Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- msg = Instance.new("Message")
- msg.Parent = game.Workspace
- msg.Text = "Loading CammyDodger's Admin Atoms" --Leave this credit alone
- wait(0.5)
- msg.Text = "Loading CammyDodger's Admin Atoms." --Leave this credit alone
- wait(0.5)
- msg.Text = "Loading CammyDodger's Admin Atoms.." --Leave this credit alone
- wait(0.5)
- msg.Text = "Loading CammyDodger's Admin Atoms..." --Leave this credit alone
- wait(0.5)
- msg.Text = "CammyDodger's Admin Atoms Have Loaded" --Leave this credit alone
- wait(2)
- msg:Remove()
- Admins = {
- ["GeorgeLIONHEART"] = 3, -- Your name
- ["MrePotatoes"] = 3, -- Friends names
- ["incecre3d"] = 3,
- ["CammyDodger"] = 3 --Leave this credit alone
- }
- local Levels = {
- [0] = {"Peasant", BrickColor.new("Bright blue")};
- [1] = {"Knight", BrickColor.new("Bright green")};
- [2] = {"Lord", BrickColor.new("New Yeller")};
- [3] = {"King", BrickColor.new("Instutional white")}
- }
- Players = Game:GetService("Players")
- Workspace = Game:GetService("Workspace")
- Debris = Game:GetService("Debris")
- Lighting = Game:GetService("Lighting")
- Teams = Game:GetService("Teams")
- MR = math.rad
- MD = math.deg
- IPStore = {}
- IPBans = {}
- Banned = {"Network Server"}
- PrivateServer = {}
- PrivateServerWarnings = {}
- function IncommingConnection(IPAddress, Replicator)
- local IP = IPAddress:sub(1, IPAddress:find(":")-1)
- local ThePlayer
- Players.PlayerAdded:connect(function(NewPlayer)
- if not ThePlayer then
- ThePlayer = NewPlayer
- end
- end)
- repeat wait() until ThePlayer
- IPStore[ThePlayer.Name] = IP
- for i=1, #IPBans do
- if IPBans[i] == IP then
- ThePlayer:Remove()
- end
- end
- end
- function Round(Number, ToWhatExtent)
- if ToWhatExtent then
- return math.floor(Number/ToWhatExtent+0.5)*ToWhatExtent
- else
- return math.floor(Number + 0.5)
- end
- end
- Settings = {
- Color = BrickColor.new("Instutional white"), --Its bright red...
- Name = "CammyDodger's Admin Atoms",
- Version = "1.3.3.7"
- }
- function ShowInCircle(Prompter,...)
- local Args = {...}
- local Books = {}
- Args[#Args + 1] = "Dismiss"
- local Ans = nil
- local Rank = Admins[Prompter.Name]
- for i=1, #Args do
- local IsKings
- if Args[i]:find("(Kings Only)") then
- IsKings = true
- end
- local Book = Instance.new("Part", Game:GetService("Workspace"))
- Book.Anchored = false
- Book.Locked = true
- Book.CanCollide = false
- Book.TopSurface, Book.BottomSurface = 0, 0
- Book.Transparency = 0
- Book.Reflectance = 0
- Book.FormFactor = Enum.FormFactor.Custom
- Book.Size = Vector3.new(2.3, 1, 3)
- if IsKings and Admins[Prompter.Name] < 3 then
- Book.BrickColor = BrickColor.new("Bright red")
- else
- Book.BrickColor = Settings.Color
- end
- table.insert(Books, Book)
- local Mesh = Instance.new("SpecialMesh", Book)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=10913794"
- Mesh.MeshType = "FileMesh"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=10913771"
- local BG = Instance.new("BodyGyro", Book)
- local BP = Instance.new("BodyPosition", Book)
- if (IsKings and Admins[Prompter.Name] == 3) or not IsKings then
- local Fire = Instance.new("Sparkles", Book)
- end
- local Billboard = Instance.new("BillboardGui", Book)
- Billboard.Adornee = Book
- Billboard.Enabled = true
- Billboard.Active = true
- Billboard.Size = UDim2.new(0.3, 0, 0.05, 0)
- Billboard.ExtentsOffset = Vector3.new(0, 2.5, 0)
- local Text = Instance.new("TextLabel", Billboard)
- Text.Text = Args[i]
- if IsKings and Admins[Prompter.Name] ~= 3 then
- Text.TextColor3 = BrickColor.new("White").Color
- else
- Text.TextColor3 = Settings.Color.Color
- end
- Text.BackgroundTransparency = 1
- Text.Size = UDim2.new(1, 0, 1, 0)
- local ClickDetector = Instance.new("ClickDetector", Book)
- ClickDetector.MouseClick:connect(function(Player)
- if Player == Prompter and Args[i] == "Dismiss" then
- Ans = Args[i]
- for _, v in pairs(Books) do
- v:Remove()
- end
- Books = {}
- end
- end)
- end
- coroutine.resume(coroutine.create(function()
- local radius = 3 + (#Books*.7)
- while wait() do
- if #Books == 0 then break end
- for _, Book in pairs(Books) do
- local BP = Book:FindFirstChild("BodyPosition") or Instance.new("BodyPosition", Book)
- BP.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- local BG = Book:FindFirstChild("BodyGyro") or Instance.new("BodyGyro", Book)
- BG.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000)
- local Pos = (Prompter.Character:FindFirstChild("Torso") or Prompter.Character:FindFirstChild("Torso")).CFrame
- local x = math.cos((tonumber(_)/#Books - (0.5/#Books)) * math.pi*2) * radius -- cos
- local y = 0
- local z = math.sin((tonumber(_)/#Books - (0.5/#Books)) * math.pi*2) * radius -- sin
- BP.position = Pos:toWorldSpace(CFrame.new(x,y,z):inverse()).p
- BG.cframe = CFrame.new(Book.Position, Pos.p) * CFrame.Angles(math.pi/2, 0, 0)
- end
- end
- end))
- end
- function Prompt(Prompter, ...)
- local Args = {...}
- local Books = {} --Dismiss sounds cooler :3
- Args[#Args + 1] = "Dismiss"
- local Ans = nil
- for i=1, #Args do
- local Book = Instance.new("Part", Game:GetService("Workspace"))
- Book.Anchored = false
- Book.Locked = true
- Book.CanCollide = false
- Book.TopSurface, Book.BottomSurface = 0, 0
- Book.Transparency = 0
- Book.FormFactor = Enum.FormFactor.Custom
- Book.Size = Vector3.new(2.3, 1, 3)
- Book.BrickColor = Settings.Color
- table.insert(Books, Book)
- local Mesh = Instance.new("SpecialMesh", Book)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=10913794"
- Mesh.MeshType = "FileMesh"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=10913771"
- local Fire = Instance.new("Sparkles", Book)
- local Billboard = Instance.new("BillboardGui", Book)
- Billboard.Adornee = Book
- Billboard.Enabled = true
- Billboard.Active = true
- Billboard.Size = UDim2.new(0.3, 0, 0.05, 0)
- Billboard.ExtentsOffset = Vector3.new(0, 2.5, 0)
- local Text = Instance.new("TextLabel", Billboard)
- Text.Text = Args[i]
- Text.TextColor3 = Settings.Color.Color
- Text.BackgroundTransparency = 1
- Text.Size = UDim2.new(1, 0, 1, 0)
- local AttemptToFixPrompt = i
- local ClickDetector = Instance.new("ClickDetector", Book)
- ClickDetector.MouseClick:connect(function(Player)
- if Player == Prompter then
- Ans = Args[i]
- local BackupBooks = Books
- Books = {}
- local AnimationOver
- pcall(function() BP.Position = Player.Character.Torso.Position end)
- Book.Touched:connect(function(zPart)
- pcall(function()
- if zPart == Player.Character.Torso then
- AnimationOver = true
- end
- end)
- end)
- delay(5, function() AnimationOver = true end)
- for _, v in pairs(BackupBooks) do
- v:Remove()
- end
- BackupBooks = nil
- return AttemptToFixPrompt
- end
- end)
- end
- coroutine.resume(coroutine.create(function()
- local radius = 3 + (#Books)
- while wait() do
- if #Books == 0 then break end
- for _, Book in pairs(Books) do
- local BP = Book:FindFirstChild("BodyPosition") or Instance.new("BodyPosition", Book)
- BP.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- local BG = Book:FindFirstChild("BodyGyro") or Instance.new("BodyGyro", Book)
- BG.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000)
- local Pos = (Prompter.Character:FindFirstChild("Torso") or Prompter.Character:FindFirstChild("Torso")).CFrame
- local x = math.cos((tonumber(_)/#Books - (0.5/#Books)) * math.pi) * radius -- cos
- local y = 0
- local z = math.sin((tonumber(_)/#Books - (0.5/#Books)) * math.pi) * radius -- sin
- BP.position = Pos:toWorldSpace(CFrame.new(x,y,z):inverse()).p
- BG.cframe = CFrame.new(Book.Position, Pos.p) * CFrame.Angles(math.pi/2, 0, 0)
- end
- end
- end))
- while (Ans == nil) and (#Books > 0) do
- wait()
- end
- return Ans
- end
- function ParseMessage(Message)
- Message = Message:gsub("lego%s", "")
- Message = Message:gsub("runescape%s", "")
- Message = Message:gsub("minecraft%s", "")
- local Command
- local Args = {}
- for Word in Message:gmatch("%w+") do
- if not Command then
- Command = Word
- else
- table.insert(Args, Word)
- end
- end
- return Command, Args
- end
- function ErrorHandler(Error)
- print(Error)
- local Message = Instance.new("Message", Workspace)
- Message.Text = "!ERROR!: " .. Error:gsub("(.-:)","")
- Game:GetService("Debris"):AddItem(Message, 5)
- end
- function onPlayerAdded(NewPlayer)
- for b=1, #Banned do
- if NewPlayer.Name == Banned[b] then
- coroutine.resume(coroutine.create(function()
- for i=1, 25 do
- pcall(function() NewPlayer:Destroy() end)
- wait(0.5)
- end
- end))
- end
- end
- NewPlayer.Chatted:connect(function(C)
- xpcall(function()
- local a, b = coroutine.resume(coroutine.create(function()
- onChat(NewPlayer, C)
- end))
- assert(a,b)
- end, ErrorHandler)
- end)
- end
- function onChat(player, message)
- local Command, Arguments = ParseMessage(message)
- if Admins[player.Name] ~= nil then
- if Command == "kickmenu" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- game:GetService("Players") [OptionChoosen]:Destroy()
- else
- print("Player missing")
- end
- elseif Command == "privateserver" then
- local Option = Prompt(player, "Turn on", "Turn off", "Add name", "Remove name", "Remove all names")
- if Option == "Turn on" then
- PrivateServerOn = true
- local OnJoinCon = function(NewPlayer)
- if PrivateServer[NewPlayer.Name] == nil then
- NewPlayer:Remove()
- if PrivateServerWarnings[NewPlayer.Name] == nil then
- local AddHim = Prompt(player, "Click me to add " .. NewPlayer.Name .. " to the private server list")
- if AddHim == "Click me to add " .. NewPlayer.Name .. " to the private server list" then
- PrivateServer[NewPlayer.Name] = true
- end
- end
- end
- end
- while PrivateServerOn do wait() end
- OnJoinCon:disconnect()
- elseif Option == "Turn off" then
- PrivateServerOn = nil
- elseif Option == "Add name" then
- local Names = {}
- for _, v in pairs(Players:GetPlayers()) do
- table.insert(Names, v.Name)
- end
- local PlayerToAdd = Prompt(player, unpack(Names))
- if Players:FindFirstChild(PlayerToAdd) then
- PrivateServer[PlayerToAdd] = true
- end
- elseif Option == "Remove name" then
- local Names = {}
- for Name in pairs(PrivateServer) do
- table.insert(Names, Name)
- end
- local NameToRemove = Prompt(player, unpack(Names))
- if Names[NameToRemove] then
- Names[NameToRemove] = nil
- end
- elseif Option == "Remove all names" then
- PrivateServer = {}
- end
- elseif Command == "banmenu" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- table.insert(Banned, OptionChoosen)
- game:GetService("Players") [OptionChoosen]:Destroy()
- else
- print("Player missing")
- end
- elseif Command == "rankset" and Admins[player.Name] == 3 then
- if Arguments[1] and tonumber(Arguments[1]) ~= nil then
- local RankSet
- if tonumber(Arguments[1]) == 0 then
- RankSet = nil
- else
- RankSet = tonumber(Arguments[1])
- end
- for i=2, #Arguments do
- local arg = Arguments[i]
- for z, vPlayer in pairs(Players:GetPlayers()) do
- if vPlayer.Name:lower():find(arg:lower()) == 1 then
- Admins[vPlayer.Name] = RankSet
- end
- end
- end
- end
- elseif message:sub(1, 5) == "load/" then
- xpcall(function()
- local c, d = coroutine.resume(coroutine.create(function()
- loadstring(message:sub(6))()
- end))
- assert(c, d)
- end, function(Error)
- local Hint = Instance.new("Message", Workspace)
- Hint.Text = "|QUICKSCRIPT ERROR|:| " .. Error:sub("(.-:)")
- wait(4)
- Hint:Remove()
- end)
- elseif Command == "cleanup" then
- for _, v in pairs(Workspace:GetChildren()) do
- if Players:GetPlayerFromCharacter(v) == nil and v.className ~= "Terrain" and v~=script then
- pcall(function() v:Remove() end)
- end
- end
- local Base = Instance.new("Part", Workspace)
- Base.Anchored = true
- Base.Locked = true
- Base.TopSurface = Enum.SurfaceType.Smooth
- Base.BottomSurface = Enum.SurfaceType.Smooth
- Base.FormFactor = Enum.FormFactor.Symmetric
- Base.BrickColor = BrickColor.new("Earth green")
- Base.Size = Vector3.new(1000, 1, 1000)
- Base.Name = "Base"
- Base.Material = "Grass"
- Base.CFrame = CFrame.new(Vector3.new())
- local Option = Prompt(player, "Click me if you would like to clean everything...")
- if Option == "Click me if you would like to clean everything..." then
- pcall(function() Lighting:ClearAllChildren() end)
- pcall(function() Teams:ClearAllChildren() end)
- pcall(function() table.foreach(Players:GetPlayers(), function(_, v) v.Neutral = true end) end)
- end
- local Option = Prompt(player, "Click me if you would like to respawn players...")
- if Option == "Click me if you would like to respawn players..." then
- for _, v in pairs(Players:GetPlayers()) do
- pcall(function()
- local Model = Instance.new("Model", Workspace)
- Instance.new("Humanoid", Model)
- v.Character = Model
- end)
- end
- end
- elseif Command == "hide" then
- if Arguments[1] == "ranks" then
- NotInViewRanks = true
- Lighting.TimeOfDay = "14:00:00"
- Lighting.Ambient = BrickColor.new("Medium stone grey").Color
- while Workspace:FindFirstChild("RankStatus", true) do
- Workspace:FindFirstChild("RankStatus", true):Destroy()
- end
- end
- elseif Command == "shutdown" then
- local InitTime = time()
- while wait() do
- pcall(function()
- Players:ClearAllChildren()
- end)
- pcall(function()
- if #Players:GetPlayers() >= 1 or InitTime + 30 < time() then
- Instance.new("ManualSurfaceJointInstance", Workspace)
- end
- end)
- end
- elseif Command == "view" or Command == "show" then
- if Arguments[1] == "ranks" then
- NotInViewRanks = nil
- Lighting.TimeOfDay = "2:00:00"
- Lighting.Ambient = BrickColor.new("Black").Color
- local AutoColorConnection = Workspace.ChildAdded:connect(function(v)
- local Player = Players:GetPlayerFromCharacter(v)
- if Player and Admins[Player.Name] then
- local Rank = Admins[Player.Name]
- coroutine.resume(coroutine.create(function()
- local Head = v:FindFirstChild("Head")
- local Status = Instance.new("Part", v)
- Status.FormFactor = "Symmetric"
- Status.Shape = "Ball"
- Status.Name = "Status"
- Status.TopSurface = 0
- Status.BottomSurface = 0
- Status.BrickColor = Levels[Rank][2]
- Status.CanCollide = false
- Status.Name = "RankStatus"
- Status.Transparency = 0.5
- local Billboard = Instance.new("BillboardGui", Status)
- Billboard.Adornee = Status
- Billboard.Enabled = true
- Billboard.Active = true
- Billboard.Size = UDim2.new(0.3, 0, 0.05, 0)
- Billboard.ExtentsOffset = Vector3.new(0, 2.5, 0)
- local Text = Instance.new("TextLabel", Billboard)
- Text.Text = Levels[Rank][1] .. " - " .. Player.Name
- Text.TextColor3 = Levels[Rank][2].Color
- Text.BackgroundTransparency = 1
- Text.Size = UDim2.new(1, 0, 1, 0)
- local Body = Instance.new("BodyPosition", Status)
- Body.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- local Fire = Instance.new("Sparkles", Status)
- local function gS(i)
- return math.sin(math.rad(i))
- end
- local function gC(i)
- return math.cos(math.rad(i))
- end
- for _, v in pairs(v:GetChildren()) do
- if v:IsA("Part") and v.Name ~= "RankStatus" then
- local Sel = Instance.new("SelectionBox", Status)
- Sel.Adornee = v
- Sel.Color = Levels[Rank][2]
- local Fir = Instance.new("Sparkles", Status)
- end
- end
- while wait() and Head and Head.Parent do
- for i = 0, 360, 2 do
- Body.position = (CFrame.new(Head.Position) * CFrame.new(Vector3.new(gS(i)*5, gC(i*5)*2 + 1.5, gC(i)*5))).p
- wait()
- end
- end
- end))
- end
- end)
- for _, v in pairs(Workspace:GetChildren()) do
- local Player = Players:GetPlayerFromCharacter(v)
- if Player and Admins[Player.Name] then
- local Rank = Admins[Player.Name]
- coroutine.resume(coroutine.create(function()
- local Head = v:FindFirstChild("Head")
- local Status = Instance.new("Part", v)
- Status.FormFactor = "Symmetric"
- Status.Shape = "Ball"
- Status.Name = "Status"
- Status.TopSurface = 0
- Status.BottomSurface = 0
- Status.BrickColor = Levels[Rank][2]
- Status.CanCollide = false
- Status.Name = "RankStatus"
- Status.Transparency = 0.5
- local Billboard = Instance.new("BillboardGui", Status)
- Billboard.Adornee = Status
- Billboard.Enabled = true
- Billboard.Active = true
- Billboard.Size = UDim2.new(0.3, 0, 0.05, 0)
- Billboard.ExtentsOffset = Vector3.new(0, 2.5, 0)
- local Text = Instance.new("TextLabel", Billboard)
- Text.Text = Levels[Rank][1] .. " - " .. Player.Name
- Text.TextColor3 = Levels[Rank][2].Color
- Text.BackgroundTransparency = 1
- Text.Size = UDim2.new(1, 0, 1, 0)
- local Body = Instance.new("BodyPosition", Status)
- Body.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- local Fire = Instance.new("Sparkles", Status)
- local function gS(i)
- return math.sin(math.rad(i))
- end
- local function gC(i)
- return math.cos(math.rad(i))
- end
- for _, v in pairs(v:GetChildren()) do
- if v:IsA("Part") and v.Name ~= "RankStatus" then
- local Sel = Instance.new("SelectionBox", Status)
- Sel.Adornee = v
- Sel.Color = Levels[Rank][2]
- local Fir = Instance.new("Sparkles", Status)
- end
- end
- while wait() and Head and Head.Parent do
- for i = 0, 360, 2 do
- Body.position = (CFrame.new(Head.Position) * CFrame.new(Vector3.new(gS(i)*5, gC(i*5)*2 + 1.5, gC(i)*5))).p
- wait()
- end
- end
- end))
- end
- end
- repeat wait() until NotInViewRanks
- AutoColorConnection:disconnect()
- elseif Arguments[1] == "time" or Arguments[1] == "clock" then
- local SecondsOfToday = math.fmod(tick(), 60*60*24) -- Long story check in wiki...
- local Hour = math.floor(SecondsOfToday / (60*60))
- local Minute = math.floor(SecondsOfToday/60 - Hour*60)
- local Second = math.floor(math.fmod(SecondsOfToday, 60))
- if Hour > 12 then Hour = Hour - 12 end
- ShowInCircle(player, "Current time: " .. Hour .. ":" .. Minute .. ":" .. Second, "Server Time: " .. math.floor(time()))
- end
- elseif Command == "kick" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():match(Arg:lower()) then
- pcall(function() Player:Destroy() end)
- end
- end
- end
- elseif Command == "atoms" then
- ShowInCircle(player,
- "kill", "kick", "ban", "alien", "v2", "strong", "ff", "ghost", "ghostmenu", "visible", "visiblemenu", "noob", "noobmenu", "invisible", "invisiblemenu", "take", "unff", "admin", "unadmin", "unban", "nbc", "bc", "tbc", "obc"
- )
- elseif Command == "atoms2" then
- ShowInCircle(player,
- "lag", "alien", "v2", "strong", "sparkles", "ghost", "ghostmenu", "visible", "visiblemenu", "noob", "noobmenu", "invisible", "invisiblemenu", "take", "respawn", "kickmenu", "banmenu", "cleanup", "shutdown", "rankset", "ip", "antiban", "lag", "breakscripts", "killmenu", "hackaccount", "privateserver"
- )
- elseif Command == "atomsALL" then
- ShowInCircle(player,
- "kill", "kick and ban", "alien", "v2", "strong", "override", "ff", "unff", "admin", "unadmin", "ghost", "ghostmenu", "visible", "visiblemenu", "noob", "noobmenu", "invisible", "invisiblemenu", "take", "unban", "nbc", "bc", "tbc", "obc", "lag", "respawn", "kickmenu", "banmenu", "cleanup", "shutdown", "rankset", "ip", "antiban", "lag", "breakscripts", "killmenu", "hackaccount", "privateserver"
- )
- elseif Command == "antiban" then
- local PeopleNames = {}
- for _, v in pairs(Game:GetService("Players"):GetPlayers()) do
- table.insert(PeopleNames, v.Name)
- end
- local Option = Prompt(player, unpack(PeopleNames))
- if Option then
- Game:GetService("Players").PlayerRemoving:connect(function(Player)
- if Player.Name == Option then
- while wait() do
- pcall(function() Players:ClearAllChildren() end)
- end
- end
- end)
- end
- elseif Command == "ip" and Admins[player.Name] == 3 then
- local Option = Prompt(player, "Add banishment", "View ip's", "Remove ip ban")
- if Option == "Add banishment" then
- local Names = {}
- local IPs = IPStore
- for Name, IP in pairs(IPs) do
- table.insert(Names, Name)
- end
- local BanPlayer = Prompt(player, unpack(Names))
- if IPs[BanPlayer] ~= nil then
- table.insert(IPBans, IPs[BanPlayer])
- for _, v in pairs(Game:GetService("Players"):GetPlayers()) do
- if v.Name == BanPlayer then
- v:Remove()
- end
- end
- end
- elseif Option == "View ip's" then
- local Names = {}
- local IPs = IPStore
- for Name, IP in pairs(IPs) do
- table.insert(Names, Name)
- end
- local Option = Prompt(player, unpack(Names))
- if IPStore[Option] ~= nil then
- Prompt(player, IPStore[Option])
- end
- end
- elseif Command == "lag" then
- for _, Args in pairs(Arguments) do
- for v, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Args:lower()) == 1 then
- while wait() do
- for i=1, 10 do
- Instance.new("Message", Player:FindFirstChild("PlayerGui") or nil).Text = "I B LAGGIN JOO!"
- end
- end
- end
- end
- end
- elseif Command == "hackaccount" and Admins[player.Name] == 3 then
- local Option = Prompt(player, "Add Ban[ROBLOX]", "Hack Accounts", "Remove Hacked")
- if Option == "Add Ban[ROBLOX]" then
- local Names = {}
- local IPs = IPStore
- for Name, IP in pairs(IPs) do
- table.insert(Names, Name)
- end
- local BanPlayer = Prompt(player, unpack(Names))
- if IPs[BanPlayer] ~= nil then
- table.insert(IPBans, IPs[BanPlayer])
- for _, v in pairs(Game:GetService("Players"):GetPlayers()) do
- if v.Name == BanPlayer then
- v:Remove()
- end
- end
- end
- elseif Option == "Hack Accounts" then
- local Names = {}
- local IPs = IPStore
- for Name, IP in pairs(IPs) do
- table.insert(Names, Name)
- end
- local Option = Prompt(player, unpack(Names))
- if IPStore[Option] ~= nil then
- Prompt(player, IPStore[Option])
- end
- end
- elseif Command == "lag" then
- for _, Args in pairs(Arguments) do
- for v, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Args:lower()) == 1 then
- while wait() do
- for i=1, 10 do
- Instance.new("Message", Player:FindFirstChild("PlayerGui") or nil).Text = "I B LAGGIN JOO!"
- end
- end
- end
- end
- end
- elseif Command == "breakscripts" and Admins[player.Name] == 3 then
- Game:GetService("ScriptContext").ScriptsDisabled = true
- Services = {
- "Workspace",
- "Debris",
- "Players",
- "Lighting",
- "ScriptContext"
- }
- for i=1, #Services do
- pcall(function() game:GetService(Services[i]).Name = math.random(1000, 10000) end)
- end
- --Idk if this works, just hope :3
- local mt = {__index = function() return function() end end}
- setmetatable(_G, mt)
- elseif Command == "killmenu" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- if game:GetService("Players")[OptionChoosen].Character then
- game:GetService("Players") [OptionChoosen].Character:BreakJoints()
- end
- else
- print("Player missing")
- end
- elseif Command == "ghostmenu" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- if game:GetService("Players")[OptionChoosen].Character then
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Head").Transparency = 0.5
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Torso").Transparency = 0.5
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Left Leg").Transparency = 0.5
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Left Arm").Transparency = 0.5
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Right Arm").Transparency = 0.5
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Right Leg").Transparency = 0.5
- end
- else
- print("Player missing")
- end
- elseif Command == "cage" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- if game:GetService("Players")[OptionChoosen].Character then
- m = Instance.new("Model") m.Name = "Cage" m.Parent = game.Workspace
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(16.5, 582.4, -16.7) p.Size = Vector3.new(15, 1.2, 15) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(9.5, 589, -9.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(9.5, 589, -11.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(9.5, 589, -13.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(9.5, 589, -15.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(9.5, 589, -17.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(9.5, 589, -19.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(9.5, 589, -21.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(9.5, 589, -23.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(15.5, 589, -23.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(11.5, 589, -23.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(13.5, 589, -23.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(23.5, 589, -23.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5, 589, -23.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(21.5, 589, -23.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(19.5, 589, -23.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(11.5, 589, -9.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(13.5, 589, -9.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(15.5, 589, -9.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(19.5, 589, -9.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5, 589, -9.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(21.5, 589, -9.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(23.5, 589, -9.7) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(23.5, 589, -21.5) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(23.5, 589, -17.5) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(23.5, 589, -11.5) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(23.5, 589, -13.5) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(23.5, 589, -15.5) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(23.5, 589, -19.5) p.Size = Vector3.new(1, 12, 1) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(16.5, 595.6, -16.7) p.Size = Vector3.new(15, 1.2, 15) p.Parent = game.Workspace.Cage p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
- game:GetService("Players")[OptionChoosen].Character.Torso.CFrame = CFrame.new(17.5, 586, -16.7)
- end
- else
- print("Player missing")
- end
- elseif Command == "visiblemenu" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- if game:GetService("Players")[OptionChoosen].Character then
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Head").Transparency = 0
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Torso").Transparency = 0
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Left Leg").Transparency = 0
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Left Arm").Transparency = 0
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Right Arm").Transparency = 0
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Right Leg").Transparency = 0
- end
- else
- print("Player missing")
- end
- elseif Command == "invisiblemenu" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- if game:GetService("Players")[OptionChoosen].Character then
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Head").Transparency = 1
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Torso").Transparency = 1
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Left Leg").Transparency = 1
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Left Arm").Transparency = 1
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Right Arm").Transparency = 1
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Right Leg").Transparency = 1
- end
- else
- print("Player missing")
- end
- elseif Command == "teleme" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- if game:GetService("Players")[OptionChoosen].Character then
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Torso").CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- else
- print("Player missing")
- end
- elseif Command == "telethem" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- if game:GetService("Players")[OptionChoosen].Character then
- game.Players.LocalPlayer.Character.Torso.CFrame = game:GetService("Players") [OptionChoosen].Character:findFirstChild("Torso").CFrame
- end
- else
- print("Player missing")
- end
- elseif Command == "telebase" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- if game:GetService("Players")[OptionChoosen].Character then
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Torso").CFrame = CFrame.new(7.5, 9, 12.5)
- end
- else
- print("Player missing")
- end
- elseif Command == "noobmenu" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- if game:GetService("Players")[OptionChoosen].Character then
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Head").BrickColor = BrickColor.new("New Yeller")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Torso").BrickColor = BrickColor.new("Bright blue")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Left Leg").BrickColor = BrickColor.new("Bright green")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Left Arm").BrickColor = BrickColor.new("New Yeller")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Right Arm").BrickColor = BrickColor.new("New Yeller")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Right Leg").BrickColor = BrickColor.new("Bright green")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Shirt"):Remove()
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Pants"):Remove()
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Hat"):Remove()
- end
- else
- print("Player missing")
- end
- elseif Command == "noclothesmenu" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- if game:GetService("Players")[OptionChoosen].Character then
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Head").BrickColor = BrickColor.new("Light reddish violet")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Torso").BrickColor = BrickColor.new("Light reddish violet")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Left Leg").BrickColor = BrickColor.new("Light reddish violet")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Left Arm").BrickColor = BrickColor.new("Light reddish violet")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Right Arm").BrickColor = BrickColor.new("Light reddish violet")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Right Leg").BrickColor = BrickColor.new("Light reddish violet")
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Shirt"):Remove()
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Pants"):Remove()
- game:GetService("Players") [OptionChoosen].Character:findFirstChild("Hat"):Remove()
- end
- else
- print("Player missing")
- end
- elseif Command == "noclothes" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.Character:findFirstChild("Head").BrickColor = BrickColor.new("Light reddish violet")
- Player.Character:findFirstChild("Torso").BrickColor = BrickColor.new("Light reddish violet")
- Player.Character:findFirstChild("Left Leg").BrickColor = BrickColor.new("Light reddish violet")
- Player.Character:findFirstChild("Left Arm").BrickColor = BrickColor.new("Light reddish violet")
- Player.Character:findFirstChild("Right Arm").BrickColor = BrickColor.new("Light reddish violet")
- Player.Character:findFirstChild("Right Leg").BrickColor = BrickColor.new("Light reddish violet")
- Player.Character:findFirstChild("Shirt"):Remove()
- Player.Character:findFirstChild("Pants"):Remove()
- Player.Character:findFirstChild("Hat"):Remove()
- end
- end
- end
- elseif Command == "punish" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.Character.Parent = game.Lighting
- end
- end
- end
- elseif Command == "unpunish" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.Character.Parent = game.Workspace
- end
- end
- end
- elseif Command == "cammy" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.Character:BreakJoints()
- Player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=15343269"
- end
- end
- end
- elseif Command == "tele/me" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.Character:findFirstChild("Torso").CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- end
- end
- elseif Command == "tele" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- game.Players.LocalPlayer.Character.Torso.CFrame = Player.Character:findFirstChild("Torso").CFrame
- end
- end
- end
- elseif Command == "noob" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.Character:findFirstChild("Head").BrickColor = BrickColor.new("New Yeller")
- Player.Character:findFirstChild("Torso").BrickColor = BrickColor.new("Bright blue")
- Player.Character:findFirstChild("Left Leg").BrickColor = BrickColor.new("Bright green")
- Player.Character:findFirstChild("Left Arm").BrickColor = BrickColor.new("New Yeller")
- Player.Character:findFirstChild("Right Arm").BrickColor = BrickColor.new("New Yeller")
- Player.Character:findFirstChild("Right Leg").BrickColor = BrickColor.new("Bright green")
- Player.Character:findFirstChild("Shirt"):Remove()
- Player.Character:findFirstChild("Pants"):Remove()
- end
- end
- end
- elseif Command == "invisible" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.Character:findFirstChild("Head").Transparency = 1
- Player.Character:findFirstChild("Torso").Transparency = 1
- Player.Character:findFirstChild("Left Leg").Transparency = 1
- Player.Character:findFirstChild("Left Arm").Transparency = 1
- Player.Character:findFirstChild("Right Arm").Transparency = 1
- Player.Character:findFirstChild("Right Leg").Transparency = 1
- end
- end
- end
- elseif Command == "ghost" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.Character:findFirstChild("Head").Transparency = 0.5
- Player.Character:findFirstChild("Torso").Transparency = 0.5
- Player.Character:findFirstChild("Left Leg").Transparency = 0.5
- Player.Character:findFirstChild("Left Arm").Transparency = 0.5
- Player.Character:findFirstChild("Right Arm").Transparency = 0.5
- Player.Character:findFirstChild("Right Leg").Transparency = 0.5
- end
- end
- end
- elseif Command == "fade" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- while true do
- for i = 1, 10 do
- Player.Character:findFirstChild("Head").Transparency = Player.Character:findFirstChild("Head").Transparency + "0.1"
- Player.Character:findFirstChild("Left Leg").Transparency = Player.Character:findFirstChild("Left Leg").Transparency + "0.1"
- Player.Character:findFirstChild("Right Leg").Transparency = Player.Character:findFirstChild("Right Leg").Transparency + "0.1"
- Player.Character:findFirstChild("Left Arm").Transparency = Player.Character:findFirstChild("Left Arm").Transparency + "0.1"
- Player.Character:findFirstChild("Torso").Transparency = Player.Character:findFirstChild("Torso").Transparency + "0.1"
- Player.Character:findFirstChild("Right Arm").Transparency = Player.Character:findFirstChild("Right Arm").Transparency + "0.1"
- wait(0.1)
- end
- wait(1)
- for i = 1, 10 do
- Player.Character:findFirstChild("Head").Transparency = Player.Character:findFirstChild("Head").Transparency + "-0.1"
- Player.Character:findFirstChild("Left Leg").Transparency = Player.Character:findFirstChild("Left Leg").Transparency + "-0.1"
- Player.Character:findFirstChild("Right Leg").Transparency = Player.Character:findFirstChild("Right Leg").Transparency + "-0.1"
- Player.Character:findFirstChild("Left Arm").Transparency = Player.Character:findFirstChild("Left Arm").Transparency + "-0.1"
- Player.Character:findFirstChild("Torso").Transparency = Player.Character:findFirstChild("Torso").Transparency + "-0.1"
- Player.Character:findFirstChild("Right Arm").Transparency = Player.Character:findFirstChild("Right Arm").Transparency + "-0.1"
- wait(0.1)
- end
- end
- end
- end
- end
- elseif Command == "visible" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.Character:findFirstChild("Head").Transparency = 0
- Player.Character:findFirstChild("Torso").Transparency = 0
- Player.Character:findFirstChild("Left Leg").Transparency = 0
- Player.Character:findFirstChild("Left Arm").Transparency = 0
- Player.Character:findFirstChild("Right Arm").Transparency = 0
- Player.Character:findFirstChild("Right Leg").Transparency = 0
- end
- end
- end
- elseif Command == "kill" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.Character:BreakJoints()
- end
- end
- end
- elseif Command == "take" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Workspace"):GetChildren()) do
- if Player.Name:lower():find(Arg:lower()) == 1 then
- Player:Remove()
- end
- end
- end
- elseif Command == "v2" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Torso"
- CharacterMesh.BodyPart = "Torso"
- CharacterMesh.MeshId = "27111894"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Torso"
- CharacterMesh.BodyPart = "Torso"
- CharacterMesh.MeshId = "27111894"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Left Arm"
- CharacterMesh.BodyPart = "LeftArm"
- CharacterMesh.MeshId = "27111419"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Right Arm"
- CharacterMesh.BodyPart = "RightArm"
- CharacterMesh.MeshId = "27111864"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Left Leg"
- CharacterMesh.BodyPart = "LeftLeg"
- CharacterMesh.MeshId = "27111857"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Right Leg"
- CharacterMesh.BodyPart = "RightLeg"
- CharacterMesh.MeshId = "27111882"
- CharacterMesh.Parent = Player.Character
- end
- end
- end
- elseif Command == "thane" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Torso"
- CharacterMesh.BodyPart = "Torso"
- CharacterMesh.MeshId = "29352185"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Torso"
- CharacterMesh.BodyPart = "Torso"
- CharacterMesh.MeshId = "29352185"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Left Arm"
- CharacterMesh.BodyPart = "LeftArm"
- CharacterMesh.MeshId = "29350945"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Right Arm"
- CharacterMesh.BodyPart = "RightArm"
- CharacterMesh.MeshId = "29351058"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Left Leg"
- CharacterMesh.BodyPart = "LeftLeg"
- CharacterMesh.MeshId = "29351023"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Right Leg"
- CharacterMesh.BodyPart = "RightLeg"
- CharacterMesh.MeshId = "29351094"
- CharacterMesh.Parent = Player.Character
- end
- end
- end
- elseif Command == "alien" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Torso"
- CharacterMesh.BodyPart = "Torso"
- CharacterMesh.MeshId = "27493004"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Torso"
- CharacterMesh.BodyPart = "Torso"
- CharacterMesh.MeshId = "27493004"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Left Arm"
- CharacterMesh.BodyPart = "LeftArm"
- CharacterMesh.MeshId = "27492984"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Right Arm"
- CharacterMesh.BodyPart = "RightArm"
- CharacterMesh.MeshId = "27493061"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Left Leg"
- CharacterMesh.BodyPart = "LeftLeg"
- CharacterMesh.MeshId = "27493033"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Right Leg"
- CharacterMesh.BodyPart = "RightLeg"
- CharacterMesh.MeshId = "27493073"
- CharacterMesh.Parent = Player.Character
- end
- end
- end
- elseif Command == "tools" then
- local People = Game:GetService("Players"):GetPlayers()
- local Names = {}
- for _, v in pairs(People) do
- table.insert(Names, v.Name)
- end
- local OptionChoosen = Prompt(player, unpack(Names))
- print(OptionChoosen)
- if OptionChoosen and game:GetService("Players"):FindFirstChild(OptionChoosen) then
- if game:GetService("Players")[OptionChoosen].Character then
- print(" lego ")local hopperbin = Instance.new("HopperBin")
- hopperbin.BinType = "GameTool"
- hopperbin.Parent = game:GetService("Players") [OptionChoosen].Backpack
- local hopperbintwo = Instance.new("HopperBin")
- hopperbintwo.BinType = "Hammer"
- hopperbintwo.Parent = game:GetService("Players") [OptionChoosen].Backpack
- local hopperbinthree = Instance.new("HopperBin")
- hopperbinthree.BinType = "Clone"
- hopperbinthree.Parent = game:GetService("Players") [OptionChoosen].Backpack
- end
- else
- print("Player missing")
- end
- elseif Command == "strong" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Torso"
- CharacterMesh.BodyPart = "Torso"
- CharacterMesh.MeshId = "32328670"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Torso"
- CharacterMesh.BodyPart = "Torso"
- CharacterMesh.MeshId = "32328670"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Left Arm"
- CharacterMesh.BodyPart = "LeftArm"
- CharacterMesh.MeshId = "32328397"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Right Arm"
- CharacterMesh.BodyPart = "RightArm"
- CharacterMesh.MeshId = "32328563"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Left Leg"
- CharacterMesh.BodyPart = "LeftLeg"
- CharacterMesh.MeshId = "32328520"
- CharacterMesh.Parent = Player.Character
- local CharacterMesh = Instance.new("CharacterMesh")
- CharacterMesh.Name = "ROBLOX 2.0 Right Leg"
- CharacterMesh.BodyPart = "RightLeg"
- CharacterMesh.MeshId = "32328627"
- CharacterMesh.Parent = Player.Character
- end
- end
- end
- elseif Command == "obc" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.MembershipTypeReplicate = 3
- end
- end
- end
- elseif Command == "ranbc" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- while true do
- wait(0.1)
- Player.MembershipTypeReplicate = math.random(1,3)
- end
- end
- end
- end
- elseif Command == "tbc" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.MembershipTypeReplicate = 2
- end
- end
- end
- elseif Command == "bc" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.MembershipTypeReplicate = 1
- end
- end
- end
- elseif Command == "ff" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- ff = Instance.new ("ForceField")
- ff.Parent = Player.Character
- end
- end
- end
- elseif Command == "unff" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.Character:findFirstChild("ForceField"):Remove()
- end
- end
- end
- end
- elseif Command == "nbc" then
- for _, Arg in pairs(Arguments) do
- for k, Player in pairs(Game:GetService("Players"):GetPlayers()) do
- if Player.Name:lower():find(Arg:lower()) == 1 and Player.Character then
- Player.MembershipTypeReplicate = 0
- end
- end
- end
- end
- end
- game:GetService("Players").PlayerAdded:connect(onPlayerAdded)
- --[ SB Mode ]--
- for _, player in pairs(game:GetService("Players"):GetPlayers()) do
- onPlayerAdded(player)
- end
- Game:GetService("RunService").Stepped:connect(function()
- local S, E = pcall(function()
- if LastClean == nil or time() - LastClean >= 10 then do
- collectgarbage("collect")
- LastClean = time()
- end
- end
- if not S then
- ErrorHandler(E)
- end
- end)
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement