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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Name="LocalPlayer"
- pcall(function() workspace[Name].Droid:remove() end)
- player = game.Players[Name]
- char = player.Character
- char.Humanoid.MaxHealth = math.huge
- wait(0.5)
- char.Humanoid.Health = char.Humanoid.MaxHealth
- Time=500000
- r=tick()
- wait()
- print("Your life span is: ~"..math.floor((Time/(tick()-r))*(tick()-r)))
- function Infect(char)
- Color=BrickColor.new("Brown")
- Color2=BrickColor.new("Grime")
- local model = Instance.new("Model")
- model.Parent = char
- model.Name = "Droid"
- char.Humanoid.WalkSpeed=12
- fake=char.Head:clone()
- pcall(function() fake.face:remove() char.Head.face:remove()
- char.Head.Transparency=1
- fake.Parent=model
- fake.Transparency=0
- w=Instance.new("Weld")
- w.Part1=fake
- w.Part0=char.Head
- w.Parent=char
- fake.Mesh.Scale=fake.Mesh.Scale+Vector3.new(-0.01,-0.01,-0.01)
- fake.BrickColor=Color2
- for _,v in pairs(char:children()) do
- if v.className=="Part" then
- v.TopSurface="Smooth"
- v.BottomSurface="Smooth"
- elseif v.className=="Hat" then
- v:remove()
- end
- end
- char.Shirt:remove()
- char.Pants:remove()
- end)
- char.Head.Changed:connect(function(p)
- if p=="BrickColor" then
- wait()
- char["Right Leg"].BrickColor=Color
- char["Left Leg"].BrickColor=Color
- char["Torso"].BrickColor=Color
- char["Head"].BrickColor=Color2
- char["Right Arm"].BrickColor=Color2
- char["Left Arm"].BrickColor=Color2
- end
- end)
- char.Head.BrickColor=BrickColor:Red()
- Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]} or {char.Torso["Left Shouldr"],char.Torso["Right Shouldr"]}
- char.Torso.Neck.C0=char.Torso.Neck.C0*CFrame.Angles(math.rad(8),math.rad(12),0)
- Arms[1].Parent=nil
- w = Instance.new("Weld")
- w.Name="Left Shouldr"
- w.Parent = char.Torso
- w.Part0 = char["Left Arm"]
- w.Part1 = w.Parent
- w.C0=CFrame.new(1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(9),math.rad(20))
- Arms[2].Parent=nil
- w2 = Instance.new("Weld")
- w2.Name="Right Shouldr"
- w2.Parent = char.Torso
- w2.Part0 = char["Right Arm"]
- w2.Part1 = w2.Parent
- w2.C0=CFrame.new(-1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(-9),math.rad(-20))
- char["Left Arm"].Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
- Delay(0,function() Infect(hit.Parent) end)
- end
- end)
- char["Right Arm"].Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
- Delay(0,function() Infect(hit.Parent) end)
- end
- end)
- Delay(0,function()
- r=tick()
- wait()
- local charh=char
- for i=1,Time/(tick()-r) do
- wait()
- Dist=150
- Targ=nil
- for _,v in pairs(game.Players:children()) do
- if v:IsA("Player") and v.Character and v.Character:findFirstChild("Torso") and v.Character.Torso:findFirstChild("Right Shoulder") then
- if (v.Character.Torso.Position-charh.Torso.Position).magnitude<Dist then
- Dist=(v.Character.Torso.Position-charh.Torso.Position).magnitude
- Targ=v.Character.Torso
- end
- end
- end
- if Targ and Targ.Parent then
- charh.Humanoid:MoveTo(Targ.Position,workspace.Base)
- Targ=nil
- end
- end
- charh.Head:remove()
- end)
- end
- Infect(char)
- --lego
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