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ArcDesLHK

Wormhole

Apr 12th, 2023
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  1. Wormhole Assailant
  2. Dark/Warrior/Effect
  3. Level 5
  4. ATK 2300/DEF 0
  5. If this card is Special Summoned (except by its own effect), or Tribute Summoned: Banish it. At the start of your Battle Phase, if your opponent controls a monster while this card is currently banished: You can banish the top card of your Deck; Special Summon this card. If Summoned this way, this card must attack if able. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by this battle: Banish that opponent's monster. At the end of the Battle Phase: Banish this card.
  6.  
  7. Wormhole Mercenary
  8. Level 5 DARK Warrior/Effect
  9. 2400/0
  10. If this card is Special Summoned (except by its own effect), or Tribute Summoned: Banish it. At the start of your Battle Phase, if your opponent controls a monster while this card is currently banished: You can banish 1 "Wormhole" monster from your GY, except "Wormhole Mercenary"; Special Summon this card. If Summoned this way, this card must attack if able. Banish any monster destroyed by battle with this card. At the end of the Battle Phase: Banish this card.
  11.  
  12. Wormhole Attacker
  13. Level 5 DARK Warrior/Effect
  14. 2200/0
  15. If this card is Special Summoned (except by its own effect), or Tribute Summoned: Banish it. At the start of your Battle Phase, if your opponent controls a monster while this card is currently banished: You can banish 1 monster from your hand; Special Summon this card. If Summoned this way, this card must attack if able. At the start of the Damage Step, if this card battles a monster: You can banish that monster. At the end of the Battle Phase: Banish this card.
  16.  
  17. Wormhole Blader
  18. Level 5 DARK Warrior/Effect
  19. 2100/0
  20. If this card is Special Summoned (except by its own effect), or Tribute Summoned: Banish it. At the start of your Battle Phase, if your opponent controls a monster while this card is currently banished: You can banish 1 Spell/Trap from your hand; Special Summon this card. If Summoned this way, this card must attack if able. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. At the end of the Battle Phase: Banish this card.
  21.  
  22. Wormhole Shooter
  23. Level 4 DARK Warrior/Effect
  24. 1400/0
  25. If this card is Special Summoned (except by its own effect), or Normal Summoned: Banish it. At the start of your Battle Phase, if your opponent controls a monster while this card is currently banished: You can pay 500 LP; Special Summon this card. If Summoned this way: Target 1 Spell/Trap on the field; banish it. At the end of the Battle Phase: Banish this card.
  26.  
  27. Wormhole Aggressor
  28. Level 3 DARK Warrior/Effect
  29. 1100/0
  30. If this card is Special Summoned (except by its own effect), or Normal Summoned: Banish it. At the start of your Battle Phase, if your opponent controls a monster while this card is currently banished: You can banish 1 Harmony Monster from your GY; Special Summon this card. If Summoned this way: Target 1 monster your opponent controls; banish it. At the end of the Battle Phase: Banish this card.
  31.  
  32. Wormhole Raider
  33. Level 2 DARK Warrior/Effect
  34. 900/0
  35. If this card is Special Summoned (except by its own effect), or Normal Summoned: Banish it. At the start of your Battle Phase, if your opponent controls a monster while this card is currently banished: You can banish 1 "Wormhole" Spell/Trap from your field, and if you do, Special Summon this card. If Summoned this way: Add 1 Level 5 "Wormhole" monster from your Deck to your hand, then banish 1 card from your hand. At the end of the Battle Phase: Banish this card.
  36.  
  37. Wormhole Assaulter
  38. Level 3 DARK Warrior/Effect
  39. 1200/0
  40. If this card is Special Summoned (except by its own effect), or Normal Summoned: Banish it. At the start of your Battle Phase, if your opponent controls a monster while this card is currently banished: You can target 1 face-up "Wormhole" card you control; return it to the hand, and if you do, Special Summon this card. If Summoned this way: Banish 1 "Wormhole" monster from your Deck, except "Wormhole Assaulter". At the end of the Battle Phase: Banish this card.
  41.  
  42. Wormhole Invader
  43. Link-1 DARK Warrior/Link/Effect
  44. 1000/B
  45. 1 Level 5 or lower "Wormhole" monster
  46. This card's material is banished instead of being sent to the GY. If this card is Link Summoned: You can add 1 "Wormhole Gate" from your Deck to your hand. If a Harmony Monster(s) is Special Summoned to your zone this card points to while you control this monster (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Wormhole Invader" once per turn.
  47.  
  48. Wormhole Survivor Harold
  49. Level 8 DARK Warrior/Harmony/Effect
  50. 2800/2500
  51. 1 Level 5 or lower "Wormhole" monster + Standby Phase
  52. If this card is Special Summoned (except by its own effect or by Harmony Summon): Banish it. At the start of your Battle Phase, if your opponent controls a monster while this card is currently banished: You can activate this effect; Special Summon this card, and if you do, skip your next Standby Phase. If Summoned this way: Banish all monsters your opponent controls. At the end of the Battle Phase: Banish this card.
  53.  
  54. Wormhole Scout Harry
  55. Level 7 DARK Warrior/Harmony/Effect
  56. 2500/2000
  57. 1 Level 4 or lower "Wormhole" monster + Standby Phase
  58. If this card is Special Summoned (except by its own effect or by Harmony Summon): Banish it. At the start of your Battle Phase, if your opponent controls a monster while this card is currently banished: You can activate this effect; Special Summon this card, and if you do, skip your next Standby Phase. If Summoned this way: Banish all Spells and Traps your opponent controls. At the end of the Battle Phase: Banish this card.
  59.  
  60. Wormhole Opening
  61. Normal Spell
  62. Special Summon 1 Level 5 or lower "Wormhole" monster from your Deck in Defense Position. (This is treated as a Special Summon by its own effect.) If this card is banished while you control a "Wormhole" monster: You can draw 1 card. You can only use each effect of "Wormhole Opening" once per turn.
  63.  
  64. Wormhole Gate
  65. Field Spell
  66. When a monster declares a direct attack: You can target 1 of your banished "Wormhole" monsters; negate that attack, and if you do, inflict damage to your opponent equal to half that target's ATK. During the End Phase: You can target 1 of your banished "Wormhole" monsters; add it to your hand. You can only use each effect of "Wormhole Gate" once per turn.
  67.  
  68. Wormhole Drive
  69. Quick-Play Spell
  70. Special Summon 1 "Wormhole Token" (Warrior/DARK/Level 1/ATK 0/DEF 0), and if you do, add 1 Level 5 "Wormhole" monster from your Deck to your hand. If this card is banished: You can add 1 "Wormhole" monster from your Deck to your hand. You can only use each effect of "Wormhole Drive" once per turn.
  71.  
  72. Wormhole Travel
  73. Normal Trap
  74. When a monster declares a direct attack: Special Summon 1 "Wormhole" monster from your hand (this is treated as a Special Summon by its own effect), and if you do, banish the monster that declared that attack. If this card is banished: You can Special Summon 1 Level 5 or lower "Wormhole" monster from your Deck in Defense Position. (This is treated as a Special Summon by its own effect.) You can only use each effect of "Wormhole Travel" once per turn.
  75.  
  76. Wormhole Rift
  77. Counter Trap
  78. When your opponent activates a monster effect on the field: Shuffle 2 of your banished "Wormhole" monsters into the Deck; negate the activation, and if you do, destroy that card. You can only activate 1 "Wormhole Rift" per turn.
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