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- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
- pls = game:GetService("Players")
- rs = game:GetService("RunService")
- uinps = game:GetService("UserInputService")
- lp = pls.LocalPlayer
- mouse = lp:GetMouse()
- c = lp.Character
- human = c.Humanoid
- health = 130
- root = c.HumanoidRootPart
- EfxModel = Instance.new("Model", c)
- Effects = {
- Spark = {new = function(pos, point, length, thickness, speed, distime, color, trans, material)
- local e = Instance.new("Part", EfxModel)
- e.Name = "Spark"
- e.Size = Vector3.new(thickness, thickness, length + math.random(-10, 10) / 10)
- e.BrickColor = BrickColor.new(color or "Black")
- if not trans then
- e.Transparency = math.random(1, 3) / 10
- e.Material = material or "Neon"
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(pos, point)
- local m = Instance.new("SpecialMesh", e)
- m.MeshType = "Sphere"
- local d = Instance.new("NumberValue", e)
- d.Name = "Time"
- d.Value = distime or 0.05
- local s = Instance.new("NumberValue", e)
- s.Name = "Speed"
- s.Value = speed or 0.5
- end
- end, move = function(part)
- part.CFrame = part.CFrame:toWorldSpace(CFrame.new(0, 0, part.Speed.Value / (Debounces.FPS / 60)))
- part.Transparency = part.Transparency + part.Time.Value / (Debounces.FPS / 60)
- if part.Transparency > 0.97 then
- part:Destroy()
- end
- end}
- ,
- Spark2 = {new = function(pos, point, length, thickness, speed, distime, drop, color, trans, material)
- local e = Instance.new("Part", EfxModel)
- e.Name = "Spark2"
- e.Size = Vector3.new(thickness, thickness, length + math.random(-10, 10) / 10)
- e.BrickColor = BrickColor.new(color or "Black")
- if not trans then
- e.Transparency = math.random(1, 3) / 10
- e.Material = material or "Neon"
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(pos, point)
- local m = Instance.new("SpecialMesh", e)
- m.MeshType = "Sphere"
- local d = Instance.new("NumberValue", e)
- d.Name = "Time"
- d.Value = distime or 0.05
- local s = Instance.new("NumberValue", e)
- s.Name = "Speed"
- s.Value = speed or 0.5
- local d2 = Instance.new("NumberValue", e)
- d2.Name = "Drop"
- d2.Value = drop or 0.2
- end
- end, move = function(part)
- local moveTo = part.CFrame.lookVector * part.Speed.Value
- moveTo = moveTo - Vector3.new(0, part.Drop.Value / Debounces.FPS, 0)
- part.CFrame = CFrame.new(part.CFrame.p + (moveTo), part.CFrame.p + (moveTo) * 2)
- part.Transparency = part.Transparency + part.Time.Value / (Debounces.FPS / 60)
- if part.Transparency > 0.97 then
- part:Destroy()
- end
- end}
- ,
- Sphere = {new = function(pos, radius, time, size, color, trans, material)
- local e = Instance.new("Part", EfxModel)
- e.Name = "Sphere"
- e.Size = Vector3.new(radius, radius, radius)
- e.BrickColor = BrickColor.new(color or "Black")
- if not trans then
- e.Transparency = math.random(1, 3) / 10
- e.Material = material or "Neon"
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(pos)
- local m = Instance.new("SpecialMesh", e)
- m.MeshType = "Sphere"
- local d = Instance.new("NumberValue", e)
- d.Name = "Time"
- d.Value = distime or 0.055
- local s = Instance.new("NumberValue", e)
- s.Name = "SizeChange"
- s.Value = size or 0.5
- end
- end, move = function(part)
- local pcf = part.CFrame
- part.Size = part.Size + Vector3.new(part.SizeChange.Value, part.SizeChange.Value, part.SizeChange.Value)
- part.CFrame = pcf
- part.Transparency = part.Transparency + part.Time.Value
- if part.Transparency > 0.95 then
- part:Destroy()
- end
- end}
- ,
- Fire = {new = function(pos, size, speed, transspeed, wave, color, trans, material)
- local e = Instance.new("Part", EfxModel)
- e.Name = "Fire"
- e.Size = Vector3.new(size, size, size)
- e.BrickColor = BrickColor.new(color or "Bright orange")
- if not trans then
- e.Transparency = math.random(1, 3) / 10
- e.Material = material or "Neon"
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(pos)
- local d = Instance.new("NumberValue", e)
- d.Name = "Time"
- d.Value = transspeed or 0.05
- local s = Instance.new("NumberValue", e)
- s.Name = "Speed"
- s.Value = speed or 0.5
- local w = Instance.new("NumberValue", e)
- w.Name = "Wave"
- w.Value = wave or 0
- end
- end, move = function(part)
- local partPos = part.CFrame.p
- part.Size = part.Size - Vector3.new(0.2, 0.2, 0.2)
- part.CFrame = CFrame.new(partPos + Vector3.new(math.sin(tick() * part.Wave.Value), part.Speed.Value, math.sin(tick() * part.Wave.Value)).unit / part.Size.x) * CFrame.Angles(math.random(1, 6), math.random(1, 6), math.random(1, 6))
- part.Transparency = part.Transparency + part.Time.Value / (Debounces.FPS / 60)
- if part.Transparency > 0.97 then
- part:Destroy()
- end
- end}
- }
- CEfx = {SparkSphere = function(pos, loopcount, radius, length, thickness, speed, distime, color, trans, material)
- for i = 1, loopcount do
- Effects.Spark.new(pos + Vector3.new(math.sin(i / loopcount * math.pi * 2), math.abs(math.sin(math.random(0, 50))), math.cos(i / loopcount * math.pi * 2)).unit * radius, pos, length, thickness, speed, distime, color, trans, material)
- end
- end, Spark2Sphere = function(pos, loopcount, radius, length, thickness, speed, distime, drop, color, trans, material)
- for i = 1, loopcount do
- local vector = Vector3.new(math.sin(i / loopcount * math.pi * 2), math.abs(math.sin(math.random(0, 50))), math.cos(i / loopcount * math.pi * 2)).unit * radius
- Effects.Spark2.new(pos + vector, pos + vector * 2, length, thickness, speed, distime, drop, color, trans, material)
- end
- end}
- Debounces = {FPS = 0, Speed = 1, Combo = 1, ComboTimer = 0, canSpecial = true, canNormal = true, isAttacking = false, isMoving = false, isSprinting = false, isTyping = false}
- numLerp = function(start, goal, alpha)
- return (goal - start) * alpha + start
- end
- CFrameZero = function()
- return CFrame.new(Vector3.new())
- end
- rad = function(value)
- return math.rad(value)
- end
- CFAngles = function(Vector)
- return CFrame.Angles(rad(Vector.x), rad(Vector.y), rad(Vector.z))
- end
- AnimStat = {lerpSpeed = 0.2}
- Joints = {c.HumanoidRootPart.RootJoint, c.Torso.Neck, c.Torso["Left Shoulder"], c.Torso["Right Shoulder"], c.Torso["Left Hip"], c.Torso["Right Hip"]}
- JointTargets = {CFrameZero(), CFrameZero(), CFrameZero(), CFrameZero(), CFrameZero(), CFrameZero()}
- Combo = {function()
- setLerp(0.3)
- Debounces.Speed = 0.7
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(1.336, 35.63, -1.865)), CFrame.new(Vector3.new(-1.501, 0.059, -0.59)) * CFAngles(Vector3.new(150.11, -61.307, -0.508)), CFrame.new(Vector3.new(1.239, 0.43, -0.91)) * CFAngles(Vector3.new(92.909, 10.092, -31.545)), CFrame.new(Vector3.new(-0.55, -2.051, -0.081)) * CFAngles(Vector3.new(0.962, 35.736, 0.77)), CFrame.new(Vector3.new(0.869, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 16.901))})
- wait(0.15)
- local hit = takeDamage(root.Position, math.random(13, 16), 5, false)
- setLerp(0.4)
- Debounces.Speed = 1.1
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 65, 0)), CFrame.new(Vector3.new(0.079, 1.5, -0.01)) * CFAngles(Vector3.new(-1.221, -44.109, -2.112)), CFrame.new(Vector3.new(-1.251, 0.189, -0.99)) * CFAngles(Vector3.new(90.281, -49.501, 47.064)), CFrame.new(Vector3.new(1.989, 0.47, -0.4)) * CFAngles(Vector3.new(155.987, -32.162, 72.107)), CFrame.new(Vector3.new(-0.71, -1.991, 0.149)) * CFAngles(Vector3.new(-7.213, 10.172, -12.334)), CFrame.new(Vector3.new(0.51, -1.951, 0.21)) * CFAngles(Vector3.new(-10.342, -20.926, -0.716))})
- sound(c.Torso, 280667448, math.random(72, 97) / 100, math.random(85, 115) / 100)
- wait(0.17)
- return hit[1]
- end, function()
- setLerp(0.3)
- Debounces.Speed = 0.7
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 15, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(-0.157, -15.009, -1.57)), CFrame.new(Vector3.new(-1.621, 0.059, 0.129)) * CFAngles(Vector3.new(25.69, 3.472, -14.641)), CFrame.new(Vector3.new(0.949, 0.239, -0.891)) * CFAngles(Vector3.new(69.388, 5.364, -33.696)), CFrame.new(Vector3.new(-0.8, -1.891, -0.231)) * CFAngles(Vector3.new(-2.542, 16.877, -4.399)), CFrame.new(Vector3.new(0.6, -1.951, 0.13)) * CFAngles(Vector3.new(-8.352, -11.307, 2.56))})
- wait(0.15)
- local hit = takeDamage(root.Position, math.random(13, 15), 5, false)
- setLerp(0.4)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.865, 67.238, -3.921)), CFrame.new(Vector3.new(-2.031, 0.31, -0.211)) * CFAngles(Vector3.new(132.173, -1.906, -79.905)), CFrame.new(Vector3.new(1.499, 0.039, -0.261)) * CFAngles(Vector3.new(43.335, -7.22, 25.135)), CFrame.new(Vector3.new(-0.64, -2.071, -0.031)) * CFAngles(Vector3.new(4.351, 39.697, -5.775)), CFrame.new(Vector3.new(0.6, -1.951, -0.01)) * CFAngles(Vector3.new(-2.073, -25.333, 4.241))})
- sound(c.Torso, 280667448, math.random(72, 97) / 100, math.random(85, 115) / 100)
- wait(0.17)
- return hit[1]
- end, function()
- setLerp(0.3)
- Debounces.Speed = 0.7
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.247, 63.159, -3.359)), CFrame.new(Vector3.new(-1.771, 0.1, -0.05)) * CFAngles(Vector3.new(-19.34, -18.625, -40.311)), CFrame.new(Vector3.new(1.659, 0.049, -0.251)) * CFAngles(Vector3.new(2.979, 26.217, 31.923)), CFrame.new(Vector3.new(-0.74, -1.941, -0.081)) * CFAngles(Vector3.new(-1.663, 35.343, -2.91)), CFrame.new(Vector3.new(0.909, -1.881, -0.15)) * CFAngles(Vector3.new(1.355, -27.383, 17.173))})
- wait(0.15)
- local hit = takeDamage(root.Position, math.random(13, 17), 5, false)
- setLerp(0.4)
- Debounces.Speed = 1.1
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(75, 75, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.247, 63.159, -3.359)), CFrame.new(Vector3.new(-1.771, 0.1, -0.05)) * CFAngles(Vector3.new(-19.34, -18.625, -40.311)), CFrame.new(Vector3.new(1.659, 0.049, -0.251)) * CFAngles(Vector3.new(2.979, 26.217, 31.923)), CFrame.new(Vector3.new(-1.37, -1.531, 0.379)) * CFAngles(Vector3.new(-25.945, 18.839, -46.095)), CFrame.new(Vector3.new(0.909, -1.881, -0.15)) * CFAngles(Vector3.new(1.355, -27.383, 17.173))})
- sound(c.Torso, 147722227, math.random(72, 97) / 100, math.random(85, 115) / 100)
- wait(0.06)
- Effects.Fire.new(c["Right Leg"].Position, 4, 0.5, 0.04, 3, "Bright yellow")
- wait(0.08)
- return hit[1]
- end, function()
- setLerp(0.3)
- Debounces.Speed = 0.7
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(1.336, 35.63, -1.865)), CFrame.new(Vector3.new(-1.501, 0.059, -0.59)) * CFAngles(Vector3.new(150.11, -61.307, -0.508)), CFrame.new(Vector3.new(1.239, 0.43, -0.91)) * CFAngles(Vector3.new(92.909, 10.092, -31.545)), CFrame.new(Vector3.new(-0.55, -2.051, -0.081)) * CFAngles(Vector3.new(0.962, 35.736, 0.77)), CFrame.new(Vector3.new(0.869, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 16.901))})
- wait(0.15)
- local hit = takeDamage(root.Position, math.random(12, 15), 5, false)
- setLerp(0.4)
- Debounces.Speed = 1.1
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 65, 0)), CFrame.new(Vector3.new(0.079, 1.5, -0.01)) * CFAngles(Vector3.new(-1.221, -44.109, -2.112)), CFrame.new(Vector3.new(-1.251, 0.189, -0.99)) * CFAngles(Vector3.new(90.281, -49.501, 47.064)), CFrame.new(Vector3.new(1.989, 0.47, -0.4)) * CFAngles(Vector3.new(155.987, -32.162, 72.107)), CFrame.new(Vector3.new(-0.71, -1.991, 0.149)) * CFAngles(Vector3.new(-7.213, 10.172, -12.334)), CFrame.new(Vector3.new(0.51, -1.951, 0.21)) * CFAngles(Vector3.new(-10.342, -20.926, -0.716))})
- Effects.Fire.new(c["Right Arm"].Position, 4, 0.5, 0.04, 3, "Bright yellow")
- CEfx.Spark2Sphere(c["Right Arm"].Position, 15, 4, 8, 0.3, 2, 0.05, 3, "Bright yellow")
- sound(c.Torso, 260430079, math.random(72, 97) / 100, math.random(85, 115) / 100)
- wait(0.17)
- return hit[1]
- end, function()
- setLerp(0.3)
- Debounces.Speed = 0.7
- CEfx.SparkSphere(c.Torso.Position, 10, 15, 4, 0.2, -0.8, 0.05, "Bright yellow")
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 15, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(-0.157, -15.009, -1.57)), CFrame.new(Vector3.new(-1.621, 0.059, 0.129)) * CFAngles(Vector3.new(25.69, 3.472, -14.641)), CFrame.new(Vector3.new(0.949, 0.239, -0.891)) * CFAngles(Vector3.new(69.388, 5.364, -33.696)), CFrame.new(Vector3.new(-0.8, -1.891, -0.231)) * CFAngles(Vector3.new(-2.542, 16.877, -4.399)), CFrame.new(Vector3.new(0.6, -1.951, 0.13)) * CFAngles(Vector3.new(-8.352, -11.307, 2.56))})
- wait(0.15)
- local hit = takeDamage(root.Position, math.random(13, 15), 5, false)
- setLerp(0.4)
- Debounces.Speed = 1.1
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.865, 67.238, -3.921)), CFrame.new(Vector3.new(-2.031, 0.31, -0.211)) * CFAngles(Vector3.new(132.173, -1.906, -79.905)), CFrame.new(Vector3.new(1.499, 0.039, -0.261)) * CFAngles(Vector3.new(43.335, -7.22, 25.135)), CFrame.new(Vector3.new(-0.64, -2.071, -0.031)) * CFAngles(Vector3.new(4.351, 39.697, -5.775)), CFrame.new(Vector3.new(0.6, -1.951, -0.01)) * CFAngles(Vector3.new(-2.073, -25.333, 4.241))})
- sound(c.Torso, 147722227, math.random(72, 97) / 100, math.random(85, 115) / 100)
- wait(0.17)
- return hit[1]
- end, function()
- setLerp(0.3)
- Debounces.Speed = 0.7
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.247, 63.159, -3.359)), CFrame.new(Vector3.new(-1.771, 0.1, -0.05)) * CFAngles(Vector3.new(-19.34, -18.625, -40.311)), CFrame.new(Vector3.new(1.659, 0.049, -0.251)) * CFAngles(Vector3.new(2.979, 26.217, 31.923)), CFrame.new(Vector3.new(-0.74, -1.941, -0.081)) * CFAngles(Vector3.new(-1.663, 35.343, -2.91)), CFrame.new(Vector3.new(0.909, -1.881, -0.15)) * CFAngles(Vector3.new(1.355, -27.383, 17.173))})
- wait(0.15)
- local hit = takeDamage(root.Position, math.random(10, 12), 5, false)
- setLerp(0.4)
- Debounces.Speed = 1.1
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(75, 75, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.247, 63.159, -3.359)), CFrame.new(Vector3.new(-1.771, 0.1, -0.05)) * CFAngles(Vector3.new(-19.34, -18.625, -40.311)), CFrame.new(Vector3.new(1.659, 0.049, -0.251)) * CFAngles(Vector3.new(2.979, 26.217, 31.923)), CFrame.new(Vector3.new(-1.37, -1.531, 0.379)) * CFAngles(Vector3.new(-25.945, 18.839, -46.095)), CFrame.new(Vector3.new(0.909, -1.881, -0.15)) * CFAngles(Vector3.new(1.355, -27.383, 17.173))})
- wait(0.06)
- Effects.Fire.new(c["Right Leg"].Position, 4, 0.5, 0.04, 3, "Bright yellow")
- sound(c.Torso, 260430079, math.random(72, 97) / 100, math.random(105, 115) / 100)
- wait(0.08)
- return hit[1]
- end, function()
- Debounces.Speed = 0
- setLerp(0.2)
- CEfx.SparkSphere(c.Torso.Position, 15, 25, 7, 0.3, -0.6, 0.02, "Bright orange")
- sound(c.Torso, 280667448, math.random(47, 72) / 100, math.random(85, 90) / 100)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(1.336, 35.63, -1.865)), CFrame.new(Vector3.new(-1.501, 0.059, -0.59)) * CFAngles(Vector3.new(150.11, -61.307, -0.508)), CFrame.new(Vector3.new(1.239, 0.43, -0.91)) * CFAngles(Vector3.new(92.909, 10.092, -31.545)), CFrame.new(Vector3.new(-0.55, -2.051, -0.081)) * CFAngles(Vector3.new(0.962, 35.736, 0.77)), CFrame.new(Vector3.new(0.869, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 16.901))})
- wait(0.3)
- moveVel(root.CFrame.lookVector, 65, 0.5)
- setLerp(0.4)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 65, 0)), CFrame.new(Vector3.new(0.079, 1.5, -0.01)) * CFAngles(Vector3.new(-1.221, -44.109, -2.112)), CFrame.new(Vector3.new(-1.251, 0.189, -0.99)) * CFAngles(Vector3.new(90.281, -49.501, 47.064)), CFrame.new(Vector3.new(1.989, 0.47, -0.4)) * CFAngles(Vector3.new(155.987, -32.162, 72.107)), CFrame.new(Vector3.new(-0.71, -1.991, 0.149)) * CFAngles(Vector3.new(-7.213, 10.172, -12.334)), CFrame.new(Vector3.new(0.51, -1.951, 0.21)) * CFAngles(Vector3.new(-10.342, -20.926, -0.716))})
- sound(c.Torso, 260430117, 1, math.random(95, 115) / 100)
- for i = 1, 8 do
- wait(0.05)
- local hit = takeDamage(root.Position, math.random(5, 7), 5, false)
- Effects.Fire.new(c["Right Arm"].Position, 4 + math.random(-10, 10) / 10, 0.5, 0.04, 5 + math.random(1, 4), "Bright yellow")
- Effects.Fire.new(c["Right Arm"].Position, 4 + math.random(-10, 10) / 10, 0.5, 0.04, 4 + math.random(1, 4), "Bright orange")
- Effects.Fire.new(c["Right Arm"].Position, 4 + math.random(-10, 10) / 10, 0.5, 0.04, 7 + math.random(1, 4), "Bright red")
- end
- --return hit[1]
- end}
- prepareCharacter = function()
- local animator = c.Humanoid:FindFirstChild("Animator")
- if animator then
- animator:Destroy()
- end
- local animate = c:FindFirstChild("Animate")
- if animate then
- animate:Destroy()
- end
- for _,x in pairs(Joints) do
- x.C1 = CFrameZero()
- end
- for _,v in pairs(c.Head:children()) do
- if v:isA("Sound") then
- v:Destroy()
- end
- end
- c.Humanoid.MaxHealth = health
- wait()
- c.Humanoid.Health = health
- end
- setJointCFrames = function(table)
- for i = 1, #table do
- JointTargets[i] = table[i]
- end
- end
- setLerp = function(speed)
- AnimStat.lerpSpeed = speed
- end
- takeDamage = function(position, damage, distance, platformStand)
- hitPlrs = {}
- distance = 2
- for i,v in pairs(pls:children()) do
- if v:isA("Player") and workspace:FindFirstChild(v.Name) and v ~= lp then
- local tor = workspace[v.Name]
- --if tor and tor:FindFirstChild("HumanoidRootPart") and tor:FindFirstChild("Humanoid") and tor.HumanoidRootPart.Position - position.magnitude < distance then
- tor.Humanoid:TakeDamage(damage)
- table.insert(hitPlrs, #hitPlrs + 1, v)
- sound(tor.HumanoidRootPart, 131237241, math.random(4, 7) / 10, math.random(85, 115) / 100)
- if platformStand then
- v.Character.PlatformStand = platformStand
- end
- --end
- end
- end
- return hitPlrs
- end
- moveVel = function(dir, speed, time)
- spawn(function()
- local g = Instance.new("BodyGyro", root)
- g.D = 0
- g.CFrame = root.CFrame
- g.MaxTorque = Vector3.new(1000000000, 1000000000, 1000000000)
- g.P = 10000000000
- local e = Instance.new("BodyVelocity", root)
- e.Velocity = dir.unit * speed
- e.P = 10000
- e.MaxForce = Vector3.new(100000000, 100000000, 100000000)
- wait(time)
- e:Destroy()
- g:Destroy()
- end)
- end
- sound = function(part, id, volume, pitch)
- local x = Instance.new("Sound", part)
- x.SoundId = "rbxassetid://" .. id
- x.Volume = volume or 0.7
- x.Pitch = pitch or 1
- spawn(function()
- wait()
- x:Play()
- wait((x.TimeLength or 120) + 0.033333333333333)
- x:Destroy()
- end)
- end
- prepareCharacter()
- spawn(function()
- Tick = 0
- sine = 0
- while wait() do
- Debounces.ComboTimer = Debounces.ComboTimer - 0.033333333333333
- Tick = tick() * 4.5
- sine = math.sin(Tick)
- if Debounces.isAttacking == false and Debounces.isMoving == false and math.abs(root.Velocity.y) < 1 then
- setLerp(0.2)
- setJointCFrames({CFrame.new(Vector3.new(0, -0.2 + sine / 45, 0)) * CFAngles(Vector3.new(0, -71, 3)), CFrame.new(Vector3.new(-0.031, 1.5 + math.sin(Tick + 1) / 65, -0.01)) * CFAngles(Vector3.new(2.959 + math.sin(Tick) * 2, 60.763, -3.105)), CFrame.new(Vector3.new(-1.621, 0.229 + math.sin(Tick + 0.5) / 25, -0.46)) * CFAngles(Vector3.new(92.104 + math.sin(Tick + 1.7) * 2, -43.603, -48.471 + math.sin(Tick - 1.4) * 2)), CFrame.new(Vector3.new(0.649, 0.049 + math.sin(Tick + 0.7) / 25, -0.97)) * CFAngles(Vector3.new(121.338 + math.sin(Tick + 1.5) * 2, 13.67 + math.sin(Tick + 2.1), -50.552 + math.sin(Tick + 1.2) * 2)), CFrame.new(Vector3.new(-0.8, -1.891, -0.081)) * CFAngles(Vector3.new(-2.819, 35.424, -4.553)), CFrame.new(Vector3.new(0.6, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 4.072))})
- else
- if Debounces.isAttacking == false and Debounces.isMoving == true and math.abs(root.Velocity.y) < 1 then
- setLerp(0.3)
- Debounces.Speed = 0.9
- setJointCFrames({CFrame.new(Vector3.new(0, -0.21 + math.sin(Tick * 4) / 45, 0)) * CFAngles(Vector3.new(-math.abs(root.RotVelocity.y / 1.7), -71, 3.7)), CFrame.new(Vector3.new(-0.031, 1.5 + math.sin(Tick * 4 + 1) / 75, -0.01)) * CFAngles(Vector3.new(2.959 + math.sin(Tick) * 2, 60.763 + root.RotVelocity.y * 3, -3.105)), CFrame.new(Vector3.new(-1.621, 0.229 + math.sin(Tick * 4 + 0.5) / 45, -0.46)) * CFAngles(Vector3.new(92.104 + math.sin(Tick * 4 + 1.7), -43.603 + math.sin(Tick * 4) * 2, -48.471 + math.sin(Tick * 4 + 1.4) * 1)), CFrame.new(Vector3.new(0.649, 0.049 + math.sin(Tick * 4 + 0.7) / 45, -0.97)) * CFAngles(Vector3.new(121.338 + math.sin(Tick * 4 + 1.5), 13.67, -50.552 + math.sin(Tick * 4 + 1.2) * 1.2)), CFrame.new(Vector3.new(-0.7 + math.sin(Tick * 2.5) / 3, -1.791 - math.cos(Tick * 2.5) / 35, -0.081 - math.sin(Tick * 2.5) / 35)) * CFAngles(Vector3.new(-2.819 - math.sin(Tick * 2.5) * 12, 35.424, -8.553 + math.sin(Tick * 2.5 + 0.1) * 14)), CFrame.new(Vector3.new(0.55 + math.sin(Tick * 2.5 + math.pi) / 3, -1.821 - math.cos(Tick * 2.5 + math.pi) / 20, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 4.072 + math.sin(Tick * 2.5 + math.pi - 0.1) * 13))})
- else
- if Debounces.isAttacking == false and math.abs(root.Velocity.y) > 1 then
- if root.Velocity.y > 0 then
- Debounces.Speed = 0.9
- setLerp(0.1)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(10.058, 50.565 + root.RotVelocity.y * 3, -9.426)), CFrame.new(Vector3.new(-1.671, 0.559, -0.46)) * CFAngles(Vector3.new(134.256, -65.009, -21.142)), CFrame.new(Vector3.new(0.649, 0.049, -0.97)) * CFAngles(Vector3.new(120.776, 14.331, -50.416)), CFrame.new(Vector3.new(-0.39, -2.021, -0.081)) * CFAngles(Vector3.new(-2.819, 35.424, 5.086)), CFrame.new(Vector3.new(0.6, -1.931, -0.15)) * CFAngles(Vector3.new(-2.057, -13.672, 9.265))})
- else
- setLerp(0.1)
- Debounces.Speed = 1.1
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(-10.332, 31.167 + root.RotVelocity.y * 3, 6.469)), CFrame.new(Vector3.new(-1.671, 0.229, -0.46)) * CFAngles(Vector3.new(101.838, -52.86, -49.259)), CFrame.new(Vector3.new(0.929, 0.149, -1.311)) * CFAngles(Vector3.new(95.716, 21.155, -49.455)), CFrame.new(Vector3.new(-0.8, -1.891, -0.081)) * CFAngles(Vector3.new(-10.964, 9.476, -6.771)), CFrame.new(Vector3.new(0.6, -1.881, -0.15)) * CFAngles(Vector3.new(-6.112, -7.568, 7.395))})
- end
- end
- end
- end
- human.WalkSpeed = Debounces.Speed * 16
- end
- end)
- human.Changed:connect(function(prop)
- if prop == "MoveDirection" then
- if human.MoveDirection.magnitude > 0.02 then
- Debounces.isMoving = true
- else
- Debounces.isMoving = false
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Slash then
- local finishEvent = nil
- do
- Debounces.isTyping = true
- finishEvent = uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
- Debounces.isTyping = false
- finishEvent:disconnect()
- end
- end)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if not Debounces.isTyping then
- if key == Enum.KeyCode.LeftShift then
- --Debounces.isSprinting = true
- else
- if key == Enum.KeyCode.Q and not Debounces.isAttacking then
- Debounces.isAttacking = true
- wait()
- Debounces.Speed = 0.3
- setLerp(0.5)
- sound(c.Torso, 280667448, 0.3, math.random(100, 110) / 100)
- setJointCFrames({CFrame.new(Vector3.new(0, -0.2 + sine / 45, 0)) * CFAngles(Vector3.new(0, -71, 3)), CFrame.new(Vector3.new(-0.031, 1.5 + math.sin(Tick + 1) / 65, -0.01)) * CFAngles(Vector3.new(2.959 + math.sin(Tick) * 2, 60.763, 1.105)), CFrame.new(Vector3.new(-1.621, 0.529, -0.46)) * CFAngles(Vector3.new(130.035, -58.975, -25.477)), CFrame.new(Vector3.new(0.649, 0.049 + math.sin(Tick + 0.7) / 25, -0.97)) * CFAngles(Vector3.new(121.338 + math.sin(Tick + 1.5) * 2, 13.67 + math.sin(Tick + 2.1), -50.552 + math.sin(Tick + 1.2) * 2)), CFrame.new(Vector3.new(-0.8, -1.891, -0.081)) * CFAngles(Vector3.new(-2.819, 35.424, -4.553)), CFrame.new(Vector3.new(0.6, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 4.072))})
- wait(0.05)
- setLerp(0.4)
- setJointCFrames({CFrame.new(Vector3.new(0, -0.2 + sine / 45, 0)) * CFAngles(Vector3.new(0, -71, 3)), CFrame.new(Vector3.new(-0.031, 1.5 + math.sin(Tick + 1) / 65, -0.01)) * CFAngles(Vector3.new(2.959 + math.sin(Tick) * 2, 60.763, -3.105)), CFrame.new(Vector3.new(-1.621, 0.229, -0.46)) * CFAngles(Vector3.new(92.104, -43.603, -48.471)), CFrame.new(Vector3.new(0.649, 0.049 + math.sin(Tick + 0.7) / 25, -0.97)) * CFAngles(Vector3.new(121.338 + math.sin(Tick + 1.5) * 2, 13.67 + math.sin(Tick + 2.1), -50.552 + math.sin(Tick + 1.2) * 2)), CFrame.new(Vector3.new(-0.8, -1.891, -0.081)) * CFAngles(Vector3.new(-2.819, 35.424, -4.553)), CFrame.new(Vector3.new(0.6, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 4.072))})
- wait(0.07)
- setLerp(0.5)
- sound(c.Torso, 280667448, 0.3, math.random(100, 110) / 100)
- setJointCFrames({CFrame.new(Vector3.new(0, -0.2 + sine / 45, 0)) * CFAngles(Vector3.new(0, -71, 3)), CFrame.new(Vector3.new(-0.031, 1.5 + math.sin(Tick + 1) / 65, -0.01)) * CFAngles(Vector3.new(2.959 + math.sin(Tick) * 2, 60.763, 1.105)), CFrame.new(Vector3.new(-1.621, 0.529, -0.46)) * CFAngles(Vector3.new(130.035, -58.975, -25.477)), CFrame.new(Vector3.new(0.649, 0.049 + math.sin(Tick + 0.7) / 25, -0.97)) * CFAngles(Vector3.new(121.338 + math.sin(Tick + 1.5) * 2, 13.67 + math.sin(Tick + 2.1), -50.552 + math.sin(Tick + 1.2) * 2)), CFrame.new(Vector3.new(-0.8, -1.891, -0.081)) * CFAngles(Vector3.new(-2.819, 35.424, -4.553)), CFrame.new(Vector3.new(0.6, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 4.072))})
- wait(0.08)
- Debounces.isAttacking = false
- else
- if key == Enum.KeyCode.E and Debounces.canSpecial and not Debounces.isAttacking then
- Debounces.isAttacking = true
- Debounces.canSpecial = false
- Combo[#Combo]()
- Debounces.isAttacking = false
- wait(7)
- Debounces.canSpecial = true
- else
- if key == Enum.KeyCode.X and Debounces.canNormal and not Debounces.isAttacking then
- Debounces.isAttacking = true
- Debounces.canNormal = false
- Combo[4]()
- Debounces.isAttacking = false
- wait(3.25)
- Debounces.canNormal = true
- else
- if key and Debounces.canNormal and not Debounces.isAttacking then
- Debounces.isAttacking = true
- Debounces.canNormal = false
- Combo[6]()
- Debounces.isAttacking = false
- wait(2.75)
- Debounces.canNormal = true
- end
- end
- end
- end
- end
- end
- end)
- uinps.InputEnded:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.LeftShift then
- Debounces.isSprinting = false
- end
- end)
- mouse.Button1Down:connect(function()
- if not Debounces.isAttacking then
- Debounces.isAttacking = true
- if Debounces.ComboTimer > 0 then
- Debounces.Combo = Debounces.Combo + 1
- else
- Debounces.Combo = 1
- end
- local hit = Combo[Debounces.Combo % #Combo + 1]()
- if hit then
- Debounces.ComboTimer = 1.25
- end
- Debounces.isAttacking = false
- end
- end)
- rs.RenderStepped:connect(function()
- Debounces.FPS = 1 / rs.RenderStepped:wait()
- if Debounces.FPS < 15 then
- Debounces.FPS = 15
- end
- for _,v in pairs(EfxModel:children()) do
- Effects[v.Name].move(v)
- end
- local FPSLerp = AnimStat.lerpSpeed / (Debounces.FPS / 60)
- for i = 1, #Joints do
- Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
- end
- local sineval = math.sin(tick() * 2) * 3
- end)
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