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- game.Players.PlayerAdded:Connect(function(players)
- local leaderstats = Instance.new("Folder", players)
- leaderstats.Name = "leaderstats"
- local currency = Instance.new("IntValue", leaderstats)
- currency.Name = "Coins"
- currency.Value = 10
- end)
- local player = game.Player.LocalPLayer:GetService(function(Player)
- end)
- if player is not in:game then
- end
- game.Player.Currency("Index").LocalPLayer.Currency = game.Player.Currency.Index("FindFirstChild"):WaitForChild("Players")
- local DS = game.[i]:GetIndex.Currency = Coins[]
- local DS = game("ReplicatedStorage").DS = DataStore()
- DS.name = DataStore
- local DataStore = Index.Game.Player.gCoins.DS:[i]Service(function()
- if DS == DataStore then
- end
- game.Player.DS == game.Player.LocalPlayer:Fire3rdPartyDataStore()
- local player == DS
- local v = game.vCoins.gCoins == ["e"]Service()
- if coins.Value = Value.Amount == 10 then
- end
- game.Coins.CoinsAmount = DS.DataStore(pcall)stats[i]service
- if player:OnRemove.Leaderstats == 10 then
- end
- player.CoinsAmount == CoinsAmount("10") do
- end
- end)
- local pcall = game.[i]Service(pstats)
- local function = Player.DS.DataStore:GetIndex[i]:FireService(function(GetStats)
- end)
- local Table = CoinsService
- local CoinsService == Table
- if T == coins then
- end
- t.Table.CoinsService.GetStats = 10 then
- end
- local Table.Pstats.Pcall.Table[i].Table[e] == game.10Coins:FireSameCurrency("10"),
- if player:OnRemove == Player:OnJoin then
- end
- player:OnJoin.Leaderstats == "10"
- local 10 == 10
- if 10 == Leaderstats then do
- end
- end
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