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- ---IS THIS A JOJO SCRIPT?!?!!?!?
- ---Star Platinum Over Heaven
- ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
- ---Happy halloween
- ---Last script probably
- ---I couldnt make a GUI cuz im lazy so
- -----KEYDOWNS------
- --- E(Hold) - OverHeaven Ora Barrages
- --- R - OverHeaven Strong Hit
- --- T - OverHeaven Blast
- --- F - TimeStop
- --- Z(Can be Spammed) - Stand Jump
- --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
- ------This is a Play Fair script(None of that one shot stuff)
- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer
- print("Complete! Running...")
- wait(0.1)
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local Pause = false
- local attack = false
- local Change = false
- local DDZ = false
- local LOL = false
- local Anim = 'Idle'
- local attacktype = 1
- local delays = false
- local play = true
- local Time = 7
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local D = false
- Loop = false
- local DD = false
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- local Stand = Instance.new("Model",Character)
- Stand.Name = "Stand"
- local ST = Instance.new("Part",Stand)
- ST.Size = Vector3.new(2,2,1)
- ST.BrickColor = BrickColor.new("White")
- ST.CanCollide = false
- local ST2 = Instance.new("SpecialMesh",ST)
- ST2.MeshId = "rbxasset://fonts/torso.mesh"
- ST2.Scale = Vector3.new(1,1,1)
- local ST3 = Instance.new("Weld",ST)
- ST3.Part0 = RootPart
- ST3.Part1 = ST
- ST3.C0 = CFrame.new(0,0,0)
- local SH = Instance.new("Part",Stand)
- SH.Size = Vector3.new(1.25,1.25,1.25)
- SH.CanCollide = false
- SH.BrickColor = BrickColor.new("White")
- local SH2 = Instance.new("SpecialMesh",SH)
- SH2.MeshType = "Head"
- SH2.Scale = Vector3.new(1,1,1)
- local SH2 = Instance.new("Weld",SH)
- SH2.Part0 = ST
- SH2.Part1 = SH
- SH2.C0 = CFrame.new(0,1.5,0)
- local SRA = Instance.new("Part",Stand)
- SRA.Size = Vector3.new(1,2,1)
- SRA.CanCollide = false
- SRA.BrickColor = BrickColor.new("White")
- local SRA2 = Instance.new("SpecialMesh",SRA)
- SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
- SRA2.Scale = Vector3.new(1,1,1)
- local SRA3 = Instance.new("Weld",SRA)
- SRA3.Part0 = ST
- SRA3.Part1 = SRA
- SRA3.C0 = CFrame.new(1.5,0,0)
- local SLA = Instance.new("Part",Stand)
- SLA.Size = Vector3.new(1,2,1)
- SLA.CanCollide = false
- SLA.BrickColor = BrickColor.new("White")
- local SLA2 = Instance.new("SpecialMesh",SLA)
- SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
- SLA2.Scale = Vector3.new(1,1,1)
- local SLA3 = Instance.new("Weld",SLA)
- SLA3.Part0 = ST
- SLA3.Part1 = SLA
- SLA3.C0 = CFrame.new(-1.5,0,0)
- local SRL = Instance.new("Part",Stand)
- SRL.Size = Vector3.new(1,2,1)
- SRL.CanCollide = false
- SRL.BrickColor = BrickColor.new("White")
- local SRL2 = Instance.new("SpecialMesh",SRL)
- SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
- SRL2.Scale = Vector3.new(1,1,1)
- local SRL3 = Instance.new("Weld",SRL)
- SRL3.Part0 = ST
- SRL3.Part1 = SRL
- SRL3.C0 = CFrame.new(0.5,-2,0)
- local SLL = Instance.new("Part",Stand)
- SLL.Size = Vector3.new(1,2,1)
- SLL.CanCollide = false
- SLL.BrickColor = BrickColor.new("White")
- local SLL2 = Instance.new("SpecialMesh",SLL)
- SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
- SLL2.Scale = Vector3.new(1,1,1)
- local SLL3 = Instance.new("Weld",SLL)
- SLL3.Part0 = ST
- SLL3.Part1 = SLL
- SLL3.C0 = CFrame.new(-0.5,-2,0)
- local FlA = Instance.new("ParticleEmitter",SRA)
- FlA.Texture = "rbxassetid://263837009"
- FlA.Size = NumberSequence.new(0.6)
- FlA.Rotation = NumberRange.new(-100, 100)
- FlA.RotSpeed = NumberRange.new(-200, 200)
- FlA.Transparency = NumberSequence.new(0,1)
- FlA.Speed = NumberRange.new(0.1)
- FlA.ZOffset = -0.1
- FlA.Lifetime = NumberRange.new(1)
- FlA.Rate = 1111
- FlA.LockedToPart = true
- FlA.LightEmission = 1
- FlA.VelocitySpread = 12121
- local ZZA = Instance.new("ParticleEmitter",SRA)
- ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- ZZA.Size = NumberSequence.new(0.005)
- ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
- ZZA.RotSpeed = NumberRange.new(-200, 200)
- ZZA.Transparency = NumberSequence.new(0.7)
- ZZA.Lifetime = NumberRange.new(1)
- ZZA.Speed = NumberRange.new(0.48)
- ZZA.Rate = 1231231
- ZZA.ZOffset = 0.1
- ZZA.LockedToPart = true
- ZZA.LightEmission = 1e9
- ZZA.LightInfluence = 1e9
- local FlA1 = Instance.new("ParticleEmitter",SLA)
- FlA1.Texture = "rbxassetid://263837009"
- FlA1.Size = NumberSequence.new(0.6)
- FlA1.Rotation = NumberRange.new(-100, 100)
- FlA1.RotSpeed = NumberRange.new(-200, 200)
- FlA1.Transparency = NumberSequence.new(0,1)
- FlA1.Speed = NumberRange.new(0.1)
- FlA1.ZOffset = -0.1
- FlA1.Lifetime = NumberRange.new(1)
- FlA1.Rate = 1111
- FlA1.LockedToPart = true
- FlA1.LightEmission = 1
- FlA1.VelocitySpread = 12121
- local ZZA1 = Instance.new("ParticleEmitter",SLA)
- ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- ZZA1.Size = NumberSequence.new(0.005)
- ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
- ZZA1.RotSpeed = NumberRange.new(-200, 200)
- ZZA1.Transparency = NumberSequence.new(0.7)
- ZZA1.Lifetime = NumberRange.new(1)
- ZZA1.Speed = NumberRange.new(0.48)
- ZZA1.Rate = 1231231
- ZZA1.ZOffset = 0.1
- ZZA1.LockedToPart = true
- ZZA1.LightEmission = 1e9
- ZZA1.LightInfluence = 1e9
- local FlA2 = Instance.new("ParticleEmitter",ST)
- FlA2.Texture = "rbxassetid://263837009"
- FlA2.Size = NumberSequence.new(0.6)
- FlA2.Rotation = NumberRange.new(-100, 100)
- FlA2.RotSpeed = NumberRange.new(-200, 200)
- FlA2.Transparency = NumberSequence.new(0,1)
- FlA2.Speed = NumberRange.new(0.1)
- FlA2.ZOffset = -0.1
- FlA2.Lifetime = NumberRange.new(1)
- FlA2.Rate = 1111
- FlA2.LockedToPart = true
- FlA2.LightEmission = 1
- FlA2.VelocitySpread = 12121
- local ZZA2 = Instance.new("ParticleEmitter",ST)
- ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- ZZA2.Size = NumberSequence.new(0.005)
- ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
- ZZA2.RotSpeed = NumberRange.new(-200, 200)
- ZZA2.Transparency = NumberSequence.new(0.7)
- ZZA2.Lifetime = NumberRange.new(1)
- ZZA2.Speed = NumberRange.new(0.48)
- ZZA2.Rate = 1231231
- ZZA2.ZOffset = 0.1
- ZZA2.LockedToPart = true
- ZZA2.LightEmission = 1e9
- ZZA2.LightInfluence = 1e9
- local FlA3 = Instance.new("ParticleEmitter",SRL)
- FlA3.Texture = "rbxassetid://263837009"
- FlA3.Size = NumberSequence.new(0.6)
- FlA3.Rotation = NumberRange.new(-100, 100)
- FlA3.RotSpeed = NumberRange.new(-200, 200)
- FlA3.Transparency = NumberSequence.new(0,1)
- FlA3.Speed = NumberRange.new(0.1)
- FlA3.ZOffset = -0.1
- FlA3.Lifetime = NumberRange.new(1)
- FlA3.Rate = 1111
- FlA3.LockedToPart = true
- FlA3.LightEmission = 1
- FlA3.VelocitySpread = 12121
- local ZZA3 = Instance.new("ParticleEmitter",SRL)
- ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- ZZA3.Size = NumberSequence.new(0.005)
- ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
- ZZA3.RotSpeed = NumberRange.new(-200, 200)
- ZZA3.Transparency = NumberSequence.new(0.7)
- ZZA3.Lifetime = NumberRange.new(1)
- ZZA3.Speed = NumberRange.new(0.48)
- ZZA3.Rate = 1231231
- ZZA3.ZOffset = 0.1
- ZZA3.LockedToPart = true
- ZZA3.LightEmission = 1e9
- ZZA3.LightInfluence = 1e9
- local FlA4 = Instance.new("ParticleEmitter",SLL)
- FlA4.Texture = "rbxassetid://263837009"
- FlA4.Size = NumberSequence.new(0.6)
- FlA4.Rotation = NumberRange.new(-100, 100)
- FlA4.RotSpeed = NumberRange.new(-200, 200)
- FlA4.Transparency = NumberSequence.new(0,1)
- FlA4.Speed = NumberRange.new(0.1)
- FlA4.ZOffset = -0.1
- FlA4.Lifetime = NumberRange.new(1)
- FlA4.Rate = 1111
- FlA4.LockedToPart = true
- FlA4.LightEmission = 1
- FlA4.VelocitySpread = 12121
- local ZZA4 = Instance.new("ParticleEmitter",SLL)
- ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- ZZA4.Size = NumberSequence.new(0.005)
- ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
- ZZA4.RotSpeed = NumberRange.new(-200, 200)
- ZZA4.Transparency = NumberSequence.new(0.7)
- ZZA4.Lifetime = NumberRange.new(1)
- ZZA4.Speed = NumberRange.new(0.48)
- ZZA4.Rate = 1231231
- ZZA4.ZOffset = 0.1
- ZZA4.LockedToPart = true
- ZZA4.LightEmission = 1e9
- ZZA4.LightInfluence = 1e9
- local FlA5 = Instance.new("ParticleEmitter",SH)
- FlA5.Texture = "rbxassetid://263837009"
- FlA5.Size = NumberSequence.new(0.6)
- FlA5.Rotation = NumberRange.new(-100, 100)
- FlA5.RotSpeed = NumberRange.new(-200, 200)
- FlA5.Transparency = NumberSequence.new(0,1)
- FlA5.Speed = NumberRange.new(0.1)
- FlA5.ZOffset = -0.1
- FlA5.Lifetime = NumberRange.new(1)
- FlA5.Rate = 20
- FlA5.LockedToPart = true
- FlA5.LightEmission = 1
- FlA5.VelocitySpread = 12121
- local ZZA5 = Instance.new("ParticleEmitter",SH)
- ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- ZZA5.Size = NumberSequence.new(0.005)
- ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
- ZZA5.RotSpeed = NumberRange.new(-200, 200)
- ZZA5.Transparency = NumberSequence.new(0.7)
- ZZA5.Lifetime = NumberRange.new(1)
- ZZA5.Speed = NumberRange.new(0.48)
- ZZA5.Rate = 1231233
- ZZA5.ZOffset = 0.1
- ZZA5.LockedToPart = true
- ZZA5.LightEmission = 1e9
- ZZA5.LightInfluence = 1e9
- FlA.Enabled = false
- FlA1.Enabled = false
- FlA2.Enabled = false
- FlA3.Enabled = false
- FlA4.Enabled = false
- FlA5.Enabled = false
- ZZA.Enabled= false
- ZZA1.Enabled = false
- ZZA2.Enabled = false
- ZZA3.Enabled = false
- ZZA4.Enabled = false
- ZZA5.Enabled = false
- local Face = Instance.new("Decal",SH)
- Face.Face = "Front"
- Face.Texture = "rbxassetid://1692604813"
- local StarH = Instance.new("Part",Stand)
- StarH.BrickColor = BrickColor.new("Institutional white")
- StarH.CanCollide = false
- local StarH2 = Instance.new("SpecialMesh",StarH)
- StarH2.MeshId = "rbxassetid://874044556"
- StarH2.Scale = Vector3.new(0.04,0.035,0.037)
- local StarH3 = Instance.new("Weld",StarH)
- StarH3.Part0 = SH
- StarH3.Part1 = StarH
- StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
- local Scarf = Instance.new("Part",Stand)
- Scarf.BrickColor = BrickColor.new("Pastel yellow")
- Scarf.CanCollide = false
- local Scarf2 = Instance.new("SpecialMesh",Scarf)
- Scarf2.MeshId = "rbxassetid://873798502"
- Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
- local Scarf3 = Instance.new("Weld",Scarf)
- Scarf3.Part0 = SH
- Scarf3.Part1 = Scarf
- Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
- local Clot = Instance.new("Part",Stand)
- Clot.BrickColor = BrickColor.new("Pastel yellow")
- Clot.CanCollide = false
- local Clot2 = Instance.new("SpecialMesh",Clot)
- Clot2.MeshId = "rbxassetid://874045262"
- Clot2.Scale = Vector3.new(0.012,0.013,0.012)
- local Clot3 = Instance.new("Weld",Clot)
- Clot3.Part0 = ST
- Clot3.Part1 = Clot
- Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
- local BClot = Instance.new("Part",Stand)
- BClot.BrickColor = BrickColor.new("Pastel yellow")
- BClot.CanCollide = false
- local BClot2 = Instance.new("SpecialMesh",BClot)
- BClot2.MeshId = "rbxassetid://874045262"
- BClot2.Scale = Vector3.new(0.012,0.013,0.012)
- local BClot3 = Instance.new("Weld",BClot)
- BClot3.Part0 = ST
- BClot3.Part1 = BClot
- BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
- local Shoulder = Instance.new("Part",Stand)
- Shoulder.BrickColor = BrickColor.new("Pastel yellow")
- Shoulder.CanCollide = false
- local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
- Shoulder2.MeshId = "rbxassetid://874040321"
- Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
- local Shoulder3 = Instance.new("Weld",Shoulder)
- Shoulder3.Part0 = SRA
- Shoulder3.Part1 = Shoulder
- Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
- local OtShoulder = Instance.new("Part",Stand)
- OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
- OtShoulder.CanCollide = false
- local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
- OtShoulder2.MeshId = "rbxassetid://874040321"
- OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
- local OtShoulder3 = Instance.new("Weld",OtShoulder)
- OtShoulder3.Part0 = SLA
- OtShoulder3.Part1 = OtShoulder
- OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
- local Abs = Instance.new("Part",Stand)
- Abs.BrickColor = BrickColor.new("Institutional white")
- Abs.CanCollide = false
- local Abs2 = Instance.new("SpecialMesh",Abs)
- Abs2.MeshId = "rbxassetid://958074736"
- Abs2.Scale = Vector3.new(0.009,0.01,0.01)
- local Abs3 = Instance.new("Weld",Abs)
- Abs3.Part0 = ST
- Abs3.Part1 = Abs
- Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- mas = Instance.new("Model",game:GetService("Lighting"))
- WeldConstraint0 = Instance.new("WeldConstraint")
- WeldConstraint1 = Instance.new("WeldConstraint")
- WeldConstraint2 = Instance.new("WeldConstraint")
- WeldConstraint3 = Instance.new("WeldConstraint")
- WeldConstraint4 = Instance.new("WeldConstraint")
- WeldConstraint5 = Instance.new("WeldConstraint")
- WeldConstraint6 = Instance.new("WeldConstraint")
- WeldConstraint7 = Instance.new("WeldConstraint")
- WeldConstraint8 = Instance.new("WeldConstraint")
- WeldConstraint9 = Instance.new("WeldConstraint")
- WeldConstraint10 = Instance.new("WeldConstraint")
- WeldConstraint11 = Instance.new("WeldConstraint")
- WeldConstraint12 = Instance.new("WeldConstraint")
- WeldConstraint13 = Instance.new("WeldConstraint")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- WeldConstraint16 = Instance.new("WeldConstraint")
- WeldConstraint17 = Instance.new("WeldConstraint")
- WeldConstraint18 = Instance.new("WeldConstraint")
- WeldConstraint19 = Instance.new("WeldConstraint")
- WeldConstraint20 = Instance.new("WeldConstraint")
- WeldConstraint21 = Instance.new("WeldConstraint")
- WeldConstraint22 = Instance.new("WeldConstraint")
- WeldConstraint23 = Instance.new("WeldConstraint")
- WeldConstraint24 = Instance.new("WeldConstraint")
- WeldConstraint25 = Instance.new("WeldConstraint")
- WeldConstraint26 = Instance.new("WeldConstraint")
- WeldConstraint27 = Instance.new("WeldConstraint")
- WeldConstraint28 = Instance.new("WeldConstraint")
- WeldConstraint29 = Instance.new("WeldConstraint")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- WeldConstraint20.Parent = Part15
- WeldConstraint20.Part0 = Part15
- WeldConstraint20.Part1 = Part33
- WeldConstraint22.Parent = Part15
- WeldConstraint22.Part0 = Part15
- WeldConstraint22.Part1 = Part35
- WeldConstraint21.Parent = Part15
- WeldConstraint21.Part0 = Part15
- WeldConstraint21.Part1 = Part34
- WeldConstraint23.Parent = Part15
- WeldConstraint23.Part0 = Part15
- WeldConstraint23.Part1 = Part36
- WeldConstraint24.Parent = Part15
- WeldConstraint24.Part0 = Part15
- WeldConstraint24.Part1 = Part37
- WeldConstraint25.Parent = Part15
- WeldConstraint25.Part0 = Part15
- WeldConstraint25.Part1 = Part38
- WeldConstraint26.Parent = Part15
- WeldConstraint26.Part0 = Part15
- WeldConstraint26.Part1 = Part39
- WeldConstraint27.Parent = Part15
- WeldConstraint27.Part0 = Part15
- WeldConstraint27.Part1 = Part40
- WeldConstraint29.Parent = Part15
- WeldConstraint29.Part0 = Part15
- WeldConstraint29.Part1 = Part42
- WeldConstraint28.Parent = Part15
- WeldConstraint28.Part0 = Part15
- WeldConstraint28.Part1 = Part41
- WeldConstraint16.Parent = Part15
- WeldConstraint16.Part0 = Part15
- WeldConstraint16.Part1 = Part14
- WeldConstraint17.Parent = Part15
- WeldConstraint17.Part0 = Part15
- WeldConstraint17.Part1 = Part30
- WeldConstraint18.Parent = Part15
- WeldConstraint18.Part0 = Part15
- WeldConstraint18.Part1 = Part31
- WeldConstraint19.Parent = Part15
- WeldConstraint19.Part0 = Part15
- WeldConstraint19.Part1 = Part32
- Part14.Name = "Glove"
- Part14.Parent = mas
- Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
- Part14.Orientation = Vector3.new(0, 178.389999, 0)
- Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
- Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Pastel yellow")
- Part14.CanCollide = false
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Pastel yellow")
- Part15.Name = "LeftHandle"
- Part15.Parent = mas
- Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
- Part15.Orientation = Vector3.new(0, 179.73999, 0)
- Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
- Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
- Part15.Color = Color3.new(1, 1, 0)
- Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("New Yeller")
- Part15.CanCollide = false
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("New Yeller")
- Part15.Shape = Enum.PartType.Ball
- WeldConstraint16.Parent = Part15
- WeldConstraint16.Part0 = Part15
- WeldConstraint16.Part1 = Part14
- WeldConstraint17.Parent = Part15
- WeldConstraint17.Part0 = Part15
- WeldConstraint17.Part1 = Part30
- WeldConstraint18.Parent = Part15
- WeldConstraint18.Part0 = Part15
- WeldConstraint18.Part1 = Part31
- WeldConstraint19.Parent = Part15
- WeldConstraint19.Part0 = Part15
- WeldConstraint19.Part1 = Part32
- WeldConstraint20.Parent = Part15
- WeldConstraint20.Part0 = Part15
- WeldConstraint20.Part1 = Part33
- WeldConstraint21.Parent = Part15
- WeldConstraint21.Part0 = Part15
- WeldConstraint21.Part1 = Part34
- WeldConstraint22.Parent = Part15
- WeldConstraint22.Part0 = Part15
- WeldConstraint22.Part1 = Part35
- WeldConstraint23.Parent = Part15
- WeldConstraint23.Part0 = Part15
- WeldConstraint23.Part1 = Part36
- WeldConstraint24.Parent = Part15
- WeldConstraint24.Part0 = Part15
- WeldConstraint24.Part1 = Part37
- WeldConstraint25.Parent = Part15
- WeldConstraint25.Part0 = Part15
- WeldConstraint25.Part1 = Part38
- WeldConstraint26.Parent = Part15
- WeldConstraint26.Part0 = Part15
- WeldConstraint26.Part1 = Part39
- WeldConstraint27.Parent = Part15
- WeldConstraint27.Part0 = Part15
- WeldConstraint27.Part1 = Part40
- WeldConstraint28.Parent = Part15
- WeldConstraint28.Part0 = Part15
- WeldConstraint28.Part1 = Part41
- WeldConstraint29.Parent = Part15
- WeldConstraint29.Part0 = Part15
- WeldConstraint29.Part1 = Part42
- Part30.Parent = mas
- Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part30.Orientation = Vector3.new(0, 178.389999, 0)
- Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
- Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part30.Color = Color3.new(1, 1, 0)
- Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.BrickColor = BrickColor.new("New Yeller")
- Part30.CanCollide = false
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.brickColor = BrickColor.new("New Yeller")
- Part30.Shape = Enum.PartType.Ball
- Part31.Parent = mas
- Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part31.Orientation = Vector3.new(0, 178.389999, 0)
- Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
- Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part31.Color = Color3.new(1, 1, 0)
- Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.BrickColor = BrickColor.new("New Yeller")
- Part31.CanCollide = false
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.brickColor = BrickColor.new("New Yeller")
- Part31.Shape = Enum.PartType.Ball
- Part32.Parent = mas
- Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part32.Orientation = Vector3.new(0, 178.389999, 0)
- Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
- Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part32.Color = Color3.new(1, 1, 0)
- Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("New Yeller")
- Part32.CanCollide = false
- Part32.Material = Enum.Material.SmoothPlastic
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("New Yeller")
- Part32.Shape = Enum.PartType.Ball
- Part33.Parent = mas
- Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part33.Orientation = Vector3.new(0, 178.389999, 0)
- Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
- Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part33.Color = Color3.new(1, 1, 0)
- Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.BrickColor = BrickColor.new("New Yeller")
- Part33.CanCollide = false
- Part33.Material = Enum.Material.SmoothPlastic
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.brickColor = BrickColor.new("New Yeller")
- Part33.Shape = Enum.PartType.Ball
- Part34.Parent = mas
- Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part34.Orientation = Vector3.new(0, 178.389999, 0)
- Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
- Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part34.Color = Color3.new(1, 1, 0)
- Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.BrickColor = BrickColor.new("New Yeller")
- Part34.CanCollide = false
- Part34.Material = Enum.Material.SmoothPlastic
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.brickColor = BrickColor.new("New Yeller")
- Part34.Shape = Enum.PartType.Ball
- Part35.Parent = mas
- Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part35.Orientation = Vector3.new(0, 178.389999, 0)
- Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
- Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part35.Color = Color3.new(1, 1, 0)
- Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.BrickColor = BrickColor.new("New Yeller")
- Part35.CanCollide = false
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.brickColor = BrickColor.new("New Yeller")
- Part35.Shape = Enum.PartType.Ball
- Part36.Parent = mas
- Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part36.Orientation = Vector3.new(0, 178.389999, 0)
- Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
- Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part36.Color = Color3.new(1, 1, 0)
- Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.BrickColor = BrickColor.new("New Yeller")
- Part36.CanCollide = false
- Part36.Material = Enum.Material.SmoothPlastic
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.brickColor = BrickColor.new("New Yeller")
- Part36.Shape = Enum.PartType.Ball
- Part37.Parent = mas
- Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part37.Orientation = Vector3.new(0, 178.389999, 0)
- Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
- Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part37.Color = Color3.new(1, 1, 0)
- Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.BrickColor = BrickColor.new("New Yeller")
- Part37.CanCollide = false
- Part37.Material = Enum.Material.SmoothPlastic
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.brickColor = BrickColor.new("New Yeller")
- Part37.Shape = Enum.PartType.Ball
- Part38.Parent = mas
- Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part38.Orientation = Vector3.new(0, 178.389999, 0)
- Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
- Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part38.Color = Color3.new(1, 1, 0)
- Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.BrickColor = BrickColor.new("New Yeller")
- Part38.CanCollide = false
- Part38.Material = Enum.Material.SmoothPlastic
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.brickColor = BrickColor.new("New Yeller")
- Part38.Shape = Enum.PartType.Ball
- Part39.Parent = mas
- Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part39.Orientation = Vector3.new(0, 178.389999, 0)
- Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
- Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part39.Color = Color3.new(1, 1, 0)
- Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.BrickColor = BrickColor.new("New Yeller")
- Part39.CanCollide = false
- Part39.Material = Enum.Material.SmoothPlastic
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.brickColor = BrickColor.new("New Yeller")
- Part39.Shape = Enum.PartType.Ball
- Part40.Parent = mas
- Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part40.Orientation = Vector3.new(0, 178.389999, 0)
- Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
- Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part40.Color = Color3.new(1, 1, 0)
- Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.BrickColor = BrickColor.new("New Yeller")
- Part40.CanCollide = false
- Part40.Material = Enum.Material.SmoothPlastic
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.brickColor = BrickColor.new("New Yeller")
- Part41.Parent = mas
- Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part41.Orientation = Vector3.new(0, 178.389999, 0)
- Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
- Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part41.Color = Color3.new(1, 1, 0)
- Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.BrickColor = BrickColor.new("New Yeller")
- Part41.CanCollide = false
- Part41.Material = Enum.Material.SmoothPlastic
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.brickColor = BrickColor.new("New Yeller")
- Part42.Parent = mas
- Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
- Part42.Orientation = Vector3.new(0, 179.73999, 0)
- Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
- Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
- Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.BrickColor = BrickColor.new("Institutional white")
- Part42.CanCollide = false
- Part42.Material = Enum.Material.SmoothPlastic
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.brickColor = BrickColor.new("Institutional white")
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
- pcall(function() v:MakeJoints() end)
- end
- local Wld = Instance.new("Weld",Part15)
- Wld.Part0 = SLA
- Wld.Part1 = Part15
- Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
- mas2 = Instance.new("Model",game:GetService("Lighting"))
- WeldConstraint0 = Instance.new("WeldConstraint")
- WeldConstraint1 = Instance.new("WeldConstraint")
- WeldConstraint2 = Instance.new("WeldConstraint")
- WeldConstraint3 = Instance.new("WeldConstraint")
- WeldConstraint4 = Instance.new("WeldConstraint")
- WeldConstraint5 = Instance.new("WeldConstraint")
- WeldConstraint6 = Instance.new("WeldConstraint")
- WeldConstraint7 = Instance.new("WeldConstraint")
- WeldConstraint8 = Instance.new("WeldConstraint")
- WeldConstraint9 = Instance.new("WeldConstraint")
- WeldConstraint10 = Instance.new("WeldConstraint")
- WeldConstraint11 = Instance.new("WeldConstraint")
- WeldConstraint12 = Instance.new("WeldConstraint")
- WeldConstraint13 = Instance.new("WeldConstraint")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- WeldConstraint16 = Instance.new("WeldConstraint")
- WeldConstraint17 = Instance.new("WeldConstraint")
- WeldConstraint18 = Instance.new("WeldConstraint")
- WeldConstraint19 = Instance.new("WeldConstraint")
- WeldConstraint20 = Instance.new("WeldConstraint")
- WeldConstraint21 = Instance.new("WeldConstraint")
- WeldConstraint22 = Instance.new("WeldConstraint")
- WeldConstraint23 = Instance.new("WeldConstraint")
- WeldConstraint24 = Instance.new("WeldConstraint")
- WeldConstraint25 = Instance.new("WeldConstraint")
- WeldConstraint26 = Instance.new("WeldConstraint")
- WeldConstraint27 = Instance.new("WeldConstraint")
- WeldConstraint28 = Instance.new("WeldConstraint")
- WeldConstraint29 = Instance.new("WeldConstraint")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- WeldConstraint20.Parent = Part15
- WeldConstraint20.Part0 = Part15
- WeldConstraint20.Part1 = Part33
- WeldConstraint22.Parent = Part15
- WeldConstraint22.Part0 = Part15
- WeldConstraint22.Part1 = Part35
- WeldConstraint21.Parent = Part15
- WeldConstraint21.Part0 = Part15
- WeldConstraint21.Part1 = Part34
- WeldConstraint23.Parent = Part15
- WeldConstraint23.Part0 = Part15
- WeldConstraint23.Part1 = Part36
- WeldConstraint24.Parent = Part15
- WeldConstraint24.Part0 = Part15
- WeldConstraint24.Part1 = Part37
- WeldConstraint25.Parent = Part15
- WeldConstraint25.Part0 = Part15
- WeldConstraint25.Part1 = Part38
- WeldConstraint26.Parent = Part15
- WeldConstraint26.Part0 = Part15
- WeldConstraint26.Part1 = Part39
- WeldConstraint27.Parent = Part15
- WeldConstraint27.Part0 = Part15
- WeldConstraint27.Part1 = Part40
- WeldConstraint29.Parent = Part15
- WeldConstraint29.Part0 = Part15
- WeldConstraint29.Part1 = Part42
- WeldConstraint28.Parent = Part15
- WeldConstraint28.Part0 = Part15
- WeldConstraint28.Part1 = Part41
- WeldConstraint16.Parent = Part15
- WeldConstraint16.Part0 = Part15
- WeldConstraint16.Part1 = Part14
- WeldConstraint17.Parent = Part15
- WeldConstraint17.Part0 = Part15
- WeldConstraint17.Part1 = Part30
- WeldConstraint18.Parent = Part15
- WeldConstraint18.Part0 = Part15
- WeldConstraint18.Part1 = Part31
- WeldConstraint19.Parent = Part15
- WeldConstraint19.Part0 = Part15
- WeldConstraint19.Part1 = Part32
- Part14.Name = "Glove"
- Part14.Parent = mas2
- Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
- Part14.Orientation = Vector3.new(0, 178.389999, 0)
- Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
- Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Pastel yellow")
- Part14.CanCollide = false
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Pastel yellow")
- Part15.Name = "LeftHandle"
- Part15.Parent = mas2
- Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
- Part15.Orientation = Vector3.new(0, 179.73999, 0)
- Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
- Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
- Part15.Color = Color3.new(1, 1, 0)
- Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("New Yeller")
- Part15.CanCollide = false
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("New Yeller")
- Part15.Shape = Enum.PartType.Ball
- WeldConstraint16.Parent = Part15
- WeldConstraint16.Part0 = Part15
- WeldConstraint16.Part1 = Part14
- WeldConstraint17.Parent = Part15
- WeldConstraint17.Part0 = Part15
- WeldConstraint17.Part1 = Part30
- WeldConstraint18.Parent = Part15
- WeldConstraint18.Part0 = Part15
- WeldConstraint18.Part1 = Part31
- WeldConstraint19.Parent = Part15
- WeldConstraint19.Part0 = Part15
- WeldConstraint19.Part1 = Part32
- WeldConstraint20.Parent = Part15
- WeldConstraint20.Part0 = Part15
- WeldConstraint20.Part1 = Part33
- WeldConstraint21.Parent = Part15
- WeldConstraint21.Part0 = Part15
- WeldConstraint21.Part1 = Part34
- WeldConstraint22.Parent = Part15
- WeldConstraint22.Part0 = Part15
- WeldConstraint22.Part1 = Part35
- WeldConstraint23.Parent = Part15
- WeldConstraint23.Part0 = Part15
- WeldConstraint23.Part1 = Part36
- WeldConstraint24.Parent = Part15
- WeldConstraint24.Part0 = Part15
- WeldConstraint24.Part1 = Part37
- WeldConstraint25.Parent = Part15
- WeldConstraint25.Part0 = Part15
- WeldConstraint25.Part1 = Part38
- WeldConstraint26.Parent = Part15
- WeldConstraint26.Part0 = Part15
- WeldConstraint26.Part1 = Part39
- WeldConstraint27.Parent = Part15
- WeldConstraint27.Part0 = Part15
- WeldConstraint27.Part1 = Part40
- WeldConstraint28.Parent = Part15
- WeldConstraint28.Part0 = Part15
- WeldConstraint28.Part1 = Part41
- WeldConstraint29.Parent = Part15
- WeldConstraint29.Part0 = Part15
- WeldConstraint29.Part1 = Part42
- Part30.Parent = mas2
- Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part30.Orientation = Vector3.new(0, 178.389999, 0)
- Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
- Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part30.Color = Color3.new(1, 1, 0)
- Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.BrickColor = BrickColor.new("New Yeller")
- Part30.CanCollide = false
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.brickColor = BrickColor.new("New Yeller")
- Part30.Shape = Enum.PartType.Ball
- Part31.Parent = mas2
- Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part31.Orientation = Vector3.new(0, 178.389999, 0)
- Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
- Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part31.Color = Color3.new(1, 1, 0)
- Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.BrickColor = BrickColor.new("New Yeller")
- Part31.CanCollide = false
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.brickColor = BrickColor.new("New Yeller")
- Part31.Shape = Enum.PartType.Ball
- Part32.Parent = mas2
- Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part32.Orientation = Vector3.new(0, 178.389999, 0)
- Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
- Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part32.Color = Color3.new(1, 1, 0)
- Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("New Yeller")
- Part32.CanCollide = false
- Part32.Material = Enum.Material.SmoothPlastic
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("New Yeller")
- Part32.Shape = Enum.PartType.Ball
- Part33.Parent = mas2
- Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part33.Orientation = Vector3.new(0, 178.389999, 0)
- Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
- Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part33.Color = Color3.new(1, 1, 0)
- Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.BrickColor = BrickColor.new("New Yeller")
- Part33.CanCollide = false
- Part33.Material = Enum.Material.SmoothPlastic
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.brickColor = BrickColor.new("New Yeller")
- Part33.Shape = Enum.PartType.Ball
- Part34.Parent = mas2
- Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part34.Orientation = Vector3.new(0, 178.389999, 0)
- Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
- Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part34.Color = Color3.new(1, 1, 0)
- Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.BrickColor = BrickColor.new("New Yeller")
- Part34.CanCollide = false
- Part34.Material = Enum.Material.SmoothPlastic
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.brickColor = BrickColor.new("New Yeller")
- Part34.Shape = Enum.PartType.Ball
- Part35.Parent = mas2
- Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part35.Orientation = Vector3.new(0, 178.389999, 0)
- Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
- Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part35.Color = Color3.new(1, 1, 0)
- Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.BrickColor = BrickColor.new("New Yeller")
- Part35.CanCollide = false
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.brickColor = BrickColor.new("New Yeller")
- Part35.Shape = Enum.PartType.Ball
- Part36.Parent = mas2
- Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part36.Orientation = Vector3.new(0, 178.389999, 0)
- Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
- Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part36.Color = Color3.new(1, 1, 0)
- Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.BrickColor = BrickColor.new("New Yeller")
- Part36.CanCollide = false
- Part36.Material = Enum.Material.SmoothPlastic
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.brickColor = BrickColor.new("New Yeller")
- Part36.Shape = Enum.PartType.Ball
- Part37.Parent = mas2
- Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part37.Orientation = Vector3.new(0, 178.389999, 0)
- Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
- Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part37.Color = Color3.new(1, 1, 0)
- Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.BrickColor = BrickColor.new("New Yeller")
- Part37.CanCollide = false
- Part37.Material = Enum.Material.SmoothPlastic
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.brickColor = BrickColor.new("New Yeller")
- Part37.Shape = Enum.PartType.Ball
- Part38.Parent = mas2
- Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part38.Orientation = Vector3.new(0, 178.389999, 0)
- Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
- Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part38.Color = Color3.new(1, 1, 0)
- Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.BrickColor = BrickColor.new("New Yeller")
- Part38.CanCollide = false
- Part38.Material = Enum.Material.SmoothPlastic
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.brickColor = BrickColor.new("New Yeller")
- Part38.Shape = Enum.PartType.Ball
- Part39.Parent = mas2
- Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part39.Orientation = Vector3.new(0, 178.389999, 0)
- Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
- Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part39.Color = Color3.new(1, 1, 0)
- Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.BrickColor = BrickColor.new("New Yeller")
- Part39.CanCollide = false
- Part39.Material = Enum.Material.SmoothPlastic
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.brickColor = BrickColor.new("New Yeller")
- Part39.Shape = Enum.PartType.Ball
- Part40.Parent = mas2
- Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part40.Orientation = Vector3.new(0, 178.389999, 0)
- Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
- Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part40.Color = Color3.new(1, 1, 0)
- Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.BrickColor = BrickColor.new("New Yeller")
- Part40.CanCollide = false
- Part40.Material = Enum.Material.SmoothPlastic
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.brickColor = BrickColor.new("New Yeller")
- Part41.Parent = mas2
- Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
- Part41.Orientation = Vector3.new(0, 178.389999, 0)
- Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
- Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
- Part41.Color = Color3.new(1, 1, 0)
- Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.BrickColor = BrickColor.new("New Yeller")
- Part41.CanCollide = false
- Part41.Material = Enum.Material.SmoothPlastic
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.brickColor = BrickColor.new("New Yeller")
- Part42.Parent = mas2
- Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
- Part42.Orientation = Vector3.new(0, 179.73999, 0)
- Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
- Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
- Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.BrickColor = BrickColor.new("Institutional white")
- Part42.CanCollide = false
- Part42.Material = Enum.Material.SmoothPlastic
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.brickColor = BrickColor.new("Institutional white")
- for i,v in pairs(mas2:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
- pcall(function() v:MakeJoints() end)
- end
- local Wld = Instance.new("Weld",Part15)
- Wld.Part0 = SRA
- Wld.Part1 = Part15
- Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
- for i,v in pairs(mas:children()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- for i,v in pairs(Character.Stand:children()) do
- if v:IsA("Part") then
- v.Transparency = 1
- Face.Transparency = 1
- end
- end
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- coroutine.resume(coroutine.create(function()
- while true do
- Humanoid.Health = Humanoid.Health + 1.7
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Create("BindableEvent", script){
- Parent = script,
- Name = "Heartbeat",
- }
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- Mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Change == false then
- Stand()
- Change = true
- elseif Change == true then
- UnStand()
- Change = false
- end
- end
- end)
- function Stand()
- if D == false then
- D = true
- Pause = true
- for i = 0,0.1,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .5, false)
- ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,1.2,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
- CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
- CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
- }, .5, false)
- ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
- end
- Pause = false
- end))
- local Sound = Instance.new("Sound",ST)
- Sound.Pitch = 1
- Sound.Volume = 121
- Sound.Looped = false
- Sound.SoundId = "rbxassetid://711168769"
- Sound:play()
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(mas:children()) do
- if v:IsA("Part") then
- coroutine.resume(coroutine.create(function()
- v.Transparency = v.Transparency - 0.1
- game:GetService("RunService").RenderStepped:wait()
- end))
- v.Transparency = 1
- end
- end
- end))
- for i,v in pairs(Character.Stand:children()) do
- if v:IsA("Part") then
- coroutine.resume(coroutine.create(function()
- for i = 1,11 do
- v.Transparency = v.Transparency - 0.1
- Face.Transparency = Face.Transparency - 0.1
- game:GetService("RunService").RenderStepped:wait()
- end
- FlA.Enabled = true
- FlA1.Enabled = true
- FlA2.Enabled = true
- FlA3.Enabled = true
- FlA4.Enabled = true
- FlA5.Enabled = true
- ZZA.Enabled = true
- ZZA1.Enabled = true
- ZZA2.Enabled = true
- ZZA3.Enabled = true
- ZZA4.Enabled = true
- ZZA5.Enabled = true
- end))
- end
- end
- ZZZ = Mouse.KeyDown:connect(function(key)
- if key == "t" then
- Blast()
- end
- if key == "r" then
- StrongOra()
- end
- if key == "e" then
- OHOra()
- end
- if key == "f" then
- TimeStop()
- end
- if key == "z" then
- Jump()
- end
- end)
- ZZZ1 = Mouse.KeyUp:connect(function(key)
- if key == "e" then
- Stop()
- end
- end)
- wait(0.5)
- D = false
- end
- end
- function Blast()
- if D == false then
- D = true
- Pause = true
- for i = 0,1.2,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .5, false)
- SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
- SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
- SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
- ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
- SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
- end
- coroutine.resume(coroutine.create(function()
- wait(0.7)
- Pause = false
- end))
- local Bl = Instance.new("Part",workspace)
- Bl.CanCollide = false
- Bl.Material = "Neon"
- Bl.Shape = "Ball"
- Bl.Size = Vector3.new(20,20,20)
- Bl.BrickColor = BrickColor.new("New Yeller")
- Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
- local Fl = Instance.new("BodyVelocity",Bl)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.Velocity = RootPart.CFrame.lookVector*160
- local Ring = Instance.new("Part",RootPart)
- Ring.Size = Vector3.new(1,1,1)
- Ring.CanCollide = false
- Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
- Ring.Anchored = true
- Ring.BrickColor = BrickColor.new("Institutional white")
- Ring.Transparency = 0
- local Ring2 = Instance.new("SpecialMesh",Ring)
- Ring2.MeshId = "rbxassetid://3270017"
- Ring2.Scale = Vector3.new(1,1,0.1)
- coroutine.resume(coroutine.create(function()
- for i = 1,50 do
- Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
- Ring.Transparency = Ring.Transparency + 0.07
- game:GetService("RunService").RenderStepped:wait()
- end
- Ring:remove()
- end))
- Bl.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- Bl:remove()
- local S = Instance.new("Sound",hit.Parent.Head)
- S.SoundId = "rbxassetid://4012320506"
- S.Volume = 1
- S.Looped = false
- S:play()
- hit.Parent.Humanoid:TakeDamage(60)
- hit.Parent.Humanoid.WalkSpeed = 2
- local Ef = Instance.new("Part",workspace)
- Ef.Size = Vector3.new(1,1,1)
- Ef.CanCollide = false
- Ef.Shape = "Ball"
- Ef.Material = "Neon"
- Ef.BrickColor = BrickColor.new("New Yeller")
- Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
- Ef.Anchored = true
- local Ef2 = Instance.new("SpecialMesh",Ef)
- Ef2.MeshType = "Sphere"
- Ef2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- local random = math.random(-4,4)
- local random2 = math.random(-4,4)
- local random3 = math.random(-4,4)
- local Ring = Instance.new("Part",Ef)
- Ring.Size = Vector3.new(1,1,1)
- Ring.CanCollide = false
- Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
- Ring.Anchored = true
- Ring.BrickColor = BrickColor.new("Institutional white")
- Ring.Transparency = 0
- local Ring2 = Instance.new("SpecialMesh",Ring)
- Ring2.MeshId = "rbxassetid://3270017"
- Ring2.Scale = Vector3.new(1,1,0.1)
- coroutine.resume(coroutine.create(function()
- for i = 1,170 do
- Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
- Ring.Transparency = Ring.Transparency + 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- Ring:remove()
- end))
- end
- end))
- for i = 1,170 do
- Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
- Ef.Transparency = Ef.Transparency + 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- Ef:remove()
- end
- end)
- wait(1.5)
- D = false
- end
- end
- function Jump()
- if DD == false then
- DD = true
- print("ASD")
- local Bod = Instance.new("BodyPosition",RootPart)
- Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
- local Ef = Instance.new("Part",workspace)
- Ef.Size = Vector3.new(1,1,1)
- Ef.CanCollide = false
- Ef.Anchored = true
- Ef.BrickColor = BrickColor.new("New Yeller")
- Ef.Material = "Neon"
- Ef.Shape = "Ball"
- Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
- coroutine.resume(coroutine.create(function()
- for i = 1,30 do
- Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
- Ef.Transparency = Ef.Transparency + 0.07
- game:GetService("RunService").RenderStepped:wait()
- end
- Ef:remove()
- end))
- wait(0.1)
- Bod:remove()
- wait(1)
- DD = false
- end
- end
- function TimeStop()
- if DDZ == false then
- DDZ = true
- local S = Instance.new("Sound",ST)
- S.SoundId = "rbxassetid://1377220307"
- S.Pitch = 1.2
- S.Volume = 12312
- S.Looped = false
- S:play()
- local Ef = Instance.new("Part",workspace)
- Ef.Size = Vector3.new(1,1,1)
- Ef.Material = "Neon"
- Ef.BrickColor = BrickColor.new("White")
- Ef.Transparency = 0.4
- Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- Ef.Anchored = true
- Ef.CanCollide = false
- Ef.Shape = "Ball"
- local Ef2 = Instance.new("SpecialMesh",Ef)
- Ef2.MeshType = "Sphere"
- Ef2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,70 do
- Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,70 do
- Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
- game:GetService("RunService").RenderStepped:wait()
- end
- Ef:remove()
- end))
- local HB = Instance.new("Part",workspace)
- HB.CanCollide = false
- HB.Anchored = true
- HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- HB.Size = Vector3.new(300,300,300)
- HB.Transparency = 1
- HB.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- hit.Parent.Torso.Anchored = true
- hit.Parent.Head.Anchored = true
- hit.Parent["Right Arm"].Anchored = true
- hit.Parent["Left Arm"].Anchored = true
- hit.Parent["Right Leg"].Anchored = true
- hit.Parent["Left Leg"].Anchored = true
- wait(Time)
- hit.Parent.Torso.Anchored = false
- hit.Parent.Head.Anchored = false
- hit.Parent["Right Arm"].Anchored = false
- hit.Parent["Left Arm"].Anchored = false
- hit.Parent["Right Leg"].Anchored = false
- hit.Parent["Left Leg"].Anchored = false
- end
- end)
- wait(32)
- HB:remove()
- DDZ = false
- end
- end
- function StrongOra()
- if D == false then
- D = true
- Pause = true
- local HB = Instance.new("Part",SRA)
- HB.CanCollide = false
- HB.Transparency = 1
- HB.Size = Vector3.new(1,1,1)
- local HB2 = Instance.new("Weld",HB)
- HB2.Part0 = SRA
- HB2.Part1 = HB
- HB2.C0 = CFrame.new(0,0,0)
- HB.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- HB:remove()
- hit.Parent.Humanoid:TakeDamage(30)
- hit.Parent.Humanoid.PlatformStand = true
- local Ef = Instance.new("Part",workspace)
- Ef.Size = Vector3.new(1,1,1)
- Ef.CanCollide = false
- Ef.Anchored = true
- Ef.Shape = "Ball"
- Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
- Ef.Material = "Neon"
- Ef.BrickColor = BrickColor.new("White")
- local Ef2 = Instance.new("SpecialMesh",Ef)
- Ef2.MeshType = "Sphere"
- Ef2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,5 do
- local random = math.random(-3,3)
- local random2 = math.random(-3,3)
- local random3 = math.random(-3,3)
- local ZC = Instance.new("Part",workspace)
- ZC.Size = Vector3.new(1,1,1)
- ZC.CanCollide = false
- ZC.Anchored = true
- ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
- ZC.Shape = "Ball"
- ZC.Material = "Neon"
- ZC.BrickColor = BrickColor.new("New Yeller")
- local ZC2 = Instance.new("SpecialMesh",ZC)
- ZC2.MeshType = "Sphere"
- ZC2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,100 do
- ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
- ZC.Transparency = ZC.Transparency + 0.03
- game:GetService("RunService").RenderStepped:wait()
- end
- ZC:remove()
- end))
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,100 do
- Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
- Ef.Transparency = Ef.Transparency + 0.03
- game:GetService("RunService").RenderStepped:wait()
- end
- Ef:remove()
- end))
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = RootPart.CFrame.lookVector*190
- wait(0.3)
- Fl:remove()
- wait(0.5)
- hit.Parent.Humanoid.PlatformStand = false
- end
- end)
- for i = 0,0.5,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
- CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
- CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
- }, .5, false)
- SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
- SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
- SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
- SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
- ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
- SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
- end
- local Ora = Instance.new("Sound",ST)
- Ora.SoundId = "rbxassetid://2986482049"
- Ora.Pitch = 1
- Ora.Looped = false
- Ora.Volume = 12312
- Ora:play()
- for i = 0,0.6,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
- CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
- CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
- }, .5, false)
- SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
- SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
- SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
- SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
- ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
- SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
- end
- coroutine.resume(coroutine.create(function()
- wait(0.4)
- HB:remove()
- end))
- Pause = false
- wait(0.5)
- D = false
- end
- end
- function OHOra()
- if D == false then
- D = true
- Pause = true
- Loop = true
- SoundZ = Instance.new("Sound",ST)
- SoundZ.SoundId = "rbxassetid://142493309"
- SoundZ.Volume = 2
- SoundZ.Looped = true
- SoundZ.Pitch = 0.95
- SoundZ:play()
- while Loop do
- local HB = Instance.new("Part",SRA)
- HB.CanCollide = false
- HB.Transparency = 1
- local HB2 = Instance.new("Weld",HB)
- HB2.Part0 = SRA
- HB2.Part1 = HB
- HB2.C0 = CFrame.new(0,-1.1,0)
- HB.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- HB:remove()
- hit.Parent.Humanoid:TakeDamage(1.5)
- hit.Parent.Humanoid.WalkSpeed = 2
- local random = math.random(-3,3)
- local random2 = math.random(-3,3)
- local random3 = math.random(-3,3)
- local Ef = Instance.new("Part",workspace)
- Ef.Size = Vector3.new(1,1,1)
- Ef.CanCollide = false
- Ef.Material = "Neon"
- Ef.BrickColor = BrickColor.new("White")
- Ef.Anchored = true
- Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
- local Ef2 = Instance.new("SpecialMesh",Ef)
- Ef2.MeshType = "Sphere"
- Ef2.Scale = Vector3.new(0.1,0.1,0.1)
- local Part = Instance.new("Part",workspace)
- Part.Size = Vector3.new(1,1,1)
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.Material = "Neon"
- Part.Anchored = true
- Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
- local Part2 = Instance.new("SpecialMesh",Part)
- Part2.MeshType = "Sphere"
- Part2.Scale = Vector3.new(1,1,1)
- for i = 1,50 do
- Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
- Part.Transparency = Part.Transparency + 0.07
- Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
- Ef.Transparency = Ef.Transparency + 0.07
- game:GetService("RunService").RenderStepped:wait()
- end
- Part:remove()
- Ef:remove()
- end
- end)
- for i = 0,0.15,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
- CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
- CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
- }, .5, false)
- SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
- SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
- SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
- SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
- ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
- SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- HB:remove()
- end))
- local CCB = Instance.new("Part",SRA)
- CCB.CanCollide = false
- CCB.Transparency = 1
- local CCB2 = Instance.new("Weld",CCB)
- CCB2.Part0 = SRA
- CCB2.Part1 = CCB
- CCB2.C0 = CFrame.new(0,-1.1,0)
- CCB.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- CCB:remove()
- hit.Parent.Humanoid:TakeDamage(1.5)
- hit.Parent.Humanoid.WalkSpeed = 2
- local random = math.random(-3,3)
- local random2 = math.random(-3,3)
- local random3 = math.random(-3,3)
- local Ef = Instance.new("Part",workspace)
- Ef.Size = Vector3.new(1,1,1)
- Ef.CanCollide = false
- Ef.Material = "Neon"
- Ef.BrickColor = BrickColor.new("White")
- Ef.Anchored = true
- Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
- local Ef2 = Instance.new("SpecialMesh",Ef)
- Ef2.MeshType = "Sphere"
- Ef2.Scale = Vector3.new(0.1,0.1,0.1)
- local Part = Instance.new("Part",workspace)
- Part.Size = Vector3.new(1,1,1)
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.Material = "Neon"
- Part.Anchored = true
- Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
- local Part2 = Instance.new("SpecialMesh",Part)
- Part2.MeshType = "Sphere"
- Part2.Scale = Vector3.new(0.1,0.1,0.1)
- for i = 1,50 do
- Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
- Part.Transparency = Part.Transparency + 0.07
- Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
- Ef.Transparency = Ef.Transparency + 0.07
- game:GetService("RunService").RenderStepped:wait()
- end
- Part:remove()
- Ef:remove()
- end
- end)
- for i = 0,0.15,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
- CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
- CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
- }, .5, false)
- SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
- SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
- SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
- SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
- ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
- SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- CCB:remove()
- end))
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.2)
- D = false
- end
- end
- function Stop()
- Pause = false
- SoundZ:remove()
- Loop = false
- end
- function UnStand()
- if D == false then
- D = true
- FlA.Enabled = false
- FlA1.Enabled = false
- FlA2.Enabled = false
- FlA3.Enabled = false
- FlA4.Enabled = false
- FlA5.Enabled = false
- ZZA.Enabled= false
- ZZA1.Enabled = false
- ZZA2.Enabled = false
- ZZA3.Enabled = false
- ZZA4.Enabled = false
- ZZA5.Enabled = false
- Pause = true
- coroutine.resume(coroutine.create(function()
- for i = 0,1.2,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .5, false)
- ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- end
- Pause = false
- ZZZ:disconnect()
- ZZZ1:disconnect()
- end))
- for i,v in pairs(Character.Stand:children()) do
- if v:IsA("Part") then
- coroutine.resume(coroutine.create(function()
- for i = 1,11 do
- v.Transparency = v.Transparency + 0.1
- Face.Transparency = Face.Transparency + 0.1
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- end
- end
- wait(0.5)
- D = false
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- coroutine.wrap(function()
- while 1 do
- swait()
- if doe <= 360 then
- doe = doe + 2
- else
- doe = 0
- end
- end
- end)()
- while true do
- swait()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
- CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
- CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
- }, .3, false)
- SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
- SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
- ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
- CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
- CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
- CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
- CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
- }, .3, false)
- SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
- SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
- ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if Pause == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
- CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
- CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
- CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
- }, .3, false)
- SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
- SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
- SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
- ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
- }, .3, false)
- SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
- SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
- SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
- SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
- ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
- end
- end
- end
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