Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- user=game:service'Players'.localPlayer
- char=user.Character
- mouse=user:GetMouse()
- user=game:service'Players'.localPlayer;
- char=user.Character
- mouse=user:GetMouse()
- m=Instance.new('Model',char)
- hold=false
- deb = false
- Game.Lighting.Outlines = false
- Anim = 'None'
- function DoDamage(hum,dmg)
- if hum.Health == 0 then return end
- local a,b = ypcall(function()
- hum:TakeDamage(dmg)
- --hum.Health = hum.Health - dmg
- if not hum.Parent:FindFirstChild('Torso') then return end
- local m = Instance.new('Model',workspace)
- m.Name = dmg
- local h = Instance.new('Humanoid',m)
- h.MaxHealth = 0
- local p = Instance.new('Part',m)
- p.Material = 'Neon'
- p.BrickColor = BrickColor.new('Really black')
- p.Name = 'Head'
- p.FormFactor = 'Custom'
- p.Size = Vector3.new(1,1,1)
- p.Transparency = 0.5
- p.CanCollide = false
- p.Anchored = true
- p:BreakJoints()
- local pmsh = Instance.new('SpecialMesh',p)
- pmsh.MeshType = 'FileMesh'
- pmsh.Scale = Vector3.new(1,1,1)
- pmsh.MeshId = 'http://www.roblox.com/Asset/?id=9756362'
- game.Debris:AddItem(m,5)
- p.CFrame = CFrame.new(hum.Parent.Torso.Position) * CFrame.new(math.random(-2,2),2.5,math.random(-2,2))
- local rAm = math.random(3,6)/100
- coroutine.wrap(function()
- for i=1,300 do
- p.CFrame = p.CFrame * CFrame.new(0,rAm,0)
- wait()
- end
- p:Destroy()
- end)()
- end)
- if not a then print(b) end
- end
- function playSound(id,parent,volume,pitch)
- local sound = Instance.new('Sound',parent or workspace)
- sound.SoundId = 'http://www.roblox.com/asset?id='..id
- sound.Volume = volume or 1
- sound.Pitch = pitch or 1
- coroutine.wrap(function()
- wait()
- sound:Play()
- wait(10)
- sound:Stop()
- sound:Destroy()
- end)()
- return sound
- end
- function weld(p0,p1,c0,c1,par)
- local w = Instance.new('Weld',p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- function lerp(a, b, t)
- return a + (b - a)*t
- end
- do
- local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end
- local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- local his = {}
- function ctween(tar,prop,c2,t,b)
- local function doIt()
- local now = tick()
- his[tar] = now
- local c1 = tar[prop]
- for i=1,t do
- if his[tar] ~= now then return end
- tar[prop] = clerp(c1,c2,1/t*i)
- wait(1/60)
- end
- end
- if b then coroutine.wrap(doIt)() else doIt() end
- end
- local nk = char.Torso.Neck
- local nk0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/2,0,math.pi)
- local ra,la = char['Right Arm'], char['Left Arm']
- ra:BreakJoints()
- la:BreakJoints()
- Anim = 'Idle'
- local rs = weld(char.Torso,ra,CFrame.new(1.25,.5,0), CFrame.new(-.25,.5,0),stuff)
- local ls = weld(char.Torso,la,CFrame.new(-1.25,.5,0), CFrame.new(.25,.5,0),stuff)
- local rs0 = rs.C0
- local ls0 = ls.C0
- ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
- ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(70),math.rad(-20),math.rad(50)),5)
- --construction
- local Handle = Instance.new("Part", game.Players.LocalPlayer.Character)
- Handle:BreakJoints()
- Handle.Material = "Neon"
- Handle.Transparency = 1
- Handle.TopSurface = "Smooth"
- Handle.Name = 'Handle'
- Handle.BottomSurface = "Smooth"
- Handle.FormFactor = "Custom" Handle.CanCollide = false
- Handle.BrickColor = BrickColor.new("Really red")
- Handle.Size = Vector3.new(0.685749531, 0.68574959, 0.685749531)
- local Handleweld = Instance.new("ManualWeld")
- Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Handleweld.C1 = CFrame.new(0.114501953, 0.786820889, -0.0211935043, 5.27895681e-020, 4.47034765e-008, 1, 1.93350978e-012, 0.999999881, -4.47034836e-008, -1, -1.94467489e-012, 3.28244525e-020)
- Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"]
- local HandleMesh = Instance.new("SpecialMesh",Handle)
- HandleMesh.MeshId = ""
- HandleMesh.MeshType = Enum.MeshType.Brick HandleMesh.Name = "Mesh"
- HandleMesh.Offset = Vector3.new(0, 0, 0)
- HandleMesh.Scale = Vector3.new(1.67275953, 0.331239998, 0.182181984)
- local Hitbox = Instance.new("Part", game.Players.LocalPlayer.Character)
- Hitbox:BreakJoints()
- Hitbox.Material = "Neon"
- Hitbox.Transparency = 1
- Hitbox.TopSurface = "Smooth"
- Hitbox.Name = 'Hitbox'
- Hitbox.BottomSurface = "Smooth"
- Hitbox.FormFactor = "Custom" Hitbox.CanCollide = false
- Hitbox.BrickColor = BrickColor.new("Really black")
- Hitbox.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Hitboxweld = Instance.new("ManualWeld")
- Hitboxweld.Part0 = Handle Hitboxweld.Part1 = Hitbox Hitboxweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Hitboxweld.C1 = CFrame.new(-0.270582199, 6.18315887, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Hitboxweld.Parent = Hitbox
- local HitboxMesh = Instance.new("SpecialMesh",Hitbox)
- HitboxMesh.MeshId = ""
- HitboxMesh.MeshType = Enum.MeshType.Brick HitboxMesh.Name = "Mesh"
- HitboxMesh.Offset = Vector3.new(0, 0, 0)
- HitboxMesh.Scale = Vector3.new(2.36599994, 7.098001, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.07288361e-006, -0.440738082, 4.93405151, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.181999996, 0.364000022, 2.00200009)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.151121378, 2.49862671, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.182000026, 1.45600009, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.378279686, 2.49850464, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.182000026, 1.45600009, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.497517943, 0.00567424297, -2.95291901, 3.31555725e-008, -1, 3.65483629e-007, -2.98013862e-008, -3.6547587e-007, -1, 1, 3.31555725e-008, -2.98013703e-008)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.264691353, 3.06073761, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.909999967, 0.364000142, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.26468575, -0.00567483902, -2.72582245, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.1920929e-007, 3.11734009, 0.303098917, 1.13114545e-007, 8.29843941e-007, -1, 1, -2.38421308e-007, 1.13114368e-007, -2.38421308e-007, -1, -8.29836324e-007)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.0135855675, -0.00567471981, -2.95297241, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.43051147e-006, -0.497528672, 6.75119019, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.909999967)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.1920929e-006, -0.611099243, 6.18334198, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.909999967)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.264875412, 3.230896, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(2.36600018, 0.18200013, 0.546000004)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.270464897, 3.62836456, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.909999967, 1.09200025, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.264688492, 1.6468277, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.582399786, 0.181999996, 0.200200006)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.156986475, 5.95611572, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.546000004, 5.27800131, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.2703619, -1.64687347, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.582399786, 0.181999996, 0.200200006)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.497519851, -0.00567495823, -2.95278168, 3.31555725e-008, -1, 3.65480531e-007, -2.98016278e-008, -3.654728e-007, -1, 1, 3.31555157e-008, -2.98016261e-008)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.156858683, 4.02594757, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.546000004, 0.181999996, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.264676094, -0.2840271, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.546000004, 7.46199799, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.31130219e-006, -0.383954763, 6.18333435, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.909999967)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.07288361e-006, 3.11735535, -0.832516909, 1.13096782e-007, 8.2971161e-007, -1, 1, -2.38420967e-007, 1.13096576e-007, -2.38420853e-007, -1, -8.29703993e-007)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.264650345, -2.89612579, 0, -4.47035973e-008, -1, 3.88935021e-012, 1, -4.47035973e-008, 6.56493379e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1.27400005, 0.909998953, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-6.86645508e-005, 0.27036202, 0, 1, 0, -1.06898864e-019, 0, 1, -3.8781851e-012, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(5.11419773, 0.181999996, 0.200200006)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.213638544, 4.19618225, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.364000022, 0.364000022, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(8.34465027e-007, -0.49752593, 4.13903046, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.546000004)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.26468575, 0.00567436218, -2.72582245, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.0135846138, 0.00567448139, -2.95297241, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.Material = "Neon"
- Part.TopSurface = "Smooth"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.1920929e-006, -0.497527599, 5.72904205, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.546000004)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667873383, -4.82103729, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.78813934e-006, -0.667873621, -5.50247192, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874575, -4.59389496, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874217, -4.93460846, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.31130219e-006, -0.611171007, -3.62844849, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.182000026, 1.09200001)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.43051147e-006, -0.667875767, -4.36675262, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874694, -5.38889313, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(2.38418579e-007, -0.486158729, -2.89600372, 1.63910173e-007, -3.98652617e-007, -1, 1.56316617e-006, -1, 3.9866066e-007, -1, -1.56316628e-006, -1.63909561e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874098, -5.04817963, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(1.54972076e-006, -0.497528315, 7.31904602, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.909999967)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874694, -4.48031616, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(1.90734863e-006, -0.156997681, 8.00041962, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.546000004, 1.27400005)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0, -0.189658165, -2.83934021, 1.06898864e-019, 3.8781851e-012, -1, 1.19209403e-007, 1, -3.90795903e-012, 1, -1.19209403e-007, 3.53228972e-019)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.727999806)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874455, -4.70746613, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874813, -5.27532196, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.1920929e-007, -0.183947563, 3.12332916, 5.96037069e-008, -3.87638706e-012, 1, 1.19209403e-007, 1, -3.90795903e-012, -1, 1.19209403e-007, 5.96037211e-008)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667873979, -5.16175842, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0, -0.718988419, -2.83938599, 2.66438555e-015, 5.95998024e-008, 1, -1.19209403e-007, -1, 5.96075864e-008, 1, -1.19209403e-007, 3.53228972e-019)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.727999806)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.1920929e-007, -0.713309407, 3.12332916, 1.48411445e-007, 3.87428031e-007, -1, -9.90880835e-008, -1, -3.87420187e-007, -1, 9.90880835e-008, -1.48411431e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
- local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
- Wedge:BreakJoints()
- Wedge.Material = "Neon"
- Wedge.TopSurface = "Smooth"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0, 0.0375139713, -2.89582062, -2.98018392e-008, -3.85066198e-012, 1, 1.19209403e-007, 1, -3.90795903e-012, -1, 1.19209403e-007, -2.98018392e-008)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
- TrailDeb = false
- mouse.Button1Down:connect((function()
- if Anim == 'Idle' then Anim = 'Basic slash'
- if TrailDeb == false then
- TrailDeb = true
- end
- coroutine.wrap(function()
- local Old = Hitbox.CFrame.p
- while Wait()do
- if not TrailDeb then break end
- local New = Hitbox.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",char)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = BrickColor.new("Really red")
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(1,1,1)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- Wait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- Wait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- hitcon = Hitbox.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild('Humanoid')
- if hum and not hum:IsDescendantOf(char) then
- DoDamage(hum,dmg or 999)
- end
- end)
- playSound(10209645,Hitbox,1,0.9)
- ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)),7)
- ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-30),math.rad(90)),3)
- ypcall(function()
- dmgstart(math.random(2,5))
- if deb == true then
- deb = false
- end
- end)
- ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
- wait'0'
- Anim = 'Idle'
- hitcon:disconnect()
- if TrailDeb == true then
- TrailDeb = false
- end
- end
- end))
- mouse.KeyDown:connect(function(key)
- key=key:lower()
- key=key:lower()
- if key == 'f' then
- if Anim == 'Idle' then Anim = 'Stab'
- if TrailDeb == false then
- TrailDeb = true
- end
- coroutine.wrap(function()
- local Old = Hitbox.CFrame.p
- while Wait()do
- if not TrailDeb then break end
- local New = Hitbox.CFrame.p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",char)
- Trail.Material = "Neon"
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = BrickColor.new("Really red")
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(1,1,1)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- Wait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:remove()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- Wait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()
- hitcon = Hitbox.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild('Humanoid')
- if hum and not hum:IsDescendantOf(char) then
- DoDamage(hum,dmg or 999)
- end
- end)
- ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(-30),math.rad(0)),7)
- ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(0)),4)
- --wait'.7'
- playSound(154965929,Blade2,1,0.7)
- ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
- Anim = 'Idle'
- hitcon:disconnect()
- if TrailDeb == true then
- TrailDeb = false
- end
- end
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement