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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- local plr = owner
- local sine = 0
- local change = 1
- local val = 0
- local idle = 0
- local donum = 0
- local donum2 = 0
- local char = plr.Character
- local mouse = plr:GetMouse()
- local torso = char.Torso
- local rs = torso["Right Shoulder"]
- local ls = torso["Left Shoulder"]
- local rh = torso["Right Hip"]
- local lh = torso["Left Hip"]
- local rj = char.HumanoidRootPart.RootJoint
- local neck = torso.Neck
- local animpose = "Idle"
- local attacking = false
- local cananim = true
- local rage = false
- local shield = nil
- local deb = false
- local sprint = false
- local RAC = char.Torso:WaitForChild("Right Shoulder")
- local LAC = char.Torso:WaitForChild("Left Shoulder")
- local RA = char:FindFirstChild("Right Arm")
- local LA = char:FindFirstChild("Left Arm")
- local Torso = char.Torso
- local Head = char.Head
- local RL = char:FindFirstChild("Right Leg")
- local LL = char:FindFirstChild("Left Leg")
- local Root = char.HumanoidRootPart
- local Humanoid = char.Humanoid
- local canrage = true
- local legs = false
- local powers = false
- local bc = char:WaitForChild("Body Colors")
- local multiplier = 1
- local lac = char["Body Colors"].LeftArmColor
- local rac = char["Body Colors"].RightArmColor
- local rlc = char["Body Colors"].RightArmColor
- local llc = char["Body Colors"].LeftLegColor
- local hc = char["Body Colors"].HeadColor
- local tc = char["Body Colors"].TorsoColor
- local humanoid = char:FindFirstChildOfClass("Humanoid")
- local huge = Vector3.new(math.huge,math.huge,math.huge)
- local mobs = Instance.new("Sound", Torso)
- mobs.SoundId = "rbxassetid://174437226"
- mobs.Looped = false
- mobs.Volume = 3
- mobs:Play()
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = char.Head
- naeeym2.Name = "Name"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Itz_Xord Have Some Gift For Skid boy"
- tecks2.Font = "Code"
- tecks2.TextSize = 35
- tecks2.TextTransparency = 0
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = Color3.new(22,29,50)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- Player = owner
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- equipped = true
- local Anim = "Idle"
- local Effects = {}
- mouse = Player:GetMouse()
- RSH, LSH = nil, nil
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RW = Create("Weld"){
- Name = "Right Shoulder",
- Part0 = Torso ,
- C0 = cf(1.5, 0.5, 0),
- C1 = cf(0, 0.5, 0),
- Part1 = RightArm ,
- Parent = Torso ,
- }
- function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = Create("Part"){
- formFactor = formfactor,
- Parent = parent,
- Reflectance = reflectance,
- Transparency = transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(brickcolor)),
- Name = name,
- Size = size,
- Position = Character.Torso.Position,
- Material = material,
- }
- nooutline(fp)
- return fp
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local Msh = Create(Mesh){
- Parent = part,
- Offset = offset,
- Scale = scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = meshtype
- Msh.MeshId = meshid
- end
- return Msh
- end
- LW = Create("Weld"){
- Name = "Left Shoulder",
- Part0 = Torso ,
- C0 = cf(-1.5, 0.5, 0),
- C1 = cf(0, 0.5, 0) ,
- Part1 = LeftArm ,
- Parent = Torso ,
- }
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- function swait(t)
- if t == nil or t == 0 then
- game:service('RunService').Stepped:wait(0)
- return true
- else
- for i = 0, t do
- game:service('RunService').Stepped:wait(0)
- end
- return true
- end
- end
- function legsonly()
- spawn(function()
- for i = 0, 10 do
- wait(0.001)
- if attacking then break end
- end
- if not attacking then
- legs = false
- end
- end)
- end
- function swait(t)
- if t == nil or t == 0 then
- game:service('RunService').Stepped:wait(0)
- return true
- else
- for i = 0, t do
- game:service('RunService').Stepped:wait(0)
- end
- return true
- end
- end
- function replacejoint(name)
- local j = torso:FindFirstChild(name)
- if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
- if j then
- if true then
- local new = Instance.new("Weld")
- new.Part0 = j.Part0
- j.Part0 = nil
- new.Name = j.Name.." Replacement"
- new.Parent = j.Parent
- new.Part1 = j.Part1
- new.C0 = j.C0
- new.C1 = j.C1
- return new
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function removejoint(name)
- local j = torso:FindFirstChild(name.." Replacement")
- if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
- if j then
- local p0 = j.Part0
- local c0 = j.C0
- local c1 = j.C1
- j:Destroy()
- local new = p0:FindFirstChild(name)
- local ac0 = new.C0
- local ac1 = new.C1
- new.Part0 = p0
- new.C0 = c0
- new.C1 = c1
- spawn(function()
- for i = 0, 1, 0.1 do
- new.C0 = new.C0:Lerp(ac0, 0.7)
- new.C1 = new.C1:lerp(ac1, 0.7)
- wait()
- end
- end)
- end
- end
- function fixalljoints()
- for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
- removejoint(v)
- end
- end
- function getnewjoints()
- local rs = replacejoint("Right Shoulder")
- local ls = replacejoint("Left Shoulder")
- local rh = replacejoint("Right Hip")
- local lh = replacejoint("Left Hip")
- local neck = replacejoint("Neck")
- local rj = replacejoint("RootJoint")
- return rs,ls,rh,lh,neck,rj
- end
- function weld(parent, part0, part1, c0, c1)
- local Weld = Create("Weld"){
- Parent = parent,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return Weld
- end
- ---Lucnher
- local Driver = Instance.new("Part")
- Driver.Parent = Torso
- Driver.BrickColor = BrickColor.new("Really black")
- Driver.CanCollide = false
- Driver.Material = "Neon"
- local weld = Instance.new("Weld")
- weld.Part0 = RA
- weld.Part1 = Driver
- weld.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(-55,0,0)
- weld.Parent = Driver
- local BeyondDriver = Instance.new("SpecialMesh")
- BeyondDriver.MeshType = "FileMesh"
- BeyondDriver.MeshId = "rbxassetid://3714244535"
- BeyondDriver.Parent = Driver
- local skill = false
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- local lock = Instance.new("Sound", Torso)
- lock.SoundId = "rbxassetid://173966757"
- lock.Looped = true
- lock.Volume = 0.5
- lock:Play()
- wait(2)
- local fire = Instance.new("Sound", Torso)
- fire.SoundId = "rbxassetid://132456187"
- fire.Looped = false
- fire.Volume = 1
- fire:Play()
- lock:Destroy()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(-120), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- local Part = Instance.new('Part')
- Part.Shape = Enum.PartType.Ball
- Part.Anchored = false
- Part.CanCollide = false
- Part.Transparency = 0.5
- Part.Color = Color3.fromRGB(255,0,0)
- Part.Material = Enum.Material.Neon
- Part.Size = Vector3.new(0.5,0.5,0.5)
- Part.CFrame = RA.CFrame * CFrame.new(0,0,2) * CFrame.Angles(mouse.Hit.x,mouse.Hit.z,mouse.Hit.y)
- Part.Parent = workspace
- local Mash = Instance.new("SpecialMesh")
- Mash.Parent = Part
- Mash.MeshId = "rbxassetid://3714864565"
- Mash.TextureId = "rbxassetid://3714864630"
- local BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- game:GetService('RunService').Stepped:Connect(function() wait()
- BodyVelocity.Velocity = mouse.Hit.lookVector*160
- end)
- BodyVelocity.Parent = Part
- local Debounce = true
- Part.Touched:Connect(function(h)
- if h.Parent:FindFirstChildOfClass('Part') then
- Debounce = false
- local rodah = Instance.new("Sound")
- rodah.Parent = game.workspace
- rodah.Volume = 2
- rodah.SoundId = "rbxassetid://315775189"
- rodah:Play()
- local x = Instance.new("Explosion")
- x.Parent = Part
- x.BlastRadius = 10
- x.BlastPressure = 10
- x.ExplosionType = Enum.ExplosionType.CratersAndDebris
- x.Position = Part.Position
- if h.Parent:FindFirstChildOfClass('Humanoid') then
- local Enemy = h.Parent.Humanoid
- Enemy:TakeDamage(100)
- Enemy:Destroy()
- end
- wait(1)
- Debounce = true
- x:Destroy()
- rodah:Destroy()
- end
- end)
- wait(1)
- fire:Destroy()
- end
- end)
- local Force = Instance.new("ForceField")
- Force.Visible = false
- Force.Parent = plr.Character
- game:GetService('RunService').Stepped:Connect(function() wait()
- torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velderp = RootPart.Velocity.y
- hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- swait()
- if torvel < 1 and hitfloor ~= nil and skill == false then
- Anim = "Idle"
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- elseif torvel > 2 and hitfloor ~= nil then
- Anim = "Walk"
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3)
- end
- end)
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