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- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Targer = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
- print("Complete! Running...")
- --//Paste script below this line.
- --Gun Model
- ee=Instance.new("Tool",game.Players.owner.Backpack)
- ee.Name='Heavy Pistol'
- ee.RequiresHandle = true
- ee.TextureId = 'rbxassetid://381243171'
- ee.GripForward = Vector3.new(-0.013, -0.012, 1)
- ee.GripPos = Vector3.new(-0.198, 0.031, -0.808)
- ee.GripRight = Vector3.new(0.026, 1, 0.012)
- ee.GripUp = Vector3.new(1, -0.026, 0.013)
- rr=Instance.new("Part",ee)
- rr.Name='Handle'
- rr.Size = Vector3.new(0.9,0.9,2.1)
- rr.BackSurface = 'Smooth'
- rr.BottomSurface = 'Smooth'
- rr.FrontSurface = 'Smooth'
- rr.LeftSurface = 'Smooth'
- rr.RightSurface = 'Smooth'
- rr.TopSurface = 'Smooth'
- rr.BrickColor = BrickColor.new('Black')
- zz=Instance.new("SpecialMesh",rr)
- zz.MeshId = 'rbxassetid://450219827'
- zz.TextureId = 'rbxassetid://450219831'
- zz.Scale = Vector3.new(0.7,0.7,0.7)
- --Gun Light
- ff=Instance.new("PointLight",rr)
- ff.Enabled = false
- ff.Brightness = 5
- ff.Range = 10
- --Gun Script
- local mouse = game.Players.owner
- local function lol()
- mouse.Target:BreakJoints()
- mouse.Target.Anchored = false
- mouse.Target.Locked = false
- end
- local function sound()
- local ze=Instance.new("Sound",rr)
- ze.SoundId = 'rbxassetid://1095911222'
- ze.Playing = true
- wait(4)
- ze:Destroy()
- end
- local function light()
- ff.Enabled = true
- wait(0.2)
- ff.Enabled = false
- end
- local function grip()
- ee.GripForward = Vector3.new(-0.249, -0.012, 0.968)
- ee.GripPos = Vector3.new(-0.338, 0.031, -0.876)
- ee.GripRight = Vector3.new(0.023, 1, 0.018)
- ee.GripUp = Vector3.new(0.968, -0.026, 0.249)
- wait(0.5)
- ee.GripForward = Vector3.new(-0.013, -0.012, 1)
- ee.GripPos = Vector3.new(-0.198, 0.031, -0.808)
- ee.GripRight = Vector3.new(0.026, 1, 0.012)
- ee.GripUp = Vector3.new(1, -0.026, 0.013)
- end
- ee.Activated:connect(grip)
- ee.Activated:connect(light)
- ee.Activated:connect(lol)
- ee.Activated:connect(sound)
- --Made by 213455384113840128
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