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- return model =
- name: 'Gunship'
- level: 4
- model: 4
- size: 1.4
- specs:
- shield:
- capacity: [175,290]
- reload: [5,9]
- generator:
- capacity: [50,120]
- reload: [35,65]
- ship:
- mass: 200
- speed: [60,105]
- rotation: [40,95]
- acceleration: [50,100]
- bodies:
- main:
- section_segments:6
- offset:
- x: 0
- y: 30
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0]
- y: [-100,-100,-50,-15,20,50,60,60]
- z: [-20,-10,0,10,25,30,47,48]
- width: [5,45,55,30,25,25,25,0]
- height: [0,20,20,20,20,20,20,0]
- texture: [0,10,2,4,11,11]
- front:
- section_segments: 6
- offset:
- x: 0
- y: -130
- z: -10
- position:
- x: [0,0,0,0,0]
- y: [-6,0,30,60,170]
- z: [-40,-40,-25,-8,45]
- width: [0,10,23,20,0]
- height: [0,5,23,30,0]
- texture: [1,1,10,12]
- cockpit:
- section_segments: 8
- offset:
- x: 0
- y: -110
- z: 0
- position:
- x: [0,0,0,0,0,0,0]
- y: [-20,-15,0,10,20]
- z: [-40,-35,-25,-15,-10]
- width: [0,6,10,6,0]
- height: [0,9,12.5,9,0]
- texture: [9]
- propeller: false
- supports:
- section_segments: 6
- offset:
- x: 17
- y: -50
- z: 15
- position:
- x: [-5,0,0,0,0]
- y: [-58,-25,25,130,130]
- z: [-65,-20,-10,40,40]
- width: [5,15,15,15,0]
- height: [0,12,14,14,0]
- texture: [18,18,4]
- front_atachments:
- section_segments: 6
- offset:
- x: 0
- y: -35
- z: 0
- position:
- x: [0,0,0,0]
- y: [-60,-60,60,60]
- z: [0,0,0,0]
- width: [0,10,10,0]
- height: [0,6,6,0]
- texture: [3]
- angle: 90
- back:
- section_segments: 6
- offset:
- x: 0
- y: 48
- z: 90
- position:
- x: [0,0,0,0,0,0]
- y: [-10,-10,30,30,60,60]
- z: [-45,-45,-35,-25,-25,-25]
- width: [0,20,20,40,40,0]
- height: [0,15,15,10,10,0]
- texture: [2,2,2,10,2]
- shield:
- section_segments: 6
- offset:
- x: 48
- y: 115
- z: 67
- position:
- x: [0,0,0,0,0,0]
- y: [-46,-45,0,20,30,20]
- z: [0,0,0,0,0,0]
- width: [0,15,15,12,5,0]
- height: [0,20,20,15,5,0]
- propeller: true
- texture: [5,11,18]
- angle: 0
- shield2:
- section_segments: 6
- offset:
- x: 70
- y: -20
- z: 0
- position:
- x: [0,0,0,0,0,0]
- y: [-36,-35,0,20,30,20]
- z: [0,0,0,0,0,0]
- width: [0,15,15,12,5,0]
- height: [0,20,20,15,5,0]
- propeller: true
- texture: [5,11,18]
- angle: 0
- gun_join:
- section_segments: 10
- offset:
- x: 0
- y: -130
- z: -60
- position:
- x: [0,0,0,0]
- y: [0,0,30,35]
- z: [0,0,5,10]
- width: [0,8,8,0]
- height: [0,8,8,0]
- texture: [4]
- barrel1:
- section_segments: 10
- offset:
- x: 5
- y: -158
- z: -63
- position:
- x: [0,0,0,0]
- y: [0,0,30,30]
- z: [0,0,0,0]
- width: [0,2,2,0]
- height: [0,2,2,0]
- texture: [4]
- barrel2:
- section_segments: 10
- offset:
- x: 5
- y: -158
- z: -58
- position:
- x: [0,0,0,0]
- y: [0,0,30,30]
- z: [0,0,0,0]
- width: [0,2,2,0]
- height: [0,2,2,0]
- texture: [4]
- barrel3:
- section_segments: 10
- offset:
- x: 0
- y: -158
- z: -55
- position:
- x: [0,0,0,0]
- y: [0,0,30,30]
- z: [0,0,0,0]
- width: [0,2,2,0]
- height: [0,2,2,0]
- texture: [4]
- barrel4:
- section_segments: 10
- offset:
- x: 0
- y: -158
- z: -66
- position:
- x: [0,0,0,0]
- y: [0,0,30,30]
- z: [0,0,0,0]
- width: [0,2,2,0]
- height: [0,2,2,0]
- texture: [4]
- barrel_join:
- section_segments: 10
- offset:
- x: 0
- y: -144
- z: -60
- position:
- x: [0,0,0,0]
- y: [0,0,3,3]
- z: [0,0,0,0]
- width: [0,10,10,0]
- height: [0,10,10,0]
- texture: [4]
- laser:
- damage: [4,8]
- rate: 10
- type: 1
- speed: [150,250]
- number: 2
- error: 2
- wings:
- fins:
- doubleside: true
- offset:
- x: 0
- y: 90
- z: 60
- length: [60]
- width: [60,45]
- angle: [85]
- position: [0,40]
- texture: [4]
- bump:
- position: 20
- size: 10
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