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Sep 2nd, 2015
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  1. --[[Feel free to take a MiniPeep script! Credits are not needed. Script must be local.]]--
  2.  
  3. local ran,err = ypcall(function()
  4. plr = game:service'Players'.BlueScripts
  5. char = plr.Character
  6. mouse = plr:GetMouse()
  7. humanoid = char:findFirstChild("Humanoid")
  8. torso = char:findFirstChild("Torso")
  9. head = char.Head
  10. ra = char:findFirstChild("Right Arm")
  11. la = char:findFirstChild("Left Arm")
  12. rl = char:findFirstChild("Right Leg")
  13. ll = char:findFirstChild("Left Leg")
  14. rs = torso:findFirstChild("Right Shoulder")
  15. ls = torso:findFirstChild("Left Shoulder")
  16. rh = torso:findFirstChild("Right Hip")
  17. lh = torso:findFirstChild("Left Hip")
  18. neck = torso:findFirstChild("Neck")
  19. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  20. anim = char:findFirstChild("Animate")
  21. rootpart = char:findFirstChild("HumanoidRootPart")
  22. camera = workspace.CurrentCamera
  23. if anim then
  24. anim:Destroy()
  25. end
  26.  
  27.  
  28. rj.C0 = CFrame.new()
  29. rj.C1 = CFrame.new()
  30.  
  31.  
  32. super_annoying = Instance.new("Sound", head)
  33. super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
  34. super_annoying.Volume = 0.6
  35. super_annoying.Looped = true
  36. barrel_roll = Instance.new("Sound", head)
  37. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
  38. barrel_roll.Volume = 1
  39. barrel_roll.Looped = true
  40. dubstep_gun = Instance.new("Sound", head)
  41. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491"
  42. dubstep_gun.Volume = 0.6
  43. dubstep_gun.Looped = true
  44. you_are_pirate = Instance.new("Sound", head)
  45. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=22756622"
  46. you_are_pirate.Volume = 0.6
  47. you_are_pirate.Looped = true
  48. cant_touch = Instance.new("Sound", head)
  49. cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
  50. cant_touch.Volume = 1
  51. cant_touch.Looped = true
  52. gangy_style = Instance.new("Sound", head)
  53. gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
  54. gangy_style.Volume = 0.6
  55. gangy_style.Looped = true
  56. fox_say = Instance.new("Sound", head)
  57. fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
  58. fox_say.Volume = 0.5
  59. fox_say.Looped = true
  60. durk = Instance.new("Sound", head)
  61. durk.SoundId = "http://www.roblox.com/asset/?id=130776787"
  62. durk.Volume = 0.8
  63. durk.Looped = true
  64. sax_guy = Instance.new("Sound", head)
  65. sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
  66. sax_guy.Volume = 0.6
  67. sax_guy.Looped = true
  68. heman = Instance.new("Sound", head)
  69. heman.SoundId = "http://www.roblox.com/asset/?id=131102548"
  70. heman.Volume = 1
  71. heman.Looped = true
  72. justin = Instance.new("Sound", head)
  73. justin.SoundId = "http://www.roblox.com/asset/?id=130841252"
  74. justin.Volume = 0.8
  75. justin.Looped = true
  76. brony_music = Instance.new("Sound", head)
  77. brony_music.SoundId = "http://www.roblox.com/asset/?id=130769808"
  78. brony_music.Volume = 1
  79. brony_music.Looped = true
  80. spitfire = Instance.new("Sound", head)
  81. spitfire.SoundId = "http://www.roblox.com/asset/?id=129490596"
  82. spitfire.Volume = 0.8
  83. spitfire.Looped = true
  84. burn_dem = Instance.new("Sound", head)
  85. burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
  86. burn_dem.Volume = 1
  87. burn_dem.Looped = true
  88.  
  89.  
  90. if char:findFirstChild("Shirt") then
  91. char:findFirstChild("Shirt"):Destroy()
  92. end
  93. if char:findFirstChild("Pants") then
  94. char:findFirstChild("Pants"):Destroy()
  95. end
  96. if char:findFirstChild("Shirt Graphic") then
  97. char:findFirstChild("Shirt Graphic"):Destroy()
  98. end
  99.  
  100. Instance.new("HumanoidController", game:service'ControllerService')
  101. Instance.new("SkateboardController", game:service'ControllerService')
  102. Instance.new("VehicleController", game:service'ControllerService')
  103.  
  104.  
  105.  
  106.  
  107. --minimize
  108. rh.Parent = nil
  109. lh.Parent = nil
  110. rs.Parent = nil
  111. ls.Parent = nil
  112. neck.Parent = nil
  113. rj.Parent = nil
  114.  
  115.  
  116. rl.FormFactor = "Custom"
  117. ll.FormFactor = "Custom"
  118. ra.FormFactor = "Custom"
  119. la.FormFactor = "Custom"
  120. torso.FormFactor = "Custom"
  121. head.FormFactor = "Custom"
  122. rootpart.FormFactor = "Custom"
  123.  
  124.  
  125.  
  126.  
  127. rootpart.Size = Vector3.new(.4, .4, .2)
  128. rl.Size = Vector3.new(.2, .4, .2)
  129. ll.Size = Vector3.new(.2, .4, .2)
  130. ra.Size = Vector3.new(.2, .4, .2)
  131. la.Size = Vector3.new(.2, .4, .2)
  132. torso.Size = Vector3.new(.4, .4, .2)
  133. head.Size = Vector3.new(.4, .2, .2)
  134.  
  135. rh.Parent = torso
  136. lh.Parent = torso
  137. rs.Parent = torso
  138. ls.Parent = torso
  139. neck.Parent = torso
  140. rj.Parent = rootpart
  141.  
  142.  
  143. if torso:findFirstChild("roblox") then
  144. local p = Instance.new("Part", char)
  145. p.FormFactor = "Custom"
  146. p.Size = torso.Size
  147. p.Transparency = 1
  148. p:BreakJoints()
  149. local w = Instance.new("Weld", char)
  150. w.Part0 = p
  151. w.Part1 = torso
  152. torso:findFirstChild("roblox").Parent = p
  153. end
  154.  
  155.  
  156. mesh1 = Instance.new("SpecialMesh", torso)
  157. mesh1.Name = "Mesh"
  158. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  159. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  160. mesh2 = Instance.new("SpecialMesh", la)
  161. mesh2.Name = "Mesh"
  162. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  163. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  164. mesh3 = Instance.new("SpecialMesh", ra)
  165. mesh3.Name = "Mesh"
  166. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  167. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  168. mesh4 = Instance.new("SpecialMesh", ll)
  169. mesh4.Name = "Mesh"
  170. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  171. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  172. mesh5 = Instance.new("SpecialMesh", rl)
  173. mesh5.Name = "Mesh"
  174. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  175. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"
  176.  
  177.  
  178. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  179.  
  180. ls.C0 = CFrame.new(-.3,.1,0)
  181. ls.C1 = CFrame.new(0,.1,0)
  182. rs.C0 = CFrame.new(.3,.1,0)
  183. rs.C1 = CFrame.new(0,.1,0)
  184. rh.C0 = CFrame.new(.1,-.2,0)
  185. rh.C1 = CFrame.new(0, .2, 0)
  186. lh.C0 = CFrame.new(-.1,-.2,0)
  187. lh.C1 = CFrame.new(0, .2, 0)
  188. neck.C0 = CFrame.new(0,.2,0)
  189. neck.C1 = CFrame.new(0,-.1,0)
  190.  
  191. bodyc = char:findFirstChild("Body Colors")
  192. if bodyc then
  193. bodyc:Destroy()
  194. end
  195. wait(0.1)
  196.  
  197. skincolor = {"Reddish brown", "Brick yellow", "Pastel brown", "Nougat", "Brown", "Cool yellow", "Dark orange", "Neon orange"}
  198. clothcolor = {"Bright green", "Bright red", "Bright blue", "Light stone grey", "New Yeller", "Really black", "Lavender", "Medium green", "White", "Bright Yellow"}
  199.  
  200.  
  201. skincolorrandom = BrickColor.new(skincolor[math.random(1, #skincolor)])
  202. clothcolorrandom = BrickColor.new(clothcolor[math.random(1, #clothcolor)])
  203. function restorecolors()
  204. for _,bp in pairs(char:children()) do
  205. if bp:IsA("BasePart") then
  206. bp.BrickColor = skincolorrandom
  207. end
  208. end
  209.  
  210. torso.BrickColor = clothcolorrandom
  211. ll.BrickColor = clothcolorrandom
  212. rl.BrickColor = clothcolorrandom
  213. end
  214. restorecolors()
  215.  
  216. local LightForTorso = Instance.new("PointLight", head)
  217. LightForTorso.Color = torso.BrickColor.Color
  218. LightForTorso.Range = 7
  219. LightForTorso.Brightness = 1.5
  220.  
  221.  
  222.  
  223.  
  224. local slidecount = 0
  225. local slidecountmax = 0
  226. local anim = ""
  227. local lastanim = anim
  228. local speed = 0
  229. local looking = false
  230. local dancing = false
  231. local superannoying = false
  232. local barrelroll = false
  233. local dubstepgun = false
  234. local foxie = false
  235. local durka = false
  236. local saxguy = false
  237. local heya = false
  238. local jb = false
  239. local bronymusic = false
  240. local sheddy = false
  241. local burndem = false
  242. local global_wait = 0
  243.  
  244. count = 0
  245. countspeed = 1
  246. sine = 0
  247. sinespeed = 1
  248.  
  249.  
  250.  
  251. humanoid.WalkSpeed = 11
  252.  
  253.  
  254. local controllerService = game:GetService("ControllerService")
  255. local controller = controllerService:GetChildren()[1]
  256.  
  257.  
  258. local colors = {"White", "Really black"}
  259.  
  260. humanoid.Died:connect(function()
  261. for cframe_parts = 0, 100 do
  262. local p = Instance.new("Part")
  263. p.FormFactor = "Custom"
  264. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  265. p.Size = Vector3.new(1, 1, 1)
  266. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  267. p.Locked = true
  268. p.CanCollide = false
  269. p.Anchored = true
  270. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  271. p.Parent = workspace
  272. game:service'Debris':AddItem(p, 5)
  273. coroutine.wrap(function()
  274. while wait() do
  275. if p ~= nil then
  276. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  277. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  278. p.Transparency = p.Transparency + 0.015
  279. else
  280. break
  281. end
  282. end
  283. end)()
  284. end
  285. for _,v in pairs(char:children()) do
  286. if v:IsA("Part") then
  287. v:Destroy()
  288. end
  289. end
  290.  
  291. end)
  292.  
  293.  
  294. mouse.KeyDown:connect(function(k)
  295.  
  296. if string.byte(k) == 50 then
  297.  
  298. if dancing then return end
  299. sitting = not sitting
  300. if sitting then
  301. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  302. local hitz,enz = workspace:FindPartOnRay(ray, char)
  303.  
  304.  
  305. if hitz then
  306. controller.Parent = nil
  307. humanoid.WalkSpeed = 0
  308. coroutine.wrap(function()
  309. while wait() do
  310. humanoid.PlatformStand = true
  311. if sitting == false then humanoid.PlatformStand = false break end
  312. end
  313. end)()
  314. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  315. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  316. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  317. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  318. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  319.  
  320. miniweld = Instance.new("Weld", char)
  321. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  322. miniweld.Part0 = hitz
  323. miniweld.Part1 = rootpart
  324. else
  325. sitting = false
  326. return
  327. end
  328. else
  329. if miniweld then
  330. miniweld:Destroy()
  331. end
  332. controller.Parent = controllerService
  333. humanoid.PlatformStand = false
  334. humanoid.WalkSpeed = 11
  335. end
  336. end
  337.  
  338. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  339. superannoying = false
  340. barrelroll = false
  341. heya = false
  342. dubstepgun = false
  343. youpirate = false
  344. canttouch = false
  345. gangnam = false
  346. sheddy = false
  347. durka = false
  348. saxguy = false
  349. foxie = false
  350. burndem = false
  351. bronymusic = false
  352. brony_music:stop()
  353. fox_say:stop()
  354. spitfire:stop()
  355. heman:stop()
  356. justin:stop()
  357. jb = false
  358. durk:stop()
  359. restorecolors()
  360. burn_dem:stop()
  361. if hat then
  362. hat:Destroy()
  363. end
  364. sax_guy:stop()
  365. gangy_style:stop()
  366. cant_touch:stop()
  367. you_are_pirate:stop()
  368. dubstep_gun:stop()
  369. super_annoying:stop()
  370. barrel_roll:stop()
  371. dancing = false
  372. global_wait = 0
  373. LightForTorso.Color = torso.BrickColor.Color
  374. end
  375.  
  376. if k == "z" then
  377. if dancing then return end
  378. if not sitting then
  379. dancing = true
  380. superannoying = true
  381. super_annoying:play()
  382. end
  383. end
  384. if k == "k" then
  385. if dancing then return end
  386. if not sitting then
  387. dancing = true
  388. sheddy = true
  389. spitfire:play()
  390. end
  391. end
  392.  
  393. if k == "n" then
  394. if dancing then return end
  395. if not sitting then
  396. dancing = true
  397. gangnam = true
  398. gangy_style:play()
  399. end
  400. end
  401.  
  402. if k == "r" then
  403. if dancing then return end
  404. if not sitting then
  405. dancing = true
  406. burndem = true
  407. burn_dem:play()
  408. end
  409. end
  410.  
  411.  
  412. if k == "x" then
  413. if dancing then return end
  414. if not sitting then
  415. dancing = true
  416. barrelroll = true
  417. barrel_roll:play()
  418. hat = Instance.new("Part", char)
  419. hat.FormFactor = "Custom"
  420. hat.CanCollide = false
  421. hat.Size = torso.Size
  422. hat.Locked = true
  423. hat:breakJoints()
  424. local hatmesh = Instance.new("SpecialMesh", hat)
  425. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  426. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  427. hatmesh.Scale = Vector3.new(.22, .2, .22)
  428. local hatweld = Instance.new("Weld", hat)
  429. hatweld.Part0 = hat
  430. hatweld.Part1 = torso
  431. end
  432. end
  433. if k == "h" then
  434. if dancing then return end
  435. if not sitting then
  436. dancing = true
  437. heman:play()
  438. heya = true
  439. hat = Instance.new("Part", char)
  440. hat.FormFactor = "Custom"
  441. hat.CanCollide = false
  442. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  443. hat.Locked = true
  444. hat.BrickColor = BrickColor.new("Hot pink")
  445. hat:breakJoints()
  446. local hatweld = Instance.new("Weld", hat)
  447. hatweld.Part0 = hat
  448. hatweld.Part1 = torso
  449. end
  450. end
  451. if k == "j" then
  452. if dancing then return end
  453. if not sitting then
  454. dancing = true
  455. justin:play()
  456. jb = true
  457. hat = Instance.new("Part", char)
  458. hat.FormFactor = "Custom"
  459. hat.CanCollide = false
  460. hat.Size = head.Size
  461. hat.Locked = true
  462. hat.BrickColor = BrickColor.new("Hot pink")
  463. hat:breakJoints()
  464. local hatmesh = Instance.new("SpecialMesh", hat)
  465. hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  466. hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
  467. hatmesh.Scale = Vector3.new(.23, .23, .23)
  468. local hatweld = Instance.new("Weld", hat)
  469. hatweld.Part0 = hat
  470. hatweld.Part1 = head
  471. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  472. end
  473. end
  474. if k == "c" then
  475. if dancing then return end
  476. if not sitting then
  477. dancing = true
  478. dubstepgun = true
  479. dubstep_gun:play()
  480. end
  481. end
  482. if k == "v" then
  483. if dancing then return end
  484. if not sitting then
  485. dancing = true
  486. youpirate = true
  487. you_are_pirate:play()
  488. hat = Instance.new("Part", char)
  489. hat.FormFactor = "Custom"
  490. hat.CanCollide = false
  491. hat.Size = head.Size
  492. hat.Locked = true
  493. hat:breakJoints()
  494. local hatmesh = Instance.new("SpecialMesh", hat)
  495. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  496. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  497. hatmesh.Scale = Vector3.new(.2, .2, .2)
  498. local hatweld = Instance.new("Weld", hat)
  499. hatweld.Part0 = hat
  500. hatweld.Part1 = head
  501. hatweld.C0 = CFrame.new(0, -0.15, 0)
  502. end
  503. end
  504. if k == "m" then
  505. if dancing then return end
  506. if not sitting then
  507. dancing = true
  508. canttouch = true
  509. cant_touch:play()
  510. end
  511. end
  512. if k == "b" then
  513. if dancing then return end
  514. if not sitting then
  515. dancing = true
  516. bronymusic = true
  517. brony_music:play()
  518. for _,bp in pairs(char:children()) do
  519. if bp:IsA("BasePart") then
  520. bp.BrickColor = BrickColor.new("Lavender")
  521. end
  522. end
  523. hat = Instance.new("Part", char)
  524. hat.FormFactor = "Custom"
  525. hat.CanCollide = false
  526. hat.Size = head.Size
  527. hat.Locked = true
  528. hat.BrickColor = BrickColor.new("Lavender")
  529. hat:breakJoints()
  530. local hatmesh = Instance.new("SpecialMesh", hat)
  531. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  532. hatmesh.Scale = Vector3.new(.1, .2, .1)
  533. local hatweld = Instance.new("Weld", hat)
  534. hatweld.Part0 = hat
  535. hatweld.Part1 = head
  536. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  537. end
  538. end
  539.  
  540. if k == "l" then
  541. if dancing then return end
  542. if not sitting then
  543. dancing = true
  544. foxie = true
  545. fox_say:play()
  546. hat = Instance.new("Part", char)
  547. hat.FormFactor = "Custom"
  548. hat.CanCollide = false
  549. hat.Size = head.Size
  550. hat.Locked = true
  551. hat:breakJoints()
  552. local hatmesh = Instance.new("SpecialMesh", hat)
  553. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  554. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  555. hatmesh.Scale = Vector3.new(.2, .2, .2)
  556. local hatweld = Instance.new("Weld", hat)
  557. hatweld.Part0 = hat
  558. hatweld.Part1 = head
  559. hatweld.C0 = CFrame.new(0, -0.1, 0)
  560. end
  561.  
  562. end
  563. if k == "f" then
  564. if dancing then return end
  565. if not sitting then
  566. dancing = true
  567. durka = true
  568. durk:play()
  569. end
  570. end
  571. if k == "g" then
  572. if dancing then return end
  573. if not sitting then
  574. dancing = true
  575. saxguy = true
  576. sax_guy:play()
  577. hat = Instance.new("Part", char)
  578. hat.FormFactor = "Custom"
  579. hat.CanCollide = false
  580. hat.Size = head.Size
  581. hat.Locked = true
  582. hat:breakJoints()
  583. local hatmesh = Instance.new("SpecialMesh", hat)
  584. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  585. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  586. hatmesh.Scale = Vector3.new(.25, .25, .25)
  587. local hatweld = Instance.new("Weld", hat)
  588. hatweld.Part0 = hat
  589. hatweld.Part1 = la
  590. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  591. end
  592. end
  593.  
  594.  
  595.  
  596.  
  597. if k == "q" then
  598. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  599. if sitting then return end
  600. looking = true
  601. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  602. end
  603. if k == "e" then
  604. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  605. if sitting then return end
  606. looking = true
  607. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  608. end
  609. if string.byte(k) == 48 or string.byte(k) == 47 then
  610. if sitting then return end
  611. humanoid.WalkSpeed = 18
  612. end
  613. if string.byte(k) == 52 then
  614. if sitting then return end
  615. humanoid.WalkSpeed = 6
  616. end
  617. end)
  618.  
  619. mouse.KeyUp:connect(function(k)
  620. if string.byte(k) == 48 or string.byte(k) == 47 then
  621. if sitting then return end
  622. humanoid.WalkSpeed = 11
  623. end
  624. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  625. superannoying = false
  626. barrelroll = false
  627. heya = false
  628. dubstepgun = false
  629. youpirate = false
  630. canttouch = false
  631. gangnam = false
  632. sheddy = false
  633. durka = false
  634. saxguy = false
  635. foxie = false
  636. burndem = false
  637. bronymusic = false
  638. brony_music:stop()
  639. fox_say:stop()
  640. spitfire:stop()
  641. heman:stop()
  642. justin:stop()
  643. jb = false
  644. durk:stop()
  645. restorecolors()
  646. burn_dem:stop()
  647. if hat then
  648. hat:Destroy()
  649. end
  650. sax_guy:stop()
  651. gangy_style:stop()
  652. cant_touch:stop()
  653. you_are_pirate:stop()
  654. dubstep_gun:stop()
  655. super_annoying:stop()
  656. barrel_roll:stop()
  657. dancing = false
  658. global_wait = 0
  659. LightForTorso.Color = torso.BrickColor.Color
  660. end
  661.  
  662.  
  663. if k == "q" then
  664. if looking then
  665. if sitting then return end
  666. rj.C0 = CFrame.new()
  667. looking = false
  668. end
  669. end
  670.  
  671. if k == "e" then
  672. if looking then
  673. if sitting then return end
  674. rj.C0 = CFrame.new()
  675. looking = false
  676. end
  677. end
  678. end)
  679.  
  680.  
  681. game:service'RunService'.Stepped:connect(function()
  682. count = (count % 100) + countspeed
  683. angle = math.pi * math.sin(math.pi*2/100*count)
  684.  
  685. if slidecount < slidecountmax then
  686. slidecount = slidecount + speed
  687. end
  688. if slidecount > slidecountmax then
  689. slidecount = slidecount - speed
  690. end
  691. if global_wait == 380 then global_wait = 0 end
  692.  
  693. sine = sine + sinespeed
  694. if not dancing then
  695. if not sitting then
  696. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  697. local hitz, enz = workspace:FindPartOnRay(ray, char)
  698. if not hitz then
  699. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  700. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  701. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  702. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  703. if not looking then
  704. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  705. end
  706. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  707. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  708.  
  709. -- idle anim
  710.  
  711. anim = "Idle"
  712. if anim ~= lastanim then
  713. if lastanim == "Walking" then
  714. speed = 0.5
  715. slidecount = 1
  716. slidecountmax = 0
  717. elseif lastanim == "Running" then
  718. speed = 2.5
  719. slidecount = 5
  720. slidecountmax = 0
  721. else
  722. slidecount = 0
  723. slidecountmax = 0
  724. end
  725. end
  726. countspeed = 1
  727. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  728. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  729. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  730. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  731. if not looking then
  732. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  733. end
  734. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  735. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  736. looking = false
  737. -- walk anim
  738. anim = "Walking"
  739. if anim ~= lastanim then
  740. speed = 0.2
  741. slidecount = 0
  742. slidecountmax = 1
  743. if lastanim == "Running" then
  744. slidecount = 5
  745. end
  746. end
  747. countspeed = 6
  748. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  749. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  750. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  751. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  752. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  753. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  754. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  755. --run anim
  756. anim = "Running"
  757. if anim ~= lastanim then
  758. speed = 1
  759. slidecount = 0
  760. slidecountmax = 5
  761. if lastanim == "Walking" then
  762. slidecount = 1
  763. end
  764. end
  765.  
  766. looking = false
  767. countspeed = 9
  768. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  769. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  770. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  771. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  772. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  773. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  774. end
  775.  
  776. lastanim = anim
  777. else
  778. countspeed = 1
  779. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  780. local hitz, enz = workspace:FindPartOnRay(ray, char)
  781. if not hitz then
  782. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  783. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  784. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  785. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  786. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  787. else
  788. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  789. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  790. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  791. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  792. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  793. end
  794.  
  795. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  796. end
  797. else
  798. if superannoying then
  799. countspeed = 5
  800. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  801. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  802. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  803. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  804. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  805. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  806. elseif barrelroll then
  807. countspeed = 5
  808. sinespeed = 0.1
  809. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  810. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  811. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  812. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  813. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  814. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  815. elseif dubstepgun then
  816. global_wait = (global_wait % 380) + 1
  817. countspeed = 5
  818. if global_wait < 249 - 40 then
  819. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  820. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  821. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  822. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  823. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  824. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  825. elseif global_wait > 249 - 40 then
  826. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  827. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  828. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  829. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  830. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  831. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  832. end
  833. elseif youpirate then
  834. global_wait = (global_wait % 380) + 1
  835. countspeed = 5
  836. if global_wait < 79 then
  837. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  838. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  839. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  840. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  841. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  842. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  843. elseif global_wait < 299 then
  844. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  845. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  846. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  847. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  848. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  849. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  850. elseif global_wait > 299 then
  851. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  852. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  853. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  854. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  855. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  856. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  857. end
  858. elseif canttouch then
  859. countspeed = 5
  860. global_wait = (global_wait % 160) + 1
  861. if global_wait == 160 then global_wait = 0 end
  862. if global_wait < 39 then
  863. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  864. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  865. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  866. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  867. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  868. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  869. elseif global_wait < 79 then
  870. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  871. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  872. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  873. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  874. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  875. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  876. elseif global_wait < 119 then
  877. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  878. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  879. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  880. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  881. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  882. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  883. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  884. elseif global_wait > 119 then
  885. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  886. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  887. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  888. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  889. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  890. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  891. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  892. end
  893. elseif gangnam then
  894. countspeed = 5
  895. if global_wait == 180 then global_wait = 0 end
  896. global_wait = (global_wait % 180) + 1
  897. if global_wait < 89 then
  898. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  899. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  900. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  901. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  902. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  903. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  904. elseif global_wait > 89 then
  905. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  906. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  907. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  908. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  909. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  910. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  911. end
  912. elseif foxie then
  913. countspeed = 5
  914. global_wait = (global_wait % 380) + 2
  915. if global_wait < 89 then
  916. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  917. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  918. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  919. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  920. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  921. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  922. elseif global_wait > 89 then
  923. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  924. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  925. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  926. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  927. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  928. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  929. end
  930. elseif durka then
  931. countspeed = 2
  932. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  933. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  934. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  935. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  936. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  937. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  938. elseif saxguy then
  939. countspeed = 5
  940. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  941. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  942. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  943. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  944. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  945. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  946. elseif heya then
  947. countspeed = 5
  948. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  949. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  950. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  951. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  952. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  953. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  954. elseif jb then
  955. countspeed = 5
  956. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  957. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  958. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  959. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  960. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  961. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  962. elseif bronymusic then
  963. countspeed = 5
  964. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  965. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  966. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  967. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  968. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  969. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  970. elseif sheddy then
  971. countspeed = 7
  972. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  973. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  974. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  975. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  976. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  977. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  978. elseif burndem then
  979. countspeed = 4
  980. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  981. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  982. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  983. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  984. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  985. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  986. end
  987. end
  988. end)
  989.  
  990.  
  991. plr.Chatted:connect(function(msg)
  992. game:service'Chat':Chat(head, msg, 1)
  993. if msg == "die/" then
  994. char:breakJoints()
  995. end
  996.  
  997. end)
  998.  
  999. end)
  1000. if not ran and err then
  1001. print(err)
  1002. end
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