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PR0J3CT11

Untitled

Jul 8th, 2019
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  1. warn([[Ruin Emphasis Loaded.
  2. We dont know where this is going...
  3.  
  4. Made by GodzPlaysRB
  5.  
  6. Credit where credit is needed.
  7. so don't feel left out if u made something in this.
  8. Credit to UnfairGaming1 for the Relaxation Anims :)
  9.  
  10. 12/04/19 --- V --- SpectrumEeveez
  11. Realised how shitty Poison's one was.
  12. But hey This new one hasn't been leaked yet!
  13. So I'm just gonna go leak it.
  14. Also Expect a lot of lag locally but should be fixed Server-Sided
  15. ]])
  16.  
  17.  
  18. -- WIELDER: Cercilla
  19.  
  20.  
  21.  
  22. --- its nooby's code smooth af do not touch
  23. ---- Sources and functions might be taken from others
  24. plr = game:GetService("Players").TameDoNotClick
  25. char = plr.Character
  26. mouse = plr:GetMouse()
  27. Player = plr
  28. hum = char.Humanoid
  29. local cam = game.Workspace.CurrentCamera
  30. Camera = cam
  31. local CamInterrupt = false
  32. local TwoD = false
  33. local TargetInfo = {nil, nil}
  34. cam.CameraType = "Custom"
  35. t = char.Torso
  36. h = char.Head
  37. ra = char["Right Arm"]
  38. la = char["Left Arm"]
  39. rl = char["Right Leg"]
  40. ll = char["Left Leg"]
  41. tors = char.Torso
  42. lleg = char["Left Leg"]
  43. root = char.HumanoidRootPart
  44. hed = char.Head
  45. rleg = char["Right Leg"]
  46. rarm = char["Right Arm"]
  47. larm = char["Left Arm"]
  48. radian = math.rad
  49. random = math.random
  50. Vec3 = Vector3.new
  51. Inst = Instance.new
  52. cFrame = CFrame.new
  53. Euler = CFrame.fromEulerAnglesXYZ
  54. vt = Vector3.new
  55. bc = BrickColor.new
  56. br = BrickColor.random
  57. it = Instance.new
  58. cf = CFrame.new
  59. local MAINRUINCOLOR2 = BrickColor.new("Really black")
  60. local MAINRUINCOLOR = BrickColor.new("Really red")
  61. local Player_Size = 1
  62. local sword = false
  63.  
  64. local rotperm = 0
  65.  
  66. local Booleans = {
  67. CamFollow = true,
  68. GyroUse = true
  69. }
  70.  
  71. function lerp(object, newCFrame, alpha)
  72. return object:lerp(newCFrame, alpha)
  73. end
  74.  
  75. function shakes(power,length)
  76. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  77. local var = script.Shaker:Clone()
  78. var.Parent = v.PlayerGui
  79. local pw = var.Shakeval
  80. local lgth = var.MultLength
  81. pw.Value = power
  82. lgth.Value = length
  83. var.Disabled = false
  84. end
  85. end
  86.  
  87.  
  88. local Directer = Inst("BodyGyro", root)
  89. Directer.MaxTorque = Vec3(0, 0, 0)
  90. Directer.P = 600000
  91.  
  92. local rainbowmode = false
  93. local chaosmode = false
  94.  
  95. local ORGID = 0
  96. local ORVOL = 1.15
  97. local ORPIT = 1.01
  98. local kan = Instance.new("Sound",char)
  99. kan.Volume = 1.15
  100. kan.TimePosition = 0
  101. kan.PlaybackSpeed = 1.15
  102. kan.Pitch = 1
  103. kan.SoundId = "rbxassetid://2639726704"
  104. kan.Name = "Rekt"
  105. kan.Looped = true
  106. kan:Play()
  107.  
  108. local currentThemePlaying = kan.SoundId
  109. local currentPitch = kan.Pitch
  110. local currentVol = kan.Volume
  111. function newTheme(ID,timepos,pitch,vol)
  112. local kanz = kan
  113. --kanz:Stop()
  114. kanz.Volume = vol
  115. --kanz.TimePosition = timepos
  116. kanz.PlaybackSpeed = pitch
  117. kanz.Pitch = pitch
  118. kanz.SoundId = ID
  119. kanz.Name = "wrecked"
  120. kanz.Looped = true
  121. currentThemePlaying = kanz.SoundId
  122. currentVol = kanz.Volume
  123. currentPitch = kanz.Pitch
  124. --kanz:Play()
  125. --coroutine.resume(coroutine.create(function()
  126. --wait(0.05)
  127. --end))
  128. end
  129.  
  130. local ModeOfGlitch = 1
  131.  
  132. function newThemeCust(ID,timepos,pitch,vol)
  133. local kanz = kan
  134. kanz:Stop()
  135. kanz.Volume = vol
  136. kanz.TimePosition = timepos
  137. kanz.PlaybackSpeed = pitch
  138. kanz.Pitch = pitch
  139. kanz.SoundId = ID
  140. kanz.Name = "wrecked"
  141. kanz.Looped = true
  142. currentThemePlaying = kanz.SoundId
  143. currentVol = kanz.Volume
  144. currentPitch = kanz.Pitch
  145. kanz:Play()
  146. coroutine.resume(coroutine.create(function()
  147. wait(0.05)
  148. end))
  149. end
  150.  
  151. local mutedtog = false
  152.  
  153. function CameraEnshaking(Length,Intensity)
  154. coroutine.resume(coroutine.create(function()
  155. local intensity = 1*Intensity
  156. local rotM = 0.01*Intensity
  157. for i = 0, Length, 0.1 do
  158. swait()
  159. intensity = intensity - 0.05*Intensity/Length
  160. rotM = rotM - 0.0005*Intensity/Length
  161. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  162. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  163. end
  164. Humanoid.CameraOffset = Vec3(0, 0, 0)
  165. end))
  166. end
  167. CamShake=function(Part,Distan,Power,Times)
  168. local de=Part.Position
  169. for i,v in pairs(workspace:children()) do
  170. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  171. for _,c in pairs(v:children()) do
  172. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  173. local Noob=v.Humanoid
  174. if Noob~=nil then
  175. coroutine.resume(coroutine.create(function()
  176. FV = Instance.new("BoolValue", Noob)
  177. FV.Name = "CameraShake"
  178. for ShakeNum=1,Times do
  179. swait()
  180. local ef=Power
  181. if ef>=1 then
  182. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  183. else
  184. ef=Power*10
  185. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  186. end
  187. end
  188. Humanoid.CameraOffset = Vector3.new(0,0,0)
  189. FV:Destroy()
  190. end))
  191. CameraShake(Times, Power, Noob)
  192. end
  193. end
  194. end
  195. end
  196. end
  197. end
  198.  
  199.  
  200. function Showoff(power,length,High)
  201. end
  202.  
  203. function Showoff2(power,length,High)
  204. end
  205.  
  206. local bilguit = Instance.new("BillboardGui", hed)
  207. bilguit.Adornee = nil
  208. bilguit.Name = "ModeName"
  209. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  210. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  211. local modet = Instance.new("TextLabel", bilguit)
  212. modet.Size = UDim2.new(10/2, 0, 7/2, 0)
  213. modet.FontSize = "Size8"
  214. modet.TextScaled = true
  215. modet.TextTransparency = 0
  216. modet.BackgroundTransparency = 1
  217. modet.TextTransparency = 0
  218. modet.TextStrokeTransparency = 0
  219. modet.Font = "Arcade"
  220. modet.TextStrokeColor3 = BrickColor.new"Maroon".Color
  221. modet.TextColor3 = Color3.new(0,0,0)
  222. modet.Text = "OVERCLOCKED"
  223.  
  224. function chatfunc(text,color,typet,font,timeex)
  225. local chat = coroutine.wrap(function()
  226. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  227. Character:FindFirstChild("TalkingBillBoard"):destroy()
  228. end
  229. local naeeym2 = Instance.new("BillboardGui",Character)
  230. naeeym2.Size = UDim2.new(0,100,0,40)
  231. naeeym2.StudsOffset = Vector3.new(0,3,0)
  232. naeeym2.Adornee = Character.Head
  233. naeeym2.Name = "TalkingBillBoard"
  234. local tecks2 = Instance.new("TextLabel",naeeym2)
  235. tecks2.BackgroundTransparency = 1
  236. tecks2.BorderSizePixel = 0
  237. tecks2.Text = ""
  238. tecks2.Font = font
  239. tecks2.TextSize = 30
  240. tecks2.TextStrokeTransparency = 0
  241. tecks2.TextColor3 = color
  242. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  243. tecks2.Size = UDim2.new(1,0,0.5,0)
  244. local tecks3 = Instance.new("TextLabel",naeeym2)
  245. tecks3.BackgroundTransparency = 1
  246. tecks3.BorderSizePixel = 0
  247. tecks3.Text = ""
  248. tecks3.Font = font
  249. tecks3.TextSize = 30
  250. tecks3.TextStrokeTransparency = 0
  251. if typet == "Inverted" then
  252. tecks3.TextColor3 = Color3.new(0,0,0)
  253. tecks3.TextStrokeColor3 = color
  254. elseif typet == "Normal" then
  255. tecks3.TextColor3 = color
  256. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  257. end
  258. tecks3.Size = UDim2.new(1,0,0.5,0)
  259. coroutine.resume(coroutine.create(function()
  260. while true do
  261. swait(1)
  262. if chaosmode == true then
  263. tecks2.TextColor3 = BrickColor.random().Color
  264. tecks3.TextStrokeColor3 = BrickColor.random().Color
  265. end
  266. end
  267. end))
  268. for i = 0, 74*timeex do
  269. swait()
  270. tecks2.Text = text
  271. tecks3.Text = text
  272. end
  273. local randomrot = math.random(1,2)
  274. if randomrot == 1 then
  275. for i = 1, 50 do
  276. swait()
  277. tecks2.Text = text
  278. tecks3.Text = text
  279. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  280. tecks2.TextTransparency = tecks2.TextTransparency + .04
  281. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  282. tecks3.TextTransparency = tecks2.TextTransparency + .04
  283. end
  284. elseif randomrot == 2 then
  285. for i = 1, 50 do
  286. swait()
  287. tecks2.Text = text
  288. tecks3.Text = text
  289. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  290. tecks2.TextTransparency = tecks2.TextTransparency + .04
  291. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  292. tecks3.TextTransparency = tecks2.TextTransparency + .04
  293. end
  294. end
  295. if toggleTag == false then
  296. end
  297. naeeym2:Destroy()
  298. end)
  299. chat()
  300. end
  301. function bosschatfunc(text,color,watval)
  302. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  303. coroutine.resume(coroutine.create(function()
  304. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  305. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  306. end
  307. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  308. scrg.Name = "Dialog"
  309. local txtlb = Instance.new("TextLabel",scrg)
  310. txtlb.Text = ""
  311. txtlb.Font = "Bodoni"
  312. txtlb.TextColor3 = Color3.new(0,0,0)
  313. txtlb.TextStrokeTransparency = 0
  314. txtlb.BackgroundTransparency = 1
  315. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  316. txtlb.TextStrokeColor3 = color
  317. txtlb.TextScaled = true
  318. txtlb.Size = UDim2.new(1,0,0.25,0)
  319. txtlb.TextXAlignment = "Center"
  320. txtlb.Position = UDim2.new(0,0,0.75,0)
  321. local txtlb2 = Instance.new("TextLabel",scrg)
  322. txtlb2.Text = ""
  323. txtlb2.Font = "Arcade"
  324. txtlb2.TextColor3 = Color3.new(0,0,0)
  325. txtlb2.TextStrokeTransparency = 0
  326. txtlb2.BackgroundTransparency = 1
  327. txtlb2.TextStrokeColor3 = color
  328. txtlb2.TextSize = 40
  329. txtlb2.Size = UDim2.new(1,0,0.25,0)
  330. txtlb2.TextXAlignment = "Left"
  331. txtlb2.Position = UDim2.new(0,0,1,0)
  332. local fvalen = 0.55
  333. local fval = -0.49
  334.  
  335. coroutine.resume(coroutine.create(function()
  336. while true do
  337. swait()
  338. if scrg.Parent ~= nil then
  339. fvalen = fvalen - 0.0001
  340. elseif scrg.Parent == nil then
  341. break
  342. end
  343. end
  344. end))
  345. local flol = 1.75
  346. local flil = 1.6
  347. coroutine.resume(coroutine.create(function()
  348. for i = 0, 9 do
  349. swait()
  350. fval = fval + 0.05
  351. flol = flol - 0.175
  352. flil = flil - 0.15
  353. txtlb.Text = ""
  354. txtlb.Position = UDim2.new(flol,0,0.3,0)
  355. txtlb2.Position = UDim2.new(flil,0,0.3,0)
  356. end
  357. txtlb.Text = text
  358. for i = 1,string.len(text),1 do
  359. CFuncs["Sound"].Create("rbxassetid://565939471", char, .6, .8)
  360. txtlb.Text = string.sub(text,1,i)
  361. swait(1)
  362. end
  363. coroutine.resume(coroutine.create(function()
  364. while true do
  365. swait()
  366. if rainbowmode == true then
  367. txtlb.TextColor3 = ned.TextColor3
  368. txtlb.TextStrokeColor3 = ned.TextStrokeColor3
  369. end
  370. end
  371. end))
  372. wait(watval)
  373. local valinc = 0
  374. for i = 0, 99 do
  375. swait()
  376. valinc = valinc + 0.0001
  377. flol = flol + valinc
  378. flil = flil + valinc
  379. txtlb.Rotation = txtlb.Rotation + valinc*30
  380. txtlb2.Rotation = txtlb2.Rotation - valinc*30
  381. txtlb.Position = UDim2.new(0,0,0.3 + flol,0)
  382. txtlb2.Position = UDim2.new(0,0,0.3 + flil,0)
  383. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  384. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  385. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  386. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  387. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  388. end
  389. scrg:Destroy()
  390. end))
  391. end))
  392. end
  393. end
  394.  
  395. local Create = LoadLibrary("RbxUtility").Create
  396.  
  397. ["Sound"] = {
  398. Create = function(id, par, vol, pit)
  399. coroutine.resume(coroutine.create(function()
  400. local S = Create("Sound"){
  401. Volume = vol,
  402. Name = "EffectSoundo",
  403. Pitch = pit or 1,
  404. SoundId = id,
  405. Parent = par or workspace,
  406. }
  407. wait()
  408. S:play()
  409. game:GetService("Debris"):AddItem(S, 10)
  410. end))
  411. end;
  412. };
  413.  
  414. ["TimeSound"] = {
  415. Create = function(id, par, vol, pit, timepos)
  416. coroutine.resume(coroutine.create(function()
  417. local S = Create("Sound"){
  418. Volume = vol,
  419. Name = "EffectSoundo",
  420. Pitch = pit or 1,
  421. SoundId = id,
  422. TimePosition = timepos,
  423. Parent = par or workspace,
  424. }
  425. wait()
  426. S:play()
  427. game:GetService("Debris"):AddItem(S, 10)
  428. end))
  429. end;
  430. };
  431. ["EchoSound"] = {
  432. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  433. coroutine.resume(coroutine.create(function()
  434. local Sas = Create("Sound"){
  435. Volume = vol,
  436. Name = "EffectSoundo",
  437. Pitch = pit or 1,
  438. SoundId = id,
  439. TimePosition = timepos,
  440. Parent = par or workspace,
  441. }
  442. local E = Create("EchoSoundEffect"){
  443. Delay = echodelay,
  444. Name = "Echo",
  445. Feedback = fedb,
  446. DryLevel = dryl,
  447. Parent = Sas,
  448. }
  449. wait()
  450. Sas:play()
  451. game:GetService("Debris"):AddItem(Sas, delays)
  452. end))
  453. end;
  454. };
  455.  
  456. ["LongSound"] = {
  457. Create = function(id, par, vol, pit)
  458. coroutine.resume(coroutine.create(function()
  459. local S = Create("Sound"){
  460. Volume = vol,
  461. Pitch = pit or 1,
  462. SoundId = id,
  463. Parent = par or workspace,
  464. }
  465. wait()
  466. S:play()
  467. game:GetService("Debris"):AddItem(S, 60)
  468. end))
  469. end;
  470. };
  471.  
  472. ["ParticleEmitter"] = {
  473. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  474. local fp = Create("ParticleEmitter"){
  475. Parent = Parent,
  476. Color = ColorSequence.new(Color1, Color2),
  477. LightEmission = LightEmission,
  478. Size = Size,
  479. Texture = Texture,
  480. Transparency = Transparency,
  481. ZOffset = ZOffset,
  482. Acceleration = Accel,
  483. Drag = Drag,
  484. LockedToPart = LockedToPart,
  485. VelocityInheritance = VelocityInheritance,
  486. EmissionDirection = EmissionDirection,
  487. Enabled = Enabled,
  488. Lifetime = LifeTime,
  489. Rate = Rate,
  490. Rotation = Rotation,
  491. RotSpeed = RotSpeed,
  492. Speed = Speed,
  493. VelocitySpread = VelocitySpread,
  494. }
  495. return fp
  496. end;
  497. };
  498.  
  499. CreateTemplate = {
  500.  
  501. };
  502. }
  503.  
  504.  
  505.  
  506. New = function(Object, Parent, Name, Data)
  507. local Object = Instance.new(Object)
  508. for Index, Value in pairs(Data or {}) do
  509. Object[Index] = Value
  510. end
  511. Object.Parent = Parent
  512. Object.Name = Name
  513. return Object
  514. end
  515. local halocolor = BrickColor.new("Pastel light blue")
  516. local halocolor2 = BrickColor.new("Cool yellow")
  517. local starcolor = BrickColor.new("Bright yellow")
  518. local lunacolor = BrickColor.new("Navy blue")
  519. local lunacolor2 = BrickColor.new("Bright blue")
  520. local wepcolor = BrickColor.new("Really black")
  521. local maincolor = BrickColor.new("Really black")
  522. local m = Instance.new("Model",char)
  523. local m2 = Instance.new("Model",char)
  524. local m3 = Instance.new("Model",char)
  525. local mw1 = Instance.new("Model",char)
  526. local mw2 = Instance.new("Model",char)
  527.  
  528.  
  529. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  530. local gui = it(GuiType)
  531. gui.Parent = parent
  532. gui.Text = text
  533. gui.BackgroundTransparency = backtrans
  534. gui.BackgroundColor3 = backcol
  535. gui.SizeConstraint = "RelativeXY"
  536. gui.TextXAlignment = "Center"
  537. gui.TextYAlignment = "Center"
  538. gui.Position = pos
  539. gui.Size = size
  540. gui.Font = "SourceSans"
  541. gui.FontSize = "Size14"
  542. gui.TextWrapped = false
  543. gui.TextStrokeTransparency = 0
  544. gui.TextColor = BrickColor.new("White")
  545. return gui
  546. end
  547. --------------------------- GUI STUFF
  548. local basgui = it("GuiMain")
  549. basgui.Parent = plr.PlayerGui
  550. basgui.Name = "VISgui"
  551. local fullscreenz = it("Frame")
  552. fullscreenz.Parent = basgui
  553. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  554. fullscreenz.BackgroundTransparency = 1
  555. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  556. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  557. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  558.  
  559. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  560. imgl2.BackgroundTransparency = 1
  561. imgl2.BorderSizePixel = 0
  562. imgl2.ImageTransparency = 0
  563. imgl2.ImageColor3 = BrickColor.new("Really black").Color
  564. imgl2.Position = UDim2.new(1,-400,1,-400)
  565. imgl2.Size = UDim2.new(0,800,0,800)
  566. imgl2.Image = "rbxassetid://172380355"
  567. local techc = imgl2:Clone()
  568. techc.Parent = fullscreenz
  569. techc.ImageTransparency = 0
  570. techc.Size = UDim2.new(0,400,0,400)
  571. techc.Position = UDim2.new(1,-200,1,-200)
  572. techc.ImageColor3 = BrickColor.new("Really black").Color
  573. techc.Image = "rbxassetid://2312128106"
  574. local techc2 = imgl2:Clone()
  575. techc2.Parent = fullscreenz
  576. techc2.ImageTransparency = 0
  577. techc2.Size = UDim2.new(0,900,0,900)
  578. techc2.Position = UDim2.new(1,-450,1,-450)
  579. techc2.ImageColor3 = BrickColor.new("Really red").Color
  580. techc2.Image = "rbxassetid://2344830904"
  581. local circl = imgl2:Clone()
  582. circl.Parent = fullscreenz
  583. circl.ImageTransparency = 0
  584. circl.Size = UDim2.new(0,450,0,450)
  585. circl.Position = UDim2.new(1,-225,1,-225)
  586. circl.ImageColor3 = BrickColor.new("Really red").Color
  587. circl.Image = "rbxassetid://2109045978"
  588. local circl2 = imgl2:Clone()
  589. circl2.Parent = fullscreenz
  590. circl2.ImageTransparency = 0
  591. circl2.Size = UDim2.new(0,600,0,600)
  592. circl2.Position = UDim2.new(1,-300,1,-300)
  593. circl2.ImageColor3 = BrickColor.new("Really black").Color
  594. circl2.Image = "rbxassetid://2312119891"
  595. local imgl2b = imgl2:Clone()
  596. imgl2b.Parent = fullscreenz
  597. imgl2b.ImageTransparency = 0
  598. imgl2b.ImageColor3 = BrickColor.new("White").Color
  599. imgl2b.Image = "rbxassetid://2344870656"
  600. local ned = Instance.new("TextLabel",fullscreenz)
  601. ned.ZIndex = 2
  602. ned.Font = "Arcade"
  603. ned.BackgroundTransparency = 1
  604. ned.BorderSizePixel = 0.65
  605. ned.Size = UDim2.new(0.3,0,0.2,0)
  606. ned.Position = UDim2.new(0.7,0,0.8,0)
  607. ned.TextColor3 = BrickColor.new("Really black").Color
  608. ned.TextStrokeColor3 = BrickColor.new("Really red").Color
  609. ned.TextScaled = true
  610. ned.TextStrokeTransparency = 0
  611. ned.Text = "INCREATION"
  612. ned.TextSize = 24
  613. ned.Rotation = 1
  614. ned.TextXAlignment = "Right"
  615. ned.TextYAlignment = "Bottom"
  616.  
  617. local extrawingmod1 = Instance.new("Model",char)
  618. local extrawingmod2 = Instance.new("Model",char)
  619.  
  620. function RecolorTextAndRename(name,col1,col2)
  621. techc.ImageColor3 = col2
  622. techc2.ImageColor3 = col2
  623. circl.ImageColor3 = col2
  624. circl2.ImageColor3 = col1
  625. imgl2.ImageColor3 = col1
  626. imgl2b.ImageColor3 = col2
  627. ned.Text = name
  628. ned.TextColor3 = col1
  629. ned.TextStrokeColor3 = col2
  630. sphere2(1.3,"Add",tors.CFrame*CFrame.new(0,0,0),vt(0,0,0),0.5,0.5,0.5,MAINRUINCOLOR,MAINRUINCOLOR.Color)
  631. for i = 0, 49 do
  632. PixelBlock(1,math.random(3,10),"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
  633. end
  634. CFuncs.Sound.Create("rbxassetid://410543238",root,10,1)
  635. CFuncs["Sound"].Create("rbxassetid://468991944", root, 7.5, 1)
  636. CFuncs["Sound"].Create("rbxassetid://419447292", root, 2.5,1)
  637. end
  638.  
  639. function CreateMesh(parent,meshtype,x1,y1,z1)
  640. local mesh = Instance.new("SpecialMesh",parent)
  641. mesh.MeshType = meshtype
  642. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  643. return mesh
  644. end
  645.  
  646. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  647. local mesh = Instance.new("SpecialMesh",parent)
  648. mesh.MeshType = "FileMesh"
  649. mesh.MeshId = meshid
  650. mesh.Scale = Vector3.new(x1,y1,z1)
  651. return mesh
  652. end
  653.  
  654.  
  655. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  656. local mesh = Instance.new("SpecialMesh",parent)
  657. mesh.MeshType = "FileMesh"
  658. mesh.MeshId = meshid
  659. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  660. mesh.Scale = Vector3.new(x1,y1,z1)
  661. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  662. return mesh
  663. end
  664.  
  665. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  666. local weld = Instance.new("Weld")
  667. weld.Parent = parent
  668. weld.Part0 = part0
  669. weld.Part1 = part1
  670. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  671. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  672. return weld
  673. end
  674.  
  675.  
  676. --------------
  677. --------------
  678.  
  679. --Found out a few days ago that Salvo_Starly made these LOL
  680. --Credit him please
  681. Player=game:GetService('Players').TameDoNotClick
  682. Character=Player.Character
  683. gunty=Instance.new('Model',Character)
  684. gunty2=Instance.new('Model',Character)
  685. m=Instance.new('Model',Character)
  686.  
  687. local function weldBetween(a, b)
  688. local weldd = Instance.new("ManualWeld")
  689. weldd.Part0 = a
  690. weldd.Part1 = b
  691. weldd.C0 = CFrame.new()
  692. weldd.C1 = b.CFrame:inverse() * a.CFrame
  693. weldd.Parent = a
  694. return weldd
  695. end
  696.  
  697. it=Instance.new
  698.  
  699. function nooutline(part)
  700. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  701. end
  702.  
  703. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  704. local mesh=it(Mesh)
  705. mesh.Parent=part
  706. if Mesh=="SpecialMesh" then
  707. mesh.MeshType=meshtype
  708. mesh.MeshId=meshid
  709. end
  710. mesh.Offset=offset
  711. mesh.Scale=scale
  712. return mesh
  713. end
  714.  
  715. function weld(parent,part0,part1,c0,c1)
  716. local weld=it("Weld")
  717. weld.Parent=parent
  718. weld.Part0=part0
  719. weld.Part1=part1
  720. weld.C0=c0
  721. weld.C1=c1
  722. return weld
  723. end
  724. -----Bootz
  725. -----------Compiled/Converted by youssefaxo/Josen#152o
  726.  
  727. Player=game:GetService('Players').TameDoNotClick
  728. Character=Player.Character
  729. Mouse=Player:GetMouse()
  730. glovey=Instance.new('Model',Character)
  731. m=Instance.new('Model',Character)
  732.  
  733. local function weldBetween(a, b)
  734. local weldd = Instance.new("ManualWeld")
  735. weldd.Part0 = a
  736. weldd.Part1 = b
  737. weldd.C0 = CFrame.new()
  738. weldd.C1 = b.CFrame:inverse() * a.CFrame
  739. weldd.Parent = a
  740. return weldd
  741. end
  742.  
  743. it=Instance.new
  744.  
  745. function nooutline(part)
  746. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  747. end
  748.  
  749. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  750. local fp=it("Part")
  751. fp.formFactor=formfactor
  752. fp.Parent=parent
  753. fp.Reflectance=reflectance
  754. fp.Transparency=transparency
  755. fp.CanCollide=false
  756. fp.Locked=true
  757. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  758. fp.Name=name
  759. fp.Size=size
  760. fp.Position=Character.Torso.Position
  761. nooutline(fp)
  762. fp.Material=material
  763. fp:BreakJoints()
  764. return fp
  765. end
  766.  
  767. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  768. local mesh=it(Mesh)
  769. mesh.Parent=part
  770. if Mesh=="SpecialMesh" then
  771. mesh.MeshType=meshtype
  772. mesh.MeshId=meshid
  773. end
  774. mesh.Offset=offset
  775. mesh.Scale=scale
  776. return mesh
  777. end
  778.  
  779. function weld(parent,part0,part1,c0,c1)
  780. local weld=it("Weld")
  781. weld.Parent=parent
  782. weld.Part0=part0
  783. weld.Part1=part1
  784. weld.C0=c0
  785. weld.C1=c1
  786. return weld
  787. end
  788.  
  789.  
  790.  
  791. function RemoveOutlines(part)
  792. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  793. end
  794. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  795. local Part = Create("Part")({
  796. Parent = Parent,
  797. Reflectance = Reflectance,
  798. Transparency = Transparency,
  799. CanCollide = false,
  800. Locked = true,
  801. BrickColor = BrickColor.new(tostring(BColor)),
  802. Name = Name,
  803. Size = Size,
  804. Material = Material
  805. })
  806. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  807. RemoveOutlines(Part)
  808. return Part
  809. end
  810. function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  811. local Msh = Create(Mesh)({
  812. Parent = Part,
  813. Offset = OffSet,
  814. Scale = Scale
  815. })
  816. if Mesh == "SpecialMesh" then
  817. Msh.MeshType = MeshType
  818. Msh.MeshId = MeshId
  819. end
  820. return Msh
  821. end
  822. function CreateWeld(Parent, Part0, Part1, C0, C1)
  823. local Weld = Create("Weld")({
  824. Parent = Parent,
  825. Part0 = Part0,
  826. Part1 = Part1,
  827. C0 = C0,
  828. C1 = C1
  829. })
  830. return Weld
  831. end
  832.  
  833. Character=Player.Character
  834. PlayerGui=Player.PlayerGui
  835. Backpack=Player.Backpack
  836. Torso=Character.Torso
  837. Head=Character.Head
  838. Humanoid=Character.Humanoid
  839. m=Instance.new('Model',Character)
  840. LeftArm=Character["Left Arm"]
  841. LeftLeg=Character["Left Leg"]
  842. RightArm=Character["Right Arm"]
  843. RightLeg=Character["Right Leg"]
  844. LS=Torso["Left Shoulder"]
  845. LH=Torso["Left Hip"]
  846. RS=Torso["Right Shoulder"]
  847. RH=Torso["Right Hip"]
  848. Face = Head.face
  849. Neck=Torso.Neck
  850. it=Instance.new
  851. attacktype=1
  852. vt=Vector3.new
  853. cf=CFrame.new
  854. euler=CFrame.fromEulerAnglesXYZ
  855. angles=CFrame.Angles
  856. cloaked=false
  857. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  858. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  859. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  860. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  861. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  862. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  863. RootPart=Character.HumanoidRootPart
  864. RootJoint=RootPart.RootJoint
  865. RootCF=euler(-1.57,0,3.14)
  866. attack = false
  867. attackdebounce = false
  868. deb=false
  869. equipped=true
  870. hand=false
  871. MMouse=nil
  872. combo=0
  873. mana=0
  874. trispeed=.2
  875. attackmode='none'
  876. local idle=0
  877. local Anim="Idle"
  878. local Effects={}
  879. local gun=false
  880. local shoot=false
  881. local sine = 0
  882. local change = 1
  883.  
  884.  
  885. function warnedpeople(text,represfont,color,color2)
  886. CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
  887. CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
  888. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  889. coroutine.resume(coroutine.create(function()
  890. if v.PlayerGui:FindFirstChild("Spinny")~= nil then
  891. v.PlayerGui:FindFirstChild("Spinny"):destroy()
  892. end
  893. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  894. scrg.Name = "Spinny"
  895. local frm = Instance.new("Frame",scrg)
  896. frm.BackgroundTransparency = 0.25
  897. frm.BackgroundColor3 = color
  898. frm.BorderSizePixel = 0
  899. frm.Rotation = 45
  900. frm.Size = UDim2.new(3,0,0,100)
  901. frm.Position = UDim2.new(-4,0,0,0)
  902. local frm2 = frm:Clone()
  903. frm2.Parent = scrg
  904. frm2.BackgroundColor3 = color2
  905. frm2.Position = UDim2.new(-4.05,0,0,0)
  906. local imlb = Instance.new("ImageLabel",scrg)
  907. imlb.BackgroundTransparency = 1
  908. imlb.BackgroundColor3 = Color3.new(0,0,0)
  909. imlb.Image = "rbxassetid://2344851144"
  910. imlb.Size = UDim2.new(0,750,0,750)
  911. imlb.ImageColor3 = color2
  912. imlb.ImageTransparency = 0.25
  913. imlb.Position = UDim2.new(-2.5,0,-2.5,0)
  914. local imlb2 = imlb:Clone()
  915. imlb2.Image = "rbxassetid://2325939897"
  916. imlb2.Size = UDim2.new(1,0,1,0)
  917. imlb2.ImageColor3 = color
  918. imlb2.ImageTransparency = 0
  919. imlb2.Position = UDim2.new(0,0,0,0)
  920. local imlb3 = imlb:Clone()
  921. imlb3.Image = "rbxassetid://2344830904"
  922. imlb3.Size = UDim2.new(1,0,1,0)
  923. imlb3.ImageColor3 = color2
  924. imlb3.ImageTransparency = 0
  925. imlb3.Position = UDim2.new(0,0,0,0)
  926. local imlb4 = imlb:Clone()
  927. imlb4.Image = "rbxassetid://2344870656"
  928. imlb4.Size = UDim2.new(1,0,1,0)
  929. imlb4.ImageColor3 = Color3.new(1,1,1)
  930. imlb4.ImageTransparency = 0
  931. imlb4.Position = UDim2.new(0,0,0,0)
  932. imlb2.Parent = imlb
  933. imlb3.Parent = imlb
  934. imlb4.Parent = imlb
  935. local txtlb2 = Instance.new("TextLabel",imlb)
  936. txtlb2.Text = text
  937. txtlb2.Font = represfont
  938. txtlb2.TextColor3 = color
  939. txtlb2.TextStrokeTransparency = 0
  940. txtlb2.BackgroundTransparency = 1
  941. txtlb2.TextStrokeColor3 = color2
  942. txtlb2.TextScaled = true
  943. txtlb2.Size = UDim2.new(1,0,1,0)
  944. txtlb2.Position = UDim2.new(0,0,0,0)
  945. local fvalen = 0.55
  946. local fval = -0.49
  947. coroutine.resume(coroutine.create(function()
  948. while true do
  949. swait()
  950. if chaosmode == true then
  951. txtlb2.Rotation = math.random(-1,1)
  952. imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  953. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  954. imlb.ImageColor3 = BrickColor.random().Color
  955. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  956. end
  957. end
  958. end))
  959. coroutine.resume(coroutine.create(function()
  960. while true do
  961. swait()
  962. if scrg.Parent ~= nil then
  963. fvalen = fvalen - 0.0001
  964. elseif scrg.Parent == nil then
  965. break
  966. end
  967. end
  968. end))
  969. local flol = -5
  970. local flil = 1.6
  971. coroutine.resume(coroutine.create(function()
  972. for i = 0, 49 do
  973. swait()
  974. flol = flol + 0.125
  975. flil = flil - 0.1
  976. frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
  977. frm.Rotation = frm.Rotation - 0.25
  978. frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
  979. frm2.Rotation = frm.Rotation + 0.325
  980. imlb3.Rotation = imlb3.Rotation - 10
  981. imlb2.Rotation = imlb.Rotation + 7.5
  982. imlb.Rotation = imlb.Rotation + 5
  983. txtlb2.Rotation = txtlb2.Rotation - 5.125
  984. imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
  985. end
  986. for i = 0, 99 do
  987. swait()
  988. fval = fval + 0.05
  989. flol = flol + 0.005
  990. frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
  991. frm.Rotation = frm.Rotation - 0.075
  992. frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
  993. frm2.Rotation = frm2.Rotation + 0.125
  994. imlb3.Rotation = imlb3.Rotation - 2
  995. imlb2.Rotation = imlb.Rotation + 1.5
  996. imlb.Rotation = imlb.Rotation + 1
  997. txtlb2.Rotation = txtlb2.Rotation - 1.125
  998. imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
  999. end
  1000. local valinc = 0
  1001. local vinc2 = 1
  1002. for i = 0, 99 do
  1003. swait()
  1004. vinc2 = vinc2 + 0.25
  1005. valinc = valinc + 0.0001
  1006. flol = flol + valinc
  1007. flil = flil + valinc
  1008. txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
  1009. imlb3.Rotation = imlb3.Rotation - 2*vinc2
  1010. imlb.Rotation = imlb.Rotation + 1*vinc2
  1011. imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
  1012. frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
  1013. frm.Rotation = frm.Rotation + 0.1*vinc2
  1014. frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
  1015. frm2.Rotation = frm2.Rotation + 0.225*vinc2
  1016. frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
  1017. frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
  1018. imlb.ImageTransparency = imlb.ImageTransparency + 0.005
  1019. imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
  1020. imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
  1021. imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
  1022. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1023. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1024. end
  1025. scrg:Destroy()
  1026. end))
  1027. end))
  1028. end
  1029. end
  1030.  
  1031.  
  1032.  
  1033. --save shoulders
  1034. RSH, LSH=nil, nil
  1035. --welds
  1036. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  1037. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  1038. LH=Torso["Left Hip"]
  1039. RH=Torso["Right Hip"]
  1040. TorsoColor=Torso.BrickColor
  1041. function NoOutline(Part)
  1042. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1043. end
  1044. ch=Character
  1045. RSH=ch.Torso["Right Shoulder"]
  1046. LSH=ch.Torso["Left Shoulder"]
  1047. --
  1048. RSH.Parent=nil
  1049. LSH.Parent=nil
  1050. --
  1051. RW.Name="Right Shoulder"
  1052. RW.Part0=ch.Torso
  1053. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1054. RW.C1=cf(0, 0.5, 0)
  1055. RW.Part1=ch["Right Arm"]
  1056. RW.Parent=ch.Torso
  1057. --
  1058. LW.Name="Left Shoulder"
  1059. LW.Part0=ch.Torso
  1060. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1061. LW.C1=cf(0, 0.5, 0)
  1062. LW.Part1=ch["Left Arm"]
  1063. LW.Parent=ch.Torso
  1064.  
  1065. local Stats=Instance.new("BoolValue")
  1066. Stats.Name="Stats"
  1067. Stats.Parent=Character
  1068. local Atk=Instance.new("NumberValue")
  1069. Atk.Name="Damage"
  1070. Atk.Parent=Stats
  1071. Atk.Value=1
  1072. local Def=Instance.new("NumberValue")
  1073. Def.Name="Defense"
  1074. Def.Parent=Stats
  1075. Def.Value=1
  1076. local Speed=Instance.new("NumberValue")
  1077. Speed.Name="Speed"
  1078. Speed.Parent=Stats
  1079. Speed.Value=1
  1080. local Mvmt=Instance.new("NumberValue")
  1081. Mvmt.Name="Movement"
  1082. Mvmt.Parent=Stats
  1083. Mvmt.Value=1
  1084.  
  1085. local donum=0
  1086.  
  1087.  
  1088. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1089. local fp=it("Part")
  1090. fp.formFactor=formfactor
  1091. fp.Parent=parent
  1092. fp.Reflectance=reflectance
  1093. fp.Transparency=transparency
  1094. fp.CanCollide=false
  1095. fp.Locked=true
  1096. fp.BrickColor=brickcolor
  1097. fp.Name=name
  1098. fp.Size=size
  1099. fp.Position=Torso.Position
  1100. NoOutline(fp)
  1101. fp.Material="SmoothPlastic"
  1102. fp:BreakJoints()
  1103. return fp
  1104. end
  1105.  
  1106. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1107. local mesh=it(Mesh)
  1108. mesh.Parent=part
  1109. if Mesh=="SpecialMesh" then
  1110. mesh.MeshType=meshtype
  1111. if meshid~="nil" then
  1112. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1113. end
  1114. end
  1115. mesh.Offset=offset
  1116. mesh.Scale=scale
  1117. return mesh
  1118. end
  1119.  
  1120. function weld(parent,part0,part1,c0)
  1121. local weld=it("Weld")
  1122. weld.Parent=parent
  1123. weld.Part0=part0
  1124. weld.Part1=part1
  1125. weld.C0=c0
  1126. return weld
  1127. end
  1128.  
  1129. local Color1=Torso.BrickColor
  1130.  
  1131. local bodvel=Instance.new("BodyVelocity")
  1132. local bg=Instance.new("BodyGyro")
  1133.  
  1134. --------- SazEreno's Artificial HB --------------
  1135. ArtificialHB = Instance.new("BindableEvent", script)
  1136. ArtificialHB.Name = "ArtificialHB"
  1137.  
  1138. script:WaitForChild("ArtificialHB")
  1139. Frame_Speed = 1 / 60
  1140. frame = Frame_Speed
  1141. tf = 0
  1142. allowframeloss = false
  1143. tossremainder = false
  1144. lastframe = tick()
  1145. script.ArtificialHB:Fire()
  1146.  
  1147. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1148. tf = tf + s
  1149. if tf >= frame then
  1150. if allowframeloss then
  1151. script.ArtificialHB:Fire()
  1152. lastframe = tick()
  1153. else
  1154. for i = 1, math.floor(tf / frame) do
  1155. script.ArtificialHB:Fire()
  1156. end
  1157. lastframe = tick()
  1158. end
  1159. if tossremainder then
  1160. tf = 0
  1161. else
  1162. tf = tf - frame * math.floor(tf / frame)
  1163. end
  1164. end
  1165. end)
  1166.  
  1167. ------------------
  1168. function swait(num)
  1169. if num == 0 or num == nil then
  1170. ArtificialHB.Event:wait()
  1171. else
  1172. for i = 1, num do
  1173. ArtificialHB.Event:wait()
  1174. end
  1175. end
  1176. end
  1177. -------- RAINBOW LEAVE IT TO ME
  1178. local r = 255
  1179. local g = 0
  1180. local b = 0
  1181. coroutine.resume(coroutine.create(function()
  1182. while wait() do
  1183. for i = 0, 254/5 do
  1184. swait()
  1185. g = g + 5
  1186. end
  1187. for i = 0, 254/5 do
  1188. swait()
  1189. r = r - 5
  1190. end
  1191. for i = 0, 254/5 do
  1192. swait()
  1193. b = b + 5
  1194. end
  1195. for i = 0, 254/5 do
  1196. swait()
  1197. g = g - 5
  1198. end
  1199. for i = 0, 254/5 do
  1200. swait()
  1201. r = r + 5
  1202. end
  1203. for i = 0, 254/5 do
  1204. swait()
  1205. b = b - 5
  1206. end
  1207. end
  1208. end))
  1209.  
  1210.  
  1211. so = function(id,par,vol,pit)
  1212. coroutine.resume(coroutine.create(function()
  1213. local sou = Instance.new("Sound",par or workspace)
  1214. sou.Volume=vol
  1215. sou.Pitch=pit or 1
  1216. sou.SoundId=id
  1217. swait()
  1218. sou:play()
  1219. game:GetService("Debris"):AddItem(sou,6)
  1220. end))
  1221. end
  1222.  
  1223. function clerp(a,b,t)
  1224. local qa = {QuaternionFromCFrame(a)}
  1225. local qb = {QuaternionFromCFrame(b)}
  1226. local ax, ay, az = a.x, a.y, a.z
  1227. local bx, by, bz = b.x, b.y, b.z
  1228. local _t = 1-t
  1229. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1230. end
  1231.  
  1232. function QuaternionFromCFrame(cf)
  1233. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1234. local trace = m00 + m11 + m22
  1235. if trace > 0 then
  1236. local s = math.sqrt(1 + trace)
  1237. local recip = 0.5/s
  1238. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1239. else
  1240. local i = 0
  1241. if m11 > m00 then
  1242. i = 1
  1243. end
  1244. if m22 > (i == 0 and m00 or m11) then
  1245. i = 2
  1246. end
  1247. if i == 0 then
  1248. local s = math.sqrt(m00-m11-m22+1)
  1249. local recip = 0.5/s
  1250. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1251. elseif i == 1 then
  1252. local s = math.sqrt(m11-m22-m00+1)
  1253. local recip = 0.5/s
  1254. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1255. elseif i == 2 then
  1256. local s = math.sqrt(m22-m00-m11+1)
  1257. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1258. end
  1259. end
  1260. end
  1261.  
  1262. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1263. local xs, ys, zs = x + x, y + y, z + z
  1264. local wx, wy, wz = w*xs, w*ys, w*zs
  1265. local xx = x*xs
  1266. local xy = x*ys
  1267. local xz = x*zs
  1268. local yy = y*ys
  1269. local yz = y*zs
  1270. local zz = z*zs
  1271. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1272. end
  1273.  
  1274. function QuaternionSlerp(a, b, t)
  1275. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1276. local startInterp, finishInterp;
  1277. if cosTheta >= 0.0001 then
  1278. if (1 - cosTheta) > 0.0001 then
  1279. local theta = math.acos(cosTheta)
  1280. local invSinTheta = 1/math.sin(theta)
  1281. startInterp = math.sin((1-t)*theta)*invSinTheta
  1282. finishInterp = math.sin(t*theta)*invSinTheta
  1283. else
  1284. startInterp = 1-t
  1285. finishInterp = t
  1286. end
  1287. else
  1288. if (1+cosTheta) > 0.0001 then
  1289. local theta = math.acos(-cosTheta)
  1290. local invSinTheta = 1/math.sin(theta)
  1291. startInterp = math.sin((t-1)*theta)*invSinTheta
  1292. finishInterp = math.sin(t*theta)*invSinTheta
  1293. else
  1294. startInterp = t-1
  1295. finishInterp = t
  1296. end
  1297. end
  1298. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1299. end
  1300.  
  1301. local function CFrameFromTopBack(at, top, back)
  1302. local right = top:Cross(back)
  1303. return CFrame.new(at.x, at.y, at.z,
  1304. right.x, top.x, back.x,
  1305. right.y, top.y, back.y,
  1306. right.z, top.z, back.z)
  1307. end
  1308.  
  1309. function Triangle(a, b, c)
  1310. local edg1 = (c-a):Dot((b-a).unit)
  1311. local edg2 = (a-b):Dot((c-b).unit)
  1312. local edg3 = (b-c):Dot((a-c).unit)
  1313. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1314. a, b, c = a, b, c
  1315. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1316. a, b, c = b, c, a
  1317. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1318. a, b, c = c, a, b
  1319. else
  1320. assert(false, "unreachable")
  1321. end
  1322.  
  1323. local len1 = (c-a):Dot((b-a).unit)
  1324. local len2 = (b-a).magnitude - len1
  1325. local width = (a + (b-a).unit*len1 - c).magnitude
  1326.  
  1327. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1328.  
  1329. local list = {}
  1330.  
  1331. if len1 > 0.01 then
  1332. local w1 = Instance.new('WedgePart', m)
  1333. game:GetService("Debris"):AddItem(w1,5)
  1334. w1.Material = "SmoothPlastic"
  1335. w1.FormFactor = 'Custom'
  1336. w1.BrickColor = BrickColor.new("Really red")
  1337. w1.Transparency = 0
  1338. w1.Reflectance = 0
  1339. w1.Material = "SmoothPlastic"
  1340. w1.CanCollide = false
  1341. local l1 = Instance.new("PointLight",w1)
  1342. l1.Color = Color3.new(170,0,0)
  1343. NoOutline(w1)
  1344. local sz = Vector3.new(0.2, width, len1)
  1345. w1.Size = sz
  1346. local sp = Instance.new("SpecialMesh",w1)
  1347. sp.MeshType = "Wedge"
  1348. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  1349. w1:BreakJoints()
  1350. w1.Anchored = true
  1351. w1.Parent = workspace
  1352. w1.Transparency = 0.7
  1353. table.insert(Effects,{w1,"Disappear",.01})
  1354. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1355. table.insert(list,w1)
  1356. end
  1357.  
  1358. if len2 > 0.01 then
  1359. local w2 = Instance.new('WedgePart', m)
  1360. game:GetService("Debris"):AddItem(w2,5)
  1361. w2.Material = "SmoothPlastic"
  1362. w2.FormFactor = 'Custom'
  1363. w2.BrickColor = BrickColor.new("Really red")
  1364. w2.Transparency = 0
  1365. w2.Reflectance = 0
  1366. w2.Material = "SmoothPlastic"
  1367. w2.CanCollide = false
  1368. local l2 = Instance.new("PointLight",w2)
  1369. l2.Color = Color3.new(170,0,0)
  1370. NoOutline(w2)
  1371. local sz = Vector3.new(0.2, width, len2)
  1372. w2.Size = sz
  1373. local sp = Instance.new("SpecialMesh",w2)
  1374. sp.MeshType = "Wedge"
  1375. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1376. w2:BreakJoints()
  1377. w2.Anchored = true
  1378. w2.Parent = workspace
  1379. w2.Transparency = 0.7
  1380. table.insert(Effects,{w2,"Disappear",.01})
  1381. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1382. table.insert(list,w2)
  1383. end
  1384. return unpack(list)
  1385. end
  1386.  
  1387.  
  1388.  
  1389. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1390. if hit.Parent == nil then
  1391. return
  1392. end
  1393. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1394. for _, v in pairs(hit.Parent:children()) do
  1395. if v:IsA("Humanoid") then
  1396. h = v
  1397. end
  1398. end
  1399. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1400. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1401. return
  1402. end
  1403. local c = Create("ObjectValue")({
  1404. Name = "creator",
  1405. Value = game:GetService("Players").TameDoNotClick,
  1406. Parent = h
  1407. })
  1408. game:GetService("Debris"):AddItem(c, 0.5)
  1409. if HitSound ~= nil and HitPitch ~= nil then
  1410. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1411. end
  1412. local Damage = math.random(minim, maxim)
  1413. local blocked = false
  1414. local block = hit.Parent:findFirstChild("Block")
  1415. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1416. blocked = true
  1417. block.Value = block.Value - 1
  1418. print(block.Value)
  1419. end
  1420. if blocked == false then
  1421. HitHealth = h.Health
  1422. h.MaxHealth = 100
  1423. h.Health = h.Health - Damage
  1424. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1425. print("gained kill")
  1426. dmg(h.Parent)
  1427. end
  1428. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1429. else
  1430. h.Health = h.Health - Damage / 2
  1431. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1432. end
  1433. if Type == "Knockdown" then
  1434. local hum = hit.Parent.Humanoid
  1435. hum.PlatformStand = true
  1436. coroutine.resume(coroutine.create(function(HHumanoid)
  1437. swait(1)
  1438. HHumanoid.PlatformStand = false
  1439. end), hum)
  1440. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1441. local bodvol = Create("BodyVelocity")({
  1442. velocity = angle * knockback,
  1443. P = 5000,
  1444. maxForce = Vector3.new(8000, 8000, 8000),
  1445. Parent = hit
  1446. })
  1447. local rl = Create("BodyAngularVelocity")({
  1448. P = 3000,
  1449. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1450. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1451. Parent = hit
  1452. })
  1453. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1454. game:GetService("Debris"):AddItem(rl, 0.5)
  1455. elseif Type == "Normal" then
  1456. local vp = Create("BodyVelocity")({
  1457. P = 500,
  1458. maxForce = Vector3.new(math.huge, 0, math.huge),
  1459. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1460. })
  1461. if knockback > 0 then
  1462. vp.Parent = hit.Parent.Head
  1463. end
  1464. game:GetService("Debris"):AddItem(vp, 0.5)
  1465. elseif Type == "Up" then
  1466. local bodyVelocity = Create("BodyVelocity")({
  1467. velocity = Vector3.new(0, 20, 0),
  1468. P = 5000,
  1469. maxForce = Vector3.new(8000, 8000, 8000),
  1470. Parent = hit
  1471. })
  1472. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1473. local bodyVelocity = Create("BodyVelocity")({
  1474. velocity = Vector3.new(0, 20, 0),
  1475. P = 5000,
  1476. maxForce = Vector3.new(8000, 8000, 8000),
  1477. Parent = hit
  1478. })
  1479. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1480. elseif Type == "Leech" then
  1481. local hum = hit.Parent.Humanoid
  1482. if hum ~= nil then
  1483. for i = 0, 2 do
  1484. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1485. end
  1486. Humanoid.Health = Humanoid.Health + 10
  1487. end
  1488. elseif Type == "UpKnock" then
  1489. local hum = hit.Parent.Humanoid
  1490. hum.PlatformStand = true
  1491. if hum ~= nil then
  1492. hitr = true
  1493. end
  1494. coroutine.resume(coroutine.create(function(HHumanoid)
  1495. swait(5)
  1496. HHumanoid.PlatformStand = false
  1497. hitr = false
  1498. end), hum)
  1499. local bodyVelocity = Create("BodyVelocity")({
  1500. velocity = Vector3.new(0, 20, 0),
  1501. P = 5000,
  1502. maxForce = Vector3.new(8000, 8000, 8000),
  1503. Parent = hit
  1504. })
  1505. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1506. local bodyVelocity = Create("BodyVelocity")({
  1507. velocity = Vector3.new(0, 20, 0),
  1508. P = 5000,
  1509. maxForce = Vector3.new(8000, 8000, 8000),
  1510. Parent = hit
  1511. })
  1512. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1513. elseif Type == "Snare" then
  1514. local bp = Create("BodyPosition")({
  1515. P = 2000,
  1516. D = 100,
  1517. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1518. position = hit.Parent.Torso.Position,
  1519. Parent = hit.Parent.Torso
  1520. })
  1521. game:GetService("Debris"):AddItem(bp, 1)
  1522. elseif Type == "Slashnare" then
  1523. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1524. for i = 1, math.random(4, 5) do
  1525. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1526. end
  1527. local bp = Create("BodyPosition")({
  1528. P = 2000,
  1529. D = 100,
  1530. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1531. position = hit.Parent.Torso.Position,
  1532. Parent = hit.Parent.Torso
  1533. })
  1534. game:GetService("Debris"):AddItem(bp, 1)
  1535. elseif Type == "Spike" then
  1536. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1537. local bp = Create("BodyPosition")({
  1538. P = 2000,
  1539. D = 100,
  1540. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1541. position = hit.Parent.Torso.Position,
  1542. Parent = hit.Parent.Torso
  1543. })
  1544. game:GetService("Debris"):AddItem(bp, 1)
  1545. elseif Type == "Freeze" then
  1546. local BodPos = Create("BodyPosition")({
  1547. P = 50000,
  1548. D = 1000,
  1549. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1550. position = hit.Parent.Torso.Position,
  1551. Parent = hit.Parent.Torso
  1552. })
  1553. local BodGy = Create("BodyGyro")({
  1554. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1555. P = 20000,
  1556. Parent = hit.Parent.Torso,
  1557. cframe = hit.Parent.Torso.CFrame
  1558. })
  1559. hit.Parent.Torso.Anchored = true
  1560. coroutine.resume(coroutine.create(function(Part)
  1561. swait(1.5)
  1562. Part.Anchored = false
  1563. end), hit.Parent.Torso)
  1564. game:GetService("Debris"):AddItem(BodPos, 3)
  1565. game:GetService("Debris"):AddItem(BodGy, 3)
  1566. end
  1567. local debounce = Create("BoolValue")({
  1568. Name = "DebounceHit",
  1569. Parent = hit.Parent,
  1570. Value = true
  1571. })
  1572. game:GetService("Debris"):AddItem(debounce, Delay)
  1573. c = Instance.new("ObjectValue")
  1574. c.Name = "creator"
  1575. c.Value = Player
  1576. c.Parent = h
  1577. game:GetService("Debris"):AddItem(c, 0.5)
  1578. end
  1579. end
  1580. function ShowDamage(Pos, Text, Time, Color)
  1581. local Rate = 0.03333333333333333
  1582. local Pos = Pos or Vector3.new(0, 0, 0)
  1583. local Text = Text or ""
  1584. local Time = Time or 2
  1585. local Color = Color or Color3.new(1, 0, 1)
  1586. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1587. EffectPart.Anchored = true
  1588. local BillboardGui = Create("BillboardGui")({
  1589. Size = UDim2.new(3, 0, 3, 0),
  1590. Adornee = EffectPart,
  1591. Parent = EffectPart
  1592. })
  1593. local TextLabel = Create("TextLabel")({
  1594. BackgroundTransparency = 1,
  1595. Size = UDim2.new(1, 0, 1, 0),
  1596. Text = Text,
  1597. TextColor3 = Color,
  1598. TextScaled = true,
  1599. Font = Enum.Font.ArialBold,
  1600. Parent = BillboardGui
  1601. })
  1602. game.Debris:AddItem(EffectPart, Time + 0.1)
  1603. EffectPart.Parent = game:GetService("Workspace")
  1604. delay(0, function()
  1605. local Frames = Time / Rate
  1606. for Frame = 1, Frames do
  1607. wait(Rate)
  1608. local Percent = Frame / Frames
  1609. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1610. TextLabel.TextTransparency = Percent
  1611. end
  1612. if EffectPart and EffectPart.Parent then
  1613. EffectPart:Destroy()
  1614. end
  1615. end)
  1616. end
  1617. function ShowDamage(Pos, Text, Time, Color)
  1618. local Rate = 0.03333333333333333
  1619. local Pos = Pos or Vector3.new(0, 0, 0)
  1620. local Text = Text or ""
  1621. local Time = Time or 2
  1622. local Color = Color or Color3.new(1, 0, 1)
  1623. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1624. EffectPart.Anchored = true
  1625. local BillboardGui = Create("BillboardGui")({
  1626. Size = UDim2.new(3, 0, 3, 0),
  1627. Adornee = EffectPart,
  1628. Parent = EffectPart
  1629. })
  1630. local TextLabel = Create("TextLabel")({
  1631. BackgroundTransparency = 1,
  1632. Size = UDim2.new(1, 0, 1, 0),
  1633. Text = Text,
  1634. TextColor3 = Color,
  1635. TextScaled = true,
  1636. Font = Enum.Font.ArialBold,
  1637. Parent = BillboardGui
  1638. })
  1639. game.Debris:AddItem(EffectPart, Time + 0.1)
  1640. EffectPart.Parent = game:GetService("Workspace")
  1641. delay(0, function()
  1642. local Frames = Time / Rate
  1643. for Frame = 1, Frames do
  1644. wait(Rate)
  1645. local Percent = Frame / Frames
  1646. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1647. TextLabel.TextTransparency = Percent
  1648. end
  1649. if EffectPart and EffectPart.Parent then
  1650. EffectPart:Destroy()
  1651. end
  1652. end)
  1653. end
  1654. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1655. for _, c in pairs(workspace:children()) do
  1656. local hum = c:findFirstChildOfClass("Humanoid")
  1657. if hum ~= nil then
  1658. local head = c:findFirstChild("Head")
  1659. if head ~= nil then
  1660. local targ = head.Position - Part.Position
  1661. local mag = targ.magnitude
  1662. if magni >= mag and c.Name ~= Player.Name then
  1663. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1664. end
  1665. end
  1666. end
  1667. end
  1668. end
  1669.  
  1670.  
  1671. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1672. for _, c in pairs(workspace:children()) do
  1673. local hum = c:findFirstChild("Humanoid")
  1674. if hum ~= nil then
  1675. local head = c:findFirstChild("Torso")
  1676. if head ~= nil then
  1677. local targ = head.Position - Part.Position
  1678. local mag = targ.magnitude
  1679. if magni >= mag and c.Name ~= Player.Name then
  1680. MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
  1681. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1682. end
  1683. end
  1684. end
  1685. end
  1686. end
  1687.  
  1688. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1689. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1690. end
  1691.  
  1692. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1693. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1694. prt.Anchored=true
  1695. prt.CFrame=cframe
  1696. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1697. --http://www.roblox.com/asset/?id=4770560
  1698. game:GetService("Debris"):AddItem(prt,2)
  1699. CF=prt.CFrame
  1700. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1701. for i=0,1,0.2 do
  1702. wait()
  1703. Part.CFrame=CF*cf(0,0,-0.4)
  1704. end
  1705. for i=0,1,delay do
  1706. wait()
  1707. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1708. Mesh.Scale=Mesh.Scale
  1709. end
  1710. for i=0,1,0.1 do
  1711. wait()
  1712. Part.Transparency=i
  1713. end
  1714. Part.Parent=nil
  1715. end),prt,msh,CF)
  1716. end
  1717.  
  1718. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1719. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1720. prt.Anchored=true
  1721. prt.Material = "Neon"
  1722. prt.CFrame=cframe
  1723. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1724. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1725. game:GetService("Debris"):AddItem(prt,5)
  1726. coroutine.resume(coroutine.create(function(Part,Mesh)
  1727. for i=0,1,delay do
  1728. swait()
  1729. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1730. Part.Transparency=i
  1731. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1732. end
  1733. Part.Parent=nil
  1734. end),prt,msh)
  1735. end
  1736.  
  1737. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1738. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1739. prt.Anchored=true
  1740. prt.Material = "Neon"
  1741. prt.CFrame=cframe
  1742. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1743. game:GetService("Debris"):AddItem(prt,5)
  1744. coroutine.resume(coroutine.create(function(Part,Mesh)
  1745. local rtype = rottype
  1746. for i=0,1,delay do
  1747. swait()
  1748. if rtype == 1 then
  1749. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1750. elseif rtype == 2 then
  1751. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1752. end
  1753. Part.Transparency=i
  1754. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1755. end
  1756. Part.Parent=nil
  1757. end),prt,msh)
  1758. end
  1759.  
  1760. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1761. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1762. prt.Anchored=true
  1763. prt.CFrame=cframe
  1764. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1765. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1766. game:GetService("Debris"):AddItem(prt,5)
  1767. coroutine.resume(coroutine.create(function(Part,Mesh)
  1768. for i=0,1,delay do
  1769. wait()
  1770. Part.Transparency=i
  1771. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1772. end
  1773. Part.Parent=nil
  1774. end),prt,msh)
  1775. end
  1776.  
  1777. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1778. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1779. prt.Anchored=true
  1780. prt.Material = "Neon"
  1781. prt.CFrame=cframe
  1782. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1783. game:GetService("Debris"):AddItem(prt,5)
  1784. coroutine.resume(coroutine.create(function(Part,Mesh)
  1785. local rtype = rottype
  1786. for i=0,1,delay do
  1787. swait()
  1788. if rtype == 1 then
  1789. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1790. elseif rtype == 2 then
  1791. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1792. end
  1793. Part.Transparency=i
  1794. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1795. end
  1796. Part.Parent=nil
  1797. end),prt,msh)
  1798. end
  1799.  
  1800. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1801. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1802. prt.Anchored=true
  1803. prt.Material = "Neon"
  1804. prt.CFrame=cframe
  1805. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1806. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1807. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1808. game:GetService("Debris"):AddItem(prt,5)
  1809. coroutine.resume(coroutine.create(function(Part,Mesh)
  1810. local rtype = rottype
  1811. for i=0,1,delay do
  1812. swait()
  1813. if rtype == 1 then
  1814. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1815. elseif rtype == 2 then
  1816. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1817. end
  1818. dec.Transparency=i
  1819. dec2.Transparency=i
  1820. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1821. end
  1822. Part.Parent=nil
  1823. end),prt,msh)
  1824. end
  1825.  
  1826. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1827. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1828. prt.Anchored=true
  1829. prt.Material = "Neon"
  1830. prt.CFrame=cframe
  1831. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1832. game:GetService("Debris"):AddItem(prt,5)
  1833. coroutine.resume(coroutine.create(function(Part,Mesh)
  1834. local rtype = rottype
  1835. for i=0,1,delay do
  1836. swait()
  1837. if rtype == 1 then
  1838. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1839. elseif rtype == 2 then
  1840. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1841. end
  1842. prt.Transparency=i
  1843. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1844. end
  1845. Part.Parent=nil
  1846. end),prt,msh)
  1847. end
  1848.  
  1849. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1850. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1851. prt.Anchored=true
  1852. prt.Material = "Neon"
  1853. prt.CFrame=cframe
  1854. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1855. game:GetService("Debris"):AddItem(prt,5)
  1856. coroutine.resume(coroutine.create(function(Part,Mesh)
  1857. local rtype = rottype
  1858. for i=0,1,delay do
  1859. swait()
  1860. if rtype == 1 then
  1861. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1862. elseif rtype == 2 then
  1863. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1864. end
  1865. prt.Transparency=i
  1866. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1867. end
  1868. Part.Parent=nil
  1869. end),prt,msh)
  1870. end
  1871.  
  1872. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1873. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1874. prt.Anchored=true
  1875. prt.Material = "Neon"
  1876. prt.CFrame=cframe
  1877. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1878. game:GetService("Debris"):AddItem(prt,5)
  1879. coroutine.resume(coroutine.create(function(Part,Mesh)
  1880. local rtype = rottype
  1881. for i=0,1,delay do
  1882. swait()
  1883. if rtype == 1 then
  1884. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1885. elseif rtype == 2 then
  1886. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1887. end
  1888. prt.Transparency=i
  1889. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1890. end
  1891. Part.Parent=nil
  1892. end),prt,msh)
  1893. end
  1894.  
  1895. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1896. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1897. prt.Anchored=true
  1898. prt.Material = "Neon"
  1899. prt.CFrame=cframe
  1900. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1901. game:GetService("Debris"):AddItem(prt,5)
  1902. coroutine.resume(coroutine.create(function(Part,Mesh)
  1903. local rtype = rottype
  1904. for i=0,1,delay do
  1905. swait()
  1906. if rtype == 1 then
  1907. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1908. elseif rtype == 2 then
  1909. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1910. end
  1911. prt.Transparency=i
  1912. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1913. end
  1914. Part.Parent=nil
  1915. end),prt,msh)
  1916. end
  1917.  
  1918. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1919. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1920. prt.Anchored=false
  1921. prt.CFrame=cframe
  1922. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1923. local wld=weld(prt,prt,Parent,cframe)
  1924. game:GetService("Debris"):AddItem(prt,5)
  1925. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1926. for i=0,1,delay do
  1927. wait()
  1928. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1929. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1930. Part.Transparency=i
  1931. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1932. end
  1933. Part.Parent=nil
  1934. end),prt,msh,wld)
  1935. end
  1936.  
  1937. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1938. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1939. prt.Anchored=false
  1940. prt.CFrame=cframe
  1941. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1942. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1943. game:GetService("Debris"):AddItem(prt,5)
  1944. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1945. for i=0,1,delay do
  1946. wait()
  1947. Weld.C0=euler(i*20,0,0)
  1948. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1949. Part.Transparency=i
  1950. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1951. end
  1952. Part.Parent=nil
  1953. end),prt,msh,wld)
  1954. end
  1955.  
  1956. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1957. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1958. prt.Anchored=true
  1959. prt.CFrame=cframe
  1960. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1961. game:GetService("Debris"):AddItem(prt,2)
  1962. coroutine.resume(coroutine.create(function(Part,Mesh)
  1963. for i=0,1,delay do
  1964. wait()
  1965. Part.CFrame=Part.CFrame
  1966. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1967. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1968. prt2.Anchored=true
  1969. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1970. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1971. game:GetService("Debris"):AddItem(prt2,2)
  1972. coroutine.resume(coroutine.create(function(Part,Mesh)
  1973. for i=0,1,0.1 do
  1974. wait()
  1975. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1976. end
  1977. Part.Parent=nil
  1978. end),prt2,msh2)
  1979. end
  1980. for i=0,1,delay*2 do
  1981. wait()
  1982. Part.CFrame=Part.CFrame
  1983. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1984. end
  1985. Part.Parent=nil
  1986. end),prt,msh)
  1987. end
  1988.  
  1989. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1990. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1991. prt.Anchored=true
  1992. prt.CFrame=cframe
  1993. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1994. game:GetService("Debris"):AddItem(prt,2)
  1995. coroutine.resume(coroutine.create(function(Part,Mesh)
  1996. for i=0,1,delay do
  1997. wait()
  1998. Part.CFrame=Part.CFrame
  1999. Part.Transparency=i
  2000. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2001. end
  2002. Part.Parent=nil
  2003. end),prt,msh)
  2004. end
  2005.  
  2006. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2007. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2008. prt.Anchored=true
  2009. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2010. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2011. game:GetService("Debris"):AddItem(prt,2)
  2012. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2013. CF=Part.CFrame
  2014. Numbb=0
  2015. randnumb=math.random()/10
  2016. rand1=math.random()/10
  2017. for i=0,1,rand1 do
  2018. wait()
  2019. CF=CF*cf(0,math.random()/2,0)
  2020. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2021. Part.CFrame=CF*euler(Numbb,0,0)
  2022. Part.Transparency=i
  2023. Numbb=Numbb+randnumb
  2024. end
  2025. Part.Parent=nil
  2026. end),prt,CF,Numbb,randnumb)
  2027. end
  2028.  
  2029. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2030. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2031. prt.Anchored=true
  2032. prt.CFrame=cframe
  2033. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2034. game:GetService("Debris"):AddItem(prt,5)
  2035. coroutine.resume(coroutine.create(function(Part,Mesh)
  2036. for i=0,1,delay do
  2037. wait()
  2038. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2039. Part.Transparency=i
  2040. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2041. end
  2042. Part.Parent=nil
  2043. end),prt,msh)
  2044. end
  2045.  
  2046. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2047. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2048. prt.Anchored=true
  2049. prt.CFrame=cframe
  2050. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2051. game:GetService("Debris"):AddItem(prt,2)
  2052. coroutine.resume(coroutine.create(function(Part,Mesh)
  2053. for i=0,1,delay do
  2054. wait()
  2055. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2056. Part.Transparency=i
  2057. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2058. end
  2059. Part.Parent=nil
  2060. end),prt,msh)
  2061. end
  2062.  
  2063. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2064. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2065. prt.Anchored=true
  2066. prt.CFrame=cframe*cf(x,y,z)
  2067. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2068. game:GetService("Debris"):AddItem(prt,5)
  2069. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2070. local num=math.random()
  2071. local num2=math.random(-3,2)+math.random()
  2072. local numm=0
  2073. for i=0,1,delay*2 do
  2074. swait()
  2075. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2076. Part.Transparency=i
  2077. numm=numm+0.01
  2078. end
  2079. Part.Parent=nil
  2080. Mesh.Parent=nil
  2081. end),prt,msh,x,y,z)
  2082. end
  2083.  
  2084. function dmgstart(dmg,what)
  2085. hitcon = what.Touched:connect(function(hit)
  2086. local hum = hit.Parent:FindFirstChild("Humanoid")
  2087. if hum and not hum:IsDescendantOf(Character) then
  2088. hum:TakeDamage(dmg)
  2089. end
  2090. end)
  2091. end
  2092.  
  2093. function dmgstop()
  2094. hitcon:disconnect()
  2095. end
  2096.  
  2097. function Cloak()
  2098. Face.Parent=nil
  2099. cloaked=true
  2100. for _,v in pairs(Torso.Parent:children()) do
  2101. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2102. coroutine.resume(coroutine.create(function()
  2103. for i=0,1,0.2 do
  2104. wait()
  2105. v.Transparency=i
  2106. end
  2107. v.Transparency=1
  2108. end))
  2109. end
  2110. if v.className=="Hat" then
  2111. hatp=v.Handle
  2112. coroutine.resume(coroutine.create(function(derp)
  2113. for i=0,1,0.2 do
  2114. wait()
  2115. derp.Transparency=i
  2116. end
  2117. derp.Transparency=1
  2118. end),hatp)
  2119. end
  2120. end
  2121. for _,v in pairs(m:children()) do
  2122. if v.className=="Part" then
  2123. coroutine.resume(coroutine.create(function()
  2124. for i=0,1,0.2 do
  2125. wait()
  2126. v.Transparency=i
  2127. end
  2128. v.Transparency=1
  2129. end))
  2130. end
  2131. end
  2132. end
  2133.  
  2134. function UnCloak()
  2135. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  2136. Face.Parent=Head
  2137. cloaked=false
  2138. for _,v in pairs(Torso.Parent:children()) do
  2139. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2140. coroutine.resume(coroutine.create(function()
  2141. for i=0,1,0.1 do
  2142. wait()
  2143. v.Transparency=v.Transparency-0.1
  2144. end
  2145. v.Transparency=0
  2146. end))
  2147. end
  2148. if v.className=="Hat" then
  2149. hatp=v.Handle
  2150. coroutine.resume(coroutine.create(function(derp)
  2151. for i=0,1,0.1 do
  2152. wait()
  2153. derp.Transparency=derp.Transparency-0.1
  2154. end
  2155. derp.Transparency=0
  2156. end),hatp)
  2157. end
  2158. end
  2159. for _,v in pairs(m:children()) do
  2160. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  2161. coroutine.resume(coroutine.create(function()
  2162. for i=0,1,0.1 do
  2163. wait()
  2164. v.Transparency=v.Transparency-0.1
  2165. end
  2166. v.Transparency=0
  2167. end))
  2168. v.Transparency=0
  2169. end
  2170. end
  2171. end
  2172.  
  2173. local origcolor = BrickColor.new("Pastel light blue")
  2174. ---- This section of explosions.
  2175.  
  2176. ----
  2177.  
  2178.  
  2179. function ring(type,pos,scale,value)
  2180. local type = type
  2181. local rng = Instance.new("Part", char)
  2182. rng.Anchored = true
  2183. rng.BrickColor = origcolor
  2184. rng.CanCollide = false
  2185. rng.FormFactor = 3
  2186. rng.Name = "Ring"
  2187. rng.Size = Vector3.new(1, 1, 1)
  2188. rng.Transparency = 0
  2189. rng.TopSurface = 0
  2190. rng.BottomSurface = 0
  2191. rng.CFrame = pos
  2192. local rngm = Instance.new("SpecialMesh", rng)
  2193. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2194. rngm.Scale = scale
  2195. local scaler2 = 1
  2196. if type == "Add" then
  2197. scaler2 = 1*value
  2198. elseif type == "Divide" then
  2199. scaler2 = 1/value
  2200. end
  2201. coroutine.resume(coroutine.create(function()
  2202. for i = 0,10,0.1 do
  2203. swait()
  2204. if type == "Add" then
  2205. scaler2 = scaler2 - 0.01*value
  2206. elseif type == "Divide" then
  2207. scaler2 = scaler2 - 0.01/value
  2208. end
  2209. rng.Transparency = rng.Transparency + 0.01
  2210. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2211. end
  2212. rng:Destroy()
  2213. end))
  2214. end
  2215.  
  2216.  
  2217. function wave(type,pos,scale,value)
  2218. local type = type
  2219. local rng = Instance.new("Part", char)
  2220. rng.Anchored = true
  2221. rng.BrickColor = origcolor
  2222. rng.CanCollide = false
  2223. rng.FormFactor = 3
  2224. rng.Name = "Ring"
  2225. rng.Size = Vector3.new(1, 1, 1)
  2226. rng.Transparency = 0
  2227. rng.TopSurface = 0
  2228. rng.BottomSurface = 0
  2229. rng.CFrame = pos
  2230. local rngm = Instance.new("SpecialMesh", rng)
  2231. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2232. rngm.Scale = scale
  2233. local scaler2 = 1
  2234. if type == "Add" then
  2235. scaler2 = 1*value
  2236. elseif type == "Divide" then
  2237. scaler2 = 1/value
  2238. end
  2239. coroutine.resume(coroutine.create(function()
  2240. for i = 0,10,0.1 do
  2241. swait()
  2242. if type == "Add" then
  2243. scaler2 = scaler2 - 0.01*value
  2244. elseif type == "Divide" then
  2245. scaler2 = scaler2 - 0.01/value
  2246. end
  2247. rng.Transparency = rng.Transparency + 0.01
  2248. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2249. end
  2250. rng:Destroy()
  2251. end))
  2252. end
  2253.  
  2254. function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
  2255. local type = type
  2256. local rng = Instance.new("Part", char)
  2257. rng.Anchored = true
  2258. rng.BrickColor = color
  2259. rng.CanCollide = false
  2260. rng.FormFactor = 3
  2261. rng.Name = "Ring"
  2262. rng.Material = "Neon"
  2263. rng.Size = Vector3.new(1, 1, 1)
  2264. rng.Transparency = 0
  2265. if typeoftrans == "In" then
  2266. rng.Transparency = 1
  2267. end
  2268. rng.TopSurface = 0
  2269. rng.BottomSurface = 0
  2270. rng.CFrame = pos
  2271. local rngm = Instance.new("SpecialMesh", rng)
  2272. rngm.MeshType = "FileMesh"
  2273. rngm.MeshId = "rbxassetid://20329976"
  2274. rngm.Scale = scale
  2275. local scaler2 = 1
  2276. local scaler2b = 1
  2277. if type == "Add" then
  2278. scaler2 = 1*value
  2279. scaler2b = 1*value2
  2280. elseif type == "Divide" then
  2281. scaler2 = 1/value
  2282. scaler2b = 1/value2
  2283. end
  2284. local randomrot = math.random(1,2)
  2285. coroutine.resume(coroutine.create(function()
  2286. for i = 0,10/bonuspeed,0.1 do
  2287. swait()
  2288. if type == "Add" then
  2289. scaler2 = scaler2 - 0.01*value/bonuspeed
  2290. scaler2b = scaler2b - 0.01*value/bonuspeed
  2291. elseif type == "Divide" then
  2292. scaler2 = scaler2 - 0.01/value*bonuspeed
  2293. scaler2b = scaler2b - 0.01/value*bonuspeed
  2294. end
  2295. if randomrot == 1 then
  2296. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
  2297. elseif randomrot == 2 then
  2298. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
  2299. end
  2300. if typeoftrans == "Out" then
  2301. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2302. elseif typeoftrans == "In" then
  2303. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  2304. end
  2305. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
  2306. end
  2307. rng:Destroy()
  2308. end))
  2309. end
  2310.  
  2311. function wave(type,pos,scale,value)
  2312. local type = type
  2313. local rng = Instance.new("Part", char)
  2314. rng.Anchored = true
  2315. rng.BrickColor = origcolor
  2316. rng.CanCollide = false
  2317. rng.FormFactor = 3
  2318. rng.Name = "Ring"
  2319. rng.Size = Vector3.new(1, 1, 1)
  2320. rng.Transparency = 0
  2321. rng.TopSurface = 0
  2322. rng.BottomSurface = 0
  2323. rng.CFrame = pos
  2324. local rngm = Instance.new("SpecialMesh", rng)
  2325. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2326. rngm.Scale = scale
  2327. local scaler2 = 1
  2328. if type == "Add" then
  2329. scaler2 = 1*value
  2330. elseif type == "Divide" then
  2331. scaler2 = 1/value
  2332. end
  2333. coroutine.resume(coroutine.create(function()
  2334. for i = 0,10,0.1 do
  2335. swait()
  2336. if type == "Add" then
  2337. scaler2 = scaler2 - 0.01*value
  2338. elseif type == "Divide" then
  2339. scaler2 = scaler2 - 0.01/value
  2340. end
  2341. rng.Transparency = rng.Transparency + 0.01
  2342. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2343. end
  2344. rng:Destroy()
  2345. end))
  2346. end
  2347.  
  2348. function wind(type,pos,scale,value,speed)
  2349. local type = type
  2350. local rng = Instance.new("Part", char)
  2351. rng.Anchored = true
  2352. rng.BrickColor = origcolor
  2353. rng.CanCollide = false
  2354. rng.FormFactor = 3
  2355. rng.Name = "Ring"
  2356. rng.Size = Vector3.new(1, 1, 1)
  2357. rng.Transparency = 0
  2358. rng.TopSurface = 0
  2359. rng.BottomSurface = 0
  2360. rng.CFrame = pos
  2361. local rngm = Instance.new("SpecialMesh", rng)
  2362. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2363. rngm.Scale = scale
  2364. local scaler2 = 1
  2365. if type == "Add" then
  2366. scaler2 = 1*value
  2367. elseif type == "Divide" then
  2368. scaler2 = 1/value
  2369. end
  2370. coroutine.resume(coroutine.create(function()
  2371. for i = 0,10,0.1 do
  2372. swait()
  2373. if type == "Add" then
  2374. scaler2 = scaler2 - 0.01*value
  2375. elseif type == "Divide" then
  2376. scaler2 = scaler2 - 0.01/value
  2377. end
  2378. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2379. rng.Transparency = rng.Transparency + 0.01
  2380. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2381. end
  2382. rng:Destroy()
  2383. end))
  2384. end
  2385.  
  2386. function groundwind(type,pos,scale,value,speed)
  2387. local type = type
  2388. local rng = Instance.new("Part", char)
  2389. rng.Anchored = true
  2390. rng.BrickColor = origcolor
  2391. rng.CanCollide = false
  2392. rng.FormFactor = 3
  2393. rng.Name = "Ring"
  2394. rng.Size = Vector3.new(1, 1, 1)
  2395. rng.Transparency = 0
  2396. rng.TopSurface = 0
  2397. rng.BottomSurface = 0
  2398. rng.CFrame = pos
  2399. local rngm = Instance.new("SpecialMesh", rng)
  2400. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2401. rngm.Scale = scale
  2402. local scaler2 = 1
  2403. if type == "Add" then
  2404. scaler2 = 1*value
  2405. elseif type == "Divide" then
  2406. scaler2 = 1/value
  2407. end
  2408. coroutine.resume(coroutine.create(function()
  2409. for i = 0,10,0.1 do
  2410. swait()
  2411. if type == "Add" then
  2412. scaler2 = scaler2 - 0.01*value
  2413. elseif type == "Divide" then
  2414. scaler2 = scaler2 - 0.01/value
  2415. end
  2416. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2417. rng.Transparency = rng.Transparency + 0.01
  2418. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
  2419. end
  2420. rng:Destroy()
  2421. end))
  2422. end
  2423.  
  2424. function CameraManager()
  2425. if TwoD and not CamInterrupt then
  2426. if Humanoid.Health > 0 then
  2427. Camera.CameraSubject = Humanoid
  2428. Camera.CameraType = "Scriptable"
  2429. Humanoid.AutoRotate = false
  2430. if Booleans.GyroUse then
  2431. Directer.MaxTorque = Vec3(0, huge, 0)
  2432. else
  2433. Directer.MaxTorque = Vec3(0, 0, 0)
  2434. end
  2435. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2436. if Booleans.CamFollow then
  2437. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2438. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2439. else
  2440. CPart.Position = RootPart.Position
  2441. end
  2442. else
  2443. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2444. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2445. end
  2446. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2447. else
  2448. Camera.CameraSubject = Humanoid
  2449. Camera.CameraType = "Custom"
  2450. end
  2451. end
  2452. end
  2453.  
  2454. function ring(type,pos,scale,value)
  2455. local type = type
  2456. local rng = Instance.new("Part", char)
  2457. rng.Anchored = true
  2458. rng.BrickColor = origcolor
  2459. rng.CanCollide = false
  2460. rng.FormFactor = 3
  2461. rng.Name = "Ring"
  2462. rng.Size = Vector3.new(1, 1, 1)
  2463. rng.Transparency = 0
  2464. rng.TopSurface = 0
  2465. rng.BottomSurface = 0
  2466. rng.CFrame = pos
  2467. local rngm = Instance.new("SpecialMesh", rng)
  2468. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2469. rngm.Scale = scale
  2470. local scaler2 = 1
  2471. if type == "Add" then
  2472. scaler2 = 1*value
  2473. elseif type == "Divide" then
  2474. scaler2 = 1/value
  2475. end
  2476. coroutine.resume(coroutine.create(function()
  2477. for i = 0,10,0.1 do
  2478. swait()
  2479. if type == "Add" then
  2480. scaler2 = scaler2 - 0.01*value
  2481. elseif type == "Divide" then
  2482. scaler2 = scaler2 - 0.01/value
  2483. end
  2484. rng.Transparency = rng.Transparency + 0.01
  2485. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2486. end
  2487. rng:Destroy()
  2488. end))
  2489. end
  2490.  
  2491.  
  2492. function wave(type,pos,scale,value)
  2493. local type = type
  2494. local rng = Instance.new("Part", char)
  2495. rng.Anchored = true
  2496. rng.BrickColor = origcolor
  2497. rng.CanCollide = false
  2498. rng.FormFactor = 3
  2499. rng.Name = "Ring"
  2500. rng.Size = Vector3.new(1, 1, 1)
  2501. rng.Transparency = 0
  2502. rng.TopSurface = 0
  2503. rng.BottomSurface = 0
  2504. rng.CFrame = pos
  2505. local rngm = Instance.new("SpecialMesh", rng)
  2506. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2507. rngm.Scale = scale
  2508. local scaler2 = 1
  2509. if type == "Add" then
  2510. scaler2 = 1*value
  2511. elseif type == "Divide" then
  2512. scaler2 = 1/value
  2513. end
  2514. coroutine.resume(coroutine.create(function()
  2515. for i = 0,10,0.1 do
  2516. swait()
  2517. if type == "Add" then
  2518. scaler2 = scaler2 - 0.01*value
  2519. elseif type == "Divide" then
  2520. scaler2 = scaler2 - 0.01/value
  2521. end
  2522. rng.Transparency = rng.Transparency + 0.01
  2523. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2524. end
  2525. rng:Destroy()
  2526. end))
  2527. end
  2528.  
  2529. function sphere(bonuspeed,type,pos,scale,value,color)
  2530. local type = type
  2531. local rng = Instance.new("Part", char)
  2532. rng.Anchored = true
  2533. if ModeOfGlitch ~= 2 then
  2534. rng.BrickColor = color
  2535. elseif ModeOfGlitch == 2 then
  2536. rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2537. end
  2538. rng.CanCollide = false
  2539. rng.FormFactor = 3
  2540. rng.Name = "Ring"
  2541. rng.Material = "Neon"
  2542. rng.Size = Vector3.new(1, 1, 1)
  2543. rng.Transparency = 0
  2544. rng.TopSurface = 0
  2545. rng.BottomSurface = 0
  2546. rng.CFrame = pos
  2547. local rngm = Instance.new("SpecialMesh", rng)
  2548. rngm.MeshType = "Sphere"
  2549. rngm.Scale = scale
  2550. if rainbowmode == true then
  2551. rng.Color = Color3.new(r/255,g/255,b/255)
  2552. end
  2553. if ModeOfGlitch == 2 then
  2554. coroutine.resume(coroutine.create(function()
  2555. while true do
  2556. swait()
  2557. if rng.Parent ~= nil then
  2558. rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2559. else
  2560. break
  2561. end
  2562. end
  2563. end))
  2564. end
  2565. local scaler2 = 1
  2566. if type == "Add" then
  2567. scaler2 = 1*value
  2568. elseif type == "Divide" then
  2569. scaler2 = 1/value
  2570. end
  2571. coroutine.resume(coroutine.create(function()
  2572. for i = 0,10/bonuspeed,0.1 do
  2573. swait()
  2574. if rainbowmode == true then
  2575. rng.Color = Color3.new(r/255,g/255,b/255)
  2576. end
  2577. if type == "Add" then
  2578. scaler2 = scaler2 - 0.01*value/bonuspeed
  2579. elseif type == "Divide" then
  2580. scaler2 = scaler2 - 0.01/value*bonuspeed
  2581. end
  2582. if chaosmode == true then
  2583. rng.BrickColor = BrickColor.random()
  2584. end
  2585. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2586. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2587. end
  2588. rng:Destroy()
  2589. end))
  2590. end
  2591.  
  2592. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  2593. local type = type
  2594. local rng = Instance.new("Part", char)
  2595. rng.Anchored = true
  2596. if ModeOfGlitch ~= 2 then
  2597. rng.BrickColor = color
  2598. elseif ModeOfGlitch == 2 then
  2599. rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2600. end
  2601. rng.CanCollide = false
  2602. rng.FormFactor = 3
  2603. rng.Name = "Ring"
  2604. rng.Material = "Neon"
  2605. rng.Size = Vector3.new(1, 1, 1)
  2606. rng.Transparency = 0
  2607. rng.TopSurface = 0
  2608. rng.BottomSurface = 0
  2609. rng.CFrame = pos
  2610. local rngm = Instance.new("SpecialMesh", rng)
  2611. rngm.MeshType = "Sphere"
  2612. rngm.Scale = scale
  2613. if rainbowmode == true then
  2614. rng.Color = Color3.new(r/255,g/255,b/255)
  2615. end
  2616. local scaler2 = 1
  2617. local scaler2b = 1
  2618. local scaler2c = 1
  2619. if type == "Add" then
  2620. scaler2 = 1*value
  2621. scaler2b = 1*value2
  2622. scaler2c = 1*value3
  2623. elseif type == "Divide" then
  2624. scaler2 = 1/value
  2625. scaler2b = 1/value2
  2626. scaler2c = 1/value3
  2627. end
  2628. coroutine.resume(coroutine.create(function()
  2629. while true do
  2630. swait()
  2631. if rainbowmode == true then
  2632. rng.Color = Color3.new(r/255,g/255,b/255)
  2633. end
  2634. end
  2635. end))
  2636. if ModeOfGlitch == 2 then
  2637. coroutine.resume(coroutine.create(function()
  2638. while true do
  2639. swait()
  2640. if rng.Parent ~= nil then
  2641. rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2642. else
  2643. break
  2644. end
  2645. end
  2646. end))
  2647. end
  2648. coroutine.resume(coroutine.create(function()
  2649. for i = 0,10/bonuspeed,0.1 do
  2650. swait()
  2651. if type == "Add" then
  2652. scaler2 = scaler2 - 0.01*value/bonuspeed
  2653. scaler2b = scaler2b - 0.01*value/bonuspeed
  2654. scaler2c = scaler2c - 0.01*value/bonuspeed
  2655. elseif type == "Divide" then
  2656. scaler2 = scaler2 - 0.01/value*bonuspeed
  2657. scaler2b = scaler2b - 0.01/value*bonuspeed
  2658. scaler2c = scaler2c - 0.01/value*bonuspeed
  2659. end
  2660. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2661. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  2662. end
  2663. rng:Destroy()
  2664. end))
  2665. end
  2666.  
  2667. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  2668. local type = type
  2669. local rotenable = rotatingop
  2670. local rng = Instance.new("Part", char)
  2671. rng.Anchored = true
  2672. rng.BrickColor = color
  2673. rng.CanCollide = false
  2674. rng.FormFactor = 3
  2675. rng.Name = "Ring"
  2676. rng.Material = "Neon"
  2677. rng.Size = Vector3.new(1, 1, 1)
  2678. rng.Transparency = 0
  2679. if typeoftrans == "In" then
  2680. rng.Transparency = 1
  2681. end
  2682. rng.TopSurface = 0
  2683. rng.BottomSurface = 0
  2684. rng.CFrame = pos
  2685. local rngm = Instance.new("SpecialMesh", rng)
  2686. rngm.MeshType = "FileMesh"
  2687. if typeofshape == "Normal" then
  2688. rngm.MeshId = "rbxassetid://662586858"
  2689. elseif typeofshape == "Round" then
  2690. rngm.MeshId = "rbxassetid://662585058"
  2691. end
  2692. rngm.Scale = scale
  2693. local scaler2 = 1/10
  2694. if type == "Add" then
  2695. scaler2 = 1*value/10
  2696. elseif type == "Divide" then
  2697. scaler2 = 1/value/10
  2698. end
  2699. local randomrot = math.random(1,2)
  2700. coroutine.resume(coroutine.create(function()
  2701. for i = 0,10/bonuspeed,0.1 do
  2702. swait()
  2703. if type == "Add" then
  2704. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  2705. elseif type == "Divide" then
  2706. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  2707. end
  2708. if rotenable == true then
  2709. if randomrot == 1 then
  2710. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  2711. elseif randomrot == 2 then
  2712. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  2713. end
  2714. end
  2715. if typeoftrans == "Out" then
  2716. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2717. elseif typeoftrans == "In" then
  2718. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  2719. end
  2720. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  2721. end
  2722. rng:Destroy()
  2723. end))
  2724. end
  2725.  
  2726. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2727. local type = type
  2728. local rng = Instance.new("Part", char)
  2729. rng.Anchored = true
  2730. rng.BrickColor = color
  2731. rng.CanCollide = false
  2732. rng.FormFactor = 3
  2733. rng.Name = "Ring"
  2734. rng.Material = "Neon"
  2735. rng.Size = Vector3.new(1, 1, 1)
  2736. rng.Transparency = 0
  2737. rng.TopSurface = 0
  2738. rng.BottomSurface = 0
  2739. rng.CFrame = pos
  2740. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2741. local rngm = Instance.new("SpecialMesh", rng)
  2742. rngm.MeshType = "Brick"
  2743. rngm.Scale = vt(x1,y1,z1)
  2744. if rainbowmode == true then
  2745. rng.Color = Color3.new(r/255,g/255,b/255)
  2746. end
  2747. local scaler2 = 1
  2748. local speeder = FastSpeed/10
  2749. if type == "Add" then
  2750. scaler2 = 1*value
  2751. elseif type == "Divide" then
  2752. scaler2 = 1/value
  2753. end
  2754. coroutine.resume(coroutine.create(function()
  2755. for i = 0,10/bonuspeed,0.1 do
  2756. swait()
  2757. if rainbowmode == true then
  2758. rng.Color = Color3.new(r/255,g/255,b/255)
  2759. end
  2760. if type == "Add" then
  2761. scaler2 = scaler2 - 0.01*value/bonuspeed
  2762. elseif type == "Divide" then
  2763. scaler2 = scaler2 - 0.01/value*bonuspeed
  2764. end
  2765. if chaosmode == true then
  2766. rng.BrickColor = BrickColor.random()
  2767. end
  2768. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2769. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2770. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2771. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2772. end
  2773. rng:Destroy()
  2774. end))
  2775. end
  2776.  
  2777. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2778. local type = type
  2779. local rng = Instance.new("Part", char)
  2780. rng.Anchored = true
  2781. rng.BrickColor = color
  2782. rng.CanCollide = false
  2783. rng.FormFactor = 3
  2784. rng.Name = "Ring"
  2785. rng.Material = "Neon"
  2786. rng.Size = Vector3.new(1, 1, 1)
  2787. rng.Transparency = 0
  2788. rng.TopSurface = 0
  2789. rng.BottomSurface = 0
  2790. rng.CFrame = pos
  2791. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2792. local rngm = Instance.new("SpecialMesh", rng)
  2793. rngm.MeshType = "Brick"
  2794. rngm.Scale = vt(x1,y1,z1)
  2795. if rainbowmode == true then
  2796. rng.Color = Color3.new(r/255,g/255,b/255)
  2797. end
  2798. local scaler2 = 1
  2799. local speeder = FastSpeed/10
  2800. if type == "Add" then
  2801. scaler2 = 1*value
  2802. elseif type == "Divide" then
  2803. scaler2 = 1/value
  2804. end
  2805. coroutine.resume(coroutine.create(function()
  2806. for i = 0,10/bonuspeed,0.1 do
  2807. swait()
  2808. if rainbowmode == true then
  2809. rng.Color = Color3.new(r/255,g/255,b/255)
  2810. end
  2811. if type == "Add" then
  2812. scaler2 = scaler2 - 0.01*value/bonuspeed
  2813. elseif type == "Divide" then
  2814. scaler2 = scaler2 - 0.01/value*bonuspeed
  2815. end
  2816. if chaosmode == true then
  2817. rng.BrickColor = BrickColor.random()
  2818. end
  2819. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2820. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2821. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2822. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2823. end
  2824. rng:Destroy()
  2825. end))
  2826. end
  2827.  
  2828. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2829. local type = type
  2830. local rng = Instance.new("Part", char)
  2831. rng.Anchored = true
  2832. rng.BrickColor = color
  2833. rng.CanCollide = false
  2834. rng.FormFactor = 3
  2835. rng.Name = "Ring"
  2836. rng.Material = "Neon"
  2837. rng.Size = Vector3.new(1, 1, 1)
  2838. rng.Transparency = 0
  2839. rng.TopSurface = 0
  2840. rng.BottomSurface = 0
  2841. rng.CFrame = pos
  2842. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2843. local rngm = Instance.new("SpecialMesh", rng)
  2844. rngm.MeshType = "Brick"
  2845. rngm.Scale = vt(x1,y1,z1)
  2846. if rainbowmode == true then
  2847. rng.Color = Color3.new(r/255,g/255,b/255)
  2848. end
  2849. local scaler2 = 0
  2850. local speeder = FastSpeed/10
  2851. if type == "Add" then
  2852. scaler2 = 1*value
  2853. elseif type == "Divide" then
  2854. scaler2 = 1/value
  2855. end
  2856. coroutine.resume(coroutine.create(function()
  2857. for i = 0,10/bonuspeed,0.1 do
  2858. swait()
  2859. if rainbowmode == true then
  2860. rng.Color = Color3.new(r/255,g/255,b/255)
  2861. end
  2862. if type == "Add" then
  2863. scaler2 = scaler2 - 0.01*value/bonuspeed
  2864. elseif type == "Divide" then
  2865. scaler2 = scaler2 - 0.01/value*bonuspeed
  2866. end
  2867. if chaosmode == true then
  2868. rng.BrickColor = BrickColor.random()
  2869. end
  2870. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  2871. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2872. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2873. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2874. end
  2875. rng:Destroy()
  2876. end))
  2877. end
  2878.  
  2879. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  2880. local type = type
  2881. local rng = Instance.new("Part", char)
  2882. rng.Anchored = true
  2883. rng.BrickColor = color
  2884. rng.Color = color3
  2885. rng.CanCollide = false
  2886. rng.FormFactor = 3
  2887. rng.Name = "Ring"
  2888. rng.Material = "Neon"
  2889. rng.Size = Vector3.new(1, 1, 1)
  2890. rng.Transparency = 0
  2891. rng.TopSurface = 0
  2892. rng.BottomSurface = 0
  2893. rng.CFrame = pos
  2894. local rngm = Instance.new("SpecialMesh", rng)
  2895. rngm.MeshType = "Brick"
  2896. rngm.Scale = scale
  2897. local scaler2 = 1
  2898. local scaler2b = 1
  2899. local scaler2c = 1
  2900. if type == "Add" then
  2901. scaler2 = 1*value
  2902. scaler2b = 1*value2
  2903. scaler2c = 1*value3
  2904. elseif type == "Divide" then
  2905. scaler2 = 1/value
  2906. scaler2b = 1/value2
  2907. scaler2c = 1/value3
  2908. end
  2909. coroutine.resume(coroutine.create(function()
  2910. for i = 0,10/bonuspeed,0.1 do
  2911. swait()
  2912. if type == "Add" then
  2913. scaler2 = scaler2 - 0.01*value/bonuspeed
  2914. scaler2b = scaler2b - 0.01*value/bonuspeed
  2915. scaler2c = scaler2c - 0.01*value/bonuspeed
  2916. elseif type == "Divide" then
  2917. scaler2 = scaler2 - 0.01/value*bonuspeed
  2918. scaler2b = scaler2b - 0.01/value*bonuspeed
  2919. scaler2c = scaler2c - 0.01/value*bonuspeed
  2920. end
  2921. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2922. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2923. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  2924. end
  2925. rng:Destroy()
  2926. end))
  2927. end
  2928.  
  2929. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2930. local type = type
  2931. local rng = Instance.new("Part", char)
  2932. rng.Anchored = true
  2933. if ModeOfGlitch ~= 9 then
  2934. rng.BrickColor = color
  2935. elseif ModeOfGlitch == 9 then
  2936. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2937. end
  2938. rng.CanCollide = false
  2939. rng.FormFactor = 3
  2940. rng.Name = "Ring"
  2941. rng.Material = "Neon"
  2942. rng.Size = Vector3.new(1, 1, 1)
  2943. rng.Transparency = 0
  2944. rng.TopSurface = 0
  2945. rng.BottomSurface = 0
  2946. rng.CFrame = pos
  2947. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2948. local rngm = Instance.new("SpecialMesh", rng)
  2949. rngm.MeshType = "Sphere"
  2950. rngm.Scale = vt(x1,y1,z1)
  2951. if rainbowmode == true then
  2952. rng.Color = Color3.new(r/255,g/255,b/255)
  2953. end
  2954. if ModeOfGlitch == 9 then
  2955. coroutine.resume(coroutine.create(function()
  2956. while true do
  2957. swait()
  2958. if rng.Parent ~= nil then
  2959. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2960. else
  2961. break
  2962. end
  2963. end
  2964. end))
  2965. end
  2966. local scaler2 = 1
  2967. local speeder = FastSpeed
  2968. if type == "Add" then
  2969. scaler2 = 1*value
  2970. elseif type == "Divide" then
  2971. scaler2 = 1/value
  2972. end
  2973. coroutine.resume(coroutine.create(function()
  2974. for i = 0,10/bonuspeed,0.1 do
  2975. swait()
  2976. if rainbowmode == true then
  2977. rng.Color = Color3.new(r/255,g/255,b/255)
  2978. end
  2979. if type == "Add" then
  2980. scaler2 = scaler2 - 0.01*value/bonuspeed
  2981. elseif type == "Divide" then
  2982. scaler2 = scaler2 - 0.01/value*bonuspeed
  2983. end
  2984. if chaosmode == true then
  2985. rng.BrickColor = BrickColor.random()
  2986. end
  2987. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2988. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2989. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2990. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  2991. end
  2992. rng:Destroy()
  2993. end))
  2994. end
  2995.  
  2996.  
  2997. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2998. local type = type
  2999. local rng = Instance.new("Part", char)
  3000. rng.Anchored = true
  3001. if ModeOfGlitch ~= 9 then
  3002. rng.BrickColor = color
  3003. elseif ModeOfGlitch == 9 then
  3004. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  3005. end
  3006. rng.CanCollide = false
  3007. rng.FormFactor = 3
  3008. rng.Name = "Ring"
  3009. rng.Material = "Neon"
  3010. rng.Size = Vector3.new(1, 1, 1)
  3011. rng.Transparency = 1
  3012. rng.TopSurface = 0
  3013. rng.BottomSurface = 0
  3014. rng.CFrame = pos
  3015. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3016. local rngm = Instance.new("SpecialMesh", rng)
  3017. rngm.MeshType = "Sphere"
  3018. rngm.Scale = vt(x1,y1,z1)
  3019. if rainbowmode == true then
  3020. rng.Color = Color3.new(r/255,g/255,b/255)
  3021. end
  3022. if ModeOfGlitch == 9 then
  3023. coroutine.resume(coroutine.create(function()
  3024. while true do
  3025. swait()
  3026. if rng.Parent ~= nil then
  3027. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  3028. else
  3029. break
  3030. end
  3031. end
  3032. end))
  3033. end
  3034. local scaler2 = 1
  3035. local speeder = FastSpeed
  3036. if type == "Add" then
  3037. scaler2 = 1*value
  3038. elseif type == "Divide" then
  3039. scaler2 = 1/value
  3040. end
  3041. coroutine.resume(coroutine.create(function()
  3042. for i = 0,10/bonuspeed,0.1 do
  3043. swait()
  3044. if rainbowmode == true then
  3045. rng.Color = Color3.new(r/255,g/255,b/255)
  3046. end
  3047. if type == "Add" then
  3048. scaler2 = scaler2 - 0.01*value/bonuspeed
  3049. elseif type == "Divide" then
  3050. scaler2 = scaler2 - 0.01/value*bonuspeed
  3051. end
  3052. if chaosmode == true then
  3053. rng.BrickColor = BrickColor.random()
  3054. end
  3055. speeder = speeder - 0.01*FastSpeed*bonuspeed
  3056. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3057. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  3058. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  3059. end
  3060. rng:Destroy()
  3061. end))
  3062. end
  3063.  
  3064. function dmg(dude)
  3065. if dude.Name ~= Character then
  3066. local keptcolor = MAINRUINCOLOR
  3067. local bgf = Instance.new("BodyGyro",dude.Head)
  3068. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  3069. --[[local val = Instance.new("BoolValue",dude)
  3070. val.Name = "IsHit"]]--
  3071. local ds = coroutine.wrap(function()
  3072. dude:WaitForChild("Head"):BreakJoints()
  3073. for i, v in pairs(dude:GetChildren()) do
  3074. if v:IsA("Part") or v:IsA("MeshPart") then
  3075. v.Name = "DEMINISHED"
  3076. end
  3077. end
  3078. wait(0.5)
  3079. targetted = nil
  3080. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.75, 0.285)
  3081. coroutine.resume(coroutine.create(function()
  3082. for i, v in pairs(dude:GetChildren()) do
  3083. if v:IsA("Accessory") then
  3084. v:Destroy()
  3085. end
  3086. if v:IsA("Humanoid") then
  3087. v:Destroy()
  3088. end
  3089. if v:IsA("CharacterMesh") then
  3090. v:Destroy()
  3091. end
  3092. if v:IsA("Model") then
  3093. v:Destroy()
  3094. end
  3095. if v:IsA("Part") or v:IsA("MeshPart") then
  3096. for x, o in pairs(v:GetChildren()) do
  3097. if o:IsA("Decal") then
  3098. o:Destroy()
  3099. end
  3100. end
  3101. coroutine.resume(coroutine.create(function()
  3102. v.Material = "Neon"
  3103. v.CanCollide = false
  3104. v.Anchored = false
  3105. local bld = Instance.new("ParticleEmitter",v)
  3106. bld.LightEmission = 0.75
  3107. bld.Texture = "rbxassetid://363275192" ---284205403
  3108. bld.Color = ColorSequence.new(keptcolor.Color)
  3109. bld.Rate = 500
  3110. bld.Lifetime = NumberRange.new(1)
  3111. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
  3112. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
  3113. bld.Speed = NumberRange.new(2,5)
  3114. bld.VelocitySpread = 50000
  3115. bld.Rotation = NumberRange.new(-500,500)
  3116. bld.RotSpeed = NumberRange.new(-500,500)
  3117. local sbs = Instance.new("BodyPosition", v)
  3118. sbs.P = 3000
  3119. sbs.D = 1000
  3120. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3121. sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
  3122. v.Color = keptcolor.Color
  3123. coroutine.resume(coroutine.create(function()
  3124. for i = 0, 49 do
  3125. swait(1)
  3126. v:BreakJoints()
  3127. v.Transparency = v.Transparency + 0.02
  3128. end
  3129. v:BreakJoints()
  3130. sphere2(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor)
  3131. CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
  3132. bld.Speed = NumberRange.new(10,25)
  3133. bld.Drag = 5
  3134. bld.Acceleration = vt(0,2,0)
  3135. wait(0.5)
  3136. bld.Enabled = false
  3137. wait(8)
  3138. v:Destroy()
  3139. dude:Destroy()
  3140. end))
  3141. end))
  3142. end
  3143. end
  3144. end))
  3145. end)
  3146. ds()
  3147. end
  3148. end
  3149.  
  3150.  
  3151. function FindNearestHead(Position, Distance, SinglePlayer)
  3152. if SinglePlayer then
  3153. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  3154. end
  3155. local List = {}
  3156. for i, v in pairs(workspace:GetChildren()) do
  3157. if v:IsA("Model") then
  3158. if v:findFirstChild("Head") then
  3159. if v ~= Character then
  3160. if (v.Head.Position - Position).magnitude <= Distance then
  3161. table.insert(List, v)
  3162. end
  3163. end
  3164. end
  3165. end
  3166. end
  3167. return List
  3168. end
  3169.  
  3170. function FaceMouse()
  3171. Cam = workspace.CurrentCamera
  3172. return {
  3173. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  3174. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3175. }
  3176. end
  3177.  
  3178. function FaceMouse2()
  3179. Cam = workspace.CurrentCamera
  3180. return {
  3181. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  3182. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3183. }
  3184. end
  3185.  
  3186. local ModeOfGlitch = 1
  3187. -- Functions are ready.
  3188. local storehumanoidWS = 16
  3189.  
  3190. function createBGCircle(size,parent,color)
  3191. local bgui = Instance.new("BillboardGui",parent)
  3192. bgui.Size = UDim2.new(size, 0, size, 0)
  3193. local imgc = Instance.new("ImageLabel",bgui)
  3194. imgc.BackgroundTransparency = 1
  3195. imgc.ImageTransparency = 0
  3196. imgc.Size = UDim2.new(1,0,1,0)
  3197. imgc.Image = "rbxassetid://997291547" --997291547,521073910
  3198. imgc.ImageColor3 = color
  3199. return bgui,imgc
  3200. end
  3201.  
  3202. ----------------------------------- Abilities
  3203.  
  3204. function Balanced()
  3205. hum.WalkSpeed = 0
  3206. hum.JumpPower = 0
  3207. attack = true
  3208. for i = 0,50 do
  3209. swait()
  3210. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  3211. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  3212. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
  3213. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  3214. RW.C0=clerp(RW.C0,cf(0.6,0.5 + 0.05 * math.cos(sine / 28),-0.5)*angles(math.rad(20),math.rad(0),math.rad(-90)),.1)
  3215. LW.C0=clerp(LW.C0,cf(-0.6,0.5 + 0.05 * math.cos(sine / 28),-0.5)*angles(math.rad(0),math.rad(0),math.rad(90)),.1)
  3216. end
  3217. local keptcolor = MAINRUINCOLOR
  3218. local locat = Instance.new("Part", char)
  3219. locat.CanCollide = false
  3220. locat.FormFactor = 3
  3221. locat.Name = "Ring"
  3222. locat.Material = "Neon"
  3223. locat.Size = Vector3.new(1, 1, 1)
  3224. locat.Transparency = 1
  3225. locat.TopSurface = 0
  3226. locat.BottomSurface = 0
  3227. locat.Anchored = true
  3228. locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
  3229. local poste = 0
  3230. local rotation = 0
  3231. local upperpos = 0
  3232. local rate = 0
  3233. local x = locat
  3234. CFuncs["Sound"].Create("rbxassetid://289315275", char, 3.5, 1)
  3235. CFuncs["Sound"].Create("rbxassetid://419447292", char, 3.5, 1)
  3236. shakes(0.5,0.3)
  3237. for i = 0, 49 do
  3238. swait()
  3239. rotation = rotation + 5
  3240. poste = poste + 1
  3241. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3242. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3243. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3244. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3245. sphere2(10,"Add",root.CFrame*CFrame.new(0,-3,0),vt(5,5,5),1,0.01,1,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
  3246. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  3247. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  3248. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(-40 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
  3249. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  3250. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(2),math.rad(0),math.rad(90)),.1)
  3251. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.1)
  3252. MagniDamage(tors, 50, 99,100, 0, "Normal")
  3253. end
  3254. for i = 0, 500 do
  3255. swait()
  3256. rotation = rotation + 5
  3257. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3258. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3259. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3260. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3261. sphere2(10,"Add",root.CFrame*CFrame.new(0,-3,0),vt(20,0.1,20),0.9,0.01,0.9,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
  3262. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  3263. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  3264. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(-40 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
  3265. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  3266. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(2),math.rad(0),math.rad(90)),.1)
  3267. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.1)
  3268. MagniDamage(tors, 50, 99,100, 0, "Normal")
  3269. end
  3270. attack = false
  3271. hum.WalkSpeed = storehumanoidWS
  3272. hum.JumpPower = 50
  3273. end
  3274.  
  3275. function Staywey()
  3276. attack = true
  3277. hum.WalkSpeed = 0
  3278. bosschatfunc("STAY WEY! uwu",MAINRUINCOLOR.Color,3)
  3279. for i = 0,30 do
  3280. swait()
  3281. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-10),math.rad(100),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  3282. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  3283. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  3284. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  3285. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(180),math.rad(0),math.rad(20)),.1)
  3286. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.1)
  3287. end
  3288. for i = 0,27 do
  3289. swait()
  3290. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-10),math.rad(100),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  3291. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  3292. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  3293. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  3294. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.05 * math.cos(sine / 28),-0.3)*angles(math.rad(90),math.rad(0),math.rad(-90)),.1)
  3295. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.1)
  3296. end
  3297. MagniDamage(root, 24, 0,0, 75, "Normal")
  3298. CFuncs["Sound"].Create("rbxassetid://203691492", tors, 1.5,1)
  3299. shakes(0.2,0.1)
  3300. for i = 0,2,0.1 do
  3301. swait()
  3302. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(5),math.rad(-10)),.5)
  3303. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(-10)),.5)
  3304. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.1)*angles(math.rad(5),math.rad(0),math.rad(-45)),.5)
  3305. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(45)),.5)
  3306. RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(50)),.5)
  3307. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(10),math.rad(-30)),.5)
  3308. end
  3309. attack = false
  3310. hum.WalkSpeed = storehumanoidWS
  3311. end
  3312.  
  3313. function heartbeatatmyfeeties()
  3314. attack = true
  3315. hum.WalkSpeed = 0
  3316. CFuncs["Sound"].Create("rbxassetid://1368598393", char, 2.5, 0.5)
  3317. CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 0.5)
  3318. CFuncs["Sound"].Create("rbxassetid://1436242685", char, 10, 1)
  3319. bosschatfunc("THIS IS THE END!!!",MAINRUINCOLOR.Color,3)
  3320. local keptcolor = MAINRUINCOLOR
  3321. for i = 0,8,0.1 do
  3322. swait()
  3323. slash(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,25,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,0.01,2),-2,BrickColor.new("White"))
  3324. block(10,"Add",root.CFrame*CFrame.new(0,25,0),vt(0,0,0),0.2,0.2,0.2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
  3325. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  3326. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  3327. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
  3328. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  3329. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(180 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(14 + 5 * math.cos(sine / 32))),.1)
  3330. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(180 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 6 * math.cos(sine / 33))),.1)
  3331. end
  3332. for i = 0, 99 do
  3333. local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
  3334. dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  3335. local at1 = Instance.new("Attachment",dis)
  3336. at1.Position = vt(-25000,0,0)
  3337. local at2 = Instance.new("Attachment",dis)
  3338. at2.Position = vt(25000,0,0)
  3339. local trl = Instance.new('Trail',dis)
  3340. trl.Attachment0 = at1
  3341. trl.FaceCamera = true
  3342. trl.Attachment1 = at2
  3343. trl.Texture = "rbxassetid://1049219073"
  3344. trl.LightEmission = 1
  3345. trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  3346. trl.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  3347. trl.Lifetime = 5
  3348. local bv = Instance.new("BodyVelocity")
  3349. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3350. bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
  3351. bv.Parent = dis
  3352. game:GetService("Debris"):AddItem(dis, 5)
  3353. end
  3354. CFuncs["Sound"].Create("rbxassetid://1841058541", root, 10,1)
  3355. CFuncs["Sound"].Create("rbxassetid://2095993595", char, 5,0.8)
  3356. CFuncs["Sound"].Create("rbxassetid://1841058541", char, 5,1)
  3357. for i = 0,3 do
  3358. swait()
  3359. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
  3360. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
  3361. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
  3362. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
  3363. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
  3364. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(35),math.rad(10),math.rad(-30)),.8)
  3365. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
  3366. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
  3367. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
  3368. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
  3369. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
  3370. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(35),math.rad(10),math.rad(-30)),.8)
  3371. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
  3372. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
  3373. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(0)),.8)
  3374. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
  3375. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
  3376. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(35),math.rad(10),math.rad(-30)),.8)
  3377. sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(0,0,0),6,0,6,MAINRUINCOLOR,MAINRUINCOLOR.Color)
  3378. CFuncs["Sound"].Create("rbxassetid://468991944", root, 7.5, 1)
  3379. CFuncs["Sound"].Create("rbxassetid://419447292", root, 2.5,1)
  3380. MagniDamage(root, 1000, 78,99, 0, "Normal")
  3381. swait(20)
  3382. sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(0,0,0),6,0,6,MAINRUINCOLOR,MAINRUINCOLOR.Color)
  3383. CFuncs["Sound"].Create("rbxassetid://468991944", root, 7.5, 1)
  3384. CFuncs["Sound"].Create("rbxassetid://419447292", root, 2.5,1)
  3385. MagniDamage(root, 1000, 78,99, 0, "Normal")
  3386. swait(100)
  3387. end
  3388.  
  3389. attack = false
  3390. hum.WalkSpeed = storehumanoidWS
  3391. end
  3392.  
  3393. function BURNYS()
  3394. attack = true
  3395. hum.WalkSpeed = 0
  3396. bosschatfunc("$#@%^$^$@*&%@^T@#%$^234",MAINRUINCOLOR.Color,1)
  3397. coroutine.resume(coroutine.create(function()
  3398. local eff = Instance.new("ParticleEmitter",cen)
  3399. eff.Texture = "rbxassetid://2344870656"
  3400. eff.LightEmission = 1
  3401. eff.Color = ColorSequence.new(keptcolor.Color)
  3402. eff.Rate = 10000000
  3403. eff.Enabled = true
  3404. eff.EmissionDirection = "Front"
  3405. eff.Lifetime = NumberRange.new(2)
  3406. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
  3407. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3408. eff.Speed = NumberRange.new(500)
  3409. eff.Drag = 5
  3410. eff.Rotation = NumberRange.new(-500,500)
  3411. eff.SpreadAngle = Vector2.new(0,900)
  3412. eff.RotSpeed = NumberRange.new(-500,500)
  3413. wait(0.2)
  3414. eff.Enabled = false
  3415. wait(5)
  3416. eff:Destroy()
  3417. end))
  3418. coroutine.resume(coroutine.create(function()
  3419. local shval = 10
  3420. for i = 0, 99 do
  3421. swait()
  3422. shval = shval - 0.1
  3423. hum.CameraOffset = vt(math.random(-shval,shval)/15,math.random(-shval,shval)/15,math.random(-shval,shval)/15)
  3424. end
  3425. hum.CameraOffset = vt(0,0,0)
  3426. end))
  3427. local rrot = 0
  3428. local xam = 1
  3429. coroutine.resume(coroutine.create(function()
  3430. for i = 0, 14 do
  3431. --swait()
  3432. rrot = rrot + 40
  3433. xam = xam + 0.25
  3434. local bonus = xam
  3435. local xa = CreateParta(char,0.5,1,"Neon",BrickColor.random())
  3436. xa.Anchored = true
  3437. xa.Color = Color3.new(0,0,0)
  3438. xa.CFrame = root.CFrame*CFrame.new(0,-3,-rrot/1.75)
  3439. CreateMesh(xa,"Sphere",30,1,30)
  3440. local xc = 0
  3441. coroutine.resume(coroutine.create(function()
  3442. for i = 0, 99 do
  3443. swait()
  3444. xc = xc + 0.01
  3445. xa.Color = Color3.new(xc,0,0)
  3446. end
  3447. xa.Transparency = 1
  3448. CFuncs["Sound"].Create("rbxassetid://144699494", xa, 10,0.75)
  3449. MagniDamage(xa, 30, 78,99, 0, "Normal")
  3450. shakes(0.3,1)
  3451. sphere(1,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(1,100000,1),0.6,BrickColor.new("Really red"))
  3452. sphere(1,"Add",xa.CFrame,vt(1,1,1),0.8,BrickColor.new("Really red"))
  3453. for i = 0, 20 do
  3454. sphereMK(0.2,0.25,"Add",xa.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0,BrickColor.new("Really red"),10)
  3455. end
  3456. game:GetService("Debris"):AddItem(xa, 5)
  3457. coroutine.resume(coroutine.create(function()
  3458. for i = 0, 19 do
  3459. swait()
  3460. hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
  3461. end
  3462. hum.CameraOffset = vt(0,0,0)
  3463. end))
  3464. end))
  3465. end
  3466. end))
  3467. for i = 0,2,0.1 do
  3468. swait()
  3469. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
  3470. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
  3471. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
  3472. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
  3473. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
  3474. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
  3475. end
  3476. attack = false
  3477. hum.WalkSpeed = storehumanoidWS
  3478. end
  3479.  
  3480. function asd421()
  3481. attack = true
  3482. local absval = 0
  3483. local rngb = Instance.new("Part", char)
  3484. rngb.Anchored = true
  3485. rngb.BrickColor = origcolor
  3486. rngb.CanCollide = false
  3487. rngb.FormFactor = 3
  3488. rngb.Name = "Ring"
  3489. rngb.Material = "Neon"
  3490. rngb.Size = Vector3.new(1, 0.05, 1)
  3491. rngb.Transparency = 1
  3492. rngb.TopSurface = 0
  3493. rngb.BottomSurface = 0
  3494. local rngmb = Instance.new("SpecialMesh", rngb)
  3495. rngmb.MeshType = "Brick"
  3496. rngmb.Name = "SizeMesh"
  3497. rngmb.Scale = vt(0,1,0)
  3498. bosschatfunc("HOW DO YOU LIKE THIS???",MAINRUINCOLOR.Color,3)
  3499. local orb = rngb:Clone()
  3500. orb.Parent = char
  3501. orb.Transparency = 0
  3502. orb.BrickColor = BrickColor.new("White")
  3503. orb.Size = vt(1,1,1)
  3504. local orbmish = orb.SizeMesh
  3505. orbmish.Scale = vt(0,0,0)
  3506. orbmish.MeshType = "Sphere"
  3507.  
  3508. CFuncs["Sound"].Create("rbxassetid://1448033299", orb, 10, 1)
  3509.  
  3510. local orbe = rngb:Clone()
  3511. orbe.Parent = char
  3512. orbe.Transparency = 0.5
  3513. orbe.BrickColor = BrickColor.new("New Yeller")
  3514. orbe.Size = vt(1,1,1)
  3515. local orbmish2 = orbe.SizeMesh
  3516. orbmish2.Scale = vt(0,0,0)
  3517. orbmish2.MeshType = "Sphere"
  3518. orbe.Color = Color3.new(r/255,g/255,b/255)
  3519.  
  3520. local obj1 = script.chring2:Clone()
  3521. obj1.Parent = char
  3522. obj1.Transparency = 1
  3523. obj1.Size = vt(1,1,1)
  3524. obj1.Color = BrickColor.new("Lime green").Color
  3525. local rval = 0
  3526. rngb:Destroy()
  3527. local outerscale = 0
  3528. --[[
  3529. local scaled = 1
  3530. for i = 0,5,0.1 do
  3531. swait()
  3532. scaled = scaled - 0.02
  3533. if SCREAMINGmode == true then
  3534. orbe.Color = Color3.new(r/255,g/255,b/255)
  3535. end
  3536. orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
  3537. orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
  3538. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
  3539. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
  3540. sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
  3541. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
  3542. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  3543. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3544. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3545. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
  3546. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
  3547. RootPart.CFrame = FaceMouse()[1]
  3548. end]]--
  3549. for i = 0,5,0.1 do
  3550. swait()
  3551. rval = rval + math.random(30,40)
  3552. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3553. obj1.Transparency = obj1.Transparency - 0.05
  3554. obj1.Size = obj1.Size + vt(1.8,1.8,0.3)
  3555. outerscale = outerscale + 0.015
  3556. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
  3557. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
  3558. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
  3559. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  3560. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3561. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3562. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
  3563. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
  3564. end
  3565. orbe.Transparency = 1
  3566. orb.Transparency = 1
  3567. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
  3568. CFuncs["Sound"].Create("rbxassetid://1368605755", char, 7.5, 1)
  3569. CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.5)
  3570. CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.25)
  3571. CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 1)
  3572. CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 0.75)
  3573. CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.5)
  3574. CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.25)
  3575. CFuncs["Sound"].Create("rbxassetid://1664711478", char, 10, 1)
  3576. shakes(0.3,20)
  3577. local xd= Instance.new("Sound",char)
  3578. xd.SoundId = "rbxassetid://445796828"
  3579. xd.Pitch = 0.75
  3580. xd.Looped = true
  3581. xd.Volume = 1.25
  3582. xd:Play()
  3583. local a = Instance.new("Part",Character)
  3584. a.Name = "Direction"
  3585. a.Anchored = true
  3586. a.BrickColor = bc("Alder")
  3587. a.Color = MAINRUINCOLOR.Color
  3588. a.Material = "Neon"
  3589. a.Transparency = 0.5
  3590. a.Shape = "Cylinder"
  3591. a.CanCollide = false
  3592. local a2 = Instance.new("Part",Character)
  3593. a2.Name = "Direction"
  3594. a2.Anchored = true
  3595. a2.BrickColor = bc("New Yeller")
  3596. a2.Color = MAINRUINCOLOR.Color
  3597. a2.Material = "Neon"
  3598. a2.Transparency = 0.5
  3599. a2.Shape = "Cylinder"
  3600. a2.CanCollide = false
  3601. local ba = Instance.new("Part",Character)
  3602. ba.Name = "HitDirect"
  3603. ba.Anchored = true
  3604. ba.BrickColor = bc("Cool yellow")
  3605. ba.Material = "Neon"
  3606. ba.Transparency = 1
  3607. ba.CanCollide = false
  3608. local ray = Ray.new(
  3609. orb.CFrame.p, -- origin
  3610. (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
  3611. )
  3612. local ignore = Character
  3613. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3614. a.BottomSurface = 10
  3615. a.TopSurface = 10
  3616. a2.BottomSurface = 10
  3617. a2.TopSurface = 10
  3618. local distance = (orb.CFrame.p - position).magnitude
  3619. a.Size = Vector3.new(distance, 1, 1)
  3620. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3621. a2.Size = Vector3.new(distance, 1, 1)
  3622. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3623. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3624. a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
  3625. a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
  3626. game:GetService("Debris"):AddItem(a, 60)
  3627. game:GetService("Debris"):AddItem(a2, 60)
  3628. game:GetService("Debris"):AddItem(ba, 60)
  3629. local outerscale = 0
  3630. local msh = Instance.new("SpecialMesh",a)
  3631. msh.MeshType = "Cylinder"
  3632. msh.Scale = vt(1,0,0)
  3633. local msh2 = Instance.new("SpecialMesh",a2)
  3634. msh2.MeshType = "Cylinder"
  3635. msh2.Scale = vt(1,0,0)
  3636. for i = 0,2,0.1 do
  3637. swait()
  3638. rval = rval + math.random(30,40)
  3639. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3640. CameraEnshaking(1,1)
  3641. msh2.Scale = msh2.Scale + vt(0,outerscale*20,outerscale*20)
  3642. msh.Scale = msh.Scale + vt(0,outerscale*15,outerscale*15)
  3643. outerscale = outerscale - 0.015
  3644. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3645. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3646. ray = Ray.new(
  3647. orb.CFrame.p, -- origin
  3648. (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
  3649. )
  3650. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3651. distance = (orb.CFrame.p - position).magnitude
  3652. if typrot == 1 then
  3653. rotation = rotation + 2.5
  3654. elseif typrot == 2 then
  3655. rotation = rotation - 2.5
  3656. end
  3657.  
  3658. a.Size = Vector3.new(distance, 1, 1)
  3659. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3660. a2.Size = Vector3.new(distance, 1, 1)
  3661. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3662. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3663. a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
  3664. a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
  3665. absval = absval + 0.005
  3666. coroutine.resume(coroutine.create(function()
  3667. local eff = Instance.new("ParticleEmitter",ba)
  3668. eff.Texture = "rbxassetid://284205403"
  3669. eff.LightEmission = 0.95
  3670. eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  3671. eff.Rate = 10000
  3672. eff.Lifetime = NumberRange.new(5)
  3673. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
  3674. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  3675. eff.Speed = NumberRange.new(600,1250)
  3676. eff.Drag = 5
  3677. eff.Rotation = NumberRange.new(-500,500)
  3678. eff.VelocitySpread = 9000
  3679. eff.RotSpeed = NumberRange.new(-500,500)
  3680. wait(1)
  3681. eff.Enabled = false
  3682. end))
  3683. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3684. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3685. slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
  3686. MagniDamage(ba, 100, 500,60000, 0, "Normal")
  3687. end
  3688. for z = 0, 2 do
  3689. for i = 0,4,0.1 do
  3690. swait()
  3691. rval = rval + math.random(30,40)
  3692. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3693. CameraEnshaking(1,1)
  3694. msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
  3695. msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
  3696. outerscale = outerscale + 0.015
  3697. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3698. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3699. ray = Ray.new(
  3700. orb.CFrame.p, -- origin
  3701. (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
  3702. )
  3703. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3704. distance = (orb.CFrame.p - position).magnitude
  3705. if typrot == 1 then
  3706. rotation = rotation + 2.5
  3707. elseif typrot == 2 then
  3708. rotation = rotation - 2.5
  3709. end
  3710.  
  3711. a.Size = Vector3.new(distance, 1, 1)
  3712. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3713. a2.Size = Vector3.new(distance, 1, 1)
  3714. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3715. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3716. a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
  3717. a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
  3718. absval = absval + 0.005
  3719. coroutine.resume(coroutine.create(function()
  3720. local eff = Instance.new("ParticleEmitter",ba)
  3721. eff.Texture = "rbxassetid://284205403"
  3722. eff.LightEmission = 0.95
  3723. eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  3724. eff.Rate = 10000
  3725. eff.Lifetime = NumberRange.new(5)
  3726. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
  3727. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  3728. eff.Speed = NumberRange.new(600,1250)
  3729. eff.Drag = 5
  3730. eff.Rotation = NumberRange.new(-500,500)
  3731. eff.VelocitySpread = 9000
  3732. eff.RotSpeed = NumberRange.new(-500,500)
  3733. wait(1)
  3734. eff.Enabled = false
  3735. end))
  3736. slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
  3737. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3738. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3739. MagniDamage(ba, 100, 500,60000, 0, "Normal")
  3740. end
  3741. for i = 0,4,0.1 do
  3742. swait()
  3743. rval = rval + math.random(30,40)
  3744. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3745. CameraEnshaking(1,1)
  3746. msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
  3747. msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
  3748. outerscale = outerscale - 0.015
  3749. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3750. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3751. ray = Ray.new(
  3752. orb.CFrame.p, -- origin
  3753. (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
  3754. )
  3755. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3756. distance = (orb.CFrame.p - position).magnitude
  3757. if typrot == 1 then
  3758. rotation = rotation + 2.5
  3759. elseif typrot == 2 then
  3760. rotation = rotation - 2.5
  3761. end
  3762.  
  3763. a.Size = Vector3.new(distance, 1, 1)
  3764. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3765. a2.Size = Vector3.new(distance, 1, 1)
  3766. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3767. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3768. a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
  3769. a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
  3770. absval = absval + 0.005
  3771. coroutine.resume(coroutine.create(function()
  3772. local eff = Instance.new("ParticleEmitter",ba)
  3773. eff.Texture = "rbxassetid://284205403"
  3774. eff.LightEmission = 0.95
  3775. eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  3776. eff.Rate = 10000
  3777. eff.Lifetime = NumberRange.new(5)
  3778. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
  3779. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  3780. eff.Speed = NumberRange.new(600,1250)
  3781. eff.Drag = 5
  3782. eff.Rotation = NumberRange.new(-500,500)
  3783. eff.VelocitySpread = 9000
  3784. eff.RotSpeed = NumberRange.new(-500,500)
  3785. wait(1)
  3786. eff.Enabled = false
  3787. end))
  3788. slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
  3789. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3790. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3791. MagniDamage(ba, 100, 500,60000, 0, "Normal")
  3792. end
  3793. end
  3794. for i = 0,4,0.1 do
  3795. swait()
  3796. rval = rval + math.random(30,40)
  3797. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3798. CameraEnshaking(1,1)
  3799. msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
  3800. msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
  3801. xd.Volume = xd.Volume - 0.025
  3802. a.Transparency = a.Transparency + 0.025
  3803. a2.Transparency = a2.Transparency + 0.025
  3804. outerscale = outerscale - 0.015
  3805. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3806. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3807. ray = Ray.new(
  3808. orb.CFrame.p, -- origin
  3809. (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
  3810. )
  3811. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3812. distance = (orb.CFrame.p - position).magnitude
  3813. if typrot == 1 then
  3814. rotation = rotation + 2.5
  3815. elseif typrot == 2 then
  3816. rotation = rotation - 2.5
  3817. end
  3818.  
  3819. a.Size = Vector3.new(distance, 1, 1)
  3820. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3821. a2.Size = Vector3.new(distance, 1, 1)
  3822. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3823. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3824. a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
  3825. a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
  3826. absval = absval + 0.005
  3827. coroutine.resume(coroutine.create(function()
  3828. local eff = Instance.new("ParticleEmitter",ba)
  3829. eff.Texture = "rbxassetid://284205403"
  3830. eff.LightEmission = 0.95
  3831. eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  3832. eff.Rate = 10000
  3833. eff.Lifetime = NumberRange.new(5)
  3834. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
  3835. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  3836. eff.Speed = NumberRange.new(600,1250)
  3837. eff.Drag = 5
  3838. eff.Rotation = NumberRange.new(-500,500)
  3839. eff.VelocitySpread = 9000
  3840. eff.RotSpeed = NumberRange.new(-500,500)
  3841. wait(1)
  3842. eff.Enabled = false
  3843. end))
  3844. slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
  3845. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3846. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3847. MagniDamage(ba, 100, 500,60000, 0, "Normal")
  3848. end
  3849. for i = 0,10 do
  3850. swait()
  3851. rval = rval + math.random(30,40)
  3852. obj1.Transparency = obj1.Transparency + 0.05
  3853. obj1.Size = obj1.Size - vt(1.8,1.8,0.3)
  3854. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3855. end
  3856. xd:Destroy()
  3857. obj1:Destroy()
  3858. a:Destroy()
  3859. a2:Destroy()
  3860. ba:Destroy()
  3861. orb:Destroy()
  3862. orbe:Destroy()
  3863. attack = false
  3864. end
  3865. function attackone()
  3866. attack = true
  3867. for i = 0,1,0.1 do
  3868. swait()
  3869. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(5),math.rad(-10)),.5)
  3870. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(-10)),.5)
  3871. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.1)*angles(math.rad(5),math.rad(0),math.rad(-45)),.5)
  3872. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(45)),.5)
  3873. RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(50)),.5)
  3874. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(10),math.rad(-30)),.5)
  3875. end
  3876. CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
  3877.  
  3878. local hitb = Instance.new("Part", char)
  3879. hitb.Anchored = true
  3880. hitb.CanCollide = false
  3881. hitb.FormFactor = 3
  3882. hitb.Name = "Ring"
  3883. hitb.Material = "Neon"
  3884. hitb.Size = Vector3.new(1, 1, 1)
  3885. hitb.Transparency = 1
  3886. hitb.TopSurface = 0
  3887. hitb.BottomSurface = 0
  3888. hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
  3889. MagniDamage(hitb, 3, 10,30, 0, "Normal")
  3890. hitb:Destroy()
  3891. for i = 0,1,0.1 do
  3892. swait()
  3893. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(0)),.5)
  3894. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(0)),.5)
  3895. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.05)*angles(math.rad(0),math.rad(0),math.rad(55)),.5)
  3896. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-55)),.5)
  3897. RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.6)*angles(math.rad(90),math.rad(0),math.rad(-50)),.5)
  3898. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-10)),.5)
  3899. end
  3900. attack = false
  3901. end
  3902.  
  3903. function attacktwo()
  3904. for i = 0,1,0.1 do
  3905. swait()
  3906. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(30),math.rad(0),math.rad(0)),0.2)
  3907. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  3908. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3909. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3910. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
  3911. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(30),math.rad(-90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
  3912. end
  3913. attack = true
  3914. CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
  3915. local hitb = Instance.new("Part", char)
  3916. hitb.Anchored = true
  3917. hitb.CanCollide = false
  3918. hitb.FormFactor = 3
  3919. hitb.Name = "Ring"
  3920. hitb.Material = "Neon"
  3921. hitb.Size = Vector3.new(1, 1, 1)
  3922. hitb.Transparency = 1
  3923. hitb.TopSurface = 0
  3924. hitb.BottomSurface = 0
  3925. hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
  3926. MagniDamage(hitb, 3, 10,30, 0, "Normal")
  3927. hitb:Destroy()
  3928. for i = 0,1,0.1 do
  3929. swait()
  3930. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),0.2)
  3931. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  3932. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3933. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3934. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(90),math.rad(90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
  3935. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
  3936. end
  3937. attack = false
  3938. end
  3939.  
  3940. function hopeburst()
  3941. hum.WalkSpeed = 0
  3942. attack = true
  3943. for x = 0, 10 do
  3944. for i = 0, 1, 0.6 do
  3945. swait()
  3946. sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
  3947. slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
  3948.  
  3949. hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  3950. RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
  3951. LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
  3952. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.8)
  3953. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
  3954. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
  3955. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
  3956. end
  3957. for i = 0, 1, 0.6 do
  3958. swait()
  3959. sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
  3960. slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
  3961.  
  3962. hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  3963. RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
  3964. LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
  3965. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.8)
  3966. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
  3967. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
  3968. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
  3969. end
  3970. for i = 0, 1, 0.6 do
  3971. swait()
  3972. sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
  3973. slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
  3974. hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  3975. RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
  3976. LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
  3977. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.8)
  3978. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
  3979. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
  3980. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
  3981. end
  3982. for i = 0, 1, 0.6 do
  3983. swait()
  3984. sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
  3985. slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
  3986. hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  3987. RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
  3988. LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
  3989. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(270)),.8)
  3990. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
  3991. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
  3992. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
  3993. end
  3994. end
  3995. sphere2(4,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),10,10,10,MAINRUINCOLOR)
  3996.  
  3997. CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.25)
  3998. CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.5)
  3999. CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.75)
  4000. CFuncs["Sound"].Create("rbxassetid://1368637781", char, 7.5, 1)
  4001. CFuncs["Sound"].Create("rbxassetid://1368605755", char, 7.5, 1)
  4002. CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.5)
  4003. CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.25)
  4004. CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 1)
  4005. CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 0.75)
  4006. CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.5)
  4007. CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.25)
  4008. for i, v in pairs(FindNearestHead(root.CFrame.p, 1000000000)) do
  4009. if v:FindFirstChild('Head') then
  4010. dmg(v)
  4011. end
  4012. end
  4013. for i = 0,4 do
  4014. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,2500)/250,BrickColor.new("White"))
  4015. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,2500)/250,BrickColor.new("White"))
  4016. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,2500)/250,BrickColor.new("White"))
  4017. end
  4018. attack = false
  4019. hum.WalkSpeed = storehumanoidWS
  4020. end
  4021.  
  4022. function attackthree()
  4023. attack = true
  4024. for i = 0, 2, 0.1 do
  4025. swait()
  4026. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4027. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4028. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4029. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4030. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  4031. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  4032. end
  4033. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  4034. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  4035. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 25)) do
  4036. if v:FindFirstChild("Head") then
  4037. dmg(v)
  4038. end
  4039. end
  4040. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, MAINRUINCOLOR)
  4041. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, MAINRUINCOLOR)
  4042. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(25, 0.01, 25), 0.01, MAINRUINCOLOR)
  4043. for i = 0, 2, 0.1 do
  4044. swait()
  4045. sphereMK(4, 0.75, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -5, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-1, 1))), math.rad(math.random(-1, 1)), math.rad(math.random(-1, 1))), 2.5, 2.5, 2.5, -0.025, MAINRUINCOLOR, 0)
  4046. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4047. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4048. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4049. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4050. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  4051. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  4052. end
  4053. attack = false
  4054. end
  4055.  
  4056. -------------------------------------
  4057.  
  4058. Humanoid.Animator.Parent = nil
  4059.  
  4060. -------------------------------------
  4061.  
  4062. local attacktype = 1
  4063. if attack == false and attacktype == 1 then
  4064. attacktype = 2
  4065. attackone()
  4066. elseif attack == false and attacktype == 2 then
  4067. attacktype = 3
  4068. attacktwo()
  4069. elseif attack == false and attacktype == 3 then
  4070. attacktype = 1
  4071. attackthree()
  4072. elseif attack == false and attacktype == 4 then
  4073. attacktype = 1
  4074. --attackfour()
  4075. end
  4076. if k == "q" and attack == false and ModeOfGlitch ~= 1 then
  4077. ModeOfGlitch = 1
  4078. storehumanoidWS = 20
  4079. hum.WalkSpeed = 20
  4080. rainbowmode = false
  4081. MAINRUINCOLOR = BrickColor.new"Really red"
  4082. MAINRUINCOLOR2 = BrickColor.new"Really black"
  4083. sword = false
  4084. newTheme("rbxassetid://2639726704",0,1,1.25)
  4085. RecolorTextAndRename("INCREATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4086. end
  4087. if k == "e" and attack == false and ModeOfGlitch ~= 2 then
  4088. ModeOfGlitch = 2
  4089. storehumanoidWS = 70
  4090. hum.WalkSpeed = 70
  4091. rainbowmode = false
  4092. MAINRUINCOLOR = BrickColor.new"Toothpaste"
  4093. MAINRUINCOLOR2 = BrickColor.new"Navy blue"
  4094. sword = false
  4095. newTheme("rbxassetid://580367180",0,1,1.25) -- 580367180 , 170020261
  4096. RecolorTextAndRename("RESELMBLANCE",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4097. end
  4098. if k == "r" and attack == false and ModeOfGlitch ~= 3 then
  4099. ModeOfGlitch = 3
  4100. storehumanoidWS = 20
  4101. hum.WalkSpeed = 20
  4102. rainbowmode = false
  4103. MAINRUINCOLOR = BrickColor.new"Hot pink"
  4104. MAINRUINCOLOR2 = BrickColor.new"Pink"
  4105. newTheme("rbxassetid://1426044282",0,1,1.25)
  4106. if plr.Name == "wanTH092" then
  4107. RecolorTextAndRename("CAKECOO",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4108. elseif plr.Name == "TameDoNotClick" then
  4109. RecolorTextAndRename("CONFESSION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4110. sword = true
  4111. newTheme("rbxassetid://1067833276",0,1,1.25) --1067833276
  4112. elseif plr.Name ~= "wanTH092" or plr.Name ~= "TameDoNotClick" then
  4113. sword = false
  4114. RecolorTextAndRename("IDOLIZATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4115. end
  4116. end
  4117. if k == "t" and attack == false and ModeOfGlitch ~= 4 then
  4118. ModeOfGlitch = 4
  4119. storehumanoidWS = 20
  4120. hum.WalkSpeed = 20
  4121. rainbowmode = false
  4122. sword = false
  4123. MAINRUINCOLOR = BrickColor.new"Lime green"
  4124. MAINRUINCOLOR2 = BrickColor.new"New Yeller"
  4125. newTheme("rbxassetid://2569365263",0,1,1.25)
  4126. RecolorTextAndRename("FLUORESCENT",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4127. end
  4128. if k == "y" and attack == false and ModeOfGlitch ~= 5 then
  4129. ModeOfGlitch = 5
  4130. storehumanoidWS = 70
  4131. hum.WalkSpeed = 70
  4132. rainbowmode = false
  4133. sword = false
  4134. MAINRUINCOLOR = BrickColor.new"Pink"
  4135. MAINRUINCOLOR2 = BrickColor.new"White"
  4136. newTheme("rbxassetid://2483763576",0,1,1.25)
  4137. RecolorTextAndRename("REALITY",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4138. end
  4139. if k == "f" and attack == false and ModeOfGlitch ~= 7 then
  4140. ModeOfGlitch = 7
  4141. storehumanoidWS = 30
  4142. hum.WalkSpeed = 30
  4143. rainbowmode = false
  4144. sword = false
  4145. MAINRUINCOLOR = BrickColor.new"Medium stone grey"
  4146. MAINRUINCOLOR2 = BrickColor.new"White"
  4147. newTheme("rbxassetid://2404024634",0,1,1.25)
  4148. RecolorTextAndRename("RELAXATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4149. end
  4150. if k == "u" and attack == false and ModeOfGlitch ~= 6 then
  4151. ModeOfGlitch = 6
  4152. storehumanoidWS = 20
  4153. hum.WalkSpeed = 20
  4154. rainbowmode = false
  4155. sword = false
  4156. MAINRUINCOLOR = BrickColor.new"Really black"
  4157. MAINRUINCOLOR2 = BrickColor.new"Really black"
  4158. newTheme("rbxassetid://2330164404",0,1,1.25)
  4159. RecolorTextAndRename("SINGULARITY",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4160. end
  4161. if k == "g" and attack == false and ModeOfGlitch ~= 8 then
  4162. ModeOfGlitch = 8
  4163. storehumanoidWS = 20
  4164. hum.WalkSpeed = 20
  4165. rainbowmode = false
  4166. sword = false
  4167. MAINRUINCOLOR = BrickColor.new"Really red"
  4168. MAINRUINCOLOR2 = BrickColor.new"Dark blue"
  4169. newTheme("rbxassetid://166255269",0,1,1.25)
  4170. RecolorTextAndRename("ANNIHILATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4171. end
  4172. if k == "h" and attack == false and ModeOfGlitch ~= 9 then
  4173. ModeOfGlitch = 9
  4174. storehumanoidWS = 300
  4175. hum.WalkSpeed = 300
  4176. rainbowmode = true
  4177. sword = false
  4178. MAINRUINCOLOR = BrickColor.new"White"
  4179. MAINRUINCOLOR2 = BrickColor.new"White"
  4180. newTheme("rbxassetid://1425453563",0,1,1.25)
  4181. Showoff(0,1.3)
  4182. RecolorTextAndRename("HOPE",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4183. end
  4184. if k == "j" and attack == false and ModeOfGlitch ~= 10 then
  4185. ModeOfGlitch = 10
  4186. storehumanoidWS = 20
  4187. hum.WalkSpeed = 20
  4188. rainbowmode = false
  4189. sword = false
  4190. MAINRUINCOLOR = BrickColor.new"Dark blue"
  4191. MAINRUINCOLOR2 = BrickColor.new"Royal purple"
  4192. newTheme("rbxassetid://376565241",0,1,1.25)
  4193. Showoff2(0,0.5)
  4194. RecolorTextAndRename("PARANOIA",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4195. end
  4196. if k == "k" and attack == false and ModeOfGlitch ~= 11 then
  4197. ModeOfGlitch = 11
  4198. storehumanoidWS = 20
  4199. hum.WalkSpeed = 20
  4200. rainbowmode = false
  4201. sword = false
  4202. MAINRUINCOLOR = BrickColor.new"Really black"
  4203. MAINRUINCOLOR2 = BrickColor.new"Really black"
  4204. newTheme("rbxassetid://435773595",0,1,1.25)
  4205. RecolorTextAndRename("SPECTRALIZER",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4206. end
  4207. if k == "l" and mutedtog == false then
  4208. mutedtog = true
  4209. kan.Volume = 0
  4210. elseif k == "l" and mutedtog == true then
  4211. mutedtog = false
  4212. kan.Volume = 1.25
  4213. end
  4214. if k == "z" and attack == false and ModeOfGlitch == 2 then
  4215. Balanced()
  4216. elseif k == "z" and attack == false and ModeOfGlitch == 3 and swordy == false then
  4217. Staywey()
  4218. elseif k == "z" and attack == false and ModeOfGlitch == 1 then
  4219. BURNYS()
  4220. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4221. asd421()
  4222. elseif k == "v" and attack == false and ModeOfGlitch == 7 then
  4223. heartbeatatmyfeeties()
  4224. elseif k == "x" and attack == false and ModeOfGlitch == 9 then
  4225. --hopeburst()
  4226. end
  4227.  
  4228. plr.Chatted:connect(function(message)
  4229. if message:sub(1,3) == "id/" then
  4230. ORGID = message:sub(4)
  4231. kan.TimePosition = 0
  4232. kan:Play()
  4233. elseif message:sub(1,6) == "pitch/" then
  4234. ORPIT = message:sub(7)
  4235. elseif message:sub(1,4) == "vol/" then
  4236. ORVOL = message:sub(5)
  4237. elseif message:sub(1,7) == "skipto/" then
  4238. kan.TimePosition = message:sub(8)
  4239. end
  4240. end)
  4241.  
  4242. coroutine.resume(coroutine.create(function()
  4243. while true do
  4244. swait()
  4245. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 9 then
  4246. for i, v in pairs(gunty:GetChildren()) do
  4247. if v:IsA("Part") then
  4248. v.BrickColor = MAINRUINCOLOR
  4249. end
  4250. end
  4251. for i, v in pairs(gunty2:GetChildren()) do
  4252. if v:IsA("Part") then
  4253. v.BrickColor = MAINRUINCOLOR2
  4254. end
  4255. end
  4256. for i, v in pairs(glovey:GetChildren()) do
  4257. if v:IsA("Part") then
  4258. v.BrickColor = MAINRUINCOLOR
  4259. end
  4260. end
  4261. elseif ModeOfGlitch == 6 then
  4262. for i, v in pairs(gunty:GetChildren()) do
  4263. if v:IsA("Part") then
  4264. v.Color = Color3.new(math.random(0,1),0,0)
  4265. end
  4266. end
  4267. for i, v in pairs(gunty2:GetChildren()) do
  4268. if v:IsA("Part") then
  4269. v.Color = Color3.new(math.random(0,1),0,0)
  4270. end
  4271. end
  4272. for i, v in pairs(glovey:GetChildren()) do
  4273. if v:IsA("Part") then
  4274. v.Color = Color3.new(math.random(0,1),0,0)
  4275. end
  4276. end
  4277. ned.TextStrokeColor3 = Color3.new(math.random(0,1),0,0)
  4278. techc2.ImageColor3 = Color3.new(math.random(0,1),0,0)
  4279. circl.ImageColor3 = Color3.new(math.random(0,1),0,0)
  4280. imgl2b.ImageColor3 = Color3.new(math.random(0,1),0,0)
  4281. imgl2.ImageColor3 = Color3.new(math.random(0,1),0,0)
  4282. ned.TextColor3 = Color3.new(math.random(0,1),0,0)
  4283. elseif ModeOfGlitch == 9 then
  4284. for i, v in pairs(gunty:GetChildren()) do
  4285. if v:IsA("Part") then
  4286. v.Color = Color3.new(r/255,g/255,b/255)
  4287. end
  4288. end
  4289. for i, v in pairs(gunty2:GetChildren()) do
  4290. if v:IsA("Part") then
  4291. v.Color = Color3.new(r/255,g/255,b/255)
  4292. end
  4293. end
  4294. for i, v in pairs(glovey:GetChildren()) do
  4295. if v:IsA("Part") then
  4296. v.Color = Color3.new(r/255,g/255,b/255)
  4297. end
  4298. end
  4299. ned.TextStrokeColor3 = Color3.new(r/500,g/500,b/500)
  4300. techc2.ImageColor3 = Color3.new(r/500,g/500,b/500)
  4301. circl.ImageColor3 = Color3.new(r/255,g/255,b/255)
  4302. imgl2b.ImageColor3 = Color3.new(r/500,g/500,b/500)
  4303. imgl2.ImageColor3 = Color3.new(r/255,g/255,b/255)
  4304. ned.TextColor3 = Color3.new(r/255,g/255,b/255)
  4305. circl2.ImageColor3 = Color3.new(r/255,g/255,b/255)
  4306. techc.ImageColor3 = Color3.new(r/500,g/500,b/500)
  4307. end
  4308. end
  4309. end))
  4310.  
  4311. Humanoid.Name = "EMPHASIS"
  4312. Humanoid.MaxHealth = math.huge
  4313. Humanoid.Health = math.huge
  4314. Instance.new("ForceField",char).Visible = false
  4315.  
  4316.  
  4317. idleanim=.4
  4318. while true do
  4319. if mutedtog == false then
  4320. kan.Volume = ORVOL
  4321. elseif mutedtog == true then
  4322. kan.Volume = 0
  4323. end
  4324. kan.PlaybackSpeed = ORPIT
  4325. kan.Pitch = ORPIT
  4326. kan.Looped = true
  4327. kan.Parent = char
  4328. kan:Resume()
  4329. techc.Rotation = techc.Rotation + 1
  4330. circl.Rotation = circl.Rotation - kan.PlaybackLoudness/100 - 1
  4331. circl2.Rotation = circl2.Rotation + kan.PlaybackLoudness/75 + 1
  4332. imgl2.Rotation = imgl2.Rotation - kan.PlaybackLoudness/75 + 1
  4333. techc2.Rotation = techc2.Rotation + kan.PlaybackLoudness/50 - 1
  4334. --mdir.Position = UDim2.new(-0.414, 0, 0.918 + 0.005 * math.cos(sine / 35), 0)
  4335. --mdir.Rotation = 0 - 1 * math.cos(sine / 25)
  4336. ned.Rotation = 0 - 2 * math.cos(sine / 32)
  4337. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
  4338. CameraManager()
  4339. swait()
  4340. modet.Text = ned.Text
  4341. modet.Rotation = -7 * math.cos(sine / 32)
  4342. modet.TextColor3 = ned.TextColor3
  4343. modet.TextStrokeColor3 = ned.TextStrokeColor3
  4344. --------------- Visualiser Zone
  4345. if ModeOfGlitch == 11 then
  4346. modet.TextColor3 = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  4347. for i, v in pairs(glovey:GetChildren()) do
  4348. if v:IsA("Part") then
  4349. v.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  4350. end
  4351. end
  4352. for i, v in pairs(gunty:GetChildren()) do
  4353. if v:IsA("Part") then
  4354. v.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  4355. end
  4356. end
  4357. for i, v in pairs(gunty2:GetChildren()) do
  4358. if v:IsA("Part") then
  4359. v.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  4360. v.Material = "Neon"
  4361. end
  4362. end
  4363. end
  4364. ---------------
  4365. sine = sine + change
  4366. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  4367. local velderp=RootPart.Velocity.y
  4368. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  4369. coroutine.resume(coroutine.create(function()
  4370. if hitfloor ~= nil then
  4371. if ModeOfGlitch ~= 2 and ModeOfGlitch ~= 7 and ModeOfGlitch ~= 5 then
  4372. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR,0)
  4373. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR2,0)
  4374. elseif ModeOfGlitch == 2 then
  4375. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.5,0.5,0.5,0,MAINRUINCOLOR,0)
  4376. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.5,0.5,0.5,0,MAINRUINCOLOR2,0)
  4377. swait(1)
  4378. rotperm = rotperm + kan.PlaybackLoudness/100 - 0.5
  4379. sphere2(8,"Add",root.CFrame*CFrame.Angles(math.rad(rotperm),math.rad(rotperm),0)*CFrame.new(0,0,5),vt(1,1,1),-0.005,-0.005,-0.005,MAINRUINCOLOR)
  4380. sphere2(8,"Add",root.CFrame*CFrame.Angles(math.rad(0 + rotperm),math.rad(180 + rotperm),0)*CFrame.new(0,0,5),vt(1,1,1),-0.005,-0.005,-0.005,MAINRUINCOLOR)
  4381. sphere2(10,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),0.1,0.01,0.1,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
  4382. elseif ModeOfGlitch == 5 then
  4383. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR,0)
  4384. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR2,0)
  4385. waveEff(20,"Add","In",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(15,0.25,15),-0.075,0.05,BrickColor.new("White"))
  4386. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,100)/250,BrickColor.new("White"))
  4387. elseif ModeOfGlitch == 7 then
  4388. sphereMK(10,math.random(15,45)/45,"Add",root.CFrame*CFrame.new(math.random(-50,50),-40,math.random(-50,50))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,60,-0.01,MAINRUINCOLOR,0)
  4389. end
  4390. end
  4391. end))
  4392. if equipped==true or equipped==false then
  4393. if attack==false then
  4394. idle=idle+1
  4395. else
  4396. idle=0
  4397. end
  4398. if idle>=500 then
  4399. if attack==false then
  4400. --Sheath()
  4401. end
  4402. end
  4403. if RootPart.Velocity.y > 1 and hitfloor==nil then
  4404. Anim="Jump"
  4405. if attack==false then
  4406. RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  4407. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  4408. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  4409. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  4410. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  4411. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  4412. end
  4413. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  4414. Anim="Fall"
  4415. if attack==false then
  4416. RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  4417. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  4418. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  4419. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
  4420. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
  4421. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
  4422. end
  4423. elseif torvel<1 and hitfloor~=nil then
  4424. Anim="Idle"
  4425. if attack==false then
  4426. if ModeOfGlitch == 1 then
  4427. local snapp = math.random(1,25)
  4428. if snapp == 5 then
  4429. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - math.random(1,40)),math.rad(0 - math.random(1,40)),math.rad(-30 + math.random(1,40))),.1)
  4430. end
  4431. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4432. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4433. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  4434. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(-30)),.1)
  4435. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(180),math.rad(0),math.rad(-20)),.1)
  4436. LW.C0=clerp(LW.C0,cf(-1.,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(10),math.rad(0),math.rad(20)),.1)
  4437. elseif ModeOfGlitch == 2 then
  4438. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  4439. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  4440. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
  4441. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  4442. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(40 - 5 * math.cos(sine/28))),.1)
  4443. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-40 + 5 * math.cos(sine/28))),.1)
  4444. elseif ModeOfGlitch == 3 then
  4445. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-10),math.rad(100),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4446. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4447. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  4448. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  4449. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(20)),.1)
  4450. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.1)
  4451. elseif ModeOfGlitch == 5 then -- Visualality
  4452. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  4453. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  4454. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(90)),.1)
  4455. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-90 + 2 * math.cos(sine / 53))),.1)
  4456. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-200 + 1 * math.cos(sine/28))),.1)
  4457. RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
  4458. elseif ModeOfGlitch == 4 then
  4459. local snappt = math.random(1,10)
  4460. if snappt == 5 then
  4461. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - math.random(1,40)),math.rad(0 - math.random(1,40)),math.rad(0 + math.random(1,40))),.1)
  4462. end
  4463. sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.005,0.005,-0.005,BrickColor.new("Lime green"),Color3.new(0,1,0))
  4464. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4465. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4466. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  4467. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  4468. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(20)),.1)
  4469. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.1)
  4470. elseif ModeOfGlitch == 6 then
  4471. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4472. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4473. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  4474. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(-30)),.1)
  4475. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  4476. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  4477. elseif ModeOfGlitch == 7 then
  4478. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.01 * math.cos(sine / 32), 0) * angles(math.rad(-5 - 0.1 * math.cos(sine / 32)), math.rad(90 + 12.5 * math.cos(sine / 52)), math.rad(0 + .25 * math.cos(sine / 25))), 0.1)
  4479. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.01 * math.cos(sine / 32), 0) * angles(math.rad(-10 - 0.1 * math.cos(sine / 32)), math.rad(-90 - 12.5 * math.cos(sine / 52)), math.rad(0 - .25 * math.cos(sine / 25))), 0.1)
  4480. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2 + 2 * math.cos(sine / 52)) * angles(math.rad(-79 + 2 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4481. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 0.1 * math.cos(sine / 32)), math.rad(0 - 0.1 * math.cos(sine / 0.25)), math.rad(-20 - 0.1 * math.cos(sine / 0.465))), 0.1)
  4482. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(190 + 12.5 * math.cos(sine / 52)), math.rad(20 + 2.5 * math.cos(sine / 25)), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4483. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(190 + 12.5 * math.cos(sine / 52)), math.rad(-20 + -2.5 * math.cos(sine / 25)), math.rad(-25 + -2.5 * math.cos(sine / 25))), 0.1)
  4484. elseif ModeOfGlitch == 8 then
  4485. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0* Player_Size, 0* Player_Size, -0.1 + 0.05* Player_Size * math.cos(sine / 18)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.08)
  4486. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko* cf(0, 0, 0 + ((1* Player_Size) - 1)) * angles(math.rad(15 - 4.5 * math.sin(sine / 18)), math.rad(15 - 4.5 * math.sin(sine / 18)), math.rad(5 - 20 * math.sin(sine / 18))), 0.08)
  4487. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.2 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(0),math.rad(5 + 8 * math.sin(sine/18))),.1)
  4488. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.2 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 8 * math.sin(sine/18))),.1)
  4489. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4490. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4491. elseif ModeOfGlitch == 9 then
  4492. RH.C0 = clerp(RH.C0, cf(1, -0.7 - 0.05 * math.cos(sine / 28), -0.2) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0 + .01 * math.cos(sine / 34))), 0.1)
  4493. LH.C0 = clerp(LH.C0, cf(-1, -0.2 - 0.05 * math.cos(sine / 28), -0.4) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 0.01 * math.cos(sine / 34))), 0.1)
  4494. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2 + 0.3 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-35)), 0.1)
  4495. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(25)), 0.1)
  4496. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.01 * math.cos(sine / 28), -0.4) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-10 - 2.5 * math.cos(sine / 28))), 0.1)
  4497. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5 + 0.01 * math.cos(sine / 28), 0) * angles(math.rad(45 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-90 + 2.5 * math.cos(sine / 28))), 0.1)
  4498. elseif ModeOfGlitch == 10 then
  4499. RH.C0 = clerp(RH.C0, cf(1, -0.2 - 0.025 * math.cos(sine / 32), -0.75) * angles(math.rad(-25), math.rad(90), math.rad(0)), 0.1)
  4500. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(-25), math.rad(-90), math.rad(0)), 0.1)
  4501. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(-20 + 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0 - 5 * math.cos(sine / 0.5658))), 0.1)--rootjoint
  4502. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4503. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(96 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(-35 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4504. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(132 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(45 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4505. elseif ModeOfGlitch == 11 then
  4506. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) - kan.PlaybackLoudness/5000,-0.1)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-20),math.rad(0 - 2 * math.cos(sine / 56) + kan.PlaybackLoudness/450)),.4)
  4507. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) + kan.PlaybackLoudness/6500,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(5),math.rad(0 + 2 * math.cos(sine / 56) + kan.PlaybackLoudness/500)),.4)
  4508. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 56) ,0 + 0.05 * math.cos(sine / 28) - kan.PlaybackLoudness/7000)*angles(math.rad(0 - 2 * math.cos(sine / 56)),math.rad(0),math.rad(30)),.4)
  4509. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2 * math.cos(sine / 28) - kan.PlaybackLoudness/60),math.rad(0 + 2 * math.cos(sine / 73)),math.rad(-30)),.4)
  4510. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.02 * math.cos(sine / 28),0)*angles(math.rad(140 + 5 * math.cos(sine / 34) - kan.PlaybackLoudness/7.5),math.rad(0),math.rad(28 - 2 * math.cos(sine / 38))),.4)
  4511. LW.C0=clerp(LW.C0,cf(-1.2,0.5 + 0.05 * math.cos(sine / 28),0.3)*angles(math.rad(-30),math.rad(0),math.rad(20)),.1)
  4512.  
  4513. end
  4514. end
  4515. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  4516. Anim="Walk"
  4517. if attack==false then
  4518. if ModeOfGlitch ~= 1 and ModeOfGlitch ~= 6 then
  4519. RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4520. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4521. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
  4522. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(7 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0 - hed.RotVelocity.Y*2.5 + 5 * math.cos(sine / 8))),.1)
  4523. RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 5 * math.cos(sine / 4))),.1)
  4524. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 15 * math.cos(sine / 4))),.1)
  4525. elseif ModeOfGlitch == 1 then
  4526. RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4527. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4528. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
  4529. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(7 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0 - hed.RotVelocity.Y*2.5 + 5 * math.cos(sine / 8))),.1)
  4530. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(0),math.rad(-20)),.1)
  4531. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 15 * math.cos(sine / 4))),.1)
  4532. elseif ModeOfGlitch == 6 then
  4533. RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(30),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4534. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(30),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4535. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(30 + 3 * math.cos(sine / 4)),math.rad(0),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
  4536. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(7 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0 - hed.RotVelocity.Y*2.5 + 5 * math.cos(sine / 8))),.1)
  4537. RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(30 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 5 * math.cos(sine / 4))),.1)
  4538. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(30 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 15 * math.cos(sine / 4))),.1)
  4539. end
  4540. end
  4541. elseif torvel>=22 and hitfloor~=nil then
  4542. Anim="Run"
  4543. if attack==false then
  4544. if ModeOfGlitch ~= 2 and ModeOfGlitch ~= 5 and ModeOfGlitch ~= 7 and ModeOfGlitch ~= 9 then
  4545. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  4546. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  4547. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
  4548. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
  4549. RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
  4550. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
  4551. elseif ModeOfGlitch == 2 or ModeOfGlitch == 5 or ModeOfGlitch == 9 then
  4552. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
  4553. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
  4554. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
  4555. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
  4556. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
  4557. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
  4558. elseif ModeOfGlitch == 7 then
  4559. RH.C0=clerp(RH.C0,cf(1,-0.5,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
  4560. LH.C0=clerp(LH.C0,cf(-1,-0.5,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
  4561. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5, 2 + 2 * math.cos(sine / 52))*angles(math.rad(60),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
  4562. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
  4563. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-50 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
  4564. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(50 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
  4565.  
  4566. end
  4567. end
  4568. end
  4569. end
  4570. end
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