Advertisement
giganciprogramowania

5 Minecraft exercise

Dec 13th, 2021
279
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. #MINECRAFT
  2.  
  3. # Get player’s coordinates. Use x, y and z variables to do the exercises.
  4. position=player.position()
  5. x=position.get_value(Axis.X)
  6. y=position.get_value(Axis.Y)
  7. z=position.get_value(Axis.Z)
  8.  
  9. # Exercise 1
  10. # Create an underwaterWorld function which will be called by using the “aquaman” command in chat.
  11. # After calling the function, the player should be locked in a huge water container made of GLASS and filled with WATER.
  12. # Use the blocks.fill() function.
  13.  
  14.  
  15.  
  16. # Exercise 2
  17. # Create a drowned function with numberOfDrowned parameter and call it in the underwaterWorld function.
  18. # When calling the function we should specify the number of drowned we want to spawn.
  19. # We will use the parameter in a for loop in a range() function.
  20.  
  21.  
  22. # Exercise 3
  23. # Create an inventory function which will add a trident when calling the underwaterWorld function.
  24. # The trident is great for fighting underwater
  25. # Add spells which will improve the weapon
  26. # Unbreaking level 3 - increases durability of the weapon.
  27. # Channeling level 1 - During the storm, when hitting a mob, a lightning will hit them too.
  28. # Riptide level 3 - during rain, using the trident will get us fast transport.
  29. # Loyalty level 3 - the trident will come back to the player after they throw it.
  30. # Use functions like mobs.give() and mobs.enchant().
  31. # You can add other items useful in underwater combat.
  32.  
  33.  
  34.  
  35. # Exercise 4
  36. # Create a coral function and call it in the underwaterWorld after creating the water container.
  37. # Use blocks.place and randpos() to place different corals in random places. Use for loop, too.
  38. # Coral names: TUBE_CORAL, BRAIN_CORAL, BUBBLE_CORAL, FIRE_CORAL, BUBBLE_CORAL_FAN
  39.  
  40. # You  can use an array to do this exercise
  41. # In the coral function create a coralArray array and add different corals to it.
  42. # Using two for loops, get corals from the array and place them in random places.
  43.  
  44.  
  45. # Exercise 5
  46. # The function changing the game mode
  47. # Create a gameMode function with the mode parameter. The function will be called in chat by writing ‘t’ and giving a parameter 0 or 1.
  48. # When we put 0, the game should be in survival mode and the player should get breathing underwater effect.
  49. # When we put 1, the game should be switched to creative mode.
  50. # Use if elif conditional statements.
  51. # The name of the effect is WATER_BREATHING. Use it in the mobs.apply_effect function.
  52.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement