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- local Tool = script.Parent;
- enabled = true
- function onActivated()
- if not enabled then
- return
- end
- enabled = false
- Tool.GripForward = Vector3.new(-0.976,0,-0.217)
- Tool.GripPos = Vector3.new(.95,-0.76,1.4)
- Tool.GripRight = Vector3.new(0.217,0, 0.976)
- Tool.GripUp = Vector3.new(0,1,0)
- wait(.8)
- local Humanoid = Tool.Parent:FindFirstChild("Humanoid")
- if (Humanoid ~= nil) then
- if (Humanoid.MaxHealth > Humanoid.Health + 1.6) then
- Humanoid.Health = Humanoid.Health + 1.6
- else
- if Humanoid.Health == Humanoid.MaxHealth then
- if Tool:WaitForChild("stacks") and Tool.stacks.Value > 1 then
- Tool.stacks.Value = Tool.stacks.Value - 1
- script.Parent.heal:Play()
- else
- Tool:Destroy()
- end
- end
- end
- end
- Tool.GripForward = Vector3.new(-0.976,0,-0.217)
- Tool.GripPos = Vector3.new(0.3,0,0)
- Tool.GripRight = Vector3.new(0.217,0,-0.976)
- Tool.GripUp = Vector3.new(0,1,0)
- enabled = true
- end
- script.Parent.Activated:connect(onActivated)
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