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- Scene_Battle.prototype.commandSkillExtend = function() {
- var skill = this._skillExtend.item();
- var action = BattleManager.inputtingAction();
- action.setSkill(skill.id);
- BattleManager.actor().setLastBattleSkill(skill);
- this._skillExtend.close();
- this._skillExtend.deactivate();
- this.onSelectAction();
- };
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