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- --Made by LuisPambid--
- --DSword Prototype--
- local antiSteal="LuisPambid"
- local player=game.Players.LocalPlayer
- local char=player.Character
- repeat wait() until player and char
- local torso=char.Torso
- local head=char.Head
- local human=char.Humanoid
- local hat
- for i, v in pairs(char:children()) do if v:isA("Hat") then hat=v end end
- local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
- local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
- local c=function(f) coroutine.resume(coroutine.create(f)) end
- pcall(function() torso.roblox:clone().Parent=fake.Torso torso.roblox:remove() head.face:remove() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end v.Transparency=1 end end)
- local add={
- Part=function(par, a, c, col, t, s, cf)
- local p=Instance.new("Part", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()
- return p
- end,
- Weld=function(par, p1, cf)
- local w=Instance.new("Weld", par) w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new()
- return w
- end,
- Mesh=function(ins, par, s, of, t)
- local m=Instance.new(ins, par) m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() pcall(function() m.MeshType=t end)
- return m
- end
- }
- local scriptname="DSword"
- pcall(function() char[scriptname]:remove() end)
- local model=Instance.new("Model", char) model.Name=scriptname
- local bin=Instance.new("HopperBin", player.Backpack) bin.Name=model.Name
- local skincolor="Really black"
- local fake={}
- local weld={}
- local mesh={}
- fake.arm={}
- fake.leg={}
- fake.torso=nil
- fake.Mesh={} fake.Weld={}
- --====--
- weld.arm={}
- weld.leg={}
- weld.torso=nil
- --====--
- mesh.arm={}
- mesh.leg={}
- --==FAKE, MESH, WELDZ==--
- fake.arm.left=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
- fake.arm.right=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
- fake.leg.left=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
- fake.leg.right=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
- fake.torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil)
- fake.head=head:clone() fake.head.Parent=model fake.head.BrickColor=BrickColor.new(skincolor) fake.head.Transparency=0
- -------------------------
- mesh.arm.left=add.Mesh("BlockMesh", fake.arm.left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
- mesh.arm.right=add.Mesh("BlockMesh", fake.arm.right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
- mesh.leg.left=add.Mesh("BlockMesh", fake.leg.left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
- mesh.leg.right=add.Mesh("BlockMesh", fake.leg.right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
- -------------------------
- weld.arm.left=add.Weld(fake.arm.left, fake.torso, CFrame.new(-1.5, .5, 0))
- weld.arm.right=add.Weld(fake.arm.right, fake.torso, CFrame.new(1.5, .5, 0))
- weld.leg.left=add.Weld(fake.leg.left, fake.torso, CFrame.new(-.5, -1.5, 0))
- weld.leg.right=add.Weld(fake.leg.right, fake.torso, CFrame.new(.5, -1.5, 0))
- weld.torso=add.Weld(fake.torso, torso, nil)
- weld.head=add.Weld(fake.head, fake.torso, CFrame.new(0, 1.5, 0))
- pcall(function() torso.roblox:remove() head.face:remove() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end v.Transparency=1 end end)
- --==SIGN==--
- fake.Rot=add.Part(model, false, false, "Really black", 0, Vector3.new(1, 1, 1), nil)
- fake.Mesh.Rot=add.Mesh("CylinderMesh", fake.Rot, Vector3.new(1.5, .5, 1.5), nil, nil)
- fake.Weld.Rot=add.Weld(fake.Rot, fake.torso, CFrame.new(0, 0, -.3)*CFrame.Angles(math.rad(90), 0, 0))
- fake.L=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil)
- fake.Mesh.L=add.Mesh("BlockMesh", fake.L, Vector3.new(.25, .5, 1), nil, nil)
- fake.Weld.L=add.Weld(fake.L, fake.Rot, CFrame.new(.25, -0.05, 0))
- fake.L2=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil)
- fake.Mesh.L2=add.Mesh("BlockMesh", fake.L2, Vector3.new(.75, .5, .25), nil, nil)
- fake.Weld.L2=add.Weld(fake.L2, fake.Rot, CFrame.new(0, -0.05, .4))
- c(function() for i=0, math.huge, .1 do wait() fake.Weld.Rot.C0=CFrame.Angles(0, i, 0) end end)
- --==MANA==--
- local gui=Instance.new("ScreenGui", player.PlayerGui)
- local label=Instance.new("TextLabel", gui)
- label.Text="--==100%==--"
- label.Position=UDim2.new(0, 0, 0, 200)
- label.Size=UDim2.new(0, 200, 0, 20)
- label.BorderColor=BrickColor.Black() label.BackgroundColor=BrickColor.White()
- label.TextColor=BrickColor.Black()
- local charge=label:clone() charge.Parent=label
- charge.Position=UDim2.new()
- charge.Text=""
- charge.Size=UDim2.new(1, 0, 1, 0)
- charge.BorderColor=BrickColor.Black() charge.BackgroundColor=BrickColor.Yellow() charge.Transparency=.5
- ----------------------------------------------------------------------------------------------
- local colorA="Cyan"
- local colorB="Really black"
- local bladecolor="Medium stone grey"
- local mana=100
- c(function()
- while true do wait()
- label.Text="--=="..mana.."%==--"
- charge.Size=UDim2.new(mana/100, 0, 1, 0)
- end
- end)
- --bag--
- local bag=add.Part(model, false, false, colorA, 0, Vector3.new(.5, 4, .2), nil)
- local bagweld=add.Weld(bag, fake.torso, CFrame.new(0, 0, .6)*CFrame.Angles(0, 0, -math.rad(45)))
- local tip=add.Part(model, false, false, colorA, 0, Vector3.new(.2, 1, .5), nil)
- local tipmesh=add.Mesh("SpecialMesh", tip, Vector3.new(1, 1, 1), nil, "Wedge")
- local tipweld=add.Weld(tip, bag, CFrame.new(0, -2.5, 0)*CFrame.Angles(-math.rad(90), -math.rad(90), math.rad(90)))
- local a=add.Part(model, false, false, colorB, 0, Vector3.new(.55, .5, .25), nil)
- local aweld=add.Weld(a, bag, nil)
- local b=add.Part(model, false, false, colorB, 0, Vector3.new(.55, .5, .25), nil)
- local bweld=add.Weld(b, bag, CFrame.new(0, -1, 0))
- local c2=add.Part(model, false, false, colorB, 0, Vector3.new(.55, .5, .25), nil)
- local cweld=add.Weld(c2, bag, CFrame.new(0, 1, 0))
- local d=add.Part(model, false, false, colorB, 0, Vector3.new(.25, 3, .25), nil)
- local dweld=add.Weld(d, bag, nil)
- local tipe=add.Part(model, false, false, colorB, 0, Vector3.new(.25, .5, .25), nil)
- local tipmeshe=add.Mesh("SpecialMesh", tipe, Vector3.new(1, 1, 1), nil, "Wedge")
- local tipwelde=add.Weld(tipe, tip, CFrame.new(0, -.2, 0))
- --sword--
- local smodel=Instance.new("Model", model) smodel.Name="DSwordB"
- local handle=add.Part(smodel, false, false, colorB, 0, Vector3.new(.2, 2, .2), nil)
- local handleweld=add.Weld(handle, bag, CFrame.new(0, 3, 0)*CFrame.Angles(0, -math.rad(90), math.rad(180)))
- local handlemesh=add.Mesh("CylinderMesh", handle, Vector3.new(1, 1, 1), nil, nil)
- local stip=add.Part(smodel, false, false, colorA, 0, Vector3.new(.4, .4, .4), nil)
- local stipweld=add.Weld(stip, handle, CFrame.new(0, -1, 0))
- local stipmesh=add.Mesh("SpecialMesh", stip, Vector3.new(1, 1, 1), nil, "Sphere")
- local handleb=add.Part(smodel, false, false, colorA, 0, Vector3.new(.55, .1, .55), nil)
- local handlebmesh=add.Mesh("CylinderMesh", handleb, Vector3.new(1, .8, 1), nil, nil)
- local handlebweld=add.Weld(handleb, handle, CFrame.new(0, 1, 0))
- local blade=add.Part(smodel, false, false, bladecolor, 0, Vector3.new(.1, 3, .4), nil) blade.Reflectance=.5
- local bladeweld=add.Weld(blade, handleb, CFrame.new(0, 1.5, 0))
- local blademesh=add.Mesh("BlockMesh", blade, Vector3.new(.5, 1, 1), nil, nil)
- local bladetip=add.Part(smodel, false, false, bladecolor, 0, Vector3.new(.1, 1, .4), nil) bladetip.Reflectance=.5
- local bladetipmesh=add.Mesh("SpecialMesh", bladetip, Vector3.new(.5, 1, 1), nil, "Wedge")
- local bladetipweld=add.Weld(bladetip, blade, CFrame.new(0, 2, 0))
- local a=add.Part(smodel, false, false, colorB, 0, Vector3.new(.1, .25, .4), nil)
- local amesh=add.Mesh("BlockMesh", a, Vector3.new(.8, 1, 1.1), nil, nil)
- local aweld=add.Weld(a, handleb, CFrame.new(0, .22, 0))
- local b=add.Part(smodel, false, false, colorB, 0, Vector3.new(.1, .5, .1), nil)
- local bmesh=add.Mesh("BlockMesh", b, Vector3.new(.5, 1, .5), nil, nil)
- local bweld=add.Weld(b, a, CFrame.new(0, -.1, .3)*CFrame.Angles(math.rad(135), 0, 0))
- local cc=add.Part(smodel, false, false, colorB, 0, Vector3.new(.1, .75, .1), nil)
- local cmesh=add.Mesh("BlockMesh", cc, Vector3.new(.5, 1, .5), nil, nil)
- local cweld=add.Weld(cc, handleb, CFrame.new(0, -.25, .22)*CFrame.Angles(-math.rad(135), 0, 0))
- local d=add.Part(smodel, false, false, colorB, 0, Vector3.new(.35, 1, .1), nil)
- local dweld=add.Weld(d, blade, CFrame.new(0, 0, 0))
- local dmesh=add.Mesh("BlockMesh", d, Vector3.new(.6, 2.8, 1), nil, nil)
- local tdeb=false
- local bdeb=false
- local rdeb=false
- local deb=false
- local tsize=.5
- local move=1
- local dmg=math.random(5, 10)
- local wspeed=32
- local hDeb=false
- local dmg=math.random(5, 10)
- function hit(h)
- local humanoid=h.Parent:findFirstChild("Humanoid")
- if humanoid and h.Parent~=char and hDeb==false then
- hDeb=true
- --c(function()
- local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p))
- local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
- c(function()
- for i=0, 1, .05 do
- wait()
- fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0)
- end
- fakeP:remove()
- end)
- c(function()
- for i=0, 1, .05 do
- wait()
- fakeP.Transparency=i
- end
- end)
- humanoid.Health=humanoid.Health-dmg
- local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg
- local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local fakeP=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head"
- local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil)
- local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
- game.Debris:addItem(fakeM, 2)
- pcall(function()h.Parent:findFirstChild("Torso").RotVelocity=Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))end)
- pcall(function()h.Parent:findFirstChild("Torso").Velocity=Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))end)
- wait()
- hDeb=false
- --end)
- end
- end
- for i, v in pairs(smodel:children()) do v.Touched:connect(hit) end
- function trail(pos, cf, col)
- c(function()
- local old=(pos.CFrame*cf).p
- while tdeb==true do
- wait()
- local new=(pos.CFrame*cf).p
- local mag=(old-new).magnitude
- local dis=(old+new)/2
- local trail=add.Part(workspace, true, false, col, 0, Vector3.new(tsize, mag, tsize), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0))
- local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
- old=new
- c(function()
- for i=1, 0, -.2 do
- wait()
- trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i)
- end
- trail:remove()
- end)
- c(function()
- for i=0, 1, .2 do
- wait()
- trail.Transparency=i
- end
- end)
- end
- end)
- end
- local actions={
- ["Spin"]=function()
- if tdeb==false then tdeb=true
- trail(bladetip, CFrame.new(), bladecolor)
- for i=0, 1, .1 do
- wait()
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i)
- handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(0, math.rad(180)-(math.rad(180)*i), math.rad(180))
- end
- c(function()
- while tdeb do wait()
- local trail=add.Part(workspace, true, false, colorA, 0, Vector3.new(1, 1, 1), fake.torso.CFrame*CFrame.Angles(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45)))
- local tMesh=add.Mesh("BlockMesh", trail, Vector3.new(1, 1, 1), nil, nil)
- old=new
- c(function()
- for i=0, 2, .2 do
- wait()
- trail.Mesh.Scale=trail.Mesh.Scale+Vector3.new(i, i, i)
- end
- trail:remove()
- end)
- c(function()
- for i=0, 1, .1 do
- wait()
- trail.Transparency=i
- end
- end)
- end
- end)
- for i=1, 100 do
- wait()
- weld.torso.C1=CFrame.Angles(0, math.rad(45)*i, 0)
- end
- tdeb=false
- for i=1, 0, -.1 do
- wait()
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i)
- handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180), math.rad(180))
- end
- end
- end;
- ["ForeSpin"]=function()
- if tdeb==false then tdeb=true
- trail(bladetip, CFrame.new(), bladecolor)
- for i=0, 1, .1 do
- wait()
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, math.rad(45)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, -math.rad(45)*i)
- handleweld.C1=CFrame.new(0, -1.5+(-.5*i), 0)*CFrame.Angles(0, math.rad(180)-(math.rad(180)*i), math.rad(225))
- end
- for i=1, 100 do
- wait()
- weld.torso.C1=CFrame.new(0, 0, -i/10)*CFrame.Angles(-math.rad(45)*i, 0, 0)
- end
- tdeb=false
- for i=1, 0, -.1 do
- wait()
- weld.torso.C1=CFrame.new(0, 0, -10*i)
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, math.rad(45)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, -math.rad(45)*i)
- handleweld.C1=CFrame.new(0, -1.5+(-.5*i), 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180)-(math.rad(180)*i), math.rad(225))
- end
- end
- end;
- ["Coup"]=function()
- if tdeb==false then tdeb=true
- trail(bladetip, CFrame.new(), bladecolor)
- for i=0, 1, .1 do
- wait()
- weld.torso.C1=CFrame.new(0, 0, -10*i)*CFrame.Angles(0, math.rad(90)*i, 0)
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(90)*i)
- end
- tdeb=false
- for i=1, 0, -.1 do
- wait()
- weld.torso.C1=CFrame.new(0, 0, -10*i)*CFrame.Angles(0, math.rad(90)*i, 0)
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(90)*i)
- end
- end
- end;
- ["Fence"]=function()
- if tdeb==false then tdeb=true
- trail(bladetip, CFrame.new(), bladecolor)
- for i=0, 1, .1 do
- wait()
- weld.torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(90)*i, 0)
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i)
- handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(0, math.rad(180)-(math.rad(180)*i), math.rad(180))
- end
- c(function()
- while tdeb do wait()
- local trail=add.Part(workspace, true, false, colorA, 0, Vector3.new(1, 1, 1), bladetip.CFrame*CFrame.Angles(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45)))
- local tMesh=add.Mesh("BlockMesh", trail, Vector3.new(1, 1, 1), nil, nil)
- old=new
- c(function()
- for i=0, 2, .2 do
- wait()
- trail.Mesh.Scale=trail.Mesh.Scale+Vector3.new(i, i, i)
- end
- trail:remove()
- end)
- c(function()
- for i=0, 1, .2 do
- wait()
- trail.Transparency=i
- end
- end)
- end
- end)
- for i=1, 100 do
- wait()
- weld.torso.C1=CFrame.new(0, 0, -i)*CFrame.Angles(0, math.rad(90), 0)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(90))
- end
- for i=1, 0, -.1 do
- wait()
- weld.torso.C1=CFrame.new(0, 0, -100*i)*CFrame.Angles(0, math.rad(90)*i, 0)
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(90)*i)
- handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180), math.rad(180))
- end
- tdeb=false
- end
- end;
- ["CHARGE"]=function()
- human.WalkSpeed=0
- for i=0, 1, .1 do
- wait()
- weld.torso.C1=CFrame.Angles(0, math.rad(45)*i, 0)
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i)
- handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(0, math.rad(180)-(math.rad(180)*i), math.rad(180))
- end
- while bdeb do wait()
- if mana>0 and mana<100 then mana=mana+1 end
- local trail=add.Part(workspace, true, false, colorA, 0, Vector3.new(1, 1, 1), fake.torso.CFrame*CFrame.Angles(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45)))
- local tMesh=add.Mesh("BlockMesh", trail, Vector3.new(1, 1, 1), nil, nil)
- local trailb=add.Part(workspace, true, false, colorA, 0, Vector3.new(4, 2, 4), fake.torso.CFrame*CFrame.new(0, -3, 0)*CFrame.Angles(math.rad(90), 0, 0))
- local tMeshb=add.Mesh("SpecialMesh", trailb, Vector3.new(1, 1, 1), nil, "File") tMeshb.MeshId="http://www.roblox.com/asset/?id=3270017"
- local trailc=add.Part(workspace, true, false, colorA, 0, Vector3.new(1, 1, 1), fake.torso.CFrame*CFrame.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))*CFrame.Angles(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45)))
- local tMeshc=add.Mesh("BlockMesh", trailc, Vector3.new(1, 1, 1), nil, nil)
- old=new
- c(function()
- for i=0, 2.5, .2 do
- wait()
- trail.Mesh.Scale=trail.Mesh.Scale+Vector3.new(i, i, i)
- trailb.Mesh.Scale=trailb.Mesh.Scale+Vector3.new(i, i, 0)
- trailc.Mesh.Scale=trailc.Mesh.Scale+Vector3.new(i, i, i)
- end
- trail:remove()
- trailb:remove()
- end)
- c(function()
- for i=0, 1, .1 do
- wait()
- trail.Transparency=i
- trailb.Transparency=i
- trailc.Transparency=i
- end
- end)
- end
- for i=1, 0, -.1 do
- wait()
- weld.torso.C1=CFrame.Angles(0, math.rad(45)*i, 0)
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i)
- handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180), math.rad(180))
- end
- human.WalkSpeed=16
- end;
- }
- bin.Selected:connect(function(mouse)
- mouse.KeyDown:connect(function(k)
- if k=="z" and bdeb==false and mana>=20 then mana=mana-20 bdeb=true actions.Spin() bdeb=false end
- if k=="x" and bdeb==false and mana>=5 then mana=mana-5 bdeb=true actions.Coup() bdeb=false end
- if k=="c" and bdeb==false and mana>=25 then mana=mana-25 bdeb=true actions.ForeSpin() bdeb=false end
- if k=="f" and bdeb==false and mana>=30 then mana=mana-30 bdeb=true actions.Fence() bdeb=false end
- if k=="q" and bdeb==false then bdeb=true actions.CHARGE() end
- end)
- mouse.KeyUp:connect(function(k)
- if k=="q" and bdeb==true then bdeb=false end
- end)
- human.Running:connect(function(speed)
- if speed>5 then
- while bdeb do wait() end
- for i=0, 1, .1 do
- wait()
- weld.torso.C1=CFrame.Angles(0, math.rad(90)*i, 0)
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(0, math.rad(45)*i, -math.rad(45)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(90)*i)
- end
- else
- while bdeb do wait() end
- for i=1, 0, -.1 do
- wait()
- weld.torso.C1=CFrame.Angles(0, math.rad(90)*i, 0)
- weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(0, math.rad(45)*i, -math.rad(45)*i)
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(45)*i, 0, math.rad(90)*i)
- end
- end
- end)
- for i=0, 1, .1 do
- wait()
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i)
- handleweld.C1=CFrame.new(0, 3+(3*i), 0)*CFrame.Angles(0, -math.rad(90), math.rad(180))
- handle.Transparency=i
- stip.Transparency=i
- handleb.Transparency=i
- blade.Transparency=i
- bladetip.Transparency=i
- a.Transparency=i
- b.Transparency=i
- cc.Transparency=i
- d.Transparency=i
- end
- handleweld.Part1=fake.arm.right
- handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(0, math.rad(180), math.rad(180))
- for i=1, 0, -.1 do
- wait()
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i)
- handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180), math.rad(180))
- handle.Transparency=i
- stip.Transparency=i
- handleb.Transparency=i
- blade.Transparency=i
- bladetip.Transparency=i
- a.Transparency=i
- b.Transparency=i
- cc.Transparency=i
- d.Transparency=i
- end
- end)
- bin.Deselected:connect(function()
- for i=0, 1, .1 do
- wait()
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i)
- handleweld.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90)-(math.rad(90)*i), math.rad(180), math.rad(180))
- handle.Transparency=i
- stip.Transparency=i
- handleb.Transparency=i
- blade.Transparency=i
- bladetip.Transparency=i
- a.Transparency=i
- b.Transparency=i
- cc.Transparency=i
- d.Transparency=i
- end
- handleweld.Part1=bag
- handleweld.C1=CFrame.new(0, 6, 0)*CFrame.Angles(0, -math.rad(90), math.rad(180))
- for i=1, 0, -.1 do
- wait()
- weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(0, 0, math.rad(135)*i)
- handleweld.C1=CFrame.new(0, 3+(3*i), 0)*CFrame.Angles(0, -math.rad(90), math.rad(180))
- handle.Transparency=i
- stip.Transparency=i
- handleb.Transparency=i
- blade.Transparency=i
- bladetip.Transparency=i
- a.Transparency=i
- b.Transparency=i
- cc.Transparency=i
- d.Transparency=i
- end
- end)
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