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DatOneTrap

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Aug 4th, 2019
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  1. -----------------------
  2. --XEvent Chara--
  3. -----------------------
  4. -------------------------------------------------------
  5. --A script By makhail07 and KillerDarkness0105
  6. --Effect Smoothing By OblivionCreature
  7. --Discords Creterisk#2958, Codex#6685, and [L]ewd#2941
  8. -------------------------------------------------------
  9. -- This script has been converted to FE by iPxter
  10.  
  11.  
  12. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  13. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  14. do
  15. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  16. script.Parent = Player.Character
  17.  
  18. --RemoteEvent for communicating
  19. local Event = Instance.new("RemoteEvent")
  20. Event.Name = "UserInput_Event"
  21.  
  22. --Fake event to make stuff like Mouse.KeyDown work
  23. local function fakeEvent()
  24. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  25. t.connect = t.Connect
  26. return t
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  31. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  32. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  33. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  34. end}
  35. --Merged 2 functions into one by checking amount of arguments
  36. CAS.UnbindAction = CAS.BindAction
  37.  
  38. --This function will trigger the events that have been :Connect()'ed
  39. local function te(self,ev,...)
  40. local t = m[ev]
  41. if t and t._fakeEvent and t.Function then
  42. t.Function(...)
  43. end
  44. end
  45. m.TrigEvent = te
  46. UIS.TrigEvent = te
  47.  
  48. Event.OnServerEvent:Connect(function(plr,io)
  49. if plr~=Player then return end
  50. if io.isMouse then
  51. m.Target = io.Target
  52. m.Hit = io.Hit
  53. else
  54. local b = io.UserInputState == Enum.UserInputState.Begin
  55. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  56. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  57. end
  58. for _,t in pairs(CAS.Actions) do
  59. for _,k in pairs(t.Keys) do
  60. if k==io.KeyCode then
  61. t.Function(t.Name,io.UserInputState,io)
  62. end
  63. end
  64. end
  65. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  66. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  67. end
  68. end)
  69. Event.Parent = NLS([==[
  70. local Player = game:GetService("Players").LocalPlayer
  71. local Event = script:WaitForChild("UserInput_Event")
  72.  
  73. local UIS = game:GetService("UserInputService")
  74. local input = function(io,a)
  75. if a then return end
  76. --Since InputObject is a client-side instance, we create and pass table instead
  77. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  78. end
  79. UIS.InputBegan:Connect(input)
  80. UIS.InputEnded:Connect(input)
  81.  
  82. local Mouse = Player:GetMouse()
  83. local h,t
  84. --Give the server mouse data 30 times every second, but only if the values changed
  85. --If player is not moving their mouse, client won't fire events
  86. while wait(1/30) do
  87. if h~=Mouse.Hit or t~=Mouse.Target then
  88. h,t=Mouse.Hit,Mouse.Target
  89. Event:FireServer({isMouse=true,Target=t,Hit=h})
  90. end
  91. end]==],Player.Character)
  92. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  93. end
  94.  
  95.  
  96. local FavIDs = {340106355,927529620,876981900,398987889,1117396305}
  97.  
  98. function swait(num)
  99. if num==0 or num==nil then
  100. game:service'RunService'.Stepped:wait(0)
  101. else
  102. for i=0,num do
  103. game:service'RunService'.Stepped:wait(0)
  104. end
  105. end
  106. end
  107. function thread(f)
  108. coroutine.resume(coroutine.create(f))
  109. end
  110.  
  111. --Needed to add this for a good reason, thank me later mak.
  112. so = function(id,par,vol,pit)
  113. coroutine.resume(coroutine.create(function()
  114. local sou = Instance.new("Sound",par or workspace)
  115. sou.Volume=vol
  116. sou.Pitch=pit or 1
  117. sou.SoundId=id
  118. swait()
  119. sou:play()
  120. game:GetService("Debris"):AddItem(sou,8)
  121. end))
  122. end
  123.  
  124.  
  125. function clerp(a, b, t)
  126. local qa = {
  127. QuaternionFromCFrame(a)
  128. }
  129. local qb = {
  130. QuaternionFromCFrame(b)
  131. }
  132. local ax, ay, az = a.x, a.y, a.z
  133. local bx, by, bz = b.x, b.y, b.z
  134. local _t = 1 - t
  135. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  136. end
  137. function QuaternionFromCFrame(cf)
  138. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  139. local trace = m00 + m11 + m22
  140. if trace > 0 then
  141. local s = math.sqrt(1 + trace)
  142. local recip = 0.5 / s
  143. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  144. else
  145. local i = 0
  146. if m00 < m11 then
  147. i = 1
  148. end
  149. if m22 > (i == 0 and m00 or m11) then
  150. i = 2
  151. end
  152. if i == 0 then
  153. local s = math.sqrt(m00 - m11 - m22 + 1)
  154. local recip = 0.5 / s
  155. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  156. elseif i == 1 then
  157. local s = math.sqrt(m11 - m22 - m00 + 1)
  158. local recip = 0.5 / s
  159. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  160. elseif i == 2 then
  161. local s = math.sqrt(m22 - m00 - m11 + 1)
  162. local recip = 0.5 / s
  163. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  164. end
  165. end
  166. end
  167. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  168. local xs, ys, zs = x + x, y + y, z + z
  169. local wx, wy, wz = w * xs, w * ys, w * zs
  170. local xx = x * xs
  171. local xy = x * ys
  172. local xz = x * zs
  173. local yy = y * ys
  174. local yz = y * zs
  175. local zz = z * zs
  176. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  177. end
  178. function QuaternionSlerp(a, b, t)
  179. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  180. local startInterp, finishInterp
  181. if cosTheta >= 1.0E-4 then
  182. if 1 - cosTheta > 1.0E-4 then
  183. local theta = math.acos(cosTheta)
  184. local invSinTheta = 1 / math.sin(theta)
  185. startInterp = math.sin((1 - t) * theta) * invSinTheta
  186. finishInterp = math.sin(t * theta) * invSinTheta
  187. else
  188. startInterp = 1 - t
  189. finishInterp = t
  190. end
  191. elseif 1 + cosTheta > 1.0E-4 then
  192. local theta = math.acos(-cosTheta)
  193. local invSinTheta = 1 / math.sin(theta)
  194. startInterp = math.sin((t - 1) * theta) * invSinTheta
  195. finishInterp = math.sin(t * theta) * invSinTheta
  196. else
  197. startInterp = t - 1
  198. finishInterp = t
  199. end
  200. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  201. end
  202. function rayCast(Position, Direction, Range, Ignore)
  203. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  204. end
  205. --Wait what okay
  206. wait()
  207. local plr = owner
  208. local char = plr.Character
  209. local hum = char.Humanoid
  210. local ra = char["Right Arm"]
  211. local la= char["Left Arm"]
  212. local rl= char["Right Leg"]
  213. local ll = char["Left Leg"]
  214. local hed = char.Head
  215. local root = char.HumanoidRootPart
  216. local rootj = root.RootJoint
  217. local tors = char.Torso
  218. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  219. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  220. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  221. local maincolor = BrickColor.new("Dark indigo")
  222. cf = CFrame.new
  223. angles = CFrame.Angles
  224. attack = false
  225. euler=CFrame.fromEulerAnglesXYZ
  226. equipped = false
  227. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  228. RSH, LSH = nil, nil
  229. RW = Instance.new("Weld")
  230. LW = Instance.new("Weld")
  231. RH = tors["Right Hip"]
  232. LH = tors["Left Hip"]
  233. RSH = tors["Right Shoulder"]
  234. LSH = tors["Left Shoulder"]
  235. RSH.Parent = nil
  236. LSH.Parent = nil
  237. RW.Name = "RW"
  238. RW.Part0 = tors
  239. RW.C0 = CFrame.new(1.5, 0.5, 0)
  240. RW.C1 = CFrame.new(0, 0.5, 0)
  241. RW.Part1 = ra
  242. RW.Parent = tors
  243. LW.Name = "LW"
  244. LW.Part0 = tors
  245. LW.C0 = CFrame.new(-1.5, 0.5, 0)
  246. LW.C1 = CFrame.new(0, 0.5, 0)
  247. LW.Part1 = la
  248. LW.Parent = tors
  249. print('User is '..plr.Name)
  250. Effects = {}
  251.  
  252. ArtificialHB = Instance.new("BindableEvent", script)
  253. ArtificialHB.Name = "Heartbeat"
  254.  
  255. script:WaitForChild("Heartbeat")
  256.  
  257. frame = 1 / 60
  258. tf = 0
  259. allowframeloss = false
  260. tossremainder = false
  261. lastframe = tick()
  262. script.Heartbeat:Fire()
  263.  
  264. game:GetService("RunService").Heartbeat:connect(function(s, p)
  265. tf = tf + s
  266. if tf >= frame then
  267. if allowframeloss then
  268. script.Heartbeat:Fire()
  269. lastframe = tick()
  270. else
  271. for i = 1, math.floor(tf / frame) do
  272. script.Heartbeat:Fire()
  273. end
  274. lastframe = tick()
  275. end
  276. if tossremainder then
  277. tf = 0
  278. else
  279. tf = tf - frame * math.floor(tf / frame)
  280. end
  281. end
  282. end)
  283. local RbxUtility = LoadLibrary("RbxUtility")
  284. local Create = RbxUtility.Create
  285.  
  286. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  287. if hit.Parent == nil then
  288. return
  289. end
  290. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  291. for _, v in pairs(hit.Parent:children()) do
  292. if v:IsA("Humanoid") then
  293. h = v
  294. end
  295. end
  296. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  297. warn'No R15 allowed'
  298. hit.Parent:FindFirstChild("Head"):BreakJoints()
  299. end
  300.  
  301. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  302. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  303. if hit.Parent.DebounceHit.Value == true then
  304. return
  305. end
  306. end
  307. if insta == true then
  308. hit.Parent:FindFirstChild("Head"):BreakJoints()
  309. end
  310. local c = Create("ObjectValue"){
  311. Name = "creator",
  312. Value = owner
  313. Parent = h,
  314. }
  315. game:GetService("Debris"):AddItem(c, .5)
  316. if HitSound ~= nil and HitPitch ~= nil then
  317. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  318. end
  319. local Damage = math.random(minim, maxim)
  320. local blocked = false
  321. local block = hit.Parent:findFirstChild("Block")
  322. if block ~= nil then
  323. if block.className == "IntValue" then
  324. if block.Value > 0 then
  325. blocked = true
  326. block.Value = block.Value - 1
  327. print(block.Value)
  328. end
  329. end
  330. end
  331. if blocked == false then
  332. h.Health = h.Health - Damage
  333. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  334. else
  335. h.Health = h.Health - (Damage / 2)
  336. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  337. end
  338. if Type == "Knockdown" then
  339. local hum = hit.Parent.Humanoid
  340. hum.PlatformStand = true
  341. coroutine.resume(coroutine.create(function(HHumanoid)
  342. swait(1)
  343. HHumanoid.PlatformStand = false
  344. end), hum)
  345. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  346. local bodvol = Create("BodyVelocity"){
  347. velocity = angle * knockback,
  348. P = 5000,
  349. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  350. Parent = hit,
  351. }
  352. local rl = Create("BodyAngularVelocity"){
  353. P = 3000,
  354. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  355. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  356. Parent = hit,
  357. }
  358. game:GetService("Debris"):AddItem(bodvol, .5)
  359. game:GetService("Debris"):AddItem(rl, .5)
  360. elseif Type == "Normal" then
  361. local vp = Create("BodyVelocity"){
  362. P = 500,
  363. maxForce = Vector3.new(math.huge, 0, math.huge),
  364. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  365. }
  366. if knockback > 0 then
  367. vp.Parent = hit.Parent.Torso
  368. end
  369. game:GetService("Debris"):AddItem(vp, .5)
  370. elseif Type == "Up" then
  371. local bodyVelocity = Create("BodyVelocity"){
  372. velocity = Vector3.new(0, 20, 0),
  373. P = 5000,
  374. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  375. Parent = hit,
  376. }
  377. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  378. elseif Type == "DarkUp" then
  379. coroutine.resume(coroutine.create(function()
  380. for i = 0, 1, 0.1 do
  381. swait()
  382. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  383. end
  384. end))
  385. local bodyVelocity = Create("BodyVelocity"){
  386. velocity = Vector3.new(0, 20, 0),
  387. P = 5000,
  388. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  389. Parent = hit,
  390. }
  391. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  392. elseif Type == "Snare" then
  393. local bp = Create("BodyPosition"){
  394. P = 2000,
  395. D = 100,
  396. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  397. position = hit.Parent.Torso.Position,
  398. Parent = hit.Parent.Torso,
  399. }
  400. game:GetService("Debris"):AddItem(bp, 1)
  401. elseif Type == "Freeze" then
  402. local BodPos = Create("BodyPosition"){
  403. P = 50000,
  404. D = 1000,
  405. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  406. position = hit.Parent.Torso.Position,
  407. Parent = hit.Parent.Torso,
  408. }
  409. local BodGy = Create("BodyGyro") {
  410. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  411. P = 20e+003,
  412. Parent = hit.Parent.Torso,
  413. cframe = hit.Parent.Torso.CFrame,
  414. }
  415. hit.Parent.Torso.Anchored = true
  416. coroutine.resume(coroutine.create(function(Part)
  417. swait(1.5)
  418. Part.Anchored = false
  419. end), hit.Parent.Torso)
  420. game:GetService("Debris"):AddItem(BodPos, 3)
  421. game:GetService("Debris"):AddItem(BodGy, 3)
  422. end
  423. local debounce = Create("BoolValue"){
  424. Name = "DebounceHit",
  425. Parent = hit.Parent,
  426. Value = true,
  427. }
  428. game:GetService("Debris"):AddItem(debounce, Delay)
  429. c = Create("ObjectValue"){
  430. Name = "creator",
  431. Value = Player,
  432. Parent = h,
  433. }
  434. game:GetService("Debris"):AddItem(c, .5)
  435. end
  436. end
  437.  
  438. function ShowDamage(Pos, Text, Time, Color)
  439. local Rate = (1 / 30)
  440. local Pos = (Pos or Vector3.new(0, 0, 0))
  441. local Text = (Text or "")
  442. local Time = (Time or 2)
  443. local Color = (Color or Color3.new(1, 0, 1))
  444. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  445. EffectPart.Anchored = true
  446. local BillboardGui = Create("BillboardGui"){
  447. Size = UDim2.new(3, 0, 3, 0),
  448. Adornee = EffectPart,
  449. Parent = EffectPart,
  450. }
  451. local TextLabel = Create("TextLabel"){
  452. BackgroundTransparency = 1,
  453. Size = UDim2.new(1, 0, 1, 0),
  454. Text = Text,
  455. Font = "Highway",
  456. TextColor3 = Color,
  457. TextScaled = true,
  458. Parent = BillboardGui,
  459. }
  460. game.Debris:AddItem(EffectPart, (Time))
  461. EffectPart.Parent = game:GetService("Workspace")
  462. delay(0, function()
  463. local Frames = (Time / Rate)
  464. for Frame = 1, Frames do
  465. wait(Rate)
  466. local Percent = (Frame / Frames)
  467. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  468. TextLabel.TextTransparency = Percent
  469. end
  470. if EffectPart and EffectPart.Parent then
  471. EffectPart:Destroy()
  472. end
  473. end)
  474. end
  475. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  476. for _, c in pairs(workspace:children()) do
  477. local hum = c:findFirstChild("Humanoid")
  478. if hum ~= nil then
  479. local head = c:findFirstChild("Head")
  480. if head ~= nil then
  481. local targ = head.Position - Part.Position
  482. local mag = targ.magnitude
  483. if magni >= mag and c.Name ~= plr.Name then
  484. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=623904185", 5.2)
  485. end
  486. end
  487. end
  488. end
  489. end
  490. function MagniKILL(Part, magni, knock, Type)
  491. for _, c in pairs(workspace:children()) do
  492. local hum = c:findFirstChild("Humanoid")
  493. if hum ~= nil then
  494. local head = c:findFirstChild("Head")
  495. if head ~= nil then
  496. local targ = head.Position - Part.Position
  497. local mag = targ.magnitude
  498. if magni >= mag and c.Name ~= plr.Name then
  499. hum.Health = 0
  500. end
  501. end
  502. end
  503. end
  504. end
  505. CFuncs = {
  506. Part = {
  507. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  508. local Part = Create("Part")({
  509. Parent = Parent,
  510. Reflectance = Reflectance,
  511. Transparency = Transparency,
  512. CanCollide = false,
  513. Locked = true,
  514. BrickColor = BrickColor.new(tostring(BColor)),
  515. Name = Name,
  516. Size = Size,
  517. Material = Material
  518. })
  519. RemoveOutlines(Part)
  520. return Part
  521. end
  522. },
  523. Mesh = {
  524. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  525. local Msh = Create(Mesh)({
  526. Parent = Part,
  527. Offset = OffSet,
  528. Scale = Scale
  529. })
  530. if Mesh == "SpecialMesh" then
  531. Msh.MeshType = MeshType
  532. Msh.MeshId = MeshId
  533. end
  534. return Msh
  535. end
  536. },
  537. Mesh = {
  538. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  539. local Msh = Create(Mesh)({
  540. Parent = Part,
  541. Offset = OffSet,
  542. Scale = Scale
  543. })
  544. if Mesh == "SpecialMesh" then
  545. Msh.MeshType = MeshType
  546. Msh.MeshId = MeshId
  547. end
  548. return Msh
  549. end
  550. },
  551. Weld = {
  552. Create = function(Parent, Part0, Part1, C0, C1)
  553. local Weld = Create("Weld")({
  554. Parent = Parent,
  555. Part0 = Part0,
  556. Part1 = Part1,
  557. C0 = C0,
  558. C1 = C1
  559. })
  560. return Weld
  561. end
  562. },
  563. Sound = {
  564. Create = function(id, par, vol, pit)
  565. coroutine.resume(coroutine.create(function()
  566. local S = Create("Sound")({
  567. Volume = vol,
  568. Pitch = pit or 1,
  569. SoundId = id,
  570. Parent = par or workspace
  571. })
  572. wait()
  573. S:play()
  574. game:GetService("Debris"):AddItem(S, 6)
  575. end))
  576. end
  577. },
  578. ParticleEmitter = {
  579. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  580. local fp = Create("ParticleEmitter")({
  581. Parent = Parent,
  582. Color = ColorSequence.new(Color1, Color2),
  583. LightEmission = LightEmission,
  584. Size = Size,
  585. Texture = Texture,
  586. Transparency = Transparency,
  587. ZOffset = ZOffset,
  588. Acceleration = Accel,
  589. Drag = Drag,
  590. LockedToPart = LockedToPart,
  591. VelocityInheritance = VelocityInheritance,
  592. EmissionDirection = EmissionDirection,
  593. Enabled = Enabled,
  594. Lifetime = LifeTime,
  595. Rate = Rate,
  596. Rotation = Rotation,
  597. RotSpeed = RotSpeed,
  598. Speed = Speed,
  599. VelocitySpread = VelocitySpread
  600. })
  601. return fp
  602. end
  603. }
  604. }
  605. function RemoveOutlines(part)
  606. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  607. end
  608. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  609. local Part = Create("Part")({
  610. formFactor = FormFactor,
  611. Parent = Parent,
  612. Reflectance = Reflectance,
  613. Transparency = Transparency,
  614. CanCollide = false,
  615. Locked = true,
  616. BrickColor = BrickColor.new(tostring(BColor)),
  617. Name = Name,
  618. Size = Size,
  619. Material = Material
  620. })
  621. RemoveOutlines(Part)
  622. return Part
  623. end
  624. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  625. local Msh = Create(Mesh)({
  626. Parent = Part,
  627. Offset = OffSet,
  628. Scale = Scale
  629. })
  630. if Mesh == "SpecialMesh" then
  631. Msh.MeshType = MeshType
  632. Msh.MeshId = MeshId
  633. end
  634. return Msh
  635. end
  636. function CreateWeld(Parent, Part0, Part1, C0, C1)
  637. local Weld = Create("Weld")({
  638. Parent = Parent,
  639. Part0 = Part0,
  640. Part1 = Part1,
  641. C0 = C0,
  642. C1 = C1
  643. })
  644. return Weld
  645. end
  646. EffectModel = Instance.new("Model", char)
  647. Effects = {
  648. Block = {
  649. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  650. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  651. prt.Anchored = true
  652. prt.CFrame = cframe
  653. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  654. game:GetService("Debris"):AddItem(prt, 10)
  655. if Type == 1 or Type == nil then
  656. table.insert(Effects, {
  657. prt,
  658. "Block1",
  659. delay,
  660. x3,
  661. y3,
  662. z3,
  663. msh
  664. })
  665. elseif Type == 2 then
  666. table.insert(Effects, {
  667. prt,
  668. "Block2",
  669. delay,
  670. x3,
  671. y3,
  672. z3,
  673. msh
  674. })
  675. else
  676. table.insert(Effects, {
  677. prt,
  678. "Block3",
  679. delay,
  680. x3,
  681. y3,
  682. z3,
  683. msh
  684. })
  685. end
  686. end
  687. },
  688. Sphere = {
  689. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  690. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  691. prt.Anchored = true
  692. prt.CFrame = cframe
  693. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  694. game:GetService("Debris"):AddItem(prt, 10)
  695. table.insert(Effects, {
  696. prt,
  697. "Cylinder",
  698. delay,
  699. x3,
  700. y3,
  701. z3,
  702. msh
  703. })
  704. end
  705. },
  706. Cylinder = {
  707. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  708. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  709. prt.Anchored = true
  710. prt.CFrame = cframe
  711. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  712. game:GetService("Debris"):AddItem(prt, 10)
  713. table.insert(Effects, {
  714. prt,
  715. "Cylinder",
  716. delay,
  717. x3,
  718. y3,
  719. z3,
  720. msh
  721. })
  722. end
  723. },
  724. Wave = {
  725. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  726. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  727. prt.Anchored = true
  728. prt.CFrame = cframe
  729. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  730. game:GetService("Debris"):AddItem(prt, 10)
  731. table.insert(Effects, {
  732. prt,
  733. "Cylinder",
  734. delay,
  735. x3 / 60,
  736. y3 / 60,
  737. z3 / 60,
  738. msh
  739. })
  740. end
  741. },
  742. Ring = {
  743. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  744. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  745. prt.Anchored = true
  746. prt.CFrame = cframe
  747. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  748. game:GetService("Debris"):AddItem(prt, 10)
  749. table.insert(Effects, {
  750. prt,
  751. "Cylinder",
  752. delay,
  753. x3,
  754. y3,
  755. z3,
  756. msh
  757. })
  758. end
  759. },
  760. Break = {
  761. Create = function(brickcolor, cframe, x1, y1, z1)
  762. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  763. prt.Anchored = true
  764. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  765. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  766. local num = math.random(10, 50) / 1000
  767. game:GetService("Debris"):AddItem(prt, 10)
  768. table.insert(Effects, {
  769. prt,
  770. "Shatter",
  771. num,
  772. prt.CFrame,
  773. math.random() - math.random(),
  774. 0,
  775. math.random(50, 100) / 100
  776. })
  777. end
  778. }
  779. }
  780. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  781. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  782. prt.Anchored = true
  783. prt.CFrame = cframe
  784. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  785. game:GetService("Debris"):AddItem(prt, 10)
  786. if Type == 1 or Type == nil then
  787. table.insert(Effects, {
  788. prt,
  789. "Block1",
  790. delay,
  791. x3,
  792. y3,
  793. z3,
  794. msh
  795. })
  796. elseif Type == 2 then
  797. table.insert(Effects, {
  798. prt,
  799. "Block2",
  800. delay,
  801. x3,
  802. y3,
  803. z3,
  804. msh
  805. })
  806. elseif Type == 3 then
  807. table.insert(Effects, {
  808. prt,
  809. "Block3",
  810. delay,
  811. x3,
  812. y3,
  813. z3,
  814. msh
  815. })
  816. end
  817. end
  818. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  819. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  820. prt.Anchored = true
  821. prt.CFrame = cframe
  822. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  823. game:GetService("Debris"):AddItem(prt, 10)
  824. table.insert(Effects, {
  825. prt,
  826. "Cylinder",
  827. delay,
  828. x3,
  829. y3,
  830. z3,
  831. msh
  832. })
  833. end
  834. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  835. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  836. prt.Anchored = true
  837. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  838. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  839. game:GetService("Debris"):AddItem(prt, 10)
  840. table.insert(Effects, {
  841. prt,
  842. "Cylinder",
  843. delay,
  844. x3,
  845. y3,
  846. z3,
  847. msh
  848. })
  849. end
  850. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  851. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  852. prt.Anchored = true
  853. prt.CFrame = cframe
  854. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  855. game:GetService("Debris"):AddItem(prt, 10)
  856. table.insert(Effects, {
  857. prt,
  858. "Cylinder",
  859. delay,
  860. x3,
  861. y3,
  862. z3,
  863. msh
  864. })
  865. end
  866. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  868. prt.Anchored = true
  869. prt.CFrame = cframe
  870. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. game:GetService("Debris"):AddItem(prt, 10)
  872. table.insert(Effects, {
  873. prt,
  874. "Cylinder",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end
  882. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  883. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  884. prt.Anchored = true
  885. prt.CFrame = cframe
  886. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  887. game:GetService("Debris"):AddItem(prt, 10)
  888. table.insert(Effects, {
  889. prt,
  890. "Cylinder",
  891. delay,
  892. x3,
  893. y3,
  894. z3,
  895. msh
  896. })
  897. end
  898. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  899. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  900. prt.Anchored = true
  901. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  902. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  903. local num = math.random(10, 50) / 1000
  904. game:GetService("Debris"):AddItem(prt, 10)
  905. table.insert(Effects, {
  906. prt,
  907. "Shatter",
  908. num,
  909. prt.CFrame,
  910. math.random() - math.random(),
  911. 0,
  912. math.random(50, 100) / 100
  913. })
  914. end
  915. function CreateSound(ID, PARENT, VOLUME, PITCH)
  916. local NEWSOUND = nil
  917. coroutine.resume(coroutine.create(function()
  918. NEWSOUND = Instance.new("Sound", PARENT)
  919. NEWSOUND.Volume = VOLUME
  920. NEWSOUND.Pitch = PITCH
  921. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  922. swait()
  923. NEWSOUND:play()
  924. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  925. end))
  926. return NEWSOUND
  927. end
  928.  
  929.  
  930. --[[
  931. Thanks for using Build-To-Lua by jarredbcv.
  932. ]]--
  933.  
  934. New = function(Object, Parent, Name, Data)
  935. local Object = Instance.new(Object)
  936. for Index, Value in pairs(Data or {}) do
  937. Object[Index] = Value
  938. end
  939. Object.Parent = Parent
  940. Object.Name = Name
  941. return Object
  942. end
  943.  
  944. XBlade = New("Model",char,"XBlade",{})
  945. Handle = New("Part",XBlade,"Handle",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(2, 0.119999982, 0.119999982),CFrame = CFrame.new(-44.0486794, 1.89940667, 173.921341, 0.99009043, -0.134159163, -0.0414969474, 0.0418755226, -2.00014849e-09, 0.999122798, -0.134041354, -0.990959466, 0.00561797712),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  946. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-41.3519974, 0.784493208, 173.553787, 0.134159118, 0.931669831, -0.337627381, -1.78345172e-10, 0.340707511, 0.940169215, 0.990959346, -0.126132146, 0.0457089804),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  947. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.93166995, 0.340707511, -0.12613225, -0.337627441, 0.940169275, 0.0457090214),C1 = CFrame.new(2.67253876, 0.00244140625, -1.22790456, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  948. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1.92999995, 0.0500000156),CFrame = CFrame.new(-44.0702477, 1.93928599, 173.921783, 0.134159118, 0.99009037, -0.0414969437, -1.78345172e-10, 0.0418755226, 0.999122798, 0.990959346, -0.13404125, 0.00561797526),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  949. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.990090549, 0.0418755226, -0.134041384, -0.0414969586, 0.999122858, 0.00561798085),C1 = CFrame.new(-0.019744873, 0.00245666504, 0.0407419205, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  950. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-40.7464447, 1.01027775, 173.471802, 0.134159118, 0.903306067, -0.407478601, -1.78345172e-10, 0.411195904, 0.911546826, 0.990959346, -0.122292183, 0.0551656336),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  951. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.903306186, 0.411195934, -0.122292288, -0.40747866, 0.911546886, 0.0551656857),C1 = CFrame.new(3.29253769, 0.00245666504, -1.02790737, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  952. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.130000025),CFrame = CFrame.new(-39.0396805, 1.93485165, 173.240723, 0.134159118, 0.86384666, -0.48556143, -1.78345172e-10, 0.489991099, 0.871727467, 0.990959346, -0.116950043, 0.065736711),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  953. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.863846779, 0.489991099, -0.116950139, -0.48556149, 0.871727467, 0.0657367632),C1 = CFrame.new(5.05207825, 0.00245666504, -0.176268101, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  954. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-40.2101974, 1.23313034, 173.3992, 0.134159118, 0.88381362, -0.448190004, -1.78345172e-10, 0.452278793, 0.891876459, 0.990959346, -0.119653247, 0.0606772564),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  955. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.883813798, 0.452278793, -0.119653352, -0.448190093, 0.891876578, 0.0606773123),C1 = CFrame.new(3.84253311, 0.00245666504, -0.827910662, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  956. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-41.9794464, 0.607830167, 173.638718, 0.134159118, 0.966715217, -0.217858434, -1.78345172e-10, 0.219845936, 0.975534439, 0.990959346, -0.130876735, 0.0294943117),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  957. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.966715395, 0.219845951, -0.130876839, -0.217858493, 0.975534499, 0.0294943396),C1 = CFrame.new(2.03252411, 0.00245666504, -1.37789822, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  958. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1.08000004, 0.0500000156),CFrame = CFrame.new(-42.5497932, 0.498351336, 173.715927, 0.134159118, 0.975934744, -0.171907738, -1.78345172e-10, 0.17347604, 0.984838009, 0.990959346, -0.132124841, 0.0232733674),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  959. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.975934923, 0.17347604, -0.132124975, -0.171907783, 0.984838068, 0.0232733898),C1 = CFrame.new(1.45289612, 0.00247192383, -1.46317959, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  960. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1.92999995, 0.0500000156),CFrame = CFrame.new(-44.0665131, 1.84935343, 173.92128, 0.134159118, 0.99009037, -0.0414969437, -1.78345172e-10, 0.0418755226, 0.999122798, 0.990959346, -0.13404125, 0.00561797526),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  961. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.990090549, 0.0418755226, -0.134041384, -0.0414969586, 0.999122858, 0.00561798085),C1 = CFrame.new(-0.019744873, 0.00245666504, -0.0492696762, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  962. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.360000014),CFrame = CFrame.new(-42.5316505, 0.708744168, 173.713501, 0.134159118, 0.975934744, -0.171907738, -1.78345172e-10, 0.17347604, 0.984838009, 0.990959346, -0.132124841, 0.0232733674),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  963. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.975934923, 0.17347604, -0.132124975, -0.171907783, 0.984838068, 0.0232733898),C1 = CFrame.new(1.47999573, 0.00244140625, -1.25373793, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  964. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.079999879, 0.149999917, 0.100000016),CFrame = CFrame.new(-45.0332489, 1.85846865, 174.05719, 0.134159118, -0.0414969884, -0.99009037, -1.78345172e-10, 0.999122798, -0.0418755673, 0.990959346, 0.00561798224, 0.13404125),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  965. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, -0.0414970033, 0.999122858, 0.00561798783, -0.990090549, -0.0418755673, 0.134041384),C1 = CFrame.new(-0.994735718, -0.00253295898, 0.000717639923, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  966. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1.52999997, 0.0500000156),CFrame = CFrame.new(-43.0991249, 1.12461293, 173.790329, 0.134159118, -0.041496899, -0.99009037, -1.78345172e-10, 0.999122798, -0.0418754779, 0.990959346, 0.0056179706, 0.13404125),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  967. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 1.60021901e-16, 0.990959764, -0.0414969139, 0.999122858, 0.00561797619, -0.990090549, -0.0418754779, 0.134041384),C1 = CFrame.new(0.925262451, 0.00244140625, -0.814253807, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  968. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.360000014),CFrame = CFrame.new(-41.8233681, 0.848814011, 173.617599, 0.134159118, 0.949757814, -0.282773912, -1.78345172e-10, 0.285353601, 0.958422184, 0.990959346, -0.128580973, 0.0382827483),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  969. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.949757874, 0.285353601, -0.128581077, -0.282773942, 0.958422303, 0.0382827818),C1 = CFrame.new(2.19998169, 0.00245666504, -1.14372134, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  970. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 0.0799999386, 0.0500000156),CFrame = CFrame.new(-43.1370964, 2.03881836, 173.795456, 0.134159118, -0.041496899, -0.99009037, -1.78345172e-10, 0.999122798, -0.0418754779, 0.990959346, 0.0056179706, 0.13404125),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  971. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 1.60021901e-16, 0.990959764, -0.0414969139, 0.999122858, 0.00561797619, -0.990090549, -0.0418754779, 0.134041384),C1 = CFrame.new(0.925262451, 0.00245666504, 0.100754261, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  972. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-38.9191017, 1.90829134, 173.224411, 0.134159118, 0.863252759, -0.486616373, -1.78345172e-10, 0.491055667, 0.871128023, 0.990959346, -0.116869673, 0.0658795312),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  973. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.863252878, 0.491055697, -0.11686977, -0.486616433, 0.871128082, 0.0658795834),C1 = CFrame.new(5.17253876, 0.00245666504, -0.207900524, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  974. Wedge = New("WedgePart",XBlade,"Wedge",{BrickColor = BrickColor.new("Pearl"),Material = Enum.Material.Neon,Size = Vector3.new(0.0799999461, 4.97000027, 1.66999996),CFrame = CFrame.new(-40.6379662, 1.33008528, 173.459518, 0.134159088, 0.990090489, -0.0414969511, -3.48056417e-10, 0.0418755226, 0.999122798, 0.990959585, -0.134041339, 0.00561797852),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  975. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.990090549, 0.0418755226, -0.134041384, -0.0414969586, 0.999122858, 0.00561798085),C1 = CFrame.new(3.41497803, 7.62939453e-05, -0.712950706, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  976. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.360000014),CFrame = CFrame.new(-40.5334549, 1.31371856, 173.442963, 0.134159118, 0.888382077, -0.439065397, -1.78345172e-10, 0.443070978, 0.89648658, 0.990959346, -0.120271713, 0.059441939),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  977. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.888382196, 0.443070978, -0.120271817, -0.439065516, 0.89648664, 0.0594419949),C1 = CFrame.new(3.51998901, 0.00245666504, -0.733733177, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  978. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.360000014),CFrame = CFrame.new(-39.8037491, 1.65485072, 173.344177, 0.134159118, 0.879470766, -0.456653416, -1.78345172e-10, 0.460819334, 0.887493968, 0.990959346, -0.1190653, 0.0618230514),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  979. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.879470944, 0.460819364, -0.119065404, -0.456653476, 0.887494028, 0.0618231073),C1 = CFrame.new(4.26998901, 0.00245666504, -0.423735619, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  980. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1.02999997, 0.0500000156),CFrame = CFrame.new(-38.633503, 2.03729534, 173.18576, 0.134159118, 0.863252759, -0.486616373, -1.78345172e-10, 0.491055667, 0.871128023, 0.990959346, -0.116869673, 0.0658795312),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  981. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.863252878, 0.491055697, -0.11686977, -0.486616433, 0.871128082, 0.0658795834),C1 = CFrame.new(5.46588898, 0.00244140625, -0.0910782814, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  982. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.0500000156),CFrame = CFrame.new(-39.5588799, 1.55094099, 173.311005, 0.134159118, 0.863252759, -0.486616373, -1.78345172e-10, 0.491055667, 0.871128023, 0.990959346, -0.116869673, 0.0658795312),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  983. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.863252878, 0.491055697, -0.11686977, -0.486616433, 0.871128082, 0.0658795834),C1 = CFrame.new(4.51252747, 0.00247192383, -0.537901878, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  984. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Dark indigo"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 5, 0.0500000156),CFrame = CFrame.new(-40.6833267, 2.18262863, 173.463257, 0.134159118, 0.99009037, -0.0414969437, -1.78345172e-10, 0.0418755226, 0.999122798, 0.990959346, -0.13404125, 0.00561797526),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.239216, 0.0823529, 0.521569),})
  985. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.990090549, 0.0418755226, -0.134041384, -0.0414969586, 0.999122858, 0.00561798085),C1 = CFrame.new(3.40526581, 0.00245666504, 0.140748024, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  986. Part = New("Part",XBlade,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0899998769, 1, 0.360000014),CFrame = CFrame.new(-41.1286964, 1.07836723, 173.523544, 0.134159118, 0.920541048, -0.36688596, -1.78345172e-10, 0.37023294, 0.928938925, 0.990959346, -0.124625482, 0.0496700779),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  987. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.920541227, 0.37023297, -0.124625586, -0.36688602, 0.928938985, 0.0496701226),C1 = CFrame.new(2.9099884, 0.00245666504, -0.943724632, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  988.  
  989.  
  990. HeartLocket = New("Model",char,"Heart Locket",{})
  991. Heart = New("Hat",HeartLocket,"Heart",{})
  992. Handle2 = New("Part",Heart,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0500000007, 0.0500000007, 0.25),CFrame = CFrame.new(-42.7335167, 3.20922303, 175.050156, 0.14691636, -0.00137452304, -0.989146531, 0.00403097179, 0.999989152, -0.00079088629, 0.98914516, -0.00387096009, 0.14692001),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  993. Mesh = New("SpecialMesh",Handle2,"Mesh",{Scale = Vector3.new(2, 2, 1),MeshId = "http://www.roblox.com/asset/?id=105992239",MeshType = Enum.MeshType.FileMesh,})
  994. String = New("Part",HeartLocket,"String",{BrickColor = BrickColor.new("Burnt Sienna"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 2),CFrame = CFrame.new(-43.4914551, 3.64470506, 175.102722, 0.0703944117, 0, -0.997525692, 0, 1, 0, 0.997519255, 0, 0.0703952685),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.415686, 0.223529, 0.0352941),})
  995. Mesh = New("SpecialMesh",String,"Mesh",{Scale = Vector3.new(1.10000002, 1, 0.949999988),VertexColor = Vector3.new(0, 0, 0),MeshId = "http://www.roblox.com/asset/?id=34237901",MeshType = Enum.MeshType.FileMesh,})
  996.  
  997.  
  998. for _, v in pairs(XBlade:GetChildren()) do
  999. if v:IsA'BasePart' then
  1000. v.CanCollide = false
  1001. end
  1002. end
  1003.  
  1004.  
  1005.  
  1006. local NewInstance = function(instance,parent,properties)
  1007. local inst = Instance.new(instance,parent)
  1008. if(properties)then
  1009. for i,v in next, properties do
  1010. pcall(function() inst[i] = v end)
  1011. end
  1012. end
  1013. return inst;
  1014. end
  1015. local HW = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(0,-.9,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90))})
  1016. local Locket = NewInstance('Weld',char,{Part0=hed,Part1=String,C0 = CFrame.new(0,-.9,0.1)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))})
  1017. local HeartL = NewInstance('Weld',char,{Part0=hed,Part1=Handle2,C0 = CFrame.new(0,-1.3,-0.7)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))})
  1018.  
  1019.  
  1020.  
  1021.  
  1022. --Chat Function--
  1023. function chatfunc(text,waitt)
  1024. local chat = coroutine.wrap(function()
  1025. if char:FindFirstChild("TalkingBillBoard")~= nil then
  1026. char:FindFirstChild("TalkingBillBoard").Parent = nil
  1027. end
  1028. local naeeym2 = Instance.new("BillboardGui",char)
  1029. naeeym2.Size = UDim2.new(0,100,0,40)
  1030. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1031. naeeym2.Adornee = char.Head
  1032. naeeym2.Name = "TalkingBillBoard"
  1033. naeeym2.AlwaysOnTop = true
  1034. local tecks2 = Instance.new("TextLabel",naeeym2)
  1035. tecks2.BackgroundTransparency = 1
  1036. tecks2.BorderSizePixel = 0
  1037. tecks2.Text = ""
  1038. tecks2.Font = "Code"
  1039. tecks2.TextSize = 30
  1040. tecks2.TextStrokeTransparency = 0
  1041. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  1042. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  1043. tecks2.Size = UDim2.new(1,0,0.5,0)
  1044. for i = 1,string.len(text),1 do
  1045. tecks2.Text = string.sub(text,1,i)
  1046. swait(3)
  1047. end
  1048. wait(waitt/10)
  1049. coroutine.resume(coroutine.create(function()
  1050. for i = 1, 10 do
  1051. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  1052. swait()
  1053. end
  1054. naeeym2:Destroy()
  1055. end))
  1056. end)
  1057. chat()
  1058. end
  1059.  
  1060. local asd = Instance.new("ParticleEmitter")
  1061. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1062. asd.LightEmission = .1
  1063. asd.Size = NumberSequence.new(0.2)
  1064. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1065. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1066. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1067. asd.Transparency = bbb
  1068. asd.Size = aaa
  1069. asd.ZOffset = .9
  1070. asd.Acceleration = Vector3.new(0, -5, 0)
  1071. asd.LockedToPart = false
  1072. asd.EmissionDirection = "Back"
  1073. asd.Lifetime = NumberRange.new(1, 2)
  1074. asd.Rotation = NumberRange.new(-100, 100)
  1075. asd.RotSpeed = NumberRange.new(-100, 100)
  1076. asd.Speed = NumberRange.new(2)
  1077. asd.Enabled = false
  1078. asd.VelocitySpread = 10000
  1079.  
  1080. function bleed(victim,amount)
  1081. local prtcl = asd:Clone()
  1082. prtcl.Parent = victim
  1083. prtcl:Emit(amount)
  1084. end
  1085.  
  1086.  
  1087. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1088. local NEWMESH = Instance.new(MESH)
  1089. if MESH == "SpecialMesh" then
  1090. NEWMESH.MeshType = MESHTYPE
  1091. if MESHID ~= "nil" and MESHID ~= "" then
  1092. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1093. end
  1094. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1095. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1096. end
  1097. end
  1098. NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0)
  1099. NEWMESH.Scale = SCALE
  1100. NEWMESH.Parent = PARENT
  1101. return NEWMESH
  1102. end
  1103.  
  1104. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1105. local NEWPART = Instance.new("Part")
  1106. NEWPART.formFactor = FORMFACTOR
  1107. NEWPART.Reflectance = REFLECTANCE
  1108. NEWPART.Transparency = TRANSPARENCY
  1109. NEWPART.CanCollide = false
  1110. NEWPART.Locked = true
  1111. NEWPART.Anchored = true
  1112. if ANCHOR == false then
  1113. NEWPART.Anchored = false
  1114. end
  1115. NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
  1116. NEWPART.Name = NAME
  1117. NEWPART.Size = SIZE
  1118. NEWPART.Position = tors.Position
  1119. NEWPART.Material = MATERIAL
  1120. NEWPART:BreakJoints()
  1121. NEWPART.Parent = PARENT
  1122. return NEWPART
  1123. end
  1124.  
  1125. local function weldBetween(a, b)
  1126. local weldd = Instance.new("ManualWeld")
  1127. weldd.Part0 = a
  1128. weldd.Part1 = b
  1129. weldd.C0 = CFrame.new()
  1130. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1131. weldd.Parent = a
  1132. return weldd
  1133. end
  1134.  
  1135. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  1136. local acs = Instance.new("Part")
  1137. acs.CanCollide = false
  1138. acs.Anchored = false
  1139. acs.Size = Vector3.new(0,0,0)
  1140. acs.CFrame = attachmentpart.CFrame
  1141. acs.Parent = char
  1142. acs.BrickColor = color
  1143. local meshs = Instance.new("SpecialMesh")
  1144. meshs.MeshId = mesh
  1145. meshs.TextureId = texture
  1146. meshs.Parent = acs
  1147. meshs.Scale = scale
  1148. meshs.Offset = offset
  1149. weldBetween(attachmentpart,acs)
  1150. end
  1151.  
  1152. local accessories = Instance.new("Folder",char)
  1153. accessories.Name = "Add-ons"
  1154.  
  1155. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  1156. if TYPE == "Gem" then
  1157. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", Vector3.new(0,0,0))
  1158. acs.Anchored = false
  1159. acs.CanCollide = false
  1160. acs.CFrame = PART.CFrame
  1161. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  1162. weldBetween(PART,acs)
  1163. elseif TYPE == "Skull" then
  1164. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", Vector3.new(0,0,0))
  1165. acs.Anchored = false
  1166. acs.CanCollide = false
  1167. acs.CFrame = PART.CFrame
  1168. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  1169. weldBetween(PART,acs)
  1170. elseif TYPE == "Eye" then
  1171. local acs = CreatePart(3, accessories, "Neon", 0, 0, COLOR, "Part", Vector3.new(0,0,0))
  1172. acs.Anchored = false
  1173. acs.CanCollide = false
  1174. acs.CFrame = PART.CFrame
  1175. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  1176. weldBetween(PART,acs)
  1177. end
  1178. end
  1179.  
  1180. createbodypart("Eye","Really black",hed,Vector3.new(0.2, 0.17, -0.55),Vector3.new(3,5,3))
  1181. createbodypart("Eye","White",hed,Vector3.new(-0.2, 0.17, -0.55),Vector3.new(3,5,3))
  1182.  
  1183. --Extras--
  1184. q = char:GetChildren()
  1185. for u = 1, #q do
  1186. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1187. q[u]:remove()
  1188. elseif q[u].ClassName == "CharacterMesh" then
  1189. q[u]:remove()
  1190. elseif q[u].ClassName == "ShirtGraphic" then
  1191. q[u]:remove()
  1192. elseif q[u].ClassName == "Shirt" then
  1193. q[u]:Destroy()
  1194. elseif q[u].ClassName == "Pants" then
  1195. q[u]:Destroy()
  1196. end
  1197. end
  1198. local top = Instance.new("Shirt")
  1199. top.ShirtTemplate = "rbxassetid://831629350"
  1200. top.Parent = char
  1201. local bottom = Instance.new("Pants")
  1202. bottom.PantsTemplate = "rbxassetid://227915108"
  1203. bottom.Parent = char
  1204.  
  1205. local BodyColors = char:FindFirstChildOfClass"BodyColors"
  1206. if BodyColors then
  1207. BodyColors.HeadColor = BrickColor.new"Institutional white"
  1208. BodyColors.TorsoColor = BrickColor.new"Institutional white"
  1209. BodyColors.LeftArmColor = BrickColor.new"Institutional white"
  1210. BodyColors.RightArmColor = BrickColor.new"Institutional white"
  1211. BodyColors.LeftLegColor = BrickColor.new"Institutional white"
  1212. BodyColors.RightLegColor = BrickColor.new"Institutional white"
  1213. end
  1214.  
  1215. --Scarfs--
  1216. local Blobby = Instance.new("Part", char)
  1217. Blobby.Name = "Blob"
  1218. Blobby.CanCollide = false
  1219. Blobby.BrickColor = BrickColor.new("Institutional white")
  1220. Blobby.Transparency = 0
  1221. Blobby.Material = "Plastic"
  1222. Blobby.Size = Vector3.new(1, 1, 2)
  1223. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1224. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1225.  
  1226. local Weld = Instance.new("Weld", Blobby)
  1227. Weld.Part0 = hed
  1228. Weld.Part1 = Blobby
  1229. Weld.C1 = CFrame.new(0, 1.1, 0)
  1230. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(180),0)
  1231.  
  1232. local M2 = Instance.new("SpecialMesh")
  1233. M2.Parent = Blobby
  1234. M2.MeshId = "http://www.roblox.com/asset/?id=448710145"
  1235. M2.Scale = Vector3.new(0.8, 0.8, 0.8)
  1236.  
  1237. local Blobby2 = Instance.new("Part", char)
  1238. Blobby2.Name = "Blob"
  1239. Blobby2.CanCollide = false
  1240. Blobby2.BrickColor = BrickColor.new("Really black")
  1241. Blobby2.Transparency = 0
  1242. Blobby2.Material = "Plastic"
  1243. Blobby2.Size = Vector3.new(1, 1, 2)
  1244. Blobby2.TopSurface = Enum.SurfaceType.Smooth
  1245. Blobby2.BottomSurface = Enum.SurfaceType.Smooth
  1246.  
  1247. local Weld = Instance.new("Weld", Blobby2)
  1248. Weld.Part0 = hed
  1249. Weld.Part1 = Blobby2
  1250. Weld.C1 = CFrame.new(0, 1.2, 0)
  1251. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(180),0)
  1252.  
  1253. local M2 = Instance.new("SpecialMesh")
  1254. M2.Parent = Blobby2
  1255. M2.MeshId = "http://www.roblox.com/asset/?id=448710145"
  1256. M2.Scale = Vector3.new(0.8, 0.8, 0.8)
  1257.  
  1258. --Hair--
  1259. local Hair = Instance.new("Part", char)
  1260. Hair.Name = "Hair"
  1261. Hair.CanCollide = false
  1262. Hair.BrickColor = BrickColor.new("Institutional white")
  1263. Hair.Transparency = 0
  1264. Hair.Material = "Plastic"
  1265. Hair.Size = Vector3.new(1, 1, 2)
  1266. Hair.TopSurface = Enum.SurfaceType.Smooth
  1267. Hair.BottomSurface = Enum.SurfaceType.Smooth
  1268.  
  1269. local Weld = Instance.new("Weld", Hair)
  1270. Weld.Part0 = hed
  1271. Weld.Part1 = Hair
  1272. Weld.C1 = CFrame.new(0, -.5, 0)
  1273. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1274.  
  1275. local M2 = Instance.new("SpecialMesh")
  1276. M2.Parent = Hair
  1277. M2.MeshId = "http://www.roblox.com/asset/?id=346578029"
  1278. M2.Scale = Vector3.new(1.2, 1.1, 1.1)
  1279.  
  1280. --Hood--
  1281. local Hood = Instance.new("Part", char)
  1282. Hood.Name = "Hood"
  1283. Hood.CanCollide = false
  1284. Hood.BrickColor = BrickColor.new("Institutional white")
  1285. Hood.Transparency = 0
  1286. Hood.Material = "Plastic"
  1287. Hood.Size = Vector3.new(1, 1, 2)
  1288. Hood.TopSurface = Enum.SurfaceType.Smooth
  1289. Hood.BottomSurface = Enum.SurfaceType.Smooth
  1290.  
  1291. local Weld = Instance.new("Weld", Hood)
  1292. Weld.Part0 = tors
  1293. Weld.Part1 = Hood
  1294. Weld.C1 = CFrame.new(0, .4, -.9)
  1295. Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
  1296.  
  1297. local M2 = Instance.new("SpecialMesh")
  1298. M2.Parent = Hood
  1299. M2.MeshId = "http://www.roblox.com/asset/?id=18010902"
  1300. M2.Scale = Vector3.new(0.922, 0.922, 0.922)
  1301. hed.face.Texture = "http://www.roblox.com/asset/?id=176217905"
  1302.  
  1303.  
  1304.  
  1305. Slashy = Instance.new("Sound", ra)
  1306. Slashy.Volume = 5
  1307. Slashy.Pitch = 1
  1308. Slashy.SoundId = "http://www.roblox.com/asset/?id=978101945"
  1309. Slashy.Looped = false
  1310.  
  1311. local VALUE1 = false
  1312. local sine=0
  1313. for _, v in pairs(XBlade:GetChildren()) do
  1314. if v:IsA'BasePart' then
  1315. v.CanCollide = false
  1316. v.Transparency = 1
  1317. end
  1318. end
  1319. function intro()
  1320. attack = true
  1321. chatfunc("Finally, after all this time.",3)
  1322. hum.WalkSpeed = 0
  1323. for i = 0,6,0.1 do
  1324. swait()
  1325. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1326. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1327. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1328. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1329. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  1330. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  1331. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(90),math.rad(0)), 0.15)
  1332. end
  1333. wait(2.5)
  1334. chatfunc("At last I have a human soul.",3)
  1335. for i = 0,6,0.1 do
  1336. swait()
  1337. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1338. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1339. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1340. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1341. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  1342. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  1343. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1344. end
  1345. wait(2.5)
  1346. chatfunc("And finally not attached to that dumb Skeleton.",3)
  1347. for i = 0,6,0.1 do
  1348. swait()
  1349. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1350. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1351. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1352. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1353. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  1354. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  1355. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1356. end
  1357. wait(2.5)
  1358. chatfunc("You'll get to live long enough to see something special.",5)
  1359.  
  1360. for i = 0,6,0.1 do
  1361. swait()
  1362. for _, v in pairs(XBlade:GetChildren()) do
  1363. if v:IsA'BasePart' then
  1364. v.CanCollide = false
  1365. v.Transparency = v.Transparency - .3
  1366. end
  1367. end
  1368. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1369. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1370. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1371. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1372. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(90), math.rad(0), math.rad(5)), 0.1)
  1373. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  1374. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(180)), 0.15)
  1375. end
  1376. wait(4.5)
  1377. chatfunc("Welcome my friend, to the XEvent.",3)
  1378. wait(2.5)
  1379. CreateSound("367453005", hed, 10, 1)
  1380. ShadowHead = New("Part",char,"ShadowHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1381. Mesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  1382. Weld = New("Weld",ShadowHead,"mot",{Part0 = ShadowHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1383. Effects.Ring.Create(BrickColor.new("Institutional white"), tors.CFrame*angles(math.rad(90),math.rad(0),math.rad(0)), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1384. Effects.Sphere.Create(maincolor, tors.CFrame, 2, 2, 2, 17.6, 17.6, 17.6, 0.02)
  1385. Effects.Sphere.Create(BrickColor.new("Dark indigo"), tors.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.02)
  1386. Effects.Sphere.Create(BrickColor.new("Dark indigo"), tors.CFrame, 2, 2, 2, 14.6, 14.6, 14.6, 0.02)
  1387. Effects.Sphere.Create(BrickColor.new("Dark indigo"), tors.CFrame, 2, 2, 2, 16.6, 16.6, 16.6, 0.02)
  1388. Effects.Sphere.Create(BrickColor.new("Dark indigo"), tors.CFrame, 2, 2, 2, 5.6, 5.6, 5.6, 0.02)
  1389. local bigboi = Instance.new("Sound",tors)
  1390. bigboi.SoundId = "rbxassetid://736980589"
  1391. bigboi.Volume = 2.5
  1392. bigboi.Looped = true
  1393. bigboi.Pitch = 1
  1394. bigboi:Play()
  1395. attack = false
  1396. VALUE1 = true
  1397. hum.WalkSpeed = 28
  1398. end
  1399.  
  1400.  
  1401.  
  1402.  
  1403.  
  1404. function NothingPersonal()
  1405. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1406. local HITBODY = mouse.Target.Parent
  1407. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1408. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1409. if TORS ~= nil and HUMAN ~= nil then
  1410. attack = true
  1411. hum.WalkSpeed = 0
  1412. root.CFrame = TORS.CFrame * CFrame.new(-1,0,6)
  1413. TORS.Anchored = true
  1414. CreateSound("367453005", hed, 10, 1)
  1415. Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1)
  1416. for i = 0,6,0.1 do
  1417. swait()
  1418. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(-20)),0.15)
  1419. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1420. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1421. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1422. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(125)), 0.1)
  1423. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.1)
  1424. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(90),math.rad(0)), 0.15)
  1425. end
  1426. CreateSound("357417055", hed, 10, 1)
  1427. for i = 0,4,0.1 do
  1428. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(45)),0.15)
  1429. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  1430. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1431. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-2),math.rad(0),math.rad(0)),0.15)
  1432. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.1)
  1433. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.1)
  1434. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(90),math.rad(0)), 0.15)
  1435. end
  1436. wait(2.5)
  1437. CreateSound("623904185", hed, 10, 1)
  1438. HITBODY:BreakJoints()
  1439. TORS.Anchored = false
  1440. attack = false
  1441. hum.WalkSpeed = 28
  1442. bleed(TORS,25)
  1443. end
  1444. end
  1445. end
  1446.  
  1447.  
  1448.  
  1449.  
  1450.  
  1451.  
  1452.  
  1453.  
  1454.  
  1455.  
  1456.  
  1457.  
  1458. ---ATTACKS N STUFF
  1459. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1460. Hitboxpart = Instance.new("Part", EffectModel)
  1461. RemoveOutlines(Hitboxpart)
  1462. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1463. Hitboxpart.CanCollide = false
  1464. Hitboxpart.Transparency = 1
  1465. Hitboxpart.Anchored = true
  1466. Hitboxpart.CFrame = Pose
  1467. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1468. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1469. end
  1470. wait2 = false
  1471. combo = 1
  1472. mouse.Button1Down:connect(function(key)
  1473. if attack == false then
  1474. attack = true
  1475. hum.WalkSpeed = 3.01
  1476. if combo == 1 and wait2 == false then
  1477. wait2 = true
  1478. for i = 0, 1.2, 0.1 do
  1479. swait()
  1480. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-15)), 0.3)
  1481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1482. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(175), math.rad(0), math.rad(0)), 0.1)
  1483. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1484. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-0)), 0.3)
  1485. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(15), math.rad(-20)), 0.3)
  1486. end
  1487. Effects.Ring.Create(BrickColor.new("Institutional white"), ra.CFrame, 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1488. Slashy:Play()
  1489. HitboxFunction(Wedge.CFrame * CFrame.new(0, 0, -.9), 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1490. for i = 0, 1.2, 0.1 do
  1491. swait()
  1492. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(15)), 0.3)
  1493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1494. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1495. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1496. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-15), math.rad(-20)), 0.3)
  1497. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(-0), math.rad(0)), 0.3)
  1498. end
  1499. combo = 2
  1500. end
  1501. if combo == 2 and wait2 == false then
  1502. wait2 = true
  1503. HitboxFunction(ll.CFrame * CFrame.new(0, 0, .4), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1504. for i = 0, 1.4, 0.1 do
  1505. swait()
  1506. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  1507. tors.Neck.C0=clerp(tors.Neck.C0,necko*cf(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0)),0.15)
  1508. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(10)), 0.3)
  1509. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(-4.5)),0.15)
  1510. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(90),math.rad(90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  1511. LH.C0=clerp(LH.C0,cf(-1,-1,-1)*angles(math.rad(-60),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  1512. end
  1513. combo = 3
  1514. end
  1515. if combo == 3 and wait2 == false then
  1516. wait2 = true
  1517.  
  1518. for i = 0, 1.2, 0.1 do
  1519. swait()
  1520. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-15)), 0.3)
  1521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1522. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.1)
  1523. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1524. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-0)), 0.3)
  1525. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(15), math.rad(-20)), 0.3)
  1526. end
  1527. HitboxFunction(Wedge.CFrame * CFrame.new(0, 0, -.9), 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1528. Effects.Ring.Create(BrickColor.new("Institutional white"), Wedge.CFrame, 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1529. Slashy:Play()
  1530. for i = 0, 1.2, 0.1 do
  1531. swait()
  1532. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(30)), 0.3)
  1533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1534. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -1) * angles(math.rad(55), math.rad(0), math.rad(40)), 0.1)
  1535. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1536. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-15), math.rad(-20)), 0.3)
  1537. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(-0), math.rad(0)), 0.3)
  1538. end
  1539. combo = 1
  1540. end
  1541. hum.WalkSpeed = 16
  1542. wait2 = false
  1543. attack = false
  1544. end
  1545. end)
  1546.  
  1547.  
  1548.  
  1549.  
  1550.  
  1551.  
  1552. function DashingSpin()
  1553. attack = true
  1554. hum.WalkSpeed = 0
  1555. CreateSound("707957812", workspace, 5, 1)
  1556. Effects.Block.Create(BrickColor.new("Institutional white"), tors.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.05)
  1557. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 3.4, 3.4, 3.4, 0.03)
  1558. Effects.Block.Create(BrickColor.new("Institutional white"), tors.CFrame, 2, 2, 2, 6.6, 6.6, 6.6, 0.05)
  1559. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 6.4, 6.4, 6.4, 0.05)
  1560. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1561.  
  1562. Effects.Ring.Create(BrickColor.new("Institutional white"), tors.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1563. Effects.Sphere.Create(maincolor, tors.CFrame, 2, 2, 2, 17.6, 17.6, 17.6, 0.02)
  1564. Effects.Sphere.Create(BrickColor.new("Dark indigo"), tors.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.02)
  1565. Effects.Sphere.Create(BrickColor.new("Dark indigo"), tors.CFrame, 2, 2, 2, 14.6, 14.6, 14.6, 0.02)
  1566. Effects.Sphere.Create(BrickColor.new("Dark indigo"), tors.CFrame, 2, 2, 2, 16.6, 16.6, 16.6, 0.02)
  1567. Effects.Sphere.Create(BrickColor.new("Dark indigo"), tors.CFrame, 2, 2, 2, 5.6, 5.6, 5.6, 0.02)
  1568. root.CFrame = root.CFrame + root.CFrame.lookVector * 35
  1569. for i = 0,6,0.1 do
  1570. --Not to put a swait here this is going to be like, you know what just dont put a swait kthx
  1571. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1572. tors.Neck.C0=clerp(tors.Neck.C0,necko*cf(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0)),0.15)
  1573. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(110), math.rad(90)), 0.1)
  1574. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.4,0)*angles(math.rad(0),math.rad(0),math.rad(-4.5)),0.15)
  1575. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  1576. LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  1577. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1578. end
  1579. for i = 0,9,0.1 do
  1580. swait()
  1581. MagniDamage(Wedge, 12, 6, 12, 10, "Normal")
  1582. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-1.25+0.45*i)*angles(math.rad(0),math.rad(0),math.rad(0-255.45*i)),0.15)
  1583. tors.Neck.C0=clerp(tors.Neck.C0,necko*cf(0,0,0)*angles(math.rad(30-5.35*i),math.rad(0),math.rad(0)),0.15)
  1584. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.sin(sine/30), 0) * angles(math.rad(0), math.rad(110-25.35*i), math.rad(90)), 0.1)
  1585. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.4,0)*angles(math.rad(0+17.35*i),math.rad(0-25.35*i),math.rad(-4.5)),0.15)
  1586. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60+10.35*i),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  1587. LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  1588. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1589. end
  1590. attack = false
  1591. hum.WalkSpeed = 28
  1592. end
  1593.  
  1594.  
  1595.  
  1596.  
  1597.  
  1598.  
  1599.  
  1600. mouse.KeyDown:connect(function(key)
  1601. if attack == false then
  1602. if key == 'q' then
  1603. NothingPersonal()
  1604. elseif key == 'c' then
  1605. CreateSound("367453005", hed, 10, 1)
  1606. Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1)
  1607. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1608. Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1)
  1609. elseif key == 'f' then
  1610. DashingSpin()
  1611. elseif key == 't' then
  1612. CreateSound("649634100", hed, 10, .89)
  1613. end
  1614. end
  1615. end)
  1616.  
  1617.  
  1618.  
  1619. ff = Instance.new("ForceField",char)
  1620. ff.Visible = false
  1621.  
  1622. local idle=0
  1623. local change = 1
  1624. local val = 0
  1625. toim = 0
  1626. hum.Animator.Parent = nil
  1627. idleanim=.4
  1628. while true do
  1629. swait()
  1630. hum.MaxHealth = math.huge
  1631. hum.Health = math.huge
  1632. hum.Name = "TheXEvent"
  1633. sine = sine + change
  1634. local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude
  1635. local velderp=root.Velocity.y
  1636. hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char)
  1637. if equipped==true or equipped==false then
  1638. if attack==false then
  1639. idle=idle+1
  1640. else
  1641. idle=0
  1642. end
  1643. if root.Velocity.y > 1 and hitfloor==nil then
  1644. Anim="Jump"
  1645. if attack==false then
  1646. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1647. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1648. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
  1649. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1650. LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),-0.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15)
  1651. RH.C0=clerp(RH.C0,cf(1,-1,0.3)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1652. end
  1653. elseif root.Velocity.y < -1 and hitfloor==nil then
  1654. Anim="Fall"
  1655. if attack==false then
  1656. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1657. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1658. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.3)
  1659. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-90)), 0.3)
  1660. LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.6)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15)
  1661. RH.C0=clerp(RH.C0,cf(1,-.3-0.1*math.cos(sine/20),-.6)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1662. end
  1663. elseif torvel<1 and hitfloor~=nil then
  1664. Anim="Idle"
  1665. change = 1
  1666. if attack==false then
  1667. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0.6+0.5*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(43)),0.15)
  1668. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-2.5*math.cos(sine/20)),math.rad(0),math.rad(-25)),.3)
  1669. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1670. LH.C0=clerp(LH.C0,cf(-1,-.6-0.1*math.cos(sine/20),-.085)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15)
  1671. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0),math.rad(-40), math.rad(15)), 0.1)
  1672. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-10)), 0.1)
  1673. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1674. end
  1675.  
  1676. elseif (tors.Velocity).magnitude < 50 and hitfloor ~= nil then
  1677. Anim="Walk"
  1678. change = 1
  1679. if attack==false then
  1680. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0.6+0.5*math.cos(sine/20))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15)
  1681. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-2.5*math.cos(sine/20)),math.rad(0),math.rad(-0)),.3)
  1682. RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1683. LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15)
  1684. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0),math.rad(-5), math.rad(15)), 0.1)
  1685. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-10)), 0.1)
  1686. HW.C0 = clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  1687. end
  1688. end
  1689. end
  1690.  
  1691. if 0 < #Effects then
  1692. for e = 1, #Effects do
  1693. if Effects[e] ~= nil then
  1694. local Thing = Effects[e]
  1695. if Thing ~= nil then
  1696. local Part = Thing[1]
  1697. local Mode = Thing[2]
  1698. local Delay = Thing[3]
  1699. local IncX = Thing[4]
  1700. local IncY = Thing[5]
  1701. local IncZ = Thing[6]
  1702. if 1 >= Thing[1].Transparency then
  1703. if Thing[2] == "Block1" then
  1704. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1705. local Mesh = Thing[1].Mesh
  1706. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1707. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1708. elseif Thing[2] == "Block2" then
  1709. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1710. local Mesh = Thing[7]
  1711. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1712. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1713. elseif Thing[2] == "Block3" then
  1714. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1715. local Mesh = Thing[7]
  1716. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1717. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1718. elseif Thing[2] == "Cylinder" then
  1719. local Mesh = Thing[1].Mesh
  1720. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1721. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1722. elseif Thing[2] == "Blood" then
  1723. local Mesh = Thing[7]
  1724. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1725. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1726. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1727. elseif Thing[2] == "Elec" then
  1728. local Mesh = Thing[1].Mesh
  1729. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1730. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1731. elseif Thing[2] == "Disappear" then
  1732. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1733. elseif Thing[2] == "Shatter" then
  1734. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1735. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1736. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1737. Thing[6] = Thing[6] + Thing[5]
  1738. end
  1739. else
  1740. Part.Parent = nil
  1741. table.remove(Effects, e)
  1742. end
  1743. end
  1744. end
  1745. end
  1746. end
  1747. if VALUE1 == false and attack == false then
  1748. intro()
  1749. end
  1750. end
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