, 1.1, "Reddish brown", false, "Custom")
- local robe8w = Instance.new("Weld")
- wel(robe8w, 0.6, 0, 0, robe8, robe8, char.Head, 0, 1.55, 0)
- local robe8m = Instance.new("SpecialMesh")
- mesh(robe8m, robe8, 0.25, 0.25, 0.25, "FileMesh")
- robe8m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- robe8m.TextureId = "http://www.roblox.com/asset/?id=41988084"
- local robe9 = Instance.new("Part")
- prop(robe9, Model2, false, 0, 0, 0.1, 0.1, 0.1, "Dark stone grey", false, "Custom")
- local bm = Instance.new("BlockMesh", robe9)
- bm.Scale = Vector3.new(0.5, 1, 0.5)
- robe9.Material = "Slate"
- local robe9w = Instance.new("Weld")
- wel(robe9w, 0, -0.2, 0, robe9, robe9, robe8, 0, 0, 0)
- local robe10 = Instance.new("Part")
- prop(robe10, Model2, false, 0, 0, 1.1, 1.1, 1.1, "Reddish brown", false, "Custom")
- local robe10w = Instance.new("Weld")
- wel(robe10w, -0.6, 0, 0, robe10, robe10, char.Head, 0, 1.55, 0)
- local robe10m = Instance.new("SpecialMesh")
- mesh(robe10m, robe10, 0.25, 0.25, 0.25, "FileMesh")
- robe10m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- robe10m.TextureId = "http://www.roblox.com/asset/?id=41988084"
- local robe11 = Instance.new("Part")
- prop(robe11, Model2, false, 0, 0, 0.1, 0.1, 0.1, "Bright blue", false, "Custom")
- local bm2 = Instance.new("SpecialMesh", robe11)
- bm2.Scale = Vector3.new(0.25, 0.5, 0.25)
- bm2.MeshType = "FileMesh"
- bm2.MeshId = "http://www.roblox.com/asset/?id=1051557"
- robe11.Material = "Slate"
- local robe11w = Instance.new("Weld")
- wel(robe11w, 0, -0.2, 0, robe11, robe11, robe10, 0, 0, 0)
- --http://www.roblox.com/asset/?id=3270017
- local shaft = Instance.new("Part")
- prop(shaft, Model2, false, 0, 0, 0.2, 6, 0.2, "Reddish brown", false, "Custom")
- shaft.Material = "Wood"
- local shaftw = Instance.new("Weld")
- wel(shaftw, 0, -1, 0, shaft, shaft, Rarm, 1.55, 0, 0)
- local shaft2 = Instance.new("Part")
- prop(shaft2, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft2.Material = "Wood"
- local shaft2w = Instance.new("Weld")
- wel(shaft2w, -0.5, 3.75, 0, shaft2, shaft2, shaft, 0, 0, 0.5)
- local shaft3 = Instance.new("Part")
- prop(shaft3, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft3.Material = "Wood"
- local shaft3w = Instance.new("Weld")
- wel(shaft3w, 0.5, 3.75, 0, shaft3, shaft3, shaft, 0, 0, -0.5)
- local shaft4 = Instance.new("Part")
- prop(shaft4, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft4.Material = "Wood"
- local shaft4w = Instance.new("Weld")
- wel(shaft4w, 0, 3.75, 0.5, shaft4, shaft4, shaft, 0.5, 0, 0)
- local shaft5 = Instance.new("Part")
- prop(shaft5, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft5.Material = "Wood"
- local shaft5w = Instance.new("Weld")
- wel(shaft5w, 0, 3.75, -0.5, shaft5, shaft5, shaft, -0.5, 0, 0)
- local shaft6 = Instance.new("Part")
- prop(shaft6, Model2, false, 0, 0, 0.5, 1, 0.5, "Navy blue", false, "Custom")
- local shaft6m = Instance.new("SpecialMesh")
- mesh(shaft6m, shaft6, 1, 1, 1, "Sphere")
- local shaft6w = Instance.new("Weld")
- wel(shaft6w, 0, 4.75, 0, shaft6, shaft6, shaft, 0, 0, 0)
- local shaft7 = Instance.new("Part")
- prop(shaft7, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft7.Material = "Wood"
- local shaft7w = Instance.new("Weld")
- wel(shaft7w, -0.5, 5.45, 0, shaft7, shaft7, shaft, 0, 0, -0.5)
- local shaft8 = Instance.new("Part")
- prop(shaft8, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft8.Material = "Wood"
- local shaft8w = Instance.new("Weld")
- wel(shaft8w, 0.5, 5.45, 0, shaft8, shaft8, shaft, 0, 0, 0.5)
- local shaft9 = Instance.new("Part")
- prop(shaft9, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft9.Material = "Wood"
- local shaft9w = Instance.new("Weld")
- wel(shaft9w, 0, 5.45, 0.5, shaft9, shaft9, shaft, -0.5, 0, 0)
- local shaft10 = Instance.new("Part")
- prop(shaft10, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft10.Material = "Wood"
- local shaft10w = Instance.new("Weld")
- wel(shaft10w, 0, 5.45, -0.5, shaft10, shaft10, shaft, 0.5, 0, 0)
- local shaft11 = Instance.new("Part")
- prop(shaft11, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft11.Material = "Wood"
- local shaft11w = Instance.new("Weld")
- wel(shaft11w, -0.5, -3.75, 0, shaft11, shaft11, shaft, 0, 0, -0.5)
- local shaft12 = Instance.new("Part")
- prop(shaft12, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft12.Material = "Wood"
- local shaft12w = Instance.new("Weld")
- wel(shaft12w, 0.5, -3.75, 0, shaft12, shaft12, shaft, 0, 0, 0.5)
- local shaft13 = Instance.new("Part")
- prop(shaft13, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft13.Material = "Wood"
- local shaft13w = Instance.new("Weld")
- wel(shaft13w, 0, -3.75, 0.5, shaft13, shaft13, shaft, -0.5, 0, 0)
- local shaft14 = Instance.new("Part")
- prop(shaft14, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft14.Material = "Wood"
- local shaft14w = Instance.new("Weld")
- wel(shaft14w, 0, -3.75, -0.5, shaft14, shaft14, shaft, 0.5, 0, 0)
- local shaft15 = Instance.new("Part")
- prop(shaft15, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft15.Material = "Wood"
- local shaft15w = Instance.new("Weld")
- wel(shaft15w, -0.5, -5.45, 0, shaft15, shaft15, shaft, 0, 0, 0.5)
- local shaft16 = Instance.new("Part")
- prop(shaft16, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft16.Material = "Wood"
- local shaft16w = Instance.new("Weld")
- wel(shaft16w, 0.5, -5.45, 0, shaft16, shaft16, shaft, 0, 0, -0.5)
- local shaft17 = Instance.new("Part")
- prop(shaft17, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft17.Material = "Wood"
- local shaft17w = Instance.new("Weld")
- wel(shaft17w, 0, -5.45, -0.5, shaft17, shaft17, shaft, -0.5, 0, 0)
- local shaft18 = Instance.new("Part")
- prop(shaft18, Model2, false, 0, 0, 0.2, 2, 0.2, "Reddish brown", false, "Custom")
- shaft18.Material = "Wood"
- local shaft18w = Instance.new("Weld")
- wel(shaft18w, 0, -5.45, 0.5, shaft18, shaft18, shaft, 0.5, 0, 0)
- local shaft19 = Instance.new("Part")
- prop(shaft19, Model2, false, 0, 0, 0.5, 1, 0.5, "Mid stone grey", false, "Custom")
- local shaft19m = Instance.new("SpecialMesh")
- mesh(shaft19m, shaft19, 1, 1, 1, "Sphere")
- local shaft19w = Instance.new("Weld")
- wel(shaft19w, 0, -4.75, 0, shaft19, shaft19, shaft, 0, 0, 0)
- local shaft20 = Instance.new("Part")
- prop(shaft20, Model2, false, 0.5, 0, 0.5, 1, 0.5, "Mid stone grey", false, "Custom")
- local shaft20m = Instance.new("SpecialMesh")
- mesh(shaft20m, shaft20, 1.3, 1.3, 1.3, "Sphere")
- local shaft20w = Instance.new("Weld")
- wel(shaft20w, 0, -4.75, 0, shaft20, shaft20, shaft, 0, 0, 0)
- local shaft21 = Instance.new("Part")
- prop(shaft21, Model2, false, 0.5, 0, 0.5, 1, 0.5, "Mid stone grey", false, "Custom")
- local shaft21m = Instance.new("SpecialMesh")
- mesh(shaft21m, shaft21, 1.6, 1.6, 1.6, "Sphere")
- local shaft21w = Instance.new("Weld")
- wel(shaft21w, 0, -4.75, 0, shaft21, shaft21, shaft, 0, 0, 0)
- local shaft22 = Instance.new("Part")
- prop(shaft22, Model2, false, 0.5, 0, 0.5, 1, 0.5, "Navy blue", false, "Custom")
- local shaft22m = Instance.new("SpecialMesh")
- mesh(shaft22m, shaft22, 1.3, 1.3, 1.3, "Sphere")
- local shaft22w = Instance.new("Weld")
- wel(shaft22w, 0, 4.75, 0, shaft22, shaft22, shaft, 0, 0, 0)
- local shaft23 = Instance.new("Part")
- prop(shaft23, Model2, false, 0.5, 0, 0.5, 1, 0.5, "Navy blue", false, "Custom")
- local shaft23m = Instance.new("SpecialMesh")
- mesh(shaft23m, shaft23, 1.6, 1.6, 1.6, "Sphere")
- local shaft23w = Instance.new("Weld")
- wel(shaft23w, 0, 4.75, 0, shaft23, shaft23, shaft, 0, 0, 0)
- --[[ for i = 0, 1, 0.1 do
- local bal = Instance.new("Part")
- prop(bal, Model2, false, 0.5, 0, 0.5, 0.5, 0.5, "Navy blue", false, "Custom")
- local balm = Instance.new("SpecialMesh")
- mesh(balm, bal, 1, 1, 1, "Sphere")
- local balw = Instance.new("Weld")
- wel(balw, 0, -1 + math.rad(100*i), 0, bal, bal, shaft, math.rad(55*i), math.rad(55*i), math.rad(55*i))
- wait()
- end ]]
- for i = 0, 3.5, 0.1 do
- local bal = Instance.new("Part")
- prop(bal, Model2, false, 0, 0, 0.3, 0.2, 0.2, "Reddish brown", false, "Custom")
- bal.Material = "Wood"
- local balw = Instance.new("Weld")
- wel(balw, 0, -3 + math.rad(100*i), 0, bal, bal, shaft, 0, math.rad(50*i), 0)
- local bal = Instance.new("Part")
- prop(bal, Model2, false, 0, 0, 0.3, 0.2, 0.2, "Reddish brown", false, "Custom")
- bal.Material = "Wood"
- local balw = Instance.new("Weld")
- wel(balw, 0, -3 + math.rad(100*i), 0, bal, bal, shaft, 0, math.rad(-50*i), 0)
- wait()
- end
- function atk(pos, mag, dmg)
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= Me.Name then
- if (v.Character.Torso.Position - pos).magnitude < mag then
- v.Character.Humanoid:TakeDamage(dmg)
- end
- end
- end
- end))
- end
- if script.Parent.className ~= "HopperBin" then
- local h = Instance.new("HopperBin", Me.Backpack)
- h.Name = "Staff"
- script.Parent = h
- end
- local bin = script.Parent
- function onSelected(mouse)
- RAW.Part1 = Rarm
- LAW.Part1 = Larm
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90*i), math.rad(70*i), math.rad(-45*i))
- wait()
- end
- mouse.Button1Down:connect(function()
- pos = mouse.hit.p
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90+0*i), math.rad(70+360*i), math.rad(-45+0*i))
- wait()
- end
- local part = Instance.new("Part")
- part.Parent = workspace
- part.Size = Vector3.new(5, 5, 5)
- part.Anchored = true
- part.CanCollide = false
- part.CFrame = CFrame.new(pos)
- part.Transparency = 0.5
- part.BrickColor = BrickColor.new("Bright blue")
- local mesh = Instance.new("CylinderMesh", part)
- local cf = part.CFrame
- for i = 0, 1, 0.1 do
- shaft22m.Scale = shaft22m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft23m.Scale = shaft23m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft6m.Scale = shaft6m.Scale + Vector3.new(0.1, 0.1, 0.1)
- part.Size = part.Size + Vector3.new(1, 0, 1)
- part.CFrame = cf
- atk(part.Position, 10*i, 5)
- wait()
- end
- for i = 0, 1, 0.1 do
- shaft22m.Scale = shaft22m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft23m.Scale = shaft23m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft6m.Scale = shaft6m.Scale - Vector3.new(0.1, 0.1, 0.1)
- wait()
- end
- part:remove()
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90+0*i), math.rad(70-360*i), math.rad(-45+0*i))
- wait()
- end
- local part = Instance.new("Part")
- part.Parent = workspace
- part.Size = Vector3.new(5, 5, 5)
- part.Anchored = true
- part.CFrame = CFrame.new(mouse.hit.p)
- part.Material = "Slate"
- part.BrickColor = BrickColor.new("Dark stone grey")
- local cf = part.CFrame
- for i = 0, 1, 0.1 do
- shaft21m.Scale = shaft21m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale + Vector3.new(0.1, 0.1, 0.1)
- part.Size = part.Size + Vector3.new(0, 1.5, 0)
- atk(part.Position, 10, 5)
- part.CFrame = cf
- wait()
- end
- for i = 0, 1, 0.1 do
- shaft21m.Scale = shaft21m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale - Vector3.new(0.1, 0.1, 0.1)
- wait()
- end
- part:remove()
- end
- if key == "g" then
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90+0*i), math.rad(70-360*i), math.rad(-45+0*i))
- wait()
- end
- local part = Instance.new("Part")
- part.Parent = workspace
- part.Size = Vector3.new(2, 10, 2)
- part.Anchored = true
- part.CFrame = CFrame.new(mouse.hit.p) + Vector3.new(0, 2.5, 0)
- part.Material = "Plastic"
- part.BrickColor = BrickColor.new("Reddish brown")
- local part2 = Instance.new("Part")
- part2.Parent = part
- part2.Size = Vector3.new(5, 5, 5)
- part2.Anchored = true
- part2.CFrame = part.CFrame + Vector3.new(0, 7.5, 0)
- part2.Material = "Plastic"
- part2.BrickColor = BrickColor.new("Dark green")
- local bm = Instance.new("SpecialMesh", part2)
- bm.MeshType = "Sphere"
- bm.Scale = Vector3.new(2, 2, 2)
- local cf = part.CFrame
- for i = 0, 1, 0.1 do
- shaft21m.Scale = shaft21m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale + Vector3.new(0.1, 0.1, 0.1)
- atk(part.Position, 10, 5)
- wait()
- end
- for i = 0, 1, 0.1 do
- shaft21m.Scale = shaft21m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale - Vector3.new(0.1, 0.1, 0.1)
- wait()
- end
- part:remove()
- end
- if key == "f" then
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90+0*i), math.rad(70-360*i), math.rad(-45+0*i))
- wait()
- end
- local pos = mouse.hit.p
- local part = Instance.new("Part")
- part.Parent = workspace
- part.Size = Vector3.new(20, 20, 2)
- part.Anchored = true
- part.CFrame = CFrame.new(pos) * CFrame.Angles(0.5, 0, 0) + Vector3.new(0, 5, 5)
- part.Material = "Slate"
- part.BrickColor = BrickColor.new("Dark stone grey")
- local part2 = Instance.new("Part")
- part2.Parent = part
- part2.Size = Vector3.new(20, 20, 2)
- part2.Anchored = true
- part2.CFrame = CFrame.new(pos) * CFrame.Angles(-0.5, 0, 0) + Vector3.new(0, 5, -5)
- part2.Material = "Slate"
- part2.BrickColor = BrickColor.new("Dark stone grey")
- local part3 = Instance.new("Part")
- part3.Parent = part
- part3.Size = Vector3.new(20, 2, 20)
- part3.Anchored = true
- part3.CFrame = CFrame.new(pos) * CFrame.Angles(0, 0, 0) + Vector3.new(0, 13, 0)
- part3.Material = "Slate"
- part3.BrickColor = BrickColor.new("Dark stone grey")
- local part4 = Instance.new("Part")
- part4.Parent = part
- part4.Size = Vector3.new(2, 20, 20)
- part4.Anchored = true
- part4.CFrame = CFrame.new(pos) * CFrame.Angles(0, 0, 0) + Vector3.new(10, 5, 0)
- part4.Material = "Slate"
- part4.BrickColor = BrickColor.new("Dark stone grey")
- local part5 = Instance.new("Part")
- part5.Parent = part
- part5.Size = Vector3.new(2, 20, 20)
- part5.Anchored = true
- part5.CFrame = CFrame.new(pos) * CFrame.Angles(0, 0, 0) + Vector3.new(-10, 5, 0)
- part5.Material = "Slate"
- part5.BrickColor = BrickColor.new("Dark stone grey")
- local cf = part.CFrame
- for i = 0, 2, 0.1 do
- shaft21m.Scale = shaft21m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale + Vector3.new(0.1, 0.1, 0.1)
- atk(pos, 7.5, 5)
- wait()
- end
- for i = 0, 2, 0.1 do
- shaft21m.Scale = shaft21m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale - Vector3.new(0.1, 0.1, 0.1)
- wait()
- end
- for i = 0, 2, 0.1 do
- part.CFrame = part.CFrame - Vector3.new(0, 1, 0)
- part2.CFrame = part2.CFrame - Vector3.new(0, 1, 0)
- part3.CFrame = part3.CFrame - Vector3.new(0, 1, 0)
- part4.CFrame = part4.CFrame - Vector3.new(0, 1, 0)
- part5.CFrame = part5.CFrame - Vector3.new(0, 1, 0)
- wait()
- end
- part:remove()
- end
- if key == "e" then
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90+0*i), math.rad(70-360*i), math.rad(-45+0*i))
- wait()
- end
- local part = Instance.new("Part")
- part.Parent = workspace
- part.Size = Vector3.new(5, 5, 5)
- part.Anchored = true
- part.CFrame = CFrame.new(mouse.hit.p)
- part.Material = "Grass"
- part.BrickColor = BrickColor.new("Dark green")
- local cf = part.CFrame
- for i = 0, 2, 0.1 do
- shaft21m.Scale = shaft21m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale + Vector3.new(0.1, 0.1, 0.1)
- part.Size = part.Size + Vector3.new(0, 1.5, 0)
- atk(part.Position, 10, 5)
- part.CFrame = cf
- wait()
- end
- for i = 0, 2, 0.1 do
- shaft21m.Scale = shaft21m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale - Vector3.new(0.1, 0.1, 0.1)
- wait()
- end
- part:remove()
- end
- if key == "t" then
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90+0*i), math.rad(70-360*i), math.rad(-45+0*i))
- wait()
- end
- local pos = mouse.hit.p
- local part = Instance.new("Part")
- part.Parent = workspace
- part.Size = Vector3.new(1, 1, 1)
- part.Anchored = true
- part.CanCollide = false
- part.CFrame = CFrame.new(pos) + Vector3.new(0, 5, 0)
- part.Material = "Grass"
- part.Transparency = 0.25
- part.BrickColor = BrickColor.new("Dark stone grey")
- local partm = Instance.new("SpecialMesh", part)
- partm.MeshType = "FileMesh"
- partm.Scale = Vector3.new(10, 10, 10)
- partm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- local cf = part.CFrame
- for i = 0, 2, 0.1 do
- shaft21m.Scale = shaft21m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale + Vector3.new(0.1, 0.1, 0.1)
- part.Size = part.Size + Vector3.new(0, 1.5, 0)
- atk(part.Position, 10, 5)
- part.CFrame = cf
- wait() --http://www.roblox.com/asset/?id=1051557
- end
- for i = 0, 2, 0.1 do
- shaft21m.Scale = shaft21m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale - Vector3.new(0.1, 0.1, 0.1)
- wait()
- end
- part:remove()
- end
- if key == "r" then
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90+0*i), math.rad(70-360*i), math.rad(-45+0*i))
- wait()
- end
- local part = Instance.new("Part")
- part.Parent = workspace
- part.Size = Vector3.new(5, 5, 5)
- part.Anchored = true
- part.Transparency = 1
- part.CFrame = CFrame.new(mouse.hit.p)
- part.Material = "Grass"
- part.BrickColor = BrickColor.new("Dark green")
- local fire = Instance.new("Fire", part)
- fire.Heat = 5
- local cf = part.CFrame
- for i = 0, 2, 0.1 do
- shaft21m.Scale = shaft21m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale + Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale + Vector3.new(0.1, 0.1, 0.1)
- atk(part.Position, 5, 5)
- fire.Heat = fire.Heat + 1
- wait()
- end
- for i = 0, 2, 0.1 do
- shaft21m.Scale = shaft21m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft20m.Scale = shaft20m.Scale - Vector3.new(0.1, 0.1, 0.1)
- shaft19m.Scale = shaft19m.Scale - Vector3.new(0.1, 0.1, 0.1)
- wait()
- end
- part:remove()
- end
- end)
- end
- function onDesel(mouse)
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90-90*i), math.rad(70-70*i), math.rad(-45+45*i))
- wait()
- end
- RAW.Part1 = nil
- LAW.Part1 = nil
- end
- bin.Selected:connect(onSelected)
- bin.Deselected:connect(onDesel)
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