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- local Plr = game.Players.LocalPlayer
- Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
- if new == Enum.HumanoidStateType.Freefall == true then
- wait(0.27)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -15, 0)
- end
- end)
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