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- local asd = game:service'Players'.LocalPlayer
- repeat wait() until asd.Character
- local asdchar = asd.Character
- local transPoints = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.207, 0.594, 0.0187), NumberSequenceKeypoint.new(0.4, 0.55, 0.031), NumberSequenceKeypoint.new(0.57, 0.619, 0.05), NumberSequenceKeypoint.new(0.76, 0.8, 0.0375), NumberSequenceKeypoint.new(1, 1, 0)}
- local sizePoints = {NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1.9, 0)}
- local Size = NumberSequence.new(sizePoints)
- local Transparency = NumberSequence.new(transPoints)
- efxBlock = Instance.new("Part", asdchar)
- efxBlock.CanCollide = false
- efxBlock.Material = "Neon"
- efxBlock.FormFactor = "Custom"
- efxBlock.Transparency = 1
- efxBlock.Size = Vector3.new(0.25, 0.25, 0.25)
- local mesh = Instance.new("SpecialMesh", efxBlock)
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Scale = Vector3.new(1, 1, 1)
- local particles = Instance.new("ParticleEmitter", efxBlock)
- particles.LightEmission = 0
- particles.Size = Size
- particles.Name = "Fire"
- particles.Transparency = Transparency
- particles.LockedToPart = false
- particles.VelocityInheritance = -0.5
- particles.LockedToPart = false
- particles.Rate = 3
- particles.Texture = "rbxassetid://262850915"
- particles.Lifetime = NumberRange.new(3, 3)
- particles.Speed = NumberRange.new(3, 3)
- particles.VelocitySpread = 25
- local offset = Vector3.new(-0.11, 0.23, -0.5)
- local weld = Instance.new("Weld", asdchar.Head)
- weld.Part0 = asdchar.Head
- weld.Part1 = efxBlock
- weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40), math.rad(40), math.rad(40))
- ---Declarations
- local Cn=CFrame.new
- local CA=CFrame.Angles
- local mr=math.rad
- local rn=math.random
- local mc=math.cos
- local Vn=Vector3.new
- local NR=NumberRange.new
- local NSeq=NumberSequence.new
- local plrs=game:service"Players"
- local wrk=game:service"Workspace"
- local deb=game:service"Debris"
- local IS=game:GetService("InsertService")
- local p=plrs.LocalPlayer
- local cam=wrk.CurrentCamera
- local char=p.Character
- local mouse=p:GetMouse()
- local lam=char["Left Arm"]
- local ram=char["Right Arm"]
- local llg=char["Left Leg"]
- local rlg=char["Right Leg"]
- local hed=char.Head
- local tor=char.Torso
- local larm = lam
- local rarm = ram
- local lleg = llg
- local rleg = rlg
- local torso = tor
- local hrp=char.HumanoidRootPart
- local PlayerSpeed = char.Humanoid.WalkSpeed
- local on=false
- local noRig=false
- local curws=16
- local sine=0
- local ift={}
- local ifxd=false
- local run=false
- local stance="Cane"
- local Speed = 16
- local Health = 9000
- PlayerSpeed = 16
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://495761990"
- char.Pants.PantsTemplate = "rbxassetid://495762126"
- end)
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local trappedTorsos = {}
- local trappedTorsoss = {}
- ---Functions
- function FndHm(flnm)
- for i,v in pairs(flnm:GetChildren()) do
- if v:IsA("Humanoid") then
- return v
- end
- end
- end
- local hum=FndHm(char)
- function chrDes(inst)
- local ret=nil
- for _,v in pairs(game.Players:GetChildren()) do
- if inst:IsDescendantOf(v) then
- ret=v
- break
- end
- end
- return ret
- end
- --
- function get(a)
- local cont={}
- for i,v in pairs(a:GetChildren()) do
- if v==char then
- else
- table.insert(cont,v)
- pcall(function()
- for _,b in pairs(get(v)) do
- table.insert(cont,b)
- end
- end)
- end
- end
- return cont
- end
- for _,v in pairs(get(game.Workspace)) do
- if v:IsA("Sparkles") or v:IsA("Fire") then
- v:Destroy()
- end
- end
- --
- function inT(qur,tbl)
- local a=false
- for i,v in pairs(tbl) do
- if v==qur then
- a=true
- break
- else
- a=false
- end
- end
- return a
- end
- --
- function Tween(a,b,c)
- return a+(b-a)*c
- end
- --
- function Avg(a,b)
- return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2)
- end
- --
- function Lerp(c1,c2,tim)
- local com1={c1.C0.X,c1.C0.Y,c1.C0.Z,c1.C0:toEulerAnglesXYZ()}
- local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i]=v+(com2[i]-v)*tim
- end
- return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1)))
- end
- function RLerp(c1,c2,tim)
- return c1:lerp(c2,tim)
- end
- --
- function ALerp(c1,c2,tim)
- local com1={c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i]=v+(com2[i]-v)*tim
- end
- return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1)))
- end
- --
- function Lerprs(ud,ud2,al)
- local a,b,c,d=ud.X.Scale,ud.X.Offset,ud.Y.Scale,ud.Y.Offset
- local a2,b2,c2,d2=ud2.X.Scale,ud2.X.Offset,ud2.Y.Scale,ud2.Y.Offset
- local x,y,z,w=(a+(a2-a)*al),(b+(b2-b)*al),(c+(c2-c)*al),(d+(d2-d)*al)
- return UDim2.new(x,y,z,w)
- end
- --
- function newAnim(wld)
- local asd={["Weld"]=wld;["Int"]=0;["Frame"]=1;}
- asd.getFrames=function()
- local num=0
- for _,v in pairs(asd) do
- pcall(function()
- num=num+v.Length
- end)
- end
- return num
- end
- return asd
- end
- --
- function newKF(tab,c0,lng,off)
- off=off or 1
- table.insert(tab,{["C0"]=c0,["Length"]=lng,["Offset"]=off})
- end
- --
- function runKF(tab)
- tab.Int=tab.Int+1
- if tab.Int>=tab[tab.Frame].Length then
- tab.Frame=tab.Frame+1
- tab.Int=0
- if tab.Frame>#tab then
- tab.Frame=1
- end
- end
- tab.Weld.C0=RLerp(tab.Weld.C0,tab[tab.Frame].C0,(tab[tab.Frame].Offset/tab[tab.Frame].Length)*tab.Int)
- end
- --
- function nwPrt(prnt,siz,cf,col)
- local prt=Instance.new("Part")
- prt.Parent=prnt
- prt.FormFactor=3
- prt.Name="Part"
- prt.Size=siz
- prt.CanCollide=false
- prt.Anchored=true
- prt.Locked=true
- prt.TopSurface=10
- prt.BottomSurface=10
- prt.FrontSurface=10
- prt.BackSurface=10
- prt.LeftSurface=10
- prt.RightSurface=10
- prt:BreakJoints()
- prt.CFrame=cf or CFrame.new(30,10,30)
- prt.Material="SmoothPlastic"
- prt.BrickColor=BrickColor.new(col)
- m=Instance.new("SpecialMesh",prt)
- m.MeshType=6
- return prt
- end
- --
- function nwWdg(prnt,siz,cf,col)
- local prt=Instance.new("WedgePart")
- prt.Parent=prnt
- prt.FormFactor=3
- prt.Name="Part"
- prt.Size=siz
- prt.CanCollide=false
- prt.Anchored=false
- prt.Locked=true
- prt.TopSurface=0
- prt.BottomSurface=0
- prt:BreakJoints()
- prt.CFrame=cf or CFrame.new(30,10,30)
- prt.Material="SmoothPlastic"
- prt.BrickColor=BrickColor.new(col)
- return prt
- end
- --
- function newGui(prnt,clsnm,siz,pos,bsp,bc,bt)
- local gui=Instance.new(clsnm,prnt)
- gui.Size=siz or UDim2.new(0,100,0,100)
- gui.Position=pos or UDim2.new(0,0,0,0)
- gui.BorderSizePixel=bsp or 0
- gui.BackgroundColor3=bc or Color3.new(0,0,0)
- gui.BackgroundTransparency=bt or 1
- return gui
- end
- --
- function nwWld(wp0,wp1,wc0)
- wld = Instance.new("Weld",wp1)
- wld.Part0=wp0
- wld.Part1=wp1
- wld.C0=wc0 or Cn(0,0,0)
- return wld
- end
- --
- function nwSnd(prnt,pch,vol,id)
- local s=Instance.new("Sound",prnt)
- s.Pitch=pch
- s.Volume=vol
- s.SoundId="rbxassetid://"..id
- s.PlayOnRemove=true
- return s
- end
- --
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- TfwTimeStopped = false
- function Damagefunc(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then
- if hit.Parent.DebounceHit.Value==true then
- return
- end
- end
- --[[if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- --hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- --h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- --h:TakeDamage(Damage)
- if TfwTimeStopped == false then
- h.Health=h.Health-Damage
- ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "PUNCH", 1.5, Part.BrickColor.Color)
- elseif TfwTimeStopped == true then
- repeat wait() until TfwTimeStopped == false
- h.Health=h.Health-0.1
- ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- end
- else
- h.Health=h.Health-(Damage/2)
- ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=500
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000)
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="ORA" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=500
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000)
- rl.angularvelocity = Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type == "Killer Queen" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=500
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000)
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- wait(3)
- KillerQueen = Instance.new("Explosion",hit)
- KillerQueen.Position = hit.Position
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- --vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- local Targetting = false
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- local targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- local debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part("Custom",workspace,"Neon",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 3, 3, 3)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(3, 3, 3, 3)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextStrokeColor3 = BrickColor.new("Really black").Color
- TextLabel.TextScaled = true
- TextLabel.TextStrokeTransparency = 0
- TextLabel.Font = Enum.Font.SourceSansBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- TextLabel.TextStrokeTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- Player = p
- workspace[Player.Name].Archivable=true
- pchar = workspace[Player.Name]:Clone() --Create("Model",{Parent=workspace})
- pchar.Parent=workspace[Player.Name]
- torso=pchar.Torso
- humane=pchar.Humanoid
- pchar.Name= "Killer Queen"
- pl=pchar
- humane.MaxHealth=Health
- wait()
- humane.Health=Health
- humane.WalkSpeed=Speed
- pchar.Shirt.ShirtTemplate = "rbxassetid://497255957"
- pchar.Pants.PantsTemplate = "rbxassetid://497256087"
- ---Weld
- local law=nwWld(tor,lam,Cn(-1.5,0.5,0))
- law.C1=CFrame.new(0,0.5,0)
- local raw=nwWld(tor,ram,Cn(1.5,0.5,0))
- raw.C1=CFrame.new(0,0.5,0)
- local hew=nwWld(tor,hed,Cn(0,1.5,0))
- local llw=nwWld(tor,llg,Cn(-0.5,-1,0))
- llw.C1=CFrame.new(0,1,0)
- local rlw=nwWld(tor,rlg,Cn(0.5,-1,0))
- rlw.C1=CFrame.new(0,1,0)
- local tow=nwWld(hrp,tor,Cn(0,-1,0))
- tow.C1=CFrame.new(0,-1,0)
- local hrp2 = pchar.HumanoidRootPart
- local tor2 = torso
- local hed2 = pchar.Head
- local lam2=pchar["Left Arm"]
- local ram2=pchar["Right Arm"]
- local llg2=pchar["Left Leg"]
- local rlg2=pchar["Right Leg"]
- local law2=nwWld(tor2,lam2,Cn(-1.5,0.5,0))
- law2.C1=CFrame.new(0,0.5,0)
- local raw2=nwWld(tor2,ram2,Cn(1.5,0.5,0))
- raw2.C1=CFrame.new(0,0.5,0)
- local hew2=nwWld(torso,hed2,Cn(0,1.5,0))
- local llw2=nwWld(torso,llg2,Cn(-0.5,-1,0))
- llw2.C1=CFrame.new(0,1,0)
- local rlw2=nwWld(tor2,rlg2,Cn(0.5,-1,0))
- rlw2.C1=CFrame.new(0,1,0)
- local tow2=nwWld(hrp2,tor2,Cn(0,-1,0))
- tow2.C1=CFrame.new(0,-1,0)
- local laD=CFrame.new(-1.5,0.5,0)
- local raD=CFrame.new(1.5,0.5,0)
- local hD=CFrame.new(0,1.5,0)
- local tD=CFrame.new(0,-1,0)
- local llD=CFrame.new(-0.5,-1,0)
- local rlD=CFrame.new(0.5,-1,0)
- ---Build
- ---Animations
- --Idle
- local heid=newAnim(hew)
- newKF(heid,hD*CA(mr(-15.5),0,0),50,0.3)
- newKF(heid,hD*CA(mr(-14),0,0),40,0.3)
- local toid=newAnim(tow)
- newKF(toid,tD*Cn(0,-0.0125,0)*CA(mr(0),0,0),50,0.3)
- newKF(toid,tD*Cn(0,0.0125,0)*CA(mr(0),0,0),40,0.3)
- local laid=newAnim(law)
- newKF(laid,laD*Cn(1,0.0125,-0.764)*CA(mr(80),0,mr(85)),50,0.3)
- newKF(laid,laD*Cn(1,-0.0125,-0.764)*CA(mr(70),0,mr(85)),40,0.3)
- local raid=newAnim(raw)
- newKF(raid,raD*Cn(-1,-0.0125,-0.764)*CA(mr(80),0,mr(-85)),50,0.3)
- newKF(raid,raD*Cn(-1,0.0125,-0.764)*CA(mr(70),0,mr(-85)),40,0.3)
- local llid=newAnim(llw)
- newKF(llid,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
- newKF(llid,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
- local rlid=newAnim(rlw)
- newKF(rlid,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
- newKF(rlid,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
- local heid2=newAnim(hew2)
- newKF(heid2,hD*CA(mr(0),0,0),40,0.3)
- newKF(heid2,hD*CA(mr(0),0,0),40,0.3)
- local toid2=newAnim(tow2)
- newKF(toid2,tD*Cn(0,0.5,3)*CA(mr(0),0,0),50,1)
- newKF(toid2,tD*Cn(0,1,3)*CA(mr(0),0,0),40,1)
- local laid2=newAnim(law2)
- newKF(laid2,laD*Cn(0,0.0125,0)*CA(mr(0),mr(0),mr(-20)),50,0.3)
- newKF(laid2,laD*Cn(0,-0.0125,0)*CA(mr(0),mr(0),mr(-20)),40,0.3)
- local raid2=newAnim(raw2)
- newKF(raid2,raD*Cn(0,-0.0125,0)*CA(mr(0),mr(0),mr(20)),50,0.3)
- newKF(raid2,raD*Cn(0,0.0125,0)*CA(mr(0),mr(0),mr(20)),40,0.3)
- local llid2=newAnim(llw2)
- newKF(llid2,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
- newKF(llid2,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
- local rlid2=newAnim(rlw2)
- newKF(rlid2,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
- newKF(rlid2,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
- --Walk
- local hewk=newAnim(hew)
- newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4)
- newKF(hewk,hD*CA(mr(-5),mr(-3),0),13,0.4)
- newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4)
- newKF(hewk,hD*CA(mr(-5),mr(3),0),13,0.4)
- local towk=newAnim(tow)
- newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2)
- newKF(towk,tD*CA(mr(15),mr(5),0),13,0.4)
- newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2)
- newKF(towk,tD*CA(mr(15),mr(-5),0),13,0.4)
- local lawk=newAnim(law)
- newKF(lawk,laD*CA(mr(30),0,0),25,0.4)
- newKF(lawk,laD*CA(mr(-30),0,0),25,0.4)
- local rawk=newAnim(raw)
- newKF(rawk,raD*CA(mr(-30),0,0),25,0.4)
- newKF(rawk,raD*CA(mr(30),0,0),25,0.4)
- local llwk=newAnim(llw)
- newKF(llwk,llD*CA(mr(-40),mr(-10),mr(-2)),25,0.4)
- newKF(llwk,llD*Cn(0,0.3,0)*CA(mr(-5),0,mr(-3)),12,0.4)
- newKF(llwk,llD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(10),mr(-3)),13,0.4)
- local rlwk=newAnim(rlw)
- newKF(rlwk,rlD*Cn(0,0.3,0)*CA(mr(-5),0,mr(3)),12,0.4)
- newKF(rlwk,rlD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(-10),mr(3)),13,0.4)
- newKF(rlwk,rlD*CA(mr(-40),mr(10),mr(2)),25,0.4)
- --Sprint
- local hesp=newAnim(hew)
- newKF(hesp,hD*CA(mr(5),mr(-10),0),10,0.2)
- newKF(hesp,hD*CA(mr(10),0,0),10,0.2)
- newKF(hesp,hD*CA(mr(5),mr(10),0),10,0.2)
- newKF(hesp,hD*CA(mr(10),0,0),10,0.2)
- local tosp=newAnim(tow)
- newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(10),0),10,0.4)
- newKF(tosp,tD*CA(mr(-10),0,0),10,0.4)
- newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(-10),0),10,0.4)
- newKF(tosp,tD*CA(mr(-10),0,0),10,0.4)
- local lasp=newAnim(law)
- newKF(lasp,laD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
- newKF(lasp,laD*CA(mr(-40),0,0),20,0.4)
- local rasp=newAnim(raw)
- newKF(rasp,raD*CA(mr(-40),0,0),20,0.4)
- newKF(rasp,raD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
- local llsp=newAnim(llw)
- newKF(llsp,llD*CA(mr(-50),mr(-10),mr(-2)),20,0.4)
- newKF(llsp,llD*Cn(0,0.5,0)*CA(mr(15),0,mr(-3)),10,0.4)
- newKF(llsp,llD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(10),mr(-3)),10,0.4)
- local rlsp=newAnim(rlw)
- newKF(rlsp,rlD*Cn(0,0.3,0)*CA(mr(15),0,mr(3)),10,0.4)
- newKF(rlsp,rlD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(-10),mr(3)),10,0.4)
- newKF(rlsp,rlD*CA(mr(-50),mr(10),mr(2)),20,0.4)
- --Freefall
- local heff=newAnim(hew)
- newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
- newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
- local toff=newAnim(tow)
- newKF(toff,tD*CA(mr(10),0,0),8,0.6)
- newKF(toff,tD*CA(mr(10),0,0),8,0.6)
- local laff=newAnim(law)
- newKF(laff,laD*CA(mr(140),0,0),16,0.4)
- newKF(laff,laD*CA(mr(140),0,0),16,0.4)
- local raff=newAnim(raw)
- newKF(raff,raD*CA(mr(140),0,0),16,0.4)
- newKF(raff,raD*CA(mr(140),0,0),16,0.4)
- local llff=newAnim(llw)
- newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
- newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
- local rlff=newAnim(rlw)
- newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
- newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
- --Time Has Stopped
- local hesp2=newAnim(hew)
- newKF(hesp2,hD*CA(mr(-30),mr(0),mr(0)),10,0.5)
- local tosp2=newAnim(tow)
- newKF(tosp2,tD*Cn(0,0,0)*CA(mr(30),mr(0),mr(0)),10,0.5)
- local lasp2=newAnim(law)
- newKF(lasp2,laD*CA(mr(90),mr(0),mr(-60)),20,1.5)
- local rasp2=newAnim(raw)
- newKF(rasp2,raD*CA(mr(90),mr(0),mr(60)),20,1.5)
- local llsp2=newAnim(llw)
- newKF(llsp2,llD*Cn(0,0,0)*CA(mr(-30),mr(0),mr(0)),20,0.5)
- local rlsp2=newAnim(rlw)
- newKF(rlsp2,rlD*Cn(0,0,0)*CA(mr(-30),0,mr(0)),10,0.5)
- local hesp3=newAnim(hew2)
- newKF(hesp3,hD*CA(mr(-15),mr(0),mr(0)),50,0.2)
- local tosp3=newAnim(tow2)
- newKF(tosp3,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),50,0.4)
- local lasp3=newAnim(law2)
- newKF(lasp3,laD*CA(mr(80),mr(0),mr(65)),30,0.4)
- newKF(lasp3,laD*CA(mr(120),mr(0),mr(-60)),50,0.4)
- local rasp3=newAnim(raw2)
- newKF(rasp3,raD*CA(mr(80),mr(0),mr(-65)),30,0.4)
- newKF(rasp3,raD*CA(mr(120),mr(0),mr(60)),50,0.4)
- local llsp3=newAnim(llw2)
- newKF(llsp3,llD*CA(mr(0),mr(0),mr(1.5)),50,0.4)
- local rlsp3=newAnim(rlw2)
- newKF(rlsp3,rlD*CA(mr(0),mr(0),mr(-1.5)),50,0.4)
- local hesp4=newAnim(hew2)
- newKF(hesp4,hD*CA(mr(-10),mr(0),mr(0)),10,0.2)
- local tosp4=newAnim(tow2)
- newKF(tosp4,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),10,0.4)
- local lasp4=newAnim(law2)
- newKF(lasp4,laD*CA(mr(120),mr(0),mr(-60)),20,0.4)
- local rasp4=newAnim(raw2)
- newKF(rasp4,raD*CA(mr(120),mr(0),mr(60)),20,0.4)
- local llsp4=newAnim(llw2)
- newKF(llsp4,llD*CA(mr(0),mr(0),mr(1.5)),20,0.4)
- local rlsp4=newAnim(rlw2)
- newKF(rlsp4,rlD*CA(mr(0),mr(0),mr(-1.5)),10,0.4)
- --Let time flow again
- local hetoki=newAnim(hew)
- newKF(hetoki,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
- local totoki=newAnim(tow)
- newKF(totoki,tD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
- local latoki=newAnim(law)
- newKF(latoki,laD*Cn(0,-0.1,-0.2)*CA(mr(0),mr(0),mr(0)),20,0.4)
- local ratoki=newAnim(raw)
- newKF(ratoki,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
- local lltoki=newAnim(llw)
- newKF(lltoki,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
- local rltoki=newAnim(rlw)
- newKF(rltoki,rlD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
- --//Example of Keyframe
- --[[
- local hesp2=newAnim(hew)
- newKF(hesp2,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
- local tosp2=newAnim(tow)
- newKF(tosp2,tD*CA(mr(0),mr(0),mr(0)),10,0.4)
- local lasp2=newAnim(law)
- newKF(lasp2,laD*CA(mr(0),mr(0),mr(0)),20,0.4)
- local rasp2=newAnim(raw)
- newKF(rasp2,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
- local llsp2=newAnim(llw)
- newKF(llsp2,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
- local rlsp2=newAnim(rlw)
- newKF(rlsp2,rlD*CA(mr(0),mr(0),mr(0)),10,0.4)
- ]]
- function onDamage(Part)
- if Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("BodyVelocity") ~= nil or Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("RocketPropulsion") ~= nil then
- Part.Anchored = true
- if Part:findFirstChild("Mesh") ~= nil then
- z = Part:findFirstChild("Mesh")
- for i = 1,5 do
- z.Scale = z.Scale + Vector3.new(1,1,1)
- wait(0.05)
- end
- end
- end
- end
- function trappedTorsos:isTrapped(t)
- for nildata, index in next,self do
- if index==t then
- return true
- end
- end
- return false
- end
- function trappedTorsos:Capture(hit)
- if hit:isA'BasePart' then
- if not trappedTorsos:isTrapped(hit) and not hit:IsDescendantOf(char) then
- print(hit.Parent:GetFullName())
- table.insert(trappedTorsos, hit.Parent)
- Bitten = true
- repeat wait() if hit.Parent == nil then Bitten = false end until Bitten == false
- print("Find a new Target!")
- --hit.Anchored = true --trapped!
- --print'trapped!'
- end
- end
- end
- function trappedTorsoss:isTrapped(t)
- for nildata, index in next,self do
- if index==t then
- return true
- end
- end
- return false
- end
- Bitten2 = false
- function trappedTorsoss:Capture2(hit)
- if not trappedTorsoss:isTrapped(hit) and not hit:IsDescendantOf(char) and hit:isA'BasePart' then
- table.insert(trappedTorsoss, hit)
- Bitten2 = true
- repeat wait() until Bitten2 == false
- KillerQueens = Instance.new("Explosion",Workspace)
- KillerQueens.Position = hit.Position
- KillerQueens.BlastPressure = 0
- KillerQueens.BlastRadius = 10
- hit:breakJoints()
- hit:remove()
- print("BITTEN!")
- --hit.Anchored = true --trapped!
- --print'trapped!'
- end
- end
- function LetsBiteZaDusto(hit)
- if not hit:IsDescendantOf(char) and hit:isA'BasePart' and hit.Name ~= "Terrain" and hit ~= workspace.Terrain then
- KillerQueens = Instance.new("Explosion",Workspace)
- KillerQueens.Position = hit.Position
- KillerQueens.BlastPressure = 0
- KillerQueens.BlastRadius = 10
- pcall(function()
- hit:breakJoints()
- hit:remove()
- end)
- end
- end
- function trappedTorsos:Release()
- for i,v in next, self do
- if type(v)=='userdata' then
- if v:isA('BasePart') then
- v.Anchored = false
- self[i] = nil
- end
- end
- end
- end
- DUWANG = Instance.new("Sound",char)
- DUWANG.SoundId = "rbxassetid://583598537"
- DUWANG.Looped = true
- DUWANG:Play()
- --Za Warudo
- Attacking = false
- WasOn = true
- Rapid = false
- TimeStopped = false
- OneSecond = false
- BubbleBomb = false
- TheTarget = nil
- Cha = char
- Character = char
- it=Instance.new
- vt=Vector3.new
- cn=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- RootPart = hrp
- mouse.KeyDown:connect(function(key)
- if key == "q" and Attacking == false then
- Attacking = true
- con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,0,0,math.random(0,0),"Knockdown",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- wait(1)
- con1:disconnect()
- Attacking = false
- end
- if key == "p" and Bitten2 == true then
- Bitten2 = false
- end
- if key == "f" then
- if StandOn then
- StandOn = false
- else
- StandOn = true
- end
- end
- if key == "v" and Rapid ~= true then
- Rapid = true
- Attacking = true
- con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
- con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
- while Rapid == true do
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
- wait()
- end
- end
- con1:disconnect()
- con2:disconnect()
- Attacking = false
- end
- if key == "e" and Rapid ~= true then
- Rapid = true
- Attacking = true
- con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) end)
- con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"ORA",RootPart,.2,1) end)
- while Rapid == true do
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
- wait()
- end
- end
- con1:disconnect()
- con2:disconnect()
- Attacking = false
- end
- if key == "r" and Attacking == false and Bitten2 == false then
- con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,5,15,math.random(100,100),"Knockdown",RootPart,.2,1) trappedTorsoss:Capture2(hit) end)
- Attacking = true
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- wait(1)
- con1:disconnect()
- Attacking = false
- end
- if key == "g" and Attacking == false then
- con1 = ram2.Touched:connect(function(hit)
- Damagefunc(torso,hit,5,15,math.random(100,100),"Killer Queen",RootPart,.2,1)
- end)
- Attacking = true
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- wait(1)
- con1:disconnect()
- Attacking = false
- end
- if key == "t" and Attacking == false then
- Attacking = true
- BubbleBomb = true
- for i = 1, 3 do
- raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
- law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
- hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(-50),0), 1.3)
- tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
- llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
- rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
- wait()
- end
- ContactBubble = Instance.new("Part",char)
- ContactBubble.Material = "Neon"
- ContactBubble.Transparency = 0.85
- ContactBubble.Shape = "Ball"
- ContactBubble.CFrame = hed2.CFrame + hed2.CFrame.lookVector*10
- Shooter = Instance.new('BodyVelocity',ContactBubble)
- Shooter.maxForce = Vector3.new(1,1,1)*math.huge
- Shooter.velocity = tor.CFrame.lookVector*10
- Attacking = false
- wait(0.5)
- ContactBubble.Touched:connect(function(hit)
- if hit:IsA"BasePart" then
- local KillerQueenEx = Instance.new("Explosion",hit)
- KillerQueenEx.Position = hit.Position
- ContactBubble:Destroy()
- hit:breakJoints()
- hit:Remove()
- end
- end)
- end
- if key == "[" and hum.Health > 25 and Daisobakuden == false then
- Daisobakuden = true
- end
- if key == "]" and hum.Health > 25 and Daisobakuden == true then
- Daisobakuden = false
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "e" and Rapid == true or key == "v" and Rapid == true then
- Rapid = false
- end
- end)
- function getAllParts()
- local rtn = {}
- local function recurse(object)
- for q,e in next, object:children() do
- if e:isA'BasePart' then
- table.insert(rtn, e)
- end
- recurse(e)
- end
- end
- recurse(workspace)
- return rtn
- end
- Bitten = false
- for i, v in pairs(pchar:GetChildren()) do
- if v:IsA('Hat') then
- v.Handle.Transparency=1
- end
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Hot pink")
- end
- end
- -------------------------------Sprint
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 then
- hum.WalkSpeed = 48
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- hum.WalkSpeed=16
- end
- end)
- -------------------------------------
- hum.FreeFalling:connect(function(f)
- if f then
- ffing=true
- else
- ffing=false
- end
- end)
- StandOn = true
- local hrprv=0
- angle = 0
- angle2 = 0
- angle3 = 0
- anglespeed = 2
- anglespeed2 = 1
- anglespeed3 = .4
- MyHealth = hum.Health
- MyMaxHealth = hum.MaxHealth
- MyMaxHealth = humane.Health
- MyHealth = humane.Health
- humane.Name = "Killer Queen"
- game:GetService("RunService").Stepped:connect(function()
- for i, v in pairs(pchar:GetChildren()) do
- if v:IsA('Hat') then
- v.Handle.Transparency=1
- end
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Hot pink")
- end
- end
- if hum.Health < 25 then
- Daisobakuden = true
- end
- angle = ((angle % 100) + anglespeed/10)
- angle2 = ((angle2 % 100) + anglespeed2/10)
- angle3 = ((angle3 % 100) + anglespeed3/10)
- hrprv=Tween(hrprv,hrp.RotVelocity.Y,0.4)
- sine=sine+1
- if StandOn == false then
- for i,v in pairs(pchar:children()) do
- if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 1
- end
- end
- elseif StandOn == true then
- for i,v in pairs(pchar:children()) do
- if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- end
- end
- MyHealth = humane.Health
- humane.Health = MyHealth
- if hum.Sit==true then
- animpose="Sitting"
- elseif ffing==true then
- animpose="Freefalling"
- elseif (hrp.Velocity*Vn(1,0,1)).magnitude<2 then
- animpose="Idle"
- elseif (hrp.Velocity*Vn(1,0,1)).magnitude<20 then
- animpose="Walking"
- elseif (hrp.Velocity*Vn(1,0,1)).magnitude>20 then
- animpose="Sprinting"
- end
- if Attacking == false then
- torso.CFrame = hrp.CFrame*CFrame.new(0,0,2)
- runKF(heid2)
- runKF(toid2)
- runKF(laid2)
- runKF(raid2)
- runKF(llid2)
- runKF(rlid2)
- end
- if noRig==false then
- if animpose=="Idle" then
- runKF(heid)
- runKF(toid)
- runKF(laid)
- runKF(raid)
- runKF(llid)
- runKF(rlid)
- elseif animpose=="Walking" then
- runKF(hewk)
- runKF(towk)
- runKF(lawk)
- runKF(rawk)
- runKF(llwk)
- runKF(rlwk)
- --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/25),0.4)
- --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/25),0.4)
- ---llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/25),0.4)
- elseif animpose=="Sprinting" then
- runKF(hesp)
- runKF(tosp)
- runKF(lasp)
- runKF(rasp)
- runKF(llsp)
- runKF(rlsp)
- --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
- --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/10),0.4)
- --llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/10),0.4)
- elseif animpose=="Freefalling" then
- runKF(heff)
- runKF(toff)
- runKF(laff)
- runKF(raff)
- runKF(llff)
- runKF(rlff)
- --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
- end
- end
- end)
- AnotherOneBitesZaDusto = 500
- hum.MaxHealth = 500
- wait()
- hum.Health = 500
- while wait(100) do
- AnotherOneBitesZaDusto = hum.Health
- print'Changed'
- end
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