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- pcall(function()
- local lighting = game:GetService("Lighting");
- lighting.Ambient = Color3.fromRGB(255, 255, 255);
- lighting.Brightness = 1;
- lighting.FogEnd = 1e10;
- for i, v in pairs(lighting:GetDescendants()) do
- if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
- v.Enabled = false;
- end;
- end;
- lighting.Changed:Connect(function()
- lighting.Ambient = Color3.fromRGB(255, 255, 255);
- lighting.Brightness = 1;
- lighting.FogEnd = 1e10;
- end);
- spawn(function()
- local character = game:GetService("Players").LocalPlayer.Character;
- while wait() do
- repeat wait() until character ~= nil;
- if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
- local headlight = Instance.new("PointLight", character.HumanoidRootPart);
- headlight.Brightness = 1;
- headlight.Range = 60;
- end;
- end;
- end);
- end)
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