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- local PlayerName = "PLAYER NAME HERE"
- -- INFECT PLAYER // ALIENATE
- wait(2)
- local players = game:GetService("Players")
- local plr = players:FindFirstChild(PlayerName)
- local char = plr.Character
- local rigtype = char.Humanoid.RigType
- --r6
- if rigtype == Enum.HumanoidRigType.R6 then
- --col
- char.Head.BrickColor = BrickColor.Red()
- char.Torso.BrickColor = BrickColor.Red()
- char.LeftArm.BrickColor = BrickColor.Red()
- char.RightArm.BrickColor = BrickColor.Red()
- char.LeftLeg.BrickColor = BrickColor.Red()
- char.RightLeg.BrickColor = BrickColor.Red()
- --mat
- char.Head.Material = "Granite"
- char.Torso.Material = "Granite"
- char.LeftArm.Material = "Granite"
- char.RightArm.Material = "Granite"
- char.LeftLeg.Material = "Granite"
- char.RightLeg.Material = "Granite"
- end
- --r15
- if rigtype == Enum.HumanoidRigType.R15 then
- --col
- char.Head.BrickColor = BrickColor.Red()
- char.UpperTorso.BrickColor = BrickColor.Red()
- char.LowerTorso.BrickColor = BrickColor.Red()
- char.RightUpperArm.BrickColor = BrickColor.Red()
- char.RightLowerArm.BrickColor = BrickColor.Red()
- char.RightHand.BrickColor = BrickColor.Red()
- char.LeftUpperArm.BrickColor = BrickColor.Red()
- char.LeftLowerArm.BrickColor = BrickColor.Red()
- char.LeftHand.BrickColor = BrickColor.Red()
- char.RightUpperLeg.BrickColor = BrickColor.Red()
- char.RightLowerLeg.BrickColor = BrickColor.Red()
- char.RightFoot.BrickColor = BrickColor.Red()
- char.LeftUpperLeg.BrickColor = BrickColor.Red()
- char.LeftLowerLeg.BrickColor = BrickColor.Red()
- char.LeftFoot.BrickColor = BrickColor.Red()
- --mat
- char.Head.Material = "Granite"
- char.UpperTorso.Material = "Granite"
- char.LowerTorso.Material = "Granite"
- char.RightUpperArm.Material = "Granite"
- char.RightLowerArm.Material = "Granite"
- char.RightHand.Material = "Granite"
- char.LeftUpperArm.Material = "Granite"
- char.LeftLowerArm.Material = "Granite"
- char.LeftHand.Material = "Granite"
- char.RightUpperLeg.Material = "Granite"
- char.RightLowerLeg.Material = "Granite"
- char.RightFoot.Material = "Granite"
- char.LeftUpperLeg.Material = "Granite"
- char.LeftLowerLeg.Material = "Granite"
- char.LeftFoot.Material = "Granite"
- end
- char.Shirt:Destroy()
- char.Pants:Destroy()
- --wackybubble1
- local wackybubble1 = Instance.new("Part",workspace)
- wackybubble1.Material = "Granite"
- wackybubble1.BrickColor = BrickColor.Green()
- wackybubble1.Size = Vector3.new(0.1,0.1,0.1)
- wackybubble1.Anchored = true
- wackybubble1.CanCollide = false
- wackybubble1.Shape = "Ball"
- --wackybubble2
- local wackybubble2 = Instance.new("Part",workspace)
- wackybubble2.Material = "Granite"
- wackybubble2.BrickColor = BrickColor.Green()
- wackybubble2.Size = Vector3.new(0.1,0.1,0.1)
- wackybubble2.Anchored = true
- wackybubble2.CanCollide = false
- wackybubble2.Shape = "Ball"
- --r15
- local r15rng = math.random(1,15)
- function pwbr15(BP,BP2,No)
- if r15rng == No then
- while true do
- char.Humanoid.Health = char.Humanoid.Health - 0.4
- wackybubble1.Position = char:FindFirstChild(BP).Position
- wackybubble2.Position = char:FindFirstChild(BP2).Position
- wait(0.1)
- wackybubble1.Size = wackybubble1.Size + Vector3.new(0.01,0.01,0.01)
- wackybubble2.Size = wackybubble1.Size + Vector3.new(0.01,0.01,0.01)
- end
- end
- end
- if rigtype == Enum.HumanoidRigType.R15 then
- pwbr15("Head","RightLowerArm",1)
- pwbr15("UpperTorso","LeftFoot",2)
- pwbr15("LowerTorso","RightUpperArm",3)
- pwbr15("LeftUpperArm","RightHand,4")
- pwbr15("LeftLowerArm","Head",5)
- pwbr15("LeftHand","LeftFoot",6)
- pwbr15("RightUpperArm","LeftUpperArm",7)
- pwbr15("RightLowerArm","LeftHand",8)
- pwbr15("RightHand","LeftLowerLeg",9)
- pwbr15("LeftUpperLeg","RightLowerArm",10)
- pwbr15("LeftLowerLeg","LeftUpperArm",11)
- pwbr15("LeftFoot","RightHand",12)
- pwbr15("RightUpperLeg","LowerTorso",13)
- pwbr15("RightLowerLeg","LeftLowerLeg",14)
- pwbr15("RightFoot","RightUpperLeg",15)
- end
- --r6
- local r6rng = math.random(1,6)
- function pwbr6(BP,BP2,No)
- if r6rng == No then
- while true do
- char.Humanoid.Health = char.Humanoid.Health - 0.4
- wackybubble1.Position = char:FindFirstChild(BP).Position
- wackybubble2.Position = char:FindFirstChild(BP2).Position
- wait(0.1)
- wackybubble1.Size = wackybubble1.Size + Vector3.new(0.01,0.01,0.01)
- wackybubble2.Size = wackybubble1.Size + Vector3.new(0.01,0.01,0.01)
- end
- end
- end
- if rigtype == Enum.HumanoidRigType.R6 then
- pwbr6("Head","LeftLeg",1)
- pwbr6("Torso","RightLeg",2)
- pwbr6("LeftLeg","RightArm",3)
- pwbr6("RightLeg","Head",4)
- pwbr6("LeftArm","Torso",5)
- pwbr6("RightArm","LeftArm",6)
- end
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