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- /*
- Imperial March - Star Wars
- Connect a piezo buzzer or speaker to pin 11 or select a new pin.
- */
- #define NOTE_B0 31
- #define NOTE_C1 33
- #define NOTE_CS1 35
- #define NOTE_D1 37
- #define NOTE_DS1 39
- #define NOTE_E1 41
- #define NOTE_F1 44
- #define NOTE_FS1 46
- #define NOTE_G1 49
- #define NOTE_GS1 52
- #define NOTE_A1 55
- #define NOTE_AS1 58
- #define NOTE_B1 62
- #define NOTE_C2 65
- #define NOTE_CS2 69
- #define NOTE_D2 73
- #define NOTE_DS2 78
- #define NOTE_E2 82
- #define NOTE_F2 87
- #define NOTE_FS2 93
- #define NOTE_G2 98
- #define NOTE_GS2 104
- #define NOTE_A2 110
- #define NOTE_AS2 117
- #define NOTE_B2 123
- #define NOTE_C3 131
- #define NOTE_CS3 139
- #define NOTE_D3 147
- #define NOTE_DS3 156
- #define NOTE_E3 165
- #define NOTE_F3 175
- #define NOTE_FS3 185
- #define NOTE_G3 196
- #define NOTE_GS3 208
- #define NOTE_A3 220
- #define NOTE_AS3 233
- #define NOTE_B3 247
- #define NOTE_C4 262
- #define NOTE_CS4 277
- #define NOTE_D4 294
- #define NOTE_DS4 311
- #define NOTE_E4 330
- #define NOTE_F4 349
- #define NOTE_FS4 370
- #define NOTE_G4 392
- #define NOTE_GS4 415
- #define NOTE_A4 440
- #define NOTE_AS4 466
- #define NOTE_B4 494
- #define NOTE_C5 523
- #define NOTE_CS5 554
- #define NOTE_D5 587
- #define NOTE_DS5 622
- #define NOTE_E5 659
- #define NOTE_F5 698
- #define NOTE_FS5 740
- #define NOTE_G5 784
- #define NOTE_GS5 831
- #define NOTE_A5 880
- #define NOTE_AS5 932
- #define NOTE_B5 988
- #define NOTE_C6 1047
- #define NOTE_CS6 1109
- #define NOTE_D6 1175
- #define NOTE_DS6 1245
- #define NOTE_E6 1319
- #define NOTE_F6 1397
- #define NOTE_FS6 1480
- #define NOTE_G6 1568
- #define NOTE_GS6 1661
- #define NOTE_A6 1760
- #define NOTE_AS6 1865
- #define NOTE_B6 1976
- #define NOTE_C7 2093
- #define NOTE_CS7 2217
- #define NOTE_D7 2349
- #define NOTE_DS7 2489
- #define NOTE_E7 2637
- #define NOTE_F7 2794
- #define NOTE_FS7 2960
- #define NOTE_G7 3136
- #define NOTE_GS7 3322
- #define NOTE_A7 3520
- #define NOTE_AS7 3729
- #define NOTE_B7 3951
- #define NOTE_C8 4186
- #define NOTE_CS8 4435
- #define NOTE_D8 4699
- #define NOTE_DS8 4978
- #define REST 0
- // change this to make the song slower or faster
- int tempo = 120;
- // change this to whichever pin you want to use
- int buzzer = 11;
- // notes of the moledy followed by the duration.
- // a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
- // !!negative numbers are used to represent dotted notes,
- // so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
- int melody[] = {
- // Dart Vader theme (Imperial March) - Star wars
- // Score available at https://musescore.com/user/202909/scores/1141521
- // The tenor saxophone part was used
- NOTE_A4,-4, NOTE_A4,-4, NOTE_A4,16, NOTE_A4,16, NOTE_A4,16, NOTE_A4,16, NOTE_F4,8, REST,8,
- NOTE_A4,-4, NOTE_A4,-4, NOTE_A4,16, NOTE_A4,16, NOTE_A4,16, NOTE_A4,16, NOTE_F4,8, REST,8,
- NOTE_A4,4, NOTE_A4,4, NOTE_A4,4, NOTE_F4,-8, NOTE_C5,16,
- NOTE_A4,4, NOTE_F4,-8, NOTE_C5,16, NOTE_A4,2,//4
- NOTE_E5,4, NOTE_E5,4, NOTE_E5,4, NOTE_F5,-8, NOTE_C5,16,
- NOTE_A4,4, NOTE_F4,-8, NOTE_C5,16, NOTE_A4,2,
- NOTE_A5,4, NOTE_A4,-8, NOTE_A4,16, NOTE_A5,4, NOTE_GS5,-8, NOTE_G5,16, //7
- NOTE_DS5,16, NOTE_D5,16, NOTE_DS5,8, REST,8, NOTE_A4,8, NOTE_DS5,4, NOTE_D5,-8, NOTE_CS5,16,
- NOTE_C5,16, NOTE_B4,16, NOTE_C5,16, REST,8, NOTE_F4,8, NOTE_GS4,4, NOTE_F4,-8, NOTE_A4,-16,//9
- NOTE_C5,4, NOTE_A4,-8, NOTE_C5,16, NOTE_E5,2,
- NOTE_A5,4, NOTE_A4,-8, NOTE_A4,16, NOTE_A5,4, NOTE_GS5,-8, NOTE_G5,16, //7
- NOTE_DS5,16, NOTE_D5,16, NOTE_DS5,8, REST,8, NOTE_A4,8, NOTE_DS5,4, NOTE_D5,-8, NOTE_CS5,16,
- NOTE_C5,16, NOTE_B4,16, NOTE_C5,16, REST,8, NOTE_F4,8, NOTE_GS4,4, NOTE_F4,-8, NOTE_A4,-16,//9
- NOTE_A4,4, NOTE_F4,-8, NOTE_C5,16, NOTE_A4,2,
- };
- // sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
- // there are two values per note (pitch and duration), so for each note there are four bytes
- int notes = sizeof(melody) / sizeof(melody[0]) / 2;
- // this calculates the duration of a whole note in ms
- int wholenote = (60000 * 4) / tempo;
- int divider = 0, noteDuration = 0;
- void setup() {
- // iterate over the notes of the melody.
- // Remember, the array is twice the number of notes (notes + durations)
- for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
- // calculates the duration of each note
- divider = melody[thisNote + 1];
- if (divider > 0) {
- // regular note, just proceed
- noteDuration = (wholenote) / divider;
- } else if (divider < 0) {
- // dotted notes are represented with negative durations!!
- noteDuration = (wholenote) / abs(divider);
- noteDuration *= 1.5; // increases the duration in half for dotted notes
- }
- // we only play the note for 90% of the duration, leaving 10% as a pause
- tone(buzzer, melody[thisNote], noteDuration*0.9);
- // Wait for the specief duration before playing the next note.
- delay(noteDuration);
- // stop the waveform generation before the next note.
- noTone(buzzer);
- }
- }
- void loop() {
- // no need to repeat the melody.
- }
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