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- --[[
- Enigma Class Made by Fenrier.
- ]]
- Player = owner
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=nil
- combo=0
- mana=0
- heat=0
- heatcooldown=false
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- cam=workspace.CurrentCamera
- Targetting=false
- RocketTarget=nil
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.RenderStepped:wait()
- else
- for i=0,num do
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end
- if Character:findFirstChild("Lock-on Hammer",true) ~= nil then
- Character:findFirstChild("Lock-on Hammer",true).Parent = nil
- end
- if Character:findFirstChild("Locking Gauntlet",true) ~= nil then
- Character:findFirstChild("Locking Gauntlet",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframemana = it("Frame")
- fenframemana.Parent = fengui
- fenframemana.BackgroundColor3 = Color3.new(255,255,255)
- fenframemana.BackgroundTransparency = 1
- fenframemana.BorderColor3 = Color3.new(17,17,17)
- fenframemana.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframemana.Position=UDim2.new(0.4,0,0.1,0)
- local fenbarmana1 = it("TextLabel")
- fenbarmana1.Parent = fenframemana
- fenbarmana1.Text = " "
- fenbarmana1.BackgroundTransparency = 0
- fenbarmana1.BackgroundColor3 = Color3.new(0,0,0)
- fenbarmana1.SizeConstraint = "RelativeXY"
- fenbarmana1.TextXAlignment = "Center"
- fenbarmana1.TextYAlignment = "Center"
- fenbarmana1.Position = UDim2.new(0,0,0,0)
- fenbarmana1.Size = UDim2.new(4,0,0.2,0)
- local fenbarmana2 = it("TextLabel")
- fenbarmana2.Parent = fenframemana
- fenbarmana2.Text = " "
- fenbarmana2.BackgroundTransparency = 0
- fenbarmana2.BackgroundColor3 = Color3.new(1,0.5,0.5)
- fenbarmana2.SizeConstraint = "RelativeXY"
- fenbarmana2.TextXAlignment = "Center"
- fenbarmana2.TextYAlignment = "Center"
- fenbarmana2.Position = UDim2.new(0,0,0,0)
- fenbarmana2.Size = UDim2.new(mana/100,0,0.2,0)
- local fenbarmana4 = it("TextLabel")
- fenbarmana4.Parent = fenframemana
- fenbarmana4.Text = "Mana("..mana..")"
- fenbarmana4.BackgroundTransparency = 1
- fenbarmana4.BackgroundColor3 = Color3.new(0,0,0)
- fenbarmana4.SizeConstraint = "RelativeXY"
- fenbarmana4.TextXAlignment = "Center"
- fenbarmana4.TextYAlignment = "Center"
- fenbarmana4.Position = UDim2.new(0,0,-0.3,0)
- fenbarmana4.Size = UDim2.new(4,0,0.2,0)
- fenbarmana4.FontSize = "Size9"
- fenbarmana4.TextStrokeTransparency = 0
- fenbarmana4.TextColor = BrickColor.new("White")
- local fenframeheat = it("Frame")
- fenframeheat.Parent = fengui
- fenframeheat.BackgroundColor3 = Color3.new(255,255,255)
- fenframeheat.BackgroundTransparency = 1
- fenframeheat.BorderColor3 = Color3.new(17,17,17)
- fenframeheat.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframeheat.Position=UDim2.new(0.4,0,0.2,0)
- local fenbarheat1 = it("TextLabel")
- fenbarheat1.Parent = fenframeheat
- fenbarheat1.Text = " "
- fenbarheat1.BackgroundTransparency = 0
- fenbarheat1.BackgroundColor3 = Color3.new(0,0,0)
- fenbarheat1.SizeConstraint = "RelativeXY"
- fenbarheat1.TextXAlignment = "Center"
- fenbarheat1.TextYAlignment = "Center"
- fenbarheat1.Position = UDim2.new(0,0,0,0)
- fenbarheat1.Size = UDim2.new(4,0,0.2,0)
- local fenbarheat2 = it("TextLabel")
- fenbarheat2.Parent = fenframeheat
- fenbarheat2.Text = " "
- fenbarheat2.BackgroundTransparency = 0
- fenbarheat2.BackgroundColor3 = Color3.new(1,0,0)
- fenbarheat2.SizeConstraint = "RelativeXY"
- fenbarheat2.TextXAlignment = "Center"
- fenbarheat2.TextYAlignment = "Center"
- fenbarheat2.Position = UDim2.new(0,0,0,0)
- fenbarheat2.Size = UDim2.new(heat/100,0,0.2,0)
- local fenbarheat4 = it("TextLabel")
- fenbarheat4.Parent = fenframeheat
- fenbarheat4.Text = "Heat("..heat..")"
- fenbarheat4.BackgroundTransparency = 1
- fenbarheat4.BackgroundColor3 = Color3.new(0,0,0)
- fenbarheat4.SizeConstraint = "RelativeXY"
- fenbarheat4.TextXAlignment = "Center"
- fenbarheat4.TextYAlignment = "Center"
- fenbarheat4.Position = UDim2.new(0,0,-0.3,0)
- fenbarheat4.Size = UDim2.new(4,0,0.2,0)
- fenbarheat4.FontSize = "Size9"
- fenbarheat4.TextStrokeTransparency = 0
- fenbarheat4.TextColor = BrickColor.new("White")
- heatnum=0
- mananum=0
- coroutine.resume(coroutine.create(function()
- overheatnum=0
- heatcol=false
- while true do
- swait()
- fenbarheat2:TweenSize(UDim2.new(heat/100,0,0.2,0),nil,1,0.4,true)
- if heat>=300 and heatcooldown==false then
- overheatnum=overheatnum+1
- if overheatnum==8 then
- overheatnum=0
- if heatcol==false then
- heatcol=true
- fenbarheat4.TextColor = BrickColor.new("Bright red")
- else
- heatcol=false
- fenbarheat4.TextColor = BrickColor.new("White")
- end
- end
- fenbarheat4.Text = "WARNING! ("..heat..")"
- elseif heatcooldown==false then
- fenbarheat4.TextColor = BrickColor.new("White")
- fenbarheat4.Text = "Heat ("..heat..")"
- end
- fenbarmana2:TweenSize(UDim2.new(mana/100,0,0.2,0),nil,1,0.4,true)
- fenbarmana4.Text = "Mana ("..mana..")"
- if heat>=400 then
- fenbarheat4.TextColor = BrickColor.new("Bright blue")
- fenbarheat4.Text = "Cooling down"
- heatcooldown=true
- coroutine.resume(coroutine.create(function()
- while heat>0 do
- wait()
- end
- heatcooldown=false
- end))
- heat=400
- end
- if heat<=0 then
- heat=0
- end
- if mana>=400 then
- mana=400
- end
- if mana<=0 then
- mana=0
- end
- if heatnum>=20 then
- if heat>0 then
- heat=heat-1
- end
- heatnum=0
- end
- if mananum>=40 then
- if mana<400 then
- mana=mana+1
- end
- mananum=0
- end
- heatnum=heatnum+1
- mananum=mananum+1
- end
- end))
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="Lock-on Hammer"
- local handle=part(3,modelzorz,0,1,BrickColor.new("Black"),"Handle",vt(0.5,0.5,0.5))
- local prt1=part(1,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1))
- local prt2=part(1,modelzorz,0,0,BrickColor.new("Dark orange"),"Part2",vt(1,1,1))
- local prt3=part(1,modelzorz,0,0,BrickColor.new("Bright red"),"Part3",vt(1,1,1))
- local prt4=part(1,modelzorz,0,0,BrickColor.new("Dark orange"),"Part4",vt(1,1,1))
- local prt5=part(1,modelzorz,0,0,BrickColor.new("Dark orange"),"Part5",vt(1,1,1))
- local prt6=part(1,modelzorz,0,0,BrickColor.new("Dark orange"),"Part6",vt(1,1,1))
- local prt7=part(1,modelzorz,0,0,BrickColor.new("Dark orange"),"Part7",vt(1,1,1))
- local prt8=part(1,modelzorz,0,0,BrickColor.new("Dark orange"),"Part8",vt(1,1,1))
- local prt9=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part9",vt(1,1,1))
- local prt10=part(1,modelzorz,0,0,BrickColor.new("Bright orange"),"Part10",vt(1,1,1))
- local prt11=part(1,modelzorz,0,0,BrickColor.new("Bright red"),"Part11",vt(1,1,1))
- local prt12=part(1,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part12",vt(1,1,1))
- local prt13=part(1,modelzorz,0,0,BrickColor.new("Bright red"),"Part13",vt(1,1,1))
- local prt14=part(1,modelzorz,0,0,BrickColor.new("Bright red"),"Part14",vt(1,1,1))
- local prt15=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part15",vt(1,1,1))
- local prt16=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part16",vt(1,1,1))
- local prt17=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part17",vt(1,1,1))
- local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.4,3,0.4))
- local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(0.3,4,0.3))
- local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(0.31,0.7,0.6))
- local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(0.3,0.6,0.4))
- local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(0.31,0.6,0.4))
- local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.3,0.6,0.4))
- local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(0.31,0.6,0.4))
- local msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(0.3,0.5,0.4))
- local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(0.8,0.5,0.5))
- local msh10=mesh("CylinderMesh",prt10,"","",vt(0,0,0),vt(1,2.3,1))
- local msh11=mesh("CylinderMesh",prt11,"","",vt(0,0,0),vt(1.2,2.25,1.2))
- local msh12=mesh("CylinderMesh",prt12,"","",vt(0,0,0),vt(1.8,2.2,1.8))
- local msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(0.1,2.225,1.7))
- local msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(1.7,2.225,0.1))
- local msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(1.9,2.19,0.3))
- local msh16=mesh("CylinderMesh",prt16,"","",vt(0,0,0),vt(1.81,0.5,1.81))
- local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(1.9,2.19,0.3))
- local handlewld=weld(handle,handle,Torso,euler(0,1.57,-1.7)*cf(0,0,-0.6))
- local wld1=weld(prt1,prt1,handle,euler(0,0,0)*cf(0,0,0))
- local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
- local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,2.5,0))
- local wld4=weld(prt4,prt4,prt3,euler(-0.5,0,0)*cf(0,0.5,0.3))
- local wld5=weld(prt5,prt5,prt4,euler(0.5,0,0)*cf(0,0.5,-0.125))
- local wld6=weld(prt6,prt6,prt3,euler(0.5,0,0)*cf(0,0.5,-0.3))
- local wld7=weld(prt7,prt7,prt6,euler(-0.5,0,0)*cf(0,0.5,0.125))
- local wld8=weld(prt8,prt8,prt7,euler(3.14,0,0)*cf(0,0.65,0))
- local wld9=weld(prt9,prt9,prt2,euler(0,0,0)*cf(0,-2.5,0))
- local wld10=weld(prt10,prt10,prt9,euler(1.57,0,0)*cf(0,-0.6,0))
- local wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,0,0))
- local wld12=weld(prt12,prt12,prt10,euler(0,0,0)*cf(0,0,0))
- local wld13=weld(prt13,prt13,prt10,euler(0,0,0)*cf(0,0,0))
- local wld14=weld(prt14,prt14,prt10,euler(0,0,0)*cf(0,0,0))
- local wld15=weld(prt15,prt15,prt10,euler(0,0.785,0)*cf(0,0,0))
- local wld16=weld(prt16,prt16,prt10,euler(0,0,0)*cf(0,0,0))
- local wld17=weld(prt17,prt17,prt10,euler(0,-0.785,0)*cf(0,0,0))
- local modelzorz2=Instance.new("Model")
- modelzorz2.Parent=Character
- modelzorz2.Name="Locking Gauntlet"
- local lprt1=part(1,modelzorz2,0,0,Torso.BrickColor,"Part1",vt(1,1,1))
- local lprt2=part(1,modelzorz2,0,0,BrickColor.new("Medium stone grey"),"Part2",vt(1,1,1))
- local lprt3=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Part3",vt(1,1,1))
- local lprt4=part(1,modelzorz2,0,0,BrickColor.new("Bright orange"),"Part4",vt(1,1,1))
- local lprt5=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Part5",vt(1,1,1))
- local lprt6=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Part6",vt(1,1,1))
- local lprt7=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Part7",vt(1,1,1))
- local lprt8=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Part8",vt(1,1,1))
- local lmsh1=mesh("BlockMesh",lprt1,"","",vt(0,0,0),vt(1.01,0.4,1.01))
- local lmsh2=mesh("BlockMesh",lprt2,"","",vt(0,0,0),vt(0.2,0.8,0.75))
- local lmsh3=mesh("CylinderMesh",lprt3,"","",vt(0,0,0),vt(0.4,0.2,0.4))
- local lmsh4=mesh("CylinderMesh",lprt4,"","",vt(0,0,0),vt(0.3,0.21,0.3))
- local lmsh5=mesh("BlockMesh",lprt5,"","",vt(0,0,0),vt(0.05,0.19,0.7))
- local lmsh6=mesh("BlockMesh",lprt6,"","",vt(0,0,0),vt(0.7,0.19,0.05))
- local lmsh7=mesh("SpecialMesh",lprt7,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.375))
- local lmsh8=mesh("SpecialMesh",lprt8,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.375))
- local lwld1=weld(lprt1,lprt1,LeftArm,euler(0,0,0)*cf(0,0.5,0))
- local lwld2=weld(lprt2,lprt2,lprt1,euler(0,0,0)*cf(0.5,0,0))
- local lwld3=weld(lprt3,lprt3,lprt2,euler(0,0,1.57)*cf(0,0,0))
- local lwld4=weld(lprt4,lprt4,lprt3,euler(0,0,0)*cf(0,0,0))
- local lwld5=weld(lprt5,lprt5,lprt3,euler(0,0,0)*cf(0,0,0))
- local lwld6=weld(lprt6,lprt6,lprt3,euler(0,0,0)*cf(0,0,0))
- local lwld7=weld(lprt7,lprt7,lprt2,euler(3.14,0,0)*cf(0.05,0.6,-0.185))
- local lwld8=weld(lprt8,lprt8,lprt2,euler(3.14,3.14,0)*cf(0.05,0.6,0.185))
- local hitbox=part(1,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
- hitbox.Anchored=false
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Lock-on Hammer"
- script.Parent = Tool
- end
- Bin = script.Parent
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function hideanim()
- equipped=false
- Torso.Neck.C0=necko
- RootJoint.C0=RootCF
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0
- RH.C1=RHC1
- LH.C0=LHC0
- LH.C1=LHC1
- handlewld.Part1=Torso
- handlewld.C0=euler(0,1.57,-1.7)*cf(0,0,-0.6)
- handlewld.C1=euler(0,0,0)*cf(0,0,0)
- wld1.C0=cf(0,0,0)
- end
- function equipanim()
- equipped=true
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,0,0.785)
- RootJoint.C0=RootCF*euler(0,0,-0.785)
- RW.C0=cf(1.5,0.5,0)*euler(1,-1.4,0)
- RW.C1=cf(0,0.5,0)*euler(-0.5,0,0)
- LW.C0=cf(-1.2,0.5-0.2,-0.5)*euler(0.6,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-0.6,0,0)
- RH.C0=RHC0
- RH.C1=RHC1
- LH.C0=LHC0
- LH.C1=LHC1
- handlewld.Part1=RightArm
- handlewld.C0=euler(1.9,0,0.2)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5,0)
- end
- function attackone()
- attack=true
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,0.785+0.415*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785-0.415*i)
- RW.C0=cf(1.5,0.5,0)*euler(1+0.2*i,-1.4-0.1*i,0)
- RW.C1=cf(0,0.5,0)*euler(-0.5-0.2*i,0,0)
- LW.C0=cf(-1.2,0.3,-0.5)*euler(0.6,-1.57+0.27*i,0)
- LW.C1=cf(0,0.5,0)*euler(-0.6-0.1*i,0,0)
- handlewld.C0=euler(1.9+0.2*i,0,0.2+0.2*i)*cf(0,1,0)
- end
- n=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,1.2+0.1*i*n)
- RootJoint.C0=RootCF*euler(0,0,-1.2-0.1*i*n)
- RW.C0=cf(1.5,0.5,0)*euler(1.2,-1.5,0)
- RW.C1=cf(0,0.5,0)*euler(-0.7-0.2*i*n,0,0)
- LW.C0=cf(-1.2,0.3,-0.5)*euler(0.6,-1.3-0.2*i*n,0)
- LW.C1=cf(0,0.5,0)*euler(-0.7-0.2*i*n,0,0)
- handlewld.C0=euler(2.1+0.2*i*n,0,0.4-0.2*i*n)*cf(0,1,0)
- n=n-0.1
- end
- so("http://roblox.com/asset/?id=10209640",prt10,1,0.4)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,4,2)
- hitbox.Transparency=1
- hitbox.CFrame=prt10.CFrame
- for i=0,1,0.2 do
- swait()
- if i==0.4 then
- ShootRocket(10,20,100)
- end
- Torso.Neck.C0=necko*euler(0,0,1.3-2.5*i)
- RootJoint.C0=RootCF*euler(0,0,-1.3+2.5*i)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1.2,-1.5,0)
- RW.C1=cf(0,0.5,0)*euler(-0.9+1*i,0,0)
- LW.C0=cf(-1.2,0.3,-0.5)*euler(0.6+0.5*i,-1.5,0)
- LW.C1=cf(0,0.5,0)*euler(-0.9,0,0)
- handlewld.C0=euler(2.3,0,0.2+0.1*i)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5-1.5*i,0)
- hitbox.CFrame=prt10.CFrame
- end
- n=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-1.2-0.2*i*n)
- RootJoint.C0=RootCF*euler(0,0,1.2+0.2*i*n)
- RW.C0=cf(1,0.5,-0.5)*euler(1.2,-1.5,0)
- RW.C1=cf(0,0.5,0)*euler(0.1+0.2*i*n,0,0)
- LW.C0=cf(-1.2,0.3,-0.5)*euler(1.1+0.2*i*n,-1.5,0)
- LW.C1=cf(0,0.5,0)*euler(-0.9,0,0)
- handlewld.C0=euler(2.3-0.2*i*n,0,0.3)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,0,0)
- hitbox.CFrame=prt10.CFrame
- n=n-0.1
- end
- con1:disconnect()
- hitbox.Parent=nil
- attack=false
- end
- function attacktwo()
- attack=true
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-1.4-0.1*i)
- RootJoint.C0=RootCF*euler(0,0,1.4+0.1*i)
- RW.C0=cf(1,0.5,-0.5)*euler(1.2+0.2*i,-1.5+3*i,0)
- RW.C1=cf(0,0.5,0)*euler(0.3-0.6*i,0,0)
- LW.C0=cf(-1.2,0.3,-0.5)*euler(1.3+0.2*i,-1.5,0)
- LW.C1=cf(0,0.5,0)*euler(-0.9+0.3*i,0,0)
- handlewld.C0=euler(2.1-0.5*i,0,0.3-0.5*i)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,0,0)
- end
- n=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-1.5)
- RootJoint.C0=RootCF*euler(0,0,1.5)
- RW.C0=cf(1,0.5,-0.5)*euler(1.4-0.2*i*n,1.5+0.1*i*n,0)
- RW.C1=cf(0,0.5,0)*euler(-0.3,0,0)
- LW.C0=cf(-1.2,0.3,-0.5)*euler(1.5-0.1*i*n,-1.5,0)
- LW.C1=cf(0,0.5,0)*euler(-0.6-0.1*i*n,0,0)
- handlewld.C0=euler(1.6,0,-0.2-0.1*i*n)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,0,0)
- n=n-0.1
- end
- so("http://roblox.com/asset/?id=10209640",prt10,1,0.5)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,4,2)
- hitbox.Transparency=1
- hitbox.CFrame=prt10.CFrame
- for i=0,1,0.2 do
- swait()
- if i==0.4 then
- ShootRocket(10,20,100)
- end
- Torso.Neck.C0=necko*euler(0,0,-1.5+2.5*i)
- RootJoint.C0=RootCF*euler(0,0,1.5-2.5*i)
- RW.C0=cf(1+0.3*i,0.5,-0.5+0.3*i)*euler(1.2+0.3*i,1.6,0)
- RW.C1=cf(0,0.5,0)*euler(-0.3+0.2*i,0,0)
- LW.C0=cf(-1.2+0.8*i,0.3,-0.5-0.1*i)*euler(1.4+0.2*i,-1.5,0)
- LW.C1=cf(0,0.5,0)*euler(-0.7-0.2*i,0,0)
- handlewld.C0=euler(1.6+0.5*i,0,-0.3+0.3*i)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,0,0)
- hitbox.CFrame=prt10.CFrame
- end
- n=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,1+0.2*i*n)
- RootJoint.C0=RootCF*euler(0,0,-1-0.2*i*n)
- RW.C0=cf(1.3+0.2*i*n,0.5,-0.2+0.2*i*n)*euler(1.5,1.6,0)
- RW.C1=cf(0,0.5,0)*euler(-0.1+0.2*i*n,0,0)
- LW.C0=cf(-0.4+0.2*i*n,0.3,-0.6)*euler(1.6,-1.5,0)
- LW.C1=cf(0,0.5,0)*euler(-0.9-0.1*i*n,0,0)
- handlewld.C0=euler(2.1+0.2*i*n,0,0)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,0,0)
- hitbox.CFrame=prt10.CFrame
- n=n-0.1
- end
- con1:disconnect()
- hitbox.Parent=nil
- attack=false
- end
- function attackthree()
- attack=true
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(-0.4*i,0,1.2-1.2*i)
- RootJoint.C0=RootCF*euler(0,0,-1.2+1.2*i)
- RW.C0=cf(1.5-0.5*i,0.5+0.8*i,0)*euler(1.5+1.2*i,1.6-1.6*i,-0.785*i)
- RW.C1=cf(0,0.5,0)*euler(0.1-0.1*i,0,0)
- LW.C0=cf(-0.2-0.8*i,0.3+1*i,-0.6+0.6*i)*euler(1.6+1.1*i,-1.5+1.5*i,0.785*i)
- LW.C1=cf(0,0.5,0)*euler(-1+1*i,0,0)
- handlewld.C0=euler(2.3-0.8*i,0,-0.785*i)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,0,0)
- end
- n=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(-0.4-0.2*i*n,0,0)
- RootJoint.C0=RootCF*euler(0,0,0)
- RW.C0=cf(1,1.3+0.2*i*n,0)*euler(2.7+0.2*i*n,0,-0.785)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1,1.3+0.2*i*n,0)*euler(2.7+0.2*i*n,0,0.785)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- handlewld.C0=euler(1.5,0,-0.785)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,0,0)
- n=n-0.1
- end
- so("http://roblox.com/asset/?id=10209640",prt10,1,0.35)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,15,25,math.random(30,60),"Normal",RootPart,.2,1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,4,2)
- hitbox.Transparency=1
- hitbox.CFrame=prt10.CFrame
- for i=0,1,0.2 do
- swait()
- if i==0.4 then
- ShootRocket(10,20,400)
- end
- Torso.Neck.C0=necko*euler(-0.6+0.7*i,0,0)
- RootJoint.C0=RootCF*euler(0,0,0)
- RW.C0=cf(1,1.5-1*i,0)*euler(2.9-2.2*i,0,-0.785+0.085*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1,1.5-1*i,0)*euler(2.9-2.2*i,0,0.785+0.085*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- handlewld.C0=euler(1.5+0.5*i,0,-0.785+0.085*i)*cf(0,1,0)
- handlewld.C1=cf(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,-0.5*i,0)
- hitbox.CFrame=prt10.CFrame
- end
- n=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0.1+0.1*i*n,0,0)
- RootJoint.C0=RootCF*euler(0,0,0)
- RW.C0=cf(1,0.5-0.1*i*n,0)*euler(0.7-0.2*i*n,0,-0.7)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1,0.5-0.1*i*n,0)*euler(0.7-0.2*i*n,0,0.7)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- handlewld.C0=euler(2,0,-0.7)*cf(0,1,0)
- handlewld.C1=cf(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,-0.5,0)
- hitbox.CFrame=prt10.CFrame
- n=n-0.1
- end
- swait(10)
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0.2-0.2*i,0,0.785*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785*i)
- RW.C0=cf(1+0.5*i,0.4+0.1*i,0)*euler(0.5+0.5*i,-1.4*i,-0.7+0.7*i)
- RW.C1=cf(0,0.5,0)*euler(-0.5*i,0,0)
- LW.C0=cf(-1-0.2*i,0.4-0.1*i,-0.5*i)*euler(0.5+0.1*i,-1.57*i,0.7-0.7*i)
- LW.C1=cf(0,0.5,0)*euler(-0.6*i,0,0)
- handlewld.C0=euler(2-0.1*i,0,-0.7+0.9*i)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,-0.5+2*i,0)
- n=n-0.1
- end
- con1:disconnect()
- hitbox.Parent=nil
- attack=false
- end
- function Cooldown()
- attack=true
- Humanoid.WalkSpeed=5
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,0.785-0.785*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785+0.785*i)
- RW.C0=cf(1.5,0.5,0)*euler(1,-1.4+2.97*i,0)
- RW.C1=cf(0,0.5,0)*euler(-0.5+0.5*i,0,0)
- LW.C0=cf(-1.2-0.3*i,0.3+0.2*i,-0.5+0.5*i)*euler(0.6+0.4*i,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-0.6+0.6*i,0,0)
- handlewld.C0=euler(1.9-0.33*i,0,0.2-0.2*i)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5-3*i,0)
- end
- so("http://www.roblox.com/asset/?id=2101137",prt10,1,0.8)
- local cdprt=part(3,modelzorz,0,0.5,BrickColor.new("Bright stone grey"),"Effect",vt(0.5,0.5,0.5))
- cdmsh=mesh("SpecialMesh",cdprt,"Sphere","",vt(0,0,0),vt(1,1,1))
- cdwld=weld(cdprt,cdprt,prt10,euler(0,0,0)*cf(0,0,0))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- swait()
- Mesh.Scale=vt(1+9*i,1+9*i,1+9*i)
- end
- while holdg==true do
- swait()
- heatnum=heatnum+100
- MagicBlock(BrickColor.new("Bright stone grey"),euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,0,math.random(1,9),0,0.1,4,Part)
- end
- for i=0,1,0.1 do
- swait()
- Mesh.Scale=vt(10-10*i,10-10*i,10-10*i)
- end
- Part.Parent=nil
- end),cdprt,cdmsh)
- while holdg==true do
- swait()
- end
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,0.785*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785*i)
- RW.C0=cf(1.5,0.5,0)*euler(1,1.57-2.97*i,0)
- RW.C1=cf(0,0.5,0)*euler(-0.5*i,0,0)
- LW.C0=cf(-1.5+0.3*i,0.5-0.2*i,-0.5*i)*euler(1-0.4*i,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-0.6*i,0,0)
- handlewld.C0=euler(1.57+0.33*i,0,0.2*i)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,-1.5+3*i,0)
- end
- Humanoid.WalkSpeed=16
- attack=false
- end
- function Regain()
- attack=true
- Humanoid.WalkSpeed=5
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,0.785-0.785*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785+0.785*i)
- RW.C0=cf(1.5,0.5,0)*euler(1,-1.4+2.97*i,0)
- RW.C1=cf(0,0.5,0)*euler(-0.5+0.5*i,0,0)
- LW.C0=cf(-1.2-0.3*i,0.3+0.2*i,-0.5+0.5*i)*euler(0.6+0.4*i,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-0.6+0.6*i,0,0)
- handlewld.C0=euler(1.9-0.33*i,0,0.2-0.2*i)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5-3*i,0)
- end
- so("http://www.roblox.com/asset/?id=2101144",Torso,1,1)
- local cdprt=part(3,modelzorz,0,0.5,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
- cdmsh=mesh("SpecialMesh",cdprt,"Sphere","",vt(0,0,0),vt(1,1,1))
- cdwld=weld(cdprt,cdprt,Torso,euler(0,0,0)*cf(0,0,0))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- swait()
- Mesh.Scale=vt(1+14*i,1+14*i,1+14*i)
- end
- while holdg==true do
- swait()
- mananum=mananum+20
- MagicBlock(BrickColor.new("White"),euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,0,math.random(1,9),0,0.1,4,Torso)
- end
- for i=0,1,0.1 do
- swait()
- Mesh.Scale=vt(10-10*i,10-10*i,10-10*i)
- end
- Part.Parent=nil
- end),cdprt,cdmsh)
- while holdg==true do
- swait()
- end
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,0.785*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785*i)
- RW.C0=cf(1.5,0.5,0)*euler(1,1.57-2.97*i,0)
- RW.C1=cf(0,0.5,0)*euler(-0.5*i,0,0)
- LW.C0=cf(-1.5+0.3*i,0.5-0.2*i,-0.5*i)*euler(1-0.4*i,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-0.6*i,0,0)
- handlewld.C0=euler(1.57+0.33*i,0,0.2*i)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,-1.5+3*i,0)
- end
- Humanoid.WalkSpeed=16
- attack=false
- end
- function ChargeHammer()
- attack=true
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,-0.2*i,0.785+0.215*i)
- RootJoint.C0=RootCF*cf(0,0,-0.5*i)*euler(0.4*i,0,-0.785-0.215*i)
- RW.C0=cf(1.5,0.5,0)*euler(1+0.2*i,-1.4-0.1*i,0)
- RW.C1=cf(0,0.5,0)*euler(-0.5-0.8*i,0,0)
- LW.C0=cf(-1.2+0.5*i,0.5-0.2,-0.5-0.2*i)*euler(0.6+0.1*i,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-0.6-0.2*i,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0.1*i)
- LH.C0=LHC0*cf(0,0.5*i,0)*euler(-0.5*i,0,-0.2*i)
- handlewld.Part1=RightArm
- handlewld.C0=euler(1.9+0.5*i,0,0.2)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5,0)
- end
- counter=0
- size=1
- while holdz==true and heat<=400 do
- swait()
- counter=counter+1
- if counter==20 then
- size=2
- so("http://www.roblox.com/asset/?id=157487812",prt10,0.6,0.4)
- print("Reached click 1")
- elseif counter==60 then
- size=3
- so("http://www.roblox.com/asset/?id=157487812",prt10,0.6,0.5)
- print("Reached click 2")
- end
- if counter%10==0 then
- heat=heat+2
- --[[if size==1 then
- MagicRing(BrickColor.new("Bright yellow"),prt10.CFrame,1,1,1,0.5,0.5,0.5,0.1,2,prt10)
- elseif size==3 then
- MagicRing(BrickColor.new("Bright red"),prt10.CFrame,1,1,1,1,1,1,0.1,2,prt10)
- end]]
- if size==3 then
- MagicRing(BrickColor.new("Bright red"),euler(0,1.57,0),1,1,1,1,1,1,0.1,2,prt10)
- elseif size==2 then
- MagicRing(BrickColor.new("Bright yellow"),euler(0,1.57,0),1,1,1,0.5,0.5,0.5,0.1,2,prt10)
- end
- end
- if counter%5==0 then
- if size==1 then
- MagicBlock(BrickColor.new("Bright red"),prt10.CFrame,5,5,5,1,1,1,0.1,3,prt10)
- elseif size==2 then
- MagicBlock(BrickColor.new("Bright red"),prt10.CFrame,7,7,7,1,1,1,0.1,3,prt10)
- elseif size==3 then
- MagicBlock(BrickColor.new("Bright red"),prt10.CFrame,9,9,9,1,1,1,0.1,3,prt10)
- end
- end
- end
- print("end charge")
- for i=0,1,0.1 do
- swait()
- if i==0.7 then
- so("http://roblox.com/asset/?id=169445121",prt10,1,0.7)
- local disk=part(3,workspace,0,0.7,BrickColor.new("Bright yellow"),"Disk",vt(0.5,0.5,0.5))
- local diskmsh=mesh("CylinderMesh",disk,"","",vt(0,0,0),vt(7,0.2,7))
- disk.CFrame=cf(prt10.Position)
- local dbg=it("BodyGyro")
- dbg.maxTorque=vt(4e+005,4e+005,4e+005)*math.huge
- dbg.P=20e+003
- dbg.Parent=disk
- dbg.cframe=euler(0,0,0)
- game:GetService("Debris"):AddItem(disk,5)
- local MouseLook=cf((prt10.Position+MMouse.Hit.p)/2,MMouse.Hit.p)
- hit,pos = rayCast(prt10.Position,MouseLook.lookVector,999,modelzorz)
- local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ef.Anchored=true
- ef.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ef,5)
- dprop=Instance.new("RocketPropulsion")
- dprop.ThrustP=10
- dprop.MaxSpeed=50
- --prop.TurnP=1500
- dprop.MaxThrust=7000
- dprop.CartoonFactor=0
- dprop.TurnP=0
- dprop.Parent=disk
- dprop.Target=ef
- dprop:Fire()
- local wave=part(3,disk,0,0.3,BrickColor.new("Bright red"),"Effect",vt())
- wave.CFrame=disk.CFrame
- wmsh=mesh("SpecialMesh",wave,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(3,0.5,3))
- wwld=weld(wave,wave,disk,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Weld)
- while Part.Parent~=nil do
- swait()
- hit,pos=rayCast(Part.Position,Part.CFrame.lookVector,2,modelzorz)
- if hit~=nil and hit.Name~="Effect" then
- print(hit)
- Part.Parent=nil
- local dur=part(3,workspace,0,1,BrickColor.new("Bright red"),"Effect",vt())
- dur.Anchored=true
- dur.CFrame=Part.CFrame
- game:GetService("Debris"):AddItem(dur,5)
- so("http://roblox.com/asset/?id=142070127",dur,1,1)
- MagicWaveThing(BrickColor.new("Bright red"),Part.CFrame,1,1,1,0.6,1.5,0.6,0.02)
- if size==1 then
- Damagefunc(hit,5,10,0,"Target",200,1,2)
- elseif size==2 then
- Damagefunc(hit,10,15,0,"Target",400,1,2)
- elseif size==3 then
- Damagefunc(hit,20,30,0,"Target",600,1,2)
- end
- end
- MagicBlock(BrickColor.new("Bright red"),Part.CFrame,5,5,5,1,1,1,0.2,1)
- Weld.C0=Weld.C0*euler(0,0.5,0)
- end
- end),disk,wwld)
- end
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,-0.2+0.2*i,1-2.3*i)
- RootJoint.C0=RootCF*cf(0,0,-0.5+0.5*i)*euler(0.4-0.4*i,0,-1+2.3*i)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1.2+0.2*i,-1.5,0)
- RW.C1=cf(0,0.5,0)*euler(-1.3+2*i,0,0)
- LW.C0=cf(-0.7-0.5*i,0.3+0.2*i,-0.7+0.2*i)*euler(0.7+0.5*i,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-0.8,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0.1-0.1*i)
- LH.C0=LHC0*cf(0,0.5-0.5*i,0)*euler(-0.5+0.5*i,0,-0.2+0.2*i)
- handlewld.Part1=RightArm
- handlewld.C0=euler(2.4-0.2*i,0,0.2)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5-3*i,0)
- end
- n=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,0,-1.3-0.2*i*n)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,1.3+0.2*i*n)
- RW.C0=cf(1,0.5,-0.5)*euler(1.4,-1.5,0)
- RW.C1=cf(0,0.5,0)*euler(0.7+0.1*i*n,0,0)
- LW.C0=cf(-1.2,0.5,-0.5)*euler(1.2+0.1*i*n,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-0.8+0.2*i*n,0,0)
- handlewld.Part1=RightArm
- handlewld.C0=euler(2.2,0,0.2)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,-1.5,0)
- n=n-0.1
- end
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,0,-1.5+2.285*i)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,1.5-2.285*i)
- RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(1.4-0.4*i,-1.5+0.1*i,0)
- RW.C1=cf(0,0.5,0)*euler(0.8-1.3*i,0,0)
- LW.C0=cf(-1.2,0.5-0.2*i,-0.5)*euler(1.3-0.7*i,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-0.6,0,0)
- handlewld.Part1=RightArm
- handlewld.C0=euler(2.2-0.3*i,0,0.2)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,-1.5+3*i,0)
- end
- attack=false
- end
- function RocketBarrage()
- attack=true
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,0,0.785-0.785*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785+0.785*i)
- RW.C0=cf(1.5-0.5*i,0.5+1*i,0)*euler(1+2.1*i,-1.4+1.4*i,-0.785*i)
- RW.C1=cf(0,0.5,0)*euler(-0.5+0.5*i,0,0)
- LW.C0=cf(-1.2+0.2*i,0.3+1.2*i,-0.5+0.5*i)*euler(0.6+2.5*i,-1.57+1.57*i,0.785*i)
- LW.C1=cf(0,0.5,0)*euler(-0.6+0.6*i,0,0)
- handlewld.Part1=RightArm
- handlewld.C0=euler(1.9-0.4*i,0,0.2-0.985*i)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,1.57*i,0)*cf(0,1.5-1.5*i,0)
- end
- num=5
- while holdx==true do
- swait()
- so("http://roblox.com/asset/?id=10209640",prt10,1,0.4)
- for i=0,1,0.08 do
- swait()
- if num==8 then
- ShootRocket(5,10,math.random(50,300))
- num=0
- end
- handlewld.C0=euler(1.5,6.28*i,-0.785)*cf(0,1,0)
- num=num+1
- end
- end
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,0,0.785*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785*i)
- RW.C0=cf(1+0.5*i,1.5-1*i,0)*euler(3.1-2.1*i,-1.4*i,-0.785+0.785*i)
- RW.C1=cf(0,0.5,0)*euler(-0.5*i,0,0)
- LW.C0=cf(-1-0.2*i,1.5-1.2*i,-0.5*i)*euler(3.1-2.5*i,-1.57*i,0.785-0.785*i)
- LW.C1=cf(0,0.5,0)*euler(-0.6*i,0,0)
- handlewld.Part1=RightArm
- handlewld.C0=euler(1.5+0.4*i,0,-0.785+0.985*i)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,1.57-1.57*i,0)*cf(0,1.5*i,0)
- end
- attack=false
- end
- function PushExplosion()
- attack=true
- bodvel.P=5000
- bodvel.maxForce=vt(4e+005,4e+005,4e+005)*2
- bodvel.Parent=RootPart
- bodvel.velocity=RootPart.CFrame.lookVector*20
- bg.maxTorque=vt(math.huge,math.huge,math.huge)
- bg.P=9000
- bg.Parent=Torso
- local pos4=vt(workspace.CurrentCamera.CoordinateFrame.X,RootPart.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
- bg.cframe=cf(RootPart.Position,pos4)*euler(0,3.14,0)*cf(0,0,0)
- coroutine.resume(coroutine.create(function(Gyro)
- while attack==true do
- swait()
- local pos4=vt(workspace.CurrentCamera.CoordinateFrame.X,RootPart.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
- Gyro.cframe=cf(RootPart.Position,pos4)*euler(0,3.14,0)*cf(0,0,0)
- end
- Gyro.Parent=nil
- end),bg)
- fireballd=false
- coroutine.resume(coroutine.create(function()
- local fireball=part(3,workspace,0,0.5,BrickColor.new("Bright red"),"Fireball",vt(0.5,0.5,0.5))
- local firemsh=mesh("SpecialMesh",fireball,"Sphere","",vt(0,0,0),vt(1,1,1))
- local firewld=weld(fireball,fireball,Torso,euler(0,0,0)*cf(0,0,0))
- so("http://roblox.com/asset/?id=32791565",fireball,1,1)
- fire=Instance.new("Fire")
- fire.Parent=fireball
- fire.Color=Color3.new(255,127,0)
- fire.SecondaryColor=Color3.new(255,0,0)
- fire.Size=5
- fire.Heat=20
- n=2
- for i=0,1,0.01 do
- swait()
- firemsh.Scale=vt(1+14*i*n,1+14*i*n,1+14*i*n)
- n=n-0.01
- end
- while holdc==true do
- swait()
- end
- fireballd=true
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-fireball.Position
- local mag=targ.magnitude
- if mag<=20 and c.Name~=Player.Name then
- Damagefunc(head,15,30,math.random(20,40),"Knockdown",fireball,.2,1)
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function(Part)
- n=0
- for i=0,1,0.05 do
- swait(1)
- MagicBlock(BrickColor.new("Bright red"),Part.CFrame,1,1,1,5,5,5,0.05,1)
- if n==5 then
- MagicRing(BrickColor.new("Really red"),Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),10,10,10,0.5,0.5,0.5,0.01,1)
- n=0
- end
- n=n+1
- end
- end),fireball)
- so("http://www.roblox.com/asset/?id=2101148",fireball,1,0.6)
- firewld.Parent=nil
- fireball.Anchored=true
- fireball.Transparency=1
- fire.Parent=nil
- swait(100)
- fireball.Parent=nil
- end))
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(-0.2*i,0,0.785-0.785*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785+0.785*i)
- RW.C0=cf(1.5,0.5,0)*euler(1+1.5*i,-1.4+1.4*i,0.4*i)
- RW.C1=cf(0,0.5,0)*euler(-0.5+0.5*i,0,0)
- LW.C0=cf(-1.2-0.3*i,0.3+0.2*i,-0.5+0.5*i)*euler(0.6+1.9*i,-1.57+1.57*i,-0.4*i)
- LW.C1=cf(0,0.5,0)*euler(-0.6+0.6*i,0,0)
- RH.C0=RHC0*cf(0,0.2*i,0)*euler(-0.2*i,0,-0.2*i)
- LH.C0=LHC0*cf(0,0.2*i,0)*euler(-0.2*i,0,0.2*i)
- handlewld.C0=euler(1.9-0.4*i,0,0.2)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5-1.5*i,0)
- end
- while holdc==true do
- swait()
- end
- while fireballd==false do
- swait()
- end
- bodvel.velocity=(RootPart.CFrame.lookVector+vt(0,-0.5,0))*-80
- bg.Parent=nil
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(-0.2+0.2*i,0,0)
- RootJoint.C0=RootCF*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(2.5-1*i,0,0.4-0.4*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(2.5-1*i,0,-0.4+0.4*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0.2,0)*euler(-0.2,0,-0.2+0.4*i)
- LH.C0=LHC0*cf(0,0.2,0)*euler(-0.2,0,0.2-0.4*i)
- handlewld.C0=euler(1.5,0,0.2)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,0,0)
- end
- bodvel.Parent=nil
- n2=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0.1*i*n2,0,0)
- RootJoint.C0=RootCF*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.5-0.1*i*n2,0,0)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.5-0.1*i*n2,0,0)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- n2=n2-0.1
- end
- swait(10)
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0.1-0.1*i,0,0.785*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785*i)
- RW.C0=cf(1.5,0.5,0)*euler(1.4-0.4*i,-1.4*i,0)
- RW.C1=cf(0,0.5,0)*euler(-0.5*i,0,0)
- LW.C0=cf(-1.5+0.3*i,0.5-0.2*i,-0.5*i)*euler(1.4-0.8*i,-1.57*i,0)
- LW.C1=cf(0,0.5,0)*euler(-0.6*i,0,0)
- RH.C0=RHC0*cf(0,0.2-0.2*i,0)*euler(-0.2+0.2*i,0,0.2-0.2*i)
- LH.C0=LHC0*cf(0,0.2-0.2*i,0)*euler(-0.2+0.2*i,0,-0.2+0.2*i)
- handlewld.C0=euler(1.5+0.4*i,0,0.2)*cf(0,1,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5*i,0)
- end
- equipanim()
- attack=false
- end
- function TornadoSpire()
- attack=true
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,0.785-0.785*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785+0.785*i)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1-0.4*i,-1.4+1.4*i,-0.785*i)
- RW.C1=cf(0,0.5,0)*euler(-0.5+0.5*i,0,0)
- LW.C0=cf(-1.2+0.2*i,0.3+0.2*i,-0.5)*euler(0.6,-1.57+1.57*i,0.785*i)
- LW.C1=cf(0,0.5,0)*euler(-0.6+0.6*i,0,0)
- handlewld.C0=euler(1.9-1.9*i,0.5*i,0.2+1.37*i)*cf(0,1,0)
- wld1.C0=cf(0,1.5-2*i,0)*euler(1.57*i,0,-0.5*i)
- end
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,1,5,0,"Normal",RootPart,.05,1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,4,2)
- hitbox.Transparency=1
- hitbox.CFrame=prt10.CFrame
- ro=0
- while holdv==true do
- so("http://roblox.com/asset/?id=10209640",prt10,1,0.8)
- for i=0,1,0.05 do
- swait()
- if ro==13 then
- ShootRocket(1,5,100)
- ro=0
- end
- RootJoint.C0=RootCF*euler(0,0,6.28*i)
- hitbox.CFrame=prt10.CFrame
- ro=ro+1
- end
- end
- heat=heat+50
- con1:disconnect()
- hitbox.Parent=nil
- CF=cf(hitbox.Position)
- WaveEffect(BrickColor.new("Bright red"),CF,1,1,1,0.2,0.8,0.2,0.02,2)
- MagicWaveThing(BrickColor.new("Bright red"),CF,1,1,1,0.4,1,0.4,0.01)
- coroutine.resume(coroutine.create(function(ceef)
- con2=hitbox.Touched:connect(function(hit) Damagefunc(hit,30,40,math.random(10,20),"Up",0,1,2) end)
- hitbox.Parent=Character
- hitbox.Size=vt(5,10,5)
- hitbox.Transparency=1
- hitbox.CFrame=ceef
- refprt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- refprt.Anchored=true
- refprt.CFrame=ceef
- game:GetService("Debris"):AddItem(refprt,5)
- so("http://www.roblox.com/asset/?id=81116747",refprt,1,.5)
- so("http://www.roblox.com/asset/?id=144844438",refprt,1,1.5)
- for i=0,1,0.1 do
- swait()
- hitbox.Size=vt(5+5*i,10+40*i,5+5*i)
- hitbox.CFrame=ceef
- end
- for i=0,9,0.1 do
- swait()
- hitbox.CFrame=ceef*cf(math.random(-100,100)/500,math.random(-100,100)/500,math.random(-100,100)/500)
- end
- con2:disconnect()
- hitbox.Parent=nil
- end),CF)
- coroutine.resume(coroutine.create(function(ceef)
- num=1
- for i=0,6 do
- MagicRing(BrickColor.new("Bright red"),ceef*euler(1.57,0,0),1,1,1,num,num,0.5,0.05,1)
- num=num+0.5
- swait(5)
- end
- end),CF)
- Humanoid.WalkSpeed=0
- bodvel.P=5000
- bodvel.maxForce=vt(4e+005,4e+005,4e+005)*2
- bodvel.Parent=RootPart
- bodvel.velocity=vt(0,1,0)*100
- bg.maxTorque=vt(math.huge,math.huge,math.huge)
- bg.P=9000
- bg.Parent=RootPart
- bg.cframe=RootPart.CFrame
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-1.57*i)
- RootJoint.C0=RootCF*euler(0,0,1.57*i)
- RW.C0=cf(1,0.5,-0.5)*euler(0.6+2.4*i,-1.57*i,-0.785+0.785*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0.6+2*i,1.57*i,0.785-0.785*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- handlewld.C0=euler(1.57*i,0.5-0.5*i,1.57)*cf(0,1,0)
- wld1.C0=cf(0,-0.5,0)*euler(1.57-1.57*i,1.57*i,-0.5+0.5*i)
- end
- bodvel.Parent=nil
- hitfloor=false
- while hitfloor==false do
- swait()
- hit,pos=rayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,6,Character)
- if hit~=nil then
- hitfloor=true
- end
- end
- print("hitfloor")
- Humanoid.WalkSpeed=16
- bg.Parent=nil
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-1.57+2.355*i)
- RootJoint.C0=RootCF*euler(0,0,1.57-2.355*i)
- RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(3-2*i,-1.57+0.17*i,0)
- RW.C1=cf(0,0.5,0)*euler(-0.5*i,0,0)
- LW.C0=cf(-1.5+0.3*i,0.5-0.2*i,-0.5*i)*euler(2.6-2*i,1.57+3.14*i,0)
- LW.C1=cf(0,0.5,0)*euler(-0.6*i,0,0)
- handlewld.C0=euler(1.57+0.33*i,0,1.57-1.37*i)*cf(0,1,0)
- wld1.C0=cf(0,-0.5+2*i,0)*euler(0,1.57-1.57*i,0)
- end
- attack=false
- end
- function Target()
- attack=true
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,0,0.785-0.985*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785+0.985*i)
- RW.C0=cf(1.5,0.5,0)*euler(1-0.5*i,-1.4-1.57*i,-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(-0.5+0.5*i,0,0)
- LW.C0=cf(-1.2-0.3*i,0.3+0.2*i,-0.5+0.5*i)*euler(0.6-0.8*i,-1.57+1.57*i,-0.3*i)
- LW.C1=cf(0,0.5,0)*euler(-0.6+0.6*i,0,0)
- handlewld.Part1=RightArm
- handlewld.C0=euler(1.9,0,0.2)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5-0.5*i,0)
- end
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,1,5,0,"Target",600,1,2) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1,2,1)
- hitbox.CFrame=lprt2.CFrame
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,0,-0.2+0.6*i)
- RootJoint.C0=RootCF*euler(0,0,0.2-0.6*i)
- RW.C0=cf(1.5,0.5,0)*euler(0.5-0.6*i,-2.97,-0.2-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(-0.2+1.9*i,0,-0.3+0.7*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- handlewld.C0=euler(1.9+0.4*i,0,0.2)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,1-1*i,0)
- hitbox.CFrame=lprt2.CFrame
- end
- n=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,0,0.4)
- RootJoint.C0=RootCF*euler(0,0,-0.4)
- RW.C0=cf(1.5,0.5,0)*euler(-0.1-0.1*i*n,-2.97,-0.4)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1,0.5,-0.5)*euler(1.7+0.2*i*n,0,0.4+0.2*i*n)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- handlewld.C0=euler(2.3+0.2*i*n,0,0.2)*cf(0,1,0)
- hitbox.CFrame=lprt2.CFrame
- n=n-0.1
- end
- con1:disconnect()
- hitbox.Parent=nil
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,0,0.4+0.385*i)
- RootJoint.C0=RootCF*euler(0,0,-0.4-0.385*i)
- RW.C0=cf(1.5,0.5,0)*euler(-0.2+1.2*i,-2.97+1.57*i,-0.4+0.4*i)
- RW.C1=cf(0,0.5,0)*euler(-0.5*i,0,0)
- LW.C0=cf(-1-0.2*i,0.5-0.2*i,-0.5)*euler(1.9-1.3*i,-1.57*i,0.6-0.6*i)
- LW.C1=cf(0,0.5,0)*euler(-0.6*i,0,0)
- handlewld.C0=euler(2.5-0.6*i,0,0.2)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5*i,0)
- end
- attack=false
- end
- function Lock()
- attack=true
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,0,0.785-0.585*i)
- RootJoint.C0=RootCF*euler(0,0,-0.785+0.585*i)
- RW.C0=cf(1.5,0.5,0)*euler(1-1.5*i,-1.4-1.57*i,-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(-0.5+0.5*i,0,0)
- LW.C0=cf(-1.2+0.2*i,0.3+0.2*i,-0.5)*euler(0.6+0.97*i,-1.57+1.57*i,1.4*i)
- LW.C1=cf(0,0.5,0)*euler(-0.6+0.6*i,0,0)
- handlewld.Part1=RightArm
- handlewld.C0=euler(1.9-0.4*i,0,0.2)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5-1.5*i,0)
- end
- local laser=part(3,modelzorz,0,0.5,BrickColor.new("Bright orange"),"Effect",vt(0.6,0.2,0.6))
- laser.Anchored=true
- local lasmsh=mesh("CylinderMesh",laser,"","",vt(0,0,0),vt(1,1,1))
- local hit=nil
- while holdf==true do
- swait()
- local MouseLook=cf((lprt2.Position+MMouse.Hit.p)/2,MMouse.Hit.p)
- hit,pos = rayCast(lprt2.Position,MouseLook.lookVector,999,modelzorz)
- laser.CFrame=CFrame.new((lprt2.Position+pos)/2,pos)*angles(1.57,0,0)
- local mag=(lprt2.Position-pos).magnitude
- lasmsh.Scale=vt(0.5,mag*5,0.5)
- end
- laser.Parent=nil
- coroutine.resume(coroutine.create(function(Hitted)
- Damagefunc(Hitted,1,1,0,"Target",300,1,2)
- end),hit)
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C1=necko2
- Torso.Neck.C0=necko*euler(0,0,0.2+0.585*i)
- RootJoint.C0=RootCF*euler(0,0,-0.2-0.585*i)
- RW.C0=cf(1.5,0.5,0)*euler(-0.5+1.5*i,-2.97+1.57*i,-0.2+0.2*i)
- RW.C1=cf(0,0.5,0)*euler(-0.5*i,0,0)
- LW.C0=cf(-1-0.2*i,0.5-0.2*i,-0.5)*euler(1.57-0.97*i,-1.57*i,1.4-1.4*i)
- LW.C1=cf(0,0.5,0)*euler(-0.6*i,0,0)
- handlewld.Part1=RightArm
- handlewld.C0=euler(1.5+0.4*i,0,0.2)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- wld1.C0=euler(0,0,0)*cf(0,1.5*i,0)
- end
- attack=false
- end
- function ShootRocket(mindam,maxdam,vel)
- if heat<=400 and heatcooldown==false then
- heat=heat+math.random(mindam,maxdam)
- so("http://www.roblox.com/asset/?id=2697431",prt9,0.3,0.5)
- MagicCircle(BrickColor.new("Bright red"),prt9.CFrame,1,1,1,1.5,1.5,1.5,0.05,2)
- local rockt=part(1,workspace,0,1,BrickColor.new("Black"),"Rocket",vt(1,1,1))
- local rocktmesh=part(1,rockt,0,0,BrickColor.new("Bright red"),"Rocket",vt(1,1,1))
- local rocktmsh=mesh("SpecialMesh",rocktmesh,"FileMesh","http://www.roblox.com/asset/?id=2251534",vt(0,0,0),vt(0.2,0.2,0.2))
- local rocktwld=weld(rockt,rockt,rocktmesh,euler(0,0,1.57)*cf(0,0,0))
- game:GetService("Debris"):AddItem(rockt,5)
- rockt.CFrame=prt10.CFrame
- prop=Instance.new("RocketPropulsion")
- --[[prop.MaxSpeed=5000
- prop.CartoonFactor=10
- prop.MaxThrust=10000
- prop.ThrustD=1.5
- prop.TurnD=0
- prop.TurnP=0]]
- if Targetting==false then
- prop.ThrustP=10
- prop.MaxSpeed=50
- else
- prop.ThrustP=50
- prop.MaxSpeed=100
- end
- --prop.TurnP=1500
- prop.MaxThrust=7000
- prop.CartoonFactor=1
- prop.Parent=rockt
- rockt.Velocity=prt1.CFrame.lookVector*vel
- coroutine.resume(coroutine.create(function(Part)
- while Part.Parent~=nil do
- swait()
- hit,pos=rayCast(Part.Position,Part.CFrame.lookVector,2,modelzorz)
- if hit~=nil then
- Part.Parent=nil
- if hit.Parent:findFirstChild("Humanoid")~=nil then
- Damagefunc(hit,mindam,maxdam,math.random(5,10),"Normal",rockt,0,2,false)
- elseif hit.Parent.Parent:findFirstChild("Humanoid")~=nil then
- Damagefunc(hit.Parent,mindam,maxdam,math.random(5,10),"Normal",rockt,0,2,false)
- end
- --so("http://www.roblox.com/asset/?id=2101148",hit,1,0.6)
- so("http://www.roblox.com/asset/?id=81116747",hit,1,1)
- coroutine.resume(coroutine.create(function(TehPos)
- for i=0,1,0.1 do
- swait()
- MagicBlock(BrickColor.new("Bright red"),cf(TehPos),1,1,1,2,2,2,0.05,1)
- end
- end),pos)
- end
- end
- end),rockt)
- hit,pos=rayCast(Head.Position,Head.CFrame.lookVector,1000,modelzorz)
- if Targetting==false then
- if hit==nil or hit.Anchored==true then
- local ref=part(1,workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
- ref.Anchored=true
- ref.CFrame=cf(pos)
- local msh=mesh("BlockMesh",ref,"","",vt(0,0,0),vt(1,1,1))
- game:GetService("Debris"):AddItem(ref,5)
- prop.Target=ref
- prop:Fire()
- else
- prop.Target=hit
- prop:Fire()
- end
- else
- prop.Target=RocketTarget
- prop:Fire()
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point=Torso.CFrame*CFrame.new(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh = Instance.new("BlockMesh")
- effectsmsh.Scale = Vector3.new(0.2,1,0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5,1,0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5,mg,0.5)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale = Vector3.new(0.2,1,0.2)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function(Part,Mesh)
- if not returnn then
- for i = 0 , 1 , 0.1 do
- swait()
- Part.Transparency = 1*i
- Mesh.Scale = Vector3.new(0.1-0.1*i,1,0.1-0.1*i)
- end
- swait()
- Part.Parent = nil
- end
- end),effectsg,effectsmsh)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- if Type~=3 and Type~=4 then
- print("notanchored")
- prt.Anchored=true
- end
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,dur,ceef)
- local wld=nil
- if dur==3 or dur==4 then
- wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
- end
- for i=0,1,delay do
- swait()
- if dur==1 then
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- elseif dur==2 then
- Part.CFrame=Part.CFrame
- elseif dur==3 then
- wld.C0=wld.C0*euler(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
- elseif dur==4 then
- wld.C0=ceef
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,Type,cframe)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- if Type~=2 then
- prt.Anchored=true
- end
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,dur)
- local wld=nil
- if dur==2 then
- wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
- end
- for i=0,1,delay do
- swait()
- if dur==1 then
- Part.CFrame=Part.CFrame
- elseif dur==2 then
- wld.C0=cframe
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,Type)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,mshtype)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local thetype=""
- if mshtype==1 then
- thetype="http://www.roblox.com/asset/?id=20329976"
- elseif mshtype==2 then
- thetype="http://www.roblox.com/asset/?id=1323306"
- end
- msh=mesh("SpecialMesh",prt,"FileMesh",thetype,vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- if attack==true then return end
- hold=true
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=3
- attackthree()
- elseif combo==3 then
- combo=0
- end
- coroutine.resume(coroutine.create(function()
- swait(40)
- if attack==false then
- combo=0
- equipanim()
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- holdq=false
- holdf=false
- holdg=false
- holdz=false
- holdx=false
- holdc=false
- holdv=false
- clickedf=true
- function key(key)
- if key=="q" then
- holdq=true
- end
- if key=="f" then
- holdf=true
- end
- if key=="g" then
- holdg=true
- end
- if key=="z" then
- holdz=true
- end
- if key=="x" then
- holdx=true
- end
- if key=="c" then
- holdc=true
- end
- if key=="v" then
- holdv=true
- end
- if attack==true then return end
- if key=="g" then
- if holdq==false then
- Cooldown()
- else
- Regain()
- end
- end
- if key=="z" and mana>=30 and heat<=400 and heatcooldown==false then
- mana=mana-30
- ChargeHammer()
- end
- if key=="x"then
- RocketBarrage()
- end
- if key=="h" then
- mana=400
- end
- if key=="c" and mana>=50 then
- mana=mana-50
- PushExplosion()
- end
- if key=="v" and mana>=200 and heat<=400 and heatcooldown==false then
- mana=mana-200
- TornadoSpire()
- end
- if key=="f" then
- if holdq==true then
- Lock()
- else
- Target()
- end
- end
- if key=="g" then
- Targetting=false
- end
- end
- function key2(key)
- if key=="q" then
- holdq=false
- end
- if key=="f" then
- holdf=false
- end
- if key=="g" then
- holdg=false
- end
- if key=="z" then
- holdz=false
- end
- if key=="x" then
- holdx=false
- end
- if key=="c" then
- holdc=false
- end
- if key=="v" then
- holdv=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed=true
- player=Player
- ch=Character
- MMouse=mouse
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Lock-on Hammer loaded.")
- --[[
- Copyrighted (C) Fenrier 2014
- ]]
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