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- --LW a nil value--
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- Humanoid.WalkSpeed = 999
- m = Instance.new("Model", Character)
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Face = Head.face
- Neck = Torso.Neck
- it = Instance.new
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- cloaked = false
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- deb = false
- equipped = true
- hand = false
- MMouse = nil
- combo = 0
- mana = 0
- trispeed = 0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local gun = false
- local shoot = false
- player = nil
- mana = 0
- mouse = Player:GetMouse()
- RSH = nil
- RW = Instance.new("Weld")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- Mouse = Player:GetMouse()
- m = Instance.new("Model", Character)
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- swait = function(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- nooutline = function(part)
- part.TopSurface = 10
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= b - a.magnitude and edg1 >= 0 then
- a = a
- else
- -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
- if edg2 <= c - b.magnitude and edg2 >= 0 then
- a = b
- else
- -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
- -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
- if edg3 <= a - c.magnitude and edg3 >= 0 then
- a = c
- else
- assert(false, "unreachable")
- end
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- local TrailColor = "Dark grey"
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 2) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.01})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 2) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.01})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- clerp = function(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- QuaternionFromCFrame = function(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- do
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if i == 0 and m00 or m11 < m22 then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- else
- do
- if i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- else
- do
- if i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- end
- end
- end
- end
- end
- QuaternionToCFrame = function(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- QuaternionSlerp = function(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp = nil, nil
- if cosTheta >= 0.0001 then
- if 1 - cosTheta > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- do
- startInterp = 1 - t
- finishInterp = t
- if 1 + cosTheta > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- do
- startInterp = t - 1
- finishInterp = t
- return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp
- end
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- Damage = math.random(minim, maxim)
- blocked = false
- block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- showDamage(hit.Parent, Damage, 0.5, BrickColor.new("New Yeller"))
- else
- h.Health = h.Health - Damage / 2
- showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 60, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 2)
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Snare" then
- bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 2)
- else
- if Type == "Target" and Targetting == false then
- ZTarget = hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- swait(5)
- end), ZTarget)
- TargHum = ZTarget.Parent:findFirstChild("Humanoid")
- targetgui = Instance.new("BillboardGui")
- targetgui.Parent = ZTarget
- targetgui.Size = UDim2.new(10, 100, 10, 100)
- targ = Instance.new("ImageLabel")
- targ.Parent = targetgui
- targ.BackgroundTransparency = 1
- targ.Image = "rbxassetid://4834067"
- targ.Size = UDim2.new(1, 0, 1, 0)
- cam.CameraType = "Scriptable"
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- Targetting = true
- RocketTarget = ZTarget
- for i = 1, Property do
- if Humanoid.Health > 0 and Character.Parent ~= nil and TargHum.Health > 0 and TargHum.Parent ~= nil and Targetting == true then
- swait()
- end
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
- end
- Targetting = false
- RocketTarget = nil
- targetgui.Parent = nil
- cam.CameraType = "Custom"
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- hitDeb = true
- AttackPos = 6
- end
- end
- end
- end
- end
- end
- end
- showDamage = function(Char, Dealt, du, Color)
- m = Instance.new("Model")
- m.Name = tostring(Dealt)
- h = Instance.new("Humanoid")
- h.Health = 0
- h.MaxHealth = 0
- h.Parent = m
- c = Instance.new("Part")
- c.Transparency = 0
- c.BrickColor = Color
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 2)
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- if CRIT == true then
- ms.Scale = Vector3.new(1, 1.25, 2)
- end
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
- else
- if Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
- end
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 0.5 + du)
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- HandleA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "HandleA", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- HandleAweld = weld(m, Character["Right Arm"], HandleA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-05, 0, 0.800000191, -0.999999821, -2.98023188e-08, 0, 0, 0, 1, -2.98023224e-08, 0.999999702, 0))
- mesh("SpecialMesh", HandleA, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.22000003, 1.11999989, 1.48000002))
- MagicPrtA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "MagicPrtA", Vector3.new(0.400000066, 0.200000003, 0.400000006))
- MagicPrtAweld = weld(m, HandleA, MagicPrtA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.100000858, 3.81469727e-06, 0.999999642, -2.98023064e-08, 2.98023188e-08, 2.98023064e-08, -4.47034836e-08, -0.999999285, 2.98023188e-08, 0.999999404, -2.98023153e-08))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.599983215, -1.0995748, 0.200019836, 0.999999821, -5.43913802e-06, 3.44865896e-08, -3.44864155e-08, 3.01454435e-08, 0.999999344, -5.43913711e-06, -1, 3.01452339e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599998951, 0, -0.600002289, -2.98023224e-08, 0, 0.999999821, 0, 1, 0, -0.999999821, 0, -2.98023224e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.539999962, 0.539999962, 1.48000002))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 1.20000005, 1))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.600006104, -0.599998951, 0, -0.999999821, 0, -2.98023224e-08, -2.98023188e-08, 0, 0.999999702, 0, 1, 0))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.599983215, -1.29950213, 0.400028229, 0.999999523, -6.69091787e-06, 3.448665e-08, -3.44863018e-08, 3.01455501e-08, 0.999993145, -6.69091651e-06, -0.999999702, 3.0145106e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599973679, 0.100389957, -2.67028809e-05, -0.999999821, 7.28699251e-06, -2.98029086e-08, -2.98028944e-08, 7.16782753e-13, 0.999999344, 7.28699115e-06, 1, -4.99611745e-13))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.599981308, 0.0995743275, 0.19997406, 0.999999344, 5.36441803e-06, -3.42694264e-08, -4.46758364e-09, 5.93965268e-08, -0.999999225, -5.54323105e-06, 0.999999881, 5.9397351e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.599973679, -0.100358725, 0.399974823, 0.999999464, -7.28698978e-06, -2.98017078e-08, -2.98017504e-08, -2.82443882e-13, -0.999998987, 7.28699115e-06, 1, -4.99611745e-13))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599981308, 0.0995743275, 0.200027466, -0.999999523, -5.43913802e-06, -8.94069458e-08, 5.96046235e-08, 3.01454435e-08, -0.999999225, 5.4391362e-06, -1, -3.01443492e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599994659, -1.29949927, 0.399971008, -0.999999821, 6.75052434e-06, -2.98028091e-08, -2.98025888e-08, 1.03027981e-12, 0.99999243, 6.75052297e-06, 1, -8.29105447e-13))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599975586, -0.100389719, 0.400028229, -0.999999225, 7.25718564e-06, -8.9407493e-08, 8.9407493e-08, -1.14667997e-12, -0.999998987, -7.21248216e-06, -0.999999583, 5.01831974e-13))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.799999952, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599983215, -0.599738359, -0.200023651, -0.999999821, 6.83996359e-06, -2.98027985e-08, -2.98027842e-08, 7.42544481e-13, 0.999999344, 6.83996223e-06, 1, -5.38696854e-13))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599979401, -1.0995748, 0.199981689, -0.999999642, 5.46872616e-06, -2.51180481e-08, -2.51182009e-08, -3.01454435e-08, 0.999999344, 5.46872525e-06, 0.999999821, 3.01455607e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.799999952, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599994659, -0.599813223, 0.199977875, -0.999999821, 4.69404995e-06, -2.98026279e-08, -2.98026137e-08, 5.29311675e-13, 0.999999344, 4.69404904e-06, 1, -3.89419237e-13))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.400000006, 0.220000014, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.599994659, 0.600000381, 0, 2.98012424e-08, -4.69401448e-06, -0.999994099, 0.999996483, -4.54851326e-13, 2.98017682e-08, 2.14393451e-11, -0.999997139, 4.69402175e-06))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599973679, -1.29961014, -2.67028809e-05, -0.999999821, 7.28699251e-06, -2.98029086e-08, -2.98028944e-08, 7.16782753e-13, 0.999999344, 7.28699115e-06, 1, -4.99611745e-13))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599990845, -0.0995154381, -3.05175781e-05, -0.999999821, 6.75052434e-06, -2.9802866e-08, -2.98028517e-08, 6.63480122e-13, 0.999999344, 6.75052297e-06, 1, -4.62297626e-13))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, -1.20000076, 0.999999642, 0, 0, 0, 1, 0, 0, 0, 0.999999642))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.22000003, 1.11999989, 1.48000002))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599990845, -1.09951615, -3.05175781e-05, -0.999999821, 6.75052434e-06, -2.9802866e-08, -2.98028517e-08, 6.63480122e-13, 0.999999344, 6.75052297e-06, 1, -4.62297626e-13))
- HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "HandleB", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- HandleBweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00098991394, 3.05175781e-05, 0.800000191, 0.999999464, 8.36810372e-08, -4.47034836e-08, -5.96046448e-08, 1.96981595e-08, -0.999999702, -8.36810443e-08, 0.999999702, 1.96981613e-08))
- mesh("SpecialMesh", HandleB, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.22000003, 1.11999989, 1.48000002))
- MagicPrtB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "MagicPrtB", Vector3.new(0.400000066, 0.200000003, 0.400000006))
- MagicPrtBweld = weld(m, HandleB, MagicPrtB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00100708008, -0.100000858, 3.43322754e-05, -0.999999285, 8.94069316e-08, 8.36810301e-08, -8.36810017e-08, 2.50053187e-08, -0.999999285, -7.45057633e-08, -0.999999106, -1.01041664e-08))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, -1.20000029, 0.999998927, -1.49011434e-08, 2.75411323e-14, -1.49011434e-08, 0.999999404, 7.10542736e-15, 2.75411323e-14, 7.10542736e-15, 0.999999642))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.22000003, 1.11999989, 1.48000002))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599981308, -1.09957433, 0.199989319, -0.999999285, 5.52832898e-06, -2.51180712e-08, -2.51181635e-08, -3.01454222e-08, 0.999999344, 5.51342691e-06, 0.999999523, 3.01455501e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 1.20000005, 1))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.600004196, -0.599998713, 0, -0.999999166, -3.55271368e-15, -2.98023508e-08, -2.98022798e-08, 8.8817842e-15, 0.999999702, -1.49011434e-08, 0.999999404, 7.10542736e-15))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.799999952, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.600004196, -0.599812984, 0.199977875, -0.999999344, 4.69386441e-06, -2.9802635e-08, -2.98025782e-08, 5.54223334e-13, 0.999999344, 4.67896234e-06, 0.999999583, -3.92574862e-13))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.599975586, 0.0995745659, 0.19997406, 0.999998689, 5.24520738e-06, -3.42694086e-08, -4.46761206e-09, 5.93964842e-08, -0.999999225, -5.52832762e-06, 0.999999523, 5.9397351e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599988937, -1.29949903, 0.399974823, -0.999999166, 6.76512536e-06, -2.98028446e-08, -2.98025498e-08, 1.02673425e-12, 0.99999243, 6.75022238e-06, 0.999999404, -8.2600593e-13))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.599973679, -0.100358725, 0.399974823, 0.999998868, -7.40587484e-06, -2.98016953e-08, -2.98017575e-08, -2.93098879e-13, -0.999998987, 7.28666373e-06, 0.999999344, -4.92050845e-13))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599992752, -0.0995156765, -3.43322754e-05, -0.999999166, 6.76512536e-06, -2.98029015e-08, -2.98027913e-08, 6.73239242e-13, 0.999999344, 6.75022238e-06, 0.999999404, -4.56523708e-13))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599983215, -1.2996099, -2.67028809e-05, -0.999999106, 7.30156671e-06, -2.98029335e-08, -2.98028553e-08, 7.35411732e-13, 0.999999344, 7.28666373e-06, 0.999999344, -4.92050845e-13))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.599988937, -1.09957433, 0.200023651, 0.999999285, -5.52832898e-06, 3.44866038e-08, -3.44863622e-08, 3.01454222e-08, 0.999999344, -5.51342691e-06, -0.999999523, 3.0145241e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599998713, 0, -0.600000381, -2.98022726e-08, 1.77635684e-14, 0.999999821, -1.49011434e-08, 0.999999404, 7.10542736e-15, -0.999999166, -3.55271368e-15, -2.98023508e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.539999962, 0.539999962, 1.48000002))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.599985123, -1.29950166, 0.400032043, 0.999998868, -6.85453233e-06, 3.44866748e-08, -3.44862556e-08, 3.01455572e-08, 0.999993145, -6.83962935e-06, -0.999999106, 3.01451237e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599977493, -0.100389481, 0.400024414, -0.999998808, 7.33136903e-06, -8.94075214e-08, 8.94074077e-08, -1.15818466e-12, -0.999998987, -7.28666373e-06, -0.999999046, 5.22248911e-13))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.799999952, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599985123, -0.599738121, -0.200023651, -0.999999106, 6.95884e-06, -2.98028127e-08, -2.98027487e-08, 7.47846229e-13, 0.999999344, 6.94393748e-06, 0.999999344, -5.43565193e-13))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599985123, 0.0995743275, 0.200031281, -0.999998987, -5.30481157e-06, -8.94069601e-08, 5.9604556e-08, 3.01454079e-08, -0.999999225, 5.4985253e-06, -0.999999583, -3.01443599e-08))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.400000006, 0.220000014, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.599994421, 0.599998474, -3.81469727e-06, 2.98012459e-08, -4.69401175e-06, -0.999994099, 0.999996006, -1.19209062e-07, 2.98017913e-08, -2.98018108e-08, -0.999996841, 4.69402084e-06))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.220000014, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599990845, -1.09951591, -3.43322754e-05, -0.999999166, 6.76512536e-06, -2.98029015e-08, -2.98027913e-08, 6.73239242e-13, 0.999999344, 6.75022238e-06, 0.999999404, -4.56523708e-13))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599983215, 0.100389719, -2.67028809e-05, -0.999999106, 7.30156671e-06, -2.98029335e-08, -2.98028553e-08, 7.35411732e-13, 0.999999344, 7.28666373e-06, 0.999999344, -4.92050845e-13))
- local PE1 = Instance.new("ParticleEmitter", MagicPrtA)
- PE1.Color = ColorSequence.new(Color3.new(255, 0, 0))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(1.1)
- PE1.Texture = "http://www.roblox.com/asset/?id=258908759"
- PE1.Lifetime = NumberRange.new(0.5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Rotation = NumberRange.new(100)
- PE1.Speed = NumberRange.new(0)
- PE1.RotSpeed = NumberRange.new(100)
- local PE2 = Instance.new("ParticleEmitter", MagicPrtB)
- PE2.Color = ColorSequence.new(Color3.new(255, 0, 0))
- PE2.LightEmission = NumberSequence.new(0.2)
- PE2.Size = NumberSequence.new(1.1)
- PE2.Texture = "http://www.roblox.com/asset/?id=258908759"
- PE2.Lifetime = NumberRange.new(0.5)
- PE2.Rate = 10
- PE2.Transparency = NumberSequence.new(0.2)
- PE2.LightEmission = NumberSequence.new(0.2)
- PE2.Rotation = NumberRange.new(100)
- PE2.Speed = NumberRange.new(0)
- PE2.RotSpeed = NumberRange.new(100)
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- MagicCircle(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 5, 5, 5, 0.01)
- MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local PE1 = Instance.new("ParticleEmitter", prt)
- PE1.Color = ColorSequence.new(Color3.new(255, 0, 0))
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Size = NumberSequence.new(2)
- PE1.Texture = "http://www.roblox.com/asset/?id=258908759"
- PE1.Lifetime = NumberRange.new(5)
- PE1.Rate = 10
- PE1.Transparency = NumberSequence.new(0.2)
- PE1.LightEmission = NumberSequence.new(0.2)
- PE1.Speed = NumberRange.new(0)
- msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh, num)
- for i = 0, 1, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh, (math.random(0, 2) + math.random()) / 5)
- end
- MMMAGIC = function(part, x1, y1, z1, x2, y2, z2, color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5, 0.5, 0.5)
- local S = it("Part")
- S.Material = "SmoothPlastic"
- S.Name = "Effect"
- S.formFactor = 0
- S.Size = vt(x1, y1, z1)
- S.BrickColor = color
- S.Reflectance = 0
- S.TopSurface = 0
- S.BottomSurface = 0
- S.Transparency = 0
- S.Anchored = true
- S.CanCollide = false
- S.CFrame = part.CFrame * cf(x2, y2, z2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- S.Parent = workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part, CF)
- for i = 1, 9 do
- Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1, 0.1, 0.1)
- Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Part.Transparency = i * 0.1
- wait()
- end
- Part.Parent = nil
- end), S, S.CFrame)
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.5) * angles(math.rad(70), math.rad(0), math.rad(50)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(100), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-100), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- for i = 0, 22 do
- end
- for i = 0, 1 do
- MagicCircle(BrickColor.new("Really red"), MagicPrtA.CFrame, 0.1, 0.1, 0.1, 0.8, 0.8, 0.8, 0.06)
- MagicRing(BrickColor.new("Really red"), MagicPrtA.CFrame, 0.1, 0.1, 0.1, 1, 1, 1, 0.06)
- MMMAGIC(MagicPrtA, 2, 2, 2, 0, 0, 0, BrickColor.new("Really red"))
- end
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-100), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- attack = false
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(-80)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-30)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-100), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(100), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- for i = 0, 22 do
- end
- for i = 0, 1 do
- MagicCircle(BrickColor.new("Really red"), MagicPrtB.CFrame, 0.1, 0.1, 0.1, 0.8, 0.8, 0.8, 0.06)
- MagicRing(BrickColor.new("Really red"), MagicPrtB.CFrame, 0.1, 0.1, 0.1, 1, 1, 1, 0.06)
- MMMAGIC(MagicPrtB, 2, 2, 2, 0, 0, 0, BrickColor.new("Really red"))
- end
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(100), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- attack = false
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-80), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- for i = 0, 22 do
- end
- for i = 0, 1 do
- MagicCircle(BrickColor.new("Really red"), Torso.CFrame * cf(0, 0, -5), 0.5, 0.5, 0.5, 2, 2, 2, 0.06)
- MagicRing(BrickColor.new("Really red"), Torso.CFrame * cf(0, 0, -5), 0.5, 0.5, 0.5, 2, 2, 2, 0.06)
- end
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-80), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attacktype == 2 then
- attacktype = 3
- attacktwo()
- else
- if attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- end)
- local sine = 0
- local change = 1
- local val = 0
- while 1 do
- swait()
- sine = sine + change
- local torvel = RootPart.Velocity * Vector3.new(1, 0, 2).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if ((500 <= idle and attack ~= false) or 1 < RootPart.Velocity.y) and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(40)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-40)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(70)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-70)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(30)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(100), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.8)
- end
- else
- if 2 < torvel and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false then
- change = 3
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.8)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 * math.cos((sine) / 1)), math.rad(0), math.rad(15)), 0.8)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 * math.cos((sine) / 1)), math.rad(0), math.rad(-15)), 0.8)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.8)
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
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