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- --Credits to @TE18/TheExploiter18 for this amazing script!
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local Fencing = Instance.new("TextButton")
- local Fencing_2 = Instance.new("TextButton")
- local Fencing_3 = Instance.new("TextButton")
- local Fencing_4 = Instance.new("TextButton")
- local Fencing_5 = Instance.new("TextButton")
- local Fencing_6 = Instance.new("TextButton")
- local Fencing_7 = Instance.new("TextButton")
- local Fencing_8 = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- -- Properties
- ScreenGui.Parent = game.CoreGui
- Frame.Parent = ScreenGui
- Frame.Active = true
- Frame.Draggable = true
- Frame.BackgroundColor3 = Color3.new(0.831373, 0.831373, 0.831373)
- Frame.Position = UDim2.new(0.319755644, 0, -0.00060576282, 0)
- Frame.Size = UDim2.new(0, 520, 0, 67)
- Fencing.Name = "Fencing"
- Fencing.Parent = Frame
- Fencing.BackgroundColor3 = Color3.new(1, 1, 1)
- Fencing.Position = UDim2.new(0, 0, 0.447761208, 0)
- Fencing.Size = UDim2.new(0, 56, 0, 37)
- Fencing.Font = Enum.Font.SourceSans
- Fencing.Text = "Flag"
- Fencing.TextColor3 = Color3.new(0, 0, 0)
- Fencing.TextScaled = true
- Fencing.TextSize = 14
- Fencing.TextWrapped = true
- Fencing_2.Name = "Fencing"
- Fencing_2.Parent = Frame
- Fencing_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Fencing_2.Position = UDim2.new(0.130769238, 0, 0.447761208, 0)
- Fencing_2.Size = UDim2.new(0, 56, 0, 37)
- Fencing_2.Font = Enum.Font.SourceSans
- Fencing_2.Text = "Bring All"
- Fencing_2.TextColor3 = Color3.new(0, 0, 0)
- Fencing_2.TextScaled = true
- Fencing_2.TextSize = 14
- Fencing_2.TextWrapped = true
- Fencing_3.Name = "Fencing"
- Fencing_3.Parent = Frame
- Fencing_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Fencing_3.Position = UDim2.new(0.259615391, 0, 0.447761208, 0)
- Fencing_3.Size = UDim2.new(0, 56, 0, 37)
- Fencing_3.Font = Enum.Font.SourceSans
- Fencing_3.Text = "Kill All"
- Fencing_3.TextColor3 = Color3.new(0, 0, 0)
- Fencing_3.TextScaled = true
- Fencing_3.TextSize = 14
- Fencing_3.TextWrapped = true
- Fencing_4.Name = "Fencing"
- Fencing_4.Parent = Frame
- Fencing_4.BackgroundColor3 = Color3.new(1, 1, 1)
- Fencing_4.Position = UDim2.new(0.386538476, 0, 0.447761208, 0)
- Fencing_4.Size = UDim2.new(0, 56, 0, 37)
- Fencing_4.Font = Enum.Font.SourceSans
- Fencing_4.Text = "Giraffe"
- Fencing_4.TextColor3 = Color3.new(0, 0, 0)
- Fencing_4.TextScaled = true
- Fencing_4.TextSize = 14
- Fencing_4.TextWrapped = true
- Fencing_5.Name = "Fencing"
- Fencing_5.Parent = Frame
- Fencing_5.BackgroundColor3 = Color3.new(1, 1, 1)
- Fencing_5.Position = UDim2.new(0.51346159, 0, 0.447761208, 0)
- Fencing_5.Size = UDim2.new(0, 56, 0, 37)
- Fencing_5.Font = Enum.Font.SourceSans
- Fencing_5.Text = "Seat Spam"
- Fencing_5.TextColor3 = Color3.new(0, 0, 0)
- Fencing_5.TextScaled = true
- Fencing_5.TextSize = 14
- Fencing_5.TextWrapped = true
- Fencing_6.Name = "Fencing"
- Fencing_6.Parent = Frame
- Fencing_6.BackgroundColor3 = Color3.new(1, 1, 1)
- Fencing_6.Position = UDim2.new(0.642307758, 0, 0.447761208, 0)
- Fencing_6.Size = UDim2.new(0, 56, 0, 37)
- Fencing_6.Font = Enum.Font.SourceSans
- Fencing_6.Text = "Reach"
- Fencing_6.TextColor3 = Color3.new(0, 0, 0)
- Fencing_6.TextScaled = true
- Fencing_6.TextSize = 14
- Fencing_6.TextWrapped = true
- Fencing_7.Name = "Fencing"
- Fencing_7.Parent = Frame
- Fencing_7.BackgroundColor3 = Color3.new(1, 1, 1)
- Fencing_7.Position = UDim2.new(0.769230843, 0, 0.447761208, 0)
- Fencing_7.Size = UDim2.new(0, 56, 0, 37)
- Fencing_7.Font = Enum.Font.SourceSans
- Fencing_7.Text = "Brick Spam"
- Fencing_7.TextColor3 = Color3.new(0, 0, 0)
- Fencing_7.TextScaled = true
- Fencing_7.TextSize = 14
- Fencing_7.TextWrapped = true
- Fencing_8.Name = "Fencing"
- Fencing_8.Parent = Frame
- Fencing_8.BackgroundColor3 = Color3.new(1, 1, 1)
- Fencing_8.Position = UDim2.new(0.892307758, 0, 0.447761208, 0)
- Fencing_8.Size = UDim2.new(0, 56, 0, 37)
- Fencing_8.Font = Enum.Font.SourceSans
- Fencing_8.Text = "Block Sword"
- Fencing_8.TextColor3 = Color3.new(0, 0, 0)
- Fencing_8.TextScaled = true
- Fencing_8.TextSize = 14
- Fencing_8.TextWrapped = true
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(0.27451, 0.27451, 0.27451)
- TextLabel.Position = UDim2.new(0.386538476, 0, 0, 0)
- TextLabel.Size = UDim2.new(0, 133, 0, 24)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "Fencing Gui"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- TextLabel_2.Parent = Frame
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(0.0118565559, 0, 0, 0)
- TextLabel_2.Size = UDim2.new(0, 117, 0, 31)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.Text = "@TE18/TheExploiter18"
- TextLabel_2.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_2.TextSize = 14
- Fencing.MouseButton1Click:connect(function()
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- wait(0.2)
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Character.Foil.GripForward = Vector3.new(-0.991, 0, 0.137)
- game.Players.LocalPlayer.Character.Foil.GripPos = Vector3.new(-0.001, 0, -2.307)
- game.Players.LocalPlayer.Character.Foil.GripRight = Vector3.new(0, 1, 0)
- game.Players.LocalPlayer.Character.Foil.GripUp = Vector3.new(0.137, 0, 0.991)
- wait()
- for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Spray" then
- v:Destroy()
- end
- end
- wait()
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Spray" then
- v:Destroy()
- end
- end
- wait()
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.1)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer
- wait()
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.1)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer
- wait(0.1)
- game.Players.LocalPlayer.Spray.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(0.096, 0.959, -0.267)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-4.44, -1.317, 0)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.027, -0.266, -5.964)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(0.995, -0.099, 0)
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(0.096, 0.959, -0.267)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-3.755, -1.317, 0)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.027, -0.266, -5.964)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(0.995, -0.099, 0)
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.2)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait(0.2)
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end)
- Fencing_2.MouseButton1Click:connect(function()
- local Playeramount = 7 --Ignore this, don't change this.
- for i = 1,Playeramount do
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.065)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer
- wait(0.065)
- end
- wait(.1)
- for _,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- wait(.2)
- game.Players.LocalPlayer.Character.Humanoid:Destroy()
- local h = Instance.new("Humanoid", game.Players.LocalPlayer.Character)
- wait(0.065)
- for i, v in pairs(game.Players:GetChildren()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- wait(0.065)
- for i = 1, 5 do
- v.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.CFrame
- wait()
- end
- end
- end
- wait(0.065)
- game.Players.LocalPlayer.Character:ClearAllChildren()
- wait(0.065)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local a1 = Instance.new("Model", workspace)
- local a2 = Instance.new("Part", a1)
- a2.CanCollide = true
- a2.Anchored = true
- a2.CFrame = CFrame.new(10000, 10000, 10000)
- a2.Name = "Torso"
- local a3 = Instance.new("Humanoid", a1)
- a3.MaxHealth = 100;a3.Health = 100
- LocalPlayer.Character = a1
- a3.Health = 0
- wait(.5)
- local Playeramount = 7
- for i = 1,Playeramount do
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.065)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer
- wait(0.065)
- end
- wait(.1)
- for _,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- wait(.2)
- game.Players.LocalPlayer.Character.Humanoid:Destroy()
- local h = Instance.new("Humanoid", game.Players.LocalPlayer.Character)
- wait(0.065)
- for i, v in pairs(game.Players:GetChildren()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- wait(0.065)
- for i = 1, 5 do
- v.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.CFrame
- wait()
- end
- end
- end
- wait(0.065)
- game.Players.LocalPlayer.Character:ClearAllChildren()
- wait(0.065)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local a1 = Instance.new("Model", workspace)
- local a2 = Instance.new("Part", a1)
- a2.CanCollide = true
- a2.Anchored = true
- a2.CFrame = CFrame.new(10000, 10000, 10000)
- a2.Name = "Torso"
- local a3 = Instance.new("Humanoid", a1)
- a3.MaxHealth = 100;a3.Health = 100
- LocalPlayer.Character = a1
- a3.Health = 0
- wait(6.5)
- local prt = Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- end)
- Fencing_3.MouseButton1Click:connect(function()
- local Playeramount = 7 --Ignore this, don't change this.
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1900,10000)
- wait()
- for i = 1,Playeramount do
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.065)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer
- wait(0.065)
- end
- wait(.1)
- for _,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- wait(.2)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1900,10000)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:Destroy()
- local h = Instance.new("Humanoid", game.Players.LocalPlayer.Character)
- wait(0.065)
- for i, v in pairs(game.Players:GetChildren()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- wait(0.065)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1900,10000)
- wait()
- for i = 1, 5 do
- v.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.CFrame
- wait()
- end
- end
- end
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1900,10000)
- wait()
- wait(0.065)
- game.Players.LocalPlayer.Character:ClearAllChildren()
- wait(0.065)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local a1 = Instance.new("Model", workspace)
- local a2 = Instance.new("Part", a1)
- a2.CanCollide = true
- a2.Anchored = true
- a2.CFrame = CFrame.new(10000, 10000, 10000)
- a2.Name = "Torso"
- local a3 = Instance.new("Humanoid", a1)
- a3.MaxHealth = 100;a3.Health = 100
- LocalPlayer.Character = a1
- a3.Health = 0
- wait(.5)
- local Playeramount = 7
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1900,10000)
- wait()
- for i = 1,Playeramount do
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.065)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer
- wait(0.065)
- end
- wait(.1)
- for _,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- wait(.2)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1900,10000)
- wait()
- game.Players.LocalPlayer.Character.Humanoid:Destroy()
- local h = Instance.new("Humanoid", game.Players.LocalPlayer.Character)
- wait(0.065)
- for i, v in pairs(game.Players:GetChildren()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- wait(0.065)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1900,10000)
- wait()
- for i = 1, 5 do
- v.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.CFrame
- wait()
- end
- end
- end
- wait(0.065)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1900,10000)
- wait()
- game.Players.LocalPlayer.Character:ClearAllChildren()
- wait(0.065)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1900,10000)
- wait()
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local a1 = Instance.new("Model", workspace)
- local a2 = Instance.new("Part", a1)
- a2.CanCollide = true
- a2.Anchored = true
- a2.CFrame = CFrame.new(10000, 10000, 10000)
- a2.Name = "Torso"
- local a3 = Instance.new("Humanoid", a1)
- a3.MaxHealth = 100;a3.Health = 100
- LocalPlayer.Character = a1
- wait()
- for i=1,8 do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1900,10000)
- wait()
- end
- end)
- Fencing_4.MouseButton1Click:connect(function()
- for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Spray" then
- v:Destroy()
- end
- end
- wait()
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Spray" then
- v:Destroy()
- end
- end
- wait()
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.1)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer
- wait()
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait(0.1)
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer
- wait(0.1)
- game.Players.LocalPlayer.Spray.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-1, -0.014, 0.011)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-1.551, -0.989, -1.486)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.011, 0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(-0.014, 1, 0.004)
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Handle.Mesh:Destroy()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-1, -0.014, 0.011)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-1.551, -2.325, -1.486)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.011, 0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(-0.014, 1, 0.004)
- wait(0.1)
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait(0.1)
- local AnimationId = "121572214"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play(0)
- k:AdjustSpeed(1)
- end)
- Fencing_5.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-10,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-25,7.5,54)
- wait(0.05)
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30,7.5,54)
- wait(0.05)
- end)
- Fencing_6.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Backpack.Foil.Handle.Size = Vector3.new(0,0,700)
- end)
- Fencing_7.MouseButton1Click:connect(function()
- -- https://www.roblox.com/games/12109643/Fencing
- game:GetService('RunService').Stepped:connect(function()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "Spray" then
- if v.Handle.Mesh then
- v.Handle.Mesh:Destroy()
- end
- v.Parent = workspace
- end
- end
- end)
- local function paint()
- for i,v in pairs(game.Workspace:GetChildren())do
- if v.Name == "Handle" then
- v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- v.Transparency = 1
- v.CanCollide = false
- wait()
- v.CFrame = game.Players.LocalPlayer.Character["Left Leg"].CFrame
- end
- end
- end
- local function equip()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do
- if v.Name == "Spray" then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- end
- end
- while wait(0.05) do
- paint()
- equip()
- end
- end)
- Fencing_8.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.Foil.Handle.Mesh:Remove()
- end)
- -- << K1LL0X >> --
- --This is originally from a fencing reach script, converted into an Auto Duels reach script.
- local size = 30--max is 30
- while true do
- pcall(function()
- a=Instance.new("SelectionBox",game.Players.LocalPlayer.Backpack:GetChildren()[1].Handle)
- a.Adornee=game.Players.LocalPlayer.Backpack:GetChildren()[1].Handle
- game.Players.LocalPlayer.Backpack:GetChildren()[1].Handle.Size=Vector3.new(1,1,size)
- end)
- wait(0.5)
- end
- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local OpenFrame = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local Main = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local RealsimAnime = Instance.new("TextButton")
- local Brick = Instance.new("TextButton")
- local Reach = Instance.new("TextButton")
- local Invisible = Instance.new("TextButton")
- local Close = Instance.new("TextButton")
- local TextLabel_2 = Instance.new("TextLabel")
- --Properties:
- ScreenGui.Name = "ScreenGui"
- ScreenGui.Parent = game.CoreGui
- OpenFrame.Name = "OpenFrame"
- OpenFrame.Parent = ScreenGui
- OpenFrame.BackgroundColor3 = Color3.new(0.513726, 0.560784, 1)
- OpenFrame.Position = UDim2.new(0.936265111, 0, 0.837837815, 0)
- OpenFrame.Size = UDim2.new(0, 100, 0, 45)
- Open.Name = "Open"
- Open.Parent = OpenFrame
- Open.BackgroundColor3 = Color3.new(0, 0.0666667, 1)
- Open.Position = UDim2.new(-0.0299999714, 0, -0.111111112, 0)
- Open.Size = UDim2.new(0, 103, 0, 50)
- Open.Font = Enum.Font.Cartoon
- Open.Text = "X"
- Open.TextColor3 = Color3.new(0, 0, 0)
- Open.TextSize = 50
- Open.MouseButton1Down:connect(function()
- Main.Visible = true
- OpenFrame.Visible = false
- end)
- Main.Name = "Main"
- Main.Parent = ScreenGui
- Main.Active = true
- Main.BackgroundColor3 = Color3.new(0.364706, 0.352941, 0.352941)
- Main.Position = UDim2.new(0.23008287, 0, 0.226044238, 0)
- Main.Size = UDim2.new(0, 648, 0, 366)
- Main.Visible = false
- Main.Draggable = true
- TextLabel.Parent = Main
- TextLabel.BackgroundColor3 = Color3.new(0, 0, 0)
- TextLabel.Size = UDim2.new(0, 648, 0, 50)
- TextLabel.Font = Enum.Font.Cartoon
- TextLabel.Text = "FENCING FUCKER V1"
- TextLabel.TextColor3 = Color3.new(0.807843, 0.266667, 0.807843)
- TextLabel.TextSize = 30
- TextLabel.TextStrokeTransparency = 0
- RealsimAnime.Name = "Realsim Anime"
- RealsimAnime.Parent = Main
- RealsimAnime.BackgroundColor3 = Color3.new(0.137255, 0.509804, 1)
- RealsimAnime.Position = UDim2.new(0.356481493, 0, 0.172131151, 0)
- RealsimAnime.Size = UDim2.new(0, 200, 0, 50)
- RealsimAnime.Font = Enum.Font.Cartoon
- RealsimAnime.Text = "Realsim Anim"
- RealsimAnime.TextColor3 = Color3.new(0, 0, 0)
- RealsimAnime.TextSize = 30
- RealsimAnime.MouseButton1Down:connect(function()
- --<//Realism Script by xAcrozed.\\>--
- --/>>/>>/>>/>>/>>/>>/>>/>>/>>/--
- --------------------------------
- --//Variables\\--
- local lp = game.Players.LocalPlayer
- local animate = lp.Character.Animate
- --//Scripting\\--
- animate.walk.WalkAnim.AnimationId = "rbxassetid://376760331"
- animate.idle.Animation1.AnimationId = "rbxassetid://75356212"
- animate.idle.Animation1.Looped = true
- lp.character.Humanoid.WalkSpeed = 25
- end)
- Brick.Name = "Brick"
- Brick.Parent = Main
- Brick.BackgroundColor3 = Color3.new(0.137255, 0.509804, 1)
- Brick.Position = UDim2.new(0.0370370373, 0, 0.431694001, 0)
- Brick.Size = UDim2.new(0, 200, 0, 50)
- Brick.Font = Enum.Font.Cartoon
- Brick.Text = "Brick Spam "
- Brick.TextColor3 = Color3.new(0, 0, 0)
- Brick.TextSize = 30
- Brick.MouseButton1Down:connect(function()
- -- https://www.roblox.com/games/12109643/Fencing
- game:GetService('RunService').Stepped:connect(function()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "Spray" then
- if v.Handle.Mesh then
- v.Handle.Mesh:Destroy()
- end
- v.Parent = workspace
- end
- end
- end)
- local function paint()
- for i,v in pairs(game.Workspace:GetChildren())do
- if v.Name == "Handle" then
- v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- v.Transparency = 1
- v.CanCollide = false
- wait()
- v.CFrame = game.Players.LocalPlayer.Character["Left Leg"].CFrame
- end
- end
- end
- local function equip()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do
- if v.Name == "Spray" then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- end
- end
- while wait(0.05) do
- paint()
- equip()
- end
- end)
- Reach.Name = "Reach"
- Reach.Parent = Main
- Reach.BackgroundColor3 = Color3.new(0.137255, 0.509804, 1)
- Reach.Position = UDim2.new(0.345679015, 0, 0.677595675, 0)
- Reach.Size = UDim2.new(0, 200, 0, 50)
- Reach.Font = Enum.Font.Cartoon
- Reach.Text = "REACH"
- Reach.TextColor3 = Color3.new(0, 0, 0)
- Reach.TextSize = 40
- Reach.MouseButton1Down:connect(function()
- local foil=game.Players.LocalPlayer.Backpack.Foil
- a=Instance.new("SelectionBox",foil.Handle)
- a.Adornee=foil.Handle
- foil.Handle.Size=Vector3.new(0.2,0.2,120)
- foil.Equipped:connect(function()
- while wait() do
- game.Workspace[game.Players.LocalPlayer.Name].Foil.GripPos=Vector3.new(0,0,-60)
- end
- end)
- end)
- Invisible.Name = "Invisible"
- Invisible.Parent = Main
- Invisible.BackgroundColor3 = Color3.new(0.137255, 0.509804, 1)
- Invisible.Position = UDim2.new(0.654321015, 0, 0.431694001, 0)
- Invisible.Size = UDim2.new(0, 200, 0, 50)
- Invisible.Font = Enum.Font.Cartoon
- Invisible.Text = "Invisible"
- Invisible.TextColor3 = Color3.new(0, 0, 0)
- Invisible.TextSize = 30
- Invisible.MouseButton1Down:connect(function()
- Local = game:GetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- Local.CharacterAdded:connect(function(char)
- if script.Disabled ~= true then
- wait(.25)
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end
- end)
- game:GetService('UserInputService').InputBegan:connect(function(key)
- if key.KeyCode == Enum.KeyCode.Equals then
- if script.Disabled ~= true then
- script.Disabled = true
- print'you may re-execute'
- end
- end
- end)
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touched:connect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPart:Clone()
- wait(.25)
- Char.HumanoidRootPart:Destroy()
- no.Parent = Char
- Char:MoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end)
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