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- name = "iSpringfield"
- me = game.Players[name]
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin")
- h.Parent = me.Backpack
- h.Name = "Draw"
- script.Parent = h
- end
- sp = script.Parent
- size = 10
- color = "Really black"
- hold = false
- colors = {}
- for i = 1, 1032 do
- if BrickColor.new(i) ~= BrickColor.new("Medium stone grey") then
- table.insert(colors, tostring(BrickColor.new(i)))
- end
- end
- drawings = {}
- function sel(mouse)
- mouse.Icon = " "
- gu = Instance.new("ScreenGui")
- gu.Parent = me.PlayerGui
- gu.Name = "clicklol"
- fra = Instance.new("Frame")
- fra.Parent = gu
- fra.Size = UDim2.new(0,200,0,600)
- fra.Position = UDim2.new(0,0,0,-20)
- fra.BackgroundColor3 = Color3.new(0.2,0.2,0.3)
- local pos = 200
- local pos2 = 10
- for i=1, #colors do
- ki = Instance.new("TextButton")
- ki.Parent = gu
- ki.Size = UDim2.new(0,17,0,17)
- ki.Position = UDim2.new(0,pos,0,pos2)
- ki.BackgroundColor = BrickColor.new(colors[i])
- ki.Text = ""
- ki.MouseButton1Click:connect(function()
- color = colors[i]
- end)
- pos = pos + 20
- if pos >= 180 then
- pos = 10
- pos2 = pos2 + 20
- end
- end
- clear = Instance.new("TextButton")
- clear.Parent = gu
- clear.Size = UDim2.new(0,120,0,50)
- clear.Position = UDim2.new(0,40,0,400)
- clear.BackgroundColor3 = Color3.new(0.1,0.1,0.5)
- clear.Text = "Clear"
- clear.FontSize = "Size12"
- clear.MouseButton1Click:connect(function()
- for i=1, #drawings do
- drawings[i]:remove()
- end
- end)
- mouse.Button1Down:connect(function()
- hold = true
- mouse.Move:connect(function()
- if hold == true then
- local k = Instance.new("Frame")
- k.Parent = gu
- k.Size = UDim2.new(0,size,0,size)
- k.BackgroundColor = BrickColor.new(color)
- k.BorderColor = k.BackgroundColor
- k.Position = UDim2.new(0,mouse.X - 2,0,mouse.Y - 22)
- table.insert(drawings,k)
- end
- end)
- end)
- mouse.Button1Up:connect(function()
- hold = false
- fra:remove()
- end)
- end
- sp.Selected:connect(sel)
- --lego
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