wanTH092

Main Core

Jul 18th, 2018
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  1. --//====================================================\\--
  2. --||    CREATED BY SHACKLUSTER EDITED BY DUCKILES
  3. --\\====================================================//--
  4. --Thanks to XXUNORIBOASXX for help me on some moves
  5. script.Name = "Main core"
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28.  
  29. local sick = Instance.new("Sound",Character)
  30. sick.SoundId = "rbxassetid://1547042045"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 1
  34. sick:Play()
  35.            
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52. local CLOAKED = false
  53. local KILLINSTINCT = 0
  54.  
  55. --//=================================\\
  56. --||         SOME OTHER STUFF
  57. --\\=================================//
  58. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  59. ff.Visible = false
  60. Humanoid.Name = "Core"
  61.  
  62.  
  63. --//=================================\\
  64. --||          USEFUL VALUES
  65. --\\=================================//
  66.  
  67. Animation_Speed = 3
  68. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  69. local Speed = 16
  70. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  71. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  72. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  73. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  74. local DAMAGEMULTIPLIER = 1
  75. local ANIM = "Idle"
  76. local ATTACK = false
  77. local EQUIPPED = false
  78. local HOLD = false
  79. local COMBO = 1
  80. local Rooted = false
  81. local SINE = 0
  82. local KEYHOLD = false
  83. local CHANGE = 2 / Animation_Speed
  84. local WALKINGANIM = false
  85. local VALUE1 = false
  86. local CORMOD = false
  87. local COR1 = false
  88. local FIRE1 = false
  89. local FROZ1 = false
  90. local VOID1 = false
  91. local VOI = false
  92. local SVAL = false
  93. local VALUE2 = false
  94. local ROBLOXIDLEANIMATION = IT("Animation")
  95. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  96. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  97. --ROBLOXIDLEANIMATION.Parent = Humanoid
  98. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  99. WEAPONGUI.Name = "Weapon GUI"
  100. local Weapon = IT("Model")
  101. Weapon.Name = "Adds"
  102. local Effects = IT("Folder", Weapon)
  103. Effects.Name = "Effects"
  104. local ANIMATOR = Humanoid.Animator
  105. local ANIMATE = Character.Animate
  106. local UNANCHOR = true
  107. local ENERGYSOUND = 1417051162
  108. local BEAMSOUND = 1417056781
  109. local EXPLOSIONSOUND = 1417056081
  110. local CHOSENBRICK = "Really red"
  111. --//=================================\\
  112. --\\=================================//
  113.  
  114. local asd = Instance.new("ParticleEmitter")
  115. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  116. asd.LightEmission = .1
  117. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  118. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  119. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  120. asd.Transparency = bbb
  121. asd.Size = aaa
  122. asd.ZOffset = .9
  123. asd.Acceleration = Vector3.new(0, -15, 0)
  124. asd.LockedToPart = false
  125. asd.EmissionDirection = "Back"
  126. asd.Lifetime = NumberRange.new(1, 2)
  127. asd.Rotation = NumberRange.new(-100, 100)
  128. asd.RotSpeed = NumberRange.new(-100, 100)
  129. asd.Speed = NumberRange.new(10)
  130. asd.Enabled = false
  131. asd.VelocitySpread = 999
  132.  
  133. function getbloody(victim,amount)
  134.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  135.     PART.CFrame = victim.CFrame
  136.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  137.     Debris:AddItem(PART,5)
  138.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  139.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  140.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  141.     local prtcl = asd:Clone()
  142.     prtcl.Parent = PART
  143.     prtcl:Emit(amount*10)
  144. end
  145.  
  146. --//=================================\\
  147. --|| SAZERENOS ARTIFICIAL HEARTBEAT
  148. --\\=================================//
  149.  
  150. ArtificialHB = Instance.new("BindableEvent", script)
  151. ArtificialHB.Name = "ArtificialHB"
  152.  
  153. script:WaitForChild("ArtificialHB")
  154.  
  155. frame = Frame_Speed
  156. tf = 0
  157. allowframeloss = false
  158. tossremainder = false
  159. lastframe = tick()
  160. script.ArtificialHB:Fire()
  161.  
  162. game:GetService("RunService").Heartbeat:connect(function(s, p)
  163.     tf = tf + s
  164.     if tf >= frame then
  165.         if allowframeloss then
  166.             script.ArtificialHB:Fire()
  167.             lastframe = tick()
  168.         else
  169.             for i = 1, math.floor(tf / frame) do
  170.                 script.ArtificialHB:Fire()
  171.             end
  172.         lastframe = tick()
  173.         end
  174.         if tossremainder then
  175.             tf = 0
  176.         else
  177.             tf = tf - frame * math.floor(tf / frame)
  178.         end
  179.     end
  180. end)
  181.  
  182. --//=================================\\
  183. --\\=================================//
  184. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  185. ff.Visible = false
  186. Humanoid.Name = "God Mode"
  187.  
  188.  
  189. --//=================================\\
  190. --||          SOME FUNCTIONS
  191. --\\=================================//
  192.  
  193. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  194.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  195. end
  196.  
  197. function PositiveAngle(NUMBER)
  198.     if NUMBER >= 0 then
  199.         NUMBER = 0
  200.     end
  201.     return NUMBER
  202. end
  203.  
  204. function NegativeAngle(NUMBER)
  205.     if NUMBER <= 0 then
  206.         NUMBER = 0
  207.     end
  208.     return NUMBER
  209. end
  210.  
  211. function Swait(NUMBER)
  212.     if NUMBER == 0 or NUMBER == nil then
  213.         ArtificialHB.Event:wait()
  214.     else
  215.         for i = 1, NUMBER do
  216.             ArtificialHB.Event:wait()
  217.         end
  218.     end
  219. end
  220.  
  221. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  222.     local NEWMESH = IT(MESH)
  223.     if MESH == "SpecialMesh" then
  224.         NEWMESH.MeshType = MESHTYPE
  225.         if MESHID ~= "nil" and MESHID ~= "" then
  226.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  227.         end
  228.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  229.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  230.         end
  231.     end
  232.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  233.     NEWMESH.Scale = SCALE
  234.     NEWMESH.Parent = PARENT
  235.     return NEWMESH
  236. end
  237.  
  238. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  239.     local NEWPART = IT("Part")
  240.     NEWPART.formFactor = FORMFACTOR
  241.     NEWPART.Reflectance = REFLECTANCE
  242.     NEWPART.Transparency = TRANSPARENCY
  243.     NEWPART.CanCollide = false
  244.     NEWPART.Locked = true
  245.     NEWPART.Anchored = true
  246.     if ANCHOR == false then
  247.         NEWPART.Anchored = false
  248.     end
  249.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  250.     NEWPART.Name = NAME
  251.     NEWPART.Size = SIZE
  252.     NEWPART.Position = Torso.Position
  253.     NEWPART.Material = MATERIAL
  254.     NEWPART:BreakJoints()
  255.     NEWPART.Parent = PARENT
  256.     return NEWPART
  257. end
  258.  
  259.     local function weldBetween(a, b)
  260.         local weldd = Instance.new("ManualWeld")
  261.         weldd.Part0 = a
  262.         weldd.Part1 = b
  263.         weldd.C0 = CFrame.new()
  264.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  265.         weldd.Parent = a
  266.         return weldd
  267.     end
  268.  
  269.  
  270. function QuaternionFromCFrame(cf)
  271.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  272.     local trace = m00 + m11 + m22
  273.     if trace > 0 then
  274.         local s = math.sqrt(1 + trace)
  275.         local recip = 0.5 / s
  276.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  277.     else
  278.         local i = 0
  279.         if m11 > m00 then
  280.             i = 1
  281.         end
  282.         if m22 > (i == 0 and m00 or m11) then
  283.             i = 2
  284.         end
  285.         if i == 0 then
  286.             local s = math.sqrt(m00 - m11 - m22 + 1)
  287.             local recip = 0.5 / s
  288.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  289.         elseif i == 1 then
  290.             local s = math.sqrt(m11 - m22 - m00 + 1)
  291.             local recip = 0.5 / s
  292.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  293.         elseif i == 2 then
  294.             local s = math.sqrt(m22 - m00 - m11 + 1)
  295.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  296.         end
  297.     end
  298. end
  299.  
  300. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  301.     local xs, ys, zs = x + x, y + y, z + z
  302.     local wx, wy, wz = w * xs, w * ys, w * zs
  303.     local xx = x * xs
  304.     local xy = x * ys
  305.     local xz = x * zs
  306.     local yy = y * ys
  307.     local yz = y * zs
  308.     local zz = z * zs
  309.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  310. end
  311.  
  312. function QuaternionSlerp(a, b, t)
  313.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  314.     local startInterp, finishInterp;
  315.     if cosTheta >= 0.0001 then
  316.         if (1 - cosTheta) > 0.0001 then
  317.             local theta = ACOS(cosTheta)
  318.             local invSinTheta = 1 / SIN(theta)
  319.             startInterp = SIN((1 - t) * theta) * invSinTheta
  320.             finishInterp = SIN(t * theta) * invSinTheta
  321.         else
  322.             startInterp = 1 - t
  323.             finishInterp = t
  324.         end
  325.     else
  326.         if (1 + cosTheta) > 0.0001 then
  327.             local theta = ACOS(-cosTheta)
  328.             local invSinTheta = 1 / SIN(theta)
  329.             startInterp = SIN((t - 1) * theta) * invSinTheta
  330.             finishInterp = SIN(t * theta) * invSinTheta
  331.         else
  332.             startInterp = t - 1
  333.             finishInterp = t
  334.         end
  335.     end
  336.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  337. end
  338.  
  339. function Clerp(a, b, t)
  340.     local qa = {QuaternionFromCFrame(a)}
  341.     local qb = {QuaternionFromCFrame(b)}
  342.     local ax, ay, az = a.x, a.y, a.z
  343.     local bx, by, bz = b.x, b.y, b.z
  344.     local _t = 1 - t
  345.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  346. end
  347.  
  348. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  349.     local frame = IT("Frame")
  350.     frame.BackgroundTransparency = TRANSPARENCY
  351.     frame.BorderSizePixel = BORDERSIZEPIXEL
  352.     frame.Position = POSITION
  353.     frame.Size = SIZE
  354.     frame.BackgroundColor3 = COLOR
  355.     frame.BorderColor3 = BORDERCOLOR
  356.     frame.Name = NAME
  357.     frame.Parent = PARENT
  358.     return frame
  359. end
  360.  
  361. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  362.     local label = IT("TextLabel")
  363.     label.BackgroundTransparency = 1
  364.     label.Size = UD2(1, 0, 1, 0)
  365.     label.Position = UD2(0, 0, 0, 0)
  366.     label.TextColor3 = TEXTCOLOR
  367.     label.TextStrokeTransparency = STROKETRANSPARENCY
  368.     label.TextTransparency = TRANSPARENCY
  369.     label.FontSize = TEXTFONTSIZE
  370.     label.Font = TEXTFONT
  371.     label.BorderSizePixel = BORDERSIZEPIXEL
  372.     label.TextScaled = false
  373.     label.Text = TEXT
  374.     label.Name = NAME
  375.     label.Parent = PARENT
  376.     return label
  377. end
  378.  
  379. function NoOutlines(PART)
  380.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  381. end
  382.  
  383. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  384.     local NEWWELD = IT(TYPE)
  385.     NEWWELD.Part0 = PART0
  386.     NEWWELD.Part1 = PART1
  387.     NEWWELD.C0 = C0
  388.     NEWWELD.C1 = C1
  389.     NEWWELD.Parent = PARENT
  390.     return NEWWELD
  391. end
  392.  
  393. local S = IT("Sound")
  394. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  395.     local NEWSOUND = nil
  396.     coroutine.resume(coroutine.create(function()
  397.         NEWSOUND = S:Clone()
  398.         NEWSOUND.Parent = PARENT
  399.         NEWSOUND.Volume = VOLUME
  400.         NEWSOUND.Pitch = PITCH
  401.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  402.         NEWSOUND:play()
  403.         if DOESLOOP == true then
  404.             NEWSOUND.Looped = true
  405.         else
  406.             repeat wait(1) until NEWSOUND.Playing == false
  407.             NEWSOUND:remove()
  408.         end
  409.     end))
  410.     return NEWSOUND
  411. end
  412.  
  413. function CFrameFromTopBack(at, top, back)
  414.     local right = top:Cross(back)
  415.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  416. end
  417.  
  418. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  419. function WACKYEFFECT(Table)
  420.     local TYPE = (Table.EffectType or "Sphere")
  421.     local SIZE = (Table.Size or VT(1,1,1))
  422.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  423.     local TRANSPARENCY = (Table.Transparency or 0)
  424.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  425.     local CFRAME = (Table.CFrame or Torso.CFrame)
  426.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  427.     local ROTATION1 = (Table.RotationX or 0)
  428.     local ROTATION2 = (Table.RotationY or 0)
  429.     local ROTATION3 = (Table.RotationZ or 0)
  430.     local MATERIAL = (Table.Material or "Neon")
  431.     local COLOR = (Table.Color or C3(1,1,1))
  432.     local TIME = (Table.Time or 45)
  433.     local SOUNDID = (Table.SoundID or nil)
  434.     local SOUNDPITCH = (Table.SoundPitch or nil)
  435.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  436.     coroutine.resume(coroutine.create(function()
  437.         local PLAYSSOUND = false
  438.         local SOUND = nil
  439.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  440.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  441.             PLAYSSOUND = true
  442.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  443.         end
  444.         EFFECT.Color = COLOR
  445.         local MSH = nil
  446.         if TYPE == "Sphere" then
  447.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  448.         elseif TYPE == "Block" then
  449.             MSH = IT("BlockMesh",EFFECT)
  450.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  451.         elseif TYPE == "Wave" then
  452.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  453.         elseif TYPE == "Ring" then
  454.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  455.         elseif TYPE == "Slash" then
  456.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  457.         elseif TYPE == "Round Slash" then
  458.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  459.         elseif TYPE == "Swirl" then
  460.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  461.         elseif TYPE == "Skull" then
  462.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  463.         elseif TYPE == "Crystal" then
  464.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  465.         end
  466.         if MSH ~= nil then
  467.             local MOVESPEED = nil
  468.             if MOVEDIRECTION ~= nil then
  469.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  470.             end
  471.             local GROWTH = SIZE - ENDSIZE
  472.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  473.             if TYPE == "Block" then
  474.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  475.             else
  476.                 EFFECT.CFrame = CFRAME
  477.             end
  478.             for LOOP = 1, TIME+1 do
  479.                 Swait()
  480.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  481.                 if TYPE == "Wave" then
  482.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  483.                 end
  484.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  485.                 if TYPE == "Block" then
  486.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  487.                 else
  488.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  489.                 end
  490.                 if MOVEDIRECTION ~= nil then
  491.                     local ORI = EFFECT.Orientation
  492.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  493.                     EFFECT.Orientation = ORI
  494.                 end
  495.             end
  496.             if PLAYSSOUND == false then
  497.                 EFFECT:remove()
  498.             else
  499.                 repeat Swait() until SOUND.Playing == false
  500.                 EFFECT:remove()
  501.             end
  502.         else
  503.             if PLAYSSOUND == false then
  504.                 EFFECT:remove()
  505.             else
  506.                 repeat Swait() until SOUND.Playing == false
  507.                 EFFECT:remove()
  508.             end
  509.         end
  510.     end))
  511. end
  512. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  513.     for _, c in pairs(PARENT:GetChildren()) do
  514.         if c.ClassName == "Model" then
  515.             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  516.                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  517.                 local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  518.                 if DIST > (TORSO.Position - FROM).Magnitude then
  519.                     table.insert(TABLE, c)
  520.                 end
  521.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  522.             elseif c.ClassName == "Folder" then
  523.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  524.             end
  525.         end
  526.     end
  527. end
  528. function MakeForm(PART,TYPE)
  529.     if TYPE == "Cyl" then
  530.         local MSH = IT("CylinderMesh",PART)
  531.     elseif TYPE == "Ball" then
  532.         local MSH = IT("SpecialMesh",PART)
  533.         MSH.MeshType = "Sphere"
  534.     elseif TYPE == "Wedge" then
  535.         local MSH = IT("SpecialMesh",PART)
  536.         MSH.MeshType = "Wedge"
  537.     end
  538. end
  539.  
  540. Debris = game:GetService("Debris")
  541.  
  542. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  543.     local DIRECTION = CF(StartPos,EndPos).lookVector
  544.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  545. end
  546.  
  547. function turnto(position)
  548.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  549. end
  550. function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW)
  551.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  552.     local mesh = IT("SpecialMesh",wave)
  553.     mesh.MeshType = "Sphere"
  554.     mesh.Scale = SIZE
  555.     mesh.Offset = VT(0,0,0)
  556.     wave.CFrame = CFRAME
  557.     coroutine.resume(coroutine.create(function(PART)
  558.         for i = 1, WAIT do
  559.             Swait()
  560.             mesh.Scale = mesh.Scale + GROW
  561.             wave.Transparency = wave.Transparency + (1/WAIT)
  562.             if wave.Transparency > 0.99 then
  563.                 wave:remove()
  564.             end
  565.         end
  566.     end))
  567. end
  568. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  569.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  570.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  571.     wave.CFrame = CFRAME
  572.     coroutine.resume(coroutine.create(function(PART)
  573.         for i = 1, WAIT do
  574.             Swait()
  575.             mesh.Scale = mesh.Scale + GROW
  576.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  577.             if DOESROT == true then
  578.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  579.             end
  580.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  581.             if wave.Transparency > 0.99 then
  582.                 wave:remove()
  583.             end
  584.         end
  585.     end))
  586. end
  587. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  588.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  589.     wave.Color = COLOR
  590.     local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  591.     wave.CFrame = CFRAME
  592.     coroutine.resume(coroutine.create(function(PART)
  593.         for i = 1, WAIT do
  594.             Swait()
  595.             mesh.Scale = mesh.Scale + GROW
  596.             wave.Transparency = wave.Transparency + 1 / WAIT
  597.             if wave.Transparency > 0.99 then
  598.                 wave:remove()
  599.             end
  600.         end
  601.     end))
  602. end
  603. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  604.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  605.     local mesh
  606.     if KIND == "Base" then
  607.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  608.     elseif KIND == "Thin" then
  609.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  610.     elseif KIND == "Round" then
  611.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  612.     end
  613.     wave.CFrame = CFRAME
  614.     coroutine.resume(coroutine.create(function(PART)
  615.         for i = 1, WAIT do
  616.             Swait()
  617.             mesh.Scale = mesh.Scale + GROW / 10
  618.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  619.             if wave.Transparency > 0.99 then
  620.                 wave:remove()
  621.             end
  622.         end
  623.     end))
  624. end
  625. --//=================================\\
  626. --||         WEAPON CREATION
  627. --\\=================================//
  628.  
  629. --[[
  630.         Thanks for using Build-To-Lua by jarredbcv.
  631. ]]--
  632.  
  633. New = function(Object, Parent, Name, Data)
  634.     local Object = Instance.new(Object)
  635.     for Index, Value in pairs(Data or {}) do
  636.         Object[Index] = Value
  637.     end
  638.     Object.Parent = Parent
  639.     Object.Name = Name
  640.     return Object
  641. end
  642.  
  643. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  644. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  645. MakeForm(Part,"Wedge")
  646.  
  647. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  648. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  649. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  650. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  651. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  652. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  654. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  655. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  656. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  657.  
  658. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  659. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  660. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  661. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  663. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  664. MakeForm(Part,"Wedge")
  665.  
  666. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  667. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  668. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  669. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  670.  
  671. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  672. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  673. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  674. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  675. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  676. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  677. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  678. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  679. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  680. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  681. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  682. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  683. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  684. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  685. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  686. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  687.  
  688. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  689. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  690.  
  691.  
  692.  
  693.  
  694. local BasePart = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(1.01,0.3,1.01),false)
  695. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  696.  
  697. for i = 1, 3 do
  698.     local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.2,1.02,0.2),false)
  699.     CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  700.     MakeForm(Part,"Cyl")
  701. end
  702. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  703. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  704. MakeForm(Part,"Wedge")
  705. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  706. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  707. MakeForm(Part,"Wedge")
  708. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  709. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  710. MakeForm(Part,"Wedge")
  711. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  712. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  713. MakeForm(Part,"Wedge")
  714.  
  715.     BODY = {}
  716.     for _, c in pairs(Character:GetDescendants()) do
  717.         if c:IsA("BasePart") then
  718.             table.insert(BODY, {
  719.                 c,
  720.                 c.Parent,
  721.                 c.Material,
  722.                 c.Color
  723.             })
  724.         elseif c:IsA("JointInstance") then
  725.             table.insert(BODY, {
  726.                 c,
  727.                 c.Parent,
  728.                 nil,
  729.                 nil
  730.             })
  731.         end
  732.     end
  733. for _, c in pairs(Weapon:GetChildren()) do
  734.     if c.ClassName == "Part" then
  735.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  736.     end
  737. end
  738. for _, c in pairs(Character:GetDescendants()) do
  739.     if c:IsA("BasePart") then
  740.         table.insert(BODY, {
  741.             c,
  742.             c.Parent,
  743.             c.Material,
  744.             c.Color
  745.         })
  746.     elseif c:IsA("JointInstance") then
  747.         table.insert(BODY, {
  748.             c,
  749.             c.Parent,
  750.             nil,
  751.             nil
  752.         })
  753.     end
  754. end
  755. for e = 1, #BODY do
  756.     if BODY[e] ~= nil then
  757.         do
  758.             local STUFF = BODY[e]
  759.             local PART = STUFF[1]
  760.             local PARENT = STUFF[2]
  761.             local MATERIAL = STUFF[3]
  762.             local COLOR = STUFF[4]
  763.             PART.AncestryChanged:Connect(function()
  764.                 if PART.ClassName == "Part" then
  765.                     PART.Material = MATERIAL
  766.                     PART.Color = COLOR
  767.                 end
  768.                 PART.Parent = PARENT
  769.             end)
  770.         end
  771.     end
  772. end
  773. function refit()
  774.     Weapon.Parent = Character
  775.     Character.Parent = workspace
  776.     for e = 1, #BODY do
  777.         if BODY[e] ~= nil then
  778.             local STUFF = BODY[e]
  779.             local PART = STUFF[1]
  780.             local PARENT = STUFF[2]
  781.             local MATERIAL = STUFF[3]
  782.             local COLOR = STUFF[4]
  783.             if PART.Parent ~= PARENT then
  784.                 Humanoid:remove()
  785.                 if PART.ClassName == "Part" then
  786.                     PART.Material = MATERIAL
  787.                     PART.Color = COLOR
  788.                 end
  789.                 PART.Parent = PARENT
  790.                 Humanoid = IT("Humanoid", Character)
  791.             end
  792.         end
  793.     end
  794. end
  795.  
  796.  
  797.  
  798.  
  799. local SKILLTEXTCL = BRICKC"Bright red".Color
  800. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  801. local SKILLTEXTCOL = BRICKC"Light blue".Color
  802. local SKILLFONT = "Bodoni"
  803. local SKILLTEXTSIZE = 7
  804.  
  805. Weapon.Parent = Character
  806.  
  807. Humanoid.Died:connect(function()
  808.     refit()
  809. end)
  810.  
  811.  
  812.  
  813. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  814. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  815. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  816.  
  817. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lava outburst", SKILLTEXTCL, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  818. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[C] Cooldown", SKILLTEXTCOL, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  819. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[B] Core Mode", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  820.  
  821. --//=================================\\
  822. --||         DAMAGE FUNCTIONS
  823. --\\=================================//
  824.  
  825. function StatLabel(CFRAME, TEXT, COLOR)
  826.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  827.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  828.     local BODYGYRO = IT("BodyGyro", STATPART)
  829.     game:GetService("Debris"):AddItem(STATPART ,5)
  830.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  831.     BILLBOARDGUI.Adornee = STATPART
  832.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  833.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  834.     BILLBOARDGUI.AlwaysOnTop = false
  835.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  836.     TEXTLABEL.BackgroundTransparency = 1
  837.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  838.     TEXTLABEL.Text = TEXT
  839.     TEXTLABEL.Font = SKILLFONT
  840.     TEXTLABEL.FontSize="Size42"
  841.     TEXTLABEL.TextColor3 = COLOR
  842.     TEXTLABEL.TextStrokeTransparency = 0
  843.     TEXTLABEL.TextScaled = true
  844.     TEXTLABEL.TextWrapped = true
  845.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  846.         for i = 1, 50 do
  847.             Swait()
  848.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  849.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  850.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  851.         end
  852.         THEPART.Parent = nil
  853.     end),STATPART, TEXTLABEL)
  854. end
  855.  
  856. --//=================================\\
  857. --||            DAMAGING
  858. --\\=================================//
  859.  
  860.  
  861. function Freeze(position, range)
  862.     for i, v in ipairs(workspace:GetChildren()) do
  863.         local body = v:GetChildren()
  864.         for part = 1, #body do
  865.             if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  866.                 v:BreakJoints()
  867.                 body[part].Material = "Ice"
  868.                 body[part].BrickColor = BRICKC("Medium blue")
  869.                 body[part].Anchored = true
  870.             end
  871.         end
  872.     end
  873. end
  874. function Petrify(Foe)
  875.     local STONEMODEL = IT("Model", Effects)
  876.     local CHILDREN = Foe:GetDescendants()
  877.     for index, CHILD in pairs(CHILDREN) do
  878.         if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  879.             CHILD.Parent = STONEMODEL
  880.             CHILD.Material = "Slate"
  881.             CHILD.Color = C3(0 , 0, 0) 
  882.             MagicSphere(VT(0,0,0),45,CHILD.CFrame,C3(1,0,0),VT(0.2,0.2,0.2))
  883.             if CHILD:FindFirstChildOfClass("SpecialMesh") then
  884.                 local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  885.                 mesh.TextureId = ""
  886.             end
  887.             if CHILD:FindFirstChildOfClass("Decal") then
  888.                 local mesh = CHILD:FindFirstChildOfClass("Decal")
  889.                 mesh:remove()
  890.             end
  891.             if CHILD.ClassName == "MeshPart" then
  892.                 CHILD.TextureID = ""
  893.             end
  894.             if CHILD.ClassName == "UnionOperation" then
  895.                 CHILD.UsePartColor = true
  896.             end
  897.             CHILD.CanCollide = true
  898.         end
  899.     end
  900.     Debris:AddItem(STONEMODEL, 5)
  901. end
  902. function ApplyAoE(POSITION,RANGE,BRUTAL,ICE)
  903.     local CHILDREN = workspace:GetDescendants()
  904.     for index, CHILD in pairs(CHILDREN) do
  905.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  906.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  907.             if HUM then
  908.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  909.                 if TORSO then
  910.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  911.                         if BRUTAL == true then
  912.                             Petrify(CHILD)
  913.                         end
  914.                     end
  915.                 end
  916.             end
  917.         end
  918.     end
  919. end
  920.  
  921. --//=================================\\
  922. --||    ATTACK FUNCTIONS AND STUFF
  923. --\\=================================//
  924.  
  925. function Charge(TIME,GYRO)
  926.     local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  927.     local G = nil
  928.     if GYRO == true then
  929.         G = IT("BodyGyro",RootPart)
  930.         G.D = 250
  931.         G.P = 200000
  932.         G.MaxTorque = VT(math.huge,math.huge,math.huge)
  933.     end
  934.     for i=0, TIME, 0.1 / Animation_Speed do
  935.         Swait()
  936.         if G then
  937.             G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  938.         end
  939.         WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  940.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  941.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  942.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  943.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  944.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  945.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  946.     end
  947.     SND:remove()
  948.     if G then
  949.         return G
  950.     end
  951. end
  952.  
  953. function Beam()
  954.     ATTACK = true
  955.     Rooted = false
  956.     VALUE2 = true
  957.     local GYRO = IT("BodyGyro", RootPart)
  958.     GYRO.D = 20
  959.     GYRO.P = 4000
  960.     GYRO.MaxTorque = VT(0, 40000, 0)
  961.     local POS = RootPart.Position + VT(0, 25, 0)
  962.     CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  963.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  964.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  965.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  966.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  967.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  968.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  969.     coroutine.resume(coroutine.create(function()
  970.         local E = 0
  971.         repeat
  972.             E = E + 5
  973.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  974.             Swait()
  975.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  976.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  977.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  978.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  979.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  980.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  981.         until ATTACK == false
  982.         GYRO:remove()
  983.     end))
  984.     for i = 1, 50 do
  985.         Swait()
  986.     end
  987.     for i = 1, 25 do
  988.         Swait()
  989.         WACKYEFFECT({
  990.             Time = 15,
  991.             EffectType = "Sphere",
  992.             Size = VT(4, 4, 4),
  993.             Size2 = VT(0, 0, 0),
  994.             Transparency = 1,
  995.             Transparency2 = 0,
  996.             CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  997.             MoveToPos = Eon.Position,
  998.             RotationX = 0,
  999.             RotationY = 0,
  1000.             RotationZ = 0,
  1001.             Material = "Neon",
  1002.             Color = C3(1, 0, 0),
  1003.             SoundID = nil,
  1004.             SoundPitch = nil,
  1005.             SoundVolume = nil
  1006.         })
  1007.     end
  1008.     local LOOP = 0
  1009.     local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beamo", VT(0,0,0))
  1010.     MakeForm(BEAMO, "Ball")
  1011.     local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  1012.     MakeForm(BEAM, "Cyl")
  1013.     repeat
  1014.         local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  1015.         if DISTANCE < 2000 then
  1016.             BEAMO.Size = VT(3 + 1 * COS(SINE / 4),  3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  1017.             BEAMO.CFrame = CF(Eon.Position)
  1018.             BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  1019.             BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1020.             ApplyAoE(Mouse.Hit.p, 14,true,false)
  1021.             WACKYEFFECT({
  1022.                 Time = 35,
  1023.                 EffectType = "Sphere",
  1024.                 Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  1025.                 Size2 = VT(5, 75, 5),
  1026.                 Transparency = 0,
  1027.                 Transparency2 = 1,
  1028.                 CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1029.                 MoveToPos = nil,
  1030.                 RotationX = 0,
  1031.                 RotationY = 0,
  1032.                 RotationZ = 0,
  1033.                 Material = "Neon",
  1034.                 Color = C3(1, 0, 0),
  1035.                 SoundID = nil,
  1036.                 SoundPitch = MRANDOM(9, 12) / 10,
  1037.                 SoundVolume = 10
  1038.             })
  1039.         WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1040.             Swait()
  1041.             LOOP = LOOP + 1
  1042.         end
  1043.     until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1044.     coroutine.resume(coroutine.create(function()
  1045.         for i = 1, 15 do
  1046.             Swait()
  1047.             BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  1048.             BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  1049.             BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1050.             BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  1051. end
  1052.         BEAM:remove()
  1053.         BEAMO:remove()
  1054.     end))
  1055.     ATTACK = false
  1056.     Rooted = false
  1057.     VALUE2 = false
  1058. end
  1059.  
  1060. function Cooldown()
  1061.     ATTACK = true
  1062.     Rooted = true
  1063.     CHOSENBRICK = "Light blue"
  1064.     CreateSound("214954135", Effects, 35, MRANDOM(9, 10) / 10)
  1065.     for i=0, 2, 0.1 / Animation_Speed do
  1066.         Swait()
  1067.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1068.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1069.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1070.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1071.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1072.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1073.     end
  1074.     ATTACK = false
  1075.     Rooted = false
  1076.     VALUE2 = true
  1077.     for i = 1, 15 do
  1078.         for i = 1, 45 do
  1079.             Swait()
  1080. Slice("Round",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Pearl",VT(0.1,0,0.1))
  1081.             MagicSphere(VT(0, 0, 0), 15, Eon.CFrame*CF(0,MRANDOM(-0,0),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  1082.         end
  1083.         Freeze(Torso.Position,45)
  1084.         for i = 1, 6 do
  1085.             Slice("Thin",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-15,15))),"Pearl",VT(0.1,0,0.1))
  1086.         end
  1087.     end
  1088.     VALUE2 = false
  1089.     CHOSENBRICK = "Really red"
  1090. end
  1091. local Player_Size = 1
  1092. function CorMode()
  1093. CORMODE = true
  1094. end
  1095.  
  1096. function HCore()
  1097.     ATTACK = true
  1098.         COR1 = true
  1099.     Rooted = true
  1100.     UNANCHOR = false
  1101.     RootPart.Anchored = true
  1102.      sick:Stop()
  1103.     for i=0, 5, 0.1 / Animation_Speed do
  1104.         Swait()
  1105.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1106.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1107.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1108.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1109.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1110.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1111.             WACKYEFFECT({
  1112.                 Time = 85,
  1113.                 EffectType = "Sphere",
  1114.                 Size = VT(0.2,0.2,0.2),
  1115.                 Size2 = VT(0, 1000, 0),
  1116.                 Transparency = 0.5,
  1117.                 Transparency2 = 1,
  1118.                 CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1119.                 MoveToPos = nil,
  1120.                 RotationX = MRANDOM(-50, 50) / 10,
  1121.                 RotationY = MRANDOM(-50, 50) / 10,
  1122.                 RotationZ = MRANDOM(-50, 50) / 10,
  1123.                 Material = "Neon",
  1124.                 Color = C3(1,0,0),
  1125.                 SoundID = nil,
  1126.                 SoundPitch = nil,
  1127.                 SoundVolume = nil
  1128.             })
  1129.     end
  1130.     local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character)
  1131.     CreateSound("1368598393", Effects, 10, 1)
  1132.     for i=0, 2, 0.1 / Animation_Speed do
  1133.         Swait()
  1134.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1135.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1136.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1137.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1138.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1139.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1140.         WACKYEFFECT({
  1141.             Time = 15,
  1142.             EffectType = "Sphere",
  1143.             Size = VT(4, 4, 4),
  1144.             Size2 = VT(0, 0, 0),
  1145.             Transparency = 1,
  1146.             Transparency2 = 0,
  1147.             CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1148.             MoveToPos = Eon.Position,
  1149.             RotationX = 0,
  1150.             RotationY = 0,
  1151.             RotationZ = 0,
  1152.             Material = "Neon",
  1153.             Color = C3(1, 0, 0),
  1154.             SoundID = nil,
  1155.             SoundPitch = nil,
  1156.             SoundVolume = nil
  1157.         })
  1158.     end
  1159.         WACKYEFFECT({
  1160.             Time = 15,
  1161.             EffectType = "Sphere",
  1162.             Size = VT(4, 4, 4),
  1163.             Size2 = VT(0, 0, 0),
  1164.             Transparency = 1,
  1165.             Transparency2 = 0,
  1166.             CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1167.             MoveToPos = Eon.Position,
  1168.             RotationX = 0,
  1169.             RotationY = 0,
  1170.             RotationZ = 0,
  1171.             Material = "Neon",
  1172.             Color = C3(1, 0, 0),
  1173.             SoundID = nil,
  1174.             SoundPitch = nil,
  1175.             SoundVolume = nil
  1176.         })
  1177.     local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Really red"), "CORE", VT(10,10,10))
  1178.     MakeForm(CORE, "Ball")
  1179.     CORE.CFrame = Eon.CFrame
  1180.     local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Really red"), "AURA", VT(10.1,10.1,10.1))
  1181.     MakeForm(AURA, "Ball")
  1182.     AURA.CFrame = Eon.CFrame
  1183.     local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Really red"), "AURA1", VT(12,12,12))
  1184.     MakeForm(AURA1, "Ball")
  1185.     AURA1.CFrame = Eon.CFrame
  1186.     CreateSound("1368583274", Effects, 10, 1)
  1187.     for i=0, 6, 0.1 / Animation_Speed do
  1188.         Swait()
  1189.         local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1190.         MagicSphere(VT(0,0,0),15,CFRAME,C3(1,0,0),VT(0.1,0.1,55))
  1191.         MagicSphere(VT(0,0,0),15,CFRAME,C3(1,0,0),VT(2,2,2))
  1192.         MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(1,0,0),VT(0.1,0.1,55))
  1193.         WACKYEFFECT({
  1194.             Time = 15,
  1195.             EffectType = "Sphere",
  1196.             Size = VT(4, 4, 4),
  1197.             Size2 = VT(0, 0, 0),
  1198.             Transparency = 1,
  1199.             Transparency2 = 0,
  1200.             CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1201.             MoveToPos = Eon.Position,
  1202.             RotationX = 0,
  1203.             RotationY = 0,
  1204.             RotationZ = 0,
  1205.             Material = "Neon",
  1206.             Color = C3(1, 0, 0),
  1207.             SoundID = nil,
  1208.             SoundPitch = nil,
  1209.             SoundVolume = nil
  1210.         })
  1211.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1212.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1213.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1214.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1215.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1216.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1217.     end
  1218.     Swait(175)
  1219.     CreateSound("1368605755", Effects, 10, 1)
  1220.     CreateSound("1368637781", Effects, 10, 1)
  1221.     MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(1,0,0),VT(5,5,5))
  1222.     for i=0, 1, 0.1 / Animation_Speed do
  1223.         Swait()
  1224.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1225.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1226.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1227.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1228.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1229.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1230.     end
  1231. repeat
  1232. Swait()
  1233.             local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1234.             SPHERE.CFrame = CF(Eon.Position) * CF(MRANDOM(-15,15),-10,MRANDOM(-15,15))
  1235.             MakeForm(SPHERE,"Ball")
  1236.             coroutine.resume(coroutine.create(function()
  1237.                 for i = 1, 100 do
  1238.                     Swait()
  1239.                     SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1240.                     SPHERE.Transparency = (i/100)
  1241.                 end
  1242.                 SPHERE:remove()
  1243.             end))
  1244.         CORE.Size = VT(10 + 0.3 * COS(SINE / 4),  10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  1245.         AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4),  10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4))
  1246.         AURA1.Size = VT(12 + 0.09 * COS(SINE / 4),  12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4))
  1247.         ApplyAoE(CORE.Position, 15,true,false)
  1248.                 WACKYEFFECT({
  1249.                     Time = 5,
  1250.                     EffectType = "Round Slash",
  1251.                     Size = VT(0, 0, 0),
  1252.                     Size2 = VT(0.01, 0, 0.01),
  1253.                     Transparency = 0.5,
  1254.                     Transparency2 = 1,
  1255.                     CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1256.                     MoveToPos = nil,
  1257.                     RotationX = MRANDOM(-50, 50) / 10,
  1258.                     RotationY = MRANDOM(-50, 50) / 10,
  1259.                     RotationZ = MRANDOM(-50, 50) / 10,
  1260.                     Material = "Neon",
  1261.                     Color = C3(1, 0, 0),
  1262.                     SoundID = nil,
  1263.                     SoundPitch = nil,
  1264.                     SoundVolume = nil
  1265.                 })
  1266.                 WACKYEFFECT({
  1267.                     Time = MRANDOM(15, 85),
  1268.                     EffectType = "Round Slash",
  1269.                     Size = VT(0, 0, 0),
  1270.                     Size2 = VT(0.3, 0, 0.3),
  1271.                     Transparency = 0.5,
  1272.                     Transparency2 = 1,
  1273.                     CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1274.                     MoveToPos = nil,
  1275.                     RotationX = MRANDOM(-50, 50) / 10,
  1276.                     RotationY = MRANDOM(-50, 50) / 10,
  1277.                     RotationZ = MRANDOM(-50, 50) / 10,
  1278.                     Material = "Neon",
  1279.                     Color = C3(1, 0, 0),
  1280.                     SoundID = nil,
  1281.                     SoundPitch = nil,
  1282.                     SoundVolume = nil
  1283.                 })
  1284.                 WACKYEFFECT({
  1285.                     Time = 5,
  1286.                     EffectType = "Round Slash",
  1287.                     Size = VT(0, 0, 0),
  1288.                     Size2 = VT(0.01, 0, 0.01),
  1289.                     Transparency = 0.5,
  1290.                     Transparency2 = 1,
  1291.                     CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1292.                     MoveToPos = nil,
  1293.                     RotationX = MRANDOM(-50, 50) / 10,
  1294.                     RotationY = MRANDOM(-50, 50) / 10,
  1295.                     RotationZ = MRANDOM(-50, 50) / 10,
  1296.                     Material = "Neon",
  1297.                     Color = C3(1, 0, 0),
  1298.                     SoundID = nil,
  1299.                     SoundPitch = nil,
  1300.                     SoundVolume = nil
  1301.                 })
  1302. until FIRE1 == true
  1303. if FIRE1 == true then
  1304. CreateSound("276848267", Effects, 35, 0.5)
  1305. SOUND = CreateSound("1371567007", CORE, 0, 1)
  1306. repeat
  1307. Swait()
  1308.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1309.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1310.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1311.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1312.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1313.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1314.         CORE.Size = CORE.Size - VT(0.05,0.05,0.05)
  1315.         AURA.Size = AURA.Size + VT(0.1,0.1,0.1)
  1316.         AURA1.Size = AURA1.Size + VT(0.1,0.1,0.1)
  1317.         AURA.Transparency = 0.7
  1318.         AURA1.Transparency = 0.8
  1319.         Slice("Round", 0, 35, CF(Eon.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(1, 0, 1) / 3)
  1320.             WACKYEFFECT({
  1321.                 EffectType = "Wave",
  1322.                 Size = VT(25, 0, 25),
  1323.                 Size2 = VT(40, 0, 40) + VT(1 * 6, 1 / 5, 1 * 6),
  1324.                 Transparency = 0,
  1325.                 Transparency2 = 1,
  1326.                 CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(72 * 1), RAD(0)),
  1327.                 MoveToPos = nil,
  1328.                 RotationX = 0,
  1329.                 RotationY = 3,
  1330.                 RotationZ = 0,
  1331.                 Material = "Neon",
  1332.                 Color = C3(1, 0, 0),
  1333.                 SoundID = nil,
  1334.                 SoundPitch = nil,
  1335.                 SoundVolume = nil
  1336.             })
  1337.             WACKYEFFECT({
  1338.                 Time = 85,
  1339.                 EffectType = "Sphere",
  1340.                 Size = VT(0.05,0.05,0.05),
  1341.                 Size2 = VT(0, 1000, 0),
  1342.                 Transparency = 0.5,
  1343.                 Transparency2 = 1,
  1344.                 CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1345.                 MoveToPos = nil,
  1346.                 RotationX = MRANDOM(-50, 50) / 10,
  1347.                 RotationY = MRANDOM(-50, 50) / 10,
  1348.                 RotationZ = MRANDOM(-50, 50) / 10,
  1349.                 Material = "Neon",
  1350.                 Color = C3(1,0,0),
  1351.                 SoundID = nil,
  1352.                 SoundPitch = nil,
  1353.                 SoundVolume = nil
  1354.             })
  1355.         WACKYEFFECT({
  1356.             Time = 15,
  1357.             EffectType = "Sphere",
  1358.             Size = VT(6,6,6),
  1359.             Size2 = VT(1, 1, 1),
  1360.             Transparency = 1,
  1361.             Transparency2 = 0,
  1362.             CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1363.             MoveToPos = Eon.Position,
  1364.             RotationX = 0,
  1365.             RotationY = 0,
  1366.             RotationZ = 0,
  1367.             Material = "Neon",
  1368.             Color = C3(1, 0, 0),
  1369.             SoundID = nil,
  1370.             SoundPitch = nil,
  1371.             SoundVolume = nil
  1372.         })
  1373. until SOUND.Playing == false
  1374. AURA:remove()
  1375. AURA1:remove()
  1376. wait(0.5)
  1377.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1380.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1381.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383.             WACKYEFFECT({
  1384.                 Time = 285 + 5 * 1,
  1385.                 EffectType = "Sphere",
  1386.                 Size = VT(650, 650, 650),
  1387.                 Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  1388.                 Transparency = 0.5,
  1389.                 Transparency2 = 1,
  1390.                 CFrame = Eon.CFrame,
  1391.                 MoveToPos = nil,
  1392.                 RotationX = 0,
  1393.                 RotationY = 0,
  1394.                 RotationZ = 0,
  1395.                 Material = "Neon",
  1396.                 Color = C3(1, 0, 0),
  1397.                 SoundID = nil,
  1398.                 SoundPitch = 0,
  1399.                 SoundVolume = 0
  1400.             })
  1401.         WACKYEFFECT({
  1402.             Time = 75,
  1403.             EffectType = "Sphere",
  1404.             Size = VT(350, 350, 350),
  1405.             Size2 = VT(4500, 4500, 4500),
  1406.             Transparency = 0.8,
  1407.             Transparency2 = 1,
  1408.             CFrame = Eon.CFrame,
  1409.             MoveToPos = nil,
  1410.             RotationX = 0,
  1411.             RotationY = 0,
  1412.             RotationZ = 0,
  1413.             Material = "Neon",
  1414.             Color = C3(1, 0, 0),
  1415.             SoundID = nil,
  1416.             SoundPitch = 0,
  1417.             SoundVolume = 0
  1418.         })
  1419.         MagicSphere(VT(5,5,5), 35, Eon.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(1, 1, 1) * 2)
  1420.             WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(1, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1421.             WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(1, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1422.             WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(1, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1423.             WACKYEFFECT({
  1424.                 Time = 285 + 5 * 1,
  1425.                 EffectType = "Sphere",
  1426.                 Size = VT(650, 650, 650),
  1427.                 Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  1428.                 Transparency = 0.5,
  1429.                 Transparency2 = 1,
  1430.                 CFrame = Eon.CFrame,
  1431.                 MoveToPos = nil,
  1432.                 RotationX = 0,
  1433.                 RotationY = 0,
  1434.                 RotationZ = 0,
  1435.                 Material = "Neon",
  1436.                 Color = C3(1, 0, 0),
  1437.                 SoundID = nil,
  1438.                 SoundPitch = 0,
  1439.                 SoundVolume = 0
  1440.             })
  1441.         end
  1442.         WACKYEFFECT({
  1443.             Time = 75,
  1444.             EffectType = "Sphere",
  1445.             Size = VT(350, 350, 350),
  1446.             Size2 = VT(4500, 4500, 4500),
  1447.             Transparency = 0.8,
  1448.             Transparency2 = 1,
  1449.             CFrame = Eon.CFrame,
  1450.             MoveToPos = nil,
  1451.             RotationX = 0,
  1452.             RotationY = 0,
  1453.             RotationZ = 0,
  1454.             Material = "Neon",
  1455.             Color = C3(1, 0, 0),
  1456.             SoundID = nil,
  1457.             SoundPitch = 0,
  1458.             SoundVolume = 0
  1459.         })
  1460.         for i = 1, 15 do
  1461.             Swait()
  1462.                 MagicSphere(VT(300,300,300),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1463.                 MagicSphere(VT(300,300,300),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i))      
  1464.                 MagicSphere(VT(290,290,290),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1465.                 MagicSphere(VT(290,290,290),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i))      
  1466.                 MagicSphere(VT(280,280,280),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1467.                 MagicSphere(VT(280,280,280),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i))           MagicSphere(VT(1,1,1),15,CF(Eon.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,0,0),VT(0,0,0))
  1468.             WACKYEFFECT({
  1469.                 Time = 85,
  1470.                 EffectType = "Sphere",
  1471.                 Size = VT(75, 75, 75),
  1472.                 Size2 = VT(0, 2500, 0),
  1473.                 Transparency = 0.5,
  1474.                 Transparency2 = 1,
  1475.                 CFrame =Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1476.                 MoveToPos = nil,
  1477.                 RotationX = MRANDOM(-50, 50) / 10,
  1478.                 RotationY = MRANDOM(-50, 50) / 10,
  1479.                 RotationZ = MRANDOM(-50, 50) / 10,
  1480.                 Material = "Neon",
  1481.                 Color = C3(1, 0, 0),
  1482.                 SoundID = nil,
  1483.                 SoundPitch = nil,
  1484.                 SoundVolume = nil
  1485.             })
  1486.             WACKYEFFECT({
  1487.                 Time = 85,
  1488.                 EffectType = "Sphere",
  1489.                 Size = VT(75, 75, 75),
  1490.                 Size2 = VT(0, 2500, 0),
  1491.                 Transparency = 0.5,
  1492.                 Transparency2 = 1,
  1493.                 CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1494.                 MoveToPos = nil,
  1495.                 RotationX = MRANDOM(-50, 50) / 10,
  1496.                 RotationY = MRANDOM(-50, 50) / 10,
  1497.                 RotationZ = MRANDOM(-50, 50) / 10,
  1498.                 Material = "Neon",
  1499.                 Color = C3(255, 255, 0),
  1500.                 SoundID = nil,
  1501.                 SoundPitch = nil,
  1502.                 SoundVolume = nil
  1503.             })
  1504.             WACKYEFFECT({
  1505.                 EffectType = "Wave",
  1506.                 Size = VT(100, 0, 100),
  1507.                 Size2 = VT(140, 0, 140) + VT(1 * 6, 1 / 5, 1 * 6),
  1508.                 Transparency = 0,
  1509.                 Transparency2 = 1,
  1510.                 CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(50 * 1), RAD(0)),
  1511.                 MoveToPos = nil,
  1512.                 RotationX = 0,
  1513.                 RotationY = 3,
  1514.                 RotationZ = 0,
  1515.                 Material = "Neon",
  1516.                 Color = C3(1, 0, 0),
  1517.                 SoundID = nil,
  1518.                 SoundPitch = nil,
  1519.                 SoundVolume = nil
  1520.             })
  1521.             ApplyAoE(Eon.Position, 435 + 85 * 1,true)
  1522.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1523.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1524.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1525.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1526.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1527.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1528. FIRE1 = false
  1529. CORE:remove()
  1530. end
  1531.     UNANCHOR = true
  1532.     RootPart.Anchored = false
  1533.     COR1 = false
  1534.     CORMODE = false
  1535.     ATTACK = false
  1536.     Rooted = false
  1537. end
  1538.  
  1539. function IceCore()
  1540.     ATTACK = true
  1541.         COR1 = true
  1542.     Rooted = true
  1543.     UNANCHOR = false
  1544.     RootPart.Anchored = true
  1545.     CreateSound("1225684085", Effects, 10, 4.8)
  1546.     for i=0, 2, 0.1 / Animation_Speed do
  1547.         Swait()
  1548.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1549.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1550.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1551.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1552.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1553.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1554.         WACKYEFFECT({
  1555.             Time = 15,
  1556.             EffectType = "Sphere",
  1557.             Size = VT(4, 4, 4),
  1558.             Size2 = VT(0, 0, 0),
  1559.             Transparency = 1,
  1560.             Transparency2 = 0,
  1561.             CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1562.             MoveToPos = Eon.Position,
  1563.             RotationX = 0,
  1564.             RotationY = 0,
  1565.             RotationZ = 0,
  1566.             Material = "Neon",
  1567.             Color = C3(1, 1, 1),
  1568.             SoundID = nil,
  1569.             SoundPitch = nil,
  1570.             SoundVolume = nil
  1571.         })
  1572.         WACKYEFFECT({
  1573.             Time = 15,
  1574.             EffectType = "Sphere",
  1575.             Size = VT(4, 4, 4),
  1576.             Size2 = VT(0, 0, 0),
  1577.             Transparency = 1,
  1578.             Transparency2 = 0,
  1579.             CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1580.             MoveToPos = Eon.Position,
  1581.             RotationX = 0,
  1582.             RotationY = 0,
  1583.             RotationZ = 0,
  1584.             Material = "Neon",
  1585.             Color = C3(1, 1, 1),
  1586.             SoundID = nil,
  1587.             SoundPitch = nil,
  1588.             SoundVolume = nil
  1589.         })
  1590.  
  1591.             WACKYEFFECT({
  1592.                 Time = 85,
  1593.                 EffectType = "Sphere",
  1594.                 Size = VT(0.6,0.6,0.6),
  1595.                 Size2 = VT(0, 1000, 0),
  1596.                 Transparency = 0.5,
  1597.                 Transparency2 = 1,
  1598.                 CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1599.                 MoveToPos = nil,
  1600.                 RotationX = MRANDOM(-50, 50) / 10,
  1601.                 RotationY = MRANDOM(-50, 50) / 10,
  1602.                 RotationZ = MRANDOM(-50, 50) / 10,
  1603.                 Material = "Neon",
  1604.                 Color = C3(1,1,1),
  1605.                 SoundID = nil,
  1606.                 SoundPitch = nil,
  1607.                 SoundVolume = nil
  1608.             })
  1609.     end
  1610.     local CORE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lily white"), "CORE", VT(20,38,20))
  1611.     MakeForm(CORE, "Ball")
  1612.     CORE.CFrame = Eon.CFrame
  1613.     local CORE1 = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Lily white"), "COREE", VT(24,42,24))
  1614.     MakeForm(CORE1, "Ball")
  1615.     CORE1.CFrame = Eon.CFrame
  1616.     local CORE2 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Lily white"), "COREEE", VT(26,44,26))
  1617.     MakeForm(CORE2, "Ball")
  1618.     CORE2.CFrame = Eon.CFrame
  1619.     local CORE3 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Lily white"), "COR1", VT(300,560,300))
  1620.     MakeForm(CORE3, "Ball")
  1621.     CORE2.CFrame = Eon.CFrame
  1622.     CreateSound("1368583274", Effects, 10, 1)
  1623.     for i=0, 6, 0.1 / Animation_Speed do
  1624.         Swait()
  1625.         local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1626.         WACKYEFFECT({
  1627.             Time = 15,
  1628.             EffectType = "Sphere",
  1629.             Size = VT(4, 4, 4),
  1630.             Size2 = VT(0, 0, 0),
  1631.             Transparency = 1,
  1632.             Transparency2 = 0,
  1633.             CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1634.             MoveToPos = Eon.Position,
  1635.             RotationX = 0,
  1636.             RotationY = 0,
  1637.             RotationZ = 0,
  1638.             Material = "Neon",
  1639.             Color = C3(1, 1, 1),
  1640.             SoundID = nil,
  1641.             SoundPitch = nil,
  1642.             SoundVolume = nil
  1643.         })
  1644.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1645.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1646.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1647.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1648.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1649.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1650.     end
  1651.  
  1652.     Swait(175)
  1653.     CreateSound("160772554", Effects, 10, 1)
  1654.     MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(1,1,1),VT(1,5,1))
  1655.     for i=0, 1, 0.1 / Animation_Speed do
  1656.         Swait()
  1657.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1658.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1659.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1660.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1661.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1662.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1663.     end
  1664. repeat
  1665. Swait()
  1666.         MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Light blue",VT(10,0.05,10))
  1667.         CORE.Size = VT(10 + 0.3 * COS(SINE / 4),  28 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  1668.         CORE1.Size = VT(12 + 0.4 * COS(SINE / 4),  30 + 0.4 * COS(SINE / 4), 12 + 0.4 * COS(SINE / 4))
  1669.         CORE2.Size = VT(14 + 0.09 * COS(SINE / 4),  32 + 0.09 * COS(SINE / 4), 14 + 0.09 * COS(SINE / 4))
  1670.         Freeze(CORE.Position, 15)
  1671.         MagicSphere(VT(10, 10, 10), 55, CF(CORE3.CFrame * CF(MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5)).p), C3(1,1,1), VT(-20,-20,-20) / 55)
  1672. until FROZ1 == true
  1673. if FROZ1 == true then
  1674. SOUND = CreateSound("1371567007", CORE, 0, 1)
  1675. repeat
  1676. Swait()
  1677.         MagicSphere(VT(10, 10, 10), 55, CF(CORE3.CFrame * CF(MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5)).p), C3(1,1,1), VT(-20,-20,-20) / 55)
  1678.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1681.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1682.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1683.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1684.                 CORE.Size = CORE.Size - VT(0.10,0.10,0.10)
  1685.         CORE1.Size = CORE1.Size - VT(0.18,0.18,0.18)
  1686.         CORE2.Size = CORE2.Size - VT(0.18,0.18,0.18)
  1687.                 CORE2.Size = CORE2.Size - VT(100,100,100)
  1688.             WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1689.         WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eon.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Eon.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  1690.                 Slice("Thin",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)),C3(1,1,1),VT(0.1,0,0.1))
  1691. until SOUND.Playing == false
  1692. CORE:remove()
  1693. CORE1:remove()
  1694. CORE2:remove()
  1695. CORE3:remove()
  1696. SOUND = CreateSound("268249319", Eon, 35, 1)
  1697.     local FROZ = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Lily white"), "FROZ", VT(600,600,600))
  1698.     MakeForm(FROZ, "Ball")
  1699.         FROZ.CFrame = Eon.CFrame
  1700.     local FROZz = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Light blue"), "FROZz", VT(400,400,400))
  1701.     MakeForm(FROZz, "Ball")
  1702.         FROZz.CFrame = Eon.CFrame
  1703.     Freeze(FROZ.Position, 500)
  1704.             WACKYEFFECT({
  1705.                 Time = 25,
  1706.                 EffectType = "Sphere",
  1707.                 Size = VT(22, 22, 22),
  1708.                 Size2 = VT(85, 85, 85),
  1709.                 Transparency = 0,
  1710.                 Transparency2 = 1,
  1711.                 CFrame = CF(Eon.Position),
  1712.                 MoveToPos = nil,
  1713.                 RotationX = 0,
  1714.                 RotationY = 0,
  1715.                 RotationZ = 0,
  1716.                 Material = "Neon",
  1717.                 Color = C3(1, 1, 1),
  1718.                 SoundID = nil,
  1719.                 SoundPitch = nil,
  1720.                 SoundVolume = nil
  1721.             })
  1722.             WACKYEFFECT({
  1723.                 Time = 25,
  1724.                 EffectType = "Sphere",
  1725.                 Size = VT(44, 44, 44),
  1726.                 Size2 = VT(85, 85, 85),
  1727.                 Transparency = 0,
  1728.                 Transparency2 = 1,
  1729.                 CFrame = CF(Eon.Position),
  1730.                 MoveToPos = nil,
  1731.                 RotationX = 0,
  1732.                 RotationY = 0,
  1733.                 RotationZ = 0,
  1734.                 Material = "Neon",
  1735.                 Color = C3(1, 1, 1),
  1736.                 SoundID = nil,
  1737.                 SoundPitch = nil,
  1738.                 SoundVolume = nil
  1739.             })
  1740.     local CLONE = Character:Clone()
  1741. wait(0.8)
  1742. FROZ:remove()
  1743. FROZz:remove()
  1744. end
  1745.     UNANCHOR = true
  1746.     RootPart.Anchored = false
  1747.     COR1 = false
  1748.     CORMODE = false
  1749.     FROZ1 = false
  1750.     ATTACK = false
  1751.     Rooted = false
  1752. end
  1753. function Warp()
  1754.     ATTACK = true
  1755.     Rooted = true
  1756.     UNANCHOR = false
  1757.     RootPart.Anchored = true
  1758.     MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2))
  1759.     MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2))
  1760.     for i=0, 0.5, 0.1 / Animation_Speed do
  1761.         Swait()
  1762.                 WACKYEFFECT({
  1763.                     Time = 5,
  1764.                     EffectType = "Round Slash",
  1765.                     Size = VT(0, 0, 0),
  1766.                     Size2 = VT(0.01, 0, 0.01),
  1767.                     Transparency = 0.5,
  1768.                     Transparency2 = 1,
  1769.                     CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1770.                     MoveToPos = nil,
  1771.                     RotationX = MRANDOM(-50, 50) / 10,
  1772.                     RotationY = MRANDOM(-50, 50) / 10,
  1773.                     RotationZ = MRANDOM(-50, 50) / 10,
  1774.                     Material = "Neon",
  1775.                     Color = C3(1, 0, 0),
  1776.                     SoundID = nil,
  1777.                     SoundPitch = nil,
  1778.                     SoundVolume = nil
  1779.                 })
  1780.         MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1781.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1782.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1783.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1784.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1785.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1786.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1787.     end
  1788.     for i = 1, 10 do
  1789.         Swait()
  1790.         MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1791.     end
  1792.     for i=0, 1, 0.1 / Animation_Speed do
  1793.         Swait()
  1794.                 WACKYEFFECT({
  1795.                     Time = 5,
  1796.                     EffectType = "Round Slash",
  1797.                     Size = VT(0, 0, 0),
  1798.                     Size2 = VT(0.01, 0, 0.01),
  1799.                     Transparency = 0.5,
  1800.                     Transparency2 = 1,
  1801.                     CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1802.                     MoveToPos = nil,
  1803.                     RotationX = MRANDOM(-50, 50) / 10,
  1804.                     RotationY = MRANDOM(-50, 50) / 10,
  1805.                     RotationZ = MRANDOM(-50, 50) / 10,
  1806.                     Material = "Neon",
  1807.                     Color = C3(1, 0, 0),
  1808.                     SoundID = nil,
  1809.                     SoundPitch = nil,
  1810.                     SoundVolume = nil
  1811.                 })
  1812.         MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1813.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1814.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1815.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1816.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1817.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1818.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1819.     end
  1820.     local ORIGIN = RootPart.Position
  1821.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1822.     for i=0, 1, 0.1 / Animation_Speed do
  1823.         Swait()
  1824.                 WACKYEFFECT({
  1825.                     Time = 5,
  1826.                     EffectType = "Round Slash",
  1827.                     Size = VT(0, 0, 0),
  1828.                     Size2 = VT(0.01, 0, 0.01),
  1829.                     Transparency = 0.5,
  1830.                     Transparency2 = 1,
  1831.                     CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1832.                     MoveToPos = nil,
  1833.                     RotationX = MRANDOM(-50, 50) / 10,
  1834.                     RotationY = MRANDOM(-50, 50) / 10,
  1835.                     RotationZ = MRANDOM(-50, 50) / 10,
  1836.                     Material = "Neon",
  1837.                     Color = C3(1, 0, 0),
  1838.                     SoundID = nil,
  1839.                     SoundPitch = nil,
  1840.                     SoundVolume = nil
  1841.                 })
  1842.         MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1843.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1844.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1845.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1846.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1847.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1848.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1849.     end
  1850.     UNANCHOR = true
  1851.     RootPart.Anchored = false
  1852.     for i = 1, 10 do
  1853.         Swait()
  1854.         MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1855.     end
  1856.     ATTACK = false
  1857.     Rooted = false
  1858. end
  1859. function a()
  1860.         FIRE1 = true
  1861. end
  1862. function s()
  1863.         FROZ1 = true
  1864. end
  1865. function d()
  1866.         VOID1 = true
  1867. end
  1868.  
  1869. function VoidCore()
  1870.     ATTACK = true
  1871.     Rooted = true
  1872.     COR1 = true
  1873.         CHOSENBRICK = "Dark indigo"
  1874.     local CHARGE = false
  1875.     local BLASTS = {468991944, 468991990}
  1876.     for i = 1, 30 do
  1877.         wait(0.01)
  1878.         local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1879.         local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1880.         if HITFLOOR then
  1881.             ApplyAoE(HITPOS, 65)
  1882.             local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1883.             WACKYEFFECT({EffectType = "Sphere", Size = VT(1*20,0,1*20), Size2 = VT(0,1*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1884.             WACKYEFFECT({
  1885.                 Time = 25,
  1886.                 EffectType = "Sphere",
  1887.                 Size = VT(22, 22, 22),
  1888.                 Size2 = VT(85, 85, 85),
  1889.                 Transparency = 0,
  1890.                 Transparency2 = 1,
  1891.                 CFrame = CF(HITPOS),
  1892.                 MoveToPos = Torso.Position,
  1893.                 RotationX = 0,
  1894.                 RotationY = 0,
  1895.                 RotationZ = 0,
  1896.                 Material = "Neon",
  1897.                 Color = C3(0, 0, 0),
  1898.                 SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1899.                 SoundPitch = MRANDOM(9, 12) / 10,
  1900.                 SoundVolume = 10
  1901.             })
  1902.             for e = 1, 3 do
  1903.                 WACKYEFFECT({
  1904.                     EffectType = "Wave",
  1905.                     Size = VT(25, 0, 25),
  1906.                     Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1907.                     Transparency = 0,
  1908.                     Transparency2 = 1,
  1909.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1910.                     MoveToPos = nil,
  1911.                     RotationX = 0,
  1912.                     RotationY = 0,
  1913.                     RotationZ = 0,
  1914.                     Material = "Neon",
  1915.                     Color = C3(0, 0, 0),
  1916.                     SoundID = nil,
  1917.                     SoundPitch = nil,
  1918.                     SoundVolume = nil
  1919.                 })
  1920.                 WACKYEFFECT({
  1921.                     Time = 35,
  1922.                     EffectType = "Sphere",
  1923.                     Size = VT(22, 45, 22),
  1924.                     Size2 = VT(25, 45 + e * 75, 25),
  1925.                     Transparency = 0,
  1926.                     Transparency2 = 1,
  1927.                     CFrame = CF(HITPOS) * TURN,
  1928.                     MoveToPos = Torso.Position,
  1929.                     RotationX = 0,
  1930.                     RotationY = 0,
  1931.                     RotationZ = 0,
  1932.                     Material = "Neon",
  1933.                     Color = C3(0, 0, 0),
  1934.                     SoundID = nil,
  1935.                     SoundPitch = MRANDOM(9, 12) / 10,
  1936.                     SoundVolume = 10
  1937.                 })
  1938.             end
  1939.         end
  1940.     end
  1941.         repeat
  1942.             Swait()
  1943.             WACKYEFFECT({
  1944.                 Time = 15,
  1945.                 EffectType = "Sphere",
  1946.                 Size = VT(60, 60, 60),
  1947.                 Size2 = VT(5, 5, 5),
  1948.                 Transparency = 1,
  1949.                 Transparency2 = 0,
  1950.                 CFrame = CF(Torso.Position) + Torso.CFrame.upVector*MRANDOM(10,20) + Torso.CFrame.rightVector*MRANDOM(-5,5),
  1951.                 MoveToPos = nil,
  1952.                 RotationX = MRANDOM(-5,5),
  1953.                 RotationY = MRANDOM(-5,5),
  1954.                 RotationZ = MRANDOM(-5,5),
  1955.                 Material = "Neon",
  1956.                 Color = C3(0, 0, 0),
  1957.                 SoundID = nil,
  1958.                 SoundPitch = nil,
  1959.                 SoundVolume = nil
  1960.             })
  1961.             Swait()
  1962.             WACKYEFFECT({
  1963.                 Time = 15,
  1964.                 EffectType = "Sphere",
  1965.                 Size = VT(60, 60, 60),
  1966.                 Size2 = VT(0, 0, 0),
  1967.                 Transparency = 1,
  1968.                 Transparency2 = 0.7,
  1969.                 CFrame = CF(RootPart.Position),
  1970.                 MoveToPos = nil,
  1971.                 RotationX = 0,
  1972.                 RotationY = 0,
  1973.                 RotationZ = 0,
  1974.                 Material = "Neon",
  1975.                 Color = C3(0, 0, 0),
  1976.                 SoundID = nil,
  1977.                 SoundPitch = nil,
  1978.                 SoundVolume = nil
  1979.             })
  1980.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1981.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1982.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1983.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1984.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986.         until VOID1 == true
  1987.  
  1988.                 if VOID1 == true then
  1989.             local POS = RootPart.Position
  1990.             wait(0.2)
  1991.             for i = 1, 5 do
  1992.                 WACKYEFFECT({
  1993.                     Time = 65,
  1994.                     EffectType = "Sphere",
  1995.                     Size = VT(2, 2, 2),
  1996.                     Size2 = VT(0, 0, 500),
  1997.                     Transparency = 1,
  1998.                     Transparency2 = 0,
  1999.                     CFrame = CF(POS),
  2000.                     MoveToPos = nil,
  2001.                     RotationX = MRANDOM(-2, 2),
  2002.                     RotationY = MRANDOM(-12, 12),
  2003.                     RotationZ = MRANDOM(-2, 2),
  2004.                     Material = "Neon",
  2005.                     Color = C3(0, 0, 0),
  2006.                     SoundID = nil,
  2007.                     SoundPitch = nil,
  2008.                     SoundVolume = nil
  2009.                 })
  2010.                 WACKYEFFECT({
  2011.                     Time = 65,
  2012.                     EffectType = "Sphere",
  2013.                     Size = VT(2, 2, 2),
  2014.                     Size2 = VT(0, 0, 500),
  2015.                     Transparency = 1,
  2016.                     Transparency2 = 0,
  2017.                     CFrame = CF(POS),
  2018.                     MoveToPos = nil,
  2019.                     RotationX = MRANDOM(-2, 2),
  2020.                     RotationY = MRANDOM(-12, 12),
  2021.                     RotationZ = MRANDOM(-2, 2),
  2022.                     Material = "Neon",
  2023.                     Color = C3(0, 0, 0),
  2024.                     SoundID = nil,
  2025.                     SoundPitch = nil,
  2026.                     SoundVolume = nil
  2027.                 })
  2028.                 WACKYEFFECT({
  2029.                     Time = 65,
  2030.                     EffectType = "Sphere",
  2031.                     Size = VT(2, 2, 2),
  2032.                     Size2 = VT(0, 0, 500),
  2033.                     Transparency = 1,
  2034.                     Transparency2 = 0,
  2035.                     CFrame = CF(POS),
  2036.                     MoveToPos = nil,
  2037.                     RotationX = MRANDOM(-2, 2),
  2038.                     RotationY = MRANDOM(-12, 12),
  2039.                     RotationZ = MRANDOM(-2, 2),
  2040.                     Material = "Neon",
  2041.                     Color = C3(0, 0, 0),
  2042.                     SoundID = nil,
  2043.                     SoundPitch = nil,
  2044.                     SoundVolume = nil
  2045.                 })
  2046.                 WACKYEFFECT({
  2047.                     Time = 65,
  2048.                     EffectType = "Sphere",
  2049.                     Size = VT(2, 2, 2),
  2050.                     Size2 = VT(0, 0, 500),
  2051.                     Transparency = 1,
  2052.                     Transparency2 = 0,
  2053.                     CFrame = CF(POS),
  2054.                     MoveToPos = nil,
  2055.                     RotationX = MRANDOM(-2, 2),
  2056.                     RotationY = MRANDOM(-12, 12),
  2057.                     RotationZ = MRANDOM(-2, 2),
  2058.                     Material = "Neon",
  2059.                     Color = C3(0, 0, 0),
  2060.                     SoundID = nil,
  2061.                     SoundPitch = nil,
  2062.                     SoundVolume = nil
  2063.                 })
  2064.                 WACKYEFFECT({
  2065.                     Time = 65,
  2066.                     EffectType = "Sphere",
  2067.                     Size = VT(2, 2, 2),
  2068.                     Size2 = VT(0, 0, 500),
  2069.                     Transparency = 1,
  2070.                     Transparency2 = 0,
  2071.                     CFrame = CF(POS),
  2072.                     MoveToPos = nil,
  2073.                     RotationX = MRANDOM(-2, 2),
  2074.                     RotationY = MRANDOM(-12, 12),
  2075.                     RotationZ = MRANDOM(-2, 2),
  2076.                     Material = "Neon",
  2077.                     Color = C3(0, 0, 0),
  2078.                     SoundID = nil,
  2079.                     SoundPitch = nil,
  2080.                     SoundVolume = nil
  2081.                 })
  2082.                 WACKYEFFECT({
  2083.                     Time = 65,
  2084.                     EffectType = "Sphere",
  2085.                     Size = VT(2, 2, 2),
  2086.                     Size2 = VT(0, 0, 500),
  2087.                     Transparency = 1,
  2088.                     Transparency2 = 0,
  2089.                     CFrame = CF(POS),
  2090.                     MoveToPos = nil,
  2091.                     RotationX = MRANDOM(-2, 2),
  2092.                     RotationY = MRANDOM(-12, 12),
  2093.                     RotationZ = MRANDOM(-2, 2),
  2094.                     Material = "Neon",
  2095.                     Color = C3(0, 0, 0),
  2096.                     SoundID = nil,
  2097.                     SoundPitch = nil,
  2098.                     SoundVolume = nil
  2099.                 })
  2100.                 WACKYEFFECT({
  2101.                     Time = 65,
  2102.                     EffectType = "Sphere",
  2103.                     Size = VT(2, 2, 2),
  2104.                     Size2 = VT(0, 0, 500),
  2105.                     Transparency = 1,
  2106.                     Transparency2 = 0,
  2107.                     CFrame = CF(POS),
  2108.                     MoveToPos = nil,
  2109.                     RotationX = MRANDOM(-2, 2),
  2110.                     RotationY = MRANDOM(-12, 12),
  2111.                     RotationZ = MRANDOM(-2, 2),
  2112.                     Material = "Neon",
  2113.                     Color = C3(0, 0, 0),
  2114.                     SoundID = nil,
  2115.                     SoundPitch = nil,
  2116.                     SoundVolume = nil
  2117.                 })
  2118.                 WACKYEFFECT({
  2119.                     Time = 65,
  2120.                     EffectType = "Sphere",
  2121.                     Size = VT(2, 2, 2),
  2122.                     Size2 = VT(0, 0, 500),
  2123.                     Transparency = 1,
  2124.                     Transparency2 = 0,
  2125.                     CFrame = CF(POS),
  2126.                     MoveToPos = nil,
  2127.                     RotationX = MRANDOM(-2, 2),
  2128.                     RotationY = MRANDOM(-12, 12),
  2129.                     RotationZ = MRANDOM(-2, 2),
  2130.                     Material = "Neon",
  2131.                     Color = C3(0, 0, 0),
  2132.                     SoundID = nil,
  2133.                     SoundPitch = nil,
  2134.                     SoundVolume = nil
  2135.                 })
  2136.                 WACKYEFFECT({
  2137.                     Time = 65,
  2138.                     EffectType = "Sphere",
  2139.                     Size = VT(2, 2, 2),
  2140.                     Size2 = VT(0, 0, 500),
  2141.                     Transparency = 1,
  2142.                     Transparency2 = 0,
  2143.                     CFrame = CF(POS),
  2144.                     MoveToPos = nil,
  2145.                     RotationX = MRANDOM(-2, 2),
  2146.                     RotationY = MRANDOM(-12, 12),
  2147.                     RotationZ = MRANDOM(-2, 2),
  2148.                     Material = "Neon",
  2149.                     Color = C3(0, 0, 0),
  2150.                     SoundID = nil,
  2151.                     SoundPitch = nil,
  2152.                     SoundVolume = nil
  2153.                 })
  2154.                 WACKYEFFECT({
  2155.                     Time = 65,
  2156.                     EffectType = "Sphere",
  2157.                     Size = VT(2, 2, 2),
  2158.                     Size2 = VT(0, 0, 500),
  2159.                     Transparency = 1,
  2160.                     Transparency2 = 0,
  2161.                     CFrame = CF(POS),
  2162.                     MoveToPos = nil,
  2163.                     RotationX = MRANDOM(-2, 2),
  2164.                     RotationY = MRANDOM(-12, 12),
  2165.                     RotationZ = MRANDOM(-2, 2),
  2166.                     Material = "Neon",
  2167.                     Color = C3(0, 0, 0),
  2168.                     SoundID = nil,
  2169.                     SoundPitch = nil,
  2170.                     SoundVolume = nil
  2171.                 })
  2172.                 WACKYEFFECT({
  2173.                     Time = 65,
  2174.                     EffectType = "Sphere",
  2175.                     Size = VT(2, 2, 2),
  2176.                     Size2 = VT(0, 0, 500),
  2177.                     Transparency = 1,
  2178.                     Transparency2 = 0,
  2179.                     CFrame = CF(POS),
  2180.                     MoveToPos = nil,
  2181.                     RotationX = MRANDOM(-2, 2),
  2182.                     RotationY = MRANDOM(-12, 12),
  2183.                     RotationZ = MRANDOM(-2, 2),
  2184.                     Material = "Neon",
  2185.                     Color = C3(0, 0, 0),
  2186.                     SoundID = nil,
  2187.                     SoundPitch = nil,
  2188.                     SoundVolume = nil
  2189.                 })
  2190.                 WACKYEFFECT({
  2191.                     Time = 65,
  2192.                     EffectType = "Sphere",
  2193.                     Size = VT(2, 2, 2),
  2194.                     Size2 = VT(0, 0, 500),
  2195.                     Transparency = 1,
  2196.                     Transparency2 = 0,
  2197.                     CFrame = CF(POS),
  2198.                     MoveToPos = nil,
  2199.                     RotationX = MRANDOM(-2, 2),
  2200.                     RotationY = MRANDOM(-12, 12),
  2201.                     RotationZ = MRANDOM(-2, 2),
  2202.                     Material = "Neon",
  2203.                     Color = C3(0, 0, 0),
  2204.                     SoundID = nil,
  2205.                     SoundPitch = nil,
  2206.                     SoundVolume = nil
  2207.                 })
  2208.                 WACKYEFFECT({
  2209.                     Time = 65,
  2210.                     EffectType = "Sphere",
  2211.                     Size = VT(2, 2, 2),
  2212.                     Size2 = VT(0, 0, 500),
  2213.                     Transparency = 1,
  2214.                     Transparency2 = 0,
  2215.                     CFrame = CF(POS),
  2216.                     MoveToPos = nil,
  2217.                     RotationX = MRANDOM(-2, 2),
  2218.                     RotationY = MRANDOM(-12, 12),
  2219.                     RotationZ = MRANDOM(-2, 2),
  2220.                     Material = "Neon",
  2221.                     Color = C3(0, 0, 0),
  2222.                     SoundID = nil,
  2223.                     SoundPitch = nil,
  2224.                     SoundVolume = nil
  2225.                 })
  2226.                 WACKYEFFECT({
  2227.                     Time = 65,
  2228.                     EffectType = "Sphere",
  2229.                     Size = VT(2, 2, 2),
  2230.                     Size2 = VT(0, 0, 500),
  2231.                     Transparency = 1,
  2232.                     Transparency2 = 0,
  2233.                     CFrame = CF(POS),
  2234.                     MoveToPos = nil,
  2235.                     RotationX = MRANDOM(-2, 2),
  2236.                     RotationY = MRANDOM(-12, 12),
  2237.                     RotationZ = MRANDOM(-2, 2),
  2238.                     Material = "Neon",
  2239.                     Color = C3(0, 0, 0),
  2240.                     SoundID = nil,
  2241.                     SoundPitch = nil,
  2242.                     SoundVolume = nil
  2243.                 })
  2244.                 WACKYEFFECT({
  2245.                     Time = 65,
  2246.                     EffectType = "Sphere",
  2247.                     Size = VT(2, 2, 2),
  2248.                     Size2 = VT(0, 0, 500),
  2249.                     Transparency = 1,
  2250.                     Transparency2 = 0,
  2251.                     CFrame = CF(POS),
  2252.                     MoveToPos = nil,
  2253.                     RotationX = MRANDOM(-2, 2),
  2254.                     RotationY = MRANDOM(-12, 12),
  2255.                     RotationZ = MRANDOM(-2, 2),
  2256.                     Material = "Neon",
  2257.                     Color = C3(0, 0, 0),
  2258.                     SoundID = nil,
  2259.                     SoundPitch = nil,
  2260.                     SoundVolume = nil
  2261.                 })
  2262.             WACKYEFFECT({
  2263.                 Time = 85,
  2264.                 EffectType = "Sphere",
  2265.                 Size = VT(0.2,0.2,0.2),
  2266.                 Size2 = VT(0, 1000, 0),
  2267.                 Transparency = 0.5,
  2268.                 Transparency2 = 1,
  2269.                 CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2270.                 MoveToPos = nil,
  2271.                 RotationX = MRANDOM(-50, 50) / 10,
  2272.                 RotationY = MRANDOM(-50, 50) / 10,
  2273.                 RotationZ = MRANDOM(-50, 50) / 10,
  2274.                 Material = "Neon",
  2275.                 Color = C3(0,0,0),
  2276.                 SoundID = nil,
  2277.                 SoundPitch = nil,
  2278.                 SoundVolume = nil
  2279.             })
  2280.             WACKYEFFECT({
  2281.                 Time = 85,
  2282.                 EffectType = "Sphere",
  2283.                 Size = VT(0.2,0.2,0.2),
  2284.                 Size2 = VT(0, 1000, 0),
  2285.                 Transparency = 0.5,
  2286.                 Transparency2 = 1,
  2287.                 CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2288.                 MoveToPos = nil,
  2289.                 RotationX = MRANDOM(-50, 50) / 10,
  2290.                 RotationY = MRANDOM(-50, 50) / 10,
  2291.                 RotationZ = MRANDOM(-50, 50) / 10,
  2292.                 Material = "Neon",
  2293.                 Color = C3(0,0,0),
  2294.                 SoundID = nil,
  2295.                 SoundPitch = nil,
  2296.                 SoundVolume = nil
  2297.             })
  2298.             WACKYEFFECT({
  2299.                 Time = 85,
  2300.                 EffectType = "Sphere",
  2301.                 Size = VT(0.2,0.2,0.2),
  2302.                 Size2 = VT(0, 1000, 0),
  2303.                 Transparency = 0.5,
  2304.                 Transparency2 = 1,
  2305.                 CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2306.                 MoveToPos = nil,
  2307.                 RotationX = MRANDOM(-50, 50) / 10,
  2308.                 RotationY = MRANDOM(-50, 50) / 10,
  2309.                 RotationZ = MRANDOM(-50, 50) / 10,
  2310.                 Material = "Neon",
  2311.                 Color = C3(0,0,0),
  2312.                 SoundID = nil,
  2313.                 SoundPitch = nil,
  2314.                 SoundVolume = nil
  2315.             })
  2316.             local POS = RootPart.Position
  2317.         WACKYEFFECT({
  2318.             Time = 15,
  2319.             EffectType = "Sphere",
  2320.             Size = VT(2,2,2),
  2321.             Size2 = VT(0, 0, 0),
  2322.             Transparency = 1,
  2323.             Transparency2 = 0,
  2324.             CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2325.             MoveToPos = Eon.Position,
  2326.             RotationX = 0,
  2327.             RotationY = 0,
  2328.             RotationZ = 0,
  2329.             Material = "Neon",
  2330.             Color = C3(0,0,0),
  2331.             SoundID = nil,
  2332.             SoundPitch = nil,
  2333.             SoundVolume = nil
  2334.         })
  2335.                 end
  2336.             wait(1)
  2337.             ApplyAoE(POS, 450, true)
  2338.                             for i = 1, 5 do
  2339.                                 Swait()
  2340.                                 WACKYEFFECT({
  2341.                                     Time = 85,
  2342.                                     EffectType = "Wave",
  2343.                                     Size = VT(25, 0, 25),
  2344.                                     Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  2345.                                     Transparency = 0,
  2346.                                     Transparency2 = 1,
  2347.                                     CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2348.                                     MoveToPos = nil,
  2349.                                     RotationX = 0,
  2350.                                     RotationY = 3,
  2351.                                     RotationZ = 0,
  2352.                                     Material = "Neon",
  2353.                                     Color = C3(0,0,0),
  2354.                                     SoundID = nil,
  2355.                                     SoundPitch = nil,
  2356.                                     SoundVolume = nil
  2357.                                 })
  2358.                                 WACKYEFFECT({
  2359.                                     Time = 85,
  2360.                                     EffectType = "Round Slash",
  2361.                                     Size = VT(3, 0, 3) / 13,
  2362.                                     Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  2363.                                     Transparency = 0,
  2364.                                     Transparency2 = 1,
  2365.                                     CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2366.                                     MoveToPos = nil,
  2367.                                     RotationX = 0,
  2368.                                     RotationY = 0,
  2369.                                     RotationZ = 0,
  2370.                                     Material = "Neon",
  2371.                                     Color = C3(0,0,0),
  2372.                                     SoundID = nil,
  2373.                                     SoundPitch = nil,
  2374.                                     SoundVolume = nil
  2375.                                 })
  2376.                                 WACKYEFFECT({
  2377.                                     Time = 75,
  2378.                                     EffectType = "Sphere",
  2379.                                     Size = VT(22, 22, 22),
  2380.                                     Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  2381.                                     Transparency = 0,
  2382.                                     Transparency2 = 1,
  2383.                                     CFrame = CF(POS),
  2384.                                     MoveToPos = nil,
  2385.                                     RotationX = 0,
  2386.                                     RotationY = 0,
  2387.                                     RotationZ = 0,
  2388.                                     Material = "Neon",
  2389.                                     Color = C3(0,0,0),
  2390.                                     SoundID = nil,
  2391.                                     SoundPitch = nil,
  2392.                                     SoundVolume = nil
  2393.                                 })
  2394.                             end
  2395.             WACKYEFFECT({
  2396.                 Time = 85,
  2397.                 EffectType = "Sphere",
  2398.                 Size = VT(120, 120, 120),
  2399.                 Size2 = VT(350, 350, 350),
  2400.                 Transparency = 0,
  2401.                 Transparency2 = 1,
  2402.                 CFrame = CF(POS),
  2403.                 MoveToPos = nil,
  2404.                 RotationX = 0,
  2405.                 RotationY = 0,
  2406.                 RotationZ = 0,
  2407.                 Material = "Neon",
  2408.                 Color = C3(0, 0, 0),
  2409.                 SoundID = nil,
  2410.                 SoundPitch = 1,
  2411.                 SoundVolume = 10
  2412.             })
  2413.             for i = 1, 20 do
  2414.                 WACKYEFFECT({
  2415.                     Time = 85,
  2416.                     EffectType = "Sphere",
  2417.                     Size = VT(120, 120, 120),
  2418.                     Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2419.                     Transparency = 0.8,
  2420.                     Transparency2 = 1,
  2421.                     CFrame = CF(POS),
  2422.                     MoveToPos = nil,
  2423.                     RotationX = 0,
  2424.                     RotationY = 0,
  2425.                     RotationZ = 0,
  2426.                     Material = "Neon",
  2427.                     Color = C3(0, 0, 0),
  2428.                     SoundID = nil,
  2429.                     SoundPitch = 1,
  2430.                     SoundVolume = 10
  2431.                 })
  2432.                 WACKYEFFECT({
  2433.                     Time = 100,
  2434.                     EffectType = "Wave",
  2435.                     Size = VT(25, 2, 25),
  2436.                     Size2 = VT(400, 0, 400) * 1.2,
  2437.                     Transparency = 0,
  2438.                     Transparency2 = 1,
  2439.                     CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2440.                     MoveToPos = nil,
  2441.                     RotationX = 0,
  2442.                     RotationY = 0,
  2443.                     RotationZ = 0,
  2444.                     Material = "Neon",
  2445.                     Color = C3(0, 0, 0),
  2446.                     SoundID = nil,
  2447.                     SoundPitch = nil,
  2448.                     SoundVolume = nil
  2449.                 })
  2450.             end
  2451.             local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2452.             for i = 1, 5 do
  2453.                 CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2454.                 WACKYEFFECT({
  2455.                     Time = 120,
  2456.                     EffectType = "Wave",
  2457.                     Size = VT(150, 2, 150),
  2458.                     Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2459.                     Transparency = 0,
  2460.                     Transparency2 = 1,
  2461.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2462.                     MoveToPos = nil,
  2463.                     RotationX = 0,
  2464.                     RotationY = 0,
  2465.                     RotationZ = 0,
  2466.                     Material = "Neon",
  2467.                     Color = C3(0, 0, 0),
  2468.                     SoundID = nil,
  2469.                     SoundPitch = nil,
  2470.                     SoundVolume = nil
  2471.                 })
  2472.             end
  2473.         for i = 0, 1, 0.1 / Animation_Speed do
  2474.             Swait()
  2475.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2476.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2477.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2478.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2479.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481.         end
  2482.         ATTACK = false
  2483.         Rooted = false
  2484.     end
  2485.     COR1 = false
  2486.     CORMODE = false
  2487.     CHOSENBRICK = "Really red"
  2488.     CHARGE = true
  2489.         VOID1 = false
  2490. end
  2491. function Taunt()
  2492.     ATTACK = true
  2493.     RELAX2 = true
  2494.         Rooted = true
  2495.     repeat
  2496.     Swait()
  2497.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2498.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2499.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2500.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2501.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503.         WACKYEFFECT({
  2504.             EffectType = "Wave",
  2505.             Size = VT(4, 1, 4),
  2506.             Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  2507.             Transparency = 0.9,
  2508.             Transparency2 = 1,
  2509.             CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2510.             MoveToPos = nil,
  2511.             RotationX = 0,
  2512.             RotationY = 5,
  2513.             RotationZ = 0,
  2514.             Material = "Neon",
  2515.             Color = C3(1, 1, 1),
  2516.             SoundID = nil,
  2517.             SoundPitch = nil,
  2518.             SoundVolume = nil
  2519.         })
  2520.     until RELAX2 == false
  2521.     ATTACK = false
  2522.         Rooted = false
  2523. end
  2524. --//=================================\\
  2525. --||      ASSIGN THINGS TO KEYS
  2526. --\\=================================//
  2527.  
  2528. function MouseDown(Mouse)
  2529.     if ATTACK == false then
  2530.     end
  2531. end
  2532.  
  2533. function MouseUp(Mouse)
  2534. HOLD = false
  2535. end
  2536. RELAX = false
  2537. RELAX2 = false
  2538. function KeyDown(Key)
  2539.     KEYHOLD = true
  2540.     if Key == "z" and ATTACK == false and SVAL == false and VALUE2 == false then
  2541.         Beam()
  2542.     end
  2543.     if Key == "q" and ATTACK == false and SVAL == false and VALUE2 == false then
  2544.         Warp()
  2545.     end
  2546.     if Key == "c" and ATTACK == false and SVAL == false and VALUE2 == false then
  2547.         Cooldown()
  2548.     end
  2549.     if Key == "b" and ATTACK == false and SVAL == false and VALUE2 == false then
  2550.         CorMode()
  2551.     end
  2552.     if Key == "x" and ATTACK == false and SVAL == false and CORMODE == true then
  2553.         HCore()
  2554.     end
  2555.     if Key == "f" and ATTACK == false and SVAL == false and CORMODE == true then
  2556.         IceCore()
  2557.     end
  2558.     if Key == "r" and ATTACK == false and SVAL == false and CORMODE == true then
  2559.         VoidCore()
  2560.     end
  2561.     if Key == "e" and ATTACK == false  and SVAL == false then
  2562.                 CORMODE = false
  2563.     end
  2564. ------------------------------------------------ACTIVATORS
  2565.     if Key == "z" and COR1 == true and SVAL == false then  
  2566.         a()
  2567.     end
  2568.     if Key == "c" and COR1 == true and SVAL == false then
  2569.         s()
  2570.     end
  2571.     if Key == "x" and COR1 == true and SVAL == false then
  2572.         d()
  2573.     end
  2574. ------------------------------------------------MISC
  2575.     if RELAX == false and ATTACK == false or RELAX2 == true then
  2576.         if Key == "t" then
  2577.             if RELAX2 == false then
  2578.                 Taunt()
  2579.             elseif RELAX2 == true then
  2580.                 RELAX2 = false
  2581.             end
  2582.         end
  2583.     end
  2584. end
  2585.  
  2586. function KeyUp(Key)
  2587.     KEYHOLD = false
  2588. end
  2589.  
  2590.     Mouse.Button1Down:connect(function(NEWKEY)
  2591.         MouseDown(NEWKEY)
  2592.     end)
  2593.     Mouse.Button1Up:connect(function(NEWKEY)
  2594.         MouseUp(NEWKEY)
  2595.     end)
  2596.     Mouse.KeyDown:connect(function(NEWKEY)
  2597.         KeyDown(NEWKEY)
  2598.     end)
  2599.     Mouse.KeyUp:connect(function(NEWKEY)
  2600.         KeyUp(NEWKEY)
  2601.     end)
  2602.  
  2603. --//=================================\\
  2604. --\\=================================//
  2605.  
  2606. function unanchor()
  2607.     if UNANCHOR == true then
  2608.         g = Character:GetChildren()
  2609.         for i = 1, #g do
  2610.             if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2611.                 g[i].Anchored = false
  2612.             end
  2613.             if g[i].ClassName == "Accessory" then
  2614.                 g[i].Handle.Anchored = false
  2615.             end
  2616.         end
  2617.         if LIMITBROKEN == false then
  2618.             RootPart.Anchored = false
  2619.         end
  2620.     end
  2621. end
  2622. --//=================================\\
  2623. --||    WRAP THE WHOLE SCRIPT UP
  2624. --\\=================================//
  2625.  
  2626. Humanoid.Changed:connect(function(Jump)
  2627.     if Jump == "Jump" and (Disable_Jump == true) then
  2628.         Humanoid.Jump = false
  2629.     end
  2630. end)
  2631.  
  2632. while true do
  2633.     Swait()
  2634.     script.Parent = WEAPONGUI
  2635.     ANIMATE.Parent = nil
  2636.     if Humanoid then
  2637.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2638.         IDLEANIMATION:Play()
  2639.     end
  2640.     SINE = SINE + CHANGE
  2641.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2642.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2643.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2644.     local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  2645.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2646.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2647.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2648.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  2649.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  2650.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2651.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2652.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2653.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2654.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2655.     end
  2656.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2657.         ANIM = "Jump"
  2658.         if ATTACK == false then
  2659.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0,  0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2660.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2661.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2662.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2663.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2664.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2665.         end
  2666.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2667.         ANIM = "Fall"
  2668.         if ATTACK == false then
  2669.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2670.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2671.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2672.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2673.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2674.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2675.         end
  2676.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2677.         ANIM = "Idle"
  2678.         if ATTACK == false then
  2679.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2680.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2681.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2682.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2683.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2684.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2685.     if VALUE1 == false and MRANDOM(1,200) == 1 then
  2686.                 coroutine.resume(coroutine.create(function()
  2687.                     VALUE1 = true
  2688.                     for i = 1, 25 do
  2689.                         Swait()
  2690.                     end
  2691.         VALUE1 = false
  2692.                 end))
  2693.             end
  2694.         end
  2695.        
  2696.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2697.         ANIM = "Walk"
  2698.         if ATTACK == false then
  2699.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2700.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2701.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2702.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2703.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2704.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2705.         end
  2706.     end
  2707. if COR1 == true then
  2708.         SKILL1TEXT.Text = "[Z] Core explosion"
  2709.         SKILL2TEXT.Text = "[_] ERROR"
  2710.         SKILL3TEXT.Text = "[_] ERROR"
  2711. end
  2712.     if COR1 == false then
  2713.         SKILL1TEXT.Text = "[Z] Lava outburst"
  2714.         SKILL2TEXT.Text = "[C] Cooldown"
  2715.         SKILL3TEXT.Text = "[B] Core Mode"
  2716. end
  2717.     if CORMODE == true then
  2718.         SKILL1TEXT.Text = "[R,X] VoidCore"
  2719.         SKILL2TEXT.Text = "[F,C] IceCore"
  2720.         SKILL3TEXT.Text = "[X,Z] Core"
  2721.         MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  2722. end
  2723. sick.Parent = Torso
  2724.     sick.Playing = true
  2725.         sick.SoundId = "rbxassetid://1547042045"
  2726.     for _, c in pairs(Weapon:GetChildren()) do
  2727.         if c.Name == "Eon" then
  2728.             c.BrickColor = BRICKC(CHOSENBRICK)
  2729.         end
  2730.     end
  2731.  
  2732.     unanchor()
  2733.     Humanoid.MaxHealth = "inf"
  2734.     Humanoid.Health = "inf"
  2735.     if Rooted == false then
  2736.         Disable_Jump = false
  2737.         Humanoid.WalkSpeed = Speed
  2738.     elseif Rooted == true then
  2739.         Disable_Jump = true
  2740.         Humanoid.WalkSpeed = 0
  2741.     end
  2742.     refit()
  2743.     Humanoid.PlatformStand = false
  2744. end
  2745.  
  2746. --//=================================\\
  2747. --\\=================================//
  2748.  
  2749.  
  2750.  
  2751.  
  2752.  
  2753. --//====================================================\\--
  2754. --||                     END OF SCRIPT
  2755. --\\====================================================//--w
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