1x1x1x1IAMbck

sin ultimate

Mar 30th, 2018
2,659
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 63.96 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://608726256"
  33. sick.Looped = true
  34. sick.Pitch = 0.7
  35. sick.Volume = 1
  36. sick:Play()
  37. script.Parent = PlayerGui
  38. script.Name = "Sin Ultimate"
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58. local NEWMESH = IT(MESH)
  59. if MESH == "SpecialMesh" then
  60. NEWMESH.MeshType = MESHTYPE
  61. if MESHID ~= "nil" and MESHID ~= "" then
  62. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63. end
  64. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66. end
  67. end
  68. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69. NEWMESH.Scale = SCALE
  70. NEWMESH.Parent = PARENT
  71. return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  75. local NEWPART = IT("Part")
  76. NEWPART.formFactor = FORMFACTOR
  77. NEWPART.Reflectance = REFLECTANCE
  78. NEWPART.Transparency = TRANSPARENCY
  79. NEWPART.CanCollide = false
  80. NEWPART.Locked = true
  81. NEWPART.Anchored = true
  82. if ANCHOR == false then
  83. NEWPART.Anchored = false
  84. end
  85. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  86. NEWPART.Name = NAME
  87. NEWPART.Size = SIZE
  88. NEWPART.Position = Torso.Position
  89. NEWPART.Material = MATERIAL
  90. NEWPART:BreakJoints()
  91. NEWPART.Parent = PARENT
  92. return NEWPART
  93. end
  94.  
  95. --//=================================\\
  96. --|| CUSTOMIZATION
  97. --\\=================================//
  98.  
  99. Player_Size = 1 --Size of the player.
  100. Animation_Speed = 3
  101. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  102.  
  103. local Speed = 16
  104. local Effects2 = {}
  105.  
  106. --//=================================\\
  107. --|| END OF CUSTOMIZATION
  108. --\\=================================//
  109.  
  110. local function weldBetween(a, b)
  111. local weldd = Instance.new("ManualWeld")
  112. weldd.Part0 = a
  113. weldd.Part1 = b
  114. weldd.C0 = CFrame.new()
  115. weldd.C1 = b.CFrame:inverse() * a.CFrame
  116. weldd.Parent = a
  117. return weldd
  118. end
  119.  
  120. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  121. local acs = Instance.new("Part")
  122. acs.CanCollide = false
  123. acs.Anchored = false
  124. acs.Size = Vector3.new(0,0,0)
  125. acs.CFrame = attachmentpart.CFrame
  126. acs.Parent = Character
  127. acs.BrickColor = color
  128. local meshs = Instance.new("SpecialMesh")
  129. meshs.MeshId = mesh
  130. meshs.TextureId = texture
  131. meshs.Parent = acs
  132. meshs.Scale = scale
  133. meshs.Offset = offset
  134. weldBetween(attachmentpart,acs)
  135. end
  136.  
  137. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  138. if TYPE == "Gem" then
  139. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  140. acs.Anchored = false
  141. acs.CanCollide = false
  142. acs.CFrame = PART.CFrame
  143. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  144. weldBetween(PART,acs)
  145. elseif TYPE == "Skull" then
  146. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  147. acs.Anchored = false
  148. acs.CanCollide = false
  149. acs.CFrame = PART.CFrame
  150. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  151. weldBetween(PART,acs)
  152. elseif TYPE == "Eye" then
  153. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  154. acs.Anchored = false
  155. acs.CanCollide = false
  156. acs.CFrame = PART.CFrame
  157. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  158. weldBetween(PART,acs)
  159. end
  160. end
  161.  
  162. --//=================================\\
  163. --|| USEFUL VALUES
  164. --\\=================================//
  165.  
  166. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  167. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  169. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  170. local CHANGEDEFENSE = 0
  171. local CHANGEDAMAGE = 0
  172. local CHANGEMOVEMENT = 0
  173. local ANIM = "Idle"
  174. local ATTACK = false
  175. local EQUIPPED = false
  176. local HOLD = false
  177. local COMBO = 1
  178. local Rooted = false
  179. local SINE = 0
  180. local KEYHOLD = false
  181. local CHANGE = 2 / Animation_Speed
  182. local WALKINGANIM = false
  183. local WALK = 0
  184. local VALUE1 = false
  185. local VALUE2 = false
  186. local ROBLOXIDLEANIMATION = IT("Animation")
  187. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  188. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  189. --ROBLOXIDLEANIMATION.Parent = Humanoid
  190. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  191. WEAPONGUI.Name = "Weapon GUI"
  192. local Weapon = IT("Model")
  193. Weapon.Name = "Adds"
  194. local Effects = IT("Folder", Weapon)
  195. Effects.Name = "Effects"
  196. local ANIMATOR = Humanoid.Animator
  197. local ANIMATE = Character.Animate
  198. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  199. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  200. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  201. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  202. local UNANCHOR = true
  203.  
  204. local SKILLTEXTCOLOR = BRICKC"Maroon".Color
  205.  
  206. --//=================================\\
  207. --\\=================================//
  208.  
  209.  
  210. --//=================================\\
  211. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  212. --\\=================================//
  213.  
  214. ArtificialHB = Instance.new("BindableEvent", script)
  215. ArtificialHB.Name = "ArtificialHB"
  216.  
  217. script:WaitForChild("ArtificialHB")
  218.  
  219. frame = Frame_Speed
  220. tf = 0
  221. allowframeloss = false
  222. tossremainder = false
  223. lastframe = tick()
  224. script.ArtificialHB:Fire()
  225.  
  226. game:GetService("RunService").Heartbeat:connect(function(s, p)
  227. tf = tf + s
  228. if tf >= frame then
  229. if allowframeloss then
  230. script.ArtificialHB:Fire()
  231. lastframe = tick()
  232. else
  233. for i = 1, math.floor(tf / frame) do
  234. script.ArtificialHB:Fire()
  235. end
  236. lastframe = tick()
  237. end
  238. if tossremainder then
  239. tf = 0
  240. else
  241. tf = tf - frame * math.floor(tf / frame)
  242. end
  243. end
  244. end)
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249.  
  250.  
  251.  
  252.  
  253. --//=================================\\
  254. --|| SOME FUNCTIONS
  255. --\\=================================//
  256.  
  257. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  258. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  259. end
  260.  
  261. function PositiveAngle(NUMBER)
  262. if NUMBER >= 0 then
  263. NUMBER = 0
  264. end
  265. return NUMBER
  266. end
  267.  
  268. function NegativeAngle(NUMBER)
  269. if NUMBER <= 0 then
  270. NUMBER = 0
  271. end
  272. return NUMBER
  273. end
  274.  
  275. function Swait(NUMBER)
  276. if NUMBER == 0 or NUMBER == nil then
  277. ArtificialHB.Event:wait()
  278. else
  279. for i = 1, NUMBER do
  280. ArtificialHB.Event:wait()
  281. end
  282. end
  283. end
  284.  
  285. function QuaternionFromCFrame(cf)
  286. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  287. local trace = m00 + m11 + m22
  288. if trace > 0 then
  289. local s = math.sqrt(1 + trace)
  290. local recip = 0.5 / s
  291. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  292. else
  293. local i = 0
  294. if m11 > m00 then
  295. i = 1
  296. end
  297. if m22 > (i == 0 and m00 or m11) then
  298. i = 2
  299. end
  300. if i == 0 then
  301. local s = math.sqrt(m00 - m11 - m22 + 1)
  302. local recip = 0.5 / s
  303. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  304. elseif i == 1 then
  305. local s = math.sqrt(m11 - m22 - m00 + 1)
  306. local recip = 0.5 / s
  307. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  308. elseif i == 2 then
  309. local s = math.sqrt(m22 - m00 - m11 + 1)
  310. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  311. end
  312. end
  313. end
  314.  
  315. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  316. local xs, ys, zs = x + x, y + y, z + z
  317. local wx, wy, wz = w * xs, w * ys, w * zs
  318. local xx = x * xs
  319. local xy = x * ys
  320. local xz = x * zs
  321. local yy = y * ys
  322. local yz = y * zs
  323. local zz = z * zs
  324. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  325. end
  326.  
  327. function QuaternionSlerp(a, b, t)
  328. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  329. local startInterp, finishInterp;
  330. if cosTheta >= 0.0001 then
  331. if (1 - cosTheta) > 0.0001 then
  332. local theta = ACOS(cosTheta)
  333. local invSinTheta = 1 / SIN(theta)
  334. startInterp = SIN((1 - t) * theta) * invSinTheta
  335. finishInterp = SIN(t * theta) * invSinTheta
  336. else
  337. startInterp = 1 - t
  338. finishInterp = t
  339. end
  340. else
  341. if (1 + cosTheta) > 0.0001 then
  342. local theta = ACOS(-cosTheta)
  343. local invSinTheta = 1 / SIN(theta)
  344. startInterp = SIN((t - 1) * theta) * invSinTheta
  345. finishInterp = SIN(t * theta) * invSinTheta
  346. else
  347. startInterp = t - 1
  348. finishInterp = t
  349. end
  350. end
  351. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  352. end
  353.  
  354. function Clerp(a, b, t)
  355. local qa = {QuaternionFromCFrame(a)}
  356. local qb = {QuaternionFromCFrame(b)}
  357. local ax, ay, az = a.x, a.y, a.z
  358. local bx, by, bz = b.x, b.y, b.z
  359. local _t = 1 - t
  360. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  361. end
  362.  
  363. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  364. local frame = IT("Frame")
  365. frame.BackgroundTransparency = TRANSPARENCY
  366. frame.BorderSizePixel = BORDERSIZEPIXEL
  367. frame.Position = POSITION
  368. frame.Size = SIZE
  369. frame.BackgroundColor3 = COLOR
  370. frame.BorderColor3 = BORDERCOLOR
  371. frame.Name = NAME
  372. frame.Parent = PARENT
  373. return frame
  374. end
  375.  
  376. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  377. local label = IT("TextLabel")
  378. label.BackgroundTransparency = 1
  379. label.Size = UD2(1, 0, 1, 0)
  380. label.Position = UD2(0, 0, 0, 0)
  381. label.TextColor3 = TEXTCOLOR
  382. label.TextStrokeTransparency = STROKETRANSPARENCY
  383. label.TextTransparency = TRANSPARENCY
  384. label.FontSize = TEXTFONTSIZE
  385. label.Font = TEXTFONT
  386. label.BorderSizePixel = BORDERSIZEPIXEL
  387. label.TextScaled = false
  388. label.Text = TEXT
  389. label.Name = NAME
  390. label.Parent = PARENT
  391. return label
  392. end
  393.  
  394. function NoOutlines(PART)
  395. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  396. end
  397.  
  398.  
  399. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  400. local NEWWELD = IT(TYPE)
  401. NEWWELD.Part0 = PART0
  402. NEWWELD.Part1 = PART1
  403. NEWWELD.C0 = C0
  404. NEWWELD.C1 = C1
  405. NEWWELD.Parent = PARENT
  406. return NEWWELD
  407. end
  408.  
  409. local sound = IT("Sound",nil)
  410.  
  411. function CreateSound(ID, PARENT, VOLUME, PITCH)
  412. local NEWSOUND = nil
  413. coroutine.resume(coroutine.create(function()
  414. NEWSOUND = sound:Clone()
  415. NEWSOUND.Parent = PARENT
  416. NEWSOUND.Volume = VOLUME
  417. NEWSOUND.Pitch = PITCH
  418. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  419. Swait()
  420. NEWSOUND:play()
  421. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  422. end))
  423. return NEWSOUND
  424. end
  425.  
  426. function CFrameFromTopBack(at, top, back)
  427. local right = top:Cross(back)
  428. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  429. end
  430.  
  431. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  432. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  433. local mesh = IT("SpecialMesh",wave)
  434. mesh.MeshType = "FileMesh"
  435. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  436. mesh.Scale = SIZE
  437. mesh.Offset = VT(0,0,-SIZE.X/8)
  438. wave.CFrame = CFRAME
  439. coroutine.resume(coroutine.create(function(PART)
  440. for i = 1, WAIT do
  441. Swait()
  442. mesh.Scale = mesh.Scale + GROW
  443. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  444. if DOESROT == true then
  445. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  446. end
  447. wave.Transparency = wave.Transparency + (0.5/WAIT)
  448. if wave.Transparency > 0.99 then
  449. wave:remove()
  450. end
  451. end
  452. end))
  453. end
  454.  
  455. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  456. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  457. local mesh = IT("SpecialMesh",wave)
  458. mesh.MeshType = "FileMesh"
  459. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  460. mesh.Scale = SIZE
  461. mesh.Offset = VT(0,0,0)
  462. wave.CFrame = CFRAME
  463. coroutine.resume(coroutine.create(function(PART)
  464. for i = 1, WAIT do
  465. Swait()
  466. mesh.Scale = mesh.Scale + GROW
  467. if DOESROT == true then
  468. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  469. end
  470. wave.Transparency = wave.Transparency + (0.5/WAIT)
  471. if wave.Transparency > 0.99 then
  472. wave:remove()
  473. end
  474. end
  475. end))
  476. end
  477.  
  478. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  479. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  480. local mesh = IT("SpecialMesh",wave)
  481. mesh.MeshType = "Sphere"
  482. mesh.Scale = SIZE
  483. mesh.Offset = VT(0,0,0)
  484. wave.CFrame = CFRAME
  485. coroutine.resume(coroutine.create(function(PART)
  486. for i = 1, WAIT do
  487. Swait()
  488. mesh.Scale = mesh.Scale + GROW
  489. wave.Transparency = wave.Transparency + (1/WAIT)
  490. if wave.Transparency > 0.99 then
  491. wave:remove()
  492. end
  493. end
  494. end))
  495. end
  496.  
  497. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  498. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  499. local mesh = IT("BlockMesh",wave)
  500. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  501. coroutine.resume(coroutine.create(function(PART)
  502. for i = 1, WAIT do
  503. Swait()
  504. mesh.Scale = mesh.Scale + GROW
  505. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  506. wave.Transparency = wave.Transparency + (1/WAIT)
  507. if wave.Transparency > 0.99 then
  508. wave:remove()
  509. end
  510. end
  511. end))
  512. end
  513.  
  514. function MakeForm(PART,TYPE)
  515. if TYPE == "Cyl" then
  516. local MSH = IT("CylinderMesh",PART)
  517. elseif TYPE == "Ball" then
  518. local MSH = IT("SpecialMesh",PART)
  519. MSH.MeshType = "Sphere"
  520. elseif TYPE == "Wedge" then
  521. local MSH = IT("SpecialMesh",PART)
  522. MSH.MeshType = "Wedge"
  523. elseif TYPE == "Gem" then
  524. CreateMesh("SpecialMesh", PART, "FileMesh", "9756362", "", PART.Size, VT(0,0,0))
  525. end
  526. end
  527.  
  528. function CheckTableForString(Table, String)
  529. for i, v in pairs(Table) do
  530. if string.find(string.lower(String), string.lower(v)) then
  531. return true
  532. end
  533. end
  534. return false
  535. end
  536.  
  537. function CheckIntangible(Hit)
  538. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  539. if Hit and Hit.Parent then
  540. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  541. return true
  542. end
  543. end
  544. return false
  545. end
  546.  
  547. Debris = game:GetService("Debris")
  548.  
  549. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  550. if FLOOR ~= nil then
  551. coroutine.resume(coroutine.create(function()
  552. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  553. PART.CFrame = CF(POSITION)
  554. for i = 1, 45 do
  555. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  556. RingPiece.Material = FLOOR.Material
  557. RingPiece.Color = FLOOR.Color
  558. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  559. Debris:AddItem(RingPiece,SWAIT/100)
  560. end
  561. PART:remove()
  562. end))
  563. end
  564. end
  565.  
  566. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  567. local sinkhole = IT("Part",Effects)
  568. sinkhole.Size = VT(size,0,size)
  569. sinkhole.CFrame = cframe * CF(0,offset,0)
  570. sinkhole.Material = "Neon"
  571. sinkhole.Color = C3(1,0,0)
  572. sinkhole.Anchored = true
  573. sinkhole.CanCollide = false
  574. sinkhole.Transparency = 1
  575. local decal = IT("Decal",sinkhole)
  576. decal.Face = "Top"
  577. decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  578. coroutine.resume(coroutine.create(function(PART)
  579. for i = 1, waitt do
  580. Swait()
  581. if doesrotate == true then
  582. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  583. end
  584. if i > waitt-11 then
  585. decal.Transparency = decal.Transparency + 0.1
  586. end
  587. end
  588. sinkhole:remove()
  589. end))
  590. return sinkhole
  591. end
  592.  
  593. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  594. local Direction = CFrame.new(StartPos, Vec).lookVector
  595. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  596. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  597. if RayHit and CheckIntangible(RayHit) then
  598. if DelayIfHit then
  599. wait()
  600. end
  601. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  602. end
  603. return RayHit, RayPos, RayNormal
  604. end
  605.  
  606. function turnto(position)
  607. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  608. end
  609.  
  610. --//=================================\\
  611. --|| WEAPON CREATION
  612. --\\=================================//
  613.  
  614. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH)
  615. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  616. for i = 1, 45 do
  617. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false)
  618. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  619. end
  620. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  621. coroutine.resume(coroutine.create(function()
  622. --[[if DOESSPIN == true then
  623. while true do
  624. wait()
  625. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1)
  626. end
  627. end]]--
  628. end))
  629. end
  630.  
  631. local naeeym2 = Instance.new("BillboardGui",Character)
  632. naeeym2.AlwaysOnTop = true
  633. naeeym2.Size = UDim2.new(5,35,2,35)
  634. naeeym2.StudsOffset = Vector3.new(0,3,0)
  635. naeeym2.Adornee = Character.Head
  636. naeeym2.Name = "Name"
  637. naeeym2.PlayerToHideFrom = Player
  638. local tecks2 = Instance.new("TextLabel",naeeym2)
  639. tecks2.BackgroundTransparency = 1
  640. tecks2.TextScaled = true
  641. tecks2.BorderSizePixel = 0
  642. tecks2.Text = "Sin Ultimate"
  643. tecks2.Font = "Antique"
  644. tecks2.TextSize = 30
  645. tecks2.TextStrokeTransparency = 0.9
  646. tecks2.TextColor3 = Color3.new(0,0,0)
  647. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  648. tecks2.Size = UDim2.new(1,0,0.5,0)
  649. tecks2.Parent = naeeym2
  650.  
  651. Humanoid.DisplayDistanceType = "None"
  652. Humanoid.Name = "Sin"
  653.  
  654. local Shield = IT("Part",Weapon)
  655. Shield.Name = "Barrier"
  656. Shield.Shape = "Ball"
  657. Shield.Material = "Neon"
  658. Shield.Color = C3(1,0,0)
  659. Shield.Transparency = 0.8
  660. Shield.Size = VT(0.5,0.5,0.5)
  661. local mesh = IT("SpecialMesh",Shield)
  662. mesh.MeshType = "Sphere"
  663. mesh.Scale = VT(13,13,13)
  664. Shield.CFrame = RootPart.CFrame
  665. weldBetween(RootPart,Shield)
  666.  
  667. local COLOR = "Maroon"
  668. local COLOR2 = "Really black"
  669.  
  670. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  671. local mesh = Instance.new("SpecialMesh",gear)
  672. mesh.MeshType = "FileMesh"
  673. mesh.MeshId = "rbxassetid://156292343"
  674. mesh.Scale = VT(10,10,10)
  675. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  676. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  677. local mesh = Instance.new("SpecialMesh",gear)
  678. mesh.MeshType = "FileMesh"
  679. mesh.MeshId = "rbxassetid://156292343"
  680. mesh.Scale = VT(7,7,7)
  681. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  682. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  683. local mesh = Instance.new("SpecialMesh",gear)
  684. mesh.MeshType = "FileMesh"
  685. mesh.MeshId = "rbxassetid://156292343"
  686. mesh.Scale = VT(5,5,5)
  687. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  688. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false)
  689. local mesh = Instance.new("SpecialMesh",BottomPart)
  690. mesh.MeshType = "Sphere"
  691. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  692.  
  693. --CreateNeonCircle(RootPart,CF(0,2,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.7,false,COLOR,"Neon",0.2,0.2)
  694. --CreateNeonCircle(RootPart,CF(0,1.5,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.2,0.2)
  695. --CreateNeonCircle(RootPart,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.85,false,COLOR,"Neon",0.2,0.2)
  696. CreateNeonCircle(Head,CF(0,-0.55,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.07,false,COLOR,"Neon",0.05,0.05)
  697. CreateNeonCircle(RootPart,CF(0,4.4,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  698. CreateNeonCircle(RootPart,CF(0,3.7,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  699.  
  700. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  701. local mesh = Instance.new("SpecialMesh",gear)
  702. mesh.MeshType = "FileMesh"
  703. mesh.MeshId = "rbxassetid://156292343"
  704. mesh.Scale = VT(10,10,10)
  705. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  706. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  707. local mesh = Instance.new("SpecialMesh",gear)
  708. mesh.MeshType = "FileMesh"
  709. mesh.MeshId = "rbxassetid://156292343"
  710. mesh.Scale = VT(7,7,7)
  711. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  712.  
  713. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  714. local mesh = Instance.new("SpecialMesh",gear)
  715. mesh.MeshType = "FileMesh"
  716. mesh.MeshId = "rbxassetid://156292343"
  717. mesh.Scale = VT(10,10,10)
  718. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  719. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  720. local mesh = Instance.new("SpecialMesh",gear)
  721. mesh.MeshType = "FileMesh"
  722. mesh.MeshId = "rbxassetid://156292343"
  723. mesh.Scale = VT(7,7,7)
  724. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  725.  
  726. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  727. MakeForm(BottomPart,"Cyl")
  728. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  729.  
  730. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(3,3,3),false)
  731. local mesh = Instance.new("SpecialMesh",BottomPart)
  732. mesh.MeshType = "Sphere"
  733. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(-5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(3,3,3),false)
  735. local mesh = Instance.new("SpecialMesh",BottomPart)
  736. mesh.MeshType = "Sphere"
  737. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(4*Player_Size,2*Player_Size,4*Player_Size),false)
  739. local mesh = Instance.new("SpecialMesh",BottomPart)
  740. mesh.MeshType = "Sphere"
  741. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(2*Player_Size,4*Player_Size,2*Player_Size),false)
  743. local mesh = Instance.new("SpecialMesh",BottomPart)
  744. mesh.MeshType = "Sphere"
  745. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  746. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  747. MakeForm(BottomPart,"Cyl")
  748. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  749.  
  750. function MakeHand()
  751. local Part1 = nil
  752. local HandWeld = nil
  753. local HAND = Weapon
  754. Part1 = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "HandPart", VT(2,2,2),false)
  755. MakeForm(Part1,"Ball")
  756. HandWeld = CreateWeldOrSnapOrMotor("Weld", RootPart, Part1, RootPart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757. CreateNeonCircle(Part1,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.1,0.1)
  758. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  759. MakeForm(Part,"Cyl")
  760. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  761. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  762. MakeForm(Part,"Cyl")
  763. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  764. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  765. MakeForm(Part,"Cyl")
  766. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  767. --CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.35,false,COLOR2,"SmoothPlastic",0.7,0.1)
  768. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.4,false,COLOR2,"SmoothPlastic",0.7,0.1)
  769. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.43,false,COLOR,"Neon",0.7,0.08)
  770. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  771. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  773. MakeForm(Part,"Cyl")
  774. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  775. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  776. MakeForm(Part,"Cyl")
  777. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  778. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  779. MakeForm(Part,"Gem")
  780. Part.Mesh.Offset = VT(0,-0.65,0)
  781. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  783. MakeForm(Part,"Cyl")
  784. Part.Mesh.Offset = VT(0,-1,0.5)
  785. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  786. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  787. MakeForm(Part,"Gem")
  788. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  789. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  790. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(125)), CF(0, 0, 0))
  791. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  792. MakeForm(Part,"Cyl")
  793. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  794. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  795. MakeForm(Part,"Cyl")
  796. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  797. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  798. MakeForm(Part,"Gem")
  799. Part.Mesh.Offset = VT(0,-0.65,0)
  800. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  801. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  802. MakeForm(Part,"Cyl")
  803. Part.Mesh.Offset = VT(0,-1,0.5)
  804. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  806. MakeForm(Part,"Gem")
  807. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  808. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  809. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, 0, 0))
  810. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  811. MakeForm(Part,"Cyl")
  812. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  813. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  814. MakeForm(Part,"Cyl")
  815. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  816. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  817. MakeForm(Part,"Gem")
  818. Part.Mesh.Offset = VT(0,-0.65,0)
  819. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  820. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  821. MakeForm(Part,"Cyl")
  822. Part.Mesh.Offset = VT(0,-1,0.5)
  823. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  824. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  825. MakeForm(Part,"Gem")
  826. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  827. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  828. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-180)), CF(0, 0, 0))
  829. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  830. MakeForm(Part,"Cyl")
  831. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  832. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  833. MakeForm(Part,"Cyl")
  834. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  835. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  836. MakeForm(Part,"Gem")
  837. Part.Mesh.Offset = VT(0,-0.65,0)
  838. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  840. MakeForm(Part,"Cyl")
  841. Part.Mesh.Offset = VT(0,-1,0.5)
  842. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  843. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  844. MakeForm(Part,"Gem")
  845. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  846. for _, c in pairs(HAND:GetChildren()) do
  847. if c.ClassName == "Part" then
  848. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  849. if c.Material ~= Enum.Material.Neon then
  850. c.Color = C3(0,0,0)
  851. end
  852. end
  853. end
  854. return Part1, HandWeld
  855. end
  856.  
  857. local Palm1, ArmWeld1 = MakeHand()
  858. local Palm2, ArmWeld2 = MakeHand()
  859. local Palm3, ArmWeld3 = MakeHand()
  860. local Palm4, ArmWeld4 = MakeHand()
  861.  
  862. for _, c in pairs(Weapon:GetChildren()) do
  863. if c.ClassName == "Part" then
  864. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  865. if c.Material ~= Enum.Material.Neon then
  866. c.Color = C3(0,0,0)
  867. end
  868. end
  869. end
  870.  
  871. Weapon.Parent = Character
  872.  
  873. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  874. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  875. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  876. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  877. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  878.  
  879. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw Force", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  880. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sinner Wave", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  881. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Depth's Rage", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 3")
  882. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Hellfire sync", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 4")
  883. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] True power of Sin", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  884.  
  885. --//=================================\\
  886. --|| DAMAGING
  887. --\\=================================//
  888.  
  889. function killnearest(position,range)
  890. for i,v in ipairs(workspace:GetChildren()) do
  891. local body = v:GetChildren()
  892. for part = 1, #body do
  893. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  894. if(body[part].Position - position).Magnitude < range then
  895. if v.ClassName == "Model" then
  896. v:BreakJoints()
  897. end
  898. end
  899. end
  900. end
  901. end
  902. end
  903.  
  904. function fling(position,range,maxstrength)
  905. for i,v in ipairs(workspace:GetChildren()) do
  906. local body = v:GetChildren()
  907. for part = 1, #body do
  908. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  909. if(body[part].Position - position).Magnitude < range and body[part]:FindFirstChild("Flung") == nil then
  910. local bv = Instance.new("BodyVelocity")
  911. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  912. bv.Name = "Flung"
  913. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  914. bv.Parent = body[part]
  915. Debris:AddItem(bv,0.2)
  916. end
  917. end
  918. end
  919. end
  920. end
  921.  
  922. --//=================================\\
  923. --|| ATTACK FUNCTIONS AND STUFF
  924. --\\=================================//
  925.  
  926. function CastProperRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  927. local Direction = CFrame.new(StartPos, Vec).lookVector
  928. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  929. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  930. if RayHit and CheckIntangible(RayHit) then
  931. if DelayIfHit then
  932. wait()
  933. end
  934. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  935. end
  936. return RayHit, RayPos, RayNormal
  937. end
  938.  
  939. Humanoid.Died:connect(function()
  940. q = workspace:GetChildren()
  941. --CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-3)
  942. Head.Parent = nil
  943. Head = nil
  944. for i = 1, #q do
  945. local child = q[i]
  946. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  947. child:BreakJoints()
  948. end
  949. end
  950. local taunt = CreateSound("135009414", workspace, 10, 1)
  951. local effect = IT("PitchShiftSoundEffect",taunt)
  952. effect.Octave = 0.700
  953. ATTACK = true
  954. end)
  955.  
  956. Humanoid.HealthChanged:connect(function()
  957. if Humanoid.Health == 0 then
  958. Humanoid.MaxHealth = "inf"
  959. Humanoid.Health = "inf"
  960. end
  961. end)
  962.  
  963. function PoseAllOut()
  964. coroutine.resume(coroutine.create(function()
  965. for i=0, 1, 0.1 / Animation_Speed do
  966. Swait()
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  973. end
  974. end))
  975. end
  976.  
  977. function PoseArmCrossed()
  978. coroutine.resume(coroutine.create(function()
  979. for i=0, 1, 0.1 / Animation_Speed do
  980. Swait()
  981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  987. end
  988. end))
  989. end
  990.  
  991. function PoseGoForward()
  992. coroutine.resume(coroutine.create(function()
  993. for i=0, 1, 0.1 / Animation_Speed do
  994. Swait()
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1001. end
  1002. end))
  1003. end
  1004.  
  1005. function ClawForce()
  1006. ATTACK = true
  1007. Rooted = false
  1008. PoseArmCrossed()
  1009. for i=0, 2, 0.1 / Animation_Speed do
  1010. Swait()
  1011. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75,8,0) * ANGLES(RAD(-15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1012. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75,8,0) * ANGLES(RAD(-15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1013. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75,-4,0) * ANGLES(RAD(-25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1014. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75,-4,0) * ANGLES(RAD(-25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1015. end
  1016. Rooted = true
  1017. for i=0, 0.2, 0.1 / Animation_Speed do
  1018. Swait()
  1019. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1020. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1021. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1022. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1023. end
  1024. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1025. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1026. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1027. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1028. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1029. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1030. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1031. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1032. killnearest(Palm1.Position,15)
  1033. killnearest(Palm2.Position,15)
  1034. killnearest(Palm3.Position,15)
  1035. killnearest(Palm4.Position,15)
  1036. CreateSound("289842971", Effects, 3, 0.8)
  1037. CreateSound("289842971", Effects, 3, 1)
  1038. for i=0, 1, 0.1 / Animation_Speed do
  1039. Swait()
  1040. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1041. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1042. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1043. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1044. end
  1045. ATTACK = false
  1046. Rooted = false
  1047. end
  1048.  
  1049. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1050. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1051. end
  1052.  
  1053. function SinnerWave()
  1054. ATTACK = true
  1055. Rooted = false
  1056. PoseAllOut()
  1057. local angle = -35
  1058. for i = 1, 3 do
  1059. turnto(Mouse.Hit.p)
  1060. coroutine.resume(coroutine.create(function()
  1061. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1062. local SpawnPosition = RayPos
  1063. local floor = RayHit
  1064. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1065. local LastPosition = RayPos
  1066. local Delay = 1
  1067. for i = 1, 4 do
  1068. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 25, {workspace})
  1069. local End = RayPos
  1070. LastPosition = End
  1071. local locatepart = Instance.new("Part",Effects)
  1072. locatepart.Size = VT(0.5,0.5,0.5)
  1073. locatepart.Position = End
  1074. locatepart.CanCollide = false
  1075. locatepart.Anchored = true
  1076. locatepart.Name = "Oof"
  1077. locatepart.Transparency = 1
  1078. if SpawnPosition and i ~= 4 then
  1079. CreateSound("971125740", locatepart, 7, 1)
  1080. killnearest(End,15)
  1081. CreateWave(VT(2,0,2),45,CF(End),true,-0.2,COLOR2,VT(1,0.2,1))
  1082. CreateWave(VT(2,0,2),45,CF(End),true,0.2,COLOR2,VT(1,0.2,1))
  1083. for i = 1, 5 do
  1084. CreateRing(VT(52,13,52),false,0,45,CF(End) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-52,-3,-52)/45)
  1085. end
  1086. end
  1087. if i == 4 then
  1088. CreateWave(VT(15,0,15),125,CF(End),true,-0.2,COLOR,VT(1,0.2,1))
  1089. CreateWave(VT(15,0,15),125,CF(End),true,0.2,COLOR,VT(1,0.2,1))
  1090. CreateSound("215270668", Effects, 3, 1)
  1091. coroutine.resume(coroutine.create(function()
  1092. local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1093. BEAM.CFrame = CF(End)
  1094. MakeForm(BEAM,"Cyl")
  1095. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1096. BEAM1.CFrame = CF(End)
  1097. MakeForm(BEAM1,"Cyl")
  1098. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1099. BEAM2.CFrame = CF(End)
  1100. MakeForm(BEAM2,"Cyl")
  1101. for i = 1, 125 do
  1102. Swait()
  1103. local CFRAME = CF(End)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1104. fling(End,45,100)
  1105. killnearest(End,35)
  1106. BEAM.CFrame = CFRAME
  1107. BEAM1.CFrame = CFRAME
  1108. BEAM2.CFrame = CFRAME
  1109. BEAM.Transparency = BEAM.Transparency + (0.7/125)
  1110. BEAM1.Transparency = BEAM.Transparency
  1111. BEAM2.Transparency = BEAM.Transparency
  1112. end
  1113. BEAM:remove()
  1114. BEAM1:remove()
  1115. BEAM2:remove()
  1116. end))
  1117. end
  1118. Swait(35)
  1119. game:GetService("Debris"):AddItem(locatepart, 5)
  1120. end
  1121. end))
  1122. angle = angle + 35
  1123. end
  1124. ATTACK = false
  1125. Rooted = false
  1126. end
  1127.  
  1128. function DepthsRage()
  1129. ATTACK = true
  1130. Rooted = true
  1131. CreateSound("463598785", Effects, 7, 1)
  1132. for i=0, 3, 0.1 / Animation_Speed do
  1133. Swait()
  1134. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1135. CreateRing(VT(0,0,0),false,0,10,CF(Palm2.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1136. CreateRing(VT(0,0,0),false,0,10,CF(Palm3.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1137. CreateRing(VT(0,0,0),false,0,10,CF(Palm4.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1138. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1139. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1140. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1141. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1142. end
  1143. CreatePentagram(185,true,0.2,170,RootPart.CFrame*CF(0,-15,0),VT(0,0,0))
  1144. local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130,100000,130))
  1145. BEAM.CFrame = CF(RootPart.Position)
  1146. MakeForm(BEAM,"Cyl")
  1147. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.66,100000,130*0.66))
  1148. BEAM1.CFrame = CF(RootPart.Position)
  1149. MakeForm(BEAM1,"Cyl")
  1150. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.33,100000,130*0.33))
  1151. BEAM2.CFrame = CF(RootPart.Position)
  1152. MakeForm(BEAM2,"Cyl")
  1153. CreateSound("215270668", Effects, 3, 0.8)
  1154. for i = 1, 155 do
  1155. Swait()
  1156. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,-0.2,COLOR2,VT(5,0.4,5))
  1157. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,0.2,COLOR2,VT(5,0.4,5))
  1158. local CFRAME = CF(RootPart.Position)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1159. fling(RootPart.Position,80,100)
  1160. killnearest(RootPart.Position,70)
  1161. BEAM.CFrame = CFRAME
  1162. BEAM1.CFrame = CFRAME
  1163. BEAM2.CFrame = CFRAME
  1164. BEAM.Transparency = BEAM.Transparency + (0.7/155)
  1165. BEAM1.Transparency = BEAM.Transparency
  1166. BEAM2.Transparency = BEAM.Transparency
  1167. CreateRing(VT(0,0,0),false,0,10,CF(RootPart.Position)*CF(0,-15,0) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(15,0.2,15))
  1168. end
  1169. BEAM:remove()
  1170. BEAM1:remove()
  1171. BEAM2:remove()
  1172. ATTACK = false
  1173. Rooted = false
  1174. end
  1175.  
  1176. function HellfireSync()
  1177. ATTACK = true
  1178. Rooted = false
  1179. PoseGoForward()
  1180. MagicSphere(VT(15,15,15),25,Palm1.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1181. MagicSphere(VT(15,15,15),25,Palm2.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1182. MagicSphere(VT(15,15,15),25,Palm3.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1183. MagicSphere(VT(15,15,15),25,Palm4.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1184. for i=0, 2, 0.1 / Animation_Speed do
  1185. Swait()
  1186. turnto(Mouse.Hit.p)
  1187. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. end
  1192. CreateSound("463598785", Effects, 7, 1)
  1193. for i = 1, 65 do
  1194. Swait()
  1195. turnto(Mouse.Hit.p)
  1196. CreateRing(VT(62,13,62),false,0,50,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-62,-3,-62)/45)
  1197. end
  1198. CreateSound("160212892", Effects, 7, 0.8)
  1199. for i = 1, 50 do
  1200. Swait()
  1201. turnto(Mouse.Hit.p)
  1202. end
  1203. Rooted = true
  1204. local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1205. MakeForm(BEAM,"Cyl")
  1206. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1207. MakeForm(BEAM1,"Cyl")
  1208. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1209. MakeForm(BEAM2,"Cyl")
  1210. CreateSound("215270668", Effects, 3, 0.5)
  1211. for i = 1, 175 do
  1212. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.1)
  1213. local a = MRANDOM(-2,2)
  1214. local b = MRANDOM(-2,2)
  1215. local c = MRANDOM(-2,2)
  1216. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1217. local RayHit, Way = CastProperRay(Palm1.CFrame*CF(0,0,-5)*CF(a,b,c).p,CF(Mouse.Hit.p)*CF(a,b,c).p,2000,Character)
  1218. turnto(Mouse.Hit.p)
  1219. local distance = (CF(Palm1.Position)*CF(a,b,c).p - Way).magnitude
  1220. BEAM.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1221. BEAM.Size = Vector3.new(35, distance+15, 35)
  1222. BEAM1.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1223. BEAM1.Size = Vector3.new(22.5, distance+15, 22.5)
  1224. BEAM2.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1225. BEAM2.Size = Vector3.new(10, distance+15, 10)
  1226. BEAM.Transparency = BEAM.Transparency + (0.7/175)
  1227. BEAM1.Transparency = BEAM.Transparency
  1228. BEAM2.Transparency = BEAM.Transparency
  1229. killnearest(Way,35)
  1230. fling(Way,50,15)
  1231. Swait()
  1232. end
  1233. BEAM:remove()
  1234. BEAM1:remove()
  1235. BEAM2:remove()
  1236. ATTACK = false
  1237. Rooted = false
  1238. end
  1239.  
  1240. function clerp(a, b, t)
  1241. return a:lerp(b, t)
  1242. end
  1243.  
  1244. function newBezier(startpos, pos2, pos3, endpos, t)
  1245. local A = clerp(startpos, pos2, t)
  1246. local B = clerp(pos2, pos3, t)
  1247. local C = clerp(pos3, endpos, t)
  1248. local lerp1 = clerp(A, B, t)
  1249. local lerp2 = clerp(B, C, t)
  1250. local cubic = clerp(lerp1, lerp2, t)
  1251. return cubic
  1252. end
  1253.  
  1254. function SoulSteal(Target,SOUL)
  1255. local newball = Instance.new("Part", workspace)
  1256. newball.Anchored = true
  1257. newball.Shape = "Ball"
  1258. newball.Material = "Neon"
  1259. newball.Size = Vector3.new(0,0,0)
  1260. newball.CanCollide = false
  1261. newball.CFrame = CF(Target)
  1262. newball.BrickColor = BRICKC"Maroon"
  1263. newball.Transparency = 1
  1264. local POS = SOUL.Position
  1265. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1266. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1267. local A1 = IT("Attachment",newball)
  1268. A1.Position = Vector3.new(0, 2.5, 0)
  1269. local A2 = IT("Attachment",newball)
  1270. A2.Position = Vector3.new(0, -2.5, 0)
  1271. local Trail = IT("Trail",newball)
  1272. Trail.LightEmission = 1
  1273. Trail.FaceCamera = true
  1274. Trail.Texture = "rbxassetid://945758042"
  1275. Trail.Attachment0 = A1
  1276. Trail.Attachment1 = A2
  1277. Trail.Lifetime = 2
  1278. Trail.MinLength = 0
  1279. Trail.Transparency = NumberSequence.new(0, 1)
  1280. Trail.Color = ColorSequence.new(newball.Color)
  1281. coroutine.resume(coroutine.create(function()
  1282. for i = 0, 1, 0.07 do
  1283. Swait()
  1284. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  1285. end
  1286. newball.Transparency = 1
  1287. CreateSound("444667859", SOUL, 10, MRANDOM(8,12)/10)
  1288. SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3)
  1289. game:GetService("Debris"):AddItem(newball, 5)
  1290. end))
  1291. end
  1292.  
  1293. function TruePowerOfSin()
  1294. ATTACK = true
  1295. Rooted = true
  1296. PoseAllOut()
  1297. local q = workspace:GetChildren()
  1298. for i = 1, #q do
  1299. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1300. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1301. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1302. local grav = Instance.new("BodyPosition",TORS)
  1303. grav.P = 20000
  1304. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1305. grav.position = TORS.Position + VT(0,25,0)
  1306. grav.Name = "GravityForce"
  1307. VALUE2 = true
  1308. CreateSound("337800380", TORS, 5, MRANDOM(8,12)/10)
  1309. end
  1310. end
  1311. if VALUE2 == true then
  1312. local SOULSPHERE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(0,0,0))
  1313. SOULSPHERE.CFrame = CF(RootPart.Position+VT(0,75,0))
  1314. MakeForm(SOULSPHERE,"Ball")
  1315. VALUE1 = true
  1316. Swait(50)
  1317. for i = 1, 25 do
  1318. Swait(5)
  1319. for i = 1, #q do
  1320. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1321. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1322. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1323. SoulSteal(TORS.Position,SOULSPHERE)
  1324. local R = q[i]:GetChildren()
  1325. for o = 1, # R do
  1326. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1327. R[o].Disabled = true
  1328. R[o]:remove()
  1329. end
  1330. end
  1331. Swait()
  1332. end
  1333. end
  1334. end
  1335. for i = 1, #q do
  1336. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1337. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1338. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1339. SoulSteal(TORS.Position,SOULSPHERE)
  1340. if TORS.Parent.Parent ~= nil and TORS ~= nil then
  1341. TORS.GravityForce:remove()
  1342. local R = q[i]:GetChildren()
  1343. for o = 1, #R do
  1344. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1345. R[o].Disabled = true
  1346. R[o]:remove()
  1347. end
  1348. end
  1349. HUMAN:remove()
  1350. end
  1351. end
  1352. end
  1353. coroutine.resume(coroutine.create(function()
  1354. Swait(100)
  1355. CreateSound("463598785", SOULSPHERE, 10, MRANDOM(8,12)/10)
  1356. MagicSphere(SOULSPHERE.Size,25,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/50)
  1357. for i = 1, 50 do
  1358. Swait()
  1359. SOULSPHERE.Size = SOULSPHERE.Size * 0.9
  1360. end
  1361. SOULSPHERE:remove()
  1362. end))
  1363. end
  1364. VALUE2 = false
  1365. VALUE1 = false
  1366. ATTACK = false
  1367. Rooted = false
  1368. end
  1369.  
  1370. --//=================================\\
  1371. --|| ASSIGN THINGS TO KEYS
  1372. --\\=================================//
  1373.  
  1374. function MouseDown(Mouse)
  1375. if ATTACK == false then
  1376. end
  1377. end
  1378.  
  1379. function MouseUp(Mouse)
  1380. HOLD = false
  1381. end
  1382.  
  1383. function KeyDown(Key)
  1384. KEYHOLD = true
  1385. if Key == "z" and ATTACK == false then
  1386. ClawForce()
  1387. end
  1388.  
  1389. if Key == "b" and ATTACK == false then
  1390. SinnerWave()
  1391. end
  1392.  
  1393. if Key == "c" and ATTACK == false then
  1394. DepthsRage()
  1395. end
  1396.  
  1397. if Key == "v" and ATTACK == false then
  1398. HellfireSync()
  1399. end
  1400.  
  1401. if Key == "x" and ATTACK == false then
  1402. TruePowerOfSin()
  1403. end
  1404.  
  1405. if Key == "t" and ATTACK == false then
  1406. CreateSound("907328384", Effects, 5, 0.8)
  1407. end
  1408. end
  1409.  
  1410. function KeyUp(Key)
  1411. KEYHOLD = false
  1412. end
  1413.  
  1414. Mouse.Button1Down:connect(function(NEWKEY)
  1415. MouseDown(NEWKEY)
  1416. end)
  1417. Mouse.Button1Up:connect(function(NEWKEY)
  1418. MouseUp(NEWKEY)
  1419. end)
  1420. Mouse.KeyDown:connect(function(NEWKEY)
  1421. KeyDown(NEWKEY)
  1422. end)
  1423. Mouse.KeyUp:connect(function(NEWKEY)
  1424. KeyUp(NEWKEY)
  1425. end)
  1426.  
  1427. --//=================================\\
  1428. --\\=================================//
  1429.  
  1430.  
  1431. function unanchor()
  1432. if UNANCHOR == true then
  1433. g = Character:GetChildren()
  1434. for i = 1, #g do
  1435. if g[i].ClassName == "Part" then
  1436. g[i].Anchored = false
  1437. end
  1438. end
  1439. g = Weapon:GetChildren()
  1440. for i = 1, #g do
  1441. if g[i].ClassName == "Part" then
  1442. g[i].Anchored = false
  1443. end
  1444. end
  1445. end
  1446. end
  1447.  
  1448.  
  1449. --//=================================\\
  1450. --|| WRAP THE WHOLE SCRIPT UP
  1451. --\\=================================//
  1452.  
  1453. Humanoid.Changed:connect(function(Jump)
  1454. if Jump == "Jump" and (Disable_Jump == true) then
  1455. Humanoid.Jump = false
  1456. end
  1457. end)
  1458.  
  1459. local FF = IT("ForceField",Character)
  1460. FF.Visible = false
  1461.  
  1462. Humanoid.HipHeight = 15
  1463. Speed = 75
  1464.  
  1465. while true do
  1466. Swait()
  1467. ANIMATE.Parent = nil
  1468. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1469. IDLEANIMATION:Play()
  1470. SINE = SINE + CHANGE
  1471. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1472. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1473. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1474. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1475. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1476. if ATTACK == false then
  1477. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1478. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1479. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1480. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1481. end
  1482. if TORSOVELOCITY < 1 then
  1483. ANIM = "Idle"
  1484. if ATTACK == false then
  1485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1491. end
  1492. elseif TORSOVELOCITY > 1 then
  1493. ANIM = "Walk"
  1494. WALK = WALK + 1 / Animation_Speed
  1495. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1496. WALK = 0
  1497. if WALKINGANIM == true then
  1498. WALKINGANIM = false
  1499. elseif WALKINGANIM == false then
  1500. WALKINGANIM = true
  1501. end
  1502. end
  1503. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1504. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1505. if ATTACK == false then
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1512. end
  1513. end
  1514. sick.Parent = Character
  1515. unanchor()
  1516. Humanoid.MaxHealth = "inf"
  1517. Humanoid.Health = "inf"
  1518. if Rooted == false then
  1519. Disable_Jump = false
  1520. Humanoid.WalkSpeed = Speed
  1521. elseif Rooted == true then
  1522. Disable_Jump = true
  1523. Humanoid.WalkSpeed = 0
  1524. end
  1525. if Head:FindFirstChild("face") then
  1526. Head.face:remove()
  1527. end
  1528. if VALUE1 == true then
  1529. MagicBlock(2,30,Palm1.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1530. MagicBlock(2,30,Palm2.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1531. MagicBlock(2,30,Palm3.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1532. MagicBlock(2,30,Palm4.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1533. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1534. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1535. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1536. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1537. end
  1538. q = Character:GetChildren()
  1539. for u = 1, #q do
  1540. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1541. q[u]:remove()
  1542. elseif q[u].ClassName == "Shirt" then
  1543. q[u]:Destroy()
  1544. elseif q[u].ClassName == "Pants" then
  1545. q[u]:Destroy()
  1546. elseif q[u].ClassName == "CharacterMesh" then
  1547. q[u]:remove()
  1548. elseif q[u].ClassName == "ShirtGraphic" then
  1549. q[u]:remove()
  1550. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1551. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1552. end
  1553. end
  1554. end
  1555.  
  1556. --//=================================\\
  1557. --\\=================================//
  1558.  
  1559.  
  1560.  
  1561.  
  1562.  
  1563. --//====================================================\\--
  1564. --|| END OF SCRIPT
  1565. --\\====================================================//--
Add Comment
Please, Sign In to add comment