Advertisement
DDDDDtuij

Untitled

Oct 12th, 2016
153
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 59.51 KB | None | 0 0
  1. user=game:service'Players'.localPlayer
  2. char=user.Character
  3. mouse=user:GetMouse()
  4. user=game:service'Players'.localPlayer;
  5. char=user.Character
  6. mouse=user:GetMouse()
  7. m=Instance.new('Model',char)
  8. hold=false
  9. deb = false
  10. Game.Lighting.Outlines = false
  11. Anim = 'None'
  12.  
  13. function DoDamage(hum,dmg)
  14. if hum.Health == 0 then return end
  15. local a,b = ypcall(function()
  16. hum:TakeDamage(dmg)
  17. --hum.Health = hum.Health - dmg
  18. if not hum.Parent:FindFirstChild('Torso') then return end
  19. local m = Instance.new('Model',workspace)
  20. m.Name = dmg
  21. local h = Instance.new('Humanoid',m)
  22. h.MaxHealth = 0
  23. local p = Instance.new('Part',m)
  24. p.Material = 'Neon'
  25. p.BrickColor = BrickColor.new('Really black')
  26. p.Name = 'Head'
  27. p.FormFactor = 'Custom'
  28. p.Size = Vector3.new(1,1,1)
  29. p.Transparency = 0.5
  30. p.CanCollide = false
  31. p.Anchored = true
  32. p:BreakJoints()
  33. local pmsh = Instance.new('SpecialMesh',p)
  34. pmsh.MeshType = 'FileMesh'
  35. pmsh.Scale = Vector3.new(1,1,1)
  36. pmsh.MeshId = 'http://www.roblox.com/Asset/?id=9756362'
  37. game.Debris:AddItem(m,5)
  38. p.CFrame = CFrame.new(hum.Parent.Torso.Position) * CFrame.new(math.random(-2,2),2.5,math.random(-2,2))
  39. local rAm = math.random(3,6)/100
  40. coroutine.wrap(function()
  41. for i=1,300 do
  42. p.CFrame = p.CFrame * CFrame.new(0,rAm,0)
  43. wait()
  44. end
  45. p:Destroy()
  46. end)()
  47. end)
  48. if not a then print(b) end
  49. end
  50.  
  51. function playSound(id,parent,volume,pitch)
  52. local sound = Instance.new('Sound',parent or workspace)
  53. sound.SoundId = 'http://www.roblox.com/asset?id='..id
  54. sound.Volume = volume or 1
  55. sound.Pitch = pitch or 1
  56. coroutine.wrap(function()
  57. wait()
  58. sound:Play()
  59. wait(10)
  60. sound:Stop()
  61. sound:Destroy()
  62. end)()
  63. return sound
  64. end
  65.  
  66. function weld(p0,p1,c0,c1,par)
  67. local w = Instance.new('Weld',p0 or par)
  68. w.Part0 = p0
  69. w.Part1 = p1
  70. w.C0 = c0 or CFrame.new()
  71. w.C1 = c1 or CFrame.new()
  72. return w
  73. end
  74.  
  75. function lerp(a, b, t)
  76. return a + (b - a)*t
  77. end
  78.  
  79. do
  80. local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end
  81.  
  82. local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end
  83.  
  84. local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end
  85.  
  86. function clerp(a,b,t)
  87. local qa = {QuaternionFromCFrame(a)}
  88. local qb = {QuaternionFromCFrame(b)}
  89. local ax, ay, az = a.x, a.y, a.z
  90. local bx, by, bz = b.x, b.y, b.z
  91.  
  92. local _t = 1-t
  93. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  94. end
  95. end
  96.  
  97. local his = {}
  98.  
  99. function ctween(tar,prop,c2,t,b)
  100. local function doIt()
  101. local now = tick()
  102. his[tar] = now
  103. local c1 = tar[prop]
  104. for i=1,t do
  105. if his[tar] ~= now then return end
  106. tar[prop] = clerp(c1,c2,1/t*i)
  107. wait(1/60)
  108. end
  109. end
  110. if b then coroutine.wrap(doIt)() else doIt() end
  111. end
  112.  
  113. local nk = char.Torso.Neck
  114. local nk0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/2,0,math.pi)
  115. local ra,la = char['Right Arm'], char['Left Arm']
  116. ra:BreakJoints()
  117. la:BreakJoints()
  118. Anim = 'Idle'
  119. local rs = weld(char.Torso,ra,CFrame.new(1.25,.5,0), CFrame.new(-.25,.5,0),stuff)
  120. local ls = weld(char.Torso,la,CFrame.new(-1.25,.5,0), CFrame.new(.25,.5,0),stuff)
  121. local rs0 = rs.C0
  122. local ls0 = ls.C0
  123.  
  124. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
  125. ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(70),math.rad(-20),math.rad(50)),5)
  126.  
  127. --construction
  128. local Handle = Instance.new("Part", game.Players.LocalPlayer.Character)
  129. Handle:BreakJoints()
  130. Handle.Material = "Neon"
  131. Handle.Transparency = 1
  132. Handle.TopSurface = "Smooth"
  133. Handle.Name = 'Handle'
  134. Handle.BottomSurface = "Smooth"
  135. Handle.FormFactor = "Custom" Handle.CanCollide = false
  136. Handle.BrickColor = BrickColor.new("Really red")
  137. Handle.Size = Vector3.new(0.685749531, 0.68574959, 0.685749531)
  138. local Handleweld = Instance.new("ManualWeld")
  139. Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  140. Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  141. Handleweld.C1 = CFrame.new(0.114501953, 0.786820889, -0.0211935043, 5.27895681e-020, 4.47034765e-008, 1, 1.93350978e-012, 0.999999881, -4.47034836e-008, -1, -1.94467489e-012, 3.28244525e-020)
  142. Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"]
  143.  
  144. local HandleMesh = Instance.new("SpecialMesh",Handle)
  145. HandleMesh.MeshId = ""
  146. HandleMesh.MeshType = Enum.MeshType.Brick HandleMesh.Name = "Mesh"
  147. HandleMesh.Offset = Vector3.new(0, 0, 0)
  148. HandleMesh.Scale = Vector3.new(1.67275953, 0.331239998, 0.182181984)
  149.  
  150. local Hitbox = Instance.new("Part", game.Players.LocalPlayer.Character)
  151. Hitbox:BreakJoints()
  152. Hitbox.Material = "Neon"
  153. Hitbox.Transparency = 1
  154. Hitbox.TopSurface = "Smooth"
  155. Hitbox.Name = 'Hitbox'
  156. Hitbox.BottomSurface = "Smooth"
  157. Hitbox.FormFactor = "Custom" Hitbox.CanCollide = false
  158. Hitbox.BrickColor = BrickColor.new("Really black")
  159. Hitbox.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  160. local Hitboxweld = Instance.new("ManualWeld")
  161. Hitboxweld.Part0 = Handle Hitboxweld.Part1 = Hitbox Hitboxweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  162. Hitboxweld.C1 = CFrame.new(-0.270582199, 6.18315887, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  163. Hitboxweld.Parent = Hitbox
  164. local HitboxMesh = Instance.new("SpecialMesh",Hitbox)
  165. HitboxMesh.MeshId = ""
  166. HitboxMesh.MeshType = Enum.MeshType.Brick HitboxMesh.Name = "Mesh"
  167. HitboxMesh.Offset = Vector3.new(0, 0, 0)
  168. HitboxMesh.Scale = Vector3.new(2.36599994, 7.098001, 0.181999996)
  169.  
  170. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  171. Part:BreakJoints()
  172. Part.Material = "Neon"
  173. Part.TopSurface = "Smooth"
  174. Part.Name = 'Part'
  175. Part.BottomSurface = "Smooth"
  176. Part.FormFactor = "Custom" Part.CanCollide = false
  177. Part.BrickColor = BrickColor.new("Really red")
  178. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  179. local Partweld = Instance.new("ManualWeld")
  180. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  181. Partweld.C1 = CFrame.new(1.07288361e-006, -0.440738082, 4.93405151, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  182. Partweld.Parent = Part
  183. local PartMesh = Instance.new("SpecialMesh",Part)
  184. PartMesh.MeshId = ""
  185. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  186. PartMesh.Offset = Vector3.new(0, 0, 0)
  187. PartMesh.Scale = Vector3.new(0.181999996, 0.364000022, 2.00200009)
  188.  
  189. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  190. Part:BreakJoints()
  191. Part.Material = "Neon"
  192. Part.TopSurface = "Smooth"
  193. Part.Name = 'Part'
  194. Part.BottomSurface = "Smooth"
  195. Part.FormFactor = "Custom" Part.CanCollide = false
  196. Part.BrickColor = BrickColor.new("Really black")
  197. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  198. local Partweld = Instance.new("ManualWeld")
  199. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  200. Partweld.C1 = CFrame.new(-0.151121378, 2.49862671, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  201. Partweld.Parent = Part
  202. local PartMesh = Instance.new("SpecialMesh",Part)
  203. PartMesh.MeshId = ""
  204. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  205. PartMesh.Offset = Vector3.new(0, 0, 0)
  206. PartMesh.Scale = Vector3.new(0.182000026, 1.45600009, 0.181999996)
  207.  
  208. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  209. Part:BreakJoints()
  210. Part.Material = "Neon"
  211. Part.TopSurface = "Smooth"
  212. Part.Name = 'Part'
  213. Part.BottomSurface = "Smooth"
  214. Part.FormFactor = "Custom" Part.CanCollide = false
  215. Part.BrickColor = BrickColor.new("Really black")
  216. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  217. local Partweld = Instance.new("ManualWeld")
  218. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  219. Partweld.C1 = CFrame.new(-0.378279686, 2.49850464, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  220. Partweld.Parent = Part
  221. local PartMesh = Instance.new("SpecialMesh",Part)
  222. PartMesh.MeshId = ""
  223. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  224. PartMesh.Offset = Vector3.new(0, 0, 0)
  225. PartMesh.Scale = Vector3.new(0.182000026, 1.45600009, 0.181999996)
  226.  
  227. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  228. Part:BreakJoints()
  229. Part.Material = "Neon"
  230. Part.TopSurface = "Smooth"
  231. Part.Name = 'Part'
  232. Part.BottomSurface = "Smooth"
  233. Part.FormFactor = "Custom" Part.CanCollide = false
  234. Part.BrickColor = BrickColor.new("Really red")
  235. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  236. local Partweld = Instance.new("ManualWeld")
  237. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  238. Partweld.C1 = CFrame.new(-0.497517943, 0.00567424297, -2.95291901, 3.31555725e-008, -1, 3.65483629e-007, -2.98013862e-008, -3.6547587e-007, -1, 1, 3.31555725e-008, -2.98013703e-008)
  239. Partweld.Parent = Part
  240. local PartMesh = Instance.new("CylinderMesh",Part)
  241. PartMesh.Name = "Mesh"
  242. PartMesh.Offset = Vector3.new(0, 0, 0)
  243. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  244.  
  245. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  246. Part:BreakJoints()
  247. Part.Material = "Neon"
  248. Part.TopSurface = "Smooth"
  249. Part.Name = 'Part'
  250. Part.BottomSurface = "Smooth"
  251. Part.FormFactor = "Custom" Part.CanCollide = false
  252. Part.BrickColor = BrickColor.new("Really black")
  253. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  254. local Partweld = Instance.new("ManualWeld")
  255. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  256. Partweld.C1 = CFrame.new(-0.264691353, 3.06073761, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  257. Partweld.Parent = Part
  258. local PartMesh = Instance.new("SpecialMesh",Part)
  259. PartMesh.MeshId = ""
  260. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  261. PartMesh.Offset = Vector3.new(0, 0, 0)
  262. PartMesh.Scale = Vector3.new(0.909999967, 0.364000142, 0.181999996)
  263.  
  264. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  265. Part:BreakJoints()
  266. Part.Material = "Neon"
  267. Part.TopSurface = "Smooth"
  268. Part.Name = 'Part'
  269. Part.BottomSurface = "Smooth"
  270. Part.FormFactor = "Custom" Part.CanCollide = false
  271. Part.BrickColor = BrickColor.new("Really red")
  272. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  273. local Partweld = Instance.new("ManualWeld")
  274. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  275. Partweld.C1 = CFrame.new(-0.26468575, -0.00567483902, -2.72582245, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  276. Partweld.Parent = Part
  277. local PartMesh = Instance.new("CylinderMesh",Part)
  278. PartMesh.Name = "Mesh"
  279. PartMesh.Offset = Vector3.new(0, 0, 0)
  280. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  281.  
  282. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  283. Part:BreakJoints()
  284. Part.Material = "Neon"
  285. Part.TopSurface = "Smooth"
  286. Part.Name = 'Part'
  287. Part.BottomSurface = "Smooth"
  288. Part.FormFactor = "Custom" Part.CanCollide = false
  289. Part.BrickColor = BrickColor.new("Really black")
  290. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  291. local Partweld = Instance.new("ManualWeld")
  292. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  293. Partweld.C1 = CFrame.new(1.1920929e-007, 3.11734009, 0.303098917, 1.13114545e-007, 8.29843941e-007, -1, 1, -2.38421308e-007, 1.13114368e-007, -2.38421308e-007, -1, -8.29836324e-007)
  294. Partweld.Parent = Part
  295. local PartMesh = Instance.new("CylinderMesh",Part)
  296. PartMesh.Name = "Mesh"
  297. PartMesh.Offset = Vector3.new(0, 0, 0)
  298. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  299.  
  300. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  301. Part:BreakJoints()
  302. Part.Material = "Neon"
  303. Part.TopSurface = "Smooth"
  304. Part.Name = 'Part'
  305. Part.BottomSurface = "Smooth"
  306. Part.FormFactor = "Custom" Part.CanCollide = false
  307. Part.BrickColor = BrickColor.new("Really red")
  308. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  309. local Partweld = Instance.new("ManualWeld")
  310. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  311. Partweld.C1 = CFrame.new(0.0135855675, -0.00567471981, -2.95297241, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  312. Partweld.Parent = Part
  313. local PartMesh = Instance.new("CylinderMesh",Part)
  314. PartMesh.Name = "Mesh"
  315. PartMesh.Offset = Vector3.new(0, 0, 0)
  316. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  317.  
  318. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  319. Part:BreakJoints()
  320. Part.Material = "Neon"
  321. Part.TopSurface = "Smooth"
  322. Part.Name = 'Part'
  323. Part.BottomSurface = "Smooth"
  324. Part.FormFactor = "Custom" Part.CanCollide = false
  325. Part.BrickColor = BrickColor.new("Really red")
  326. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  327. local Partweld = Instance.new("ManualWeld")
  328. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  329. Partweld.C1 = CFrame.new(1.43051147e-006, -0.497528672, 6.75119019, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  330. Partweld.Parent = Part
  331. local PartMesh = Instance.new("SpecialMesh",Part)
  332. PartMesh.MeshId = ""
  333. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  334. PartMesh.Offset = Vector3.new(0, 0, 0)
  335. PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.909999967)
  336.  
  337. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  338. Part:BreakJoints()
  339. Part.Material = "Neon"
  340. Part.TopSurface = "Smooth"
  341. Part.Name = 'Part'
  342. Part.BottomSurface = "Smooth"
  343. Part.FormFactor = "Custom" Part.CanCollide = false
  344. Part.BrickColor = BrickColor.new("Really red")
  345. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  346. local Partweld = Instance.new("ManualWeld")
  347. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  348. Partweld.C1 = CFrame.new(1.1920929e-006, -0.611099243, 6.18334198, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  349. Partweld.Parent = Part
  350. local PartMesh = Instance.new("SpecialMesh",Part)
  351. PartMesh.MeshId = ""
  352. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  353. PartMesh.Offset = Vector3.new(0, 0, 0)
  354. PartMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.909999967)
  355.  
  356. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  357. Part:BreakJoints()
  358. Part.Material = "Neon"
  359. Part.TopSurface = "Smooth"
  360. Part.Name = 'Part'
  361. Part.BottomSurface = "Smooth"
  362. Part.FormFactor = "Custom" Part.CanCollide = false
  363. Part.BrickColor = BrickColor.new("Really black")
  364. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  365. local Partweld = Instance.new("ManualWeld")
  366. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  367. Partweld.C1 = CFrame.new(-0.264875412, 3.230896, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  368. Partweld.Parent = Part
  369. local PartMesh = Instance.new("SpecialMesh",Part)
  370. PartMesh.MeshId = ""
  371. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  372. PartMesh.Offset = Vector3.new(0, 0, 0)
  373. PartMesh.Scale = Vector3.new(2.36600018, 0.18200013, 0.546000004)
  374.  
  375. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  376. Part:BreakJoints()
  377. Part.Material = "Neon"
  378. Part.TopSurface = "Smooth"
  379. Part.Name = 'Part'
  380. Part.BottomSurface = "Smooth"
  381. Part.FormFactor = "Custom" Part.CanCollide = false
  382. Part.BrickColor = BrickColor.new("Really black")
  383. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  384. local Partweld = Instance.new("ManualWeld")
  385. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  386. Partweld.C1 = CFrame.new(-0.270464897, 3.62836456, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  387. Partweld.Parent = Part
  388. local PartMesh = Instance.new("SpecialMesh",Part)
  389. PartMesh.MeshId = ""
  390. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  391. PartMesh.Offset = Vector3.new(0, 0, 0)
  392. PartMesh.Scale = Vector3.new(0.909999967, 1.09200025, 0.181999996)
  393.  
  394. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  395. Part:BreakJoints()
  396. Part.Material = "Neon"
  397. Part.TopSurface = "Smooth"
  398. Part.Name = 'Part'
  399. Part.BottomSurface = "Smooth"
  400. Part.FormFactor = "Custom" Part.CanCollide = false
  401. Part.BrickColor = BrickColor.new("Really red")
  402. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  403. local Partweld = Instance.new("ManualWeld")
  404. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  405. Partweld.C1 = CFrame.new(-0.264688492, 1.6468277, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  406. Partweld.Parent = Part
  407. local PartMesh = Instance.new("SpecialMesh",Part)
  408. PartMesh.MeshId = ""
  409. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  410. PartMesh.Offset = Vector3.new(0, 0, 0)
  411. PartMesh.Scale = Vector3.new(0.582399786, 0.181999996, 0.200200006)
  412.  
  413. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  414. Part:BreakJoints()
  415. Part.Material = "Neon"
  416. Part.TopSurface = "Smooth"
  417. Part.Name = 'Part'
  418. Part.BottomSurface = "Smooth"
  419. Part.FormFactor = "Custom" Part.CanCollide = false
  420. Part.BrickColor = BrickColor.new("Really black")
  421. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  422. local Partweld = Instance.new("ManualWeld")
  423. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  424. Partweld.C1 = CFrame.new(-0.156986475, 5.95611572, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  425. Partweld.Parent = Part
  426. local PartMesh = Instance.new("SpecialMesh",Part)
  427. PartMesh.MeshId = ""
  428. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  429. PartMesh.Offset = Vector3.new(0, 0, 0)
  430. PartMesh.Scale = Vector3.new(0.546000004, 5.27800131, 0.181999996)
  431.  
  432. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  433. Part:BreakJoints()
  434. Part.Material = "Neon"
  435. Part.TopSurface = "Smooth"
  436. Part.Name = 'Part'
  437. Part.BottomSurface = "Smooth"
  438. Part.FormFactor = "Custom" Part.CanCollide = false
  439. Part.BrickColor = BrickColor.new("Really red")
  440. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  441. local Partweld = Instance.new("ManualWeld")
  442. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  443. Partweld.C1 = CFrame.new(-0.2703619, -1.64687347, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  444. Partweld.Parent = Part
  445. local PartMesh = Instance.new("SpecialMesh",Part)
  446. PartMesh.MeshId = ""
  447. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  448. PartMesh.Offset = Vector3.new(0, 0, 0)
  449. PartMesh.Scale = Vector3.new(0.582399786, 0.181999996, 0.200200006)
  450.  
  451. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  452. Part:BreakJoints()
  453. Part.Material = "Neon"
  454. Part.TopSurface = "Smooth"
  455. Part.Name = 'Part'
  456. Part.BottomSurface = "Smooth"
  457. Part.FormFactor = "Custom" Part.CanCollide = false
  458. Part.BrickColor = BrickColor.new("Really red")
  459. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  460. local Partweld = Instance.new("ManualWeld")
  461. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  462. Partweld.C1 = CFrame.new(-0.497519851, -0.00567495823, -2.95278168, 3.31555725e-008, -1, 3.65480531e-007, -2.98016278e-008, -3.654728e-007, -1, 1, 3.31555157e-008, -2.98016261e-008)
  463. Partweld.Parent = Part
  464. local PartMesh = Instance.new("CylinderMesh",Part)
  465. PartMesh.Name = "Mesh"
  466. PartMesh.Offset = Vector3.new(0, 0, 0)
  467. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  468.  
  469. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  470. Part:BreakJoints()
  471. Part.Material = "Neon"
  472. Part.TopSurface = "Smooth"
  473. Part.Name = 'Part'
  474. Part.BottomSurface = "Smooth"
  475. Part.FormFactor = "Custom" Part.CanCollide = false
  476. Part.BrickColor = BrickColor.new("Really black")
  477. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  478. local Partweld = Instance.new("ManualWeld")
  479. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  480. Partweld.C1 = CFrame.new(-0.156858683, 4.02594757, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  481. Partweld.Parent = Part
  482. local PartMesh = Instance.new("SpecialMesh",Part)
  483. PartMesh.MeshId = ""
  484. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  485. PartMesh.Offset = Vector3.new(0, 0, 0)
  486. PartMesh.Scale = Vector3.new(0.546000004, 0.181999996, 0.181999996)
  487.  
  488. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  489. Part:BreakJoints()
  490. Part.Material = "Neon"
  491. Part.TopSurface = "Smooth"
  492. Part.Name = 'Part'
  493. Part.BottomSurface = "Smooth"
  494. Part.FormFactor = "Custom" Part.CanCollide = false
  495. Part.BrickColor = BrickColor.new("Really black")
  496. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  497. local Partweld = Instance.new("ManualWeld")
  498. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  499. Partweld.C1 = CFrame.new(-0.264676094, -0.2840271, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  500. Partweld.Parent = Part
  501. local PartMesh = Instance.new("SpecialMesh",Part)
  502. PartMesh.MeshId = ""
  503. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  504. PartMesh.Offset = Vector3.new(0, 0, 0)
  505. PartMesh.Scale = Vector3.new(0.546000004, 7.46199799, 0.181999996)
  506.  
  507. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  508. Part:BreakJoints()
  509. Part.Material = "Neon"
  510. Part.TopSurface = "Smooth"
  511. Part.Name = 'Part'
  512. Part.BottomSurface = "Smooth"
  513. Part.FormFactor = "Custom" Part.CanCollide = false
  514. Part.BrickColor = BrickColor.new("Really red")
  515. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  516. local Partweld = Instance.new("ManualWeld")
  517. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  518. Partweld.C1 = CFrame.new(1.31130219e-006, -0.383954763, 6.18333435, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  519. Partweld.Parent = Part
  520. local PartMesh = Instance.new("SpecialMesh",Part)
  521. PartMesh.MeshId = ""
  522. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  523. PartMesh.Offset = Vector3.new(0, 0, 0)
  524. PartMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.909999967)
  525.  
  526. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  527. Part:BreakJoints()
  528. Part.Material = "Neon"
  529. Part.TopSurface = "Smooth"
  530. Part.Name = 'Part'
  531. Part.BottomSurface = "Smooth"
  532. Part.FormFactor = "Custom" Part.CanCollide = false
  533. Part.BrickColor = BrickColor.new("Really black")
  534. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  535. local Partweld = Instance.new("ManualWeld")
  536. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  537. Partweld.C1 = CFrame.new(1.07288361e-006, 3.11735535, -0.832516909, 1.13096782e-007, 8.2971161e-007, -1, 1, -2.38420967e-007, 1.13096576e-007, -2.38420853e-007, -1, -8.29703993e-007)
  538. Partweld.Parent = Part
  539. local PartMesh = Instance.new("CylinderMesh",Part)
  540. PartMesh.Name = "Mesh"
  541. PartMesh.Offset = Vector3.new(0, 0, 0)
  542. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  543.  
  544. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  545. Part:BreakJoints()
  546. Part.Material = "Neon"
  547. Part.TopSurface = "Smooth"
  548. Part.Name = 'Part'
  549. Part.BottomSurface = "Smooth"
  550. Part.FormFactor = "Custom" Part.CanCollide = false
  551. Part.BrickColor = BrickColor.new("Really black")
  552. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  553. local Partweld = Instance.new("ManualWeld")
  554. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  555. Partweld.C1 = CFrame.new(-0.264650345, -2.89612579, 0, -4.47035973e-008, -1, 3.88935021e-012, 1, -4.47035973e-008, 6.56493379e-020, -1.06898864e-019, -3.8781851e-012, 1)
  556. Partweld.Parent = Part
  557. local PartMesh = Instance.new("SpecialMesh",Part)
  558. PartMesh.MeshId = ""
  559. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  560. PartMesh.Offset = Vector3.new(0, 0, 0)
  561. PartMesh.Scale = Vector3.new(1.27400005, 0.909998953, 0.181999996)
  562.  
  563. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  564. Part:BreakJoints()
  565. Part.Material = "Neon"
  566. Part.TopSurface = "Smooth"
  567. Part.Name = 'Part'
  568. Part.BottomSurface = "Smooth"
  569. Part.FormFactor = "Custom" Part.CanCollide = false
  570. Part.BrickColor = BrickColor.new("Really red")
  571. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  572. local Partweld = Instance.new("ManualWeld")
  573. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  574. Partweld.C1 = CFrame.new(-6.86645508e-005, 0.27036202, 0, 1, 0, -1.06898864e-019, 0, 1, -3.8781851e-012, -1.06898864e-019, -3.8781851e-012, 1)
  575. Partweld.Parent = Part
  576. local PartMesh = Instance.new("SpecialMesh",Part)
  577. PartMesh.MeshId = ""
  578. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  579. PartMesh.Offset = Vector3.new(0, 0, 0)
  580. PartMesh.Scale = Vector3.new(5.11419773, 0.181999996, 0.200200006)
  581.  
  582. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  583. Part:BreakJoints()
  584. Part.Material = "Neon"
  585. Part.TopSurface = "Smooth"
  586. Part.Name = 'Part'
  587. Part.BottomSurface = "Smooth"
  588. Part.FormFactor = "Custom" Part.CanCollide = false
  589. Part.BrickColor = BrickColor.new("Really black")
  590. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  591. local Partweld = Instance.new("ManualWeld")
  592. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  593. Partweld.C1 = CFrame.new(-0.213638544, 4.19618225, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  594. Partweld.Parent = Part
  595. local PartMesh = Instance.new("SpecialMesh",Part)
  596. PartMesh.MeshId = ""
  597. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  598. PartMesh.Offset = Vector3.new(0, 0, 0)
  599. PartMesh.Scale = Vector3.new(0.364000022, 0.364000022, 0.181999996)
  600.  
  601. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  602. Part:BreakJoints()
  603. Part.Material = "Neon"
  604. Part.TopSurface = "Smooth"
  605. Part.Name = 'Part'
  606. Part.BottomSurface = "Smooth"
  607. Part.FormFactor = "Custom" Part.CanCollide = false
  608. Part.BrickColor = BrickColor.new("Really red")
  609. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  610. local Partweld = Instance.new("ManualWeld")
  611. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  612. Partweld.C1 = CFrame.new(8.34465027e-007, -0.49752593, 4.13903046, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  613. Partweld.Parent = Part
  614. local PartMesh = Instance.new("SpecialMesh",Part)
  615. PartMesh.MeshId = ""
  616. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  617. PartMesh.Offset = Vector3.new(0, 0, 0)
  618. PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.546000004)
  619.  
  620. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  621. Part:BreakJoints()
  622. Part.Material = "Neon"
  623. Part.TopSurface = "Smooth"
  624. Part.Name = 'Part'
  625. Part.BottomSurface = "Smooth"
  626. Part.FormFactor = "Custom" Part.CanCollide = false
  627. Part.BrickColor = BrickColor.new("Really red")
  628. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  629. local Partweld = Instance.new("ManualWeld")
  630. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  631. Partweld.C1 = CFrame.new(-0.26468575, 0.00567436218, -2.72582245, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  632. Partweld.Parent = Part
  633. local PartMesh = Instance.new("CylinderMesh",Part)
  634. PartMesh.Name = "Mesh"
  635. PartMesh.Offset = Vector3.new(0, 0, 0)
  636. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  637.  
  638. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  639. Part:BreakJoints()
  640. Part.Material = "Neon"
  641. Part.TopSurface = "Smooth"
  642. Part.Name = 'Part'
  643. Part.BottomSurface = "Smooth"
  644. Part.FormFactor = "Custom" Part.CanCollide = false
  645. Part.BrickColor = BrickColor.new("Really red")
  646. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  647. local Partweld = Instance.new("ManualWeld")
  648. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  649. Partweld.C1 = CFrame.new(0.0135846138, 0.00567448139, -2.95297241, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  650. Partweld.Parent = Part
  651. local PartMesh = Instance.new("CylinderMesh",Part)
  652. PartMesh.Name = "Mesh"
  653. PartMesh.Offset = Vector3.new(0, 0, 0)
  654. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  655.  
  656. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  657. Part:BreakJoints()
  658. Part.Material = "Neon"
  659. Part.TopSurface = "Smooth"
  660. Part.Name = 'Part'
  661. Part.BottomSurface = "Smooth"
  662. Part.FormFactor = "Custom" Part.CanCollide = false
  663. Part.BrickColor = BrickColor.new("Really red")
  664. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  665. local Partweld = Instance.new("ManualWeld")
  666. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  667. Partweld.C1 = CFrame.new(1.1920929e-006, -0.497527599, 5.72904205, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  668. Partweld.Parent = Part
  669. local PartMesh = Instance.new("SpecialMesh",Part)
  670. PartMesh.MeshId = ""
  671. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  672. PartMesh.Offset = Vector3.new(0, 0, 0)
  673. PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.546000004)
  674.  
  675. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  676. Wedge:BreakJoints()
  677. Wedge.Material = "Neon"
  678. Wedge.TopSurface = "Smooth"
  679. Wedge.Name = 'Wedge'
  680. Wedge.BottomSurface = "Smooth"
  681. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  682. Wedge.BrickColor = BrickColor.new("Really red")
  683. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  684. local Wedgeweld = Instance.new("ManualWeld")
  685. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  686. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667873383, -4.82103729, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  687. Wedgeweld.Parent = Wedge
  688. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  689. WedgeMesh.MeshId = ""
  690. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  691. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  692. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  693.  
  694. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  695. Wedge:BreakJoints()
  696. Wedge.Material = "Neon"
  697. Wedge.TopSurface = "Smooth"
  698. Wedge.Name = 'Wedge'
  699. Wedge.BottomSurface = "Smooth"
  700. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  701. Wedge.BrickColor = BrickColor.new("Really red")
  702. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  703. local Wedgeweld = Instance.new("ManualWeld")
  704. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  705. Wedgeweld.C1 = CFrame.new(-1.78813934e-006, -0.667873621, -5.50247192, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  706. Wedgeweld.Parent = Wedge
  707. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  708. WedgeMesh.MeshId = ""
  709. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  710. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  711. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  712.  
  713. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  714. Wedge:BreakJoints()
  715. Wedge.Material = "Neon"
  716. Wedge.TopSurface = "Smooth"
  717. Wedge.Name = 'Wedge'
  718. Wedge.BottomSurface = "Smooth"
  719. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  720. Wedge.BrickColor = BrickColor.new("Really red")
  721. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  722. local Wedgeweld = Instance.new("ManualWeld")
  723. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  724. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874575, -4.59389496, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  725. Wedgeweld.Parent = Wedge
  726. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  727. WedgeMesh.MeshId = ""
  728. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  729. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  730. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  731.  
  732. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  733. Wedge:BreakJoints()
  734. Wedge.Material = "Neon"
  735. Wedge.TopSurface = "Smooth"
  736. Wedge.Name = 'Wedge'
  737. Wedge.BottomSurface = "Smooth"
  738. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  739. Wedge.BrickColor = BrickColor.new("Really red")
  740. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  741. local Wedgeweld = Instance.new("ManualWeld")
  742. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  743. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874217, -4.93460846, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  744. Wedgeweld.Parent = Wedge
  745. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  746. WedgeMesh.MeshId = ""
  747. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  748. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  749. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  750.  
  751. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  752. Wedge:BreakJoints()
  753. Wedge.Material = "Neon"
  754. Wedge.TopSurface = "Smooth"
  755. Wedge.Name = 'Wedge'
  756. Wedge.BottomSurface = "Smooth"
  757. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  758. Wedge.BrickColor = BrickColor.new("Really black")
  759. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  760. local Wedgeweld = Instance.new("ManualWeld")
  761. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  762. Wedgeweld.C1 = CFrame.new(-1.31130219e-006, -0.611171007, -3.62844849, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  763. Wedgeweld.Parent = Wedge
  764. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  765. WedgeMesh.MeshId = ""
  766. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  767. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  768. WedgeMesh.Scale = Vector3.new(0.181999996, 0.182000026, 1.09200001)
  769.  
  770. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  771. Wedge:BreakJoints()
  772. Wedge.Material = "Neon"
  773. Wedge.TopSurface = "Smooth"
  774. Wedge.Name = 'Wedge'
  775. Wedge.BottomSurface = "Smooth"
  776. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  777. Wedge.BrickColor = BrickColor.new("Really red")
  778. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  779. local Wedgeweld = Instance.new("ManualWeld")
  780. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  781. Wedgeweld.C1 = CFrame.new(-1.43051147e-006, -0.667875767, -4.36675262, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  782. Wedgeweld.Parent = Wedge
  783. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  784. WedgeMesh.MeshId = ""
  785. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  786. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  787. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  788.  
  789. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  790. Wedge:BreakJoints()
  791. Wedge.Material = "Neon"
  792. Wedge.TopSurface = "Smooth"
  793. Wedge.Name = 'Wedge'
  794. Wedge.BottomSurface = "Smooth"
  795. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  796. Wedge.BrickColor = BrickColor.new("Really red")
  797. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  798. local Wedgeweld = Instance.new("ManualWeld")
  799. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  800. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874694, -5.38889313, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  801. Wedgeweld.Parent = Wedge
  802. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  803. WedgeMesh.MeshId = ""
  804. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  805. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  806. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  807.  
  808. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  809. Wedge:BreakJoints()
  810. Wedge.Material = "Neon"
  811. Wedge.TopSurface = "Smooth"
  812. Wedge.Name = 'Wedge'
  813. Wedge.BottomSurface = "Smooth"
  814. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  815. Wedge.BrickColor = BrickColor.new("Really black")
  816. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  817. local Wedgeweld = Instance.new("ManualWeld")
  818. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  819. Wedgeweld.C1 = CFrame.new(2.38418579e-007, -0.486158729, -2.89600372, 1.63910173e-007, -3.98652617e-007, -1, 1.56316617e-006, -1, 3.9866066e-007, -1, -1.56316628e-006, -1.63909561e-007)
  820. Wedgeweld.Parent = Wedge
  821. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  822. WedgeMesh.MeshId = ""
  823. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  824. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  825. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  826.  
  827. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  828. Wedge:BreakJoints()
  829. Wedge.Material = "Neon"
  830. Wedge.TopSurface = "Smooth"
  831. Wedge.Name = 'Wedge'
  832. Wedge.BottomSurface = "Smooth"
  833. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  834. Wedge.BrickColor = BrickColor.new("Really red")
  835. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  836. local Wedgeweld = Instance.new("ManualWeld")
  837. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  838. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874098, -5.04817963, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  839. Wedgeweld.Parent = Wedge
  840. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  841. WedgeMesh.MeshId = ""
  842. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  843. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  844. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  845.  
  846. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  847. Wedge:BreakJoints()
  848. Wedge.Material = "Neon"
  849. Wedge.TopSurface = "Smooth"
  850. Wedge.Name = 'Wedge'
  851. Wedge.BottomSurface = "Smooth"
  852. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  853. Wedge.BrickColor = BrickColor.new("Really red")
  854. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  855. local Wedgeweld = Instance.new("ManualWeld")
  856. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  857. Wedgeweld.C1 = CFrame.new(1.54972076e-006, -0.497528315, 7.31904602, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  858. Wedgeweld.Parent = Wedge
  859. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  860. WedgeMesh.MeshId = ""
  861. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  862. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  863. WedgeMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.909999967)
  864.  
  865. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  866. Wedge:BreakJoints()
  867. Wedge.Material = "Neon"
  868. Wedge.TopSurface = "Smooth"
  869. Wedge.Name = 'Wedge'
  870. Wedge.BottomSurface = "Smooth"
  871. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  872. Wedge.BrickColor = BrickColor.new("Really red")
  873. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  874. local Wedgeweld = Instance.new("ManualWeld")
  875. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  876. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874694, -4.48031616, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  877. Wedgeweld.Parent = Wedge
  878. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  879. WedgeMesh.MeshId = ""
  880. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  881. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  882. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  883.  
  884. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  885. Wedge:BreakJoints()
  886. Wedge.Material = "Neon"
  887. Wedge.TopSurface = "Smooth"
  888. Wedge.Name = 'Wedge'
  889. Wedge.BottomSurface = "Smooth"
  890. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  891. Wedge.BrickColor = BrickColor.new("Really black")
  892. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  893. local Wedgeweld = Instance.new("ManualWeld")
  894. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  895. Wedgeweld.C1 = CFrame.new(1.90734863e-006, -0.156997681, 8.00041962, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  896. Wedgeweld.Parent = Wedge
  897. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  898. WedgeMesh.MeshId = ""
  899. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  900. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  901. WedgeMesh.Scale = Vector3.new(0.181999996, 0.546000004, 1.27400005)
  902.  
  903. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  904. Wedge:BreakJoints()
  905. Wedge.Material = "Neon"
  906. Wedge.TopSurface = "Smooth"
  907. Wedge.Name = 'Wedge'
  908. Wedge.BottomSurface = "Smooth"
  909. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  910. Wedge.BrickColor = BrickColor.new("Really black")
  911. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  912. local Wedgeweld = Instance.new("ManualWeld")
  913. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  914. Wedgeweld.C1 = CFrame.new(0, -0.189658165, -2.83934021, 1.06898864e-019, 3.8781851e-012, -1, 1.19209403e-007, 1, -3.90795903e-012, 1, -1.19209403e-007, 3.53228972e-019)
  915. Wedgeweld.Parent = Wedge
  916. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  917. WedgeMesh.MeshId = ""
  918. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  919. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  920. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.727999806)
  921.  
  922. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  923. Wedge:BreakJoints()
  924. Wedge.Material = "Neon"
  925. Wedge.TopSurface = "Smooth"
  926. Wedge.Name = 'Wedge'
  927. Wedge.BottomSurface = "Smooth"
  928. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  929. Wedge.BrickColor = BrickColor.new("Really red")
  930. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  931. local Wedgeweld = Instance.new("ManualWeld")
  932. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  933. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874455, -4.70746613, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  934. Wedgeweld.Parent = Wedge
  935. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  936. WedgeMesh.MeshId = ""
  937. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  938. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  939. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  940.  
  941. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  942. Wedge:BreakJoints()
  943. Wedge.Material = "Neon"
  944. Wedge.TopSurface = "Smooth"
  945. Wedge.Name = 'Wedge'
  946. Wedge.BottomSurface = "Smooth"
  947. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  948. Wedge.BrickColor = BrickColor.new("Really red")
  949. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  950. local Wedgeweld = Instance.new("ManualWeld")
  951. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  952. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874813, -5.27532196, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  953. Wedgeweld.Parent = Wedge
  954. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  955. WedgeMesh.MeshId = ""
  956. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  957. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  958. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  959.  
  960. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  961. Wedge:BreakJoints()
  962. Wedge.Material = "Neon"
  963. Wedge.TopSurface = "Smooth"
  964. Wedge.Name = 'Wedge'
  965. Wedge.BottomSurface = "Smooth"
  966. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  967. Wedge.BrickColor = BrickColor.new("Really black")
  968. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  969. local Wedgeweld = Instance.new("ManualWeld")
  970. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  971. Wedgeweld.C1 = CFrame.new(-1.1920929e-007, -0.183947563, 3.12332916, 5.96037069e-008, -3.87638706e-012, 1, 1.19209403e-007, 1, -3.90795903e-012, -1, 1.19209403e-007, 5.96037211e-008)
  972. Wedgeweld.Parent = Wedge
  973. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  974. WedgeMesh.MeshId = ""
  975. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  976. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  977. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  978.  
  979. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  980. Wedge:BreakJoints()
  981. Wedge.Material = "Neon"
  982. Wedge.TopSurface = "Smooth"
  983. Wedge.Name = 'Wedge'
  984. Wedge.BottomSurface = "Smooth"
  985. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  986. Wedge.BrickColor = BrickColor.new("Really red")
  987. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  988. local Wedgeweld = Instance.new("ManualWeld")
  989. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  990. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667873979, -5.16175842, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  991. Wedgeweld.Parent = Wedge
  992. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  993. WedgeMesh.MeshId = ""
  994. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  995. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  996. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  997.  
  998. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  999. Wedge:BreakJoints()
  1000. Wedge.Material = "Neon"
  1001. Wedge.TopSurface = "Smooth"
  1002. Wedge.Name = 'Wedge'
  1003. Wedge.BottomSurface = "Smooth"
  1004. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  1005. Wedge.BrickColor = BrickColor.new("Really black")
  1006. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  1007. local Wedgeweld = Instance.new("ManualWeld")
  1008. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1009. Wedgeweld.C1 = CFrame.new(0, -0.718988419, -2.83938599, 2.66438555e-015, 5.95998024e-008, 1, -1.19209403e-007, -1, 5.96075864e-008, 1, -1.19209403e-007, 3.53228972e-019)
  1010. Wedgeweld.Parent = Wedge
  1011. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  1012. WedgeMesh.MeshId = ""
  1013. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  1014. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  1015. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.727999806)
  1016.  
  1017. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  1018. Wedge:BreakJoints()
  1019. Wedge.Material = "Neon"
  1020. Wedge.TopSurface = "Smooth"
  1021. Wedge.Name = 'Wedge'
  1022. Wedge.BottomSurface = "Smooth"
  1023. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  1024. Wedge.BrickColor = BrickColor.new("Really black")
  1025. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  1026. local Wedgeweld = Instance.new("ManualWeld")
  1027. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1028. Wedgeweld.C1 = CFrame.new(-1.1920929e-007, -0.713309407, 3.12332916, 1.48411445e-007, 3.87428031e-007, -1, -9.90880835e-008, -1, -3.87420187e-007, -1, 9.90880835e-008, -1.48411431e-007)
  1029. Wedgeweld.Parent = Wedge
  1030. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  1031. WedgeMesh.MeshId = ""
  1032. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  1033. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  1034. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  1035.  
  1036. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  1037. Wedge:BreakJoints()
  1038. Wedge.Material = "Neon"
  1039. Wedge.TopSurface = "Smooth"
  1040. Wedge.Name = 'Wedge'
  1041. Wedge.BottomSurface = "Smooth"
  1042. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  1043. Wedge.BrickColor = BrickColor.new("Really black")
  1044. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  1045. local Wedgeweld = Instance.new("ManualWeld")
  1046. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1047. Wedgeweld.C1 = CFrame.new(0, 0.0375139713, -2.89582062, -2.98018392e-008, -3.85066198e-012, 1, 1.19209403e-007, 1, -3.90795903e-012, -1, 1.19209403e-007, -2.98018392e-008)
  1048. Wedgeweld.Parent = Wedge
  1049. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  1050. WedgeMesh.MeshId = ""
  1051. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  1052. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  1053. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  1054. TrailDeb = false
  1055.  
  1056. mouse.Button1Down:connect((function()
  1057. if Anim == 'Idle' then Anim = 'Basic slash'
  1058.  
  1059. if TrailDeb == false then
  1060. TrailDeb = true
  1061. end
  1062. coroutine.wrap(function()
  1063. local Old = Hitbox.CFrame.p
  1064. while Wait()do
  1065. if not TrailDeb then break end
  1066. local New = Hitbox.CFrame.p
  1067. local Mag =(Old -New).magnitude
  1068. local Dis =(Old +New)/2
  1069. local Trail = Instance.new("Part",char)
  1070. Trail.Material = "Neon"
  1071. Trail.Anchored = true
  1072. Trail.CanCollide = false
  1073. Trail.BrickColor = BrickColor.new("Really red")
  1074. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1075. Trail.TopSurface = 0
  1076. Trail.BottomSurface = 0
  1077. Trail.formFactor = "Custom"
  1078. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1079. local ms = Instance.new("BlockMesh",Trail)
  1080. ms.Scale = Vector3.new(1,1,1)
  1081. local TM = Instance.new("CylinderMesh",Trail)
  1082. TM.Scale = Vector3.new(1,1,1)
  1083. Old = New
  1084. coroutine.wrap(function()
  1085. for i = 1,0,-0.1 do
  1086. Wait()
  1087. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1088. end
  1089. Trail:remove()
  1090. end)()
  1091. coroutine.wrap(function()
  1092. for i = 1,10 do
  1093. Wait()
  1094. Trail.Transparency = Trail.Transparency +0.1
  1095. end end)()end end)()
  1096.  
  1097.  
  1098. hitcon = Hitbox.Touched:connect(function(hit)
  1099. local hum = hit.Parent:FindFirstChild('Humanoid')
  1100. if hum and not hum:IsDescendantOf(char) then
  1101. DoDamage(hum,dmg or 999)
  1102. end
  1103. end)
  1104.  
  1105.  
  1106. playSound(10209645,Hitbox,1,0.9)
  1107. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)),7)
  1108. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-30),math.rad(90)),3)
  1109. ypcall(function()
  1110. dmgstart(math.random(2,5))
  1111. if deb == true then
  1112.  
  1113. deb = false
  1114. end
  1115. end)
  1116. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
  1117. wait'0'
  1118. Anim = 'Idle'
  1119. hitcon:disconnect()
  1120. if TrailDeb == true then
  1121. TrailDeb = false
  1122. end
  1123. end
  1124.  
  1125. end))
  1126.  
  1127. mouse.KeyDown:connect(function(key)
  1128. key=key:lower()
  1129. key=key:lower()
  1130. if key == 'f' then
  1131. if Anim == 'Idle' then Anim = 'Stab'
  1132. if TrailDeb == false then
  1133. TrailDeb = true
  1134. end
  1135.  
  1136.  
  1137. coroutine.wrap(function()
  1138. local Old = Hitbox.CFrame.p
  1139. while Wait()do
  1140. if not TrailDeb then break end
  1141. local New = Hitbox.CFrame.p
  1142. local Mag =(Old -New).magnitude
  1143. local Dis =(Old +New)/2
  1144. local Trail = Instance.new("Part",char)
  1145. Trail.Material = "Neon"
  1146. Trail.Anchored = true
  1147. Trail.CanCollide = false
  1148. Trail.BrickColor = BrickColor.new("Really red")
  1149. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1150. Trail.TopSurface = 0
  1151. Trail.BottomSurface = 0
  1152. Trail.formFactor = "Custom"
  1153. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1154. local ms = Instance.new("BlockMesh",Trail)
  1155. ms.Scale = Vector3.new(1,1,1)
  1156. local TM = Instance.new("CylinderMesh",Trail)
  1157. TM.Scale = Vector3.new(1,1,1)
  1158. Old = New
  1159. coroutine.wrap(function()
  1160. for i = 1,0,-0.1 do
  1161. Wait()
  1162. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1163. end
  1164. Trail:remove()
  1165. end)()
  1166. coroutine.wrap(function()
  1167. for i = 1,10 do
  1168. Wait()
  1169. Trail.Transparency = Trail.Transparency +0.1
  1170. end end)()end end)()
  1171. hitcon = Hitbox.Touched:connect(function(hit)
  1172. local hum = hit.Parent:FindFirstChild('Humanoid')
  1173. if hum and not hum:IsDescendantOf(char) then
  1174. DoDamage(hum,dmg or 999)
  1175. end
  1176. end)
  1177. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(-30),math.rad(0)),7)
  1178. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(0)),4)
  1179. --wait'.7'
  1180. playSound(154965929,Blade2,1,0.7)
  1181. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
  1182. Anim = 'Idle'
  1183. hitcon:disconnect()
  1184. if TrailDeb == true then
  1185. TrailDeb = false
  1186. end
  1187. end
  1188. end
  1189. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement