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- //NetworkPrefab customePlayers
- //NetworkManager.Singleton.SpawnManager();
- SetupPlayerClientRpc();
- // networkManager.AddNetworkPrefab(customePlayers[0]);
- //networkManager.OnClientDisconnectCallback += OnClientDisconnectCallback;
- // NetworkManager.Singleton.ConnectionApprovalCallback = ApprovalCheck;
- //or
- //networkManager.ConnectionApprovalCallback = ApprovalCheck;
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