Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- print (" -----------//THE NIGHTFALL\\-------------[[MovelistMouseclick = 3 combos-Attack 1 = Downwards slash-Attack 2 = Power slash-Attack 3 = Whirlwind slash Q = Impale E = Forward dash R = Ear destroyer T = Taunt Y = Cutting storm U = Homing Cutting storm---------]] ")
- --Recreated from the game Before the dawn: Redux.--
- --Those who used this right when it was released, yes it was broken, it's fixed now--
- --Impale dem suckazz and reeeeeeeeee--
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- -----------//THE NIGHTFALL\\-----------
- --[[Movelist
- Mouseclick = 3 combos
- -Attack 1 = Downwards slash
- -Attack 2 = Power slash
- -Attack 3 = Whirlwind slash
- Q = Impale
- E = Forward dash
- R = Ear destroyer
- T = Taunt
- Y = Cutting storm
- U = Homing Cutting storm
- ---------]]
- --Recreated from the game Before the dawn: Redux.--
- --For those who used this when it was just released, it was broken, it's fixed now as of 12-18-2018--
- --Impale dem suckazz and reeeeeeee--
- Player=game.Players.LocalPlayer
- Character=Player.Character
- Character.Humanoid.Name = "nightfall"
- hum = Character.nightfall
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- walking = false
- singularitybounce = false
- jumping = false
- targetfound = false
- grabbed = false
- attacking = false
- firsttime = false
- dash1 = true
- dash2 = false
- tauntdebounce = false
- mouse = Player:GetMouse()
- position = nil
- MseGuide = true
- running = false
- settime = 0
- sine = 0
- t = 0
- ws = 19
- jp = 85
- secondform = false
- change = 1
- combo1 = true
- dancing = false
- equip = false
- dgs = 75
- dedlaff = false
- combo2 = false
- spin1 = true
- spin2 = false
- switch1 = true
- switch2 = false
- firsttime2 = false
- isattacking = false
- combo3 = false
- gunallowance = false
- cooldown = false
- shooting = false
- RunSrv = game:GetService("RunService")
- RenderStepped = game:GetService("RunService").RenderStepped
- removeuseless = game:GetService("Debris")
- local slasher = {1543186629,1543187082,1543187280,1543186883}
- local slasher2 = {220834019,220834000,220833976,220833967}
- slash = #slasher
- slash2 = #slasher2
- screenGui = Instance.new("ScreenGui")
- screenGui.Parent = script.Parent
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
- A = Instance.new("Attachment", PARENT)
- A.Position = POSITION1
- A.Name = "A"
- B = Instance.new("Attachment", PARENT)
- B.Position = POSITION2
- B.Name = "B"
- tr1 = Instance.new("Trail", PARENT)
- tr1.Attachment0 = A
- tr1.Attachment1 = B
- tr1.Enabled = true
- tr1.Lifetime = LIFETIME
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = COLOR
- tr1.Transparency = NumberSequence.new(0, 1)
- end
- footsteps = Instance.new("Sound",Torso)
- footsteps.SoundId = "rbxassetid://1244506786"
- footsteps.Volume = 0
- footsteps.Looped = true
- footsteps.Pitch = 1.6
- footsteps.Name = "fp"
- footsteps:Play()
- slash = slasher[math.random(1,#slasher)]
- slashs = Instance.new("Sound",RightArm)
- slashs.SoundId = "rbxassetid://"..slash
- slashs.Volume = 10
- slashs.Pitch = 1
- slashs.Name = "slashs"
- introsound = Instance.new("Sound",Torso)
- introsound.SoundId = "rbxassetid://1561410944"
- introsound.Volume = 4
- introsound:Play()
- coroutine.wrap(function()
- doomtheme = Instance.new("Sound",Torso)
- doomtheme.Volume = 0
- doomtheme.SoundId = "rbxassetid://1561410944"
- doomtheme.Looped = true
- doomtheme:Play()
- doomtheme.Name = "doomtheme"
- for i = 1, 20 do
- doomtheme.Volume = doomtheme.Volume + .1
- wait()
- end
- end)()
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "doomtheme" then
- doomtheme = Instance.new("Sound",Torso)
- doomtheme.SoundId = "rbxassetid://2114921530"
- doomtheme.Looped = true
- doomtheme.Volume = 2
- doomtheme:Play()
- doomtheme.Name = "doomtheme"
- end
- end)
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "slashs" then
- slash = slasher[math.random(1,#slasher)]
- slashs = Instance.new("Sound",RightArm)
- slashs.SoundId = "rbxassetid://"..slash
- slashs.Volume = 10
- slashs.Pitch = 1
- slashs.Name = "slashs"
- end
- end)
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "fp" then
- footsteps = Instance.new("Sound",Torso)
- footsteps.SoundId = "rbxassetid://1244506786"
- footsteps.Volume = 0
- footsteps.Looped = true
- footsteps.Pitch = 1.6
- footsteps.Name = "fp"
- footsteps:Play()
- end
- end)
- leftlocation = Instance.new("Part",LeftArm)
- leftlocation.Size = Vector3.new(1,1,1)
- leftlocation.Transparency = 1
- leftlocation.Name = "leftlocation"
- leftlocationweld = weldBetween(leftlocation,LeftArm)
- leftlocationweld.C0 = CFrame.new(0,1.2,0)
- rightlocation = Instance.new("Part",RightArm)
- rightlocation.Size = Vector3.new(1,1,1)
- rightlocation.Transparency = 1
- rightlocation.Name = "rightlocation"
- rightlocationweld = weldBetween(rightlocation,RightArm)
- rightlocationweld.C0 = CFrame.new(0,1.2,0)
- A = Instance.new("Attachment", rightlocation)
- A.Position = Vector3.new(.1,.3,.1)
- A.Name = "A"
- B = Instance.new("Attachment", rightlocation)
- B.Position = Vector3.new(-.1,-.3,-.1)
- B.Name = "B"
- tr1 = Instance.new("Trail", rightlocation)
- tr1.Attachment0 = A
- tr1.Attachment1 = B
- tr1.Enabled = false
- tr1.Lifetime = .6
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = ColorSequence.new(BrickColor.new("Deep Orange").Color,BrickColor.new("Really black").Color)
- tr1.Transparency = NumberSequence.new(0, 1)
- particlecolor = ColorSequence.new(Color3.new(255, 255, 255))
- leftlocation = Instance.new("Part",LeftArm)
- leftlocation.Size = Vector3.new(1,1,1)
- leftlocation.Transparency = 1
- leftlocation.Name = "leftlocation"
- leftlocationweld = weldBetween(leftlocation,LeftArm)
- leftlocationweld.C0 = CFrame.new(0,1.2,0)
- rightlocation = Instance.new("Part",RightArm)
- rightlocation.Size = Vector3.new(1,1,1)
- rightlocation.Transparency = 1
- rightlocation.Name = "rightlocation"
- rightlocationweld = weldBetween(rightlocation,RightArm)
- rightlocationweld.C0 = CFrame.new(0,1.2,0)
- particlemiter1 = Instance.new("ParticleEmitter", LeftArm)
- particlemiter1.Enabled = false
- particlemiter1.Color = particlecolor
- particlemiter1.Texture = "rbxassetid://886346744"
- particlemiter1.Lifetime = NumberRange.new(.05)
- particlemiter1.Size = NumberSequence.new(1.75,1.75)
- particlemiter1.Rate = 4
- particlemiter1.Rotation = NumberRange.new(0,360)
- particlemiter1.RotSpeed = NumberRange.new(0)
- particlemiter1.Speed = NumberRange.new(0)
- particlemiter2 = Instance.new("ParticleEmitter", RightArm)
- particlemiter2.Enabled = false
- particlemiter2.Color = particlecolor
- particlemiter2.Texture = "rbxassetid://886346744"
- particlemiter2.Rotation = NumberRange.new(0,360)
- particlemiter2.Lifetime = NumberRange.new(.05)
- particlemiter2.Size = NumberSequence.new(1.75,1.75)
- particlemiter2.Rate = 4
- particlemiter2.RotSpeed = NumberRange.new(0)
- particlemiter2.Speed = NumberRange.new(0)
- particlemiter4 = Instance.new("ParticleEmitter", LeftLeg)
- particlemiter4.Enabled = false
- particlemiter4.Color = particlecolor
- particlemiter4.Texture = "rbxassetid://886346744"
- particlemiter4.Lifetime = NumberRange.new(.05)
- particlemiter4.Rotation = NumberRange.new(0,360)
- particlemiter4.Size = NumberSequence.new(1.75,1.75)
- particlemiter4.Rate = 4
- particlemiter4.RotSpeed = NumberRange.new(0)
- particlemiter4.Speed = NumberRange.new(0)
- particlemiter5 = Instance.new("ParticleEmitter", RightLeg)
- particlemiter5.Enabled = false
- particlemiter5.Color = particlecolor
- particlemiter5.Texture = "rbxassetid://886346744"
- particlemiter5.Rotation = NumberRange.new(0,360)
- particlemiter5.Lifetime = NumberRange.new(.05)
- particlemiter5.Size = NumberSequence.new(1.75,1.75)
- particlemiter5.Rate = 4
- particlemiter5.RotSpeed = NumberRange.new(0)
- particlemiter5.Speed = NumberRange.new(0)
- particlemiter6 = Instance.new("ParticleEmitter", Torso)
- particlemiter6.Enabled = false
- particlemiter6.Color = particlecolor
- particlemiter6.Texture = "rbxassetid://886346744"
- particlemiter6.Rotation = NumberRange.new(0,360)
- particlemiter6.Lifetime = NumberRange.new(.05)
- particlemiter6.Size = NumberSequence.new(1.75,1.75)
- particlemiter6.Rate = 4
- particlemiter6.RotSpeed = NumberRange.new(0)
- particlemiter6.Speed = NumberRange.new(0)
- particlemiter7 = Instance.new("ParticleEmitter", Head)
- particlemiter7.Enabled = false
- particlemiter7.Color = particlecolor
- particlemiter7.Texture = "rbxassetid://886346744"
- particlemiter7.Rotation = NumberRange.new(0,360)
- particlemiter7.Lifetime = NumberRange.new(.05)
- particlemiter7.Size = NumberSequence.new(1.75,1.75)
- particlemiter7.Rate = 4
- particlemiter7.RotSpeed = NumberRange.new(0)
- particlemiter7.Speed = NumberRange.new(0)
- coroutine.wrap(function()
- while true do
- wait(7)
- particlemiter1.Enabled = true
- particlemiter2.Enabled = true
- particlemiter4.Enabled = true
- particlemiter5.Enabled = true
- particlemiter6.Enabled = true
- particlemiter7.Enabled = true
- swait(60)
- particlemiter1.Enabled = false
- particlemiter2.Enabled = false
- particlemiter4.Enabled = false
- particlemiter5.Enabled = false
- particlemiter6.Enabled = false
- particlemiter7.Enabled = false
- wait(11)
- particlemiter1.Enabled = true
- particlemiter2.Enabled = true
- particlemiter4.Enabled = true
- particlemiter5.Enabled = true
- particlemiter6.Enabled = true
- particlemiter7.Enabled = true
- swait(60)
- particlemiter1.Enabled = false
- particlemiter2.Enabled = false
- particlemiter4.Enabled = false
- particlemiter5.Enabled = false
- particlemiter6.Enabled = false
- particlemiter7.Enabled = false
- wait(4)
- particlemiter1.Enabled = true
- particlemiter2.Enabled = true
- particlemiter4.Enabled = true
- particlemiter5.Enabled = true
- particlemiter6.Enabled = true
- particlemiter7.Enabled = true
- swait(60)
- particlemiter1.Enabled = false
- particlemiter2.Enabled = false
- particlemiter4.Enabled = false
- particlemiter5.Enabled = false
- particlemiter6.Enabled = false
- particlemiter7.Enabled = false
- swait()
- end
- end)()
- Head.BrickColor = BrickColor.new("Light orange")
- mas = Instance.new("Model",Head)
- mas.Name = "Model2Script"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Part")
- o4 = Instance.new("Part")
- o5 = Instance.new("Part")
- o6 = Instance.new("Part")
- o7 = Instance.new("Part")
- o8 = Instance.new("Part")
- o9 = Instance.new("Part")
- o10 = Instance.new("Part")
- o11 = Instance.new("Part")
- o12 = Instance.new("Part")
- o13 = Instance.new("Part")
- o14 = Instance.new("Part")
- o15 = Instance.new("Part")
- o16 = Instance.new("Part")
- o17 = Instance.new("Part")
- o18 = Instance.new("Part")
- o19 = Instance.new("Part")
- o20 = Instance.new("Part")
- o21 = Instance.new("Part")
- o22 = Instance.new("Part")
- o23 = Instance.new("Part")
- o24 = Instance.new("Part")
- o25 = Instance.new("Part")
- o26 = Instance.new("Part")
- o27 = Instance.new("Part")
- o28 = Instance.new("Part")
- o29 = Instance.new("Part")
- o30 = Instance.new("Part")
- o31 = Instance.new("Part")
- o32 = Instance.new("Part")
- o33 = Instance.new("Part")
- o34 = Instance.new("Part")
- o35 = Instance.new("Part")
- o36 = Instance.new("Part")
- o37 = Instance.new("Part")
- o1.Parent = mas
- o2.Name = "Head"
- o2.Parent = o1
- o2.Material = Enum.Material.SmoothPlastic
- o2.BrickColor = BrickColor.new("Really black")
- o2.Transparency = 1
- o2.Rotation = Vector3.new(-0.00999999978, 3.26999998, 0.00999999978)
- o2.FormFactor = Enum.FormFactor.Symmetric
- o2.Size = Vector3.new(1.99999988, 0.99999994, 0.99999994)
- o2.CFrame = CFrame.new(12.5892553, 4.50960207, -3.75727963, 0.998376548, -0.000250246754, 0.0569584854, 0.000245001953, 1.00000846, 9.91025372e-05, -0.056957975, -8.49864373e-05, 0.998385131)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o3.Parent = o2
- o3.BrickColor = BrickColor.new("Fossil")
- o3.Rotation = Vector3.new(-0.00999999978, 35.1199989, 0.0199999996)
- o3.CanCollide = false
- o3.Size = Vector3.new(0.0600024611, 0.250000179, 0.220000237)
- o3.CFrame = CFrame.new(12.3422012, 4.47093582, -4.18185663, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00000846, 0.000153887318, -0.575316489, -1.31072084e-05, 0.817941368)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o3.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o4.Parent = o2
- o4.Material = Enum.Material.Neon
- o4.BrickColor = BrickColor.new("Deep Orange")
- o4.Rotation = Vector3.new(0, 0.629999995, 0.00999999978)
- o4.CanCollide = false
- o4.Shape = Enum.PartType.Ball
- o4.Size = Vector3.new(0.190001294, 0.190001294, 0.190001294)
- o4.CFrame = CFrame.new(12.6813383, 4.85306978, -4.3403945, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846, 2.62037793e-06, -0.0109626129, 3.71073838e-10, 0.999948502)
- o4.BottomSurface = Enum.SurfaceType.Smooth
- o4.TopSurface = Enum.SurfaceType.Smooth
- o4.Color = Color3.new(0.482353, 0, 0.482353)
- o4.Color = Color3.new(0.482353, 0, 0.482353)
- o5.Parent = o2
- o5.BrickColor = BrickColor.new("Fossil")
- o5.Rotation = Vector3.new(-0.00999999978, 35.1199989, 0.0199999996)
- o5.CanCollide = false
- o5.Size = Vector3.new(0.0600024611, 0.250000179, 0.220000237)
- o5.CFrame = CFrame.new(12.25453, 4.47092152, -4.12017584, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00000846, 0.000153887318, -0.575316489, -1.31072084e-05, 0.817941368)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o5.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o6.Parent = o2
- o6.BrickColor = BrickColor.new("Fossil")
- o6.Rotation = Vector3.new(-0.00999999978, 35.1199989, 0.0199999996)
- o6.CanCollide = false
- o6.Size = Vector3.new(0.0600024611, 0.250000179, 0.220000237)
- o6.CFrame = CFrame.new(12.3307505, 4.47093344, -4.19189453, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00000846, 0.000153887318, -0.575316489, -1.31072084e-05, 0.817941368)
- o6.BottomSurface = Enum.SurfaceType.Smooth
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o6.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o7.Parent = o2
- o7.BrickColor = BrickColor.new("Fossil")
- o7.Rotation = Vector3.new(-0.00999999978, 35.1199989, 0.0199999996)
- o7.CanCollide = false
- o7.Size = Vector3.new(0.0600024611, 0.250000179, 0.220000237)
- o7.CFrame = CFrame.new(12.4249439, 4.47095871, -4.24005365, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00000846, 0.000153887318, -0.575316489, -1.31072084e-05, 0.817941368)
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.TopSurface = Enum.SurfaceType.Smooth
- o7.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o7.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o8.Parent = o2
- o8.BrickColor = BrickColor.new("Fossil")
- o8.Rotation = Vector3.new(0.00999999978, -30.1099987, 0.0199999996)
- o8.CanCollide = false
- o8.Size = Vector3.new(0.0600024611, 0.250000179, 0.260000259)
- o8.CFrame = CFrame.new(12.8379145, 4.46701479, -4.16434002, 0.865085423, -0.000253115431, -0.501624584, 0.000219001973, 1.00000846, -0.000126912026, 0.50162971, -6.67569111e-08, 0.865092278)
- o8.BottomSurface = Enum.SurfaceType.Smooth
- o8.TopSurface = Enum.SurfaceType.Smooth
- o8.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o8.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o9.Parent = o2
- o9.BrickColor = BrickColor.new("Fossil")
- o9.Rotation = Vector3.new(0.00999999978, -30.1099987, 0.0199999996)
- o9.CanCollide = false
- o9.Size = Vector3.new(0.0600024611, 0.250000179, 0.260000259)
- o9.CFrame = CFrame.new(12.9631338, 4.46704054, -4.09174585, 0.865085423, -0.000253115431, -0.501624584, 0.000219001973, 1.00000846, -0.000126912026, 0.50162971, -6.67569111e-08, 0.865092278)
- o9.BottomSurface = Enum.SurfaceType.Smooth
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o9.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o10.Parent = o2
- o10.BrickColor = BrickColor.new("Fossil")
- o10.Rotation = Vector3.new(-0.00999999978, 35.1199989, 0.0199999996)
- o10.CanCollide = false
- o10.Size = Vector3.new(0.0600024611, 0.250000179, 0.220000237)
- o10.CFrame = CFrame.new(12.2429972, 4.4709177, -4.11946106, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00000846, 0.000153887318, -0.575316489, -1.31072084e-05, 0.817941368)
- o10.BottomSurface = Enum.SurfaceType.Smooth
- o10.TopSurface = Enum.SurfaceType.Smooth
- o10.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o10.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o11.Parent = o2
- o11.Material = Enum.Material.Metal
- o11.BrickColor = BrickColor.new("Pearl")
- o11.Rotation = Vector3.new(-179.959991, 70.5100021, 179.970001)
- o11.CanCollide = false
- o11.Size = Vector3.new(0.250002503, 0.350000173, 0.2900002)
- o11.CFrame = CFrame.new(13.0351248, 4.18798542, -4.05297899, -0.333613515, -0.000202421492, 0.942709923, -1.74622983e-10, 1.00000834, 0.000214724801, -0.942718267, 7.16352733e-05, -0.333615392)
- o11.BottomSurface = Enum.SurfaceType.Smooth
- o11.TopSurface = Enum.SurfaceType.Smooth
- o11.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o11.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o12.Parent = o2
- o12.Material = Enum.Material.Metal
- o12.BrickColor = BrickColor.new("Pearl")
- o12.Rotation = Vector3.new(-0.0199999996, 59.8599968, 0.0299999993)
- o12.CanCollide = false
- o12.Size = Vector3.new(0.250002503, 0.330000162, 0.2900002)
- o12.CFrame = CFrame.new(12.1336823, 4.17776823, -4.01179171, 0.502042472, -0.000225768134, 0.864842951, 0.000113000759, 1.00000834, 0.000195456203, -0.864849985, -3.99100827e-07, 0.502047539)
- o12.BottomSurface = Enum.SurfaceType.Smooth
- o12.TopSurface = Enum.SurfaceType.Smooth
- o12.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o12.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o13.Parent = o2
- o13.BrickColor = BrickColor.new("Fossil")
- o13.Rotation = Vector3.new(-0.00999999978, 35.1199989, 0.0199999996)
- o13.CanCollide = false
- o13.Size = Vector3.new(0.0600024611, 0.250000179, 0.260000259)
- o13.CFrame = CFrame.new(12.4135151, 4.13782883, -4.25640917, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00000846, 0.000153887318, -0.575316489, -1.31072084e-05, 0.817941368)
- o13.BottomSurface = Enum.SurfaceType.Smooth
- o13.TopSurface = Enum.SurfaceType.Smooth
- o13.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o13.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o14.Parent = o2
- o14.Material = Enum.Material.SmoothPlastic
- o14.BrickColor = BrickColor.new("Really black")
- o14.Rotation = Vector3.new(0, 0.629999995, 0.00999999978)
- o14.CanCollide = false
- o14.Size = Vector3.new(0.370002419, 0.380000234, 0.300000221)
- o14.CFrame = CFrame.new(12.5940952, 4.50669909, -4.2362237, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846, 2.62037793e-06, -0.0109626129, 3.71073838e-10, 0.999948502)
- o14.BottomSurface = Enum.SurfaceType.Smooth
- o14.TopSurface = Enum.SurfaceType.Smooth
- o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o15.Parent = o2
- o15.Material = Enum.Material.Metal
- o15.BrickColor = BrickColor.new("Pearl")
- o15.Rotation = Vector3.new(0, 0.629999995, 0.00999999978)
- o15.CanCollide = false
- o15.Size = Vector3.new(0.0800024197, 0.250000238, 0.300000221)
- o15.CFrame = CFrame.new(12.720789, 4.13790607, -4.30649519, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846, 2.62037793e-06, -0.0109626129, 3.71073838e-10, 0.999948502)
- o15.BottomSurface = Enum.SurfaceType.Smooth
- o15.TopSurface = Enum.SurfaceType.Smooth
- o15.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o15.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o16.Parent = o2
- o16.BrickColor = BrickColor.new("Fossil")
- o16.Rotation = Vector3.new(0.00999999978, -30.1099987, 0.0199999996)
- o16.CanCollide = false
- o16.Size = Vector3.new(0.0600024611, 0.250000179, 0.260000259)
- o16.CFrame = CFrame.new(12.8739166, 4.14795494, -4.19200373, 0.865085423, -0.000253115431, -0.501624584, 0.000219001973, 1.00000846, -0.000126912026, 0.50162971, -6.67569111e-08, 0.865092278)
- o16.BottomSurface = Enum.SurfaceType.Smooth
- o16.TopSurface = Enum.SurfaceType.Smooth
- o16.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o16.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o17.Parent = o2
- o17.Material = Enum.Material.Metal
- o17.BrickColor = BrickColor.new("Pearl")
- o17.Rotation = Vector3.new(0, 0.629999995, 30.0699997)
- o17.CanCollide = false
- o17.Size = Vector3.new(0.370002478, 0.120000228, 0.130000144)
- o17.CFrame = CFrame.new(13.0013018, 5.05734348, -4.35467005, 0.865364432, -0.501023412, 0.0109602921, 0.501057446, 0.865423858, 2.24432806e-05, -0.00949566439, 0.00547180884, 0.999948561)
- o17.BottomSurface = Enum.SurfaceType.Smooth
- o17.TopSurface = Enum.SurfaceType.Smooth
- o17.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o17.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o18.Parent = o2
- o18.Material = Enum.Material.Neon
- o18.BrickColor = BrickColor.new("Deep Orange")
- o18.Rotation = Vector3.new(0, 0.629999995, -89.9899979)
- o18.CanCollide = false
- o18.Shape = Enum.PartType.Cylinder
- o18.Size = Vector3.new(0.48999992, 1.15999997, 1.30999982)
- o18.CFrame = CFrame.new(12.586771, 4.26036596, -3.78879094, 0.000245000003, 0.999939919, 0.0109635293, -1.00000846, 0.000244855793, 1.46855382e-05, 1.19998876e-05, -0.0109626055, 0.999948502)
- o18.BottomSurface = Enum.SurfaceType.Smooth
- o18.TopSurface = Enum.SurfaceType.Smooth
- o18.Color = Color3.new(0.482353, 0, 0.482353)
- o18.Color = Color3.new(0.482353, 0, 0.482353)
- o19.Parent = o2
- o19.Material = Enum.Material.Metal
- o19.BrickColor = BrickColor.new("Pearl")
- o19.Rotation = Vector3.new(0, 0.629999995, 12.8699999)
- o19.CanCollide = false
- o19.Size = Vector3.new(0.0800024197, 0.170000225, 0.2900002)
- o19.CFrame = CFrame.new(12.6530409, 4.55379057, -4.27083921, 0.974806547, -0.22278282, 0.0109562129, 0.222797751, 0.974873364, 2.55261766e-05, -0.0106856115, 0.00241591129, 0.999948502)
- o19.BottomSurface = Enum.SurfaceType.Smooth
- o19.TopSurface = Enum.SurfaceType.Smooth
- o19.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o19.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o20.Parent = o2
- o20.Material = Enum.Material.Metal
- o20.BrickColor = BrickColor.new("Pearl")
- o20.Rotation = Vector3.new(-0.00999999978, 29.6299992, 0.0199999996)
- o20.CanCollide = false
- o20.Size = Vector3.new(0.420002431, 0.200000226, 0.2900002)
- o20.CFrame = CFrame.new(12.2898045, 4.11280489, -4.19457197, 0.869223297, -0.000238353008, 0.494419813, 0.000207001765, 1.00000846, 0.000118167409, -0.494423091, -3.67785105e-07, 0.869231284)
- o20.BottomSurface = Enum.SurfaceType.Smooth
- o20.TopSurface = Enum.SurfaceType.Smooth
- o20.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o20.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o21.Parent = o2
- o21.Material = Enum.Material.Metal
- o21.BrickColor = BrickColor.new("Pearl")
- o21.Rotation = Vector3.new(0, 0.629999995, 30.0699997)
- o21.CanCollide = false
- o21.Size = Vector3.new(0.350002438, 0.120000228, 0.130000204)
- o21.CFrame = CFrame.new(13.0757389, 4.90882826, -4.35546923, 0.865364432, -0.501023412, 0.0109602921, 0.501057446, 0.865423858, 2.24432806e-05, -0.00949566439, 0.00547180884, 0.999948561)
- o21.BottomSurface = Enum.SurfaceType.Smooth
- o21.TopSurface = Enum.SurfaceType.Smooth
- o21.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o21.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o22.Parent = o2
- o22.Material = Enum.Material.Metal
- o22.BrickColor = BrickColor.new("Pearl")
- o22.Rotation = Vector3.new(0, 0.629999995, 30.0699997)
- o22.CanCollide = false
- o22.Size = Vector3.new(0.330002487, 0.110000268, 0.140000194)
- o22.CFrame = CFrame.new(13.142314, 4.7739563, -4.35119486, 0.865364432, -0.501023412, 0.0109602921, 0.501057446, 0.865423858, 2.24432806e-05, -0.00949566439, 0.00547180884, 0.999948561)
- o22.BottomSurface = Enum.SurfaceType.Smooth
- o22.TopSurface = Enum.SurfaceType.Smooth
- o22.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o22.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o23.Parent = o2
- o23.Material = Enum.Material.Metal
- o23.BrickColor = BrickColor.new("Pearl")
- o23.Rotation = Vector3.new(0, 0.629999995, 0.00999999978)
- o23.CanCollide = false
- o23.Size = Vector3.new(0.0800024197, 0.250000238, 0.2900002)
- o23.CFrame = CFrame.new(12.4452009, 4.13783503, -4.29846525, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846, 2.62037793e-06, -0.0109626129, 3.71073838e-10, 0.999948502)
- o23.BottomSurface = Enum.SurfaceType.Smooth
- o23.TopSurface = Enum.SurfaceType.Smooth
- o23.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o23.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o24.Parent = o2
- o24.Material = Enum.Material.Metal
- o24.BrickColor = BrickColor.new("Pearl")
- o24.Rotation = Vector3.new(0, 0.629999995, -30.1299992)
- o24.CanCollide = false
- o24.Size = Vector3.new(0.330002487, 0.110000268, 0.130000249)
- o24.CFrame = CFrame.new(13.0381289, 4.67515135, -4.35506392, 0.864809334, 0.501980901, 0.0109607317, -0.502015352, 0.864868522, 1.60243653e-05, -0.00947066396, -0.00551580451, 0.999948561)
- o24.BottomSurface = Enum.SurfaceType.Smooth
- o24.TopSurface = Enum.SurfaceType.Smooth
- o24.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o24.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o25.Parent = o2
- o25.BrickColor = BrickColor.new("Fossil")
- o25.Rotation = Vector3.new(-0.00999999978, 35.1199989, 0.0199999996)
- o25.CanCollide = false
- o25.Size = Vector3.new(0.0600024611, 0.250000179, 0.260000259)
- o25.CFrame = CFrame.new(12.2344007, 4.13779402, -4.13043022, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00000846, 0.000153887318, -0.575316489, -1.31072084e-05, 0.817941368)
- o25.BottomSurface = Enum.SurfaceType.Smooth
- o25.TopSurface = Enum.SurfaceType.Smooth
- o25.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o25.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o26.Parent = o2
- o26.BrickColor = BrickColor.new("Fossil")
- o26.Rotation = Vector3.new(0.00999999978, -30.1099987, 0.0199999996)
- o26.CanCollide = false
- o26.Size = Vector3.new(0.0600024611, 0.250000179, 0.260000259)
- o26.CFrame = CFrame.new(12.7699385, 4.14792395, -4.25231028, 0.865085423, -0.000253115431, -0.501624584, 0.000219001973, 1.00000846, -0.000126912026, 0.50162971, -6.67569111e-08, 0.865092278)
- o26.BottomSurface = Enum.SurfaceType.Smooth
- o26.TopSurface = Enum.SurfaceType.Smooth
- o26.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o26.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o27.Parent = o2
- o27.Material = Enum.Material.SmoothPlastic
- o27.BrickColor = BrickColor.new("Really black")
- o27.Rotation = Vector3.new(180, -3.27999997, 179.98999)
- o27.Shape = Enum.PartType.Cylinder
- o27.Size = Vector3.new(0.0500000007, 0.250000238, 1.6000005)
- o27.CFrame = CFrame.new(12.2895432, 4.72786093, -4.26638556, -0.998360634, -0.000245401112, -0.0572395623, -0.000245002186, 1.00000846, -1.40238844e-05, 0.0572390407, 2.32175807e-08, -0.998369098)
- o27.BottomSurface = Enum.SurfaceType.Smooth
- o27.TopSurface = Enum.SurfaceType.Smooth
- o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o28.Parent = o2
- o28.Material = Enum.Material.SmoothPlastic
- o28.BrickColor = BrickColor.new("Really black")
- o28.Rotation = Vector3.new(0, 0.629999995, -89.9899979)
- o28.CanCollide = false
- o28.Shape = Enum.PartType.Cylinder
- o28.Size = Vector3.new(0.24999994, 1.25999975, 1.54999959)
- o28.CFrame = CFrame.new(12.5879374, 4.09035969, -3.785882, 0.000245000003, 0.999939919, 0.0109635293, -1.00000846, 0.000244855793, 1.46855382e-05, 1.19998876e-05, -0.0109626055, 0.999948502)
- o28.BottomSurface = Enum.SurfaceType.Smooth
- o28.TopSurface = Enum.SurfaceType.Smooth
- o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o29.Parent = o2
- o29.Material = Enum.Material.Neon
- o29.BrickColor = BrickColor.new("Deep Orange")
- o29.Rotation = Vector3.new(0, 0.629999995, 0.00999999978)
- o29.CanCollide = false
- o29.Shape = Enum.PartType.Ball
- o29.Size = Vector3.new(0.190001294, 0.190001294, 0.190001294)
- o29.CFrame = CFrame.new(12.8344183, 4.76740217, -4.34208727, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846, 2.62037793e-06, -0.0109626129, 3.71073838e-10, 0.999948502)
- o29.BottomSurface = Enum.SurfaceType.Smooth
- o29.TopSurface = Enum.SurfaceType.Smooth
- o29.Color = Color3.new(0.482353, 0, 0.482353)
- o29.Color = Color3.new(0.482353, 0, 0.482353)
- o30.Parent = o2
- o30.Material = Enum.Material.Neon
- o30.BrickColor = BrickColor.new("Depp Orange")
- o30.Rotation = Vector3.new(0, 0.629999995, 0.00999999978)
- o30.CanCollide = false
- o30.Shape = Enum.PartType.Ball
- o30.Size = Vector3.new(0.190001294, 0.190001294, 0.190001294)
- o30.CFrame = CFrame.new(12.6813812, 4.67232227, -4.34039068, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846, 2.62037793e-06, -0.0109626129, 3.71073838e-10, 0.999948502)
- o30.BottomSurface = Enum.SurfaceType.Smooth
- o30.TopSurface = Enum.SurfaceType.Smooth
- o30.Color = Color3.new(0.482353, 0, 0.482353)
- o30.Color = Color3.new(0.482353, 0, 0.482353)
- o31.Parent = o2
- o31.BrickColor = BrickColor.new("Fossil")
- o31.Rotation = Vector3.new(0.00999999978, -30.1099987, 0.0199999996)
- o31.CanCollide = false
- o31.Size = Vector3.new(0.0600024611, 0.250000179, 0.260000259)
- o31.CFrame = CFrame.new(12.9933138, 4.14798307, -4.12279606, 0.865085423, -0.000253115431, -0.501624584, 0.000219001973, 1.00000846, -0.000126912026, 0.50162971, -6.67569111e-08, 0.865092278)
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.TopSurface = Enum.SurfaceType.Smooth
- o31.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o31.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o32.Name = "r"
- o32.Parent = o2
- o32.Material = Enum.Material.SmoothPlastic
- o32.BrickColor = BrickColor.new("Really black")
- o32.Rotation = Vector3.new(0, 0.629999995, -89.9899979)
- o32.CanCollide = false
- o32.Shape = Enum.PartType.Cylinder
- o32.Size = Vector3.new(0.46999985, 1.25999975, 1.54999959)
- o32.CFrame = CFrame.new(12.5878134, 4.61972094, -3.7858963, 0.000245000003, 0.999939919, 0.0109635293, -1.00000846, 0.000244855793, 1.46855382e-05, 1.19998876e-05, -0.0109626055, 0.999948502)
- o32.BottomSurface = Enum.SurfaceType.Smooth
- o32.TopSurface = Enum.SurfaceType.Smooth
- o32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o33.Parent = o2
- o33.BrickColor = BrickColor.new("Fossil")
- o33.Rotation = Vector3.new(-0.00999999978, 35.1199989, 0.0199999996)
- o33.CanCollide = false
- o33.Size = Vector3.new(0.0600024611, 0.250000179, 0.260000259)
- o33.CFrame = CFrame.new(12.3250799, 4.13780499, -4.19420767, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00000846, 0.000153887318, -0.575316489, -1.31072084e-05, 0.817941368)
- o33.BottomSurface = Enum.SurfaceType.Smooth
- o33.TopSurface = Enum.SurfaceType.Smooth
- o33.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o33.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o34.Parent = o2
- o34.Material = Enum.Material.Neon
- o34.BrickColor = BrickColor.new("Deep Orange")
- o34.Rotation = Vector3.new(0, 0.629999995, 0.00999999978)
- o34.CanCollide = false
- o34.Shape = Enum.PartType.Ball
- o34.Size = Vector3.new(0.230001301, 0.230001301, 0.230001301)
- o34.CFrame = CFrame.new(12.320076, 4.73971415, -4.26470613, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846, 2.62037793e-06, -0.0109626129, 3.71073838e-10, 0.999948502)
- o34.BottomSurface = Enum.SurfaceType.Smooth
- o34.TopSurface = Enum.SurfaceType.Smooth
- o34.Color = Color3.new(0.482353, 0, 0.482353)
- o34.Color = Color3.new(0.482353, 0, 0.482353)
- o35.Parent = o2
- o35.Material = Enum.Material.Metal
- o35.BrickColor = BrickColor.new("Pearl")
- o35.Rotation = Vector3.new(0, 0.629999995, 12.8699999)
- o35.CanCollide = false
- o35.Size = Vector3.new(0.520002484, 0.440000206, 0.2900002)
- o35.CFrame = CFrame.new(12.8338127, 4.79513836, -4.27282286, 0.974806547, -0.22278282, 0.0109562129, 0.222797751, 0.974873364, 2.55261766e-05, -0.0106856115, 0.00241591129, 0.999948502)
- o35.BottomSurface = Enum.SurfaceType.Smooth
- o35.TopSurface = Enum.SurfaceType.Smooth
- o35.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o35.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o36.Parent = o2
- o36.Material = Enum.Material.Metal
- o36.BrickColor = BrickColor.new("Pearl")
- o36.Rotation = Vector3.new(0.00999999978, -30.1099987, 0.0199999996)
- o36.CanCollide = false
- o36.Size = Vector3.new(0.420002431, 0.200000226, 0.2900002)
- o36.CFrame = CFrame.new(12.8746452, 4.11295271, -4.2049346, 0.865085423, -0.000253115431, -0.501624584, 0.000219001973, 1.00000846, -0.000126912026, 0.50162971, -6.67569111e-08, 0.865092278)
- o36.BottomSurface = Enum.SurfaceType.Smooth
- o36.TopSurface = Enum.SurfaceType.Smooth
- o36.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o36.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o37.Parent = o2
- o37.BrickColor = BrickColor.new("Fossil")
- o37.Rotation = Vector3.new(0.00999999978, -30.1099987, 0.0199999996)
- o37.CanCollide = false
- o37.Size = Vector3.new(0.0600024611, 0.250000179, 0.260000259)
- o37.CFrame = CFrame.new(12.7551317, 4.46699476, -4.21234465, 0.865085423, -0.000253115431, -0.501624584, 0.000219001973, 1.00000846, -0.000126912026, 0.50162971, -6.67569111e-08, 0.865092278)
- o37.BottomSurface = Enum.SurfaceType.Smooth
- o37.TopSurface = Enum.SurfaceType.Smooth
- o37.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o37.Color = Color3.new(0.623529, 0.631373, 0.67451)
- mas.Parent = workspace
- mas:MakeJoints()
- mas2 = Instance.new("Model",RightArm)
- mas2.Name = "Model2Script2"
- ov = Instance.new("Model")
- o2 = Instance.new("WedgePart")
- o3 = Instance.new("WedgePart")
- o4 = Instance.new("WedgePart")
- o5 = Instance.new("Part")
- o6 = Instance.new("Part")
- o7 = Instance.new("Part")
- o8 = Instance.new("WedgePart")
- o9m = Instance.new("Part")
- ov.Parent = mas2
- o2.Parent = ov
- o2.Material = Enum.Material.Neon
- o2.BrickColor = BrickColor.new("Tr. Red")
- o2.Transparency = 0.1
- o2.Rotation = Vector3.new(-76.2299957, 74.5199966, -102.399994)
- o2.Anchored = true
- o2.Size = Vector3.new(0.104009911, 0.654072165, 0.0998701826)
- o2.CFrame = CFrame.new(-6.25214577, 2.5895319, -11.5024309, -0.057314001, 0.260602951, 0.963743508, -0.0313595012, -0.965332747, 0.259167373, 0.997871935, -0.015368619, 0.0634972602)
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.705882, 0.501961, 1)
- o2.Color = Color3.new(0.705882, 0.501961, 1)
- o3.Parent = ov
- o3.Material = Enum.Material.Neon
- o3.BrickColor = BrickColor.new("Tr. Red")
- o3.Transparency = 0.1
- o3.Rotation = Vector3.new(-88.5499954, -6.10999966, 86.6899948)
- o3.Anchored = true
- o3.Size = Vector3.new(0.10142266, 0.186803788, 0.632338703)
- o3.CFrame = CFrame.new(-5.97627115, 1.30611134, -11.5261898, 0.0573620088, -0.992660284, -0.106466688, 0.0314275026, -0.104794614, 0.994006455, -0.997867048, -0.0603620112, 0.0251852907)
- o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.Color = Color3.new(0.705882, 0.501961, 1)
- o3.Color = Color3.new(0.705882, 0.501961, 1)
- o4.Parent = ov
- o4.Material = Enum.Material.Neon
- o4.BrickColor = BrickColor.new("Tr. Red")
- o4.Transparency = 0.1
- o4.Rotation = Vector3.new(103.110001, -74.5599976, -78.2399979)
- o4.Anchored = true
- o4.Size = Vector3.new(0.104009911, 0.472443491, 0.0998701826)
- o4.CFrame = CFrame.new(-5.85783195, 2.78958607, -11.4734116, 0.0542620048, 0.26058802, -0.96392411, 0.0306074936, -0.965335786, -0.25924623, -0.998065889, -0.0154361119, -0.0603548028)
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new(0.705882, 0.501961, 1)
- o4.Color = Color3.new(0.705882, 0.501961, 1)
- o5.Parent = ov
- o5.Material = Enum.Material.Neon
- o5.BrickColor = BrickColor.new("Tr. Red")
- o5.Transparency = 0.1
- o5.Rotation = Vector3.new(-178.199997, 3.28999996, -105.129997)
- o5.Anchored = true
- o5.Size = Vector3.new(0.701161206, 0.538160622, 0.103492416)
- o5.CFrame = CFrame.new(-6.22018671, 3.29966021, -11.4774265, -0.260599941, 0.963741541, 0.0573597625, 0.965332747, 0.259159267, 0.0314289927, 0.0154241361, 0.0635594428, -0.997867107)
- o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.Color = Color3.new(0.705882, 0.501961, 1)
- o5.Color = Color3.new(0.705882, 0.501961, 1)
- o6.Parent = ov
- o6.Material = Enum.Material.Neon
- o6.BrickColor = BrickColor.new("Tr. Red")
- o6.Transparency = 0.1
- o6.Rotation = Vector3.new(-178.199997, 3.28999996, -101.059998)
- o6.Anchored = true
- o6.Size = Vector3.new(0.701161206, 0.371020257, 0.103492416)
- o6.CFrame = CFrame.new(-6.05381966, 2.6474514, -11.4884119, -0.191533148, 0.979808867, 0.0573569275, 0.981293619, 0.189983174, 0.0314286686, 0.0198971108, 0.062301416, -0.997867286)
- o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Color = Color3.new(0.705882, 0.501961, 1)
- o6.Color = Color3.new(0.705882, 0.501961, 1)
- o7.Parent = ov
- o7.Material = Enum.Material.Neon
- o7.BrickColor = BrickColor.new("Tr. Red")
- o7.Transparency = 0.1
- o7.Rotation = Vector3.new(-178.199997, 3.28999996, -96.1199951)
- o7.Anchored = true
- o7.Size = Vector3.new(0.701161206, 0.371020257, 0.103492416)
- o7.CFrame = CFrame.new(-5.95285225, 1.97883701, -11.5036192, -0.106464036, 0.99266082, 0.057359308, 0.994006693, 0.104791857, 0.0314288139, 0.025187036, 0.0603593886, -0.997867167)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new(0.705882, 0.501961, 1)
- o7.Color = Color3.new(0.705882, 0.501961, 1)
- o8.Parent = ov
- o8.Material = Enum.Material.Neon
- o8.BrickColor = BrickColor.new("Tr. Red")
- o8.Transparency = 0.1
- o8.Rotation = Vector3.new(-88.5499954, -6.10999966, -93.3099976)
- o8.Anchored = true
- o8.Size = Vector3.new(0.10142266, 0.186803788, 0.632338703)
- o8.CFrame = CFrame.new(-5.79092312, 1.32566071, -11.5148821, -0.0573620088, 0.992660284, -0.106466688, -0.0314275026, 0.104794614, 0.994006455, 0.997867048, 0.0603620112, 0.0251852907)
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.705882, 0.501961, 1)
- o8.Color = Color3.new(0.705882, 0.501961, 1)
- o9m.Parent = ov
- o9m.Material = Enum.Material.Neon
- o9m.BrickColor = BrickColor.new("Tr. Red")
- o9m.Transparency = 0.1
- o9m.Rotation = Vector3.new(-178.199997, 3.28999996, -118.769997)
- o9m.Anchored = true
- o9m.Size = Vector3.new(1.56116068, 0.538160563, 0.102974951)
- o9m.CFrame = CFrame.new(-6.66080666, 4.25504208, -11.4726496, -0.480506241, 0.875113606, 0.0573588945, 0.876999617, 0.479481548, 0.031427063, 2.6898428e-07, 0.065402478, -0.997867227)
- o9m.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.Color = Color3.new(0.705882, 0.501961, 1)
- o9m.Color = Color3.new(0.705882, 0.501961, 1)
- mas2.Parent = workspace
- mas2:MakeJoints()
- nightfallknifelocater = Instance.new("Part",RightArm)
- nightfallknifelocater.CanCollide = false
- nightfallknifelocater.Transparency = 1
- nightfallknifelocater.Size = Vector3.new(1,1,1)
- ng2 = weldBetween(nightfallknifelocater,RightArm)
- ng2.C0 = CFrame.new(-6.2,4.3,-11.35) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-18))
- function weld()
- local parts,last = {}
- local function scan(o1)
- for _,v in pairs(o1:GetChildren()) do
- if (v:IsA("BasePart")) then
- if (last) then
- local w = Instance.new("Weld")
- w.Name = ("%s_Weld"):format(v.Name)
- w.Part0,w.Part1 = last,nightfallmasklocater
- w.C0 = last.CFrame:inverse()
- w.Parent = last
- end
- last = v
- table.insert(parts,v)
- end
- scan(v)
- end
- end
- scan(o1)
- for _,v in pairs(parts) do
- v.CanCollide = false
- v.Anchored = false
- v.Parent = Head
- end
- end
- weld()
- function weld2()
- local parts,last = {}
- local function scan(ov)
- for _,v in pairs(ov:GetChildren()) do
- if (v:IsA("BasePart")) then
- if (last) then
- local w = Instance.new("Weld")
- w.Name = ("%s_Weld"):format(v.Name)
- w.Part0,w.Part1 = last,nightfallknifelocater
- w.C0 = last.CFrame:inverse()
- w.Parent = last
- end
- last = v
- table.insert(parts,v)
- end
- scan(v)
- end
- end
- scan(ov)
- for _,v in pairs(parts) do
- v.CanCollide = false
- v.Anchored = false
- v.Parent = RightArm
- end
- end
- hum.WalkSpeed = ws
- hum.JumpPower = jp
- LeftArm.BrickColor = BrickColor.new("Light orange")
- RightArm.BrickColor = BrickColor.new("Light orange")
- Head.BrickColor = BrickColor.new("Light orange")
- Torso.BrickColor = BrickColor.new("Light orange")
- LeftLeg.BrickColor = BrickColor.new("Light orange")
- RightLeg.BrickColor = BrickColor.new("Light orange")
- godmode = coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") and v ~= Root then
- v.Anchored = false
- end
- end
- hum.MaxHealth = math.huge
- wait(.00001)
- hum.Health = math.huge
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Animate" then v:Remove()
- end
- end
- end)()
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
- if v:FindFirstChild("Torso") then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- elseif v:FindFirstChild("UpperTorso") then
- local Mag = (v.UpperTorso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- end
- return Returning
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function ray(pos, dir, rang, ignoredesc)
- return workspace:FindPartOnRay(Ray.new(pos, dir.unit * rang), ignoredesc)
- end
- function ray2(startpos, endpos, distance, ignore)
- local dir = CFrame.new(startpos,endpos).lookVector
- return ray(startpos, dir, distance, ignore)
- end
- coroutine.wrap(function()
- while true do
- for i,v in pairs(Torso:GetChildren()) do
- if v.Name == "explodball" then
- v.Size = v.Size + Vector3.new(2,2,2)
- v.Transparency = v.Transparency + .08
- end
- end
- for i,v in pairs(Torso:GetDescendants()) do
- if v.Name == "explodmesh" then
- v.Scale = v.Scale + Vector3.new(.01,0,.01)
- v.Parent.Transparency = v.Parent.Transparency + .06
- end
- end
- for i,v in pairs(Torso:GetDescendants()) do
- if v.Name == "explodmesh2" then
- v.Scale = v.Scale + Vector3.new(1.5,0,1.5)
- v.Parent.Transparency = v.Parent.Transparency + .06
- end
- end
- swait()
- end
- end)()
- function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
- so = Instance.new("Sound")
- so.Parent = PARENT
- so.SoundId = "rbxassetid://"..ID
- so.Volume = VOL
- so.Looped = LOOP
- so:Play()
- removeuseless:AddItem(so,REMOVE)
- end
- mouse.Button1Down:connect(function()
- if debounce then return end
- debounce = true
- if combo1 then
- combo1 = false
- combo2 = true
- combo3 = false
- attacking = true
- ws = 12
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- for i = 1, 12 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:Lerp(CFrame.new(.4,-.2,-.2) * CFrame.Angles(math.rad(90),math.rad(130),math.rad(0)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(38 + 5 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1, 0) * CFrame.Angles(math.rad(-2), math.rad(40), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- swait()
- end
- tr1.Enabled = true
- slash = slasher[math.random(1,#slasher)]
- slashs.SoundId = "rbxassetid://"..slash
- slashs:Play()
- hitbox = Instance.new("Part",Torso)
- hitbox.CFrame = Root.CFrame * CFrame.new(1,0,-3)
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.Size = Vector3.new(1,1,1)
- hitbox.CanCollide = false
- Hit = damagealll(3,hitbox.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- slash2 = slasher2[math.random(1,#slasher2)]
- local damagesound = Instance.new("Sound",slachtoffer.Parent:FindFirstChild("Torso") or slachtoffer.Parent:FindFirstChild("UpperTorso"))
- damagesound.SoundId = "rbxassetid://"..slash2
- damagesound.Volume = 8
- damagesound:Play()
- removeuseless:AddItem(damagesound,4)
- slachtoffer:TakeDamage(math.random(29,52))
- end
- end
- ws = 6
- for i = 1, 12 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:Lerp(CFrame.new(.2,1.4,-.3) * CFrame.Angles(math.rad(90),math.rad(230),math.rad(0)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(38 + 5 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1, 0) * CFrame.Angles(math.rad(2), math.rad(-60), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- hitbox:Remove()
- tr1.Enabled = false
- attacking = false
- debounce = false
- ws = 19
- elseif combo2 then
- combo1 = false
- combo2 = false
- combo3 = true
- attacking = true
- ws = 12
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- for i = 1, 12 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(38 + 5 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1, 0) * CFrame.Angles(math.rad(2), math.rad(-40), math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:Lerp(CFrame.new(-.3,1.8,-0) * CFrame.Angles(math.rad(-120),math.rad(99),math.rad(0)),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- swait()
- end
- tr1.Enabled = true
- slash = slasher[math.random(1,#slasher)]
- slashs.SoundId = "rbxassetid://"..slash
- slashs:Play()
- hitbox = Instance.new("Part",Torso)
- hitbox.CFrame = Root.CFrame * CFrame.new(1,0,-3)
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.Size = Vector3.new(1,1,1)
- hitbox.CanCollide = false
- Hit = damagealll(3,hitbox.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- slachtoffer:TakeDamage(math.random(34,42))
- slash2 = slasher2[math.random(1,#slasher2)]
- local damagesound = Instance.new("Sound",slachtoffer.Parent:FindFirstChild("Torso") or slachtoffer.Parent:FindFirstChild("UpperTorso"))
- damagesound.SoundId = "rbxassetid://"..slash2
- damagesound.Volume = 8
- damagesound:Play()
- removeuseless:AddItem(damagesound,4)
- end
- end
- for i = 1, 12 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(38 + 5 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1, 0) * CFrame.Angles(math.rad(-2), math.rad(40), math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:Lerp(CFrame.new(-.8,-.25,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- tr1.Enabled = false
- debounce = false
- hitbox:Remove()
- attacking = false
- ws = 19
- elseif combo3 then
- combo1 = true
- combo2 = false
- combo3 = false
- attacking = true
- spinny = 0
- ws = 16
- local spinnysound = Instance.new("Sound",Torso)
- spinnysound.SoundId = "rbxassetid://1290491542"
- spinnysound.Volume = 8
- spinnysound.Pitch = .8
- spinnysound:Play()
- tr1.Enabled = true
- hitbox = Instance.new("Part",Torso)
- hitbox.CFrame = Root.CFrame * CFrame.new(1,0,-3)
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.Size = Vector3.new(1,1,1)
- hitbox.CanCollide = false
- if spin1 then
- spin1 = false
- spin2 = true
- else
- spin1 = true
- spin2 = false
- end
- for i = 1, 45 do
- hitbox.CFrame = Root.CFrame * CFrame.new(1,0,-3)
- local Hit = damagealll(3,hitbox.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- local slachtoffer = v:FindFirstChildOfClass("Humanoid")
- slachtoffer:TakeDamage(math.random(1,3))
- end
- end
- if spin1 then
- spinny = spinny - 45
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:Lerp(CFrame.new(-.3,1.4,.5) * CFrame.Angles(math.rad(-90),math.rad(90),math.rad(0)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:Lerp(CFrame.new(1.55,.55,0)* CFrame.Angles(math.rad(10),math.rad(-5),math.rad(35)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(spinny), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- elseif spin2 then
- spinny = spinny - 45
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:Lerp(CFrame.new(-.3,1.4,.5) * CFrame.Angles(math.rad(-90),math.rad(90),math.rad(0)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:Lerp(CFrame.new(1.55,.55,0)* CFrame.Angles(math.rad(10),math.rad(-5),math.rad(35)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(spinny), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- end
- swait()
- end
- tr1.Enabled = false
- spinnysound:Remove()
- attacking = false
- debounce = false
- spinny = 0
- ROOTLERP.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- ws = 19
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='q' then
- if mouse.Target ~= nil then
- if mouse.Target.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
- if debounce then return end
- debounce = true
- attacking = true
- enemy = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- SOUND(Torso,862693565,10,false,5)
- RightArm.BrickColor = BrickColor.new("Light orange")
- for i = 1, 400 do
- if targetfound then break end
- local Hit = damagealll(5,Torso.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Parent.Name == enemy.Parent.Name then
- targetfound = true
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- end
- end
- if enemy.RigType == Enum.HumanoidRigType.R15 then
- hum:MoveTo(enemy.Parent:FindFirstChild("UpperTorso").Position)
- else
- hum:MoveTo(enemy.Parent:FindFirstChild("Torso").Position)
- end
- footsteps.Volume = 2
- footsteps.Pitch = 2.2
- ws = 30
- change = 2
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.15,-.3) * CFrame.Angles(math.rad(50 + 5 * math.sin(sine/8)),math.rad(0),math.rad(-10)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.1,-.15,.5) * CFrame.Angles(math.rad(-70),math.rad(40),math.rad(-20)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.07 + 0.2*math.sin(sine/3.5), 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/7))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.9 - 0.35 * math.cos(sine/7)/2.8, -.3 + 0.2 - math.sin(sine/7)/3.4) * CFrame.Angles(math.rad(25 - 35) + -math.sin(sine/7)/2.3, math.rad(0)*math.cos(sine/7), math.rad(0), math.cos(-15 * 75 * math.cos(sine/7))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.9 + 0.35 * math.cos(sine/7)/2.8, -.3 + 0.2 + math.sin(sine/7)/3.4) * CFrame.Angles(math.rad(25 - 35) - -math.sin(sine/7)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(-15 * 75 * math.cos(sine/7))), 0.3)
- swait()
- end
- if targetfound then
- ws = 0
- enemy.WalkSpeed = 0
- SOUND(rightlocation,862701802,9,false,5)
- footsteps.Volume = 0
- footsteps.Pitch = 1.6
- for i = 1, 12 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(38 + 5 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.175, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.79,.05) * CFrame.Angles(math.rad(190),math.rad(0),math.rad(-10)),.3)
- swait()
- end
- locationpartz = Instance.new("Part",Torso)
- locationpartz.Size = Vector3.new(1,1,1)
- locationpartz.Anchored = false
- locationpartz.Transparency = 1
- locationpartz.CanCollide = false
- locationpartz.CFrame = rightlocation.CFrame * CFrame.new(0,-1.5,0)
- if enemy.RigType == Enum.HumanoidRigType.R15 then
- enemy.Parent.UpperTorso.CFrame = locationpartz.CFrame * CFrame.new(1,0,0) * CFrame.Angles(math.rad(-90),0,0)
- else
- enemy.Parent.Torso.CFrame = locationpartz.CFrame * CFrame.new(1,0,0) * CFrame.Angles(math.rad(-90),0,0)
- end
- if enemy.RigType == Enum.HumanoidRigType.R15 then
- weldofweld = weldBetween(locationpartz,enemy.Parent.UpperTorso)
- else
- weldofweld = weldBetween(locationpartz,enemy.Parent.Torso)
- end
- weldofweld.C0 = CFrame.Angles(math.rad(-90),0,0)
- locationpartz.Anchored = true
- SOUND(RightArm,877870515,7,false,6)
- for i = 1, 250 do
- locationpartz.CFrame = rightlocation.CFrame * CFrame.new(0,-1.5,0)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.44,-.125) * CFrame.Angles(math.rad(48),math.rad(0),math.rad(30)), 0.02)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.175, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.03)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.03)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.03)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.79,.05) * CFrame.Angles(math.rad(190),math.rad(0),math.rad(-12)),.03)
- swait()
- end
- if enemy.RigType == Enum.HumanoidRigType.R15 then
- ded = Instance.new("Sound",enemy.Parent.UpperTorso)
- else
- ded = Instance.new("Sound",enemy.Parent.Torso)
- end
- ded.SoundId = "rbxassetid://429400881"
- ded.Volume = 9
- ded.Pitch = .9
- ded:Play()
- coroutine.wrap(function()
- local energyplosion = Instance.new("Part",Torso)
- if enemy.RigType == Enum.HumanoidRigType.R15 then
- energyplosion.CFrame = enemy.Parent.UpperTorso.CFrame
- else
- energyplosion.CFrame = enemy.Parent.Torso.CFrame
- end
- energyplosion.Size = Vector3.new(.1,.1,.1)
- energyplosion.BrickColor = BrickColor.new("Tr. Red")
- energyplosion.Anchored = true
- energyplosion.CanCollide = false
- energyplosion.Transparency = 0
- energyplosion.Shape = "Ball"
- energyplosion.Material = "Neon"
- for i = 1, 20 do
- enemy.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- energyplosion.Size = energyplosion.Size + Vector3.new(2,2,2)
- energyplosion.Transparency = energyplosion.Transparency + .05
- swait()
- end
- hum.CameraOffset = Vector3.new(0,0,0)
- enemy.CameraOffset = Vector3.new(0,0,0)
- energyplosion:Remove()
- end)()
- locationpartz:Remove()
- targetfound = false
- footsteps.Volume = 0
- enemy.Parent:BreakJoints()
- coroutine.wrap(function()
- tauntsoundz = Instance.new("Sound", Head)
- tauntsoundz.Volume = 10
- tauntsoundz.SoundId = "rbxassetid://199978176"
- tauntsoundz.Looped = false
- tauntsoundz:Play()
- wait(4)
- wait(tauntsoundz.TimeLength)
- tauntsoundz:Remove()
- end)()
- change = .5
- for i = 1, 90 do
- swait()
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.165, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.64 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(45)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.9 + .02 * math.sin(sine/12),.05) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(-45)), 0.2)
- end
- attacking = false
- debounce = false
- else
- footsteps.Pitch = 1.6
- targetfound = false
- footsteps.Volume = 0
- debounce = false
- attacking = false
- end
- end
- end
- elseif Press=='y' then
- if debounce then return end
- debounce = true
- attacking = true
- ws = 12
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- local chargo = Instance.new("Sound",rightlocation)
- chargo.SoundId = "rbxassetid://306181935"
- chargo.Volume = 7
- chargo.Looped = false
- chargo.Pitch = 1.1
- chargo:Play()
- removeuseless:AddItem(chargo,5)
- for i = 1, 120 do
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("Tr. Red")
- sk.Name = "sk"
- sk.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.01,.001,.01)
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.01,0,.01)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- coroutine.wrap(function()
- local wshockwave = Instance.new("Part", Torso)
- wshockwave.Size = Vector3.new(1,1,1)
- wshockwave.CanCollide = false
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new("Tr. Red")
- wshockwave.CFrame = CFrame.new(rightlocation.Position) * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local wshockwavemesh = Instance.new("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new(1,.05,1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(wshockwave,2)
- for i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new(1,0,1)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait()
- end
- wshockwave:Remove()
- end)()
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(38 + 5 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1, 0) * CFrame.Angles(math.rad(2), math.rad(-40), math.rad(0)), 0.03)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:Lerp(CFrame.new(-.3,1.8,-0) * CFrame.Angles(math.rad(-120),math.rad(99),math.rad(0)),.03)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.03)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.03)
- swait()
- end
- coroutine.wrap(function()
- local bullet = Instance.new("Part",Torso)
- bullet.CanCollide = false
- bullet.Anchored = false
- bullet.Size = Vector3.new(2,2,2)
- bullet.Transparency = .5
- bullet.Shape = "Ball"
- bullet.Material = "Neon"
- bullet.BrickColor = BrickColor.new("Tr. Red")
- bullet.CFrame = rightlocation.CFrame
- energloop = Instance.new("Sound",bullet)
- energloop.Volume = 6
- energloop.SoundId = "rbxassetid://2607597779"
- energloop.Looped = true
- MAKETRAIL(bullet,Vector3.new(.2,.2,0),Vector3.new(-.2,-.2,0),.5,ColorSequence.new(BrickColor.new("Tr. Red").Color,BrickColor.new("Deep Orange").Color))
- local bov = Instance.new("BodyVelocity",bullet)
- bov.maxForce = Vector3.new(99999,99999,99999)
- bullet.CFrame = CFrame.new(bullet.Position,mouse.Hit.p)
- bov.velocity = bullet.CFrame.lookVector*180
- for i = 1, 225 do
- local Hit = damagealll(15,bullet.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v.Name ~= Player.Name then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- slachtoffer:TakeDamage(math.random(3,10))
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(bullet.Position,torso.Position).lookVector*120
- removeuseless:AddItem(vel,.1)
- end
- end
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("Tr. Red")
- sk.Name = "sk"
- sk.CFrame = bullet.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.01,.001,.01)
- coroutine.wrap(function()
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.03,0,.03)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- local wshockwave = Instance.new("Part", Torso)
- wshockwave.Size = Vector3.new(1,1,1)
- wshockwave.CanCollide = false
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new("Tr. Red")
- wshockwave.CFrame = CFrame.new(bullet.Position) * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local wshockwavemesh = Instance.new("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new(1,.05,1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(wshockwave,2)
- coroutine.wrap(function()
- for i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new(3,0,3)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait()
- end
- wshockwave:Remove()
- end)()
- swait()
- end
- bullet:Remove()
- end)()
- energloop:Play()
- local bems = Instance.new("Sound",rightlocation)
- bems.SoundId = "rbxassetid://1351572613"
- bems.Volume = 8
- bems:Play()
- removeuseless:AddItem(bems,5)
- for i = 1, 12 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:Lerp(CFrame.new(.2,1.4,-.3) * CFrame.Angles(math.rad(90),math.rad(230),math.rad(0)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(38 + 5 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1, 0) * CFrame.Angles(math.rad(-8), math.rad(60), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- debounce = false
- attacking = false
- elseif Press=='u' then
- if mouse.Target ~= nil then
- if mouse.Target.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
- if debounce then return end
- debounce = true
- attacking = true
- enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
- ws = 12
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- local chargo = Instance.new("Sound",rightlocation)
- chargo.SoundId = "rbxassetid://306181935"
- chargo.Volume = 7
- chargo.Looped = false
- chargo.Pitch = 1.1
- chargo:Play()
- removeuseless:AddItem(chargo,5)
- for i = 1, 120 do
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("Tr. Red")
- sk.Name = "sk"
- sk.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.01,.001,.01)
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.01,0,.01)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- coroutine.wrap(function()
- local wshockwave = Instance.new("Part", Torso)
- wshockwave.Size = Vector3.new(1,1,1)
- wshockwave.CanCollide = false
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new("Tr. Red")
- wshockwave.CFrame = CFrame.new(rightlocation.Position) * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local wshockwavemesh = Instance.new("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new(1,.05,1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(wshockwave,2)
- for i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new(1,0,1)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait()
- end
- wshockwave:Remove()
- end)()
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(38 + 5 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1, 0) * CFrame.Angles(math.rad(2), math.rad(-40), math.rad(0)), 0.03)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:Lerp(CFrame.new(-.3,1.8,-0) * CFrame.Angles(math.rad(-120),math.rad(99),math.rad(0)),.03)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.03)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.03)
- swait()
- end
- coroutine.wrap(function()
- local bullet = Instance.new("Part",Torso)
- bullet.CanCollide = false
- bullet.Anchored = false
- bullet.Size = Vector3.new(2,2,2)
- bullet.Transparency = .5
- bullet.Shape = "Ball"
- bullet.Material = "Neon"
- bullet.BrickColor = BrickColor.new("Tr. Red")
- bullet.CFrame = rightlocation.CFrame
- energloop = Instance.new("Sound",bullet)
- energloop.Volume = 6
- energloop.SoundId = "rbxassetid://2607597779"
- energloop.Looped = true
- MAKETRAIL(bullet,Vector3.new(.2,.2,0),Vector3.new(-.2,-.2,0),.5,ColorSequence.new(BrickColor.new("Tr. Red").Color,BrickColor.new("Deep Orange").Color))
- maxsped = 45
- local bov = Instance.new("RocketPropulsion",bullet)
- bov.MaxThrust = 4000
- bov.MaxSpeed = maxsped
- bov.MaxTorque = Vector3.new(99999999,99999999,99999999)
- bov.Target = ETorso
- bov.TargetRadius = math.huge
- bov:fire()
- for i = 1, 1001 do
- maxsped = maxsped + 1
- bov.MaxSpeed = maxsped
- local Hit = damagealll(15,bullet.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v.Name ~= Player.Name then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- slachtoffer:TakeDamage(1)
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(bullet.Position,torso.Position).lookVector*150
- removeuseless:AddItem(vel,.1)
- end
- end
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("Tr. Red")
- sk.Name = "sk"
- sk.CFrame = bullet.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.01,.001,.01)
- coroutine.wrap(function()
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.03,0,.03)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- local wshockwave = Instance.new("Part", Torso)
- wshockwave.Size = Vector3.new(1,1,1)
- wshockwave.CanCollide = false
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new("Tr. Red")
- wshockwave.CFrame = CFrame.new(bullet.Position) * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local wshockwavemesh = Instance.new("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new(1,.05,1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(wshockwave,2)
- coroutine.wrap(function()
- for i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new(3,0,3)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait()
- end
- wshockwave:Remove()
- end)()
- swait()
- end
- bullet:Remove()
- end)()
- energloop:Play()
- local bems = Instance.new("Sound",rightlocation)
- bems.SoundId = "rbxassetid://1351572613"
- bems.Volume = 8
- bems:Play()
- removeuseless:AddItem(bems,5)
- for i = 1, 12 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:Lerp(CFrame.new(.2,1.4,-.3) * CFrame.Angles(math.rad(90),math.rad(230),math.rad(0)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(38 + 5 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1, 0) * CFrame.Angles(math.rad(-8), math.rad(60), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- debounce = false
- attacking = false
- end
- end
- elseif Press=='t' then
- if oofing then return end
- if dedlaff then return end
- if tauntdebounce == true then return end
- if debounce then return end
- debounce = true
- attacking = true
- ws = 4
- coroutine.wrap(function()
- for i = 1, 60 do
- swait()
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.165, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.64 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(45)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.9 + .02 * math.sin(sine/12),.05) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(-45)), 0.2)
- end
- debounce = false
- attacking = false
- ws = 19
- end)()
- tauntdebounce = true
- tauntsound = Instance.new("Sound", Head)
- tauntsound.Volume = 10
- tauntsound.SoundId = "rbxassetid://199978176"
- tauntsound.Looped = false
- tauntsound:Play()
- wait(4)
- wait(tauntsound.TimeLength)
- tauntsound:Remove()
- wait(1)
- tauntdebounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='r' then
- if mouse.Target ~= nil then
- if mouse.Target.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
- if debounce then return end
- debounce = true
- attacking = true
- ws = 8
- enemy = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- for i = 1, 20 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-2), math.rad(40), math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:Lerp(CFrame.new(.3,1.62,-.07) * CFrame.Angles(math.rad(-120),math.rad(-99),math.rad(0)),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.9, .3) * CFrame.Angles(math.rad(25), math.rad(0)*math.cos(sine/7), math.rad(-2)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.9,-.2) * CFrame.Angles(math.rad(-25), math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
- swait()
- end
- for i = 1, 20 do
- if grabbed then break end
- local Hit = damagealll(5,rightlocation.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Parent.Name == enemy.Parent.Name then
- grabbed = true
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- end
- end
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.9, .3) * CFrame.Angles(math.rad(25), math.rad(0)*math.cos(sine/7), math.rad(-2)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.9,-.2) * CFrame.Angles(math.rad(-25), math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.25,-.18,.2) * CFrame.Angles(math.rad(-70),math.rad(40),math.rad(0)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-2), math.rad(-40), math.rad(0)), 0.3)
- swait()
- end
- if grabbed then
- change = .5
- ws = 0
- jp = 0
- enemyweld = weldBetween(enemy.Parent.Head,leftlocation)
- enemyweld.C0 = CFrame.new(0,-.6,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180))
- for i = 1, 35 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.165 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)),math.rad(0),math.rad(0)),.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.4 + .02 * math.sin(sine/12),.10 * -math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + 10 * math.sin(sine/12)),math.rad(0),math.rad(-25)), 0.1)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), .1) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)), math.rad(0), math.rad(-10)), 0.1)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), .1) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)), math.rad(0), math.rad(10)), 0.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.8,.39) * CFrame.Angles(math.rad(-138),math.rad(0),math.rad(0)),.3)
- swait()
- end
- rawr = Instance.new("Sound",Head)
- rawr.SoundId = "rbxassetid://199978176"
- rawr.Volume = 8
- rawr.Pitch = 1.05
- rawr:Play()
- wait(4)
- for i = 1, 60 do
- if enemy.Health > 1 then
- enemy:TakeDamage(1)
- end
- hum.CameraOffset = Vector3.new(math.random(-1,1),0,math.random(-1,1))
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.165, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.9 + .02 * math.sin(sine/12),.05) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(-45)), 0.2)
- swait()
- end
- hum.CameraOffset = Vector3.new(0,0,0)
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- for i = 1, 25 do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.9, .3) * CFrame.Angles(math.rad(25), math.rad(0)*math.cos(sine/7), math.rad(-2)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.9,-.2) * CFrame.Angles(math.rad(-25), math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.2,.39) * CFrame.Angles(math.rad(-90),math.rad(30),math.rad(0)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.165, 0) * CFrame.Angles(math.rad(-0),math.rad(40),math.rad(0)),.1)
- swait()
- end
- g1:Remove()
- enemyweld:Remove()
- throwo = Instance.new("Sound",enemy.Parent.Head)
- throwo.SoundId = "rbxassetid://2314640406"
- throwo.Volume = 10
- throwo.Pitch = .95
- throwo:Play()
- enemy:TakeDamage(math.random(4,10))
- removeuseless:AddItem(throwo,4)
- local bov = Instance.new("BodyVelocity",enemy.Parent.Head)
- bov.maxForce = Vector3.new(99999,99999,99999)
- enemy.Parent.Head.CFrame = CFrame.new(enemy.Parent.Head.Position,mouse.Hit.p)
- bov.velocity = enemy.Parent.Head.CFrame.lookVector*100
- removeuseless:AddItem(bov,.25)
- for i = 1, 25 do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2, .1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.25,-.18,.2) * CFrame.Angles(math.rad(-70),math.rad(40),math.rad(0)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.165, 0) * CFrame.Angles(math.rad(-0),math.rad(-40),math.rad(0)),.1)
- swait()
- end
- jp = 85
- grabbed = false
- debounce = false
- attacking = false
- else
- ws = 19
- jp = 85
- grabbed = false
- debounce = false
- attacking = false
- end
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='e' then
- if debounce then return end
- debounce = true
- attacking = true
- coroutine.wrap(function()
- if dash1 then
- dash1 = false
- dash2 = true
- for i = 1, 30 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.15,-.3) * CFrame.Angles(math.rad(50 + 5 * math.sin(sine/8)),math.rad(0),math.rad(-10)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.1,-.15,.5) * CFrame.Angles(math.rad(-70),math.rad(40),math.rad(-20)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.25, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/7))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.9, .3) * CFrame.Angles(math.rad(25), math.rad(0)*math.cos(sine/7), math.rad(-2)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.9,-.2) * CFrame.Angles(math.rad(-25), math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
- swait()
- end
- elseif dash2 then
- dash1 = true
- dash2 = false
- for i = 1, 30 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.15,-.3) * CFrame.Angles(math.rad(50 + 5 * math.sin(sine/8)),math.rad(0),math.rad(-10)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.1,-.15,.5) * CFrame.Angles(math.rad(-70),math.rad(40),math.rad(-20)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.25, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/7))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.9, -.2) * CFrame.Angles(math.rad(-25), math.rad(0)*math.cos(sine/7), math.rad(-2)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.9,.3) * CFrame.Angles(math.rad(25), math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
- swait()
- end
- end
- end)()
- local boomsound = Instance.new("Sound",Torso)
- boomsound.SoundId = "rbxassetid://1177784919"
- boomsound.Volume = 8
- boomsound:Play()
- removeuseless:AddItem(boomsound,5)
- local tornadotwistloc = Instance.new("Part",Torso)
- tornadotwistloc.CFrame = Root.CFrame
- tornadotwistloc.Anchored = true
- tornadotwistloc.Transparency = 1
- tornadotwistloc.CanCollide = false
- tornadotwistloc.Size = Vector3.new(1,1,1)
- twist = 0
- grassblocksloc = Instance.new("Part",Torso)
- grassblocksloc.Size = Vector3.new(1,1,1)
- grassblocksloc.CanCollide = false
- grassblocksloc.Transparency = 1
- grassblocksloc.Anchored = false
- grassblockslocweld = weldBetween(grassblocksloc,Torso)
- grassblockslocweld.C0 = CFrame.new(4,4,0)
- grassblocksloc2 = Instance.new("Part",Torso)
- grassblocksloc2.Size = Vector3.new(1,1,1)
- grassblocksloc2.CanCollide = false
- grassblocksloc2.Transparency = 1
- grassblocksloc2.Anchored = false
- grassblockslocweld2 = weldBetween(grassblocksloc2,Torso)
- grassblockslocweld2.C0 = CFrame.new(-4,4,0)
- coroutine.wrap(function()
- for i = 1, 30 do
- Hit = damagealll(16,Torso.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- slachtoffer:TakeDamage(math.random(1,4))
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*90
- removeuseless:AddItem(vel,.1)
- end
- end
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("Tr. Red")
- sk.Name = "sk"
- sk.CFrame = Torso.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.04,.01,.04)
- removeuseless:AddItem(sk,2)
- local energys = Instance.new("Part",Torso)
- energys.Size = Vector3.new(3.5,3.5,3.5)
- energys.Material = "Neon"
- energys.BrickColor = BrickColor.new("Tr. Red")
- energys.Anchored = true
- energys.CanCollide = false
- energys.CFrame = grassblocksloc.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- local energys2 = Instance.new("Part",Torso)
- energys2.Size = Vector3.new(3.5,3.5,3.5)
- energys2.Material = "Neon"
- energys2.BrickColor = BrickColor.new("Tr. Red")
- energys2.Anchored = true
- energys2.CanCollide = false
- energys2.CFrame = grassblocksloc2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.01,0,.01)
- sk.Transparency = sk.Transparency + .05
- energys2.Transparency = energys2.Transparency + .05
- energys.Transparency = energys.Transparency + .05
- swait()
- end
- sk:Remove()
- energys2:Remove()
- energys:Remove()
- end)()
- Root.CFrame = Root.CFrame * CFrame.new(0,0,-2.4)
- swait()
- end
- debounce = false
- attacking = false
- end)()
- coroutine.wrap(function()
- local wind = Instance.new("Part", Torso)
- wind.Size = Vector3.new(0.5, 0.5, 0.5)
- wind.Material = "Neon"
- wind.BrickColor = BrickColor.new("Really white")
- wind.Transparency = .5
- wind.Anchored = true
- wind.CanCollide = false
- wind.CFrame = tornadotwistloc.CFrame * CFrame.Angles(math.rad(90),0,0)
- windMESH = Instance.new("SpecialMesh", wind)
- windMESH.Scale = Vector3.new(4.5,7.5,4.5)
- windMESH.MeshId = "rbxassetid://168892432"
- local wind2 = Instance.new("Part", Torso)
- wind2.Size = Vector3.new(0.5, 0.5, 0.5)
- wind2.Material = "Neon"
- wind2.BrickColor = BrickColor.new("Really white")
- wind2.Transparency = .5
- wind2.Anchored = true
- wind2.CanCollide = false
- wind2.CFrame = tornadotwistloc.CFrame * CFrame.Angles(math.rad(90),0,0)
- windMESH2 = Instance.new("SpecialMesh", wind2)
- windMESH2.Scale = Vector3.new(2.5,5.5,2.5)
- windMESH2.MeshId = "rbxassetid://168892432"
- for i = 1, 50 do
- twist = twist + 11
- windMESH.Scale = windMESH.Scale + Vector3.new(.35,.35,.35)
- windMESH2.Scale = windMESH2.Scale + Vector3.new(.35,.35,.35)
- wind.CFrame = tornadotwistloc.CFrame * CFrame.Angles(math.rad(90),math.rad(twist),0)
- wind2.CFrame = tornadotwistloc.CFrame * CFrame.Angles(math.rad(90),math.rad(-twist),0)
- wind.Transparency = wind.Transparency + .015
- wind2.Transparency = wind2.Transparency + .015
- swait()
- end
- wind:Remove()
- wind2:Remove()
- end)()
- end
- end)
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- hf = ray(Root.Position,(CFrame.new(Root.Position,Root.Position+Vector3.new(0,-1,0))).lookVector,3*3,Character)
- if Root.Velocity.y > 1 and hf == nil then
- position = "Jump"
- elseif Root.Velocity.y < -1 and hf == nil then
- position = "Falling"
- elseif Root.Velocity.Magnitude < 2 and hf ~= nil then
- position = "Idle"
- elseif Root.Velocity.Magnitude > 2 and hf ~= nil then
- position = "Walking"
- end
- wait()
- end
- end)
- checks1()
- oofing = true
- hum.HealthChanged:Connect(function(healthz)
- if tauntdebounce then return end
- if dedlaff then return end
- if oofing then return end
- oofing = true
- ouchtable = beingattackedtable[math.random(1,#beingattackedtable)]
- ouch = Instance.new("Sound",Head)
- ouch.SoundId = "rbxassetid://"..ouchtable
- ouch.Volume = 8
- ouch:Play()
- wait(1)
- wait(ouch.TimeLength)
- ouch:Remove()
- wait(1)
- oofing = false
- end)
- coroutine.wrap(function()
- wait(2)
- oofing = false
- end)()
- OrgnC0 = Neck.C0
- local movelimbs = coroutine.wrap(function()
- while RunSrv.RenderStepped:wait() do
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- if not MseGuide then
- print("Failed to recognize")
- else
- local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist2 = (LeftArm.CFrame.p-Point).magnitude
- Diff2 = LeftArm.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
- end
- end
- end)
- movelimbs()
- immortal = {}
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
- if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
- elseif v:IsA("JointInstance") then
- table.insert(immortal,{v,v.Parent,nil,nil,nil})
- end
- end
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if levitate then
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- else
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- end
- function immortality()
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART == Root then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- hum:Remove()
- PART.Parent = PARENT
- hum = Instance.new("Humanoid",Character)
- hum.Name = "nightfall"
- end
- end
- end
- end
- alreadyflip = false
- function jumpsound()
- if alreadyflip then return end
- alreadyflip = true
- flipsound = Instance.new("Sound",Torso)
- flipsound.SoundId = "rbxassetid://1031614266"
- flipsound.Volume = 2
- flipsound.Pitch = 1
- flipsound:Play()
- removeuseless:AddItem(flipsound,2)
- wait(1)
- alreadyflip = false
- end
- coroutine.wrap(function()
- while true do
- if hum.Health < .1 then
- deadsound = Instance.new("Sound", Torso)
- deadsound.Volume = 6
- deadsound.SoundId = "rbxassetid://1411352723"
- deadsound:Play()
- immortality()
- end
- wait()
- end
- end)()
- spinny = 0
- local anims = coroutine.wrap(function()
- while true do
- settime = 0.05
- sine = sine + change
- if position == "Jump" and attacking == false then
- coroutine.wrap(function()
- jumpsound()
- end)()
- spinny = spinny - 18
- change = 1
- ws = 35
- footsteps.Volume = 0
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(spinny), math.rad(0), math.rad(0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(-10)), 0.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1., .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- elseif position == "Falling" and attacking == false then
- change = 1
- ws = 19
- spinny = 0
- footsteps.Volume = 0
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, .5) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2, .5) * CFrame.Angles(math.rad(8), math.rad(-4), math.rad(0)), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.64 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(45)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.9 + .02 * math.sin(sine/12),.05) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(-45)), 0.2)
- elseif position == "Walking" and attacking == false and running == false then
- change = 1.2
- if invisible then
- ws = 30
- else
- ws = 19
- end
- walking = true
- spinny = 0
- footsteps.Volume = 2
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.15,-.3) * CFrame.Angles(math.rad(50 + 5 * math.sin(sine/8)),math.rad(0),math.rad(-10)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.1,-.15,.5) * CFrame.Angles(math.rad(-70),math.rad(40),math.rad(-20)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.07 + 0.2*math.sin(sine/3.5), 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/7))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.9 - 0.35 * math.cos(sine/7)/2.8, -.3 + 0.2 - math.sin(sine/7)/3.4) * CFrame.Angles(math.rad(25 - 35) + -math.sin(sine/7)/2.3, math.rad(0)*math.cos(sine/7), math.rad(0), math.cos(-15 * 75 * math.cos(sine/7))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.9 + 0.35 * math.cos(sine/7)/2.8, -.3 + 0.2 + math.sin(sine/7)/3.4) * CFrame.Angles(math.rad(25 - 35) - -math.sin(sine/7)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(-15 * 75 * math.cos(sine/7))), 0.3)
- elseif position == "Idle" and attacking == false and running == false then
- change = .5
- if invisible then
- ws = 30
- else
- ws = 19
- end
- spinny = 0
- footsteps.Volume = 0
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.165 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)),math.rad(0),math.rad(0)),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.14 + .02 * math.sin(sine/12),-.125) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.4 + .02 * math.sin(sine/12),.10 * -math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + 10 * math.sin(sine/12)),math.rad(0),math.rad(-25)), 0.1)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), .1) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)), math.rad(0), math.rad(-10)), 0.1)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), .1) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)), math.rad(0), math.rad(10)), 0.1)
- end
- swait()
- end
- end)
- anims()
- warn("He's here. Made by Supr14")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement