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Unity Crash

Sep 10th, 2024
71
0
165 days
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  1. =================================================================
  2. Managed Stacktrace:
  3. =================================================================
  4. =================================================================
  5. Received signal SIGSEGV
  6. Obtained 17 stack frames
  7. 0x00007ff7be7dc6be (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
  8. 0x00007ff7be7ce551 (Unity) MemoryManager::Allocate
  9. 0x00007ff7be7cd426 (Unity) operator new
  10. 0x00007ff7bfea4f62 (Unity) std::vector<PPtr<Object>,std::allocator<PPtr<Object> > >::vector<PPtr<Object>,std::allocator<PPtr<Object> > >
  11. 0x00007ff7bfea4bed (Unity) std::vector<std::pair<core::basic_string<char,core::StringStorageDefault<char> >,std::vector<PPtr<Object>,std::allocator<PPtr<Object> > > >,std::allocator<std::pair<core::basic_string<char,core::StringStorageDefault<char> >,std::vector<PPtr<Object>,std::allocator<PPtr<Object> > > > > >::_Emplace_reallocate<std::pair<core::basic_string<char,core::StringStorageDefault<char> >,std::vector<PPtr<Object>,std::allocator<PPtr<Object> > > > >
  12. 0x00007ff7bfeac45b (Unity) ActiveEditorTracker::PopulateSubVector
  13. 0x00007ff7bfeafa8a (Unity) ActiveEditorTracker::UpdateSubObjectsVector
  14. 0x00007ff7bfea8217 (Unity) ActiveEditorTracker::DidFlushDirty
  15. 0x00007ff7bf9df58f (Unity) SceneTracker::FlushDirty
  16. 0x00007ff7bfb1bf9a (Unity) PlayerLoopController::InternalUpdateScene
  17. 0x00007ff7bfb28aed (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
  18. 0x00007ff7bfb26df1 (Unity) Application::TickTimer
  19. 0x00007ff7bff99a8a (Unity) MainMessageLoop
  20. 0x00007ff7bff9f320 (Unity) WinMain
  21. 0x00007ff7c137c61e (Unity) __scrt_common_main_seh
  22. 0x00007ffc57b37374 (KERNEL32) BaseThreadInitThunk
  23. 0x00007ffc5809cc91 (ntdll) RtlUserThreadStart
  24.  
  25. [...]
  26.  
  27. ========== OUTPUTTING STACK TRACE ==================
  28.  
  29. 0x00007FF7BE7E605C (Unity) BucketAllocator::Allocate
  30. 0x00007FF7BE7DC6BE (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
  31. 0x00007FF7BE7CE551 (Unity) MemoryManager::Allocate
  32. 0x00007FF7BE7D86EE (Unity) malloc_internal
  33. 0x00007FF7BECF4E10 (Unity) dynamic_array_detail::dynamic_array_data::grow
  34. 0x00007FF7BEFB81DB (Unity) ProcessThreadsSnapshot::ProcessThreadsSnapshot
  35. 0x00007FF7BEFB2DEB (Unity) winutils::ExternalCrashHandler::HandleCrash
  36. 0x00007FF7BEFB3081 (Unity) winutils::ExternalCrashHandler::HandleFatal
  37. 0x00007FF7BEFC26AA (Unity) winutils::CrashHandler::DefaultSignalHandler
  38. 0x00007FF7BEEA7EFF (Unity) HandleSignal
  39. 0x00007FF7C13D5308 (Unity) seh_filter_exe
  40. 0x00007FF7C149B778 (Unity) `__scrt_common_main_seh'::`1'::filt$0
  41. 0x00007FF7C139ECA0 (Unity) _C_specific_handler
  42. 0x00007FFC580F292F (ntdll) _chkstk
  43. 0x00007FFC580A2554 (ntdll) RtlRaiseException
  44. 0x00007FFC580F143E (ntdll) KiUserExceptionDispatcher
  45. 0x00007FF7BE7E605C (Unity) BucketAllocator::Allocate
  46. 0x00007FF7BE7DC6BE (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
  47. 0x00007FF7BE7CE551 (Unity) MemoryManager::Allocate
  48. 0x00007FF7BE7CD426 (Unity) operator new
  49. 0x00007FF7BFEA4F62 (Unity) std::vector<PPtr<Object>,std::allocator<PPtr<Object> > >::vector<PPtr<Object>,std::allocator<PPtr<Object> > >
  50. 0x00007FF7BFEA4BED (Unity) std::vector<std::pair<core::basic_string<char,core::StringStorageDefault<char> >,std::vector<PPtr<Object>,std::allocator<PPtr<Object> > > >,std::allocator<std::pair<core::basic_string<char,core::StringStorageDefault<char> >,std::vector<PPtr<Object>,std::allocator<PPtr<Object> > > > > >::_Emplace_reallocate<std::pair<core::basic_string<char,core::StringStorageDefault<char> >,std::vector<PPtr<Object>,std::allocator<PPtr<Object> > > > >
  51. 0x00007FF7BFEAC45B (Unity) ActiveEditorTracker::PopulateSubVector
  52. 0x00007FF7BFEAFA8A (Unity) ActiveEditorTracker::UpdateSubObjectsVector
  53. 0x00007FF7BFEA8217 (Unity) ActiveEditorTracker::DidFlushDirty
  54. 0x00007FF7BF9DF58F (Unity) SceneTracker::FlushDirty
  55. 0x00007FF7BFB1BF9A (Unity) PlayerLoopController::InternalUpdateScene
  56. 0x00007FF7BFB28AED (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
  57. 0x00007FF7BFB26DF1 (Unity) Application::TickTimer
  58. 0x00007FF7BFF99A8A (Unity) MainMessageLoop
  59. 0x00007FF7BFF9F320 (Unity) WinMain
  60. 0x00007FF7C137C61E (Unity) __scrt_common_main_seh
  61. 0x00007FFC57B37374 (KERNEL32) BaseThreadInitThunk
  62. 0x00007FFC5809CC91 (ntdll) RtlUserThreadStart
  63.  
  64. ========== END OF STACKTRACE ===========
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