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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local chil = workspace:GetChildren()
- for i,v in pairs(chil) do
- if not (v==script or v:IsA("Camera") or v:IsA("Terrain") or game:GetService("Players"):GetPlayerFromCharacter(v)~=nil) then
- v:Destroy()
- end
- end
- Camera0 = Instance.new("Camera")
- Part1 = Instance.new("Part")
- Script2 = Instance.new("Script")
- BlockMesh3 = Instance.new("BlockMesh")
- Decal4 = Instance.new("Decal")
- Decal5 = Instance.new("Decal")
- Camera0.Parent = mas
- Camera0.CFrame = CFrame.new(260.940643, 77.2308426, -96.7833252, -0.82320714, -0.359605253, 0.439333826, -0, 0.773827672, 0.633396327, -0.567741275, 0.521416366, -0.63702035)
- Camera0.CoordinateFrame = CFrame.new(260.940643, 77.2308426, -96.7833252, -0.82320714, -0.359605253, 0.439333826, -0, 0.773827672, 0.633396327, -0.567741275, 0.521416366, -0.63702035)
- Camera0.Focus = CFrame.new(260.061981, 75.9640579, -95.5092926, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Camera0.focus = CFrame.new(260.061981, 75.9640579, -95.5092926, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Name = "Shrink Brick"
- Part1.Parent = mas
- Part1.CFrame = CFrame.new(-0.0344848633, -10.2249775, -0.0889511108, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part1.Orientation = Vector3.new(0, -90, 0)
- Part1.Position = Vector3.new(-0.0344848633, -10.2249775, -0.0889511108)
- Part1.Rotation = Vector3.new(0, -90, 0)
- Part1.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part1.Size = Vector3.new(512.100403, 20.25, 512.000244)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Ghost grey")
- Part1.Material = Enum.Material.Sand
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Ghost grey")
- Part1.FormFactor = Enum.FormFactor.Plate
- Part1.formFactor = Enum.FormFactor.Plate
- Script2.Parent = Part1
- table.insert(cors,sandbox(Script2,function()
- local debounce = true
- local d = script.Parent.Decal
- t = 2
- function onTouched(hit)
- if (debounce == true) then
- debounce = false
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- wait(t)
- script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.x-0.0125,script.Parent.Mesh.Scale.y,script.Parent.Mesh.Scale.z-0.0125)
- script.Parent.CanCollide = false
- script.Parent.Transparency = 1
- d.Parent = nil
- wait(3)
- d.Parent = script.Parent
- script.Parent.CanCollide = true
- script.Parent.Mesh.Scale = Vector3.new(1,1,1)
- script.Parent.Transparency = 0
- debounce = true
- end
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- BlockMesh3.Parent = Part1
- Decal4.Parent = Part1
- Decal4.Texture = "rbxassetid://0"
- Decal4.Face = Enum.NormalId.Top
- Decal5.Parent = Part1
- Decal5.Texture = "rbxassetid://0"
- Decal5.Face = Enum.NormalId.Bottom
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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