NinjaBehind

Master of Nukes (Decided to leak lol)

Jun 2nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --|| EDITED BY NINJABEHIND/IZIGAEM
  4. --\\====================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. Character.Archivable = true
  29. Player:ClearCharacterAppearance()
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 20
  55. local SIZE = 1.4
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = "inf"
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. local ATANIM = IT("Animation")
  77. ATANIM.Name = "Attack Animation"
  78. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local CLOCKLOOP = 0
  90. local SONG = 1837695249
  91. local CLOCKTARGET = nil
  92. local CLOCKSPEED = 1.5
  93. script.Parent = WEAPONGUI
  94. local CLONE = Character:Clone()
  95. CLONE.Parent = nil
  96. Character.Archivable = false
  97. local sick = Instance.new("Sound",Character)
  98. sick.Volume = 100
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193. local NEWPART = IT("Part")
  194. NEWPART.formFactor = FORMFACTOR
  195. NEWPART.Reflectance = REFLECTANCE
  196. NEWPART.Transparency = TRANSPARENCY
  197. NEWPART.CanCollide = false
  198. NEWPART.Locked = true
  199. NEWPART.Anchored = true
  200. if ANCHOR == false then
  201. NEWPART.Anchored = false
  202. end
  203. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204. NEWPART.Name = NAME
  205. NEWPART.Size = SIZE
  206. NEWPART.Position = Torso.Position
  207. NEWPART.Material = MATERIAL
  208. NEWPART:BreakJoints()
  209. NEWPART.Parent = PARENT
  210. return NEWPART
  211. end
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m11 > m00 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268. local startInterp, finishInterp;
  269. if cosTheta >= 0.0001 then
  270. if (1 - cosTheta) > 0.0001 then
  271. local theta = ACOS(cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((1 - t) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = 1 - t
  277. finishInterp = t
  278. end
  279. else
  280. if (1 + cosTheta) > 0.0001 then
  281. local theta = ACOS(-cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((t - 1) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = t - 1
  287. finishInterp = t
  288. end
  289. end
  290. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303. local frame = IT("Frame")
  304. frame.BackgroundTransparency = TRANSPARENCY
  305. frame.BorderSizePixel = BORDERSIZEPIXEL
  306. frame.Position = POSITION
  307. frame.Size = SIZE
  308. frame.BackgroundColor3 = COLOR
  309. frame.BorderColor3 = BORDERCOLOR
  310. frame.Name = NAME
  311. frame.Parent = PARENT
  312. return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316. local label = IT("TextLabel")
  317. label.BackgroundTransparency = 1
  318. label.Size = UD2(1, 0, 1, 0)
  319. label.Position = UD2(0, 0, 0, 0)
  320. label.TextColor3 = TEXTCOLOR
  321. label.TextStrokeTransparency = STROKETRANSPARENCY
  322. label.TextTransparency = TRANSPARENCY
  323. label.FontSize = TEXTFONTSIZE
  324. label.Font = TEXTFONT
  325. label.BorderSizePixel = BORDERSIZEPIXEL
  326. label.TextStrokeColor3 = C3(0,0,0)
  327. label.TextScaled = false
  328. label.Text = TEXT
  329. label.Name = NAME
  330. label.Parent = PARENT
  331. return label
  332. end
  333.  
  334. function NoOutlines(PART)
  335. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  336. end
  337.  
  338. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  339. local NEWWELD = IT(TYPE)
  340. NEWWELD.Part0 = PART0
  341. NEWWELD.Part1 = PART1
  342. NEWWELD.C0 = C0
  343. NEWWELD.C1 = C1
  344. NEWWELD.Parent = PARENT
  345. return NEWWELD
  346. end
  347.  
  348. local S = IT("Sound")
  349. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  350. local NEWSOUND = nil
  351. coroutine.resume(coroutine.create(function()
  352. NEWSOUND = S:Clone()
  353. NEWSOUND.Parent = PARENT
  354. NEWSOUND.Volume = VOLUME
  355. NEWSOUND.Pitch = PITCH
  356. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  357. NEWSOUND:play()
  358. if DOESLOOP == true then
  359. NEWSOUND.Looped = true
  360. else
  361. repeat wait(1) until NEWSOUND.Playing == false
  362. NEWSOUND:remove()
  363. end
  364. end))
  365. return NEWSOUND
  366. end
  367.  
  368. function CFrameFromTopBack(at, top, back)
  369. local right = top:Cross(back)
  370. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  371. end
  372.  
  373. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  374. function WACKYEFFECT(Table)
  375. local TYPE = (Table.EffectType or "Sphere")
  376. local SIZE = (Table.Size or VT(1,1,1))
  377. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  378. local TRANSPARENCY = (Table.Transparency or 0)
  379. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  380. local CFRAME = (Table.CFrame or Torso.CFrame)
  381. local MOVEDIRECTION = (Table.MoveToPos or nil)
  382. local ROTATION1 = (Table.RotationX or 0)
  383. local ROTATION2 = (Table.RotationY or 0)
  384. local ROTATION3 = (Table.RotationZ or 0)
  385. local MATERIAL = (Table.Material or "Neon")
  386. local COLOR = (Table.Color or C3(1,1,1))
  387. local TIME = (Table.Time or 45)
  388. local SOUNDID = (Table.SoundID or nil)
  389. local SOUNDPITCH = (Table.SoundPitch or nil)
  390. local SOUNDVOLUME = (Table.SoundVolume or nil)
  391. coroutine.resume(coroutine.create(function()
  392. local PLAYSSOUND = false
  393. local SOUND = nil
  394. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("New Yeller"), "Effect", VT(1,1,1), true)
  395. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  396. PLAYSSOUND = true
  397. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  398. end
  399. EFFECT.Color = COLOR
  400. local MSH = nil
  401. if TYPE == "Sphere" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Block" then
  404. MSH = IT("BlockMesh",EFFECT)
  405. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  406. elseif TYPE == "Wave" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  408. elseif TYPE == "Ring" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  410. elseif TYPE == "Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Round Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Swirl" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Skull" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Crystal" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  420. end
  421. if MSH ~= nil then
  422. local MOVESPEED = nil
  423. if MOVEDIRECTION ~= nil then
  424. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  425. end
  426. local GROWTH = SIZE - ENDSIZE
  427. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  428. if TYPE == "Block" then
  429. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430. else
  431. EFFECT.CFrame = CFRAME
  432. end
  433. for LOOP = 1, TIME+1 do
  434. Swait()
  435. MSH.Scale = MSH.Scale - GROWTH/TIME
  436. if TYPE == "Wave" then
  437. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  438. end
  439. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  440. if TYPE == "Block" then
  441. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  442. else
  443. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  444. end
  445. if MOVEDIRECTION ~= nil then
  446. local ORI = EFFECT.Orientation
  447. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  448. EFFECT.Orientation = ORI
  449. end
  450. end
  451. if PLAYSSOUND == false then
  452. EFFECT:remove()
  453. else
  454. repeat Swait() until SOUND.Playing == false
  455. EFFECT:remove()
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function MakeForm(PART,TYPE)
  469. if TYPE == "Cyl" then
  470. local MSH = IT("CylinderMesh",PART)
  471. elseif TYPE == "Ball" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Sphere"
  474. elseif TYPE == "Wedge" then
  475. local MSH = IT("SpecialMesh",PART)
  476. MSH.MeshType = "Wedge"
  477. end
  478. end
  479.  
  480. Debris = game:GetService("Debris")
  481.  
  482. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  483. local DIRECTION = CF(StartPos,EndPos).lookVector
  484. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  485. end
  486.  
  487. function turnto(position)
  488. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  489. end
  490.  
  491. --//=================================\\
  492. --|| WEAPON CREATION
  493. --\\=================================//
  494.  
  495. Humanoid.Parent = nil
  496. RootPart.Size = RootPart.Size*SIZE
  497. Torso.Size = Torso.Size*SIZE
  498. RightArm.Size = RightArm.Size*SIZE
  499. RightLeg.Size = RightLeg.Size*SIZE
  500. LeftArm.Size = LeftArm.Size*SIZE
  501. LeftLeg.Size = LeftLeg.Size*SIZE
  502. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  503. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  504. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  505. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  506. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  507. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  508. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  509. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  510. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  511. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  512. Head.Size = Head.Size*SIZE
  513. RootJoint.Parent = RootPart
  514. Neck.Parent = Torso
  515. RightShoulder.Parent = Torso
  516. LeftShoulder.Parent = Torso
  517. RightHip.Parent = Torso
  518. LeftHip.Parent = Torso
  519.  
  520. function swait(num)
  521. if num == 0 or num == nil then
  522. ArtificialHB.Event:wait()
  523. else
  524. for i = 0, num do
  525. ArtificialHB.Event:wait()
  526. end
  527. end
  528. end
  529.  
  530. function chatfunc(text)
  531. local chat = coroutine.wrap(function()
  532. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  533. Character:FindFirstChild("TalkingBillBoard"):destroy()
  534. end
  535. local Bill = Instance.new("BillboardGui",Character)
  536. Bill.Size = UDim2.new(0,100,0,40)
  537. Bill.StudsOffset = Vector3.new(0,5,0)
  538. Bill.Adornee = Character.Head
  539. Bill.Name = "TalkingBillBoard"
  540. local Hehe = Instance.new("TextLabel",Bill)
  541. Hehe.BackgroundTransparency = 1
  542. Hehe.BorderSizePixel = 0
  543. Hehe.Text = ""
  544. Hehe.Font = "Antique"
  545. Hehe.TextSize = 75
  546. Hehe.TextStrokeTransparency = 0
  547. Hehe.Size = UDim2.new(1,0,0.5,0)
  548. coroutine.resume(coroutine.create(function()
  549. while Hehe ~= nil do
  550. swait()
  551. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  552. Hehe.Rotation = math.random(-5,5)
  553. Hehe.TextColor3 = Color3.new(0,0,0)
  554. Hehe.TextStrokeColor3 = Color3.new(225/255, 225/255, 0/255)
  555. end
  556. end))
  557. for i = 1,string.len(text),1 do
  558. swait()
  559. Hehe.Text = string.sub(text,1,i)
  560. end
  561. swait(90)--Re[math.random(1, 93)]
  562. for i = 0, 1, .025 do
  563. swait()
  564. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  565. Hehe.TextStrokeTransparency = i
  566. Hehe.TextTransparency = i
  567. end
  568. Bill:Destroy()
  569. end)
  570. chat()
  571. end
  572.  
  573. function onChatted(msg)
  574. chatfunc(msg)
  575. end
  576.  
  577. Player.Chatted:connect(onChatted)
  578.  
  579. Humanoid.DisplayDistanceType = "None"
  580. local naeeym2 = IT("BillboardGui",Character)
  581. naeeym2.AlwaysOnTop = true
  582. naeeym2.Size = UDim2.new(5,35,2,15)
  583. naeeym2.StudsOffset = Vector3.new(0,2,0)
  584. naeeym2.MaxDistance = 75
  585. naeeym2.Adornee = Character.Head
  586. naeeym2.Name = "Name"
  587. local tecks2 = IT("TextLabel",naeeym2)
  588. tecks2.BackgroundTransparency = 1
  589. tecks2.TextScaled = true
  590. tecks2.BorderSizePixel = 0
  591. tecks2.Text = "Master of Nukes"
  592. tecks2.Font = "Antique"
  593. tecks2.TextSize = 30
  594. tecks2.TextStrokeTransparency = 0
  595. tecks2.TextColor3 = C3(0,0,0)
  596. tecks2.TextStrokeColor3 = C3(225/255, 225/255, 0/255)
  597. tecks2.Size = UDim2.new(1,0,0.5,0)
  598. tecks2.Parent = naeeym2
  599. local top = Instance.new("Shirt")
  600. top.ShirtTemplate = "rbxassetid://598943175"
  601. top.Parent = Character
  602. top.Name = "Cloth"
  603. local bottom = Instance.new("Pants")
  604. bottom.PantsTemplate = "rbxassetid://1362181692"
  605. bottom.Parent = Character
  606. bottom.Name = "Cloth"
  607. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  608. PRT.Color = C3(0,0,0)
  609. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  610. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "749988576", VT(1,1,1)*SIZE, VT(0,0,0))
  611. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  612. PRT.Color = C3(0,0,0)
  613. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  614. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  615. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  616. PRT.Color = C3(225/255, 225/255, 0/255)
  617. MakeForm(PRT,"Ball")
  618. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  619. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  620. PRT.Color = C3(225/255, 225/255, 0/255)
  621. MakeForm(PRT,"Ball")
  622. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  623. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  624. PRT.Color = C3(225/255, 225/255, 0/255)
  625. MakeForm(PRT,"Ball")
  626. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  627. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  628. PRT.Color = C3(225/255, 225/255, 0/255)
  629. MakeForm(PRT,"Ball")
  630. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  631. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  632. PRT.Color = C3(225/255, 225/255, 0/255)
  633. MakeForm(PRT,"Ball")
  634. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  635. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  636. PRT.Color = C3(225/255, 225/255, 0/255)
  637. MakeForm(PRT,"Ball")
  638. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  639.  
  640. local LASTPART = Head
  641. for i = 1, 24 do
  642. local MATH = (1-(i/30))
  643. if LASTPART == Head then
  644. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  645. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  646. LASTPART = Horn
  647. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  648. else
  649. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  650. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  651. LASTPART = Horn
  652. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  653. end
  654. end
  655. local LASTPART = Head
  656. for i = 1, 24 do
  657. local MATH = (1-(i/30))
  658. if LASTPART == Head then
  659. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  660. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  661. LASTPART = Horn
  662. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  663. else
  664. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  665. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  666. LASTPART = Horn
  667. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  668. end
  669. end
  670. local LASTPART = Head
  671. for i = 1, 8 do
  672. local MATH = (1-(i/14))
  673. if LASTPART == Head then
  674. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  675. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  676. LASTPART = Horn
  677. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  678. else
  679. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  680. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  681. LASTPART = Horn
  682. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  683. end
  684. end
  685. local LASTPART = Head
  686. for i = 1, 8 do
  687. local MATH = (1-(i/14))
  688. if LASTPART == Head then
  689. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  690. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  691. LASTPART = Horn
  692. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  693. else
  694. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  695. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  696. LASTPART = Horn
  697. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  698. end
  699. end
  700. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  701. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  702. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  703. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  704. MakeForm(PRT,"Cyl")
  705. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  706. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  707. MakeForm(PRT,"Cyl")
  708. PRT.Color = C3(225/255, 225/255, 0/255)
  709. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  710. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  711. MakeForm(RING,"Cyl")
  712. RING.Color = C3(0,0,0)
  713. for i = 1, 12 do
  714. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  715. PRT.Color = C3(0,0,0)
  716. local MSH = IT("BlockMesh",PRT)
  717. MSH.Scale = VT(0.6,1,1)
  718. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  719. end
  720. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  721. PRT.Color = C3(0,0,0)
  722. local MSH = IT("BlockMesh",PRT)
  723. MSH.Scale = VT(0.4,1,1)
  724. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  725. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  726. PRT.Color = C3(0,0,0)
  727. local MSH = IT("BlockMesh",PRT)
  728. MSH.Scale = VT(0.4,1,1)
  729. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  730. coroutine.resume(coroutine.create(function()
  731. while true do
  732. Swait()
  733. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  734. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  735. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  736. if CLOCKLOOP <= -150 then
  737. if VALUE1 == false then
  738. CLOCKLOOP = 0
  739. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  740. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  741. ApplyAoE(HITPOS,10,15,45,75,false)
  742. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  743. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  744. if CLOCKTARGET ~= nil then
  745. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  746. if CLOCKTARGET.Torso ~= nil then
  747. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  748. end
  749. if CLOCKTARGET.Health == 0 then
  750. CLOCKTARGET = nil
  751. end
  752. end
  753. end
  754. end
  755. end
  756. end))
  757.  
  758. chatfunc("Are you ready?")
  759.  
  760. for _, c in pairs(Weapon:GetChildren()) do
  761. if c.ClassName == "Part" then
  762. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  763. end
  764. end
  765.  
  766. Neck.Name = "Weld"
  767. RootJoint.Name = "Weld"
  768. RightShoulder.Name = "Weld"
  769. LeftShoulder.Name = "Weld"
  770. RightHip.Name = "Weld"
  771. LeftHip.Name = "Weld"
  772.  
  773. local SKILLTEXTCOLOR = C3(225/255, 225/255, 0/255)
  774. local SKILLFONT = "Fantasy"
  775. local SKILLTEXTSIZE = 7
  776.  
  777. Weapon.Parent = Character
  778. Humanoid.Parent = Character
  779.  
  780. Humanoid.Died:connect(function()
  781. refit()
  782. end)
  783.  
  784. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  785. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  786. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  787. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  788. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  789.  
  790. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Deploy Nukes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  791. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Fill with Radiation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  792. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Nuclear Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  793. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Transformation: Nuke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  794. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  795.  
  796. --//=================================\\
  797. --|| DAMAGING
  798. --\\=================================//
  799.  
  800. function ApplyDamage(Humanoid,Damage,TorsoPart)
  801. local defence = Instance.new("BoolValue",Humanoid.Parent)
  802. defence.Name = ("HitBy"..Player.Name)
  803. game:GetService("Debris"):AddItem(defence, 0.001)
  804. Damage = Damage * DAMAGEMULTIPLIER
  805. if Humanoid.Health ~= 0 then
  806. local CritChance = MRANDOM(1,2)
  807. if Damage > Humanoid.Health then
  808. Damage = math.ceil(Humanoid.Health)
  809. if Damage == 0 then
  810. Damage = "inf"
  811. end
  812. end
  813. Humanoid.Health = Humanoid.Health - Damage
  814. end
  815. end
  816.  
  817. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  818. local CHILDREN = workspace:GetDescendants()
  819. for index, CHILD in pairs(CHILDREN) do
  820. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  821. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  822. if HUM then
  823. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  824. if TORSO then
  825. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  826. if INSTAKILL == true then
  827. CHILD:BreakJoints()
  828. else
  829. local DMG = MRANDOM(MINDMG,MAXDMG)
  830. ApplyDamage(HUM,DMG,TORSO)
  831. end
  832. if FLING > 0 then
  833. for _, c in pairs(CHILD:GetChildren()) do
  834. if c:IsA("BasePart") then
  835. local bv = Instance.new("BodyVelocity")
  836. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  837. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  838. bv.Parent = c
  839. Debris:AddItem(bv,0.05)
  840. end
  841. end
  842. end
  843. end
  844. end
  845. end
  846. end
  847. end
  848. end
  849.  
  850. --//=================================\\
  851. --|| ATTACK FUNCTIONS AND STUFF
  852. --\\=================================//
  853.  
  854. Circle = nil
  855. CircleParts = {}
  856. Equipped = false
  857.  
  858. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  859. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  860. end
  861. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  862. Torso = Character:FindFirstChild("Torso")
  863. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  864. return
  865. end
  866. Equipped = true
  867. Circle = Instance.new("Model")
  868. Circle.Name = "Circle"
  869. Angle = 0
  870. for i = 1, 1 do
  871. local CirclePart = Instance.new("Part")
  872. CirclePart.Name = "CirclePart"
  873. CirclePart.Transparency = 1
  874. CirclePart.BrickColor = BrickColor.new("Really black")
  875. CirclePart.Material = Enum.Material.Plastic
  876. CirclePart.Shape = Enum.PartType.Block
  877. CirclePart.FormFactor = Enum.FormFactor.Custom
  878. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  879. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  880. CirclePart.Anchored = true
  881. CirclePart.CanCollide = false
  882. CirclePart.Locked = true
  883. CirclePart.Size = Vector3.new(10, 0.2, 10)
  884. local Aura = Instance.new('ParticleEmitter')
  885. local BlockMesh = Instance.new("BlockMesh")
  886. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  887. BlockMesh.Parent = CirclePart
  888. CirclePart.Parent = Circle
  889. local Star = Instance.new("Decal", CirclePart)
  890. Star.Texture = "http://www.roblox.com/asset/?id=106657058"
  891. Star.Face = "Top"
  892. local Light = Instance.new("PointLight", CirclePart)
  893. Light.Color = Color3.new(.20,0,0)
  894. Light.Brightness = 100
  895. Light.Range = 15
  896. table.insert(CircleParts, CirclePart)
  897.  
  898. Humanoid.Died:connect(function()
  899. refit()
  900. end)
  901.  
  902. end
  903. Spawn(function()
  904. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  905. if Angle == 360 then
  906. Angle = 0
  907. end
  908. Angle = Angle + 0.05
  909. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  910. if Hit then
  911. if not Circle.Parent then
  912. Circle.Parent = Character
  913. end
  914. for i, v in pairs(CircleParts) do
  915. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  916. end
  917. else
  918. Circle.Parent = nil
  919. end
  920. wait()
  921. end
  922. end)
  923. local BODY = {}
  924. for _, c in pairs(Character:GetDescendants()) do
  925. if c:IsA("BasePart") and c.Name ~= "Handle" then
  926. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  927. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  928. end
  929. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  930. elseif c:IsA("JointInstance") then
  931. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  932. end
  933. end
  934. for e = 1, #BODY do
  935. if BODY[e] ~= nil then
  936. local STUFF = BODY[e]
  937. local PART = STUFF[1]
  938. local PARENT = STUFF[2]
  939. local MATERIAL = STUFF[3]
  940. local COLOR = STUFF[4]
  941. local TRANSPARENCY = STUFF[5]
  942. if PART.ClassName == "Part" and PART ~= RootPart then
  943. PART.Material = MATERIAL
  944. PART.Color = COLOR
  945. PART.Transparency = TRANSPARENCY
  946. end
  947. PART.AncestryChanged:Connect(function()
  948. PART.Parent = PARENT
  949. end)
  950. end
  951. end
  952.  
  953. function refit()
  954. Character.Parent = workspace
  955. for e = 1, #BODY do
  956. if BODY[e] ~= nil then
  957. local STUFF = BODY[e]
  958. local PART = STUFF[1]
  959. local PARENT = STUFF[2]
  960. local MATERIAL = STUFF[3]
  961. local COLOR = STUFF[4]
  962. local TRANSPARENCY = STUFF[5]
  963. if PART.ClassName == "Part" and PART ~= RootPart then
  964. PART.Material = MATERIAL
  965. PART.Color = COLOR
  966. PART.Transparency = TRANSPARENCY
  967. end
  968. if PART.Parent ~= PARENT then
  969. Humanoid:remove()
  970. PART.Parent = PARENT
  971. Humanoid = IT("Humanoid",Character)
  972. end
  973. end
  974. end
  975. end
  976.  
  977. local SKILLTEXTCOLOR = BRICKC"New yeller".Color
  978. local SKILLFONT = "Antique"
  979. local SKILLTEXTSIZE = 7
  980.  
  981. Humanoid.Died:connect(function()
  982. refit()
  983. end)
  984.  
  985. function MagicMissiles()
  986. ATTACK = true
  987. Rooted = false
  988. local SELECTING = true
  989. local SPOTS = {}
  990. coroutine.resume(coroutine.create(function()
  991. local LOOP = 0
  992. repeat
  993. LOOP = LOOP + 1
  994. Swait()
  995. if LOOP >= 15 then
  996. LOOP = 0
  997. for i = 1, #SPOTS do
  998. if SPOTS[i] ~= nil then
  999. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1000. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1001. end
  1002. end
  1003. end
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. until SELECTING == false
  1011. Rooted = false
  1012. repeat
  1013. LOOP = LOOP + 1
  1014. Swait()
  1015. if LOOP >= 15 then
  1016. LOOP = 0
  1017. for i = 1, #SPOTS do
  1018. if SPOTS[i] ~= nil then
  1019. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1020. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1021. end
  1022. end
  1023. end
  1024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1028. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. until ATTACK == false
  1031. end))
  1032. repeat
  1033. repeat Swait() until HOLD == true
  1034. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1035. if DIST > 9999 then
  1036. DIST = 9999
  1037. end
  1038. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1039. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1040. if HITFLOOR ~= nil then
  1041. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1042. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1043. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1044. end
  1045. repeat Swait() until HOLD == false
  1046. until #SPOTS == 5
  1047. SELECTING = false
  1048. for i = 1, #SPOTS do
  1049. if SPOTS[i] ~= nil then
  1050. local POS = SPOTS[i]
  1051. coroutine.resume(coroutine.create(function()
  1052. local MISSILE = IT("Model",Effects)
  1053. MISSILE.Name = "Missile"
  1054. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "New Yeller", "Part", VT(2,2,2))
  1055. MakeForm(BASEPART,"Cyl")
  1056. MISSILE.PrimaryPart = BASEPART
  1057. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1058. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "New Yeller", "Part", VT(2,4,2))
  1059. MakeForm(HEAD,"Ball")
  1060. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1061. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "New Yeller", "Part", VT(2.5,0.1,2.5))
  1062. MakeForm(TAIL,"Cyl")
  1063. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1064. for i = 1, 10 do
  1065. Swait()
  1066. for _, c in pairs(MISSILE:GetChildren()) do
  1067. if c.ClassName == "Part" then
  1068. c.Transparency = c.Transparency - 1/10
  1069. end
  1070. end
  1071. end
  1072. for i = 1, 15*1.5 do
  1073. Swait()
  1074. chatfunc("Time to get nuked!")
  1075. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1076. end
  1077. ApplyAoE(BASEPART.CFrame.p,250,350,550,1000,false)
  1078. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1000,1,1000), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1079. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(550,550,550), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1080. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(350,2,350), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1081. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(250,3,250), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1082. MISSILE:remove()
  1083. end))
  1084. end
  1085. end
  1086. wait(0.6)
  1087. ATTACK = false
  1088. Rooted = false
  1089. end
  1090.  
  1091. function TimesUp()
  1092. CLOCKTARGET = nil
  1093. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1094. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1095. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1096. if TORSO then
  1097. ATTACK = true
  1098. Rooted = false
  1099. coroutine.resume(coroutine.create(function()
  1100. repeat
  1101. Swait()
  1102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1106. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. until ATTACK == false
  1109. end))
  1110. if Effects:FindFirstChild("NeonDoll") then
  1111. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1112. end
  1113. wait(0.5)
  1114. local FAKECHARACTER = IT("Model",Effects)
  1115. FAKECHARACTER.Name = "NeonDoll"
  1116. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  1117. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1118. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1119. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1120. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1121. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1122. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1123. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1124. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1125. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1126. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  1127. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1128. CreateSound(201858045, TORS, 5, 0.4, false)
  1129. for i = 1, 150 do
  1130. Swait()
  1131. CLOCKSPEED = 6
  1132. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1133. if c.ClassName == "Part" then
  1134. c.Transparency = c.Transparency - 0.5/150
  1135. end
  1136. end
  1137. end
  1138. CLOCKTARGET = HUM
  1139. coroutine.resume(coroutine.create(function()
  1140. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1141. for i = 1, 25 do
  1142. Swait()
  1143. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1144. if c.ClassName == "Part" then
  1145. c.Transparency = c.Transparency + 0.5/25
  1146. end
  1147. end
  1148. end
  1149. CLOCKSPEED = 1
  1150. FAKECHARACTER:remove()
  1151. end))
  1152. wait(0.5)
  1153. ATTACK = false
  1154. Rooted = false
  1155. end
  1156. end
  1157. end
  1158.  
  1159. function ChainPunch()
  1160. ATTACK = true
  1161. Rooted = false
  1162. local GYRO = IT("BodyGyro",RootPart)
  1163. GYRO.D = 25
  1164. GYRO.P = 2000
  1165. GYRO.MaxTorque = VT(0,40000,0)
  1166. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1167. repeat
  1168. Swait()
  1169. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. until HOLD == true
  1177. local POS = Mouse.Hit.p
  1178. local CHAINS = false
  1179. local CHAINLINKS = {}
  1180. local A = IT("Attachment",RightArm)
  1181. A.Position = VT(1,-1,0)*SIZE
  1182. A.Orientation = VT(-90, -89.982, 0)
  1183. local B = IT("Attachment",RightArm)
  1184. B.Position = VT(-1,-1,0)*SIZE
  1185. B.Orientation = VT(-90, 89.988, 0)
  1186. local C = IT("Attachment",RightArm)
  1187. C.Position = VT(0.5,-1.3,0)*SIZE
  1188. C.Orientation = VT(-90, -89.982, 0)
  1189. local D = IT("Attachment",RightArm)
  1190. D.Position = VT(-0.5,-1.3,0)*SIZE
  1191. D.Orientation = VT(-90, 89.988, 0)
  1192. local LIGHT = IT("Attachment",RightArm)
  1193. LIGHT.Position = VT(0,-1,0)*SIZE
  1194. local LIGHT2 = IT("PointLight",LIGHT)
  1195. LIGHT2.Range = 7
  1196. LIGHT2.Brightness = 5
  1197. LIGHT2.Color = SKILLTEXTCOLOR
  1198. for i = 1, 2 do
  1199. local TWIST = -2
  1200. local START = A
  1201. local END = B
  1202. if i == 1 then
  1203. START = B
  1204. END = A
  1205. end
  1206. local ChainLink = IT("Beam",Torso)
  1207. ChainLink.Texture = "rbxassetid://73042633"
  1208. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1209. ChainLink.TextureSpeed = 1
  1210. ChainLink.Width0 = 1
  1211. ChainLink.Width1 = 1
  1212. ChainLink.TextureLength = 2.5
  1213. ChainLink.Attachment0 = START
  1214. ChainLink.Attachment1 = END
  1215. ChainLink.CurveSize0 = TWIST
  1216. ChainLink.CurveSize1 = TWIST
  1217. --ChainLink.FaceCamera = true
  1218. ChainLink.Segments = 45
  1219. ChainLink.Transparency = NumberSequence.new(1)
  1220. table.insert(CHAINLINKS,ChainLink)
  1221. end
  1222. for i = 1, 2 do
  1223. local TWIST = -1
  1224. local START = C
  1225. local END = D
  1226. if i == 1 then
  1227. START = D
  1228. END = C
  1229. end
  1230. local ChainLink = IT("Beam",Torso)
  1231. ChainLink.Texture = "rbxassetid://73042633"
  1232. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1233. ChainLink.TextureSpeed = 1
  1234. ChainLink.Width0 = 1
  1235. ChainLink.Width1 = 1
  1236. ChainLink.TextureLength = 5
  1237. ChainLink.Attachment0 = START
  1238. ChainLink.Attachment1 = END
  1239. ChainLink.CurveSize0 = TWIST
  1240. ChainLink.CurveSize1 = TWIST
  1241. --ChainLink.FaceCamera = true
  1242. ChainLink.Segments = 25
  1243. ChainLink.LightEmission = 0.5
  1244. ChainLink.Transparency = NumberSequence.new(1)
  1245. table.insert(CHAINLINKS,ChainLink)
  1246. end
  1247. coroutine.resume(coroutine.create(function()
  1248. repeat
  1249. Swait()
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. until CHAINS == true
  1257. repeat
  1258. Swait()
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. until ATTACK == false
  1266. for e = 1, 15 do
  1267. Swait()
  1268. for i = 1, #CHAINLINKS do
  1269. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1270. end
  1271. end
  1272. A:remove()
  1273. B:remove()
  1274. C:remove()
  1275. D:remove()
  1276. end))
  1277. CreateSound(233856115, RightArm, 5, 1.2, false)
  1278. for e = 1, 15 do
  1279. Swait()
  1280. for i = 1, #CHAINLINKS do
  1281. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1282. end
  1283. end
  1284. CHAINS = true
  1285. Rooted = true
  1286. wait(0.25)
  1287. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1288. FIST.Color = C3(1, 215/255, 1)
  1289. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1290. local LIGHT3 = IT("PointLight",FIST)
  1291. LIGHT3.Range = 7
  1292. LIGHT3.Brightness = 5
  1293. LIGHT3.Color = SKILLTEXTCOLOR
  1294. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1295. local FISTA = IT("Attachment",FIST)
  1296. FISTA.Position = VT(0.062, 0.977, 0)
  1297. local ChainLink = IT("Beam",Torso)
  1298. ChainLink.Texture = "rbxassetid://73042633"
  1299. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1300. ChainLink.TextureSpeed = 0
  1301. ChainLink.Width0 = 3
  1302. ChainLink.Width1 = 3
  1303. ChainLink.TextureLength = 12
  1304. ChainLink.Attachment0 = LIGHT
  1305. ChainLink.Attachment1 = FISTA
  1306. ChainLink.FaceCamera = true
  1307. ChainLink.Segments = 45
  1308. ChainLink.LightEmission = 0.5
  1309. ChainLink.Transparency = NumberSequence.new(0.25)
  1310. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1311. for i = 1, 85 do
  1312. Swait()
  1313. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1314. ChainLink.TextureLength = 12+(i*2)
  1315. ApplyAoE(FIST.Position,10,15,25,100,false)
  1316. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1317. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1318. if HITFLOOR ~= nil then
  1319. HITFLOOR:BreakJoints()
  1320. coroutine.resume(coroutine.create(function()
  1321. for i = 1, 15 do
  1322. Swait()
  1323. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1324. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1325. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1326. end
  1327. end))
  1328. break
  1329. end
  1330. end
  1331. coroutine.resume(coroutine.create(function()
  1332. for i = 1, 50 do
  1333. Swait()
  1334. FIST.Transparency = FIST.Transparency + 0.5/50
  1335. LIGHT3.Range = LIGHT3.Range - 7/50
  1336. end
  1337. FIST:remove()
  1338. end))
  1339. LIGHT:remove()
  1340. GYRO:remove()
  1341. ATTACK = false
  1342. Rooted = false
  1343. end
  1344.  
  1345. function WarpMeteor()
  1346. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1347. if DIST > 9999 then
  1348. DIST = 9999
  1349. end
  1350. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1351. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1352. if HITFLOOR then
  1353. local POS = HITPOS
  1354. ATTACK = true
  1355. Rooted = false
  1356. local WARPED = false
  1357. local SMASHED = false
  1358. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1359. coroutine.resume(coroutine.create(function()
  1360. repeat
  1361. Swait()
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. until WARPED == true
  1369. repeat
  1370. Swait()
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. until SMASHED == true
  1378. repeat
  1379. Swait()
  1380. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. until ATTACK == false
  1387. end))
  1388. VALUE1 = true
  1389. CreateSound(233856115, Torso, 5, 1.6, false)
  1390. chatfunc("NUKE INCOMING!")
  1391. for i = 1, 25 do
  1392. Swait()
  1393. for _, c in pairs(Character:GetChildren()) do
  1394. if c.ClassName == "Part" then
  1395. c.Transparency = c.Transparency + 1/25
  1396. end
  1397. end
  1398. for _, c in pairs(Weapon:GetChildren()) do
  1399. if c.ClassName == "Part" then
  1400. c.Transparency = c.Transparency + 1/25
  1401. end
  1402. end
  1403. end
  1404. UNANCHOR = false
  1405. RootPart.Anchored = true
  1406. RootPart.Velocity = VT(0,0,0)
  1407. local ROOTPOS = RootPart.Position
  1408. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1409. WARPED = true
  1410. for i = 1, 25 do
  1411. Swait()
  1412. for _, c in pairs(Character:GetChildren()) do
  1413. if c.ClassName == "Part" then
  1414. c.Transparency = c.Transparency - 1/25
  1415. end
  1416. end
  1417. for _, c in pairs(Weapon:GetChildren()) do
  1418. if c.ClassName == "Part" then
  1419. c.Transparency = c.Transparency - 1/25
  1420. end
  1421. end
  1422. end
  1423. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1424. SHELL.CFrame = RootPart.CFrame
  1425. MakeForm(SHELL,"Ball")
  1426. CreateSound(402981977, SHELL, 5, 1.6, false)
  1427. for i = 1, 10 do
  1428. Swait()
  1429. SHELL.Transparency = SHELL.Transparency - 1/10
  1430. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1431. end
  1432. for i = 1, math.ceil(75/2) do
  1433. Swait()
  1434. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1435. SHELL.CFrame = CF(RootPart.Position)
  1436. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(50,3,50), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1437. end
  1438. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1439. SHELL.CFrame = CF(RootPart.Position)
  1440. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(350,350,350)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1441. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(450,3,450)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1442. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(450,3,450)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1443. for i = 1, 5 do
  1444. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(50,0,50)*SIZE, Size2 = VT(350,3,350)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(225/255, 225/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1445. end
  1446. SHELL:remove()
  1447. ApplyAoE(RootPart.Position,750,350,750,1750,false)
  1448. SMASHED = true
  1449. wait(1)
  1450. VALUE1 = false
  1451. UNANCHOR = true
  1452. ATTACK = false
  1453. Rooted = false
  1454. end
  1455. end
  1456.  
  1457. function PandorasBox()
  1458. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1459. if HITFLOOR ~= nil then
  1460. ATTACK = false
  1461. Rooted = false
  1462. local RINGSPIN = true
  1463. local CONSTRUCTING = true
  1464. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1465. RING.Color = C3(0,0,0)
  1466. MakeForm(RING,"Cyl")
  1467. RING.CFrame = CF(HITPOS)
  1468. CreateSound(402981977, RING, 5, 1.2, false)
  1469. coroutine.resume(coroutine.create(function()
  1470. repeat
  1471. Swait()
  1472. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. until CONSTRUCTING == false
  1480. repeat
  1481. Swait()
  1482. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1483. until RINGSPIN == false
  1484. for i = 1, 25 do
  1485. Swait()
  1486. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1487. RING.Size = RING.Size - VT(0.15,0,0.15)
  1488. --DECAL.Transparency = DECAL.Transparency + 1/25
  1489. RING.Transparency = RING.Transparency + 1/25
  1490. end
  1491. RING:remove()
  1492. end))
  1493. for i = 1, 15 do
  1494. Swait()
  1495. RING.Size = RING.Size + VT(0.75,0,0.75)
  1496. RING.Transparency = RING.Transparency - 1/15
  1497. end
  1498. local BOXSPIN = true
  1499. local PANDORASBOX = IT("Model",Effects)
  1500. PANDORASBOX.Name = "Pandora's Box"
  1501. local BOX = IT("Model",PANDORASBOX)
  1502. BOX.Name = "Body"
  1503. local LID = IT("Model",PANDORASBOX)
  1504. LID.Name = "Lid"
  1505. --BUILDING THE BOX--
  1506. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1507. BASE.Color = C3(0,0,0)
  1508. PANDORASBOX.PrimaryPart = BASE
  1509. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1510. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1511. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1512. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1513. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1514. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1515. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1516. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1517. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1518. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1519. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1520. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1521. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1522. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1523. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1524. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1525. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1526. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1527. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1528. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1529. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1530. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1531. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1532. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1533. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1534. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1535. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1536. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1537. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1538. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1539. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1540. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1541. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1542. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1543. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1544. -------------
  1545. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1546. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1547. LID.PrimaryPart = LIDPART
  1548. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1549. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1550. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1551. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1552. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1553. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1554. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1555. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1556. local DECAL = IT("Decal",LIDPART)
  1557. DECAL.Face = "Top"
  1558. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1559. DECAL.Color3 = C3(0,0,0)
  1560. --BUILDING THE BOX--
  1561. coroutine.resume(coroutine.create(function()
  1562. repeat
  1563. Swait()
  1564. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1565. until BOXSPIN == false
  1566. end))
  1567. for i = 1, 25 do
  1568. Swait()
  1569. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1570. end
  1571. wait(0.5)
  1572. BOXSPIN = false
  1573. CONSTRUCTING = false
  1574. coroutine.resume(coroutine.create(function()
  1575. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1576. --[[for i = 1, 45 do
  1577. Swait()
  1578. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1579. end-
  1580. LID:remove()]]--
  1581. for _, c in pairs(LID:GetChildren()) do
  1582. if c.ClassName == "Part" then
  1583. c.Anchored = false
  1584. c.CanCollide = true
  1585. if c ~= LIDPART then
  1586. weldBetween(LIDPART,c)
  1587. end
  1588. end
  1589. end
  1590. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1591. Debris:AddItem(LID,15)
  1592. wait(0.5)
  1593. local RANDOMEFFECT = MRANDOM(1,4)
  1594. if RANDOMEFFECT == 1 then
  1595. for i = 1, 45 do
  1596. wait((2-(i/15))/15)
  1597. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1598. end
  1599. wait(1)
  1600. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1601. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1602. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1603. for i = 1, 5 do
  1604. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1605. end
  1606. ApplyAoE(BASE.Position,50,1,200,375,false)
  1607. ApplyAoE(BASE.Position,250,35,75,175,false)
  1608. elseif RANDOMEFFECT == 2 then
  1609. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1610. FIELD.CFrame = BASE.CFrame
  1611. MakeForm(FIELD,"Ball")
  1612. for i = 1, 50 do
  1613. Swait()
  1614. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1615. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1616. end
  1617. wait(0.2)
  1618. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1619. coroutine.resume(coroutine.create(function()
  1620. for i = 1, 75 do
  1621. Swait()
  1622. LOOP.Volume = LOOP.Volume + 10/75
  1623. LOOP.Parent = FIELD
  1624. local CHILDREN = workspace:GetDescendants()
  1625. for index, CHILD in pairs(CHILDREN) do
  1626. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1627. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1628. if HUM then
  1629. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1630. if TORSO then
  1631. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1632. HUM.Health = HUM.Health - 1.5
  1633. TORSO.Velocity = VT(0,5,0)
  1634. HUM.PlatformStand = true
  1635. if TORSO.RotVelocity.Magnitude < 15 then
  1636. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1637. end
  1638. end
  1639. end
  1640. end
  1641. end
  1642. end
  1643. FIELD.Size = FIELD.Size + VT(9,9,9)
  1644. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1645. end
  1646. for i = 1, 500 do
  1647. Swait()
  1648. LOOP.Parent = FIELD
  1649. local CHILDREN = workspace:GetDescendants()
  1650. for index, CHILD in pairs(CHILDREN) do
  1651. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1652. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1653. if HUM then
  1654. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1655. if TORSO then
  1656. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1657. TORSO.Velocity = VT(0,5,0)
  1658. HUM.Health = HUM.Health - 1.5
  1659. HUM.PlatformStand = true
  1660. if TORSO.RotVelocity.Magnitude < 15 then
  1661. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1662. end
  1663. end
  1664. end
  1665. end
  1666. end
  1667. end
  1668. end
  1669. for i = 1, 25 do
  1670. Swait()
  1671. LOOP.Volume = LOOP.Volume + 10/25
  1672. LOOP.Parent = FIELD
  1673. local CHILDREN = workspace:GetDescendants()
  1674. for index, CHILD in pairs(CHILDREN) do
  1675. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1676. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1677. if HUM then
  1678. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1679. if TORSO then
  1680. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1681. TORSO.Velocity = VT(0,5,0)
  1682. HUM.Health = HUM.Health - 1.5
  1683. HUM.PlatformStand = false
  1684. if TORSO.RotVelocity.Magnitude < 15 then
  1685. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1686. end
  1687. end
  1688. end
  1689. end
  1690. end
  1691. end
  1692. FIELD.Size = FIELD.Size - VT(3,3,3)
  1693. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1694. end
  1695. FIELD:remove()
  1696. end))
  1697. elseif RANDOMEFFECT == 3 then
  1698. for i = 1, 10 do
  1699. wait(0.15)
  1700. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1701. coroutine.resume(coroutine.create(function()
  1702. local MINION = CLONE:Clone()
  1703. MINION.Parent = Effects
  1704. MINION.Name = "Shadow"
  1705. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1706. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1707. for _, c in pairs(MINION:GetChildren()) do
  1708. if c.ClassName == "Part" then
  1709. c.Material = "Neon"
  1710. c.Color = C3(0,0,0)
  1711. c.Transparency = 0.25
  1712. if c.Name == "Head" then
  1713. c:ClearAllChildren()
  1714. local MSH = IT("BlockMesh",c)
  1715. MSH.Scale = VT(0.5,1,1)
  1716. end
  1717. end
  1718. end
  1719. local TORSO = MINION.Torso
  1720. local HUMAN = MINION.Humanoid
  1721. HUMAN.WalkSpeed = 100
  1722. HUMAN.MaxHealth = math.huge
  1723. HUMAN.Health = math.huge
  1724. HUMAN.DisplayDistanceType = "None"
  1725. HUMAN.Died:connect(function()
  1726. MINION:remove()
  1727. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1728. end)
  1729. wait(1)
  1730. local findNearestTorso = function(POS)
  1731. local list = game.Workspace:GetDescendants()
  1732. local torso = nil
  1733. local dist = 9999
  1734. local temp = nil
  1735. local human = nil
  1736. local temp2 = nil
  1737. for x = 1, #list do
  1738. temp2 = list[x]
  1739. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1740. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1741. human = temp2:findFirstChildOfClass("Humanoid")
  1742. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1743. if (temp.Position - POS).magnitude < dist then
  1744. torso = temp
  1745. dist = (temp.Position - POS).magnitude
  1746. end
  1747. end
  1748. end
  1749. end
  1750. return torso, dist
  1751. end
  1752. for i = 1, 40 do
  1753. if HUMAN.Health == 0 then
  1754. break
  1755. end
  1756. wait(0.3)
  1757. local target,dist= findNearestTorso(TORSO.Position)
  1758. if target then
  1759. HUMAN:MoveTo(target.Position)
  1760. if dist < 999 then
  1761. CreateSound(348663022, TORSO, 10, 1, true)
  1762. wait(0.5)
  1763. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1764. --ANIM:Play()
  1765. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1766. ApplyAoE(TORSO.Position,10,0,0,85,false)
  1767. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1768. for i = 1, 5 do
  1769. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1770. end
  1771. break
  1772. end
  1773. end
  1774. end
  1775. MINION:remove()
  1776. end))
  1777. end
  1778. elseif RANDOMEFFECT == 4 then
  1779. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1780. FIELD.Color = C3(0,0,0)
  1781. FIELD.CFrame = BASE.CFrame
  1782. MakeForm(FIELD,"Ball")
  1783. FIELD.CanCollide = true
  1784. for i = 1, 50 do
  1785. Swait()
  1786. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1787. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1788. end
  1789. wait(0.2)
  1790. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1791. coroutine.resume(coroutine.create(function()
  1792. local E = 0
  1793. for i = 1, 75 do
  1794. E = E + 1
  1795. Swait()
  1796. if E >= 35 then
  1797. E = 0
  1798. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1799. end
  1800. LOOP.Volume = LOOP.Volume + 10/75
  1801. LOOP.Parent = FIELD
  1802. local CHILDREN = workspace:GetDescendants()
  1803. for index, CHILD in pairs(CHILDREN) do
  1804. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1805. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1806. if HUM then
  1807. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1808. if TORSO then
  1809. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1810. for _, c in pairs(CHILD:GetChildren()) do
  1811. if c:IsA("BasePart") then
  1812. local bv = Instance.new("BodyVelocity")
  1813. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1814. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1815. bv.Parent = c
  1816. Debris:AddItem(bv,0.05)
  1817. end
  1818. end
  1819. HUM.Health = HUM.Health - 0.3
  1820. end
  1821. end
  1822. end
  1823. end
  1824. end
  1825. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1826. end
  1827. for i = 1, 180 do
  1828. E = E + 1
  1829. Swait()
  1830. if E >= 35 then
  1831. E = 0
  1832. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1833. end
  1834. LOOP.Parent = FIELD
  1835. local CHILDREN = workspace:GetDescendants()
  1836. for index, CHILD in pairs(CHILDREN) do
  1837. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1838. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1839. if HUM then
  1840. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1841. if TORSO then
  1842. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1843. for _, c in pairs(CHILD:GetChildren()) do
  1844. if c:IsA("BasePart") then
  1845. local bv = Instance.new("BodyVelocity")
  1846. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1847. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1848. bv.Parent = c
  1849. Debris:AddItem(bv,0.05)
  1850. end
  1851. end
  1852. HUM.Health = HUM.Health - 0.3
  1853. end
  1854. end
  1855. end
  1856. end
  1857. end
  1858. end
  1859. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1860. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1861. for i = 1, 5 do
  1862. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1863. end
  1864. FIELD:remove()
  1865. end))
  1866. elseif RANDOMEFFECT == 5 then
  1867. end
  1868. wait(0.5)
  1869. for i = 1, 25 do
  1870. Swait()
  1871. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1872. end
  1873. PANDORASBOX:remove()
  1874. RINGSPIN = false
  1875. end))
  1876. ATTACK = false
  1877. Rooted = false
  1878. end
  1879. end
  1880.  
  1881. function Taunt()
  1882. ATTACK = true
  1883. local LAUGH = nil
  1884. coroutine.resume(coroutine.create(function()
  1885. repeat
  1886. Swait()
  1887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1891. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893. until LAUGH ~= nil
  1894. repeat
  1895. Swait()
  1896. LAUGH.Parent = Head
  1897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1901. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. until LAUGH.Playing == false
  1904. ATTACK = false
  1905. end))
  1906. wait(0.1)
  1907. sick:Pause()
  1908. LAUGH = CreateSound(474545527, Head, 10, 1, false)
  1909. wait(1)
  1910. sick:Resume()
  1911. end
  1912.  
  1913. --//=================================\\
  1914. --|| ASSIGN THINGS TO KEYS
  1915. --\\=================================//
  1916.  
  1917. function MouseDown(Mouse)
  1918. HOLD = true
  1919. if ATTACK == false then
  1920. end
  1921. end
  1922.  
  1923. function MouseUp(Mouse)
  1924. HOLD = false
  1925. end
  1926.  
  1927. function KeyDown(Key)
  1928. KEYHOLD = true
  1929. if Key == "z" and ATTACK == false then
  1930. MagicMissiles()
  1931. end
  1932.  
  1933. if Key == "b" and ATTACK == false then
  1934. TimesUp()
  1935. end
  1936.  
  1937. if Key == "c" and ATTACK == false then
  1938. ChainPunch()
  1939. end
  1940.  
  1941. if Key == "v" and ATTACK == false then
  1942. WarpMeteor()
  1943. end
  1944.  
  1945. if Key == "x" and ATTACK == false then
  1946. PandorasBox()
  1947. end
  1948.  
  1949. if Key == "t" and ATTACK == false then
  1950. Taunt()
  1951. end
  1952. end
  1953.  
  1954. function KeyUp(Key)
  1955. KEYHOLD = false
  1956. end
  1957.  
  1958. Mouse.Button1Down:connect(function(NEWKEY)
  1959. MouseDown(NEWKEY)
  1960. end)
  1961. Mouse.Button1Up:connect(function(NEWKEY)
  1962. MouseUp(NEWKEY)
  1963. end)
  1964. Mouse.KeyDown:connect(function(NEWKEY)
  1965. KeyDown(NEWKEY)
  1966. end)
  1967. Mouse.KeyUp:connect(function(NEWKEY)
  1968. KeyUp(NEWKEY)
  1969. end)
  1970.  
  1971. --//=================================\\
  1972. --\\=================================//
  1973.  
  1974.  
  1975. function unanchor()
  1976. if UNANCHOR == true then
  1977. RootPart.Anchored = false
  1978. end
  1979. g = Character:GetChildren()
  1980. for i = 1, #g do
  1981. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1982. g[i].Anchored = false
  1983. end
  1984. end
  1985. g = Weapon:GetChildren()
  1986. for i = 1, #g do
  1987. if g[i].ClassName == "Part" then
  1988. g[i].Anchored = false
  1989. end
  1990. end
  1991. end
  1992.  
  1993.  
  1994. --//=================================\\
  1995. --|| WRAP THE WHOLE SCRIPT UP
  1996. --\\=================================//
  1997.  
  1998. Humanoid.Changed:connect(function(Jump)
  1999. if Jump == "Jump" and (Disable_Jump == true) then
  2000. Humanoid.Jump = false
  2001. end
  2002. end)
  2003.  
  2004. while true do
  2005. Swait()
  2006. refit()
  2007. script.Parent = WEAPONGUI
  2008. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2009. v:Stop();
  2010. end
  2011. ANIMATE.Parent = nil
  2012. SINE = SINE + CHANGE*1.5
  2013. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2014. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2015. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2016. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2017. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2018. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2019. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2020. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2021. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2022. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2023. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2024. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. end
  2028. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2029. ANIM = "Jump"
  2030. if ATTACK == false then
  2031. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2037. end
  2038. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2039. ANIM = "Fall"
  2040. if ATTACK == false then
  2041. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2047. end
  2048. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2049. ANIM = "Idle"
  2050. if ATTACK == false then
  2051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2055. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. end
  2058. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2059. ANIM = "Walk"
  2060. if ATTACK == false then
  2061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2065. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2067. end
  2068. end
  2069. unanchor()
  2070. Humanoid.MaxHealth = "inf"
  2071. Humanoid.Health = "inf"
  2072. if Rooted == false then
  2073. Disable_Jump = false
  2074. Humanoid.WalkSpeed = Speed
  2075. elseif Rooted == true then
  2076. Disable_Jump = true
  2077. Humanoid.WalkSpeed = 0
  2078. end
  2079. for _, c in pairs(Character:GetChildren()) do
  2080. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2081. c.Material = "Fabric"
  2082. if c:FindFirstChildOfClass("ParticleEmitter") then
  2083. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2084. end
  2085. if c ~= Head then
  2086. c.Color = C3(0,0,0)
  2087. else
  2088. c.Color = C3(0,0,0)
  2089. end
  2090. if c == Head then
  2091. if c:FindFirstChild("face") then
  2092. c.face:remove()
  2093. end
  2094. end
  2095. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2096. c:remove()
  2097. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2098. c:remove()
  2099. end
  2100. end
  2101. sick.SoundId = "rbxassetid://"..SONG
  2102. sick.Looped = true
  2103. sick.Pitch = 1
  2104. sick.Volume = 20
  2105. sick.Parent = Torso
  2106. sick:Resume()
  2107. --sick.Playing = false
  2108. refit()
  2109. Humanoid.Name = "Master of Nukes = "..Player.Name
  2110. end
  2111.  
  2112. if Humanoid.Health < inf then
  2113. Humanoid.MaxHealth = inf
  2114. Humanoid.Health = Humanoid.Health + inf
  2115.  
  2116. end
  2117.  
  2118. --//=================================\\
  2119. --\\=================================//
  2120.  
  2121.  
  2122.  
  2123.  
  2124.  
  2125. --//====================================================\\--
  2126. --|| END OF SCRIPT
  2127. --\\====================================================//--
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