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- -- Made by Mindrage --
- -- Base by Lukky --
- -- Requested off LordJanemba --
- local acombat1 = createCombatObject()
- local acombat2 = createCombatObject()
- local acombat3 = createCombatObject()
- local acombat4 = createCombatObject()
- local acombat5 = createCombatObject()
- local acombat6 = createCombatObject()
- local acombat7 = createCombatObject()
- local acombat8 = createCombatObject()
- local combat1 = createCombatObject()
- setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 23)
- setCombatParam(combat1, COMBAT_PARAM_EFFECT, 175)
- setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.8, -150, -2.8, -200)
- local combat2 = createCombatObject()
- setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 23)
- setCombatParam(combat2, COMBAT_PARAM_EFFECT, 175)
- setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.8, -150, -2.8, -200)
- local combat3 = createCombatObject()
- setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 23)
- setCombatParam(combat3, COMBAT_PARAM_EFFECT, 175)
- setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.8, -150, -2.8, -200)
- local combat4 = createCombatObject()
- setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 23)
- setCombatParam(combat4, COMBAT_PARAM_EFFECT, 175)
- setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.8, -150, -2.8, -200)
- local combat5 = createCombatObject()
- setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 23)
- setCombatParam(combat5, COMBAT_PARAM_EFFECT, 175)
- setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.8, -150, -2.8, -200)
- local combat6 = createCombatObject()
- setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 23)
- setCombatParam(combat6, COMBAT_PARAM_EFFECT, 175)
- setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.8, -150, -2.8, -200)
- local combat7 = createCombatObject()
- setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 23)
- setCombatParam(combat7, COMBAT_PARAM_EFFECT, 175)
- setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.8, -150, -2.8, -200)
- local combat8 = createCombatObject()
- setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 23)
- setCombatParam(combat8, COMBAT_PARAM_EFFECT, 175)
- setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.8, -150, -2.8, -200)
- arr1 = {
- {0, 0, 0},
- {1, 2, 0},
- {0, 0, 0}
- }
- arr2 = {
- {1, 0, 0},
- {0, 2, 0},
- {0, 0, 0}
- }
- arr3 = {
- {0, 1, 0},
- {0, 2, 0},
- {0, 0, 0}
- }
- arr4 = {
- {0, 0, 1},
- {0, 2, 0},
- {0, 0, 0}
- }
- arr5 = {
- {0, 0, 0},
- {0, 2, 1},
- {0, 0, 0}
- }
- arr6 = {
- {0, 0, 0},
- {0, 2, 0},
- {0, 0, 1}
- }
- arr7 = {
- {0, 0, 0},
- {0, 2, 0},
- {0, 1, 0}
- }
- arr8 = {
- {0, 0, 0},
- {0, 2, 0},
- {1, 0, 0}
- }
- local area1 = createCombatArea(arr1)
- local area2 = createCombatArea(arr2)
- local area3 = createCombatArea(arr3)
- local area4 = createCombatArea(arr4)
- local area5 = createCombatArea(arr5)
- local area6 = createCombatArea(arr6)
- local area7 = createCombatArea(arr7)
- local area8 = createCombatArea(arr8)
- setCombatArea(acombat1, area1)
- setCombatArea(acombat2, area2)
- setCombatArea(acombat3, area3)
- setCombatArea(acombat4, area4)
- setCombatArea(acombat5, area5)
- setCombatArea(acombat6, area6)
- setCombatArea(acombat7, area7)
- setCombatArea(acombat8, area8)
- function onTargetTile(cid, pos)
- doCombat(cid,combat1,positionToVariant(pos), 3)
- end
- function onTargetTile2(cid, pos)
- doCombat(cid,combat2,positionToVariant(pos), 3)
- end
- function onTargetTile3(cid, pos)
- doCombat(cid,combat3,positionToVariant(pos), 3)
- end
- function onTargetTile4(cid, pos)
- doCombat(cid,combat4,positionToVariant(pos), 3)
- end
- function onTargetTile5(cid, pos)
- doCombat(cid,combat5,positionToVariant(pos), 3)
- end
- function onTargetTile6(cid, pos)
- doCombat(cid,combat6,positionToVariant(pos), 3)
- end
- function onTargetTile7(cid, pos)
- doCombat(cid,combat7,positionToVariant(pos), 3)
- end
- function onTargetTile8(cid, pos)
- doCombat(cid,combat8,positionToVariant(pos), 3)
- end
- setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
- setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
- setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
- setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")
- setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
- setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")
- setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7")
- setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8")
- local function onCastSpell1(parameters)
- doCombat(parameters.cid, acombat1, parameters.var, 3)
- end
- local function onCastSpell2(parameters)
- doCombat(parameters.cid, acombat2, parameters.var, 3)
- end
- local function onCastSpell3(parameters)
- doCombat(parameters.cid, acombat3, parameters.var, 3)
- end
- local function onCastSpell4(parameters)
- doCombat(parameters.cid, acombat4, parameters.var, 3)
- end
- local function onCastSpell5(parameters)
- doCombat(parameters.cid, acombat5, parameters.var, 3)
- end
- local function onCastSpell6(parameters)
- doCombat(parameters.cid, acombat6, parameters.var, 3)
- end
- local function onCastSpell7(parameters)
- doCombat(parameters.cid, acombat7, parameters.var, 3)
- end
- local function onCastSpell8(parameters)
- doCombat(parameters.cid, acombat8, parameters.var, 0, true)
- end
- function onCastSpell(cid, var)
- local parameters = { cid = cid, var = var}
- addEvent(onCastSpell1, 0, parameters)
- addEvent(onCastSpell2, 100, parameters)
- addEvent(onCastSpell3, 150, parameters)
- addEvent(onCastSpell4, 200, parameters)
- addEvent(onCastSpell5, 250, parameters)
- addEvent(onCastSpell6, 300, parameters)
- addEvent(onCastSpell7, 350, parameters)
- addEvent(onCastSpell8, 400, parameters)
- return LUA_NO_ERROR
- end
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