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- game.Workspace.Part.Anchored = true
- if game.Workspace.Part.Anchored == true then
- wait(10)
- game.Workspace.Part.Anchored = false
- if game.Players.LocalPlayer.Character.Humanoid.Seated == true then --[ Detects if your humanoid is currently sitting or not ]--
- if game.Players.LocalPlayer.Character.Humanoid.SeatPart.Anchored == true then --[ It then detects if the SeatPart is Anchored ]--
- game.Players.LocalPlayer.Character.Humanoid.SeatPart.Anchored = false --[ Changes the value to false so now the seat is UnAnchored ]--
- end
- end
- if game.Players.LocalPlayer.Character.Humanoid.Seated == true then
- game.Players.LocalPlayer.Humanoid.RootPart.Anchored = true
- game.Players.LocalPlayer.PlayerScripts.ControlScript.Disabled = true -- I think this disables you from moving though
- end
- end
- game:GetService('Players').LocalPlayer.Character.Humanoid.Name = "Humanoida"
- repeat wait()
- until game:GetService"Players".LocalPlayer and game:GetService"Players".LocalPlayer.Character and game:GetService"Players".LocalPlayer.Character:findFirstChild("UpperTorso") and game:GetService"Players".LocalPlayer.Character:findFirstChild("Humanoida")
- local mouse = game:GetService"Players".LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game:GetService"Players".LocalPlayer
- local torso = plr.Character.UpperTorso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 100
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- --plr.Character.Humanoida.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game:GetService("Workspace").CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game:GetService("Workspace").CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game:GetService("Workspace").CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game:GetService("Workspace").CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- --plr.Character.Humanoida.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
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