pitrioptixiop

fe chaotic

Nov 7th, 2020 (edited)
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  1. warn("This script is Unfinished and Unleaked")
  2. warn("So dont leak this you little shit")
  3. --//====================================================\\-
  4. --|| CHAOTIC GLITCHER [REMAKE]
  5. --||
  6. --|| CHAOTIC GLITCHER [REMAKE] BY Kezenit RX
  7. --||
  8. --\\====================================================//--
  9.  
  10. game:GetService("StarterGui"):SetCore("SendNotification", {
  11. Title = "Chaotic Glitcher";
  12. Text = "Successfully Loaded Chaotic Glitcher [REMAKE] (Unfinished ver)";
  13. })
  14.  
  15. wait(0.2)
  16.  
  17. local hats = game.Players.LocalPlayer.Character.Humanoid:GetAccessories()
  18. for i,v in pairs(hats) do
  19. pcall(function()
  20. v.Handle:FindFirstChildOfClass('SpecialMesh'):Destroy()
  21. end)
  22. v.Parent = workspace
  23. end
  24.  
  25. function reanim()
  26. local p = game:GetService('Players').LocalPlayer
  27. if _G.NetOn == nil then
  28. --_G.NetOn = true
  29. game:GetService('RunService').RenderStepped:Connect(function()
  30. settings().Physics.AllowSleep = false
  31. sethiddenproperty(p,'MaximumSimulationRadius',math.huge)
  32. sethiddenproperty(p,'SimulationRadius',math.huge)
  33. end)
  34. end
  35. local c = p.Character
  36. local spos = c.HumanoidRootPart.CFrame
  37. c.Archivable = true
  38. local cc = c:Clone()
  39. local fc = Instance.new('Model',workspace)
  40. local pa = Instance.new('Part',fc)
  41. pa.Anchored = true
  42. pa.Transparency = 1
  43. pa.Name = 'Head'
  44. local pa = Instance.new('Part',fc)
  45. pa.Anchored = true
  46. pa.Transparency = 1
  47. pa.Name = 'Torso'
  48. Instance.new('Humanoid',fc)
  49. p.Character = fc
  50. local hc = p.Character.Humanoid:Clone()
  51. p.Character.Humanoid.Name = 'HumanoidF'
  52. hc.Parent = p.Character
  53. p.Character.HumanoidF:Destroy()
  54. wait(5.65)
  55. wait()
  56. p.Character.Humanoid.Health = 0
  57. p.Character = workspace[p.Name]
  58. wait(5.65)
  59. wait()
  60. p.Character.Humanoid.Health = 0
  61. local c = p.Character
  62. cc.Parent = workspace
  63. cc.HumanoidRootPart.CFrame = spos
  64. cc.Humanoid.BreakJointsOnDeath = false
  65. cc.Name = 'ClonedChar'
  66. local dc = workspace[p.Name]
  67.  
  68. local flingpart = dc.HumanoidRootPart
  69. flingpart.Massless = true
  70. flingpart.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  71. cc.DescendantAdded:Connect(function(v)
  72. pcall(function()
  73. v.Massless = true
  74. v.Changed:Connect(function()
  75. v.Massless = true
  76. end)
  77. end)
  78. end)
  79.  
  80. workspace.CurrentCamera.CameraSubject = cc.Humanoid
  81. local campart = Instance.new('Part',workspace)
  82. campart.Anchored = true
  83. campart.Transparency = 1
  84. campart.CanCollide = false
  85. campart.Locked = true
  86. campart.Size = Vector3.new(0.5,0.5,0.5)
  87. game:GetService('RunService').RenderStepped:Connect(function()
  88. local lv = workspace.CurrentCamera.CFrame.LookVector
  89. campart.CFrame = CFrame.new(cc.HumanoidRootPart.Position,Vector3.new(lv.X*9999,lv.Y,lv.Z*9999))
  90. end)
  91.  
  92. local humanoid = cc.Humanoid
  93.  
  94. local UIS = game:GetService('UserInputService')
  95. local wd,ad,sd,dd,jd = false,false,false,false,false
  96. UIS.InputBegan:Connect(function(i,gp)
  97. if gp then return end
  98. if i.KeyCode == Enum.KeyCode.W or i.KeyCode == Enum.KeyCode.Up then wd = true end
  99. if i.KeyCode == Enum.KeyCode.A then ad = true end
  100. if i.KeyCode == Enum.KeyCode.S or i.KeyCode == Enum.KeyCode.Down then sd = true end
  101. if i.KeyCode == Enum.KeyCode.D then dd = true end
  102. if i.KeyCode == Enum.KeyCode.Space then jd = true end
  103. end)
  104. UIS.InputEnded:Connect(function(i,gp)
  105. if gp then return end
  106. if i.KeyCode == Enum.KeyCode.W or i.KeyCode == Enum.KeyCode.Up then wd = false end
  107. if i.KeyCode == Enum.KeyCode.A then ad = false end
  108. if i.KeyCode == Enum.KeyCode.S or i.KeyCode == Enum.KeyCode.Down then sd = false end
  109. if i.KeyCode == Enum.KeyCode.D then dd = false end
  110. if i.KeyCode == Enum.KeyCode.Space then jd = false end
  111. end)
  112. game:GetService('RunService').RenderStepped:Connect(function()
  113. local cf = campart.CFrame
  114. if wd then cf = cf * CFrame.new(0,0,-10) end
  115. if ad then cf = cf * CFrame.new(-10,0,0) end
  116. if sd then cf = cf * CFrame.new(0,0,10) end
  117. if dd then cf = cf * CFrame.new(10,0,0) end
  118. cf = cf.Position
  119. humanoid.WalkToPoint = cf
  120. if jd then
  121. humanoid.Jump = true
  122. else
  123. humanoid.Jump = false
  124. end
  125. end)
  126. local function align(a,b)
  127. local a0 = Instance.new('Attachment',a)
  128. local a1 = Instance.new('Attachment',b)
  129. local ap = Instance.new('AlignPosition',a)
  130. ap.RigidityEnabled = false
  131. ap.ReactionForceEnabled = false
  132. ap.ApplyAtCenterOfMass = true
  133. ap.MaxForce = 67752
  134. ap.MaxVelocity = math.huge / 9e110
  135. ap.Responsiveness = 0
  136. ap.Attachment0 = a0
  137. ap.Attachment1 = a1
  138. local ao = Instance.new('AlignOrientation',a)
  139. ao.RigidityEnabled = false
  140. ao.ReactionTorqueEnabled = true
  141. ao.PrimaryAxisOnly = false
  142. ao.MaxTorque = 67752
  143. ao.MaxAngularVelocity = math.huge / 9e110
  144. ao.Responsiveness = 0
  145. ao.Attachment0 = a0
  146. ao.Attachment1 = a1
  147. return ap,ao
  148. end
  149. local names = {'Head','Torso','Left Arm','Right Arm','Left Leg','Right Leg'}
  150. for _,v in pairs(names) do
  151. dc[v]:BreakJoints()
  152. dc[v].Massless = true
  153. cc[v].Massless = false
  154. cc[v].CustomPhysicalProperties = PhysicalProperties.new(999,999,999)
  155. local nc = Instance.new('NoCollisionConstraint',dc[v])
  156. nc.Part0 = dc[v]
  157. nc.Part1 = cc[v]
  158. align(dc[v],cc[v])
  159. end
  160. for _,v in pairs(dc:GetChildren()) do
  161. if v:IsA('Accessory') then
  162. pcall(function()
  163. if v.Handle:FindFirstChild('AccessoryWeld') then
  164. v.Handle:BreakJoints()
  165. v.Handle.Massless = true
  166. v.Handle.CanCollide = false
  167. align(v.Handle,cc[v.Name].Handle)
  168. end
  169. end)
  170. end
  171. end
  172.  
  173. game:GetService('RunService').RenderStepped:Connect(function()
  174. for _,v in pairs(dc:GetChildren()) do
  175. pcall(function()
  176. v.Transparency = 0.6
  177. v.CanCollide = false
  178. v.Massless = true
  179. if v ~= flingpart then
  180. v.CFrame = cc[v.Name].CFrame
  181. --v.Velocity = Vector3.new(0,0,0)
  182. --v.RotVelocity = Vector3.new(0,0,0)
  183. end
  184. end)
  185. pcall(function()
  186. if v:IsA('Accessory') then
  187. v.Handle.CFrame = cc[v.Name].Handle.CFrame
  188. end
  189. end)
  190. end
  191. for _,v in pairs(cc:GetChildren()) do
  192. pcall(function()
  193. v.CanCollide = false
  194. end)
  195. end
  196. end)
  197.  
  198. flingpart.Massless = true
  199. flingpart:BreakJoints()
  200. return cc, flingpart
  201. end
  202.  
  203. SUPERREANIMC,FLINGER = reanim()
  204. FLINGER.Transparency = 0
  205. FLINGBT = Instance.new('BodyThrust',FLINGER)
  206. FLINGBT.Force = Vector3.new(1e4,0,1e4)
  207. FLINGBT.Location = FLINGER.Position
  208. FLINGBP = Instance.new('BodyPosition',FLINGER)
  209. FLINGBP.MaxForce = Vector3.new(1e5,1e5,1e5)
  210. FLINGBP.P = 999
  211. FLINGBP.D = 900
  212. FLINGER.Transparency = 0
  213. flingpos = nil
  214. spawn(function()
  215. while wait() do
  216. if flingpos then
  217. FLINGBP.Position = flingpos
  218. FLINGER.CFrame = CFrame.new(FLINGBP.Position)
  219. else
  220. pcall(function()
  221. FLINGBP.Position = SUPERREANIMC.Torso.Position
  222. FLINGER.CFrame = CFrame.new(FLINGBP.Position)
  223. end)
  224. end
  225. end
  226. end)
  227. Player = game:GetService("Players").LocalPlayer
  228. PlayerGui = Player.PlayerGui
  229. Mouse = Player:GetMouse()
  230. Cam = workspace.CurrentCamera
  231. Backpack = Player.Backpack
  232. Character = SUPERREANIMC
  233. Humanoid = Character.Humanoid
  234. RootPart = Character["HumanoidRootPart"]
  235. Torso = Character["Torso"]
  236. Head = Character["Head"]
  237. RightArm = Character["Right Arm"]
  238. LeftArm = Character["Left Arm"]
  239. RightLeg = Character["Right Leg"]
  240. LeftLeg = Character["Left Leg"]
  241. RootJoint = RootPart["RootJoint"]
  242. Neck = Torso["Neck"]
  243. RightShoulder = Torso["Right Shoulder"]
  244. LeftShoulder = Torso["Left Shoulder"]
  245. RightHip = Torso["Right Hip"]
  246. LeftHip = Torso["Left Hip"]
  247. local sick = Instance.new("Sound",Torso)
  248. local SONG = 561833161
  249. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  250. sick:Play()
  251.  
  252. IT = Instance.new
  253. CF = CFrame.new
  254. VT = Vector3.new
  255. RAD = math.rad
  256. C3 = Color3.new
  257. UD2 = UDim2.new
  258. BRICKC = BrickColor.new
  259. ANGLES = CFrame.Angles
  260. EULER = CFrame.fromEulerAnglesXYZ
  261. COS = math.cos
  262. ACOS = math.acos
  263. SIN = math.sin
  264. ASIN = math.asin
  265. ABS = math.abs
  266. MRANDOM = math.random
  267. FLOOR = math.floor
  268. local RCHOICE = MRANDOM(1,7)
  269.  
  270. --//=================================\\
  271. --|| USEFUL VALUES
  272. --\\=================================//
  273.  
  274. Animation_Speed = 3
  275. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  276. local Speed = 13
  277. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  278. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  279. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  280. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  281. local DAMAGEMULTIPLIER = 1
  282. local ANIM = "Idle"
  283. local ATTACK = false
  284. local EQUIPPED = false
  285. local HOLD = false
  286. local COMBO = 1
  287. local Rooted = false
  288. local SINE = 0
  289. local KEYHOLD = false
  290. local CHANGE = 2 / Animation_Speed
  291. local WALKINGANIM = false
  292. local VALUE1 = false
  293. local VALUE2 = false
  294. local ROBLOXIDLEANIMATION = IT("Animation")
  295. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  296. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  297. --ROBLOXIDLEANIMATION.Parent = Humanoid
  298. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  299. WEAPONGUI.Name = "Weapon GUI"
  300. local Effects = IT("Folder", Character)
  301. Effects.Name = "Effects"
  302. local BALL = IT("Folder", Character)
  303. BALL.Name = "BALL-EYE"
  304. local XEYE = IT("Folder", Character)
  305. XEYE.Name = "X - EYE"
  306. local ANIMATOR = Humanoid.Animator
  307. local ANIMATE = Character.Animate
  308. local UNANCHOR = true
  309. local WHITELIST = {}
  310. local TAUNT = false
  311. local OFFSET = 0
  312. local FULL = false
  313. local MODE = "Lunar"
  314. local PITCH = 1
  315. local VOLUME = 3
  316. local FACE = 176217464
  317. local SIZE = 1
  318.  
  319. --//=================================\\
  320. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  321. --\\=================================//
  322.  
  323. ArtificialHB = Instance.new("BindableEvent", script)
  324. ArtificialHB.Name = "ArtificialHB"
  325.  
  326. script:WaitForChild("ArtificialHB")
  327. Frame_Speed = 1 / 60
  328. frame = Frame_Speed
  329. tf = 0
  330. allowframeloss = false
  331. tossremainder = false
  332. lastframe = tick()
  333. script.ArtificialHB:Fire()
  334.  
  335. game:GetService("RunService").Heartbeat:connect(function(s, p)
  336. tf = tf + s
  337. if tf >= frame then
  338. if allowframeloss then
  339. script.ArtificialHB:Fire()
  340. lastframe = tick()
  341. else
  342. for i = 1, math.floor(tf / frame) do
  343. script.ArtificialHB:Fire()
  344. end
  345. lastframe = tick()
  346. end
  347. if tossremainder then
  348. tf = 0
  349. else
  350. tf = tf - frame * math.floor(tf / frame)
  351. end
  352. end
  353. end)
  354.  
  355. --//=================================\\
  356. --// NOOBYGAME12'S CODE
  357. --\\=================================//
  358.  
  359. plr = game:GetService("Players").LocalPlayer
  360. char = SUPERREANIMC
  361. hum = char.Humanoid
  362. local cam = game.Workspace.CurrentCamera
  363. Camera = cam
  364. local CamInterrupt = false
  365. local TwoD = false
  366. local TargetInfo = {nil, nil}
  367. cam.CameraType = "Custom"
  368. t = char.Torso
  369. h = char.Head
  370. ra = char["Right Arm"]
  371. la = char["Left Arm"]
  372. rl = char["Right Leg"]
  373. ll = char["Left Leg"]
  374. tors = char.Torso
  375. lleg = char["Left Leg"]
  376. root = char.HumanoidRootPart
  377. hed = char.Head
  378. rleg = char["Right Leg"]
  379. rarm = char["Right Arm"]
  380. larm = char["Left Arm"]
  381. Player = plr
  382. Character=char
  383. PlayerGui=Player.PlayerGui
  384. Backpack=Player.Backpack
  385. Torso=Character.Torso
  386. Head=Character.Head
  387. Humanoid=Character.Humanoid
  388. m=Instance.new('Model',Character)
  389. LeftArm=Character["Left Arm"]
  390. LeftLeg=Character["Left Leg"]
  391. RightArm=Character["Right Arm"]
  392. RightLeg=Character["Right Leg"]
  393. LS=Torso["Left Shoulder"]
  394. LH=Torso["Left Hip"]
  395. RS=Torso["Right Shoulder"]
  396. RH=Torso["Right Hip"]
  397. Face = Head.face
  398. Neck=Torso.Neck
  399. it=Instance.new
  400. attacktype=1
  401. vt=Vector3.new
  402. cf=CFrame.new
  403. euler=CFrame.fromEulerAnglesXYZ
  404. angles=CFrame.Angles
  405. cloaked=false
  406. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  407. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  408. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  409. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  410. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  411. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  412. RootPart=Character.HumanoidRootPart
  413. RootJoint=RootPart.RootJoint
  414. RootCF=euler(-1.57,0,3.14)
  415. radian = math.rad
  416. random = math.random
  417. Vec3 = Vector3.new
  418. Inst = Instance.new
  419. cFrame = CFrame.new
  420. Euler = CFrame.fromEulerAnglesXYZ
  421. vt = Vector3.new
  422. bc = BrickColor.new
  423. br = BrickColor.random
  424. it = Instance.new
  425. cf = CFrame.new
  426. local Player_Size = 0
  427. cam = game.Workspace.CurrentCamera
  428. CF = CFrame.new
  429. angles = CFrame.Angles
  430. attack = false
  431. Euler = CFrame.fromEulerAnglesXYZ
  432. Rad = math.rad
  433. IT = Instance.new
  434. BrickC = BrickColor.new
  435. Cos = math.cos
  436. Acos = math.acos
  437. Sin = math.sin
  438. Asin = math.asin
  439. Abs = math.abs
  440. Mrandom = math.random
  441. Floor = math.floor
  442. IT = Instance.new
  443. CF = CFrame.new
  444. VT = Vector3.new
  445. RAD = math.rad
  446. C3 = Color3.new
  447. UD2 = UDim2.new
  448. BRICKC = BrickColor.new
  449. ANGLES = CFrame.Angles
  450. EULER = CFrame.fromEulerAnglesXYZ
  451. COS = math.cos
  452. ACOS = math.acos
  453. SIN = math.sin
  454. ASIN = math.asin
  455. ABS = math.abs
  456. MRANDOM = math.random
  457. FLOOR = math.floor
  458.  
  459.  
  460. local Booleans = {
  461. CamFollow = true,
  462. GyroUse = true
  463. }
  464.  
  465. function lerp(object, newCFrame, alpha)
  466. return object:lerp(newCFrame, alpha)
  467. end
  468.  
  469. local Directer = Inst("BodyGyro", root)
  470. Directer.MaxTorque = Vec3(0, 0, 0)
  471. Directer.P = 600000
  472. local CPart = Inst("Part")
  473. CPart.Anchored = true
  474. CPart.CanCollide = false
  475. CPart.Locked = true
  476. CPart.Transparency = 1
  477.  
  478. local rainbowmode = false
  479. local chaosmode = false
  480.  
  481. local mutedtog = false
  482.  
  483. function CameraEnshaking(Length,Intensity)
  484. coroutine.resume(coroutine.create(function()
  485. local intensity = 1*Intensity
  486. local rotM = 0.01*Intensity
  487. for i = 0, Length, 0.1 do
  488. Swait()
  489. intensity = intensity - 0.05*Intensity/Length
  490. rotM = rotM - 0.0005*Intensity/Length
  491. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  492. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  493. end
  494. Humanoid.CameraOffset = Vec3(0, 0, 0)
  495. end))
  496. end
  497. CamShake=function(Part,Distan,Power,Times)
  498. local de=Part.Position
  499. for i,v in pairs(workspace:children()) do
  500. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  501. for _,c in pairs(v:children()) do
  502. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  503. local Noob=v.Humanoid
  504. if Noob~=nil then
  505. coroutine.resume(coroutine.create(function()
  506. FV = Instance.new("BoolValue", Noob)
  507. FV.Name = "CameraShake"
  508. for ShakeNum=1,Times do
  509. Swait()
  510. local ef=Power
  511. if ef>=1 then
  512. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  513. else
  514. ef=Power*10
  515. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  516. end
  517. end
  518. Humanoid.CameraOffset = Vector3.new(0,0,0)
  519. FV:Destroy()
  520. end))
  521. end
  522. end
  523. end
  524. end
  525. end
  526. end
  527.  
  528. local toggleTag = true
  529. local bilguit = Instance.new("BillboardGui", hed)
  530. bilguit.Adornee = nil
  531. bilguit.Name = "ModeName"
  532. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  533. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  534.  
  535.  
  536. function chatfunc(text,color,typet,font,timeex)
  537. pcall(function() game:GetService('ReplicatedStorage').DefaultChatSystemChatEvents.SayMessageRequest:FireServer(text,'All') end)
  538. local chat = coroutine.wrap(function()
  539. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  540. Character:FindFirstChild("TalkingBillBoard"):destroy()
  541. end
  542. local naeeym2 = Instance.new("BillboardGui",Character)
  543. naeeym2.Size = UDim2.new(0,100,0,40)
  544. naeeym2.StudsOffset = Vector3.new(0,3,0)
  545. naeeym2.Adornee = Character.Head
  546. naeeym2.Name = "TalkingBillBoard"
  547. local tecks2 = Instance.new("TextLabel",naeeym2)
  548. tecks2.BackgroundTransparency = 1
  549. tecks2.BorderSizePixel = 0
  550. tecks2.Text = ""
  551. tecks2.Font = font
  552. tecks2.TextSize = 30
  553. tecks2.TextStrokeTransparency = 0
  554. tecks2.TextColor3 = color
  555. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  556. tecks2.Size = UDim2.new(1,0,0.5,0)
  557. local tecks3 = Instance.new("TextLabel",naeeym2)
  558. tecks3.BackgroundTransparency = 1
  559. tecks3.BorderSizePixel = 0
  560. tecks3.Text = ""
  561. tecks3.Font = font
  562. tecks3.TextSize = 30
  563. tecks3.TextStrokeTransparency = 0
  564. if typet == "Inverted" then
  565. tecks3.TextColor3 = Color3.new(0,0,0)
  566. tecks3.TextStrokeColor3 = color
  567. elseif typet == "Normal" then
  568. tecks3.TextColor3 = color
  569. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  570. end
  571. tecks3.Size = UDim2.new(1,0,0.5,0)
  572. coroutine.resume(coroutine.create(function()
  573. while true do
  574. Swait(1)
  575. if chaosmode == true then
  576. tecks2.TextColor3 = BrickColor.random().Color
  577. tecks3.TextStrokeColor3 = BrickColor.random().Color
  578. end
  579. end
  580. end))
  581. text.TextTransparency = text.TextTransparency + 1
  582. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  583. for i = 0, 74*timeex do
  584. Swait()
  585. text.TextTransparency = 1
  586. text.TextStrokeTransparency = 1
  587. tecks2.Text = text
  588. tecks3.Text = text
  589. end
  590. local randomrot = math.random(1,2)
  591. if randomrot == 1 then
  592. for i = 1, 50 do
  593. Swait()
  594. tecks2.Text = text
  595. tecks3.Text = text
  596. text.TextTransparency = text.TextTransparency - .02
  597. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  598. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  599. tecks2.TextTransparency = tecks2.TextTransparency + .04
  600. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  601. tecks3.TextTransparency = tecks2.TextTransparency + .04
  602. end
  603. elseif randomrot == 2 then
  604. for i = 1, 50 do
  605. Swait()
  606. tecks2.Text = text
  607. tecks3.Text = text
  608. text.TextTransparency = text.TextTransparency - .02
  609. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  610. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  611. tecks2.TextTransparency = tecks2.TextTransparency + .04
  612. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  613. tecks3.TextTransparency = tecks2.TextTransparency + .04
  614. end
  615. end
  616. text.TextTransparency = 0
  617. text.TextStrokeTransparency = 0
  618. if toggleTag == false then
  619. text.TextTransparency = 1
  620. text.TextStrokeTransparency = 1
  621. end
  622. naeeym2:Destroy()
  623. end)
  624. chat()
  625. end
  626.  
  627.  
  628.  
  629. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  630. local gui = it(GuiType)
  631. gui.Parent = parent
  632. gui.Text = text
  633. gui.BackgroundTransparency = backtrans
  634. gui.BackgroundColor3 = backcol
  635. gui.SizeConstraint = "RelativeXY"
  636. gui.TextXAlignment = "Center"
  637. gui.TextYAlignment = "Center"
  638. gui.Position = pos
  639. gui.Size = size
  640. gui.Font = "SourceSans"
  641. gui.FontSize = "Size14"
  642. gui.TextWrapped = false
  643. gui.TextStrokeTransparency = 0
  644. gui.TextColor = BrickColor.new("White")
  645. return gui
  646. end
  647. --------------------------- GUI STUFF
  648. local basgui = it("GuiMain")
  649. basgui.Parent = plr.PlayerGui
  650. basgui.Name = "VISgui"
  651. local fullscreenz = it("Frame")
  652. fullscreenz.Parent = basgui
  653. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  654. fullscreenz.BackgroundTransparency = 1
  655. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  656. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  657. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  658. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  659. imgl2.BackgroundTransparency = 1
  660. imgl2.BorderSizePixel = 0
  661. imgl2.ImageTransparency = 0.5
  662. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  663. imgl2.Size = UDim2.new(0,1000,0,1000)
  664. imgl2.Image = "rbxassetid://2344830904"
  665. local techc = imgl2:Clone()
  666. techc.Parent = fullscreenz
  667. techc.ImageTransparency = 0
  668. techc.Size = UDim2.new(0,900,0,900)
  669. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  670. techc.Image = "rbxassetid://2092248396"
  671. local circl = imgl2:Clone()
  672. circl.Parent = fullscreenz
  673. circl.ImageTransparency = 0
  674. circl.Size = UDim2.new(0,550,0,550)
  675. circl.Position = UDim2.new(0.70,25,0.50,25)
  676. circl.Image = "rbxassetid://2312119891"
  677. local circl2 = imgl2:Clone()
  678. circl2.Parent = fullscreenz
  679. circl2.ImageTransparency = 0
  680. circl2.Size = UDim2.new(0,700,0,700)
  681. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  682. circl2.Image = "rbxassetid://2312119891"
  683. local imgl2b = imgl2:Clone()
  684. imgl2b.Parent = fullscreenz
  685. imgl2b.ImageTransparency = 0
  686. imgl2b.Size = UDim2.new(0,800,0,800)
  687. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  688. imgl2b.ImageColor3 = Color3.new(0,0,0)
  689. local ned = Instance.new("TextLabel",fullscreenz)
  690. ned.ZIndex = 2
  691. ned.Font = "Bodoni"
  692. ned.BackgroundTransparency = 1
  693. ned.BorderSizePixel = 0.65
  694. ned.Size = UDim2.new(0.6,0,0.6,0)
  695. ned.Position = UDim2.new(0,0,0,0)
  696. ned.TextScaled = true
  697. ned.TextStrokeTransparency = 0
  698. ned.Text = "Lunar"
  699. ned.TextSize = 48
  700. ned.Rotation = 1
  701. ned.TextXAlignment = "Left"
  702. ned.TextYAlignment = "Top"
  703.  
  704. --//=================================\\
  705. --// WINGY STUFF
  706. --\\=================================//
  707.  
  708. local extrawingmod1 = Instance.new("Model",Character)
  709. local extrawingmod2 = Instance.new("Model",Character)
  710.  
  711. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  712. local p = Instance.new("Part")
  713. p.TopSurface = 0
  714. p.BottomSurface = 0
  715. p.Parent = parent
  716. p.Size = Vector3.new(0.1,0.1,0.1)
  717. p.Transparency = transparency
  718. p.Reflectance = reflectance
  719. p.CanCollide = false
  720. p.Locked = true
  721. p.BrickColor = brickcolor
  722. p.Material = material
  723. return p
  724. end
  725.  
  726. function CreateMesh(parent,meshtype,x1,y1,z1)
  727. local mesh = Instance.new("SpecialMesh",parent)
  728. mesh.MeshType = meshtype
  729. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  730. return mesh
  731. end
  732.  
  733. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  734. local mesh = Instance.new("SpecialMesh",parent)
  735. mesh.MeshType = "FileMesh"
  736. mesh.MeshId = meshid
  737. mesh.Scale = Vector3.new(x1,y1,z1)
  738. return mesh
  739. end
  740.  
  741.  
  742. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  743. local mesh = Instance.new("SpecialMesh",parent)
  744. mesh.MeshType = "FileMesh"
  745. mesh.MeshId = meshid
  746. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  747. mesh.Scale = Vector3.new(x1,y1,z1)
  748. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  749. return mesh
  750. end
  751.  
  752. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  753. local weld = Instance.new("Weld")
  754. weld.Parent = parent
  755. weld.Part0 = part0
  756. weld.Part1 = part1
  757. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  758. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  759. return weld
  760. end
  761.  
  762. function RemoveOutlines(part)
  763. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  764. end
  765.  
  766. local Create = function(objectType)
  767. if type(objectType) ~= 'string' then
  768. error("Argument of Create must be a string", 2)
  769. end
  770. --return the proxy function that gives us the nice Create'string'{data} syntax
  771. --The first function call is a function call using Lua's single-string-argument syntax
  772. --The second function call is using Lua's single-table-argument syntax
  773. --Both can be chained together for the nice effect.
  774. return function(dat)
  775. --default to nothing, to handle the no argument given case
  776. dat = dat or {}
  777.  
  778. --make the object to mutate
  779. local obj = Instance.new(objectType)
  780. local parent = nil
  781.  
  782. --stored constructor function to be called after other initialization
  783. local ctor = nil
  784.  
  785. for k, v in pairs(dat) do
  786. --add property
  787. if type(k) == 'string' then
  788. if k == 'Parent' then
  789. -- Parent should always be set last, setting the Parent of a new object
  790. -- immediately makes performance worse for all subsequent property updates.
  791. parent = v
  792. else
  793. obj[k] = v
  794. end
  795.  
  796.  
  797. --add child
  798. elseif type(k) == 'number' then
  799. if type(v) ~= 'userdata' then
  800. error("Bad entry in Create body: Numeric keys must be paired with children, got a: "..type(v), 2)
  801. end
  802. v.Parent = obj
  803.  
  804.  
  805. --event connect
  806. elseif type(k) == 'table' and k.__eventname then
  807. if type(v) ~= 'function' then
  808. error("Bad entry in Create body: Key `[Create.E\'"..k.__eventname.."\']` must have a function value\
  809. got: "..tostring(v), 2)
  810. end
  811. obj[k.__eventname]:connect(v)
  812.  
  813.  
  814. --define constructor function
  815. elseif k == t.Create then
  816. if type(v) ~= 'function' then
  817. error("Bad entry in Create body: Key `[Create]` should be paired with a constructor function, \
  818. got: "..tostring(v), 2)
  819. elseif ctor then
  820. --ctor already exists, only one allowed
  821. error("Bad entry in Create body: Only one constructor function is allowed", 2)
  822. end
  823. ctor = v
  824.  
  825.  
  826. else
  827. error("Bad entry ("..tostring(k).." => "..tostring(v)..") in Create body", 2)
  828. end
  829. end
  830.  
  831. --apply constructor function if it exists
  832. if ctor then
  833. ctor(obj)
  834. end
  835.  
  836. if parent then
  837. obj.Parent = parent
  838. end
  839.  
  840. --return the completed object
  841. return obj
  842. end
  843. end
  844.  
  845.  
  846. CFuncs = {
  847. ["Part"] = {
  848. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  849. local Part = Create("Part"){
  850. Parent = Parent,
  851. Reflectance = Reflectance,
  852. Transparency = Transparency,
  853. CanCollide = false,
  854. Locked = true,
  855. BrickColor = BrickColor.new(tostring(BColor)),
  856. Name = Name,
  857. Size = Size,
  858. Material = Material,
  859. }
  860. RemoveOutlines(Part)
  861. return Part
  862. end;
  863. };
  864.  
  865. ["Mesh"] = {
  866. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  867. local Msh = Create(Mesh){
  868. Parent = Part,
  869. Offset = OffSet,
  870. Scale = Scale,
  871. }
  872. if Mesh == "SpecialMesh" then
  873. Msh.MeshType = MeshType
  874. Msh.MeshId = MeshId
  875. end
  876. return Msh
  877. end;
  878. };
  879.  
  880. ["Mesh"] = {
  881. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  882. local Msh = Create(Mesh){
  883. Parent = Part,
  884. Offset = OffSet,
  885. Scale = Scale,
  886. }
  887. if Mesh == "SpecialMesh" then
  888. Msh.MeshType = MeshType
  889. Msh.MeshId = MeshId
  890. end
  891. return Msh
  892. end;
  893. };
  894.  
  895. ["Weld"] = {
  896. Create = function(Parent, Part0, Part1, C0, C1)
  897. local Weld = Create("Weld"){
  898. Parent = Parent,
  899. Part0 = Part0,
  900. Part1 = Part1,
  901. C0 = C0,
  902. C1 = C1,
  903. }
  904. return Weld
  905. end;
  906. };
  907.  
  908. ["Sound"] = {
  909. Create = function(id, par, vol, pit)
  910. coroutine.resume(coroutine.create(function()
  911. local S = Create("Sound"){
  912. Volume = vol,
  913. Name = "EffectSoundo",
  914. Pitch = pit or 1,
  915. SoundId = id,
  916. Parent = par or workspace,
  917. }
  918. wait()
  919. S:play()
  920. game:GetService("Debris"):AddItem(S, 10)
  921. end))
  922. end;
  923. };
  924.  
  925. ["LongSound"] = {
  926. Create = function(id, par, vol, pit)
  927. coroutine.resume(coroutine.create(function()
  928. local S = Create("Sound"){
  929. Volume = vol,
  930. Pitch = pit or 1,
  931. SoundId = id,
  932. Parent = par or workspace,
  933. }
  934. wait()
  935. S:play()
  936. game:GetService("Debris"):AddItem(S, 60)
  937. end))
  938. end;
  939. };
  940.  
  941. ["ParticleEmitter"] = {
  942. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  943. local fp = Create("ParticleEmitter"){
  944. Parent = Parent,
  945. Color = ColorSequence.new(Color1, Color2),
  946. LightEmission = LightEmission,
  947. Size = Size,
  948. Texture = Texture,
  949. Transparency = Transparency,
  950. ZOffset = ZOffset,
  951. Acceleration = Accel,
  952. Drag = Drag,
  953. LockedToPart = LockedToPart,
  954. VelocityInheritance = VelocityInheritance,
  955. EmissionDirection = EmissionDirection,
  956. Enabled = Enabled,
  957. Lifetime = LifeTime,
  958. Rate = Rate,
  959. Rotation = Rotation,
  960. RotSpeed = RotSpeed,
  961. Speed = Speed,
  962. VelocitySpread = VelocitySpread,
  963. }
  964. return fp
  965. end;
  966. };
  967.  
  968. CreateTemplate = {
  969.  
  970. };
  971. }
  972.  
  973. local function Align(a,b)
  974. local a0 = Instance.new('Attachment',a)
  975. local a1 = Instance.new('Attachment',b)
  976. local ap = Instance.new('AlignPosition',a)
  977. ap.Attachment0 = a0
  978. ap.Attachment1 = a1
  979. ap.RigidityEnabled = false
  980. ap.MaxForce = 67752
  981. ap.MaxVelocity = math.huge / 9e110
  982. ap.Responsiveness = 200
  983. local ao = Instance.new('AlignOrientation',a)
  984. ao.Attachment0 = a0
  985. ao.Attachment1 = a1
  986. ao.RigidityEnabled = false
  987. ao.ReactionTorqueEnabled = true
  988. ao.PrimaryAxisOnly = false
  989. ao.MaxTorque = 67752
  990. ao.MaxAngularVelocity = math.huge / 9e110
  991. ao.Responsiveness = 200
  992. end
  993. local function AlignHat(hat,part)
  994. hat.Handle:FindFirstChildOfClass('SpecialMesh'):Destroy()
  995. hat.Handle:BreakJoints()
  996. Align(hat.Handle,part)
  997. end
  998.  
  999. New = function(Object, Parent, Name, Data)
  1000. local Object = Instance.new(Object)
  1001. for Index, Value in pairs(Data or {}) do
  1002. Object[Index] = Value
  1003. end
  1004. Object.Parent = Parent
  1005. Object.Name = Name
  1006. return Object
  1007. end
  1008.  
  1009. local halocolor = BrickColor.new("Mid gray")
  1010. local halocolor2 = BrickColor.new("Mid gray")
  1011. local halocolor3 = BrickColor.new("Really black")
  1012. local starcolor = BrickColor.new("Bright yellow")
  1013. local lunacolor = BrickColor.new("Navy blue")
  1014. local lunacolor2 = BrickColor.new("Bright blue")
  1015. local wepcolor = BrickColor.new("Deep blue")
  1016. local maincolor = BrickColor.new("Lapis")
  1017. local secondcolor = BrickColor.new("Lapis")
  1018. local m = Instance.new("Model",Character)
  1019. local m2 = Instance.new("Model",Character)
  1020. local m3 = Instance.new("Model",Character)
  1021. local mw1 = Instance.new("Model",Character)
  1022. local mw2 = Instance.new("Model",Character)
  1023. local mw3 = Instance.new("Model",Character)
  1024. local mw4 = Instance.new("Model",Character)
  1025.  
  1026. --------------
  1027. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1028. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1029. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1030. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031.  
  1032. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1033. CreateMesh(handle,"Brick",0,0,0)
  1034. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1035. local valuaring = 10
  1036.  
  1037. local refec = Instance.new("ParticleEmitter",handlex)
  1038. refec.Texture = "rbxassetid://284205403"
  1039. refec.LightEmission = 0.95
  1040. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  1041. refec.Rate = 50
  1042. refec.Lifetime = NumberRange.new(0.5)
  1043. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1044. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  1045. refec.Speed = NumberRange.new(0,2)
  1046. refec.Drag = 5
  1047. refec.LockedToPart = true
  1048. refec.Rotation = NumberRange.new(-500,500)
  1049. refec.VelocitySpread = 9000
  1050. refec.RotSpeed = NumberRange.new(-500,500)
  1051. local refec2 = refec:Clone()
  1052. refec2.LightEmission = 0.75
  1053. refec2.Texture = "rbxassetid://254287058"
  1054. refec2.Parent = handlex
  1055. refec2.Rate = 25
  1056. refec2.Lifetime = NumberRange.new(0.75)
  1057. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1058. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  1059. refec2.Speed = NumberRange.new(0)
  1060. local refec3 = refec:Clone()
  1061. refec3.LightEmission = 0.75
  1062. refec3.Texture = "rbxassetid://363275192"
  1063. refec3.Parent = handlex
  1064. refec3.Rate = 25
  1065. refec3.Lifetime = NumberRange.new(1)
  1066. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1067. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  1068. refec3.Speed = NumberRange.new(0)
  1069. refec3.RotSpeed = NumberRange.new(-50,50)
  1070.  
  1071. for i = 0, 35 do
  1072. valuaring = valuaring + 10
  1073. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1074. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1075. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1076. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1077. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1078. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1079. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1080. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1081. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1082. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1083. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1084. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1085. end
  1086.  
  1087.  
  1088. local handle = CreateParta(m,1,1,"Neon",maincolor)
  1089. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1090. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1091.  
  1092. local function nullmass(v)
  1093. v.Massless = true
  1094. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  1095. end
  1096. local function alignhattowing(wingp)
  1097. pcall(function()
  1098. local h = hats[1]
  1099. if h then
  1100. nullmass(h.Handle)
  1101. nullmass(wingp)
  1102. table.remove(hats,1)
  1103. AlignHat(h,wingp)
  1104. end
  1105. end)
  1106. end
  1107.  
  1108. --- Left wing.
  1109.  
  1110. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1111. alignhattowing(lwing1)
  1112. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1113. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1114.  
  1115. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1116. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1117. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1118. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1119. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1120. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1121. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1122. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1123. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1124. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1125. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1126. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1127. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1128. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1129. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1130. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1131. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1132. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1133. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1134. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1135. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1136. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1137. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1138. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1139. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1140. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1141. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1142. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1143. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1144. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1145.  
  1146.  
  1147. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1148. alignhattowing(lwing2)
  1149. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1150. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1151.  
  1152. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1153. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1154. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1155. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1156. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1157. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1158. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1159. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1160. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1161. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1162. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1163. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1164. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1165. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1166. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1167. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1168. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1169. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1170. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1171. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1172. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1173. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1174. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1175. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1176. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1177. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1178. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1179. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1180. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1181. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1182.  
  1183. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1184. alignhattowing(lwing3)
  1185. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1186. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1187.  
  1188. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1189. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1190. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1191. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1192. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1193. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1194. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1195. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1196. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1197. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1198. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1199. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1200. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1201. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1202. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1203. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1204. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1205. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1206. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1207. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1208. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1209. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1210. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1211. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1212. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1213. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1214. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1215. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1216. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1217. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1218.  
  1219.  
  1220. -- Right wing --
  1221.  
  1222. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1223. alignhattowing(rwing1)
  1224. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1225. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1226.  
  1227. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1228. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1229. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1230. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1231. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1232. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1233. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1234. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1235. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1236. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1237. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1238. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1239. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1240. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1241. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1242. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1243. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1244. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1245. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1246. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1247. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1248. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1249. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1250. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1251. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1252. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1253. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1254. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1255. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1256. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1257.  
  1258. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1259. alignhattowing(rwing2)
  1260. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1261. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1262.  
  1263. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1264. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1265. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1266. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1267. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1268. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1269. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1270. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1271. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1272. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1273. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1274. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1275. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1276. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1277. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1278. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1279. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1280. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1281. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1282. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1283. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1284. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1285. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1286. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1287. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1288. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1289. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1290. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1291. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1292. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1293.  
  1294. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1295. alignhattowing(rwing3)
  1296. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1297. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1298.  
  1299.  
  1300. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1301. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1302. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1303. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1304. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1305. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1306. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1307. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1308. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1309. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1310. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1311. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1312. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1313. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1314. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1315. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1316. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1317. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1318. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1319. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1320. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1321. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1322. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1323. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1324. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1325. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1326. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1327. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1328. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1329. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1330.  
  1331. ------------- Trails
  1332. local A0 = Instance.new("Attachment",lwing1)
  1333. A0.Position = Vector3.new(0,-0.7,0)
  1334. local A1 = Instance.new("Attachment",lwing1)
  1335. A1.Position = Vector3.new(0,-3.5,0)
  1336. tl1 = Instance.new('Trail',lwing1)
  1337. tl1.Attachment0 = A0
  1338. tl1.Attachment1 = A1
  1339. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1340. tl1.LightEmission = 1
  1341. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1342. tl1.Color = ColorSequence.new(halocolor.Color)
  1343. tl1.Lifetime = 0.5
  1344.  
  1345. local A0 = Instance.new("Attachment",lwing2)
  1346. A0.Position = Vector3.new(0,-0.7,0)
  1347. local A1 = Instance.new("Attachment",lwing2)
  1348. A1.Position = Vector3.new(0,-3.5,0)
  1349. tl2 = Instance.new('Trail',lwing2)
  1350. tl2.Attachment0 = A0
  1351. tl2.Attachment1 = A1
  1352. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1353. tl2.LightEmission = 1
  1354. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1355. tl2.Color = ColorSequence.new(halocolor.Color)
  1356. tl2.Lifetime = 0.5
  1357.  
  1358. local A0 = Instance.new("Attachment",lwing3)
  1359. A0.Position = Vector3.new(0,-0.7,0)
  1360. local A1 = Instance.new("Attachment",lwing3)
  1361. A1.Position = Vector3.new(0,-3.5,0)
  1362. tl3 = Instance.new('Trail',lwing3)
  1363. tl3.Attachment0 = A0
  1364. tl3.Attachment1 = A1
  1365. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1366. tl3.LightEmission = 1
  1367. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1368. tl3.Color = ColorSequence.new(halocolor.Color)
  1369. tl3.Lifetime = 0.5
  1370.  
  1371. local A0 = Instance.new("Attachment",rwing1)
  1372. A0.Position = Vector3.new(0,-0.7,0)
  1373. local A1 = Instance.new("Attachment",rwing1)
  1374. A1.Position = Vector3.new(0,-3.5,0)
  1375. tr1 = Instance.new('Trail',rwing1)
  1376. tr1.Attachment0 = A0
  1377. tr1.Attachment1 = A1
  1378. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1379. tr1.LightEmission = 1
  1380. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1381. tr1.Color = ColorSequence.new(halocolor2.Color)
  1382. tr1.Lifetime = 0.5
  1383.  
  1384. local A0 = Instance.new("Attachment",rwing2)
  1385. A0.Position = Vector3.new(0,-0.7,0)
  1386. local A1 = Instance.new("Attachment",rwing2)
  1387. A1.Position = Vector3.new(0,-3.5,0)
  1388. tr2 = Instance.new('Trail',rwing2)
  1389. tr2.Attachment0 = A0
  1390. tr2.Attachment1 = A1
  1391. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1392. tr2.LightEmission = 1
  1393. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1394. tr2.Color = ColorSequence.new(halocolor2.Color)
  1395. tr2.Lifetime = 0.5
  1396.  
  1397. local A0 = Instance.new("Attachment",rwing3)
  1398. A0.Position = Vector3.new(0,-0.7,0)
  1399. local A1 = Instance.new("Attachment",rwing3)
  1400. A1.Position = Vector3.new(0,-3.5,0)
  1401. tr3 = Instance.new('Trail',rwing3)
  1402. tr3.Attachment0 = A0
  1403. tr3.Attachment1 = A1
  1404. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1405. tr3.LightEmission = 1
  1406. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1407. tr3.Color = ColorSequence.new(halocolor2.Color)
  1408. tr3.Lifetime = 0.5
  1409.  
  1410. --------------
  1411.  
  1412.  
  1413.  
  1414. for i, v in pairs(mw2:GetChildren()) do
  1415. if v:IsA("Part") then
  1416. v.BrickColor = BrickColor.new("White")
  1417. v.Material = "Neon"
  1418. end
  1419. end
  1420. for i, v in pairs(mw1:GetChildren()) do
  1421. if v:IsA("Part") then
  1422. v.Transparency = 0
  1423. v.BrickColor = BrickColor.new("White")
  1424. v.Material = "Neon"
  1425. end
  1426. end
  1427. for i, v in pairs(extrawingmod1:GetChildren()) do
  1428. if v:IsA("Part") then
  1429. v.Transparency = 1
  1430. v.BrickColor = BrickColor.new("White")
  1431. v.Material = "Neon"
  1432. end
  1433. end
  1434. for i, v in pairs(extrawingmod2:GetChildren()) do
  1435. if v:IsA("Part") then
  1436. v.Transparency = 1
  1437. v.BrickColor = BrickColor.new("White")
  1438. v.Material = "Neon"
  1439. end
  1440. end
  1441. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1442. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1443. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1444.  
  1445. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1446. for i, v in pairs(mw2:GetChildren()) do
  1447. if v:IsA("Part") then
  1448. v.BrickColor = one
  1449. v.Material = "Neon"
  1450. end
  1451. end
  1452. refec.Color = ColorSequence.new(one.Color)
  1453. refec2.Color = ColorSequence.new(one.Color)
  1454. refec3.Color = ColorSequence.new(one.Color)
  1455. tr1.Color = ColorSequence.new(one.Color)
  1456. tr2.Color = ColorSequence.new(one.Color)
  1457. tr3.Color = ColorSequence.new(one.Color)
  1458. imgl2.ImageColor3 = one.Color
  1459. circl.ImageColor3 = two.Color
  1460. techc.ImageColor3 = one.Color
  1461. circl2.ImageColor3 = one.Color
  1462. ned.TextColor3 = two.Color
  1463. ned.TextStrokeColor3 = one.Color
  1464. for i, v in pairs(mw1:GetChildren()) do
  1465. if v:IsA("Part") then
  1466. v.Transparency = 0
  1467. v.BrickColor = two
  1468. v.Material = "Neon"
  1469. end
  1470. end
  1471. tl1.Color = ColorSequence.new(two.Color)
  1472. tl2.Color = ColorSequence.new(two.Color)
  1473. tl3.Color = ColorSequence.new(two.Color)
  1474. for i, v in pairs(m:GetChildren()) do
  1475. if v:IsA("Part") then
  1476. v.BrickColor = three
  1477. v.Material = "Ice"
  1478. end
  1479. end
  1480. for i, v in pairs(m2:GetChildren()) do
  1481. if v:IsA("Part") then
  1482. v.BrickColor = four
  1483. v.Material = "Ice"
  1484. end
  1485. end
  1486. for i, v in pairs(m3:GetChildren()) do
  1487. if v:IsA("Part") then
  1488. v.BrickColor = five
  1489. v.Material = "Neon"
  1490. end
  1491. end
  1492. for i, v in pairs(extrawingmod1:GetChildren()) do
  1493. if v:IsA("Part") then
  1494. v.Transparency = exonetran
  1495. v.BrickColor = exone
  1496. v.Material = "Neon"
  1497. end
  1498. end
  1499. for i, v in pairs(extrawingmod2:GetChildren()) do
  1500. if v:IsA("Part") then
  1501. v.Transparency = extwotran
  1502. v.BrickColor = extwo
  1503. v.Material = "Neon"
  1504. end
  1505. end
  1506. end
  1507.  
  1508. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1509. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1510. techc.ImageColor3 = MAINRUINCOLOR.Color
  1511. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1512. ned.TextColor3 = MAINRUINCOLOR.Color
  1513. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1514.  
  1515.  
  1516. function bosschatfunc(text,color,watval)
  1517. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1518. coroutine.resume(coroutine.create(function()
  1519. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1520. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1521. end
  1522. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1523. scrg.Name = "Dialog"
  1524. local txtlb = Instance.new("TextLabel",scrg)
  1525. txtlb.Text = ""
  1526. txtlb.Font = "Bodoni"
  1527. txtlb.TextColor3 = Color3.new(0,0,0)
  1528. txtlb.TextStrokeTransparency = 0
  1529. txtlb.BackgroundTransparency = 0.75
  1530. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1531. txtlb.TextStrokeColor3 = color
  1532. txtlb.TextScaled = true
  1533. txtlb.Size = UDim2.new(1,0,0.25,0)
  1534. txtlb.TextXAlignment = "Left"
  1535. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1536. local txtlb2 = Instance.new("TextLabel",scrg)
  1537. txtlb2.Text = "Chaotic:"
  1538. txtlb2.Font = "Arcade"
  1539. txtlb2.TextColor3 = Color3.new(0,0,0)
  1540. txtlb2.TextStrokeTransparency = 0
  1541. txtlb2.BackgroundTransparency = 1
  1542. txtlb2.TextStrokeColor3 = color
  1543. txtlb2.TextSize = 40
  1544. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1545. txtlb2.TextXAlignment = "Left"
  1546. txtlb2.Position = UDim2.new(0,0,1,0)
  1547. local fvalen = 0.55
  1548. local fval = -0.49
  1549. coroutine.resume(coroutine.create(function()
  1550. while true do
  1551. Swait()
  1552. if MODE == "Sanity" then
  1553. txtlb.Rotation = math.random(-1,1)
  1554. txtlb2.Rotation = math.random(-1,1)
  1555. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1556. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1557. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1558. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1559. end
  1560. end
  1561. end))
  1562. coroutine.resume(coroutine.create(function()
  1563. while true do
  1564. Swait()
  1565. if scrg.Parent ~= nil then
  1566. fvalen = fvalen - 0.0001
  1567. elseif scrg.Parent == nil then
  1568. break
  1569. end
  1570. end
  1571. end))
  1572. local flol = 1.75
  1573. local flil = 1.6
  1574. coroutine.resume(coroutine.create(function()
  1575. for i = 0, 9 do
  1576. Swait()
  1577. fval = fval + 0.05
  1578. flol = flol - 0.1
  1579. flil = flil - 0.1
  1580. txtlb.Text = ""
  1581. txtlb.Position = UDim2.new(0,0,flol,0)
  1582. txtlb2.Position = UDim2.new(0,0,flil,0)
  1583. end
  1584. txtlb.Text = text
  1585. wait(watval)
  1586. local valinc = 0
  1587. for i = 0, 99 do
  1588. Swait()
  1589. valinc = valinc + 0.0001
  1590. flol = flol + valinc
  1591. flil = flil + valinc
  1592. txtlb.Rotation = txtlb.Rotation + valinc*20
  1593. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1594. txtlb.Position = UDim2.new(0,0,flol,0)
  1595. txtlb2.Position = UDim2.new(0,0,flil,0)
  1596. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1597. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1598. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1599. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1600. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1601. end
  1602. scrg:Destroy()
  1603. end))
  1604. end))
  1605. end
  1606. end
  1607.  
  1608. function BigBlack(text,color,watval)
  1609. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1610. coroutine.resume(coroutine.create(function()
  1611. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1612. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1613. end
  1614. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1615. scrg.Name = "Dialog"
  1616. local txtlb = Instance.new("TextLabel",scrg)
  1617. txtlb.Text = ""
  1618. txtlb.Font = "Bodoni"
  1619. txtlb.TextColor3 = Color3.new(0,0,0)
  1620. txtlb.TextStrokeTransparency = 1
  1621. txtlb.BackgroundTransparency = 1
  1622. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1623. txtlb.TextStrokeColor3 = color
  1624. txtlb.TextScaled = true
  1625. txtlb.Size = UDim2.new(1,0,1,0)
  1626. txtlb.TextXAlignment = "Center"
  1627. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1628. local txtlb2 = Instance.new("TextLabel",scrg)
  1629. txtlb2.Text = "Chaotic:"
  1630. txtlb2.Font = "Arcade"
  1631. txtlb2.TextColor3 = Color3.new(0,0,0)
  1632. txtlb2.TextStrokeTransparency = 0
  1633. txtlb2.BackgroundTransparency = 1
  1634. txtlb2.TextStrokeColor3 = color
  1635. txtlb2.TextSize = 40
  1636. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1637. txtlb2.TextXAlignment = "Left"
  1638. txtlb2.Position = UDim2.new(0,0,1,0)
  1639. local fvalen = 0.55
  1640. local fval = -0.49
  1641. coroutine.resume(coroutine.create(function()
  1642. while true do
  1643. Swait()
  1644. if MODE == "Sanity" then
  1645. txtlb.Rotation = math.random(-1,1)
  1646. txtlb2.Rotation = math.random(-1,1)
  1647. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1648. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1649. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1650. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1651. end
  1652. end
  1653. end))
  1654. coroutine.resume(coroutine.create(function()
  1655. while true do
  1656. Swait()
  1657. if scrg.Parent ~= nil then
  1658. fvalen = fvalen - 0.0001
  1659. elseif scrg.Parent == nil then
  1660. break
  1661. end
  1662. end
  1663. end))
  1664. local flol = 1.05
  1665. local flil = 0.75
  1666. local flil2 = -0.2
  1667. coroutine.resume(coroutine.create(function()
  1668. for i = 1,string.len(text),1 do
  1669. wait()
  1670. text.Text = string.sub(text,1,i)
  1671. end
  1672. end))
  1673. coroutine.resume(coroutine.create(function()
  1674. for i = 0, 1 do
  1675. fval = fval + 0.05
  1676. flol = flol - 0.1
  1677. flil2 = flil2 + 0.1
  1678. txtlb.Text = ""
  1679. txtlb.Position = UDim2.new(flil2,0,0,0)
  1680. txtlb.BackgroundTransparency = 1 - 0.1
  1681. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1682. end
  1683.  
  1684. for i = 0, 99 do
  1685. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1686. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1687. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1688. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1689. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1690. end
  1691.  
  1692. txtlb.Text = text
  1693. wait(watval)
  1694. local valinc = 0
  1695. for i = 0, 99 do
  1696. Swait()
  1697. valinc = valinc + 0.0002
  1698. flol = flol + valinc
  1699. flil2 = flil2 + valinc
  1700. txtlb.Rotation = txtlb.Rotation + valinc*15
  1701. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1702. txtlb.Position = UDim2.new(flil2,0,0,0)
  1703. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1704. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1705. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1706. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1707. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1708. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1709. end
  1710. scrg:Destroy()
  1711. end))
  1712. end))
  1713. end
  1714. end
  1715.  
  1716. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1717.  
  1718. --//=================================\\
  1719. --|| SOME TAG EDIT
  1720. --\\=================================//
  1721. local TEXTCOLOR = C3(0, 0, 1)
  1722.  
  1723. m = game.Players.LocalPlayer
  1724. char = SUPERREANIMC
  1725. local txt = Instance.new("BillboardGui", char)
  1726. txt.Adornee = char.Head
  1727. txt.Name = "_status"
  1728. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1729. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1730. local text = Instance.new("TextLabel", txt)
  1731. text.Size = UDim2.new(20, 0, 7, 0)
  1732. text.FontSize = "Size24"
  1733. text.TextScaled = true
  1734. text.TextTransparency = 0
  1735. text.BackgroundTransparency = 1
  1736. text.TextTransparency = 0
  1737. text.TextStrokeTransparency = 0
  1738. text.Font = "Bodoni"
  1739. v = Instance.new("Part")
  1740. v.Name = "ColorBrick"
  1741. v.Parent = SUPERREANIMC
  1742. v.FormFactor = "Symmetric"
  1743. v.Anchored = true
  1744. v.CanCollide = false
  1745. v.BottomSurface = "Smooth"
  1746. v.TopSurface = "Smooth"
  1747. v.Size = Vector3.new(10, 5, 3)
  1748. v.Transparency = 1
  1749. v.CFrame = char.Torso.CFrame
  1750. v.BrickColor = BrickColor.new("Really black")
  1751. v.Transparency = 1
  1752. v.Shape = "Block"
  1753. text.Text = "Lunar"
  1754.  
  1755. function RecolorTextAndRename(name,col1,col2,font)
  1756. text.TextStrokeColor3 = col2
  1757. text.TextColor3 = col1
  1758. text.Font = font
  1759. text.Text = name
  1760. techc.ImageColor3 = col2
  1761. circl.ImageColor3 = col2
  1762. circl2.ImageColor3 = col1
  1763. imgl2.ImageColor3 = col1
  1764. imgl2b.ImageColor3 = col2
  1765. ned.Text = name
  1766. ned.TextColor3 = col1
  1767. ned.TextStrokeColor3 = col2
  1768. end
  1769. --//=================================\\
  1770. --|| SOME FUNCTIONS
  1771. --\\=================================//
  1772.  
  1773.  
  1774.  
  1775. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1776. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1777. end
  1778.  
  1779. function PositiveAngle(NUMBER)
  1780. if NUMBER >= 0 then
  1781. NUMBER = 0
  1782. end
  1783. return NUMBER
  1784. end
  1785.  
  1786. function NegativeAngle(NUMBER)
  1787. if NUMBER <= 0 then
  1788. NUMBER = 0
  1789. end
  1790. return NUMBER
  1791. end
  1792.  
  1793. function Swait(NUMBER)
  1794. if NUMBER == 0 or NUMBER == nil then
  1795. ArtificialHB.Event:wait()
  1796. else
  1797. for i = 1, NUMBER do
  1798. ArtificialHB.Event:wait()
  1799. end
  1800. end
  1801. end
  1802.  
  1803. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1804. local NEWMESH = IT(MESH)
  1805. if MESH == "SpecialMesh" then
  1806. NEWMESH.MeshType = MESHTYPE
  1807. if MESHID ~= "nil" and MESHID ~= "" then
  1808. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1809. end
  1810. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1811. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1812. end
  1813. end
  1814. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1815. NEWMESH.Scale = SCALE
  1816. NEWMESH.Parent = PARENT
  1817. return NEWMESH
  1818. end
  1819.  
  1820. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1821. local NEWPART = IT("Part")
  1822. NEWPART.formFactor = FORMFACTOR
  1823. NEWPART.Reflectance = REFLECTANCE
  1824. NEWPART.Transparency = TRANSPARENCY
  1825. NEWPART.CanCollide = false
  1826. NEWPART.Locked = true
  1827. NEWPART.Anchored = true
  1828. if ANCHOR == false then
  1829. NEWPART.Anchored = false
  1830. end
  1831. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1832. NEWPART.Name = NAME
  1833. NEWPART.Size = SIZE
  1834. NEWPART.Position = Torso.Position
  1835. NEWPART.Material = MATERIAL
  1836. NEWPART:BreakJoints()
  1837. NEWPART.Parent = PARENT
  1838. return NEWPART
  1839. end
  1840.  
  1841. local function weldBetween(a, b)
  1842. local weldd = Instance.new("ManualWeld")
  1843. weldd.Part0 = a
  1844. weldd.Part1 = b
  1845. weldd.C0 = CFrame.new()
  1846. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1847. weldd.Parent = a
  1848. return weldd
  1849. end
  1850.  
  1851.  
  1852. function QuaternionFromCFrame(cf)
  1853. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1854. local trace = m00 + m11 + m22
  1855. if trace > 0 then
  1856. local s = math.sqrt(1 + trace)
  1857. local recip = 0.5 / s
  1858. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1859. else
  1860. local i = 0
  1861. if m11 > m00 then
  1862. i = 1
  1863. end
  1864. if m22 > (i == 0 and m00 or m11) then
  1865. i = 2
  1866. end
  1867. if i == 0 then
  1868. local s = math.sqrt(m00 - m11 - m22 + 1)
  1869. local recip = 0.5 / s
  1870. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1871. elseif i == 1 then
  1872. local s = math.sqrt(m11 - m22 - m00 + 1)
  1873. local recip = 0.5 / s
  1874. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1875. elseif i == 2 then
  1876. local s = math.sqrt(m22 - m00 - m11 + 1)
  1877. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1878. end
  1879. end
  1880. end
  1881.  
  1882. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1883. local xs, ys, zs = x + x, y + y, z + z
  1884. local wx, wy, wz = w * xs, w * ys, w * zs
  1885. local xx = x * xs
  1886. local xy = x * ys
  1887. local xz = x * zs
  1888. local yy = y * ys
  1889. local yz = y * zs
  1890. local zz = z * zs
  1891. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1892. end
  1893.  
  1894. function QuaternionSlerp(a, b, t)
  1895. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1896. local startInterp, finishInterp;
  1897. if cosTheta >= 0.0001 then
  1898. if (1 - cosTheta) > 0.0001 then
  1899. local theta = ACOS(cosTheta)
  1900. local invSinTheta = 1 / SIN(theta)
  1901. startInterp = SIN((1 - t) * theta) * invSinTheta
  1902. finishInterp = SIN(t * theta) * invSinTheta
  1903. else
  1904. startInterp = 1 - t
  1905. finishInterp = t
  1906. end
  1907. else
  1908. if (1 + cosTheta) > 0.0001 then
  1909. local theta = ACOS(-cosTheta)
  1910. local invSinTheta = 1 / SIN(theta)
  1911. startInterp = SIN((t - 1) * theta) * invSinTheta
  1912. finishInterp = SIN(t * theta) * invSinTheta
  1913. else
  1914. startInterp = t - 1
  1915. finishInterp = t
  1916. end
  1917. end
  1918. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1919. end
  1920.  
  1921. function Clerp(a, b, t)
  1922. local qa = {QuaternionFromCFrame(a)}
  1923. local qb = {QuaternionFromCFrame(b)}
  1924. local ax, ay, az = a.x, a.y, a.z
  1925. local bx, by, bz = b.x, b.y, b.z
  1926. local _t = 1 - t
  1927. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1928. end
  1929.  
  1930. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1931. local frame = IT("Frame")
  1932. frame.BackgroundTransparency = TRANSPARENCY
  1933. frame.BorderSizePixel = BORDERSIZEPIXEL
  1934. frame.Position = POSITION
  1935. frame.Size = SIZE
  1936. frame.BackgroundColor3 = COLOR
  1937. frame.BorderColor3 = BORDERCOLOR
  1938. frame.Name = NAME
  1939. frame.Parent = PARENT
  1940. return frame
  1941. end
  1942.  
  1943. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1944. local label = IT("TextLabel")
  1945. label.BackgroundTransparency = 1
  1946. label.Size = UD2(1, 0, 1, 0)
  1947. label.Position = UD2(0, 0, 0, 0)
  1948. label.TextColor3 = TEXTCOLOR
  1949. label.TextStrokeTransparency = STROKETRANSPARENCY
  1950. label.TextTransparency = TRANSPARENCY
  1951. label.FontSize = TEXTFONTSIZE
  1952. label.Font = TEXTFONT
  1953. label.BorderSizePixel = BORDERSIZEPIXEL
  1954. label.TextScaled = false
  1955. label.Text = TEXT
  1956. label.Name = NAME
  1957. label.Parent = PARENT
  1958. return label
  1959. end
  1960.  
  1961. function NoOutlines(PART)
  1962. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1963. end
  1964.  
  1965. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1966. local NEWWELD = IT(TYPE)
  1967. NEWWELD.Part0 = PART0
  1968. NEWWELD.Part1 = PART1
  1969. NEWWELD.C0 = C0
  1970. NEWWELD.C1 = C1
  1971. NEWWELD.Parent = PARENT
  1972. return NEWWELD
  1973. end
  1974.  
  1975. local S = IT("Sound")
  1976. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1977. local NEWSOUND = nil
  1978. coroutine.resume(coroutine.create(function()
  1979. NEWSOUND = S:Clone()
  1980. NEWSOUND.Parent = PARENT
  1981. NEWSOUND.Volume = VOLUME
  1982. NEWSOUND.Pitch = PITCH
  1983. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1984. NEWSOUND:play()
  1985. if DOESLOOP == true then
  1986. NEWSOUND.Looped = true
  1987. else
  1988. repeat wait(1) until NEWSOUND.Playing == false
  1989. NEWSOUND:remove()
  1990. end
  1991. end))
  1992. return NEWSOUND
  1993. end
  1994.  
  1995. function CFrameFromTopBack(at, top, back)
  1996. local right = top:Cross(back)
  1997. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1998. end
  1999.  
  2000. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2001. function WACKYEFFECT(Table)
  2002. local TYPE = (Table.EffectType or "Sphere")
  2003. local SIZE = (Table.Size or VT(1,1,1))
  2004. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2005. local TRANSPARENCY = (Table.Transparency or 0)
  2006. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2007. local CFRAME = (Table.CFrame or Torso.CFrame)
  2008. local MOVEDIRECTION = (Table.MoveToPos or nil)
  2009. local ROTATION1 = (Table.RotationX or 0)
  2010. local ROTATION2 = (Table.RotationY or 0)
  2011. local ROTATION3 = (Table.RotationZ or 0)
  2012. local MATERIAL = (Table.Material or "Neon")
  2013. local COLOR = (Table.Color or C3(1,1,1))
  2014. local TIME = (Table.Time or 45)
  2015. local SOUNDID = (Table.SoundID or nil)
  2016. local SOUNDPITCH = (Table.SoundPitch or nil)
  2017. local SOUNDVOLUME = (Table.SoundVolume or nil)
  2018. coroutine.resume(coroutine.create(function()
  2019. local PLAYSSOUND = false
  2020. local SOUND = nil
  2021. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2022. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2023. PLAYSSOUND = true
  2024. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2025. end
  2026. EFFECT.Color = COLOR
  2027. local MSH = nil
  2028. if TYPE == "Sphere" then
  2029. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2030. elseif TYPE == "Block" or TYPE == "Box" then
  2031. MSH = IT("BlockMesh",EFFECT)
  2032. MSH.Scale = SIZE
  2033. elseif TYPE == "Wave" then
  2034. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2035. elseif TYPE == "Ring" then
  2036. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2037. elseif TYPE == "Slash" then
  2038. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2039. elseif TYPE == "Round Slash" then
  2040. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2041. elseif TYPE == "Swirl" then
  2042. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2043. elseif TYPE == "Skull" then
  2044. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2045. elseif TYPE == "Crystal" then
  2046. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2047. end
  2048. if MSH ~= nil then
  2049. local MOVESPEED = nil
  2050. if MOVEDIRECTION ~= nil then
  2051. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2052. end
  2053. local GROWTH = SIZE - ENDSIZE
  2054. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2055. if TYPE == "Block" then
  2056. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2057. else
  2058. EFFECT.CFrame = CFRAME
  2059. end
  2060. for LOOP = 1, TIME+1 do
  2061. Swait()
  2062. MSH.Scale = MSH.Scale - GROWTH/TIME
  2063. if TYPE == "Wave" then
  2064. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2065. end
  2066. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2067. if TYPE == "Block" then
  2068. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2069. else
  2070. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2071. end
  2072. if MOVEDIRECTION ~= nil then
  2073. local ORI = EFFECT.Orientation
  2074. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2075. EFFECT.Orientation = ORI
  2076. end
  2077. end
  2078. if PLAYSSOUND == false then
  2079. EFFECT:remove()
  2080. else
  2081. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2082. EFFECT:remove()
  2083. end
  2084. else
  2085. if PLAYSSOUND == false then
  2086. EFFECT:remove()
  2087. else
  2088. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2089. EFFECT:remove()
  2090. end
  2091. end
  2092. end))
  2093. end
  2094.  
  2095. function MakeForm(PART,TYPE)
  2096. if TYPE == "Cyl" then
  2097. local MSH = IT("CylinderMesh",PART)
  2098. elseif TYPE == "Ball" then
  2099. local MSH = IT("SpecialMesh",PART)
  2100. MSH.MeshType = "Sphere"
  2101. elseif TYPE == "Wedge" then
  2102. local MSH = IT("SpecialMesh",PART)
  2103. MSH.MeshType = "Wedge"
  2104. end
  2105. end
  2106.  
  2107. Debris = game:GetService("Debris")
  2108.  
  2109. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2110. local DIRECTION = CF(StartPos,EndPos).lookVector
  2111. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2112. end
  2113.  
  2114. local EyeSizes={
  2115. NumberSequenceKeypoint.new(0,1,0),
  2116. NumberSequenceKeypoint.new(1,0,0)
  2117. }
  2118. local EyeTrans={
  2119. NumberSequenceKeypoint.new(0,0.8,0),
  2120. NumberSequenceKeypoint.new(1,1,0)
  2121. }
  2122. local PE=Instance.new("ParticleEmitter",nil)
  2123. PE.LightEmission=.8
  2124. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  2125. PE.Size=NumberSequence.new(EyeSizes)
  2126. PE.Transparency=NumberSequence.new(EyeTrans)
  2127. PE.Lifetime=NumberRange.new(0.35,1.5)
  2128. PE.Rotation=NumberRange.new(0,360)
  2129. PE.Rate=999
  2130. PE.VelocitySpread = 10000
  2131. PE.Acceleration = Vector3.new(0,0,0)
  2132. PE.Drag = 5
  2133. PE.Speed = NumberRange.new(0,0,0)
  2134. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  2135. PE.ZOffset = -0
  2136. PE.Name = "PE"
  2137. PE.Enabled = false
  2138.  
  2139. function particles(art)
  2140. local PARTICLES = PE:Clone()
  2141. PARTICLES.Parent = art
  2142. end
  2143.  
  2144. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2145. if FLOOR ~= nil then
  2146. coroutine.resume(coroutine.create(function()
  2147. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  2148. PART.CFrame = CF(POSITION)
  2149. for i = 1, 45 do
  2150. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2151. RingPiece.Material = FLOOR.Material
  2152. RingPiece.Color = FLOOR.Color
  2153. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2154. Debris:AddItem(RingPiece,SWAIT)
  2155. end
  2156. PART:remove()
  2157. end))
  2158. end
  2159. end
  2160.  
  2161. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2162. if FLOOR ~= nil then
  2163. for i = 1, AMOUNT do
  2164. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2165. DEBREE.Material = FLOOR.Material
  2166. DEBREE.Color = FLOOR.Color
  2167. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2168. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  2169. coroutine.resume(coroutine.create(function()
  2170. Swait(15)
  2171. DEBREE.Parent = workspace
  2172. DEBREE.CanCollide = true
  2173. Debris:AddItem(DEBREE,SWAIT)
  2174. end))
  2175. end
  2176. end
  2177. end
  2178.  
  2179. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  2180. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2181. local mesh = IT("SpecialMesh",wave)
  2182. mesh.MeshType = "Sphere"
  2183. mesh.Scale = SIZE
  2184. mesh.Offset = VT(0,0,0)
  2185. wave.CFrame = CFRAME
  2186. coroutine.resume(coroutine.create(function(PART)
  2187. for i = 1, WAIT do
  2188. Swait()
  2189. mesh.Scale = mesh.Scale + GROW
  2190. wave.Transparency = wave.Transparency + (1/WAIT)
  2191. if wave.Transparency > 0.99 then
  2192. wave:remove()
  2193. end
  2194. end
  2195. end))
  2196. end
  2197.  
  2198.  
  2199. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2200.  
  2201. --//=================================\\
  2202. --|| WEAPON CREATION
  2203. --\\=================================//
  2204.  
  2205. function chatfunc(text)
  2206. local chat = coroutine.wrap(function()
  2207. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2208. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2209. end
  2210. local Bill = Instance.new("BillboardGui",Character)
  2211. Bill.Size = UDim2.new(0,100,0,40)
  2212. Bill.StudsOffset = Vector3.new(0,3,0)
  2213. Bill.Adornee = Character.Head
  2214. Bill.Name = "TalkingBillBoard"
  2215. local Hehe = Instance.new("TextLabel",Bill)
  2216. Hehe.BackgroundTransparency = 1
  2217. Hehe.BorderSizePixel = 0
  2218. Hehe.Text = ""
  2219. Hehe.Font = "Fantasy"
  2220. Hehe.TextSize = 40
  2221. Hehe.TextStrokeTransparency = 0
  2222. Hehe.Size = UDim2.new(1,0,0.5,0)
  2223. coroutine.resume(coroutine.create(function()
  2224. while Hehe ~= nil do
  2225. wait()
  2226. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2227. Hehe.Rotation = math.random(-5,5)
  2228. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2229. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2230. end
  2231. end))
  2232. for i = 1,string.len(text),1 do
  2233. wait()
  2234. Hehe.Text = string.sub(text,1,i)
  2235. end
  2236. wait(1)--Re[math.random(1, 93)]
  2237. for i = 0, 1, .025 do
  2238. wait()
  2239. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2240. Hehe.TextStrokeTransparency = i
  2241. Hehe.TextTransparency = i
  2242. end
  2243. Bill:Destroy()
  2244. end)
  2245. chat()
  2246. end
  2247.  
  2248. function onChatted(msg)
  2249. chatfunc(msg)
  2250. end
  2251.  
  2252. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2253. PRT.Color = C3(0,0,0)
  2254. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2255. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2256. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2257. PRT.Color = C3(0/255,0/255,255/255)
  2258. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2259. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2260. for i = 1, 16 do
  2261. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2262. FACE.Color = C3(0,0,0)
  2263. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2264. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2265. end
  2266. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2267. MakeForm(EYE,"Ball")
  2268. EYE.Color = C3(0/255,0/255,255/255)
  2269. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2270. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2271. MakeForm(EYE2,"Ball")
  2272. EYE2.Color = C3(0/255,0/255,255/255)
  2273.  
  2274. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2275.  
  2276. local LASTPART = Head
  2277. for i = 1, 20 do
  2278. local MATH = (1-(i/25))
  2279. if LASTPART == Head then
  2280. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2281. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2282. LASTPART = Horn
  2283. Horn.Color = C3((i*3-3)/0,0,0)
  2284. else
  2285. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2286. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2287. LASTPART = Horn
  2288. Horn.Color = C3((i*3-3)/0,0,0)
  2289. end
  2290. end
  2291. local LASTPART = Head
  2292. for i = 1, 20 do
  2293. local MATH = (1-(i/25))
  2294. if LASTPART == Head then
  2295. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2296. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2297. LASTPART = Horn
  2298. Horn.Color = C3((i*3-3)/0,0,0)
  2299. else
  2300. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2301. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2302. LASTPART = Horn
  2303. Horn.Color = C3((i*3-3)/0,0,0)
  2304. end
  2305. end
  2306.  
  2307. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2308. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2309. Hair.Color = C3(0/255,0/255,255/255)
  2310. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2311. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2312. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2313. Hair2.Color = C3(0/255,0/255,255/255)
  2314. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2315.  
  2316. local BODY = {}
  2317.  
  2318. for _, c in pairs(Character:GetDescendants()) do
  2319. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2320. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2321. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2322. end
  2323. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2324. elseif c:IsA("JointInstance") then
  2325. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2326. end
  2327. end
  2328.  
  2329. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2330. MakeForm(Eye,"Ball")
  2331. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2332. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2333. MakeForm(Eye,"Ball")
  2334. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2335. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2336. MakeForm(Eye2,"Ball")
  2337. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2338.  
  2339.  
  2340. XEYE.Parent = nil
  2341. BALL.Parent = Character
  2342.  
  2343. for e = 1, #BODY do
  2344. if BODY[e] ~= nil then
  2345. local STUFF = BODY[e]
  2346. local PART = STUFF[1]
  2347. local PARENT = STUFF[2]
  2348. local MATERIAL = STUFF[3]
  2349. local COLOR = STUFF[4]
  2350. local TRANSPARENCY = STUFF[5]
  2351. if PART.ClassName == "Part" and PART ~= RootPart then
  2352. PART.Material = MATERIAL
  2353. PART.Color = COLOR
  2354. PART.Transparency = TRANSPARENCY
  2355. end
  2356. PART.AncestryChanged:Connect(function()
  2357. PART.Parent = PARENT
  2358. end)
  2359. end
  2360. end
  2361.  
  2362. local SKILLTEXTCOLOR = C3(0,0,0)
  2363. local SKILLFONT = "Antique"
  2364. local SKILLTEXTSIZE = 7
  2365.  
  2366. function Blink()
  2367. coroutine.resume(coroutine.create(function()
  2368. if EYE ~= nil then
  2369. for i = 1, 5 do
  2370. Swait()
  2371. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2372. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2373. end
  2374. for i = 1, 7 do
  2375. Swait()
  2376. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2377. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2378. end
  2379. EYE.Mesh.Scale = VT(1,1,1)
  2380. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2381. end
  2382. end))
  2383. end
  2384.  
  2385. function Blink2()
  2386. coroutine.resume(coroutine.create(function()
  2387. if Eye ~= nil then
  2388. for i = 1, 5 do
  2389. Swait()
  2390. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2391. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2392. end
  2393. for i = 1, 7 do
  2394. Swait()
  2395. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2396. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2397. end
  2398. Eye.Mesh.Scale = VT(1,1,1)
  2399. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2400. end
  2401. end))
  2402. end
  2403.  
  2404. function refit()
  2405. Character.Parent = workspace
  2406. for e = 1, #BODY do
  2407. if BODY[e] ~= nil then
  2408. local STUFF = BODY[e]
  2409. local PART = STUFF[1]
  2410. local PARENT = STUFF[2]
  2411. local MATERIAL = STUFF[3]
  2412. local COLOR = STUFF[4]
  2413. local TRANSPARENCY = STUFF[5]
  2414. if PART.ClassName == "Part" and PART ~= RootPart then
  2415. PART.Material = MATERIAL
  2416. PART.Color = COLOR
  2417. PART.Transparency = TRANSPARENCY
  2418. end
  2419. if PART.Parent ~= PARENT then
  2420. Humanoid:remove()
  2421. PART.Parent = PARENT
  2422. Humanoid = IT("Humanoid",Character)
  2423. end
  2424. end
  2425. end
  2426. end
  2427.  
  2428. Humanoid.Died:connect(function()
  2429. refit()
  2430. end)
  2431.  
  2432. --//=================================\\
  2433. --|| DAMAGE FUNCTIONS
  2434. --\\=================================//
  2435.  
  2436. function StatLabel(CFRAME, TEXT, COLOR)
  2437. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2438. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2439. local BODYGYRO = IT("BodyGyro", STATPART)
  2440. game:GetService("Debris"):AddItem(STATPART ,5)
  2441. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2442. BILLBOARDGUI.Adornee = STATPART
  2443. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2444. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2445. BILLBOARDGUI.AlwaysOnTop = false
  2446. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2447. TEXTLABEL.BackgroundTransparency = 1
  2448. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2449. TEXTLABEL.Text = TEXT
  2450. TEXTLABEL.Font = SKILLFONT
  2451. TEXTLABEL.FontSize="Size42"
  2452. TEXTLABEL.TextColor3 = COLOR
  2453. TEXTLABEL.TextStrokeTransparency = 0
  2454. TEXTLABEL.TextScaled = true
  2455. TEXTLABEL.TextWrapped = true
  2456. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2457. for i = 1, 50 do
  2458. Swait()
  2459. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2460. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2461. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2462. end
  2463. THEPART.Parent = nil
  2464. end),STATPART, TEXTLABEL)
  2465. end
  2466.  
  2467. --//=================================\\
  2468. --|| DAMAGING
  2469. --\\=================================//
  2470.  
  2471. function KillChildren(v)
  2472. v:BreakJoints()
  2473. for _, c in pairs(v:GetChildren()) do
  2474. if c:IsA("BasePart") then
  2475. if c.Transparency < 1 then
  2476. if c:FindFirstChildOfClass("Decal") then
  2477. c:FindFirstChildOfClass("Decal"):remove()
  2478. end
  2479. particles(c)
  2480. c.PE.Enabled = true
  2481. c.Parent = Effects
  2482. c.CanCollide = false
  2483. c.Material = "Neon"
  2484. c.Color = C3(1,0,0)
  2485. c.Transparency = 1
  2486. local grav = Instance.new("BodyPosition",c)
  2487. grav.P = 20000
  2488. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2489. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2490. grav.Name = "GravityForce"
  2491. coroutine.resume(coroutine.create(function()
  2492. for i = 1, 20 do
  2493. Swait()
  2494. c.Transparency = c.Transparency + 1/20
  2495. end
  2496. c.PE.Enabled = false
  2497. Debris:AddItem(c,2)
  2498. end))
  2499. end
  2500. end
  2501. end
  2502. end
  2503.  
  2504. function ApplyAoE(POSITION,RANGE)
  2505. local CHILDREN = workspace:GetDescendants()
  2506. for index, CHILD in pairs(CHILDREN) do
  2507. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2508. local LISTED = false
  2509. for LIST = 1, #WHITELIST do
  2510. if WHITELIST[LIST] ~= nil then
  2511. if CHILD.Name == WHITELIST[LIST] then
  2512. LISTED = true
  2513. end
  2514. end
  2515. end
  2516. if LISTED == false then
  2517. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2518. if HUM then
  2519. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2520. if TORSO then
  2521. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2522. KillChildren(CHILD)
  2523. end
  2524. end
  2525. end
  2526. end
  2527. end
  2528. end
  2529. end
  2530.  
  2531. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2532. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2533. defence.Name = ("HitBy"..Player.Name)
  2534. game:GetService("Debris"):AddItem(defence, 0.001)
  2535. Damage = Damage * DAMAGEMULTIPLIER
  2536. if Humanoid.Health ~= 0 then
  2537. local CritChance = MRANDOM(1,100)
  2538. if Damage > Humanoid.Health then
  2539. Damage = math.ceil(Humanoid.Health)
  2540. if Damage == 0 then
  2541. Damage = 0.1
  2542. end
  2543. end
  2544. Humanoid.Health = Humanoid.Health - Damage
  2545. end
  2546. end
  2547.  
  2548. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2549. local CHILDREN = workspace:GetDescendants()
  2550. for index, CHILD in pairs(CHILDREN) do
  2551. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2552. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2553. if HUM then
  2554. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2555. if TORSO then
  2556. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2557. if INSTAKILL == true then
  2558. CHILD:BreakJoints()
  2559. else
  2560. local DMG = MRANDOM(MINDMG,MAXDMG)
  2561. ApplyDamage(HUM,DMG,TORSO)
  2562. end
  2563. if FLING > 0 then
  2564. for _, c in pairs(CHILD:GetChildren()) do
  2565. if c:IsA("BasePart") then
  2566. local bv = Instance.new("BodyVelocity")
  2567. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2568. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2569. bv.Parent = c
  2570. Debris:AddItem(bv,0.05)
  2571. end
  2572. end
  2573. end
  2574. end
  2575. end
  2576. end
  2577. end
  2578. end
  2579. end
  2580.  
  2581. --//=================================\\
  2582. --|| MODE SWITCHING
  2583. --\\=================================//
  2584.  
  2585. function ResetMode()
  2586. ATTACK = true
  2587. Rooted = true
  2588. BALL.Parent = Character
  2589. XEYE.Parent = nil
  2590. SONG = 561833161
  2591. PITCH = 1
  2592. VOLUME = 3
  2593. sick.TimePosition = 7
  2594. FACE = 176217464
  2595. Speed = 13
  2596. text.Text = "Lunar"
  2597. TEXTCOLOR = C3(0, 0, 1)
  2598. EYE.Color = C3(0/255,0/255,255/255)
  2599. EYE2.Color = C3(0/255,0/255,255/255)
  2600. Hair.Color = C3(0/255,0/255,255/255)
  2601. Hair2.Color = C3(0/255,0/255,255/255)
  2602. PRT.Color = C3(0/255,0/255,255/255)
  2603. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2604. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2605. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2606. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2607. MODE = "Lunar"
  2608. ned.Text = "Lunar"
  2609. ATTACK = false
  2610. Rooted = false
  2611. end
  2612.  
  2613. function SolarForm()
  2614. ATTACK = true
  2615. Rooted = true
  2616. BALL.Parent = Character
  2617. XEYE.Parent = nil
  2618. SONG = 1259692095
  2619. PITCH = 1
  2620. VOLUME = 4
  2621. sick.TimePosition = 0
  2622. FACE = 404306534
  2623. Speed = 16
  2624. text.Text = "Solar"
  2625. TEXTCOLOR = C3(215/255,147/255,0/255)
  2626. PRT.Color = C3(215/255,147/255,0/255)
  2627. EYE.Color = C3(215/255,147/255,0/255)
  2628. EYE2.Color = C3(143/255,98/255,0/255)
  2629. Hair.Color = C3(215/255,147/255,0/255)
  2630. Hair2.Color = C3(171/255,117/255,0/255)
  2631. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2632. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2633. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2634. MODE = "Solar"
  2635. ned.Text = "Solar"
  2636. ATTACK = false
  2637. Rooted = false
  2638. end
  2639.  
  2640. function SuperiorForm()
  2641. ATTACK = true
  2642. Rooted = true
  2643. BALL.Parent = Character
  2644. XEYE.Parent = nil
  2645. SONG = 1873219898
  2646. PITCH = 1
  2647. VOLUME = 4
  2648. sick.TimePosition = 0.01
  2649. FACE = 404306534
  2650. Speed = 25
  2651. text.Text = "Superior"
  2652. TEXTCOLOR = C3(107/255,0/255,0/255)
  2653. PRT.Color = C3(117/255,0/255,0/255)
  2654. EYE.Color = C3(255/255,0/255,0/255)
  2655. EYE2.Color = C3(255/255,0/255,0/255)
  2656. Hair.Color = C3(151/255,0/255,0/255)
  2657. Hair2.Color = C3(151/255,0/255,0/255)
  2658. MAINRUINCOLOR = BrickColor.new("Really black")
  2659. SECONDRUINCOLOR = BrickColor.new("Really red")
  2660. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2661. MODE = "Superior"
  2662. ned.Text = "Superior"
  2663. ATTACK = false
  2664. Rooted = false
  2665. end
  2666.  
  2667. function BlackWhiteForm()
  2668. ATTACK = true
  2669. Rooted = true
  2670. XEYE.Parent = nil
  2671. BALL.Parent = Character
  2672. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2673. text.Text = " "
  2674. for i = 0, 1, 0.1 / Animation_Speed do
  2675. Swait()
  2676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2682. end
  2683. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2684. UNANCHOR = false
  2685. RootPart.Anchored = true
  2686. for i = 0, 2, 0.1 / Animation_Speed do
  2687. Swait()
  2688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2694. end
  2695. for i = 0, 0.1, 0.1 / Animation_Speed do
  2696. Swait()
  2697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. end
  2704. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2705. UNANCHOR = true
  2706. RootPart.Anchored = false
  2707. MODE = "90s"
  2708. SONG = 1166995642
  2709. PITCH = 1
  2710. VOLUME = 3.5
  2711. sick.TimePosition = 17.5
  2712. FACE = 2365263255
  2713. Speed = 16
  2714. text.Text = "90's"
  2715. ned.Text = "90's"
  2716. TEXTCOLOR = C3(255/255,255/255,255/255)
  2717. PRT.Color = C3(255/255,255/255,255/255)
  2718. EYE.Color = C3(95/255,95/255,95/255)
  2719. EYE2.Color = C3(95/255,95/255,95/255)
  2720. Hair.Color = C3(255/255,255/255,255/255)
  2721. Hair2.Color = C3(27/255,42/255,53/255)
  2722. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2723. SECONDRUINCOLOR = BrickColor.new("Black")
  2724. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2725. ATTACK = false
  2726. Rooted = false
  2727. end
  2728.  
  2729. function EightyForm()
  2730. ATTACK = true
  2731. Rooted = true
  2732. XEYE.Parent = nil
  2733. BALL.Parent = Character
  2734. text.Text = " "
  2735. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2736. for i = 0, 1, 0.1 / Animation_Speed do
  2737. Swait()
  2738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. end
  2745. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2746. UNANCHOR = false
  2747. RootPart.Anchored = true
  2748. for i = 0, 2, 0.1 / Animation_Speed do
  2749. Swait()
  2750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2756. end
  2757. for i = 0, 0.1, 0.1 / Animation_Speed do
  2758. Swait()
  2759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2765. end
  2766. UNANCHOR = true
  2767. RootPart.Anchored = false
  2768. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2769. MODE = "80s"
  2770. text.Text = "80's"
  2771. ned.Text = "80's"
  2772. TEXTCOLOR = C3(27/255,42/255,53/255)
  2773. PRT.Color = C3(27/255,42/255,53/255)
  2774. EYE.Color = C3(95/255,95/255,95/255)
  2775. EYE2.Color = C3(95/255,95/255,95/255)
  2776. Hair.Color = C3(27/255,42/255,53/255)
  2777. Hair2.Color = C3(255/255,255/255,255/255)
  2778. MAINRUINCOLOR = BrickColor.new("Black")
  2779. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2780. FACE = 2365263255
  2781. SONG = 1141556798
  2782. PITCH = 1
  2783. VOLUME = 3.5
  2784. sick.TimePosition = 0.1
  2785. Speed = 16
  2786. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2787. UNANCHOR = true
  2788. RootPart.Anchored = false
  2789. ATTACK = false
  2790. Rooted = false
  2791. end
  2792.  
  2793. function BlackForm()
  2794. ATTACK = true
  2795. Rooted = true
  2796. BALL.Parent = Character
  2797. XEYE.Parent = nil
  2798. SONG = 1420353940
  2799. PITCH = 1
  2800. VOLUME = 2.5
  2801. sick.TimePosition = 0.5
  2802. text.Text = ""
  2803. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2804. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2805. chatfunc("Riddle me this..")
  2806. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2807. for i=0, 4, 0.1 / Animation_Speed do
  2808. Swait()
  2809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2815. end
  2816. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2817. chatfunc("Riddle me that..")
  2818. for i=0, 4, 0.1 / Animation_Speed do
  2819. Swait()
  2820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2826. end
  2827. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2828. chatfunc("Who's afraid of The Big Black?")
  2829. for i=0, 5, 0.1 / Animation_Speed do
  2830. Swait()
  2831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2837. end
  2838. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2839. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2840. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2841. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2842. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2843. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2844. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2845. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2846. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2847. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2848. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2849. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2850. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2851. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2852. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2853. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2854. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2855. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2856. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2857. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2858. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2859. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2860. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2861. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2862. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2863. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2864. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2865. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2866. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2867. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2868. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2869. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2870. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2871. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2872. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2873. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2874. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2875. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2876. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2877. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2878. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2879. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2880. CreateSound(206082327,Torso,3,1,false)
  2881. for i=0, 0.7, 0.1 / Animation_Speed do
  2882. Swait()
  2883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2889. end
  2890. MODE = "Black"
  2891. FACE = 148988280
  2892. Speed = 45
  2893. text.Text = "THE BIG BLACK"
  2894. ned.Text = "TBB"
  2895. TEXTCOLOR = C3(27/255,42/255,53/255)
  2896. PRT.Color = C3(27/255,42/255,53/255)
  2897. EYE.Color = C3(27/255,42/255,53/255)
  2898. EYE2.Color = C3(27/255,42/255,53/255)
  2899. Hair.Color = C3(27/255,42/255,53/255)
  2900. Hair2.Color = C3(27/255,42/255,53/255)
  2901. MAINRUINCOLOR = BrickColor.new("Black")
  2902. SECONDRUINCOLOR = BrickColor.new("Black")
  2903. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2904. ATTACK = false
  2905. Rooted = false
  2906. end
  2907.  
  2908. function LostForm()
  2909. ATTACK = true
  2910. Rooted = true
  2911. BALL.Parent = Character
  2912. XEYE.Parent = nil
  2913. SONG = 723652641
  2914. PITCH = 1
  2915. VOLUME = 3
  2916. sick.TimePosition = 0.5
  2917. FACE = 0
  2918. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2919. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2920. CreateSound(136007472,Torso,5,1.2,false)
  2921. for i=0, 2.5, 0.1 / Animation_Speed do
  2922. Swait()
  2923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2929. end
  2930. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2931. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2932. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2933. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2934. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2935. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2936. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2937. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2938. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2939. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2940. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2941. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2942. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2943. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2944. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2945. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2946. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2947. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2948. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2949. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2950. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2951. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2952. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2953. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2954. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2955. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2956. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2957. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2958. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2959. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2960. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2961. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2962. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2963. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2964. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2965. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2966. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2967. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2968. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2969. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2970. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2971. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2972. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2973. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2974. CreateSound(847061203,Torso,3,1,false)
  2975. CreateSound(239000203,Torso,3,1,false)
  2976. CreateSound(579687077,Torso,3,0.75,false)
  2977. MODE = "LostHope"
  2978. Speed = 12
  2979. text.Text = "The Lost"
  2980. ned.Text = "Lost"
  2981. TEXTCOLOR = C3(0/255,0/255,0/255)
  2982. PRT.Color = C3(0/255,0/255,0/255)
  2983. EYE.Color = C3(0/255,0/255,0/255)
  2984. EYE2.Color = C3(0/255,0/255,0/255)
  2985. Hair.Color = C3(0/255,0/255,0/255)
  2986. Hair2.Color = C3(0/255,0/255,0/255)
  2987. MAINRUINCOLOR = BrickColor.new("Really black")
  2988. SECONDRUINCOLOR = BrickColor.new("Really black")
  2989. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2990. for i=0, 1.5, 0.1 / Animation_Speed do
  2991. Swait()
  2992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2998. end
  2999. ATTACK = false
  3000. Rooted = false
  3001. end
  3002.  
  3003. function TerraForm()
  3004. ATTACK = true
  3005. Rooted = true
  3006. BALL.Parent = Character
  3007. XEYE.Parent = nil
  3008. SONG = 157460916
  3009. PITCH = 1
  3010. VOLUME = 3
  3011. sick.TimePosition = 0
  3012. FACE = 155195214
  3013. Speed = 27
  3014. MODE = "Hexa"
  3015. text.Text = "Terra"
  3016. ned.Text = "Terra"
  3017. TEXTCOLOR = C3(170/255,85/255,0/255)
  3018. PRT.Color = C3(86/255,66/255,54/255)
  3019. EYE.Color = C3(39/255,70/255,45/255)
  3020. EYE2.Color = C3(39/255,70/255,45/255)
  3021. Hair.Color = C3(39/255,70/255,45/255)
  3022. Hair2.Color = C3(39/255,70/255,45/255)
  3023. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  3024. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  3025. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3026. ATTACK = false
  3027. Rooted = false
  3028. end
  3029.  
  3030. function RandomForm()
  3031. ATTACK = true
  3032. Rooted = true
  3033. XEYE.Parent = nil
  3034. BALL.Parent = Character
  3035. UNANCHOR = true
  3036. RootPart.Anchored = false
  3037. MODE = "Random"
  3038. SONG = 0
  3039. PITCH = 1
  3040. VOLUME = 3.5
  3041. sick.TimePosition = 0
  3042. FACE = 2365263255
  3043. Speed = 20
  3044. text.Text = "Randomizer"
  3045. ned.Text = "Randomizer"
  3046. TEXTCOLOR = BrickColor.Random().Color
  3047. PRT.Color = BrickColor.Random().Color
  3048. EYE.Color = BrickColor.Random().Color
  3049. EYE2.Color = BrickColor.Random().Color
  3050. Hair.Color = BrickColor.Random().Color
  3051. Hair2.Color = BrickColor.Random().Color
  3052. MAINRUINCOLOR = BrickColor.Random()
  3053. SECONDRUINCOLOR = BrickColor.Random()
  3054. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  3055. ATTACK = false
  3056. Rooted = false
  3057. end
  3058.  
  3059. function VantaForm()
  3060. ATTACK = true
  3061. Rooted = true
  3062. BALL.Parent = Character
  3063. XEYE.Parent = nil
  3064. SONG = 190845741
  3065. PITCH = 1
  3066. VOLUME = 6
  3067. sick.TimePosition = 12.5
  3068. wait(1)
  3069. for i=0, 2.5, 0.1 / Animation_Speed do
  3070. Swait()
  3071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3077. end
  3078. MODE = "Vanta"
  3079. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3080. FACE = 404306534
  3081. Speed = 12
  3082. text.Text = "Vanta-X"
  3083. ned.Text = "Vanta-X"
  3084. TEXTCOLOR = C3(107/255,50/255,124/255)
  3085. PRT.Color = C3(107/255,50/255,124/255)
  3086. EYE.Color = C3(155/255,0/255,255/255)
  3087. EYE2.Color = C3(155/255,0/255,255/255)
  3088. Hair.Color = C3(80/255,0/255,180/255)
  3089. Hair2.Color = C3(50/255,0/255,150/255)
  3090. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3091. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  3092. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3093. ATTACK = false
  3094. Rooted = false
  3095. end
  3096.  
  3097. function ChronoForm()
  3098. ATTACK = true
  3099. Rooted = true
  3100. BALL.Parent = Character
  3101. XEYE.Parent = nil
  3102. SONG = 432493949
  3103. PITCH = 1
  3104. VOLUME = 3
  3105. sick.TimePosition = 0
  3106. FACE = 2371494469
  3107. Speed = 16
  3108. MODE = "Time"
  3109. text.Text = "Chronos"
  3110. ned.Text = "Chronos"
  3111. TEXTCOLOR = C3(0/255,255/255,0/255)
  3112. PRT.Color = C3(0/255,155/255,0/255)
  3113. EYE.Color = C3(0/255,255/255,0/255)
  3114. EYE2.Color = C3(0/255,255/255,0/255)
  3115. Hair.Color = C3(239/255,184/255,56/255)
  3116. Hair2.Color = C3(245/255,205/255,48/255)
  3117. MODE = "Time"
  3118. MAINRUINCOLOR = BrickColor.new("Lime green")
  3119. SECONDRUINCOLOR = BrickColor.new("Lime green")
  3120. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3121. ATTACK = false
  3122. Rooted = false
  3123. end
  3124.  
  3125. function SenseForm()
  3126. ATTACK = true
  3127. Rooted = true
  3128. BALL.Parent = Character
  3129. XEYE.Parent = nil
  3130. SONG = 1497785701
  3131. PITCH = 1
  3132. VOLUME = 3
  3133. sick.TimePosition = 13.75
  3134. FACE = 2375008868
  3135. Speed = 13
  3136. MODE = "Sense"
  3137. text.TextColor3 = C3(255/255,255/255,255/255)
  3138. text.Text = "None-Sense"
  3139. ned.Text = "Non-Sense"
  3140. TEXTCOLOR = C3(255/255,255/255,255/255)
  3141. coroutine.resume(coroutine.create(function()
  3142. repeat
  3143. text.TextColor3 = C3(13/255,105/255,172/255)
  3144. Swait(5)
  3145. text.TextColor3 = C3(196/255,40/255,28/255)
  3146. Swait(5)
  3147. until MODE ~= "Sense"
  3148. text.TextColor3 = C3(27/255,42/255,53/255)
  3149. end))
  3150. PRT.Color = C3(13/255,105/255,172/255)
  3151. EYE.Color = C3(255/255,255/255,255/255)
  3152. EYE2.Color = C3(255/255,255/255,255/255)
  3153. Hair.Color = C3(196/255,40/255,28/255)
  3154. Hair2.Color = C3(196/255,40/255,28/255)
  3155. MAINRUINCOLOR = BrickColor.new("Bright red")
  3156. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  3157. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3158. ATTACK = false
  3159. Rooted = false
  3160. end
  3161.  
  3162. function SanityForm()
  3163. ATTACK = true
  3164. Rooted = true
  3165. BALL.Parent = Character
  3166. XEYE.Parent = nil
  3167. SONG = 2347469019
  3168. PITCH = 1
  3169. VOLUME = 3
  3170. sick.TimePosition = 0
  3171. FACE = 2375030229
  3172. Speed = 30
  3173. TEXTCOLOR = C3(0/255,0/255,0/255)
  3174. text.Text = "Sanity-Less"
  3175. coroutine.resume(coroutine.create(function()
  3176. repeat
  3177. ned.Text = "Sanity-Less"
  3178. PRT.Color = BrickColor.Random().Color
  3179. EYE.Color = BrickColor.Random().Color
  3180. EYE2.Color = BrickColor.Random().Color
  3181. Hair.Color = BrickColor.Random().Color
  3182. Hair2.Color = BrickColor.Random().Color
  3183. MAINRUINCOLOR = BrickColor.Random()
  3184. SECONDRUINCOLOR = BrickColor.Random()
  3185. text.TextColor3 = BrickColor.Random().Color
  3186. text.TextStrokeColor3 = BrickColor.Random().Color
  3187. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3188. Swait(5)
  3189. until MODE ~= "Sanity"
  3190. text.TextColor3 = C3(27/255,42/255,53/255)
  3191. end))
  3192. TEXTCOLOR = C3(0/255,0/255,0/255)
  3193. PRT.Color = C3(99/255,95/255,98/255)
  3194. EYE.Color = C3(99/255,95/255,98/255)
  3195. EYE2.Color = C3(99/255,95/255,98/255)
  3196. Hair.Color = C3(99/255,95/255,98/255)
  3197. Hair2.Color = C3(99/255,95/255,98/255)
  3198. MODE = "Sanity"
  3199. ATTACK = false
  3200. Rooted = false
  3201. end
  3202.  
  3203. function FairyForm()
  3204. ATTACK = true
  3205. Rooted = true
  3206. BALL.Parent = Character
  3207. XEYE.Parent = nil
  3208. for i=0, 2, 0.1 / Animation_Speed do
  3209. Swait()
  3210. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3211. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3218. end
  3219. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3220. MODE = "Fairy"
  3221. ned.Text = "Fairy"
  3222. TEXTCOLOR = C3(255/255,102/255,204/255)
  3223. PRT.Color = C3(98/255,37/255,209/255)
  3224. EYE.Color = C3(255/255,152/255,220/255)
  3225. EYE2.Color = C3(255/255,152/255,220/255)
  3226. Hair.Color = C3(170/255,0/255,170/255)
  3227. Hair2.Color = C3(170/255,0/255,170/255)
  3228. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3229. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3230. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3231. SONG = 228428389
  3232. PITCH = 1
  3233. VOLUME = 3
  3234. sick.TimePosition = 0.5
  3235. FACE = 21635489
  3236. Speed = 20
  3237. text.Text = "Fairy"
  3238. ATTACK = false
  3239. Rooted = false
  3240. end
  3241.  
  3242. function DevilForm()
  3243. ATTACK = true
  3244. Rooted = true
  3245. BALL.Parent = Character
  3246. XEYE.Parent = nil
  3247. for i=0, 1, 0.1 / Animation_Speed do
  3248. Swait()
  3249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3255. end
  3256. CreateSound(363808674, Torso, 6, 1, false)
  3257. for i=0, 0.5, 0.1 / Animation_Speed do
  3258. Swait()
  3259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3265. end
  3266. for i=0, 0.5, 0.1 / Animation_Speed do
  3267. Swait()
  3268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3274. end
  3275. CreateSound(363808674, Torso, 6, 1, false)
  3276. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3277. for i=0, 0.5, 0.1 / Animation_Speed do
  3278. Swait()
  3279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3285. end
  3286. MODE = "Devil"
  3287. ned.Text = "Devil"
  3288. SONG = 919231299
  3289. PITCH = 1
  3290. VOLUME = 3
  3291. sick.TimePosition = 15.2
  3292. FACE = 405705854
  3293. Speed = 20
  3294. text.Text = "Devil"
  3295. TEXTCOLOR = C3(127/255,0/255,0/255)
  3296. PRT.Color = C3(98/255,0/255,0/255)
  3297. EYE.Color = C3(255/255,0/255,0/255)
  3298. EYE2.Color = C3(255/255,0/255,0/255)
  3299. Hair.Color = C3(21/255,0/255,0/255)
  3300. Hair2.Color = C3(53/255,0/255,0/255)
  3301. MAINRUINCOLOR = BrickColor.new("Maroon")
  3302. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3303. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3304. ATTACK = false
  3305. Rooted = false
  3306. end
  3307.  
  3308. function PurgeForm()
  3309. ATTACK = true
  3310. Rooted = true
  3311. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3312. MODE = "Purged"
  3313. XEYE.Parent = Character
  3314. BALL.Parent = nil
  3315. TEXTCOLOR = C3(39/255,70/255,45/255)
  3316. PRT.Color = C3(0/255,0/255,0/255)
  3317. EYE.Color = C3(0/255,0/255,0/255)
  3318. EYE2.Color = C3(0/255,0/255,0/255)
  3319. Hair.Color = C3(0/255,0/255,0/255)
  3320. Hair2.Color = C3(0/255,0/255,0/255)
  3321. MAINRUINCOLOR = BrickColor.new("Earth green")
  3322. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3323. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3324. SONG = 1103329236
  3325. PITCH = 1
  3326. VOLUME = 3
  3327. sick.TimePosition = 0
  3328. FACE = 2378683942
  3329. Speed = 20
  3330. text.Text = "The Purge"
  3331. ned.Text = "Purge"
  3332. for i=0, 1, 0.1 / Animation_Speed do
  3333. Swait()
  3334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3340. end
  3341. CreateSound(363808674, Head, 9999, 1, false)
  3342. for i=0, 0.2, 0.1 / Animation_Speed do
  3343. Swait()
  3344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3350. end
  3351. ATTACK = false
  3352. Rooted = false
  3353. end
  3354.  
  3355. function OriginsForm()
  3356. ATTACK = true
  3357. Rooted = true
  3358. MODE = "Origins"
  3359. SONG = 265913095
  3360. PITCH = 1
  3361. VOLUME = 3
  3362. sick.TimePosition = 17.5
  3363. FACE = 404306534
  3364. Speed = 19
  3365. text.Text = "The Origins"
  3366. ned.Text = "Origins"
  3367. TEXTCOLOR = C3(0/255,0/255,0/255)
  3368. PRT.Color = C3(215/255,147/255,0/255)
  3369. EYE.Color = C3(255/255,0/255,0/255)
  3370. EYE2.Color = C3(255/255,0/255,0/255)
  3371. Hair.Color = C3(0/255,0/255,255/255)
  3372. Hair2.Color = C3(0/255,0/255,255/255)
  3373. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3374. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3375. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3376. ATTACK = false
  3377. Rooted = false
  3378. end
  3379.  
  3380. --//=================================\\
  3381. --|| ATTACK FUNCTIONS AND STUFF
  3382. --\\=================================//
  3383. function CameraEnshaking(Length, Intensity)
  3384. coroutine.resume(coroutine.create(function()
  3385. local intensity = 1 * Intensity
  3386. local rotM = 0.01 * Intensity
  3387. for i = 0, Length, 0.1 do
  3388. Swait()
  3389. intensity = intensity - 0.05 * Intensity / Length
  3390. rotM = rotM - 5.0E-4 * Intensity / Length
  3391. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3392. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3393. end
  3394. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3395. end))
  3396. end
  3397.  
  3398. function ManualDamage(Humanoid,Damage,TorsoPart)
  3399. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3400. defence.Name = ("HitBy"..Player.Name)
  3401. game:GetService("Debris"):AddItem(defence, 0.001)
  3402. Damage = Damage * DAMAGEMULTIPLIER
  3403. if Humanoid.Health ~= 0 then
  3404. local CritChance = MRANDOM(1,100)
  3405. if Damage > Humanoid.Health then
  3406. Damage = math.ceil(Humanoid.Health)
  3407. if Damage == 0 then
  3408. Damage = 0.1
  3409. end
  3410. end
  3411. Humanoid.Health = Humanoid.Health - Damage
  3412. end
  3413. end
  3414.  
  3415. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3416. local CHILDREN = workspace:GetDescendants()
  3417. for index, CHILD in pairs(CHILDREN) do
  3418. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3419. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3420. if HUM then
  3421. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3422. if TORSO then
  3423. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3424. if INSTAKILL == true then
  3425. CHILD:BreakJoints()
  3426. else
  3427. local DMG = MRANDOM(MINDMG,MAXDMG)
  3428. ManualDamage(HUM,DMG,TORSO)
  3429. end
  3430. if FLING > 0 then
  3431. for _, c in pairs(CHILD:GetChildren()) do
  3432. if c:IsA("BasePart") then
  3433. local bv = Instance.new("BodyVelocity")
  3434. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3435. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3436. bv.Parent = c
  3437. Debris:AddItem(bv,0.05)
  3438. end
  3439. end
  3440. end
  3441. end
  3442. end
  3443. end
  3444. end
  3445. end
  3446. end
  3447.  
  3448. function MeleeDMG(Humanoid,Damage)
  3449. Damage = Damage * DAMAGEMULTIPLIER
  3450. spawn(function()
  3451. pcall(function()
  3452. flingpos = Humanoid.Parent.HumanoidRootPart.Position
  3453. wait(1)
  3454. end)
  3455. flingpos = nil
  3456. end)
  3457. end
  3458.  
  3459.  
  3460. function BasicCombo()
  3461. ATTACK = true
  3462. Rooted = false
  3463. EQUIPPED = true
  3464. local HIT2 = function()
  3465. local HITS2 = {}
  3466. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3467. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3468. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3469. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3470. if TORSO and HUM.Health > 0 then
  3471. local PASS = true
  3472. for i = 1, #HITS2 do
  3473. if HITS2[i] == hit.Parent then
  3474. PASS = false
  3475. end
  3476. end
  3477. table.insert(HITS2,hit.Parent)
  3478. if PASS == true then
  3479. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3480. end
  3481. end
  3482. end
  3483. end)
  3484. return TOUCH2
  3485. end
  3486. local HIT = function()
  3487. local HITS = {}
  3488. local TOUCH = RightArm.Touched:Connect(function(hit)
  3489. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3490. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3491. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3492. if TORSO and HUM.Health > 0 then
  3493. local PASS = true
  3494. for i = 1, #HITS do
  3495. if HITS[i] == hit.Parent then
  3496. PASS = false
  3497. end
  3498. end
  3499. table.insert(HITS,hit.Parent)
  3500. if PASS == true then
  3501. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3502. end
  3503. end
  3504. end
  3505. end)
  3506. return TOUCH
  3507. end
  3508. if COMBO == 1 then
  3509. for i=0, 0.35, 0.1 / Animation_Speed do
  3510. Swait()
  3511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3516. end
  3517. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3518. local TOUCHED = HIT()
  3519. for i=0, 0.5, 0.1 / Animation_Speed do
  3520. Swait()
  3521. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3527. end
  3528. TOUCHED:Disconnect()
  3529. COMBO = 2
  3530. elseif COMBO == 2 then
  3531. for i=0, 0.35, 0.1 / Animation_Speed do
  3532. Swait()
  3533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3538. end
  3539. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3540. local TOUCHED = HIT2()
  3541. for i=0, 0.5, 0.1 / Animation_Speed do
  3542. Swait()
  3543. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3549. end
  3550. TOUCHED:Disconnect()
  3551. COMBO = 3
  3552. elseif COMBO == 3 then
  3553. for i=0, 0.35, 0.1 / Animation_Speed do
  3554. Swait()
  3555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3560. end
  3561. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3562. local TOUCHED = HIT2()
  3563. local TOUCHED2 = HIT()
  3564. for i=0, 0.5, 0.1 / Animation_Speed do
  3565. Swait()
  3566. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3567. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3573. end
  3574. TOUCHED:Disconnect()
  3575. TOUCHED2:Disconnect()
  3576. COMBO = 4
  3577. elseif COMBO == 4 then
  3578. for i=0, 0.5, 0.1 / Animation_Speed do
  3579. Swait()
  3580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3585. end
  3586. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3587. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3588. CameraEnshaking(3,10)
  3589. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3590. for i=0, 0.5, 0.1 / Animation_Speed do
  3591. Swait()
  3592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3597. end
  3598. COMBO = 1
  3599. end
  3600. coroutine.resume(coroutine.create(function()
  3601. for i = 1, 50 do
  3602. Swait()
  3603. if ATTACK == true then
  3604. break
  3605. end
  3606. end
  3607. if ATTACK == false then
  3608. COMBO = 1
  3609. end
  3610. end))
  3611. ATTACK = false
  3612. Rooted = false
  3613. EQUIPPED = false
  3614. end
  3615.  
  3616. function ColorfulCombo()
  3617. ATTACK = true
  3618. Rooted = false
  3619. EQUIPPED = true
  3620. local HIT2 = function()
  3621. local HITS2 = {}
  3622. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3623. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3624. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3625. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3626. if TORSO and HUM.Health > 0 then
  3627. local PASS = true
  3628. for i = 1, #HITS2 do
  3629. if HITS2[i] == hit.Parent then
  3630. PASS = false
  3631. end
  3632. end
  3633. table.insert(HITS2,hit.Parent)
  3634. if PASS == true then
  3635. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3636. end
  3637. end
  3638. end
  3639. end)
  3640. return TOUCH2
  3641. end
  3642. local HIT = function()
  3643. local HITS = {}
  3644. local TOUCH = RightArm.Touched:Connect(function(hit)
  3645. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3646. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3647. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3648. if TORSO and HUM.Health > 0 then
  3649. local PASS = true
  3650. for i = 1, #HITS do
  3651. if HITS[i] == hit.Parent then
  3652. PASS = false
  3653. end
  3654. end
  3655. table.insert(HITS,hit.Parent)
  3656. if PASS == true then
  3657. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3658. end
  3659. end
  3660. end
  3661. end)
  3662. return TOUCH
  3663. end
  3664. if COMBO == 1 then
  3665. for i=0, 0.35, 0.1 / Animation_Speed do
  3666. Swait()
  3667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3672. end
  3673. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3674. local TOUCHED = HIT()
  3675. for i=0, 0.5, 0.1 / Animation_Speed do
  3676. Swait()
  3677. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3683. end
  3684. TOUCHED:Disconnect()
  3685. COMBO = 2
  3686. elseif COMBO == 2 then
  3687. for i=0, 0.35, 0.1 / Animation_Speed do
  3688. Swait()
  3689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3694. end
  3695. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3696. local TOUCHED = HIT2()
  3697. for i=0, 0.5, 0.1 / Animation_Speed do
  3698. Swait()
  3699. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3705. end
  3706. TOUCHED:Disconnect()
  3707. COMBO = 3
  3708. elseif COMBO == 3 then
  3709. for i=0, 0.35, 0.1 / Animation_Speed do
  3710. Swait()
  3711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3716. end
  3717. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3718. local TOUCHED = HIT2()
  3719. local TOUCHED2 = HIT()
  3720. for i=0, 0.5, 0.1 / Animation_Speed do
  3721. Swait()
  3722. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3723. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729. end
  3730. TOUCHED:Disconnect()
  3731. TOUCHED2:Disconnect()
  3732. COMBO = 4
  3733. elseif COMBO == 4 then
  3734. for i=0, 0.5, 0.1 / Animation_Speed do
  3735. Swait()
  3736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3741. end
  3742. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3743. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3744. CameraEnshaking(3,10)
  3745. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3746. for i=0, 0.5, 0.1 / Animation_Speed do
  3747. Swait()
  3748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3753. end
  3754. COMBO = 1
  3755. end
  3756. coroutine.resume(coroutine.create(function()
  3757. for i = 1, 50 do
  3758. Swait()
  3759. if ATTACK == true then
  3760. break
  3761. end
  3762. end
  3763. if ATTACK == false then
  3764. COMBO = 1
  3765. end
  3766. end))
  3767. ATTACK = false
  3768. Rooted = false
  3769. EQUIPPED = false
  3770. end
  3771.  
  3772. function PurgeCombo()
  3773. ATTACK = true
  3774. Rooted = false
  3775. EQUIPPED = true
  3776. local HIT2 = function()
  3777. local HITS2 = {}
  3778. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3779. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3780. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3781. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3782. if TORSO and HUM.Health > 0 then
  3783. local PASS = true
  3784. for i = 1, #HITS2 do
  3785. if HITS2[i] == hit.Parent then
  3786. PASS = false
  3787. end
  3788. end
  3789. table.insert(HITS2,hit.Parent)
  3790. if PASS == true then
  3791. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3792. end
  3793. end
  3794. end
  3795. end)
  3796. return TOUCH2
  3797. end
  3798. local HIT = function()
  3799. local HITS = {}
  3800. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3801. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3802. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3803. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3804. if TORSO and HUM.Health > 0 then
  3805. local PASS = true
  3806. for i = 1, #HITS do
  3807. if HITS[i] == hit.Parent then
  3808. PASS = false
  3809. end
  3810. end
  3811. table.insert(HITS,hit.Parent)
  3812. if PASS == true then
  3813. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3814. end
  3815. end
  3816. end
  3817. end)
  3818. return TOUCH
  3819. end
  3820. local HIT3 = function()
  3821. local HITS3 = {}
  3822. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3823. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3824. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3825. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3826. if TORSO and HUM.Health > 0 then
  3827. local PASS = true
  3828. for i = 1, #HITS3 do
  3829. if HITS3[i] == hit.Parent then
  3830. PASS = false
  3831. end
  3832. end
  3833. table.insert(HITS3,hit.Parent)
  3834. if PASS == true then
  3835. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3836. end
  3837. end
  3838. end
  3839. end)
  3840. return TOUCH3
  3841. end
  3842. if COMBO == 1 then
  3843. for i=0, 0.35, 0.1 / Animation_Speed do
  3844. Swait()
  3845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849. end
  3850. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3851. local TOUCHED = HIT()
  3852. for i=0, 0.5, 0.1 / Animation_Speed do
  3853. Swait()
  3854. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3859. end
  3860. TOUCHED:Disconnect()
  3861. COMBO = 2
  3862. elseif COMBO == 2 then
  3863. for i=0, 0.35, 0.1 / Animation_Speed do
  3864. Swait()
  3865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869. end
  3870. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3871. local TOUCHED = HIT2()
  3872. for i=0, 0.5, 0.1 / Animation_Speed do
  3873. Swait()
  3874. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879. end
  3880. TOUCHED:Disconnect()
  3881. COMBO = 3
  3882. elseif COMBO == 3 then
  3883. for i=0, 0.2, 0.1 / Animation_Speed do
  3884. Swait()
  3885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889. end
  3890. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3891. local TOUCHED = HIT3()
  3892. for i=0, 0.5, 0.1 / Animation_Speed do
  3893. Swait()
  3894. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899. end
  3900. TOUCHED:Disconnect()
  3901. COMBO = 4
  3902. elseif COMBO == 4 then
  3903. Rooted = true
  3904. for i=0, 0.5, 0.1 / Animation_Speed do
  3905. Swait()
  3906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. end
  3911. for i=0, 0.1, 0.1 / Animation_Speed do
  3912. Swait()
  3913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917. end
  3918. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3919. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3920. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3921. CameraEnshaking(3,10)
  3922. ManualAoE(HITPOS,15,20,45,75,false)
  3923. for i=0, 0.5, 0.1 / Animation_Speed do
  3924. Swait()
  3925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3929. end
  3930. Rooted = false
  3931. COMBO = 1
  3932. end
  3933. coroutine.resume(coroutine.create(function()
  3934. for i = 1, 50 do
  3935. Swait()
  3936. if ATTACK == true then
  3937. break
  3938. end
  3939. end
  3940. if ATTACK == false then
  3941. COMBO = 1
  3942. end
  3943. end))
  3944. ATTACK = false
  3945. Rooted = false
  3946. EQUIPPED = false
  3947. end
  3948.  
  3949. function FlyingCombo()
  3950. ATTACK = true
  3951. Rooted = false
  3952. EQUIPPED = true
  3953. local HIT2 = function()
  3954. local HITS2 = {}
  3955. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3956. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3957. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3958. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3959. if TORSO and HUM.Health > 0 then
  3960. local PASS = true
  3961. for i = 1, #HITS2 do
  3962. if HITS2[i] == hit.Parent then
  3963. PASS = false
  3964. end
  3965. end
  3966. table.insert(HITS2,hit.Parent)
  3967. if PASS == true then
  3968. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3969. end
  3970. end
  3971. end
  3972. end)
  3973. return TOUCH2
  3974. end
  3975. local HIT = function()
  3976. local HITS = {}
  3977. local TOUCH = RightArm.Touched:Connect(function(hit)
  3978. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3979. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3980. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3981. if TORSO and HUM.Health > 0 then
  3982. local PASS = true
  3983. for i = 1, #HITS do
  3984. if HITS[i] == hit.Parent then
  3985. PASS = false
  3986. end
  3987. end
  3988. table.insert(HITS,hit.Parent)
  3989. if PASS == true then
  3990. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3991. end
  3992. end
  3993. end
  3994. end)
  3995. return TOUCH
  3996. end
  3997. local HIT3 = function()
  3998. local HITS3 = {}
  3999. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  4000. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4001. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4002. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4003. if TORSO and HUM.Health > 0 then
  4004. local PASS = true
  4005. for i = 1, #HITS3 do
  4006. if HITS3[i] == hit.Parent then
  4007. PASS = false
  4008. end
  4009. end
  4010. table.insert(HITS3,hit.Parent)
  4011. if PASS == true then
  4012. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4013. end
  4014. end
  4015. end
  4016. end)
  4017. return TOUCH3
  4018. end
  4019. local HIT4 = function()
  4020. local HITS4 = {}
  4021. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  4022. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4023. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4024. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4025. if TORSO and HUM.Health > 0 then
  4026. local PASS = true
  4027. for i = 1, #HITS4 do
  4028. if HITS4[i] == hit.Parent then
  4029. PASS = false
  4030. end
  4031. end
  4032. table.insert(HITS4,hit.Parent)
  4033. if PASS == true then
  4034. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4035. end
  4036. end
  4037. end
  4038. end)
  4039. return TOUCH4
  4040. end
  4041. if COMBO == 1 then
  4042. for i=0, 0.3, 0.1 / Animation_Speed do
  4043. Swait()
  4044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4050. end
  4051. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4052. local TOUCHED2 = HIT4()
  4053. local TOUCHED = HIT3()
  4054. for i=0, 0.075, 0.1 / Animation_Speed do
  4055. Swait()
  4056. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4057. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4064. end
  4065. for i=0, 0.075, 0.1 / Animation_Speed do
  4066. Swait()
  4067. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4068. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4075. end
  4076. for i=0, 0.075, 0.1 / Animation_Speed do
  4077. Swait()
  4078. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4079. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4086. end
  4087. for i=0, 0.075, 0.1 / Animation_Speed do
  4088. Swait()
  4089. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4090. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4097. end
  4098. for i=0, 0.075, 0.1 / Animation_Speed do
  4099. Swait()
  4100. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4101. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4108. end
  4109. for i=0, 0.075, 0.1 / Animation_Speed do
  4110. Swait()
  4111. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4112. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4119. end
  4120. for i=0, 0.075, 0.1 / Animation_Speed do
  4121. Swait()
  4122. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4123. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4130. end
  4131. for i=0, 0.075, 0.1 / Animation_Speed do
  4132. Swait()
  4133. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4134. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4141. end
  4142. TOUCHED:Disconnect()
  4143. TOUCHED2:Disconnect()
  4144. COMBO = 2
  4145. elseif COMBO == 2 then
  4146. for i=0, 0.3, 0.1 / Animation_Speed do
  4147. Swait()
  4148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4154. end
  4155. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4156. local TOUCHED2 = HIT4()
  4157. local TOUCHED = HIT3()
  4158. for i=0, 0.075, 0.1 / Animation_Speed do
  4159. Swait()
  4160. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4161. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4168. end
  4169. for i=0, 0.075, 0.1 / Animation_Speed do
  4170. Swait()
  4171. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4172. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4179. end
  4180. for i=0, 0.075, 0.1 / Animation_Speed do
  4181. Swait()
  4182. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4183. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4190. end
  4191. for i=0, 0.075, 0.1 / Animation_Speed do
  4192. Swait()
  4193. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4194. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4201. end
  4202. for i=0, 0.075, 0.1 / Animation_Speed do
  4203. Swait()
  4204. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4205. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4212. end
  4213. for i=0, 0.075, 0.1 / Animation_Speed do
  4214. Swait()
  4215. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4216. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4223. end
  4224. for i=0, 0.075, 0.1 / Animation_Speed do
  4225. Swait()
  4226. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4227. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4234. end
  4235. for i=0, 0.075, 0.1 / Animation_Speed do
  4236. Swait()
  4237. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4238. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4245. end
  4246. for i=0, 0.075, 0.1 / Animation_Speed do
  4247. Swait()
  4248. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4249. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4256. end
  4257. TOUCHED:Disconnect()
  4258. TOUCHED2:Disconnect()
  4259. COMBO = 3
  4260. elseif COMBO == 3 then
  4261. for i=0, 0.35, 0.1 / Animation_Speed do
  4262. Swait()
  4263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4268. end
  4269. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4270. local TOUCHED = HIT2()
  4271. local TOUCHED2 = HIT()
  4272. for i=0, 0.5, 0.1 / Animation_Speed do
  4273. Swait()
  4274. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4275. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4281. end
  4282. TOUCHED:Disconnect()
  4283. TOUCHED2:Disconnect()
  4284. COMBO = 4
  4285. elseif COMBO == 4 then
  4286. for i=0, 0.5, 0.1 / Animation_Speed do
  4287. Swait()
  4288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4293. end
  4294. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4295. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4296. CameraEnshaking(3,10)
  4297. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4298. for i=0, 0.5, 0.1 / Animation_Speed do
  4299. Swait()
  4300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4305. end
  4306. COMBO = 1
  4307. end
  4308. coroutine.resume(coroutine.create(function()
  4309. for i = 1, 50 do
  4310. Swait()
  4311. if ATTACK == true then
  4312. break
  4313. end
  4314. end
  4315. if ATTACK == false then
  4316. COMBO = 1
  4317. end
  4318. end))
  4319. ATTACK = false
  4320. Rooted = false
  4321. EQUIPPED = false
  4322. end
  4323.  
  4324. function SuperStomm()
  4325. ATTACK = true
  4326. Rooted = true
  4327. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4328. coroutine.resume(coroutine.create(function()
  4329. Swait(65)
  4330. CameraEnshaking(3,25)
  4331. CreateSound(262562442,RightLeg,60,1,false)
  4332. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4333. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4334. ApplyAoE2(HITPOS,80,50,100,75,false)
  4335. end))
  4336. CreateSound(163619849,RightLeg,10,1,false)
  4337. for i=0, 2, 0.1 / Animation_Speed do
  4338. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4339. Swait()
  4340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4344. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4346. end
  4347. for i=0, 1, 0.1 / Animation_Speed do
  4348. Swait()
  4349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4353. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4355. end
  4356. ATTACK = false
  4357. Rooted = false
  4358. end
  4359.  
  4360.  
  4361.  
  4362. --//=================================\\
  4363. --|| ASSIGN THINGS TO KEYS
  4364. --\\=================================//
  4365.  
  4366. function MouseDown(Mouse)
  4367. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4368. BasicCombo()
  4369. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4370. ColorfulCombo()
  4371. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4372. FlyingCombo()
  4373. elseif ATTACK == false and MODE == "Purged" then
  4374. PurgeCombo()
  4375. end
  4376. end
  4377.  
  4378. function MouseUp(Mouse)
  4379. HOLD = false
  4380. end
  4381.  
  4382. function KeyDown(Key)
  4383. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4384. KEYHOLD = true
  4385. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4386. SolarForm()
  4387.  
  4388. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4389. ResetMode()
  4390. end
  4391.  
  4392. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4393. OriginsForm()
  4394.  
  4395. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4396. ResetMode()
  4397. end
  4398.  
  4399. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4400. ChronoForm()
  4401.  
  4402. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4403. SuperiorForm()
  4404.  
  4405. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4406. ResetMode()
  4407. end
  4408.  
  4409. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4410. TerraForm()
  4411.  
  4412. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4413. ResetMode()
  4414. end
  4415.  
  4416. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4417. RandomForm()
  4418. sick.TimePosition = 0.01
  4419. RCHOICE = MRANDOM(1,6)
  4420.  
  4421. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4422. RCHOICE = MRANDOM(1,6)
  4423. sick.TimePosition = 0.01
  4424.  
  4425. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4426. ResetMode()
  4427. end
  4428.  
  4429. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4430. VantaForm()
  4431. end
  4432.  
  4433. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4434. TerraForm()
  4435. end
  4436.  
  4437. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4438. SenseForm()
  4439.  
  4440. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4441. ResetMode()
  4442. end
  4443.  
  4444. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4445. SanityForm()
  4446.  
  4447. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4448. SenseForm()
  4449. end
  4450.  
  4451. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4452. FairyForm()
  4453.  
  4454. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4455. ResetMode()
  4456. end
  4457.  
  4458. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4459. DevilForm()
  4460.  
  4461. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4462. FairyForm()
  4463. end
  4464.  
  4465. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4466. BlackWhiteForm()
  4467.  
  4468. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4469. ResetMode()
  4470. end
  4471.  
  4472. if Key == "m" and ATTACK == false and MODE == "90s" then
  4473. EightyForm()
  4474.  
  4475. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4476. BlackWhiteForm()
  4477. end
  4478.  
  4479. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4480. LostForm()
  4481.  
  4482. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4483. ResetMode()
  4484. end
  4485.  
  4486. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4487. PurgeForm()
  4488. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4489. LostForm()
  4490.  
  4491. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4492. BlackForm()
  4493.  
  4494. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4495. LostForm()
  4496. end
  4497.  
  4498. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4499. SuperStomm()
  4500. end
  4501. end
  4502.  
  4503. function KeyUp(Key)
  4504. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4505. KEYHOLD = false
  4506. end
  4507. end
  4508.  
  4509. Mouse.Button1Down:connect(function(NEWKEY)
  4510. MouseDown(NEWKEY)
  4511. end)
  4512. Mouse.Button1Up:connect(function(NEWKEY)
  4513. MouseUp(NEWKEY)
  4514. end)
  4515. Mouse.KeyDown:connect(function(NEWKEY)
  4516. KeyDown(NEWKEY)
  4517. end)
  4518. Mouse.KeyUp:connect(function(NEWKEY)
  4519. KeyUp(NEWKEY)
  4520. end)
  4521.  
  4522. --//=================================\\
  4523. --\\=================================//
  4524.  
  4525.  
  4526. function unanchor()
  4527. if UNANCHOR == true then
  4528. g = Character:GetChildren()
  4529. for i = 1, #g do
  4530. if g[i].ClassName == "Part" then
  4531. g[i].Anchored = false
  4532. end
  4533. end
  4534. end
  4535. end
  4536.  
  4537.  
  4538. --//=================================\\
  4539. --|| WRAP THE WHOLE SCRIPT UP
  4540. --\\=================================//
  4541.  
  4542. Humanoid.Changed:connect(function(Jump)
  4543. if Jump == "Jump" and (Disable_Jump == true) then
  4544. Humanoid.Jump = false
  4545. end
  4546. end)
  4547.  
  4548. local BLINKLOOP = 0
  4549. script.Parent = WEAPONGUI
  4550. ANIMATE.Parent = nil
  4551.  
  4552. local bguis = Instance.new("BillboardGui",tors)
  4553. bguis.Size = UDim2.new(25, 0, 25, 0)
  4554. local imgca = Instance.new("ImageLabel",bguis)
  4555. imgca.BackgroundTransparency = 1
  4556. imgca.ImageTransparency = 1
  4557. imgca.Size = UDim2.new(3,0,3,0)
  4558. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4559. imgca.ImageColor3 = Color3.new(0,0,0)
  4560.  
  4561. coroutine.resume(coroutine.create(function()
  4562. repeat
  4563. Swait()
  4564. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4565. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4566. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4567. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4568. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4569. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4570. techc.Rotation = techc.Rotation + 1
  4571. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4572. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4573. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4574. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4575. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4576. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4577. until Humanoid.Health == 0
  4578. end))
  4579.  
  4580. while true do
  4581. Swait()
  4582. if Humanoid then
  4583. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4584. IDLEANIMATION:Play()
  4585. end
  4586. SINE = SINE + CHANGE*2
  4587. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4588. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4589. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4590. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4591. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4592. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4593. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4594. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4595. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4596. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4597. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4598. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4599. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4600. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4601. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4602. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4603. end
  4604. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4605. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4606. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4607. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4608. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4609. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4610. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4611. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4612. end
  4613. if MODE == "Black" then
  4614. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4615. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4616. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4617. lwing1weld.C1 = rwing2weld.C1
  4618. lwing2weld.C1 = rwing2weld.C1
  4619. lwing3weld.C1 = rwing2weld.C1
  4620. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4621. end
  4622. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4623. if MODE == "Lunar" then
  4624. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4625. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4626. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4627. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4628. elseif MODE == "Solar" then
  4629. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4630. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4631. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4632. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4633. elseif MODE == "Fairy" then
  4634. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4635. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4636. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4637. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4638. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4639. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4640. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4641. elseif MODE == "Hexa" then
  4642. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4643. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4644. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4645. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4646. elseif MODE == "Time" then
  4647. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4648. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4649. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4650. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4651. elseif MODE == "Vanta" then
  4652. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4653. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4654. elseif MODE == "Black" then
  4655. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4656. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4657. elseif MODE == "Devil" then
  4658. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4659. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4660. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4661. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4662. end
  4663. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4664. if MODE == "Lunar" then
  4665. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4666. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4667. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4668. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4669. elseif MODE == "Solar" then
  4670. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4671. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4672. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4673. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4674. elseif MODE == "Fairy" then
  4675. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4676. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4677. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4678. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4679. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4680. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4681. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4682. elseif MODE == "Hexa" then
  4683. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4684. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4685. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4686. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4687. elseif MODE == "Time" then
  4688. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4689. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4690. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4691. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4692. elseif MODE == "Vanta" then
  4693. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4694. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4695. elseif MODE == "Black" then
  4696. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4697. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4698. elseif MODE == "Devil" then
  4699. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4700. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4701. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4702. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4703. end
  4704. end
  4705. if FULL == false then
  4706. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4707. ANIM = "Jump"
  4708. if ATTACK == false then
  4709. if MODE ~= "Purged" then
  4710. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4716. elseif MODE == "Purged" then
  4717. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4723.  
  4724. end
  4725. end
  4726. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4727. ANIM = "Fall"
  4728. if ATTACK == false then
  4729. if MODE ~= "Purged" then
  4730. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4736. elseif MODE == "Purged" then
  4737. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4743.  
  4744. end
  4745. end
  4746. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4747. ANIM = "Idle"
  4748. if ATTACK == false then
  4749. if MODE == "Lunar" then
  4750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4756. elseif MODE == "Hexa" then
  4757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4763. elseif MODE == "Fairy" then
  4764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4770. elseif MODE == "Origins" then
  4771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4777. elseif MODE == "Solar" then
  4778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4784. elseif MODE == "Purged" then
  4785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4791. elseif MODE == "Sanity" then
  4792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4798. elseif MODE == "Time" then
  4799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4805. elseif MODE == "80s" then
  4806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4812. elseif MODE == "90s" then
  4813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4817. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4819. elseif MODE == "Random" then
  4820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4826. elseif MODE == "Superior" then
  4827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4831. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4833. elseif ATTACK == false and MODE == "Vanta" then
  4834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4840. elseif MODE == "Sense" then
  4841. if MRANDOM(1,20) == 1 then
  4842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4843. end
  4844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4848. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4850. elseif MODE == "Devil" then
  4851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4853. if MRANDOM(1,7) == 1 then
  4854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4855. end
  4856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4858. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4860. elseif MODE == "LostHope" then
  4861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4863. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4867. elseif ATTACK == false and MODE == "Black" then
  4868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4869. if MRANDOM(1,3) == 1 then
  4870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4871. end
  4872. if MRANDOM(1,2) == 1 then
  4873. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4874. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4875. end
  4876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4879. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4881. end
  4882. end
  4883. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4884. ANIM = "Walk"
  4885. if ATTACK == false then
  4886. if MODE == "Lunar" then
  4887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4891. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4893. elseif MODE == "Superior" then
  4894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4898. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4900. elseif MODE == "80s" then
  4901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4905. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4907. elseif MODE == "Solar" then
  4908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4912. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4914. elseif MODE == "Origins" then
  4915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4919. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4921. elseif MODE == "Purged" then
  4922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4926. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4928. elseif MODE == "Sanity" then
  4929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4933. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4935. elseif MODE == "Fairy" then
  4936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4942. elseif MODE == "Devil" then
  4943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4947. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4949. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4954. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4956. elseif MODE == "Hexa" or MODE == "Time" then
  4957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4961. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4963. elseif MODE == "LostHope" then
  4964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4968. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4970. elseif MODE == "Vanta" then
  4971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4977. elseif MODE == "Black" then
  4978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4980. if MRANDOM(1,3) == 1 then
  4981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4982. end
  4983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4987. end
  4988. end
  4989. end
  4990. end
  4991. text.TextStrokeColor3 = TEXTCOLOR
  4992. unanchor()
  4993. Humanoid.MaxHealth = "inf"
  4994. Humanoid.Health = "inf"
  4995. if Rooted == false then
  4996. Disable_Jump = false
  4997. Humanoid.WalkSpeed = Speed
  4998. elseif Rooted == true then
  4999. Disable_Jump = true
  5000. Humanoid.WalkSpeed = 0
  5001. end
  5002. if Head:FindFirstChild("face") then
  5003. Head.face.Texture = "rbxassetid://"..FACE
  5004. end
  5005. if MODE ~= "Random" then
  5006. sick.SoundId = "rbxassetid://"..SONG
  5007. elseif MODE == "Random" then
  5008. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  5009. end
  5010. sick.Looped = true
  5011. sick.Pitch = PITCH
  5012. sick.Volume = VOLUME
  5013. Humanoid.Name = MRANDOM(100000000,999999999)
  5014. Humanoid.PlatformStand = false
  5015. for _, c in pairs(Cam:GetChildren()) do
  5016. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  5017. c:remove()
  5018. end
  5019. end
  5020. for LIST = 1, #WHITELIST do
  5021. if WHITELIST[LIST] ~= nil then
  5022. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  5023. if CHARACTER then
  5024. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  5025. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  5026. if TORSO then
  5027. CreateSound(201858045, Cam, 3, 1)
  5028. local GUI = Instance.new("BillboardGui",Cam)
  5029. GUI.Name = WHITELIST[LIST]
  5030. GUI.Size = UDim2.new(5,0,5,0)
  5031. GUI.Adornee = TORSO
  5032. local GUI2 = IT("ImageLabel",GUI)
  5033. GUI2.BackgroundTransparency = 1
  5034. GUI2.BorderSizePixel = 0
  5035. GUI2.ImageTransparency = 1
  5036. GUI2.Size = UDim2.new(1,0,1,0)
  5037. GUI2.SizeConstraint = "RelativeYY"
  5038. GUI.AlwaysOnTop = true
  5039. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  5040. end
  5041. else
  5042. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  5043. if GUI.ImageLabel.ImageTransparency <= 1 then
  5044. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  5045. end
  5046. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  5047. if TORSO then
  5048. GUI.Adornee = TORSO
  5049. end
  5050. end
  5051. else
  5052. if Cam:FindFirstChild(WHITELIST[LIST]) then
  5053. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5054. end
  5055. end
  5056. else
  5057. if Cam:FindFirstChild(WHITELIST[LIST]) then
  5058. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5059. end
  5060. table.remove(WHITELIST,LIST)
  5061. end
  5062. end
  5063. if Character:FindFirstChildOfClass("Accessory") then
  5064. Character:FindFirstChildOfClass("Accessory"):remove()
  5065. elseif Character:FindFirstChildOfClass("Hat") then
  5066. Character:FindFirstChildOfClass("Hat"):remove()
  5067. end
  5068. BLINKLOOP = BLINKLOOP + 1
  5069. if BLINKLOOP >=325 then
  5070. BLINKLOOP = 0
  5071. Blink()
  5072. BLINKLOOP = BLINKLOOP + 1
  5073. if BLINKLOOP >=250 then
  5074. BLINKLOOP = 0
  5075. Blink2()
  5076. end
  5077. end
  5078. if MODE == "90s" or MODE == "80s" then
  5079. if HITFLOOR ~= nil then
  5080. if MRANDOM(1,12) == 1 then
  5081. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5082.  
  5083. end
  5084. end
  5085. end
  5086. if MODE == "Devil" then
  5087. if HITFLOOR ~= nil then
  5088. if MRANDOM(1,4) == 1 then
  5089. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5090. end
  5091. end
  5092. end
  5093. if MODE == "Black" or MODE == "Fairy" then
  5094. if HITFLOOR ~= nil then
  5095. if MRANDOM(1,9) == 1 then
  5096. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5097. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5098. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5099. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5100. if MRANDOM(1,7) == 1 then
  5101. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5102. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5103. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5104. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5105. end
  5106. end
  5107. end
  5108. end
  5109. Humanoid.DisplayDistanceType = "None"
  5110. Humanoid.PlatformStand = false
  5111. for _, c in pairs(Torso:GetChildren()) do
  5112. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  5113. else
  5114. c:remove()
  5115. end
  5116. end
  5117. end
  5118. --//=================================\\
  5119. --\\=================================//
  5120.  
  5121.  
  5122.  
  5123.  
  5124.  
  5125. --//====================================================\\--
  5126. --|| END OF SCRIPT
  5127. --\\====================================================//--
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