leolion003

A.X.R FS-627-SENDER

Dec 16th, 2017
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Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local TrailColor = ("Dark grey") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new(TrailColor) w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new(TrailColor) w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor.new("Cyan")) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 0.510347784)) handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0134277344, -1.08377826, 0.236021042, -0.999991059, 1.64970497e-005, -3.57626704e-005, -1.64969497e-005, -0.999997199, -5.89981786e-010, -3.53156356e-005, -1.55431202e-015, 0.999991059)) mesh("BlockMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 1)) Barrel=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Barrel",Vector3.new(0.400000036, 0.600000024, 0.400000006)) Barrelweld=weld(m,handle,Barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0165214539, -0.556964874, 1.65633035, -0.999990225, -1.64588746e-005, -3.51069939e-005, 3.59414771e-005, 5.92924765e-010, -0.99999088, 1.65416641e-005, -0.999996066, -2.07900868e-007)) mesh("BlockMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.77380371e-005, -0.551608682, 0.933853149, 0.999982119, 4.92241179e-006, 4.47023922e-007, -4.92275558e-006, 0.999994397, 5.18727006e-011, -1.34108632e-006, -6.88231694e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 0.850579739)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.263679713, 0.680464089, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000255584717, 1.23079586, 0.679197311, 0.999982119, 2.09204348e-010, 4.47023922e-007, -6.14797824e-010, 0.999994397, 7.37476746e-012, -1.34108632e-006, -2.21242469e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.850579739)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.255169868)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-005, -0.424460649, 0.127323151, 0.999991059, 2.60244997e-006, 5.95537131e-008, -2.60263118e-006, 0.999997079, 2.07900612e-007, -5.06588549e-007, -2.07909366e-007, 0.999991059)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425283134, 0.425283283, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.04139137, 0.340232015, 0.255173892)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.466564178, -0.424417496, -0.00016784668, -2.27435266e-005, -0.999994159, 1.75410797e-011, 7.063058e-005, -1.58892144e-009, -0.999982119, 0.999982119, -2.27441906e-005, 6.97365176e-005)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.255169958)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-005, -0.0845518112, 0.127305984, 0.999982119, 1.79009203e-006, 4.76829882e-007, -1.79047493e-006, 0.999994397, 7.47768514e-012, -1.37088864e-006, -2.3080815e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.425290078, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.425283313, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14440918e-005, -0.254490614, -0.0425262451, 0.999982119, 4.47815211e-007, 5.0665767e-007, -4.48213513e-007, 0.999994397, 9.08723097e-012, -1.40071279e-006, -2.40636955e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425283134, 1, 0.425283164)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.255173951, 1.44598627, 0.595405817)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000183105469, 1.35827327, 0.551862717, 0.999982119, 2.09204348e-010, 4.47023922e-007, -6.14797824e-010, 0.999994397, 7.37476746e-012, -1.34108632e-006, -2.21242469e-011, 0.999982119)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.61610174, 0.255173981, 0.255173892)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.254119873, -0.721702576, -0.000198364258, -2.27435994e-005, -0.999994636, -3.5085157e-011, 7.10776076e-005, -1.54646851e-009, -0.999982119, 0.999982119, -2.27442943e-005, 7.01835525e-005)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.263679713, 0.200000003, 0.425289869)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00115585327, -0.551612258, 0.636695862, 0.999982119, 4.92261825e-006, 8.94047844e-007, -4.92297022e-006, 0.999994636, 6.63678834e-011, -1.78811024e-006, -8.55193139e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.850580096, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.680463791, 0.200000003, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.976444304, -0.294725418, -0.00431060791, -2.27435994e-005, -0.999994636, -3.5085157e-011, 7.10776076e-005, -1.54646851e-009, -0.999982119, 0.999982119, -2.27442943e-005, 7.01835525e-005)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.425290078, 0.850579798)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.42528984, 0.200000003, 0.255173892)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.27387559, -0.636722565, -0.00016784668, -2.49764744e-005, -0.999994636, -3.70836695e-011, 7.10776076e-005, -1.7011863e-009, -0.999982119, 0.999982119, -2.49771983e-005, 7.01835525e-005)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.425290078, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.200000003, 0.200000003, 0.255173892)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.10395718, -0.764104843, -0.000137329102, -2.49764744e-005, -0.999994636, -3.70836695e-011, 7.10776076e-005, -1.7011863e-009, -0.999982119, 0.999982119, -2.49771983e-005, 7.01835525e-005)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.425289929, 0.340231895)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0043182373, 1.2733295, 0.0848426819, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.340231895)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00423049927, 1.01876116, 0.0848426819, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.255173951, 0.200000003, 0.255173892)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.0424911976, 0.97628212, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.850580096, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.48498535e-005, 0.084962368, 1.18850517, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.212644935, 0.212645039, 0.425289869)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.5,"Cyan","Part",Vector3.new(0.255173951, 0.200000003, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.48498535e-005, 0.084962368, 1.18850517, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.425290078, 0.850579798)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.680464029, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00429153442, -0.976130962, 0.297080994, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 0.425289869)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.255173951, 0.200000003, 0.595405877)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.10351563e-005, 0.594237328, 0.551851273, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.425290078, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.425289869)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.169742584, 0.0849318504, 1.06118011, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.425290078, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.200000003, 0.510348022, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00430297852, 1.23086357, -0.127353668, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 0.425289869)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.255173951, 0.200000003, 0.850579739)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.34057617e-005, 2.1647141, 0.424444199, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.850580096, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.255173951, 0.595406055, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.339458823, 1.0612278, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.425289869)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.425289899, 0.200000003, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.91821289e-005, 0.084962368, 1.3158741, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.425290078, 0.425289869)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.510347903)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0848655701, 0.551791668, -5.91278076e-005, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.425289869)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.169647217, 0.0849175453, 1.06118774, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.425290078, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.425290108, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.254673719, -0.212312698, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 0.425289869)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.425289869)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00430297852, 1.52808881, 0.0424671173, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.21206665, -0.933796644, 0.679149628, -0.999982119, -5.58144457e-005, -8.9405512e-007, 5.58141619e-005, -0.999994636, 3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 0.850579798)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.127262115, 0.933843374, 0.679164886, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 0.850579739)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.255173951, 0.200000003, 0.340231895)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14440918e-005, -2.1647017, -2.0980835e-005, -0.999982119, -5.58144457e-005, -8.9405512e-007, 5.58141619e-005, -0.999994636, 3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.850580096, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.510347903)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0848960876, 0.551814079, -1.90734863e-005, 0.999982119, 5.58144457e-005, 8.9405512e-007, -5.58141619e-005, 0.999994636, -3.51525475e-011, -1.78811752e-006, -2.94989588e-011, 0.999982119)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.200000003, 0.200000003, 0.255173892)) Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.44389164, -0.764112473, -0.000137329102, -2.53405306e-005, -0.999997318, -2.07920962e-007, 7.14656417e-005, 2.06129954e-007, -0.999991059, 0.999991059, -2.53409107e-005, 7.10185996e-005)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.551600099, -0.891397476, 0.0849647522, -1.96261317e-005, -0.999994636, -7.89959209e-011, 7.10781751e-005, -1.28376709e-009, -0.999982119, 0.999982119, -1.96267902e-005, 7.018412e-005)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.255173862, 0.255174011, 0.595405817)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000217437744, -1.61367238, -0.551843643, -0.999982119, -3.15852139e-006, -8.79772415e-007, -3.15889542e-006, 0.999994636, -2.42164191e-007, 1.77383481e-006, -2.42149667e-007, -0.999982119)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.34022662, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-005, 0.0848674774, 0.509426713, 0.999991059, 2.60264824e-006, 5.06588549e-007, -9.53623385e-007, 2.06911025e-007, 0.999991059, 2.60283809e-006, -0.999997318, 2.06918429e-007)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425283134, 1, 0.425283164)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.551610351, -0.891412735, 0.0848731995, 2.05404231e-005, 0.999994636, 3.72684752e-007, 7.10960012e-005, 3.71262161e-007, -0.999982119, -0.999982119, 2.05411197e-005, -7.02019315e-005)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.551705599, 0.933855057, 0.0848388672, -2.27403962e-005, -0.999994636, -5.9601156e-008, -7.10774912e-005, -5.80205715e-008, 0.999982119, -0.999982119, 2.27410965e-005, -7.0183436e-005)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.850580096, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.551692009, 0.933879852, 0.0849609375, 2.27179899e-005, 0.999994636, -5.9531132e-008, -7.10859167e-005, 6.11118125e-008, 0.999982119, 0.999982119, -2.27186792e-005, 7.0191847e-005)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.850580096, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.255168587, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000110626221, 0.127298355, 0.169516325, 0.999982119, 2.23781717e-006, 9.2386108e-007, -1.81791984e-006, -1.01918163e-009, 0.999982119, 2.2382028e-006, -0.999994636, -1.0023522e-009)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 1, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00854873657, -1.57516098, 0.185529709, -0.999982119, -7.21350352e-006, -8.5031279e-006, -3.48015419e-006, 0.937103271, -0.349032491, 1.13240894e-005, -0.349036932, -0.937091589)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 0.425290078, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.200000003, 0.425284624, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000102996826, -0.0424919128, 0.0849627256, 0.999991059, 5.58147876e-005, 8.0466998e-007, 1.25170482e-006, -2.72474687e-009, -0.999991059, -5.58146457e-005, 0.999997318, -2.77701706e-009)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Wedge",Vector3.new(0.200000003, 0.255174011, 0.255173892)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00849533081, -1.76611137, 0.0303249359, -0.999982119, -7.41118401e-006, -9.01437488e-006, -3.18791808e-006, 0.928048849, -0.372439235, 1.19559481e-005, -0.372443885, -0.928037345)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.200000003, 0.425284624, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000106811523, 0.0424900055, 0.0849499702, -0.999982119, -4.47962549e-007, -6.40648068e-007, -1.53471046e-006, -1.13678156e-009, 0.999982119, -4.48370002e-007, 0.999994636, 1.12173104e-009)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.850579858, 1, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.255168587, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000118255615, -0.12729454, 0.169492006, -0.999982119, -5.62619716e-005, -9.83487553e-007, 1.87754631e-006, -2.7208622e-009, -0.999982119, 5.62616806e-005, -0.999994636, 2.79091061e-009)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 1, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0847396851, 0.933885574, 0.0847232342, 0.999982119, 5.58591455e-005, 8.98660801e-007, -1.7927232e-006, -2.00105266e-008, 0.999982119, 5.58588581e-005, -0.999994636, -1.99453289e-008)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.200000003, 0.2551741, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0849990845, 0.339661598, -0.212226868, -0.999982119, -5.5915436e-005, -7.77094101e-007, -5.59151522e-005, 0.999994636, 1.02350157e-006, 1.67109829e-006, 1.02357262e-006, -0.999982119)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 1, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0849323273, 0.806465149, 0.169761658, 2.44998719e-005, 0.999994636, 1.26530392e-006, -7.12289184e-005, -1.2636109e-006, 0.999982119, 0.999982119, -2.45006886e-005, 7.03348342e-005)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.425290078, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.255173951, 0.425290108, 0.255173951)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 1.86757088, -0.127286911, -0.999982119, -5.5915436e-005, -7.77094101e-007, -5.59151522e-005, 0.999994636, 1.02350157e-006, 1.67109829e-006, 1.02357262e-006, -0.999982119)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.200000003, 0.2551741, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0848350525, 0.339640617, -0.212226868, -0.999982119, -5.5915436e-005, -7.77094101e-007, -5.59151522e-005, 0.999994636, 1.02350157e-006, 1.67109829e-006, 1.02357262e-006, -0.999982119)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 1, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.255173951, 0.340232044, 0.510347784)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.8064816, 1.14440918e-005, 0.999982119, 5.58740467e-005, 1.35518712e-006, 5.58737629e-005, -0.999994636, -1.12400812e-006, 2.2491804e-006, 1.12411249e-006, -0.999982119)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0848121643, 0.933847427, 0.0847399235, 0.999982119, 5.58591455e-005, 8.98660801e-007, -1.7927232e-006, -2.00105266e-008, 0.999982119, 5.58588581e-005, -0.999994636, -1.99453289e-008)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.850580096, 0.425289869)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0849186182, 0.806528091, 0.169620514, -2.46491363e-005, -0.999994636, -5.97645396e-007, -7.32047774e-005, -5.95885183e-007, 0.999982119, -0.999982119, 2.46499039e-005, -7.23107005e-005)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.425289869, 0.425290078, 0.425289869)) function effect(Color,Ref,LP,P1,returnn) if LP==nil or P1==nil then return end local effectsmsh=Instance.new("CylinderMesh") effectsmsh.Scale=Vector3.new(0.2,1,0.2) effectsmsh.Name="Mesh" local effectsg=Instance.new("Part") NoOutline(effectsg) effectsg.formFactor=3 effectsg.CanCollide=false effectsg.Name="Eff" effectsg.Locked=true effectsg.Anchored=true effectsg.Size=Vector3.new(0.5,1,0.5) effectsg.Parent=workspace effectsmsh.Parent=effectsg effectsg.BrickColor=BrickColor.new(Color) effectsg.Reflectance=Ref local point1=P1 local mg=(LP.p - point1.p).magnitude effectsg.Size=Vector3.new(0.5,mg,0.5) effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) effectsmsh.Scale=Vector3.new(0.2,1,0.2) game:GetService("Debris"):AddItem(effectsg,2) if returnn then return effectsg end if not returnn then table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh}) end end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) end function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) end function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) end function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function LaserBarrage(Prt,Parent) attack=true --so("BeamLockon",Prt,1,1) local efprt=part(3,Parent,"SmoothPlastic",0,0.5,BrickColor.new("Cyan"),"Effect",vt(0.2,0.2,0.2)) efprt.Anchored=true local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1)) spread=vt(0,0,0)*(Prt.Position-Mouse.Hit.p).magnitude/100 --spread=vt(0,0,0) coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded) game:GetService("Debris"):AddItem(Part,6) local TheHit=Mouse.Hit.p local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded) local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent) so("Elec",Prt,0.2,1) local tefprt=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2)) tefprt.CFrame=cf(pos) MagicCircle(BrickColor.new("Cyan"),cf(pos),0.5,0.5,0.5,0.5,0.5,0.5,0.04) so("Elec",tefprt,0.3,1) game:GetService("Debris"):AddItem(tefprt,3) Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0) if(hit.Parent:findFirstChild("Humanoid")~= nil)then if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then hit.Parent.Humanoid:TakeDamage(15) end end local mag=(Prt.Position-pos).magnitude MagicCylinder(BrickColor.new("Cyan"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05) Part.Parent=nil end),efprt,efmsh,spread) end function Laser(Part,Dmg) sp = Part.Position dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0) local hit,pos = rayCast(sp,dirr.lookVector,100,Character) local las=Instance.new("Part",Character) las.Material = "SmoothPlastic" las.Anchored=true las.Locked=true las.CanCollide=false las.TopSurface=0 las.BottomSurface=0 las.FormFactor = "Custom" las.BrickColor=BrickColor.new("Cyan") las.Size=Vector3.new(1,1,1) las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) local msh=Instance.new("SpecialMesh",las) mag = (Part.Position-pos).magnitude msh.Scale=Vector3.new(0.1,mag,0.1) coroutine.resume(coroutine.create(function(Part,Mesh) for i = 0,1,0.1 do wait() Part.Transparency = Part.Transparency + 0.1 Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15) end Part.Parent = nil end),las,msh) if pos ~= nil then local las2=Instance.new("Part",Character) las2.Material = "SmoothPlastic" las2.Anchored=true las2.Locked=true las2.CanCollide=false las2.TopSurface=0 las2.BottomSurface=0 las2.FormFactor = "Custom" las2.BrickColor=BrickColor.new("Cyan") las2.Size=Vector3.new(1,1,1) --las2.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) las2.CFrame=CFrame.new(pos) *CFrame.Angles(math.rad(90),0,0) local msh=Instance.new("SpecialMesh",las2) msh.MeshType = "Sphere" mag = (Part.Position-pos).magnitude msh.Scale=Vector3.new(0.1,0.1,0.1) coroutine.resume(coroutine.create(function(Part,Mesh) --wait(10) for i = 0,1,0.1 do wait() Part.Transparency = Part.Transparency + 0.1 Mesh.Scale = Mesh.Scale + Vector3.new(0.5,0,0.5) end Part.Parent = nil end),las2,msh) end if hit ~= nil and pos ~= nil then if hit.Parent.className == "Hat" then hit:BreakJoints() hit.Velocity = Vector3.new(math.random(-5,5),20,math.random(-5,5)) end if(hit.Parent:findFirstChild("Humanoid")~= nil)then if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then hit.Parent.Humanoid:TakeDamage(Dmg) end end --[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then end ]] end end ShootSounds = {233370753,233370772} function PlaySound(id, pitch, parent, volume) if volume == nil then volume=tonumber(1) end local Sound = Instance.new("Sound") Sound.Name = "Epicosound" Sound.SoundId = "rbxassetid://"..id Sound.Volume = volume Sound.Pitch = pitch Sound.Looped = false Sound.Parent = parent wait() Sound:Play() game:service'Debris':AddItem(Sound, 8) end ShootSounds = {233370753,233370772} ShootSound = function(part) local shot=math.random(1, #ShootSounds) PlaySound(ShootSounds[shot], 1, part) end function Shoot1() attack = true for i = 0,1,0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)),.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -1) * angles(math.rad(0), math.rad(80), math.rad(100)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3) end ShootSound(Barrel) LaserBarrage(Barrel,m) MagicCircle(BrickColor.new("Cyan"),Barrel.CFrame,.5,.5,.5,.5,.5,.5,0.06) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(-30)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(30)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)),.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -1) * angles(math.rad(0), math.rad(50), math.rad(130)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(5)),.2) end attack = false end function Shoot2() attack = true for i = 0,1,0.07 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-80)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)),.2) RH.C0=clerp(RH.C0,cf(.6,-1,.5)*angles(math.rad(0),math.rad(20),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.2) end ShootSound(Barrel) LaserBarrage(Barrel,m) MagicCircle(BrickColor.new("Cyan"),Barrel.CFrame,.5,.5,.5,.5,.5,.5,0.06) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(-80)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 1, 0) * angles(math.rad(0), math.rad(50), math.rad(140)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)),.2) RH.C0=clerp(RH.C0,cf(.6,-1,.5)*angles(math.rad(0),math.rad(20),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.2) end attack = false end function Shoot3() attack = true for i = 0,1,0.07 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,2)* angles(math.rad(30),math.rad(0),-5*i),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-30)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-80)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(60)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(70)),.2) end for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-80)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(30)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(30)),.2) end ShootSound(Barrel) LaserBarrage(Barrel,m) MagicCircle(BrickColor.new("Cyan"),Barrel.CFrame,.5,.5,.5,.5,.5,.5,0.06) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-80)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-50)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(20)),.2) end attack = false end function SpinShot() attack = true for i=0,1,0.9 do swait() for i = 0,1,0.1 do swait() ShootSound(Barrel) Laser(Barrel,20) MagicCircle(BrickColor.new("Cyan"),Barrel.CFrame,.5,.5,.5,.5,.5,.5,0.06) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,2)* angles(math.rad(20),math.rad(0),-5*i),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-30)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(60)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(70)),.3) end end attack = false end mouse.Button1Down:connect(function() if attack==false then if attacktype == 1 then attack = true attacktype = 2 Shoot1() elseif attacktype == 2 then attack = true attacktype = 3 Shoot2() elseif attacktype == 3 then attack = true attacktype = 1 Shoot3() end end end) mouse.KeyDown:connect(function(k) k=k:lower() if k=='q' then if attack==false then SpinShot() end end end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20)),.2) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10)),.2) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -1) * angles(math.rad(0), math.rad(80), math.rad(100)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.2) end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-30)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(-5),math.rad(30)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -1) * angles(math.rad(0), math.rad(80), math.rad(100)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(10)),.2) end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2) end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[2]=="DecreaseStat" then Thing[5]=Thing[5]-1 if Thing[5]<=0 then if Thing[1]:findFirstChild("Stats")~=nil then Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4] end table.remove(Effects,e) end end if Thing[2]=="Shoot" then local Look=Thing[1] local hit,pos = rayCast(Thing[4],Look,20,m) local mag=(Thing[4]-pos).magnitude MagicHead(BrickColor.new("Cyan"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1) Thing[4]=Thing[4]+(Look*20) Thing[3]=Thing[3]-1 if hit~=nil then Thing[3]=0 if Thing[8]==1 then Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,10,20,math.random(1,5),nil,nil,true) elseif Thing[8]==2 then Damagefunc(hit,Thing[5],Thing[6],Thing[7],"NormalDecreaseMvmt1",RootPart,10,20,math.random(1,5),nil,nil,true) end ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Cyan"),"Reference",vt()) ref.Anchored=true ref.CFrame=cf(pos) MagicCircle(BrickColor.new("Cyan"),cf(pos),5,5,5,1,1,1,0.03) game:GetService("Debris"):AddItem(ref,1) end if Thing[3]<=0 then table.remove(Effects,e) end end if Thing[2]=="CylinderClang" then if Thing[3]<=1 then Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) Thing[7]=Thing[1].CFrame effect("Cyan",0,Thing[8],Thing[7]) Thing[8]=Thing[7] Thing[3]=Thing[3]+Thing[4] else Part.Parent=nil table.remove(Effects,e) end --[[Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3]] end if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" then if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Block2" then Thing[1].CFrame=Thing[1].CFrame Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end end --end end end end end
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