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- --////===============================\\\\--
- ---/-------------------------------------\---
- ---| Made By Auto |---
- ---| Helped Something by XDDAB |---
- ---\-------------------------------------/---
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- local Plrs = S.Players
- Player = game:GetService("Players").LocalPlayer
- lplr = game:GetService("Players").LocalPlayer
- Character = Player.Character
- Mouse = Player:GetMouse()
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- IT = Instance.new
- it = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- vt = Vector3.new
- cf = CFrame.new
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local SONG1 = 3522311451
- local SONG2 = 3522311451
- local BanishMode = 1
- local KeepPlayersOutfit = false
- local SIZE = 1
- local Player_Size = 1
- local Jump = 50
- local Animation_Speed = 3
- local lastbeat = 0
- local lastloud = 0
- local AntiBullet = true
- local PlaybackSound = 0
- local Speed = 45
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local faceShadingFolder = IT("Model", Character)
- faceShadingFolder.Name = "Face Shading Folder"
- local Weapon = IT("Model")
- Weapon.Name = "Finding Lost"
- local Karma = IT("Model")
- Weapon.Name = "Finding Lost"
- local KarmaWeapon = IT("Model")
- Weapon.Name = "Finding Lost"
- local KarmaWeapon2 = IT("Model")
- Weapon.Name = "Finding Lost"
- local HornFolder = IT("Model", Character)
- HornFolder.Name = "Horns"
- local BannedSkids = {}
- local TOBANISH = {}
- local TAIL = {}
- local Hue = 0
- local qui = Enum.EasingStyle.Quint
- local io = Enum.EasingDirection.InOut
- local char = Player.Character
- local t = char:FindFirstChild("Torso")
- local ls = t:FindFirstChild("Left Shoulder")
- local rh = t:FindFirstChild("Right Hip")
- local lh = t:FindFirstChild("Left Hip")
- local hum = char:FindFirstChildOfClass("Humanoid")
- local tweens = game:GetService("TweenService")
- local rs = t:FindFirstChild("Right Shoulder")
- local rut = char.HumanoidRootPart
- local rutj = rut.RootJoint
- local t = char:FindFirstChild("Torso")
- local nec = t.Neck
- local MAINRUINCOLOR = BrickColor.Black()
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local targetted = nil
- local EQUIPPED = false
- local HOLD = false
- local furmode = false
- local sitting = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local rad = math.rad
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local RunService = game:GetService("RunService")
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- pcall(function()
- Character.Animate.Parent = nil
- end)
- local UNANCHOR = true
- function Rainbowify(name)
- coroutine.wrap(function()
- while RunService.Stepped:Wait() do
- for a = 1,360,1 do wait(.0000000000000000000000001)
- name.Color = Color3.fromHSV(a/360,1,1)
- end
- end
- end)()
- end
- function RainbowifyText(name)
- coroutine.wrap(function()
- while RunService.Stepped:Wait() do
- for a = 1,360,1 do wait(.0000000000000000000000001)
- name.TextColor3 = Color3.fromHSV(a/360,1,1)
- name.TextStrokeColor3 = Color3.fromHSV(a/360,1,1)
- end
- end
- end)()
- end
- local FONTS = {
- Enum.Font.Antique,
- Enum.Font.Arcade,
- Enum.Font.Arial,
- Enum.Font.ArialBold,
- Enum.Font.Bodoni,
- Enum.Font.Cartoon,
- Enum.Font.Code,
- Enum.Font.Fantasy,
- Enum.Font.Garamond,
- Enum.Font.Highway,
- Enum.Font.Legacy,
- Enum.Font.SciFi,
- Enum.Font.SourceSans,
- Enum.Font.SourceSansBold,
- Enum.Font.SourceSansItalic,
- Enum.Font.SourceSansLight,
- Enum.Font.SourceSansSemibold
- }
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(7,35,3,15)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.MaxDistance = 10000
- naeeym2.Adornee = Head
- naeeym2.Name = "Name2"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Rainbow King"
- tecks2.Font = "Arcade"
- tecks2.TextSize = 35
- tecks2.TextStrokeTransparency = 0
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- tecks2.TextColor3 = Color3.fromRGB()
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- tecks2.Font = FONTS[MRANDOM(1, #FONTS)]
- tecks2.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- end
- end))
- spawn(function() RainbowifyText(tecks2) end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance,parent)
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- local tlerp = function(part,tablee,leinght,easingstyle,easingdirec)
- pcall(function()
- local info = TweenInfo.new(
- leinght,
- easingstyle,
- easingdirec,
- 0,
- false,
- 0
- )
- local lerp = tweens:Create(part,info,tablee)
- lerp:Play()
- end)
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- game:service("RunService").Stepped:wait()
- else
- for i = 1, NUMBER do
- game:service("RunService").Stepped:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function hasarrived(whom)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("ARRIVAL")~= nil then
- v.PlayerGui:FindFirstChild("ARRIVAL"):destroy()
- end
- local droppingFrame = false
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "ARRIVAL"
- local mainFrame = Instance.new("Frame", scrg)
- mainFrame.Name = "MainFrame"
- mainFrame.BackgroundTransparency = 0
- mainFrame.BorderSizePixel = 5
- mainFrame.Size = UDim2.new(1, 0, -0.013, 100)
- mainFrame.Position = UDim2.new(0, 0, 0.365, 0)
- local TextFrame = Instance.new("TextLabel",mainFrame)
- TextFrame.Name = "TextFrame"
- TextFrame.Font = "Arcade"
- TextFrame.Text = ""
- TextFrame.TextScaled = true
- TextFrame.TextSize = 14
- TextFrame.TextStrokeTransparency = 0
- TextFrame.BackgroundTransparency = 1
- TextFrame.Size = UDim2.new(1, 0, 0, 92)
- TextFrame.Position = UDim2.new(0, 0, 0, 0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- mainFrame.BackgroundColor3 = C3(0,0,0)
- mainFrame.BorderColor3 = C3(1, 1, 1)
- if(not droppingFrame)then
- mainFrame.Rotation = 0 - 2 * COS(SINE / 24)
- end
- TextFrame.TextColor3 = C3(0,0,0)
- TextFrame.Font = FONTS[MRANDOM(1, #FONTS)]
- TextFrame.TextStrokeColor3 = C3(1, 1, 1)
- TextFrame.TextStrokeTransparency = 0
- end
- end))
- for i = 1,string.len(whom),1 do
- TextFrame.Text = string.sub(whom,1,i)
- wait(0.2)
- end
- wait(2)
- droppingFrame = true
- mainFrame.Rotation = 0
- local vinc2 = 1
- for i = 0, 99 do
- Swait()
- vinc2 = vinc2 + 0.25
- mainFrame.Position = mainFrame.Position + UDim2.new(0,0,0.0005*vinc2,0)
- end
- scrg:Destroy()
- end))
- end
- end
- function hasarrivedB(whom)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("ARRIVAL")~= nil then
- v.PlayerGui:FindFirstChild("ARRIVAL"):destroy()
- end
- local droppingFrame = false
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "ARRIVAL"
- local mainFrame = Instance.new("Frame", scrg)
- mainFrame.Name = "MainFrame"
- mainFrame.BackgroundTransparency = 1
- mainFrame.BorderSizePixel = 0
- mainFrame.Size = UDim2.new(1, 0, -0.013, 100)
- mainFrame.Position = UDim2.new(0, 0, 0.365, 0)
- local TextFrame = Instance.new("TextLabel",mainFrame)
- TextFrame.Name = "TextFrame"
- TextFrame.Font = "Arcade"
- TextFrame.Text = ""
- TextFrame.TextScaled = true
- TextFrame.TextSize = 9
- TextFrame.TextStrokeTransparency = 1
- TextFrame.BackgroundTransparency = 1
- TextFrame.TextColor3 = C3(1,1,1)
- TextFrame.TextStrokeColor3 = C3(0, 0, 0)
- TextFrame.Size = UDim2.new(1, 0, 0, 92)
- TextFrame.Position = UDim2.new(0, 0, 0, 0)
- spawn(function() RainbowifyText(TextFrame) end)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- mainFrame.BackgroundColor3 = C3(0,0,0)
- mainFrame.BorderColor3 = C3(0, 0, 0)
- if(not droppingFrame)then
- mainFrame.Rotation = 0 - 2 * COS(SINE / 24)
- end
- TextFrame.TextStrokeTransparency = 0
- end
- end))
- for i = 1,string.len(whom),1 do
- TextFrame.Text = string.sub(whom,1,i)
- wait(0.2)
- end
- wait(2)
- droppingFrame = true
- mainFrame.Rotation = 0
- local vinc2 = 1
- for i = 0, 99 do
- Swait()
- vinc2 = vinc2 + 0.25
- mainFrame.Position = mainFrame.Position + UDim2.new(0,0,0.0005*vinc2,0)
- end
- scrg:Destroy()
- end))
- end
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,-SIZE.X/8)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- wave.Color = C3(0,0,0)
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = SIZE
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- wave.Color = C3(0,0,0)
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function killnearest(position,range,maxstrength,direction)
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- if v.ClassName == "Model" then
- --v:BreakJoints()
- end
- local POS = position
- coroutine.resume(coroutine.create(function()
- body[part].Anchored = true
- body[part].Parent = Effects
- --body[part].CanCollide = true
- local SIZE = body[part].Size
- body[part].Material = "Neon"
- CFuncs["Sound"].Create("rbxassetid://62339698", workspace, 10, 0.3)
- for i = 1, 75 do
- Swait()
- body[part].Color = C3(255/255, 255/255, 255/255)
- body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
- end
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- body[part].Color = C3(255/255, 255/255, 255/255)
- body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
- end
- end))
- body[part].Anchored = false
- body[part].Velocity = direction.lookVector*maxstrength
- end))
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- local POS = position
- coroutine.resume(coroutine.create(function()
- v.Anchored = true
- v.Parent = Effects
- local SIZE = v.Size
- v.Material = "Neon"
- CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
- for i = 1, 75 do
- Swait()
- v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
- v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
- end
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
- v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
- end
- end))
- v.Anchored = false
- v.Velocity = direction.lookVector*maxstrength
- end))
- end
- end
- end
- end
- function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, COLOR, "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Color = C3(0,0,0)
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function SpliceSlice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
- local mesh
- if KIND == "Base" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
- elseif KIND == "Thin" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
- elseif KIND == "Round" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
- end
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW / 10
- wave.Color = C3(0,0,0)
- wave.Transparency = wave.Transparency + 0.5 / WAIT
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
- for _, c in pairs(PARENT:GetChildren()) do
- if c.ClassName == "Model" then
- if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
- local HUMANOID = c:FindFirstChildOfClass("Humanoid")
- local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
- if DIST > (TORSO.Position - FROM).Magnitude then
- table.insert(TABLE, c)
- end
- AddChildrenToTable(FROM, c, DIST, TABLE)
- elseif c.ClassName == "Folder" then
- AddChildrenToTable(FROM, c, DIST, TABLE)
- end
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(1,1,1), true)
- local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale * GROW
- wave.Color = C3(0,0,0)
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = SIZE
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Color = C3(0,0,0)
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- end
- end))
- end
- Debris = game:GetService("Debris")
- function CharacterFade(COLOR,TIMER)
- coroutine.resume(coroutine.create(function()
- local FADE = IT("Model",Effects)
- FADE.Name = "FadingEffect"
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c ~= RootPart then
- local FADER = c:Clone()
- FADER.Color = COLOR
- FADER.CFrame = c.CFrame
- FADER.Parent = FADE
- FADER.Anchored = true
- FADER.Transparency = 0.25+c.Transparency
- FADER:BreakJoints()
- FADER.Material = "Neon"
- if FADER.Name == "Head" then
- FADER:ClearAllChildren()
- FADER.Size = VT(1,1,1)
- end
- FADER.CanCollide = false
- end
- end
- local TRANS = 0.75/TIMER
- for i = 1, TIMER do
- Swait()
- for _, c in pairs(FADE:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = c.Transparency + TRANS
- end
- end
- end
- FADE:remove()
- end))
- end
- function Chunks(PART)
- for i = 1, MRANDOM(3,5) do
- coroutine.resume(coroutine.create(function()
- local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
- CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
- CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
- wait(0.1)
- --CHUNK.CanCollide = true
- wait(MRANDOM(15,25)/5)
- for i = 1, 25 do
- Swait()
- CHUNK.Transparency = CHUNK.Transparency + 1/25
- end
- CHUNK:remove()
- end))
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance,parent)
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- local function ToMesh(Part)
- local Mesh=Instance.new("SpecialMesh",Part)
- if Part.Shape==Enum.PartType.Block then Mesh.MeshType="Brick"elseif Part.Shape==Enum.PartType.Ball then Mesh.MeshType="Sphere"elseif Part.Shape==Enum.PartType.Cylinder then Mesh.MeshType="Cylinder"end
- Mesh.Scale=Part.Size*20 Part.Size=Vector3.new()
- return Mesh
- end
- local function GHK(char)
- local Players=game:service("Players")
- local soidk=Players:FindFirstChild(tostring(char))
- if soidk~=nil then if soidk.Character and soidk~=Player and tostring(soidk)~="CKBackup"then-- print("hit : "..tostring(soidk))
- if soidk.Character:FindFirstChild("HumanoidRootPart")then
- local p=Instance.new("Part")p.Size=Vector3.new(8,8,8)p.Material="Neon"p.Color=Color3.new(1)local m=ToMesh(p)p.Anchored=true p.CanCollide=false p.CFrame=soidk.Character.HumanoidRootPart.CFrame p.Parent=workspace m.MeshType="Sphere"
- p.CFrame=p.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),0)spawn(function()for i=0,1,.05 do if p.Parent then m.Scale=m.Scale+Vector3.new(25,25,25)p.Transparency=i swait()end end p:Destroy()end)
- for i=1,3 do local p=Instance.new("Part")p.Size=Vector3.new(8,8,8)p.Material="Neon"p.Color=Color3.new(1)local m=ToMesh(p)p.Anchored=true p.CanCollide=false p.CFrame=soidk.Character.HumanoidRootPart.CFrame p.Parent=workspace m.MeshType="Sphere"
- p.CFrame=p.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),0)spawn(function()for i=0,1,.01 do if p.Parent then m.Scale=m.Scale+Vector3.new(25,-1,-1)p.Transparency=i swait()end end p:Destroy()end)
- end
- end spawn(function()swait(20)soidk.Character:Destroy()end)
- end
- end return soidk end
- function dmg(dude,bloods,isfal)--(Position, Direction, Range, Ignore)
- if dude.Name ~= Character then
- dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
- if dude:FindFirstChild("Head")then local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)end
- local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"local spd=20 local spr=math.random(20,30)if not isfal then GHK(dude)end
- if dude:FindFirstChild("Head")then
- if bloods~=nil then spr=bloods end
- for i = 1, spr do
- --[[local blo = Instance.new("Part",workspace) --classic
- blo.Size = Vector3.new(.6,.2,.6)
- blo.Material = "SmoothPlastic"
- blo.BrickColor = BrickColor.new("Crimson")
- --blo.Position = dude.Head.Position
- blo.CFrame = dude.Head.CFrame
- game:GetService("Debris"):AddItem(blo,30)]]
- local bs=Instance.new("Part")bs.CFrame=dude.Head.CFrame bs.Size=Vector3.new()bs.CanCollide=false bs.Shape="Ball"bs.BrickColor=BrickColor.new("Crimson")
- local m=Instance.new("SpecialMesh",bs)m.MeshType="Sphere"m.Scale=Vector3.new(.5,.5,.5)*20
- bs.Velocity=Vector3.new(math.random(-spd,spd),math.random(30,50),math.random(-spd,spd))bs.Parent=workspace
- spawn(function()swait(3)local hit=nil bs.Name="Blood"
- for i=1,100 do
- if hit==nil then
- swait()local h,p =workspace:FindPartOnRayWithIgnoreList(Ray.new(bs.CFrame.p,(bs.CFrame.p-bs.CFrame*CFrame.new(0,0,1).p).unit*2),{Character,dude,bs},false,true) --rayCast(bs.CFrame.p,bs.CFrame.lookVector,3,bs)
- if h~=nil then hit=p end
- end
- end
- if hit==nil then hit=bs.Position end
- bs:Destroy()local bl=Instance.new("Part",workspace)bl.Anchored=true bl.CanCollide=false bl.CFrame=CFrame.new(hit)bl.Color=bs.Color bl.Material="Neon"
- bl.Size=Vector3.new(1,.1,1)local sm=Instance.new("SpecialMesh",bl)sm.MeshType="Sphere"swait(250)for i=0,1,.05 do if bl.Parent then bl.Transparency=i swait()end end bl:Destroy()
- end)
- end
- end
- end
- end
- function mdmg(Part, Magnitude,Spread)--, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- --local buddy
- for _, c in pairs(workspace:children()) do
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("HumanoidRootPart")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= Player.Name then
- if c.Name ~= Character then
- if c.Name ~= "tomonaoboys" then
- local asd = Instance.new("ParticleEmitter",c.HumanoidRootPart)
- asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- asd.LightEmission = .1
- asd.Size = NumberSequence.new(0.2)
- asd.Texture = "http://www.roblox.com/asset/?ID=771221224"
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -5, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rate = 1000
- asd.Rotation = NumberRange.new(-10000, 10000)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(6)
- asd.VelocitySpread = 1000000
- asd.Enabled=true
- --Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
- if Spread==nil then Spread=1 end
- dmg(c,Spread)
- coroutine.wrap(function()
- wait(.2)
- asd.Enabled = false
- wait(2)
- asd:Remove()
- end)()
- else
- Effects.Sphere.Create(BrickColor.new("Bright red"), c.HumanoidRootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.04)
- end
- end
- end
- end
- end
- if c:FindFirstChild("Torso")then
- if (Part.Position-c.Torso.Position).magnitude<=Magnitude then
- GHK(c)
- end
- end
- end
- end
- function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
- local chaosmode = true
- hum = char.Humanoid
- local storehumanoidWS = 16
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.Black()
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function sphere(bonuspeed, type, pos, scale, value, color)
- local chaosmode = true
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.Black()
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- local function Create(Type)
- local NewInstance = Instance.new(Type)
- return function(Properties)
- for i,v in pairs(Properties) do
- NewInstance[i] = v
- end
- return NewInstance
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["TimeSound"] = {
- Create = function(id, par, vol, pit, timepos)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["EchoSound"] = {
- Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
- coroutine.resume(coroutine.create(function()
- local Sas = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- local E = Create("EchoSoundEffect"){
- Delay = echodelay,
- Name = "Echo",
- Feedback = fedb,
- DryLevel = dryl,
- Parent = Sas,
- }
- wait()
- Sas:play()
- game:GetService("Debris"):AddItem(Sas, delays)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 60)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", Effects)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = MRANDOM(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- Swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,RAD(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,RAD(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
- local type = type
- local rng = Instance.new("Part", Effects)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- Swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", Effects)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- Swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function ManualDamage(Humanoid,Damage,TorsoPart)
- if true then return end
- end
- function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function dmj(dude)
- local targetted
- if dude.Name ~= Character then
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- --[[local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"]]--
- local ds = coroutine.wrap(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Name = "DEMINISHED"
- CFuncs["Sound"].Create("rbxassetid://763718160", v, 0.75, 0.6)
- CFuncs["Sound"].Create("rbxassetid://782353443", v, 1, 0.5)
- for i = 0, 1 do
- sphere2(1,"Add",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,10,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
- end
- end
- end
- wait(0.5)
- targetted = nil
- CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.25, 0.215)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- v.Anchored = false
- local bld = Instance.new("ParticleEmitter",v)
- bld.LightEmission = 1
- bld.Texture = "rbxassetid://363275192" ---284205403
- bld.Color = ColorSequence.new(BrickColor.new("Really black").Color)
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
- bld.Speed = NumberRange.new(2,5)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
- v.Color = BrickColor.new("Really black").Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 4 do
- slash(math.random(10,50)/10,3,true,"Round","Add","Out",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.0025,0.01),math.random(10,100)/2500,BrickColor.new("White"))
- end
- block(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
- CFuncs["Sound"].Create("rbxassetid://782353117", v, 0.25, 0.7)
- CFuncs["Sound"].Create("rbxassetid://1192402877", workspace, 3, 0.25)
- bld.Speed = NumberRange.new(10,25)
- bld.Drag = 5
- bld.Acceleration = vt(0,2,0)
- wait(0.5)
- bld.Enabled = false
- wait(4)
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- swait()
- end
- end))
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- local function FindHumanoid(Part)local humanoid=nil if Part.Parent then if Part.Parent~=Player.Character and Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent~=Player.Character then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end end if humanoid==Humanoid then humanoid=nil end return humanoid end
- function CreateBeam(Parent,isReversed)local p=Instance.new("Beam",Parent)local a0=Instance.new("Attachment",Parent)local a1=Instance.new("Attachment",Parent)if isReversed then p.Attachment0=a1 p.Attachment1=a0 else p.Attachment0=a0 p.Attachment1=a1 end return a0,a1,p end
- function CTE(Part)Part.Size=Vector3.new()Part.Transparency=1 Part.CanCollide=false Part.Anchored=true local j=Instance.new("BodyVelocity",Part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
- function RingE(pos,siz,tim,dsiz,seg,wid,z,col,w)local IDK=.7
- local p=Instance.new("Part",workspace)if col==nil then col=ColorSequence.new(Color3.new())end if z==nil then z=0 end
- CTE(p)p.CFrame=pos
- local a0,a1,b=CreateBeam(p)a0.Position=Vector3.new(0,0,-dsiz)a1.Position=-a0.Position b.Texture="rbxassetid://1251856844"b.Color=col
- local b2=Instance.new("Beam",b.Parent)b2.Attachment0=a1 b2.Attachment1=a0 b2.Texture="rbxassetid://1251856844"b2.Color=col
- b.CurveSize0=math.abs(a0.Position.Z)*2 *IDK b.CurveSize1=math.abs(a0.Position.Z)*2 *IDK b2.CurveSize0=-math.abs(a0.Position.Z)*2 *IDK b2.CurveSize1=math.abs(a0.Position.Z)*2 *IDK
- b.Segments=seg b2.Segments=seg b.ZOffset=z b2.ZOffset=z b.Width0=wid b.Width1=wid b2.Width0=wid b2.Width1=wid spawn(function()
- for i=1,tim do if p.Parent then
- a0.Position=a0.Position-Vector3.new(0,0,siz)a1.Position=a1.Position+Vector3.new(0,0,siz)b.CurveSize0=(a1.Position.Z*2)*IDK b.CurveSize1=-(a1.Position.Z*2)*IDK
- b2.CurveSize0=-(a1.Position.Z*2)*IDK b2.CurveSize1=(a1.Position.Z*2)*IDK
- if w~=nil then b.Width0=b.Width0+w b.Width1=b.Width0 b2.Width0=b.Width0 b2.Width1=b.Width0 end b.Transparency=NumberSequence.new(i/tim)b2.Transparency=NumberSequence.new(i/tim)swait()
- end end p:Destroy()
- end)
- end
- function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
- DEBREE.Material = FLOOR.Material
- DEBREE.Color = FLOOR.Color
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
- coroutine.resume(coroutine.create(function()
- Swait(15)
- DEBREE.Parent = workspace
- --DEBREE.CanCollide = true
- Debris:AddItem(DEBREE,SWAIT)
- end))
- end
- end
- end
- --//=================================\\
- --|| GUIS AND MISC
- --\\=================================//
- local SKILLTEXTCOLOR = C3(1,0,0)
- local SKILLFONT = "Antique"
- local SKILLTEXTSIZE = 7
- local ATTACKS = {"Z - Neckless","C - Brave Speed","G - Slashed","V - Dirtface"}
- local GUIS = {}
- local WEAPONGUI = IT("ScreenGui")
- WEAPONGUI.Name = "[M U R D E R]"
- for i = 1, #ATTACKS do
- local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
- local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Skill text")
- SKILLTEXT.TextXAlignment = "Right"
- table.insert(GUIS,SKILLTEXT)
- end
- local sick = IT("Sound", Torso)
- sick.SoundId = "rbxassetid://"..SONG1
- sick.TimePosition = 0
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 10
- sick:Play()
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil})
- end
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- end
- end
- warn("All your friends are dead.")
- warn("You're the only one left...")
- warn("YOU NEED TO AVENGE THEM =)")
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function ApplyDamage(Humanoid,Damage,OneShot)
- Damage = Damage * DAMAGEMULTIPLIER
- local DEAD = false
- if DEAD == true then
- local PARTS = {}
- for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
- if CHILD:IsA("BasePart") then
- table.insert(PARTS,CHILD)
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(2)
- repeat
- Swait()
- local PIECE = nil
- if MRANDOM(1,5) == 1 then
- for E = 1, #PARTS do
- if MRANDOM(1,5) == 1 then
- PIECE = PARTS[E]
- table.remove(PARTS,E)
- break
- end
- end
- end
- if PIECE ~= nil then
- if PIECE.Name == "Head" then
- WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
- else
- WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
- end
- PIECE:Remove()
- end
- until #PARTS == 0
- end))
- end
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- function Rainbowify(HighRanksCrest)
- while RunService.Stepped:Wait() do
- for hue = 0, 1, 0.06 do
- HighRanksCrest.Color = Color3.fromHSV(hue,1,1)
- wait(0.001)
- end
- end
- end
- local HighRanksCrest = Instance.new("Part", Character)
- HighRanksCrest.Name = "HighRanksCrest"
- HighRanksCrest.CanCollide = false
- HighRanksCrest.BrickColor = BrickColor.new("Institutional white")
- HighRanksCrest.Transparency = 0
- HighRanksCrest.Material = "Neon"
- HighRanksCrest.Size = Vector3.new(1, 1, 2)
- --HighRanksCrest.TopSurface = Enum.SurfaceType.Neon
- --HighRanksCrest.BottomSurface = Enum.SurfaceType.Neon
- local Weld = Instance.new("Weld", HighRanksCrest)
- Weld.Part0 = Torso
- Weld.Part1 = HighRanksCrest
- Weld.C1 = CFrame.new(0, -2.5, -1.75)
- Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = HighRanksCrest
- M2.MeshId = "http://www.roblox.com/asset/?id=4758429875"
- --M2.Material = Enum.Material.Neon
- M2.TextureId = "http://www.roblox.com/asset/?id=4773903172"
- M2.Scale = Vector3.new(1.5, 1.5, 1.5)
- spawn(function() Rainbowify(HighRanksCrest) end)
- local outer = Instance.new("Part")
- outer.Locked = true
- outer.CanCollide = false
- outer.Shape = Enum.PartType.Cylinder
- outer.Size = Vector3.new(0.05, 1, 1)
- outer.Material = Enum.Material.Neon
- outer.Color = Color3.new(0, 0, 0)
- outer.Parent = Character
- spawn(function() Rainbowify(outer) end)
- local outerm = Instance.new("SpecialMesh")
- outerm.MeshType = Enum.MeshType.Cylinder
- outerm.Parent = outer
- local weld1 = Instance.new("Weld")
- weld1.Part0 = outer
- weld1.Part1 = Character["HumanoidRootPart"]
- weld1.Parent = outer
- weld1.C0 = CFrame.new(-2.95, 0, 0) * CFrame.Angles(0, 0, 1.571)
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- outerm.Scale = Vector3.new(0, sick.PlaybackLoudness / 25, sick.PlaybackLoudness / 25)
- end
- end))
- RightArm.Material = Enum.Material.Plastic -- this script and below rainbowifies the body parts
- spawn(function() Rainbowify(RightArm) end)
- LeftArm.Material = Enum.Material.Plastic
- spawn(function() Rainbowify(LeftArm) end)
- Torso.Material = Enum.Material.Neon
- spawn(function() Rainbowify(Torso) end)
- LeftLeg.Material = Enum.Material.Plastic
- spawn(function() Rainbowify(LeftLeg) end)
- RightLeg.Material = Enum.Material.Plastic
- spawn(function() Rainbowify(RightLeg) end)
- Head.Material = Enum.Material.Plastic
- spawn(function() Rainbowify(Head) end)
- RightArm.Material = Enum.Material.ForceField -- this script and below rainbowifies the body parts
- spawn(function() Rainbowify(RightArm) end)
- LeftArm.Material = Enum.Material.ForceField
- spawn(function() Rainbowify(LeftArm) end)
- Torso.Material = Enum.Material.Neon
- spawn(function() Rainbowify(Torso) end)
- LeftLeg.Material = Enum.Material.ForceField
- spawn(function() Rainbowify(LeftLeg) end)
- RightLeg.Material = Enum.Material.ForceField
- spawn(function() Rainbowify(RightLeg) end)
- Head.Material = Enum.Material.ForceField
- spawn(function() Rainbowify(Head) end)
- function Weld(part0,part1,c0,c1)
- local weld = IT("Weld")
- weld.Parent = part0
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0 or CF()
- weld.C1 = c1 or CF()
- return weld
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- if Head:FindFirstChildOfClass("Decal") then
- Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://398671601"
- else
- local newFace = Instance.new("Decal", Head)
- newFace.Parent = Head
- newFace.Face = "Front"
- newFace.Texture = "rbxassetid://398671601"
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local all, last = {}, nil
- ArmourParts = {}
- NeonParts = {}
- function scan(p)
- for _, v in pairs(p:GetChildren()) do
- if v:IsA("BasePart") then
- if v.BrickColor == BrickColor.new("Black") then
- table.insert(ArmourParts, v)
- end
- if v.BrickColor == BrickColor.new("Institutional white") then
- table.insert(NeonParts, v)
- end
- if last then
- local w = Instance.new("Weld")
- w.Part0, w.Part1 = last, v
- w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
- w.Parent = last
- end
- table.insert(all, v)
- last = v
- end
- scan(v)
- end
- end
- for i, v in pairs(ArmourParts) do
- v.BrickColor = BrickColor.new("Black")
- v.Material = Enum.Material.Neon
- end
- for i, v in pairs(NeonParts) do
- v.BrickColor = BrickColor.Black()
- end
- for i = 1, 10 do
- local FACE = CreatePart(3, faceShadingFolder, "Neon", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
- FACE.Color = C3(0,0,0)
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
- spawn(function() Rainbowify(FACE) end)
- end
- local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false)
- CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
- PRT.Color = C3(1,1,1)
- local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false)
- PRT.Color = C3(1,1,1)
- spawn(function() Rainbowify(PRT) end)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
- local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false)
- MakeForm(Eye,"Ball")
- spawn(function() Rainbowify(Eye) end)
- CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
- Eye:Destroy()
- local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false)
- MakeForm(Eye,"Ball")
- spawn(function() Rainbowify(Eye) end)
- Eye:Destroy()
- local Particle =IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 0.5
- Particle.Rate = 150
- Particle.ZOffset = 0.2
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
- Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
- --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- -- IdleWeapon(Karma) --
- local Handle = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
- spawn(function() Rainbowify(Handle) end)
- local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- for i = 1, 8 do
- local Piece = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Piece) end)
- end
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
- MakeForm(Part,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "ForceField", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
- spawn(function() Rainbowify(Part) end)
- local LASTPART = Handle
- for i = 1, 10 do
- if LASTPART == Handle then
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
- LASTPART = Part
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- else
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
- LASTPART = Part
- spawn(function() Rainbowify(Part) end)
- end
- end
- local Barrel = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
- MakeForm(Barrel,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Barrel) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
- spawn(function() Rainbowify(Part) end)
- local Hole = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
- MakeForm(Hole,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
- spawn(function() Rainbowify(Hole) end)
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
- spawn(function() Rainbowify(Part) end)
- local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 4665707228, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
- spawn(function() Rainbowify(Part) end)
- local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 4758429875, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
- coroutine.resume(coroutine.create(function()
- while wait() do
- GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
- GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
- end
- end))
- local LASTPART = Torso
- for i = 1, 45 do
- local MATH = 1 - i / 60
- if LASTPART == Torso then
- local Tail = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
- local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, -0.75, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- LASTPART = Tail
- spawn(function() Rainbowify(Tail) end)
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- if BanishMode == "1" or BanishMode == "1" then
- local val = MRANDOM(1,255)
- Tail.Color = Color3.fromRGB(val,val,val)
- elseif BanishMode == "2" then
- Tail.Color = BrickColor
- elseif BanishMode == "3" or BanishMode == "3" then
- Tail.Color = BrickColor.Random().Color
- elseif BanishMode == "324" or BanishMode == '324' then
- Tail.Color = Color3.fromRGB(0+170*sick.PlaybackLoudness/1000,0,0+170*sick.PlaybackLoudness/1000)
- elseif BanishMode == "666" then
- Tail.Color = Color3.fromHSV(Hue/360,1,math.clamp(sick.PlaybackLoudness/950,0,1))
- elseif BanishMode == '555' or BanishMode == '555' or BanishMode == '555' then
- Tail.Color = Color3.fromRGB(0,math.random(0,255),0)
- elseif BanishMode == '1555' or BanishMode == '1555' or BanishMode == '1555' then
- Tail.Color = Color3.fromRGB(math.random(0,255),0,0)
- elseif BanishMode == "900" then
- Tail.Color = Color3.fromRGB(0,0,0+178*sick.PlaybackLoudness/100)
- elseif BanishMode == '777' or BanishMode == '777' then
- Tail.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- elseif BanishMode == '1444' then
- Tail.Color = Color3.fromRGB(0,0+89*sick.PlaybackLoudness/100,0+18*sick.PlaybackLoudness/100)
- elseif BanishMode == '1444' then
- Tail.Color = C3(98/255 + sick.PlaybackLoudness/1000, 37/255 + sick.PlaybackLoudness/1000, 209/255 + sick.PlaybackLoudness/1000)
- elseif BanishMode == '777' or BanishMode == '777' or BanishMode == '777' then
- Tail.Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500))
- end
- end
- end))
- table.insert(TAIL, WLD)
- else
- local Tail = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
- local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(-1.2), RAD(0), RAD(0)), CF(0, 0, 0))
- LASTPART = Tail
- spawn(function() Rainbowify(Tail) end)
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- if BanishMode == "1" or BanishMode == "1" then
- local val = MRANDOM(1,255)
- Tail.Color = Color3.fromRGB(val,val,val)
- elseif BanishMode == "2" then
- Tail.Color = BrickColor
- elseif BanishMode == "3" or BanishMode == "3" then
- Tail.Color = BrickColor.Random().Color
- elseif BanishMode == "324" or BanishMode == '324' then
- Tail.Color = Color3.fromRGB(0+170*sick.PlaybackLoudness/1000,0,0+170*sick.PlaybackLoudness/1000)
- elseif BanishMode == "666" then
- Tail.Color = Color3.fromHSV(Hue/360,1,math.clamp(sick.PlaybackLoudness/950,0,1))
- elseif BanishMode == '555' or BanishMode == '555' or BanishMode == '555' then
- Tail.Color = Color3.fromRGB(0,math.random(0,255),0)
- elseif BanishMode == '1555' or BanishMode == '1555' or BanishMode == '1555' then
- Tail.Color = Color3.fromRGB(math.random(0,255),0,0)
- elseif BanishMode == "900" then
- Tail.Color = Color3.fromRGB(0,0,0+178*sick.PlaybackLoudness/100)
- elseif BanishMode == '777' or BanishMode == '777' then
- Tail.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- elseif BanishMode == '1444' then
- Tail.Color = Color3.fromRGB(0,0+89*sick.PlaybackLoudness/100,0+18*sick.PlaybackLoudness/100)
- elseif BanishMode == '1444' then
- Tail.Color = C3(98/255 + sick.PlaybackLoudness/1000, 37/255 + sick.PlaybackLoudness/1000, 209/255 + sick.PlaybackLoudness/1000)
- elseif BanishMode == '777' or BanishMode == '777' or BanishMode == '777' then
- Tail.Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500))
- end
- end
- end))
- table.insert(TAIL, WLD)
- end
- end
- ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- local LASTPART = Head
- for i = 1, 40 do
- local MATH = (1-(i/25))
- if LASTPART == Head then
- local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
- LASTPART = Horn
- spawn(function() Rainbowify(Horn) end)
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- if BanishMode == "1" then
- local val = MRANDOM(1,255)
- Horn.Color = Color3.fromRGB(val,val,val)
- elseif BanishMode == "Relaxed" then
- Horn.Color = Color3.fromRGB(val,val,val)
- elseif BanishMode == "Insanity" or BanishMode == "krma" then
- Horn.Color = BrickColor.Random().Color
- elseif BanishMode == "Vis" or BanishMode == 'poisoned' then
- Horn.Color = Color3.fromRGB(0+170*sick.PlaybackLoudness/1000,0,0+170*sick.PlaybackLoudness/1000)
- elseif BanishMode == "Sit" then
- Horn.Color = Color3.fromHSV(Hue/360,1,math.clamp(sick.PlaybackLoudness/950,0,1))
- elseif BanishMode == 'error' then
- Horn.Color = Color3.fromRGB(0,math.random(0,255),0)
- elseif BanishMode == 'nebula' or BanishMode == 'edgialization' or BanishMode == 'Geno' then
- Horn.Color = Color3.fromRGB(math.random(0,255),0,0)
- elseif BanishMode == "???" then
- Horn.Color = Color3.fromRGB(0,0,0+178*sick.PlaybackLoudness/100)
- elseif BanishMode == 'Rev' or BanishMode == 'unholy' then
- Horn.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- elseif BanishMode == 'mnlght' then
- Horn.Color = Color3.fromRGB(0,0+89*sick.PlaybackLoudness/100,0+18*sick.PlaybackLoudness/100)
- elseif BanishMode == 'death' then
- Horn.Color = C3(98/255 + sick.PlaybackLoudness/1000, 37/255 + sick.PlaybackLoudness/1000, 209/255 + sick.PlaybackLoudness/1000)
- elseif BanishMode == 'uncolored' or BanishMode == 'unknown' or BanishMode == 'depressed' then
- Horn.Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500))
- end
- end
- end))
- else
- local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-2.5), RAD(0)), CF(0, 0, 0))
- LASTPART = Horn
- spawn(function() Rainbowify(Horn) end)
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- if BanishMode == "1" then
- local val = MRANDOM(1,255)
- Horn.Color = Color3.fromRGB(val,val,val)
- elseif BanishMode == "Relaxed" then
- Horn.Color = Color3.fromRGB(val,val,val)
- elseif BanishMode == "Insanity" or BanishMode == "krma" then
- Horn.Color = BrickColor.Random().Color
- elseif BanishMode == "Vis" or BanishMode == 'poisoned' then
- Horn.Color = Color3.fromRGB(0+170*sick.PlaybackLoudness/1000,0,0+170*sick.PlaybackLoudness/1000)
- elseif BanishMode == "Sit" then
- Horn.Color = Color3.fromHSV(Hue/360,1,math.clamp(sick.PlaybackLoudness/950,0,1))
- elseif BanishMode == 'error' then
- Horn.Color = Color3.fromRGB(0,math.random(0,255),0)
- elseif BanishMode == 'nebula' or BanishMode == 'edgialization' or BanishMode == 'Geno' then
- Horn.Color = Color3.fromRGB(math.random(0,255),0,0)
- elseif BanishMode == "???" then
- Horn.Color = Color3.fromRGB(0,0,0+178*sick.PlaybackLoudness/100)
- elseif BanishMode == 'Rev' or BanishMode == 'unholy' then
- Horn.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- elseif BanishMode == 'mnlght' then
- Horn.Color = Color3.fromRGB(0,0+89*sick.PlaybackLoudness/100,0+18*sick.PlaybackLoudness/100)
- elseif BanishMode == 'death' then
- Horn.Color = C3(98/255 + sick.PlaybackLoudness/1000, 37/255 + sick.PlaybackLoudness/1000, 209/255 + sick.PlaybackLoudness/1000)
- elseif BanishMode == 'uncolored' or BanishMode == 'unknown' or BanishMode == 'depressed' then
- Horn.Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500))
- end
- end
- end))
- end
- end
- local LASTPART = Head
- for i = 1, 40 do
- local MATH = (1-(i/25))
- if LASTPART == Head then
- local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
- LASTPART = Horn
- spawn(function() Rainbowify(Horn) end)
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- if BanishMode == "1" then
- local val = MRANDOM(1,255)
- Horn.Color = Color3.fromRGB(val,val,val)
- elseif BanishMode == "Relaxed" then
- Horn.Color = Color3.fromRGB(val,val,val)
- elseif BanishMode == "Insanity" or BanishMode == "krma" then
- Horn.Color = BrickColor.Random().Color
- elseif BanishMode == "Vis" or BanishMode == 'poisoned' then
- Horn.Color = Color3.fromRGB(0+170*sick.PlaybackLoudness/1000,0,0+170*sick.PlaybackLoudness/1000)
- elseif BanishMode == "Sit" then
- Horn.Color = Color3.fromHSV(Hue/360,1,math.clamp(sick.PlaybackLoudness/950,0,1))
- elseif BanishMode == 'error' then
- Horn.Color = Color3.fromRGB(0,math.random(0,255),0)
- elseif BanishMode == 'nebula' or BanishMode == 'edgialization' or BanishMode == 'Geno' then
- Horn.Color = Color3.fromRGB(math.random(0,255),0,0)
- elseif BanishMode == "???" then
- Horn.Color = Color3.fromRGB(0,0,0+178*sick.PlaybackLoudness/100)
- elseif BanishMode == 'Rev' or BanishMode == 'unholy' then
- Horn.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- elseif BanishMode == 'mnlght' then
- Horn.Color = Color3.fromRGB(0,0+89*sick.PlaybackLoudness/100,0+18*sick.PlaybackLoudness/100)
- elseif BanishMode == 'death' then
- Horn.Color = C3(98/255 + sick.PlaybackLoudness/1000, 37/255 + sick.PlaybackLoudness/1000, 209/255 + sick.PlaybackLoudness/1000)
- elseif BanishMode == 'uncolored' or BanishMode == 'unknown' or BanishMode == 'depressed' then
- Horn.Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500))
- end
- end
- end))
- else
- local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(2.5), RAD(0)), CF(0, 0, 0))
- LASTPART = Horn
- spawn(function() Rainbowify(Horn) end)
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- if BanishMode == "1" then
- local val = MRANDOM(1,255)
- Horn.Color = Color3.fromRGB(val,val,val)
- elseif BanishMode == "Relaxed" then
- Horn.Color = BrickColor.Random().color
- elseif BanishMode == "Insanity" or BanishMode == "krma" then
- Horn.Color = BrickColor.Random().Color
- elseif BanishMode == "Vis" or BanishMode == 'poisoned' then
- Horn.Color = Color3.fromRGB(0+170*sick.PlaybackLoudness/1000,0,0+170*sick.PlaybackLoudness/1000)
- elseif BanishMode == "Sit" then
- Horn.Color = Color3.fromHSV(Hue/360,1,math.clamp(sick.PlaybackLoudness/950,0,1))
- elseif BanishMode == 'error' then
- Horn.Color = Color3.fromRGB(0,math.random(0,255),0)
- elseif BanishMode == 'nebula' or BanishMode == 'edgialization' or BanishMode == 'Geno' then
- Horn.Color = Color3.fromRGB(math.random(0,255),0,0)
- elseif BanishMode == "???" then
- Horn.Color = Color3.fromRGB(0,0,0+178*sick.PlaybackLoudness/100)
- elseif BanishMode == 'Rev' or BanishMode == 'unholy' then
- Horn.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- elseif BanishMode == 'mnlght' then
- Horn.Color = Color3.fromRGB(0,0+89*sick.PlaybackLoudness/100,0+18*sick.PlaybackLoudness/100)
- elseif BanishMode == 'death' then
- Horn.Color = C3(98/255 + sick.PlaybackLoudness/1000, 37/255 + sick.PlaybackLoudness/1000, 209/255 + sick.PlaybackLoudness/1000)
- elseif BanishMode == 'uncolored' or BanishMode == 'unknown' or BanishMode == 'depressed' then
- Horn.Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500))
- end
- end
- end))
- end
- end
- for _, b in pairs(Karma:GetChildren()) do
- if b.ClassName == "Part" then
- b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- for _, b in pairs(Weapon:GetChildren()) do
- if b.ClassName == "Part" then
- b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- for _, c in pairs(KarmaWeapon2:GetDescendants()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
- c.Material = "Neon"
- c.Color = BrickColor.Black().Color
- elseif c.ClassName == "Part" and c.Name == "Eye" then
- c.Material = "Neon"
- c.Color = C3(0,0,0)
- spawn(function() Rainbowify(c) end)
- end
- end
- for _, c in pairs(KarmaWeapon:GetDescendants()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
- c.Material = "Neon"
- c.Color = BrickColor.Black().Color
- elseif c.ClassName == "Part" and c.Name == "Eye" then
- c.Material = "Neon"
- c.Color = C3(0,0,0)
- spawn(function() Rainbowify(c) end)
- end
- end
- end
- end))
- Weapon.Parent = Character
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- abss = Instance.new("BillboardGui",Character)
- abss.Size = UDim2.new(10,0,10,0)
- abss.Enabled = false
- imgl = Instance.new("ImageLabel",abss)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://342199418"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(.9,0,0)
- img2 = Instance.new("ImageLabel",abss)
- img2.Position = UDim2.new(0,0,0,0)
- img2.Size = UDim2.new(1,0,1,0)
- img2.Image = "rbxassetid://342199418"
- img2.BackgroundTransparency = 1
- img2.ImageColor3 = Color3.new(.9,0,0)
- function CreatePartC(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, COLOR3, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.Color = COLOR3
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
- spawn(function() Rainbowify(TRAIL) end)
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.01
- end
- wait(4.2)
- TRAIL:remove()
- end))
- end
- function printbye(Name)
- local MESSAGES = {"GET DUNK ON!!!!!!, ", "IDIOT, ", "STUPID, ", "Chill, ", "BEGONE, ", "STAAAAAAAAAAFFFFFFFFFFF, ", "Try it again, ", "Welcome to my special hecc, ", "Dont come back please, ", "You are bad ","Don't try that ever again, "}
- chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
- end
- function ApplyAoE(POSITION,RANGE,ISBANISH)
- if true then return end
- end
- function BanishBullet()
- if Weapon.Parent == Character then
- ATTACK = true
- Rooted = false
- for i=0, 0.01, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- repeat
- for i=0, 0.01, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole.Position,POS)
- CreateSound(904440937, Character, 10, 1, false)
- for i=0, 0.01, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- end
- function BanBullet()
- if Weapon.Parent == Character then
- ATTACK = true
- Rooted = false
- for i=0, 0.01, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- repeat
- for i=0, 0.01, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole.Position,POS)
- CreateSound(904440937, Character, 10, 1, false)
- for i=0, 0.01, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- end
- function RespawnBullet()
- if Weapon.Parent == Character then
- ATTACK = true
- Rooted = false
- for i=0, 0.01, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- repeat
- for i=0, 0.01, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole.Position,POS)
- CreateSound(664046210, Character, 10, 1, false)
- for i=0, 0.01, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- end
- function Rush()
- local ORIGIN = RootPart.Position
- CreateWave2(VT(1,1,1),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,1,0.2))
- CreateWave2(VT(1,1,1),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,1,0.2))
- spawn(function() Rainbowify(ORIGIN) end)
- local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
- SOUNDPART.CFrame = RootPart.CFrame
- Debris:AddItem(SOUNDPART,5)
- CreateSound("1295446488", SOUNDPART, 2, 1)
- RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
- Swait()
- CreateWave2(VT(1,1,1),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,1,0.2))
- CreateWave2(VT(1,1,1),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,1,0.2))
- spawn(function() Rainbowify(SOUNDPART) end)
- local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
- SOUNDPART.CFrame = RootPart.CFrame
- Debris:AddItem(SOUNDPART,5)
- CreateSound("1295446488", SOUNDPART, 2, 1)
- if MRANDOM(1,8) == 1 then
- ATTACK = true
- Rooted = true
- local FRUITSTABLE = {
- {MeshId = "16190555", TextureId = "16190577", Color = BrickColor.Black()},
- {MeshId = "119574562", TextureId = "64374853", Color = BrickColor.Black()},
- {MeshId = "24394186", TextureId = "24394178", Color = BrickColor.Black()}
- }
- local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
- local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
- CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
- FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
- weldBetween(RightArm,FRUITMODEL)
- for i=0, 4, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
- FRUITMODEL:remove()
- for i = 1, 15 do
- Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
- end
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- end
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
- if DoesCourontine == false then
- local Direction = CF(Part.Position, ToLocation)
- local Distance = (Part.Position - ToLocation).magnitude
- for i = 1, AmountOfTime do
- Swait()
- Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
- Direction = Part.CFrame
- end
- Part:remove()
- elseif DoesCourontine == true then
- coroutine.resume(coroutine.create(function()
- local Direction = CF(Part.Position, ToLocation)
- local Distance = (Part.Position - ToLocation).magnitude
- for i = 1, AmountOfTime do
- Swait()
- Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
- Direction = Part.CFrame
- end
- Part:remove()
- end))
- end
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local Bill = Instance.new("BillboardGui",Character)
- Bill.Size = UDim2.new(0,35,0,18)
- Bill.StudsOffset = Vector3.new(0,4.5,0)
- Bill.Adornee = Character.Head
- Bill.Name = "TalkingBillBoard"
- local Hehe = Instance.new("TextLabel",Bill)
- Hehe.BackgroundTransparency = 1
- Hehe.BorderSizePixel = 0
- Hehe.Text = ""
- Hehe.Font = "Arcade"
- Hehe.TextSize = 45
- Hehe.TextStrokeTransparency = 0
- Hehe.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while Hehe ~= nil do
- wait()
- Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- end
- end))
- spawn(function() RainbowifyText(Hehe) end)
- for i = 1,string.len(text),1 do
- wait()
- Hehe.Text = string.sub(text,1,i)
- end
- wait(3)
- for i = 0, 5, .025 do
- wait()
- Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
- Hehe.TextStrokeTransparency = i
- Hehe.TextTransparency = i
- end
- Bill:Destroy()
- end)
- chat()
- end
- function warnedpeople(text)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local wobble = Instance.new("Frame",scrg)
- wobble.Name = "Wobble"
- wobble.BackgroundTransparency = 0.5
- wobble.Size = UDim2.new(1.1,0,1.1,0)
- wobble.Position = UDim2.new(-0.08,0,0.943,0)
- local wobble2 = Instance.new("Frame",scrg)
- wobble2.Name = "wobble2"
- wobble2.BackgroundTransparency = 0.5
- wobble2.Size = UDim2.new(1.1,0,0.09,0)
- wobble2.Position = UDim2.new(-0.08,0,0.878,0)
- local Visuals = Instance.new("Frame",scrg)
- Visuals.Name = "Visuals"
- Visuals.BackgroundTransparency = 0.3
- Visuals.Size = UDim2.new(0,100,0,100)
- Visuals.Position = UDim2.new(0.462,0,0.826,0)
- local glow = Instance.new("ImageLabel",scrg)
- glow.Name = "glow"
- glow.BackgroundTransparency = 1
- glow.ImageTransparency = 0
- glow.Image = "rbxassetid://2344870656"
- glow.Size = UDim2.new(0,0,0,0)
- glow.Position = UDim2.new(0.026,0,-0.235,0)
- local Visuals2 = Instance.new("Frame",scrg)
- Visuals2.Name = "Visuals2"
- Visuals2.BackgroundTransparency = 0.3
- Visuals2.Size = UDim2.new(0,50,0,50)
- Visuals2.Position = UDim2.new(0.48,0,0.867,0)
- local TextFrame = Instance.new("TextLabel",scrg)
- TextFrame.Name = "Farmer"
- TextFrame.Font = "Arcade"
- TextFrame.Text = text
- TextFrame.TextScaled = true
- TextFrame.TextSize = 60
- TextFrame.TextColor3 = C3(1,1,1)
- TextFrame.TextStrokeColor3 = C3(0, 0, 0)
- TextFrame.BackgroundTransparency = 1
- TextFrame.Size = UDim2.new(0.8,0,0,42)
- TextFrame.Position = UDim2.new(0.11,0,0.867,0)
- spawn(function() RainbowifyText(TextFrame) end)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- TextFrame.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 + MRANDOM(-3, 3)
- TextFrame.Position = UDim2.new(0.11, 0 + MRANDOM(-3, 3), 0.867, 0 + MRANDOM(-3, 3))
- TextFrame.Font = Enum.Font.Arcade
- glow.ImageColor3 = C3(0, 0, 0)
- wobble.Rotation = 0 - 2 * COS(SINE / 24)
- wobble2.Rotation = 0 - 2 * COS(SINE / 30)
- wobble2.BackgroundColor3 = C3(0,0,0)
- wobble2.BorderColor3 = C3(0,0,0)
- wobble2.BorderSizePixel = 4
- Visuals.Rotation = Visuals.Rotation + MRANDOM(-5, 5)
- Visuals2.Rotation = Visuals2.Rotation + MRANDOM(-10, 10)
- Visuals.BackgroundColor3 = C3(0,0,0)
- Visuals.BorderColor3 = C3(0,0,0)
- Visuals2.BackgroundColor3 = C3(0,0,0)
- Visuals2.BorderColor3 = C3(0,0,0)
- wobble.BackgroundColor3 = C3(0,0,0)
- wobble.BorderColor3 = C3(0,0,0)
- wobble.BorderSizePixel = 5
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 205 do
- Swait()
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- function warnedpeople2(text)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local wobble = Instance.new("Frame",scrg)
- wobble.Name = "Wobble"
- wobble.BackgroundTransparency = 0.5
- wobble.Size = UDim2.new(1.1,0,1.1,0)
- wobble.Position = UDim2.new(-0.08,0,0.943,0)
- local wobble2 = Instance.new("Frame",scrg)
- wobble2.Name = "wobble2"
- wobble2.BackgroundTransparency = 0.5
- wobble2.Size = UDim2.new(1.1,0,0.09,0)
- wobble2.Position = UDim2.new(-0.08,0,0.878,0)
- local Visuals = Instance.new("Frame",scrg)
- Visuals.Name = "Visuals"
- Visuals.BackgroundTransparency = 0.3
- Visuals.Size = UDim2.new(0,100,0,100)
- Visuals.Position = UDim2.new(0.462,0,0.826,0)
- local glow = Instance.new("ImageLabel",scrg)
- glow.Name = "glow"
- glow.BackgroundTransparency = 1
- glow.ImageTransparency = 0
- glow.Image = "rbxassetid://2344870656"
- glow.Size = UDim2.new(0,0,0,0)
- glow.Position = UDim2.new(0.026,0,-0.235,0)
- local Visuals2 = Instance.new("Frame",scrg)
- Visuals2.Name = "Visuals2"
- Visuals2.BackgroundTransparency = 0.3
- Visuals2.Size = UDim2.new(0,50,0,50)
- Visuals2.Position = UDim2.new(0.48,0,0.867,0)
- local TextFrame = Instance.new("TextLabel",scrg)
- TextFrame.Name = "Farmer"
- TextFrame.Font = "Arcade"
- TextFrame.Text = text
- TextFrame.TextScaled = true
- TextFrame.TextSize = 60
- TextFrame.BackgroundTransparency = 1
- TextFrame.Size = UDim2.new(0.8,0,0,42)
- TextFrame.Position = UDim2.new(0.11,0,0.867,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- TextFrame.TextColor3 = C3(1,0,0)
- TextFrame.TextStrokeColor3 = C3(0, 0, 0)
- TextFrame.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 + MRANDOM(-3, 3)
- TextFrame.Position = UDim2.new(0.11, 0 + MRANDOM(-3, 3), 0.867, 0 + MRANDOM(-3, 3))
- TextFrame.Font = Enum.Font.Fantasy
- glow.ImageColor3 = C3(0, 0, 0)
- wobble.Rotation = 0 - 2 * COS(SINE / 24)
- wobble2.Rotation = 0 - 2 * COS(SINE / 30)
- wobble2.BackgroundColor3 = C3(0,0,0)
- wobble2.BorderColor3 = C3(1,0,0)
- wobble2.BorderSizePixel = 5
- Visuals.Rotation = Visuals.Rotation + MRANDOM(-5, 5)
- Visuals2.Rotation = Visuals2.Rotation + MRANDOM(-10, 10)
- Visuals.BackgroundColor3 = C3(0,0,0)
- Visuals.BorderColor3 = C3(1,0,0)
- Visuals2.BackgroundColor3 = C3(0,0,0)
- Visuals2.BorderColor3 = C3(1,0,0)
- wobble.BackgroundColor3 = C3(0,0,0)
- wobble.BorderColor3 = C3(1,0,0)
- wobble.BorderSizePixel = 5
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 205 do
- Swait()
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- function warnedpeopleB(text)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local wobble = Instance.new("Frame",scrg)
- wobble.Name = "Wobble"
- wobble.BackgroundTransparency = 1
- wobble.Size = UDim2.new(1.1,0,1.1,0)
- wobble.Position = UDim2.new(-0.08,0,0.943,0)
- local wobble2 = Instance.new("Frame",scrg)
- wobble2.Name = "wobble2"
- wobble2.BackgroundTransparency = 1
- wobble2.Size = UDim2.new(1.1,0,0.09,0)
- wobble2.Position = UDim2.new(-0.08,0,0.878,0)
- local Visuals = Instance.new("Frame",scrg)
- Visuals.Name = "Visuals"
- Visuals.BackgroundTransparency = 1
- Visuals.Size = UDim2.new(0,100,0,100)
- Visuals.Position = UDim2.new(0.462,0,0.826,0)
- local glow = Instance.new("ImageLabel",scrg)
- glow.Name = "glow"
- glow.BackgroundTransparency = 1
- glow.ImageTransparency = 0
- glow.Image = "rbxassetid://2344870656"
- glow.Size = UDim2.new(0,0,0,0)
- glow.Position = UDim2.new(0.026,0,-0.235,0)
- local Visuals2 = Instance.new("Frame",scrg)
- Visuals2.Name = "Visuals2"
- Visuals2.BackgroundTransparency = 1
- Visuals2.Size = UDim2.new(0,50,0,50)
- Visuals2.Position = UDim2.new(0.48,0,0.867,0)
- local TextFrame = Instance.new("TextLabel",scrg)
- TextFrame.Name = "Farmer"
- TextFrame.Font = "Arcade"
- TextFrame.Text = text
- TextFrame.TextScaled = true
- TextFrame.TextSize = 60
- TextFrame.BackgroundTransparency = 1
- TextFrame.Size = UDim2.new(0.8,0,0,42)
- TextFrame.Position = UDim2.new(0.11,0,0.867,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- TextFrame.TextColor3 = C3(1,1,1)
- TextFrame.TextStrokeColor3 = C3(0, 0, 0)
- TextFrame.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 + MRANDOM(-3, 3)
- TextFrame.Position = UDim2.new(0.11, 0 + MRANDOM(-3, 3), 0.867, 0 + MRANDOM(-3, 3))
- TextFrame.Font = Enum.Font.Arcade
- glow.ImageColor3 = C3(0, 0, 0)
- wobble.Rotation = 0 - 2 * COS(SINE / 24)
- wobble2.Rotation = 0 - 2 * COS(SINE / 30)
- wobble2.BackgroundColor3 = C3(0,0,0)
- wobble2.BorderColor3 = C3(0,0,0)
- wobble2.BorderSizePixel = 0
- Visuals.Rotation = Visuals.Rotation + MRANDOM(-5, 5)
- Visuals2.Rotation = Visuals2.Rotation + MRANDOM(-10, 10)
- Visuals.BackgroundColor3 = C3(0,0,0)
- Visuals.BorderColor3 = C3(0,0,0)
- Visuals2.BackgroundColor3 = C3(0,0,0)
- Visuals2.BorderColor3 = C3(0,0,0)
- wobble.BackgroundColor3 = C3(0,0,0)
- wobble.BorderColor3 = C3(0,0,0)
- wobble.BorderSizePixel = 0
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0, 205 do
- Swait()
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "f" and ATTACK == false then
- TOBANISH = {}
- BannedSkids = {}
- warnedpeople("I SPARE YOU.")
- end
- if Key == "e" and ATTACK == false then
- BanishBullet()
- end
- if Key == "r" and ATTACK == false then
- BanBullet()
- end
- if Key == "t" and ATTACK == false then
- RespawnBullet()
- end
- if Key == "y" and ATTACK == false then
- SONG1 = 3164389653
- sick.TimePosition = 0
- Speed = 16
- Weapon.Parent = Character
- BanishMode = 666
- Jump = 50
- tecks2.Text = "C H A O S"
- end
- if Key == "j" and ATTACK == false then
- SONG1 = 3522311451
- sick.TimePosition = 0
- Speed = 16
- Weapon.Parent = Character
- BanishMode = 1
- Jump = 50
- tecks2.Text = "Rainbow King"
- end
- if Key == "p" and ATTACK == false then
- chatfunc("aa")
- SONG1 = 1076825525
- sick.TimePosition = 0
- Speed = 12
- Jump = 40
- Weapon.Parent = nil
- BanishMode = 324
- tecks2.Text = "Visulizer meme"
- end
- if Key == "u" and ATTACK == false then
- chatfunc("eRrOr")
- SONG1 = 1252518733
- sick.TimePosition = 0
- Speed = 45
- Weapon.Parent = Character
- BanishMode = 3
- Jump = 50
- tecks2.Text = "Demonvirus"
- end
- if Key == "m" and ATTACK == false and BanishMode == 3 then
- SONG1 = 803373182
- BanishMode = 1444
- Weapon.Parent = nil
- Speed = 0
- Jump = 0
- sick.TimePosition = 0
- tecks2.Text = "????????"
- chatfunc("You REALLY THINK ME IDIOT?..")
- wait(3)
- chatfunc("YOU IDIOT!")
- Speed = 30
- Weapon.Parent = Character
- BanishMode = 900
- Jump = 100
- tecks2.Text = "Nayer"
- end
- if Key == "h" and ATTACK == false then
- SONG1 = 4565857495
- sick.TimePosition = 0
- Speed = 27
- Weapon.Parent = Character
- BanishMode = 2
- Jump = 50
- tecks2.Text = "BYE BYE"
- end
- if Key == "m" and ATTACK == false and BanishMode == 2 then
- SONG1 = 644312180
- BanishMode = 1444
- Speed = 0
- Jump = 0
- Weapon.Parent = nil
- wait(1)
- chatfunc(".....")
- wait(1)
- chatfunc("I AM........")
- wait(2)
- chatfunc("THE.....")
- wait(3)
- chatfunc("MAN.......")
- wait(2)
- chatfunc("BEHIND......")
- wait(2.5)
- chatfunc("I AM THE MAN BEHIND SLAUGHTER....")
- wait(3)
- warnedpeople("..")
- tecks2.Text = "THE PURPLE"
- SONG1 = 579860060
- sick.TimePosition = 0
- Speed = 30
- Jump = 150
- Weapon.Parent = Character
- BanishMode = 1555
- end
- if Key == "m" and ATTACK == false and BanishMode == 666 then
- SONG1 = 1846379515
- Speed = 0
- Jump = 0
- BanishMode = 1444
- Weapon.Parent = nil
- sick.TimePosition = 36.9
- wait(2)
- chatfunc(".")
- wait(2)
- chatfunc(".")
- wait(2)
- chatfunc(".")
- wait(2)
- chatfunc(".")
- wait(3)
- chatfunc("YOU CAN'T KILL ME!")
- Weapon.Parent = Character
- BanishMode = 555
- Speed = 45
- Jump = 100
- tecks2.Text = "THE K A R M A"
- end
- if Key == "1" and ATTACK == false then
- SONG1 = 4635529033
- Speed = 0
- Jump = 0
- Weapon.Parent = nil
- BanishMode = nil
- game.Lighting.FogColor = Color3.fromRGB(0,0,0)
- game.Lighting.FogEnd = 0
- game.Lighting.TimeOfDay = 0
- warnedpeople("You know If A Meme Came")
- wait(3.5)
- warnedpeople(".")
- wait(1.5)
- warnedpeople("...")
- wait(1.5)
- warnedpeople("MINECRAFT IS HERE")
- wait(1.5)
- warnedpeople("MINECRAFT LET'S GET THE MEME STARTED")
- wait(2.7)
- SONG1 = 0
- hasarrivedB("YEAH MEME MINECRAFT STARTED")
- wait(9)
- game.Lighting.FogEnd = 100000
- game.Lighting.TimeOfDay = 14
- SONG1 = 4635529033
- BanishMode = 777
- Weapon.Parent = Character
- Speed = 25
- Jump = 75
- tecks2.Text = "M I N E C R A F T"
- end
- if Key == "2" and ATTACK == false then
- SONG1 = 512529104
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 123
- Jump = 50
- tecks2.Text = "Mizared Ink"
- end
- if Key == "3" and ATTACK == false then
- SONG1 = 543303041
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 222
- Jump = 50
- tecks2.Text = "Tackery"
- end
- if Key == "l" and ATTACK == false then
- SONG1 = 803936798
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 232
- Jump = 50
- tecks2.Text = "DEMONIC LORD"
- end
- if Key == "k" and ATTACK == false then
- SONG1 = 424026286
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 233
- Jump = 50
- tecks2.Text = "Chara?"
- end
- if Key == "4" and ATTACK == false then
- SONG1 = 580288014
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 211
- Jump = 50
- tecks2.Text = "榜样罗布"
- end
- if Key == "5" and ATTACK == false then
- SONG1 = 2962282638
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 215
- Jump = 50
- tecks2.Text = "Castler"
- end
- if Key == "g" and ATTACK == false then
- SONG1 = 3018974408
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 335
- Jump = 50
- tecks2.Text = "In The END"
- end
- if Key == "6" and ATTACK == false then
- SONG1 = 1138145518
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 210
- Jump = 50
- tecks2.Text = "INSANITY"
- end
- if Key == "7" and ATTACK == false then
- SONG1 = 598987226
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 111
- Jump = 50
- tecks2.Text = "Aderdyz"
- end
- if Key == "8" and ATTACK == false then
- SONG1 = 1117664978
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 133
- Jump = 50
- tecks2.Text = "Striking The Demon"
- end
- if Key == "9" and ATTACK == false then
- SONG1 = 989524429
- Speed = 0
- Jump = 0
- BanishMode = 1
- Weapon.Parent = nil
- sick.TimePosition = 36.9
- chatfunc(".")
- wait(2)
- chatfunc("....")
- wait(1)
- warnedpeople("I TOLD YOU")
- wait(5)
- Weapon.Parent = Character
- BanishMode = 116
- Speed = 45
- Jump = 100
- tecks2.Text = "Slient"
- end
- if Key == "0" and ATTACK == false then
- SONG1 = 2371543268
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 128
- Jump = 50
- tecks2.Text = "Rainbow Killer"
- end
- if Key == "b" and ATTACK == false and BanishMode == 128 then
- SONG1 = 1287900759
- sick.TimePosition = 0
- Speed = 20
- Weapon.Parent = Character
- BanishMode = 821
- Jump = 50
- tecks2.Text = "Rainbow Abeus"
- end
- if Key == "q" and ATTACK == false then
- Rush()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c ~= RootPart then
- c.Anchored = false
- end
- end
- if UNANCHOR == true then
- RootPart.Anchored = false
- else
- RootPart.Anchored = true
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- for T = 1, #TAIL do
- if TAIL[T] ~= nil then
- TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- end
- end
- --//=================================\\
- --|| Compatibility
- --\\=================================//
- local sine = SINE
- local Sine = SINE
- local angles = ANGLES
- local RH = RightHip
- local LH = LeftHip
- local LW = LeftShoulder
- local RW = RightShoulder
- local head = Head
- local RootCF = ROOTC0
- local necko = NECKC0
- local NK = Neck
- local RJ = RootJoint
- local LS = LeftShoulder
- local RS = RightShoulder
- local clerp = Clerp
- local LSC0 = LS.C0
- local RSC0 = RS.C0
- local NKC0 = NK.C0
- local LHC0 = LH.C0
- local RHC0 = RH.C0
- local RJC0 = RJ.C0
- local CFA = CFrame.Angles
- local CFN = CFrame.new
- --//=================================\\
- --\\=================================//
- local ActualVelocity = Vector3.new(0,0,0)
- local clerp = Clerp
- coroutine.wrap(function()
- while true do
- Swait()
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- for T = 1, #TAIL do
- if TAIL[T] ~= nil then
- TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- end
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (ActualVelocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = ActualVelocity.y
- if lplr == Player then
- TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- TORSOVERTICALVELOCITY = RootPart.Velocity.y
- end
- Player_Size = 1
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false and BanishMode == 1 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.7) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(-30+MRANDOM(-15,15)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(30+MRANDOM(-15,15))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-60), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 3 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 1)), RAD(-15)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(MRANDOM(-25,25)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(90), RAD(MRANDOM(-25,25)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.1) * ANGLES(RAD(90), RAD(MRANDOM(-25,25)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 2 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(85 + MRANDOM(-24,24)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-85 + MRANDOM(-24,24)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 666 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 777 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0 - 360.45 * COS(SINE / 2))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.02*SIZE) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.02*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 555 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(0 - 10 * COS(SINE / 13) + MRANDOM(-6,6))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(180 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(-35 + MRANDOM(-6,6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(-15 + MRANDOM(-6,6))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 1444 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.7) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(-30+MRANDOM(-15,15)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(30+MRANDOM(-15,15))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-60), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 1555 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 900 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 15)), RAD(0), RAD(20)), 3 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0- 0.1 * COS(SINE / 30), 0 + 0.1 * COS(SINE / 15)) * ANGLES(RAD(0+ 5 * COS(SINE / 30)), RAD(0), RAD(-20)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(3), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0= Clerp(LeftShoulder.C0,cf(-0.75,0.5,-0.25)*ANGLES(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(SINE / 28))),.1)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 15), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4+2.5 * COS(SINE / 30)), RAD(0), RAD(0+ 5 * COS(SINE / 30))), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 15), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4-2.5 * COS(SINE / 30)), RAD(0), RAD(0- 5 * COS(SINE / 30))), 1 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 324 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05*SIZE * COS(SINE / 12), 0*SIZE, 0*SIZE + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE + 0.05 * COS(SINE / 12), -1*SIZE - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE + 0.05 * COS(SINE / 12), -1*SIZE - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 123 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 222 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 232 then
- Neck.C0=Clerp(Neck.C0,necko*angles(math.rad(30*SIZE + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
- RH.C0=Clerp(RH.C0,cf(1*SIZE,-0.05*SIZE,-0.75*SIZE)*angles(math.rad(0),math.rad(90),math.rad(30))*angles(math.rad(0),math.rad(0),math.rad(30)),.1)
- LH.C0=Clerp(LH.C0,cf(-1*SIZE,-0.5*SIZE,-0.25*SIZE)*angles(math.rad(30),math.rad(-99),math.rad(-30))*angles(math.rad(-21),math.rad(0),math.rad(-30)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0*SIZE,-1.9 + 0.1 *SIZE* math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Neck.C0=Clerp(Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
- RW.C0=Clerp(RW.C0,cf(0.75*SIZE,0.5*SIZE,-0.25*SIZE)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
- LW.C0=Clerp(LW.C0,cf(-0.75*SIZE,0.5*SIZE,-0.25*SIZE)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
- elseif ATTACK == false and BanishMode == 233 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 4 * COS(SINE / 62)), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-17 + 9.4 * COS(SINE / 26)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5, -0.5) * ANGLES(RAD(-22 + 10.8 * COS(SINE / 32)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 211 then
- WACKYEFFECT({EffectType = "Sphere", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "ForceField", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RightHip.C0 = Clerp(RightHip.C0,CF(1,-0.5 - 0.05 * COS(SINE / 22),-0.5)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 56)),RAD(0 - 2 * COS(SINE / 32))), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * COS(SINE / 22),0)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 56)),RAD(0 + 2 * COS(SINE / 32))), 0.2 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0 + 25 * COS(SINE / 20))), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(.95, 0.5, 0.3) * ANGLES(RAD(-20), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 , 0.5 , 0 ) * ANGLES(RAD(0 +180*SIN(sick.PlaybackLoudness/300)), RAD(0), RAD(0 )) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 215 then
- WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(6,6,6), Size2 = VT(0.2,6,0.2), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,7)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 30, EffectType = "Crystal", Size = VT(5,5,5), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),MRANDOM(-2.5,13.1),MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.3 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-20), RAD(-.6), RAD(-43)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(-20), RAD(-.6), RAD(43)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.3 * COS(SINE / 2),-0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.3 * COS(SINE / 2),-0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 335 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+.15*SIN(sine/32)) * ANGLES(RAD(0-5*SIN(sine/24)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10+5*SIN(sine/24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10-5*SIN(sine/24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-.15*SIN(sine/32), 0) * ANGLES(RAD(0-5*SIN(sine/24)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-.15*SIN(sine/32), 0) * ANGLES(RAD(0-5*SIN(sine/24)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 210 then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
- if MRANDOM(1,7) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 111 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 133 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(0 - 10 * COS(SINE / 20) + MRANDOM(-6,6))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5, 0) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(-15 + MRANDOM(-6,6))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.03) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 116 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 1 * SIN(SINE / 26)) * ANGLES(RAD(-5 - 2.5*SIN(SINE/48/2)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0 + 2.5 *COS(SINE / 12)), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20 - 13*SIN(SINE/12)), RAD(0), RAD(12 - 4.10 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 - 13*SIN(SINE/12)), RAD(0), RAD(-12 + 4.10 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(SINE / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 16)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 128 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 00 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0 + 25 * COS(SINE / 20))), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+ 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2 * COS(SINE / 12) , 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 821 then
- Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.35 - 0.05 * COS(SINE / 12), -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45 + 2 * COS(SINE / 12)), RAD(10), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(35), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * SIN(SINE / 12), -0.85) * ANGLES(RAD(45), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-20), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
- ANIM = "Walk"
- if ATTACK == false and BanishMode == 1 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 3 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0,0,2+0.5*COS(SINE / 12))*ANGLES(RAD(25+2.5*COS(SINE / 12)),RAD(0-RootPart.RotVelocity.y),RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 1)), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90-10*math.cos(SINE/7)), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90-10*math.cos(SINE/7)), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-.001*COS(SINE / 7), -0.01) * ANGLES(RAD(-10-2.5*math.cos(SINE/7)), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5-.001*math.cos(SINE/7), -0.5) * ANGLES(RAD(-25-2.5*math.cos(SINE/7)), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 2 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(-15 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(10 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100 + 2 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70 * SIN(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 666 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 777 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 555 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 1555 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 900 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(3), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0=Clerp(LeftShoulder.C0,cf(-0.75,0.5,-0.25)*ANGLES(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(SINE / 28))),.1)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 324 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 128 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif ATTACK == false and BanishMode == 821 then
- Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(5))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- end
- end
- unanchor()
- for _, c in pairs(HornFolder:GetChildren()) do
- c.Color = C3(0,0,0)
- end
- for _, c in pairs(faceShadingFolder:GetChildren()) do
- c.Color = C3(0,0,0)
- end
- for i, v in pairs(NeonParts) do
- v.Color = BrickColor.Black().Color
- end
- for i, v in pairs(ArmourParts) do
- v.Color = C3(0,0,0)
- end
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA('CharacterMesh') then
- c:Destroy()
- end
- end
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- sick.SoundId = "rbxassetid://"..SONG1
- sick.Looped = true
- Humanoid.JumpPower = Jump
- Humanoid.UseJumpPower = true
- Head.Parent = Character
- Torso.Parent = Character
- RightArm.Parent = Character
- LeftArm.Parent = Character
- LeftLeg.Parent = Character
- RightLeg.Parent = Character
- Head.Transparency = 0
- Torso.Transparency = 0
- RightArm.Transparency = 0
- LeftArm.Transparency = 0
- LeftLeg.Transparency = 0
- RightLeg.Transparency = 0
- Head.Locked = true
- Torso.Locked = true
- RightArm.Locked = true
- LeftArm.Locked = true
- LeftLeg.Locked = true
- RightLeg.Locked = true
- end
- end)()
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
- faceShadingFolder:Destroy()
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