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MarcAndrew

Untitled

Mar 29th, 2018
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  1. -- Black Dragon --
  2. -- Local Script --
  3. -- Its cool, breathes fire and all dat --
  4. -- By Immunidon (Not the script) --
  5. I = "Magermash"
  6. local dawn = false
  7. local up = true
  8. local fromup = 1
  9. local fire = false
  10. local ice = false
  11. local heal = false
  12. local col1 = BrickColor.new("Bright pink")
  13. local col2 = BrickColor.new("Really black")
  14. repeat wait() until _ ~= nil
  15. local mouse = _:GetMouse()
  16. local BlackMagic = Instance.new("Model", workspace)
  17. BlackMagic.Name = ""
  18. length = 3
  19. away = 2
  20. gap = 0
  21. segs = 40
  22. distance = length/3
  23. speed = 1
  24. Wave = 0
  25. part1 = Instance.new("Part")
  26. part1.BrickColor = BrickColor.Green()
  27. part1.Transparency = 0
  28. part1.Locked = true
  29. part1.Size = Vector3.new(1,1,1)
  30. part1.Anchored = true
  31. part1.CanCollide = true
  32. part1.Parent = nil
  33. part1.Name = "Part1"
  34. part1.TopSurface = "Smooth"
  35. part1.BottomSurface = "Smooth"
  36. local Tail = {}
  37. local Tail2 = {}
  38. local part0 = Instance.new("Part")
  39. part0.BrickColor = col1
  40. part0.TopSurface = 0
  41. part0.BottomSurface = 0
  42. part0.Locked = true
  43. part0.FormFactor = "Symmetric"
  44. part0.Size = Vector3.new(3,3,4)
  45. part0.Anchored = true
  46. part0.Shape = 1
  47. part0.CanCollide = true
  48. part0.Parent = nil
  49. part0.Name = "Part0"
  50. local A = Instance.new("SpecialMesh")
  51. A.MeshType = "Brick"
  52. A.Parent = part0
  53. A.Name = "Mesh"
  54. A.Scale = Vector3.new(1.1, 1.1, 1.1)
  55. local part1 = Instance.new("Part")
  56. part1.BrickColor = col2
  57. part1.TopSurface = 0
  58. part1.BottomSurface = 0
  59. part1.Locked = true
  60. part1.FormFactor = "Symmetric"
  61. part1.Size = Vector3.new(1,2,1)
  62. part1.Anchored = true
  63. part1.Shape = 1
  64. part1.CanCollide = true
  65. part1.Parent = nil
  66. part1.Name = "Part1"
  67. local A2 = Instance.new("SpecialMesh")
  68. A2.MeshId = "http://www.roblox.com/asset/?id=19326912"
  69. A2.Parent = part1
  70. A2.Scale = Vector3.new(3,1,1)
  71. A2.Name = "Mesh"
  72. for p = 1,segs do
  73. Tail[p] = part0:Clone()
  74. Tail[p].Parent = nil
  75. Tail[p].Name = "Part"..p
  76. Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  77. Tail[p].Mesh.Scale = Vector3.new(1.1 - (p/1000), 1.4 - (p/1000), 1.1 - (p/1000))
  78. Tail2[p] = part1:Clone()
  79. Tail2[p].Size = Vector3.new(1,2,1)
  80. Tail2[p].BrickColor = col2
  81. Tail2[p].Parent = nil
  82. Tail2[p].Name = "Limb"..p
  83. Tail2[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  84. end
  85. for z=26,28 do
  86. Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.1,0.1,0.1)
  87. Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(0.5,0.1,0.1)
  88. end
  89. for z=29,31 do
  90. Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.2,0.2,0.2)
  91. Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(1,0.2,0.2)
  92. end
  93. for z=32,34 do
  94. Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.3,0.3,0.3)
  95. Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(1.5,0.3,0.3)
  96. end
  97. for z=35,37 do
  98. Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.4,0.4,0.4)
  99. Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(2,0.4,0.4)
  100. end
  101. for z=38,40 do
  102. Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.5,0.5,0.5)
  103. Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(2.5,0.5,0.5)
  104. end
  105. limb6 = part1:clone()
  106. limb6.Size = Vector3.new(1,1,1)
  107. limb6.BrickColor = col2
  108. limb6.Name = "Head4"
  109. limb6.Mesh.Scale = Vector3.new(3,4,4)
  110. limb7 = part0:clone()
  111. limb7.Size = Vector3.new(1,2,3)
  112. limb7.BrickColor = col1
  113. limb7.Name = "Head3"
  114. limb7.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  115. limb8 = part0:clone()
  116. limb8.Size = Vector3.new(1,1,4)
  117. limb8.BrickColor = col2
  118. limb8.Name = "horn1"
  119. limb8.Mesh.Scale = Vector3.new(3.5,3.5,3.5)
  120. limb8.Mesh.MeshType = 'FileMesh'
  121. limb8.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365'
  122. limb9 = part0:clone()
  123. limb9.Size = Vector3.new(1,1,4)
  124. limb9.BrickColor = col2
  125. limb9.Name = "horn2"
  126. limb9.Mesh.Scale = Vector3.new(3.5,3.5,3.5)
  127. limb9.Mesh.MeshType = 'FileMesh'
  128. limb9.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365'
  129. limb10 = part0:clone()
  130. limb10.Size = Vector3.new(2,2,5)
  131. limb10.BrickColor = col1
  132. limb10.Name = "Head2"
  133. limb10.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  134. limb11 = part0:clone()
  135. limb11.Size = Vector3.new(1,2,1)
  136. limb11.BrickColor = col1
  137. limb11.Name = "Leg1"
  138. limb11.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  139. limb12 = part0:clone()
  140. limb12.Size = Vector3.new(1,2,1)
  141. limb12.BrickColor = col1
  142. limb12.Name = "Leg2"
  143. limb12.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  144. limb13 = part0:clone()
  145. limb13.Size = Vector3.new(1,2,1)
  146. limb13.BrickColor = col1
  147. limb13.Name = "Leg3"
  148. limb13.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  149. limb14 = part0:clone()
  150. limb14.Size = Vector3.new(1,2,1)
  151. limb14.BrickColor = col1
  152. limb14.Name = "Leg4"
  153. limb14.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  154. limb15 = part0:clone()
  155. limb15.Size = Vector3.new(1,2,1)
  156. limb15.BrickColor = col1
  157. limb15.Name = "Leg5"
  158. limb15.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  159. limb16 = part0:clone()
  160. limb16.Size = Vector3.new(1,2,1)
  161. limb16.BrickColor = col1
  162. limb16.Name = "Leg6"
  163. limb16.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  164. limb17 = part0:clone()
  165. limb17.Size = Vector3.new(1,2,1)
  166. limb17.BrickColor = col1
  167. limb17.Name = "Leg7"
  168. limb17.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  169. limb18 = part0:clone()
  170. limb18.Size = Vector3.new(1,2,1)
  171. limb18.BrickColor = col1
  172. limb18.Name = "Leg8"
  173. limb18.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  174. limb41 = part0:clone()
  175. limb41.Size = Vector3.new(1,1,1)
  176. limb41.BrickColor = col2
  177. limb41.Name = "TailEnd"
  178. limb41.Mesh.Scale = Vector3.new(1.5,4,1.5)
  179. limb41.Mesh.MeshType = "FileMesh"
  180. limb41.Mesh.MeshId = "http://www.roblox.com/asset/?id=25212400"
  181. local main = part0:Clone()
  182. main.Name = "Head"
  183. main.Size = Vector3.new(3, 4, 4)
  184. main.Transparency = 0
  185. main.Anchored = true
  186. main.BrickColor = col1
  187. main.TopSurface = 0
  188. main.BottomSurface = 0
  189. pos = Instance.new("BodyVelocity", main)
  190. stay = Instance.new("BodyGyro", main)
  191. pos.maxForce = Vector3.new(100000,100000,100000)
  192. stay.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  193. stay.cframe = CFrame.new(0,0,0)
  194. function onButton1Down(mouse)
  195. local player = game.Players.LocalPlayer
  196. if player == nil then return end
  197. if player ~= nil then
  198. player.Parent = nil
  199. end
  200. print("trigger")
  201. if main.Parent ~= BlackMagic then
  202. main.Parent = BlackMagic
  203. limb6.Parent = BlackMagic
  204. limb7.Parent = BlackMagic
  205. limb8.Parent = BlackMagic
  206. limb9.Parent = BlackMagic
  207. limb10.Parent = BlackMagic
  208. limb11.Parent = BlackMagic
  209. limb12.Parent = BlackMagic
  210. limb13.Parent = BlackMagic
  211. limb14.Parent = BlackMagic
  212. limb15.Parent = BlackMagic
  213. limb16.Parent = BlackMagic
  214. limb17.Parent = BlackMagic
  215. limb18.Parent = BlackMagic
  216. limb41.Parent = BlackMagic
  217. end
  218. -- find the best cf
  219. me = BlackMagic
  220. workspace.CurrentCamera.CameraSubject = main
  221. workspace.CurrentCamera.CameraType = "Track"
  222. for p = 1,segs do
  223. Tail[p].Parent = me
  224. Tail2[p].Parent = me
  225. end
  226. part1 = Tail[1]
  227. follow = true
  228. while follow do
  229. Wave = Wave + 0.02
  230. distance = length/3
  231. mousehit = mouse.Hit.p
  232. if (main.Position - mousehit).magnitude >speed then
  233. main_mousehit = (main.Position - mousehit).unit*speed
  234. else
  235. main_mousehit = (main.Position - mousehit).unit*1
  236. end
  237. start1 = main.Position-main_mousehit
  238. main.CFrame = CFrame.new(start1.x, start1.y, start1.z)
  239. p1pos = part1.Position
  240. start1_p1pos = (start1 - p1pos).unit
  241. spreadp1 = start1_p1pos*(distance+away)
  242. part1.CFrame = CFrame.new(start1-spreadp1, start1)
  243. main.CFrame=Tail[1].CFrame*CFrame.new(0,0.5,-4)*CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0)
  244. Wave = Wave + 0.02
  245. pc = main.CFrame
  246. starti = main.Position-(pc.lookVector*distance)
  247. pipos = Tail[1].Position
  248. starti_pipos = (starti - pipos).unit
  249. spreadpi = starti_pipos*(distance+gap)
  250. Tail[1].CFrame = CFrame.new(starti-spreadpi, starti) + (part0.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6)/4
  251. --[[
  252. for i = 1,39 do
  253. wait()
  254. print("p2c = Tail["..i.."].CFrame\
  255. start3 = Tail["..i.."].Position-(p2c.lookVector*distance)\
  256. p3pos = Tail["..(i+1).."].Position\
  257. start3_p3pos = (start3 - p3pos).unit\
  258. spreadp3 = start3_p3pos*(distance+gap)\
  259. Tail["..(i+1).."].CFrame = CFrame.new(start3-spreadp3, start3 - Vector3.new(0,math.sin(Wave*6+"..((i-1)/100)..")/4,0) ) + Vector3.new(0,math.sin(Wave*6+"..((i)/100)..")/4,0)\
  260. " )
  261. end
  262. ]]
  263. p2c = Tail[1].CFrame start3 = Tail[1].Position-(p2c.lookVector*distance) p3pos = Tail[2].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[2].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[1].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0)/4 ) + (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4
  264. p2c = Tail[2].CFrame start3 = Tail[2].Position-(p2c.lookVector*distance) p3pos = Tail[3].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[3].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 ) + (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4
  265. p2c = Tail[3].CFrame start3 = Tail[3].Position-(p2c.lookVector*distance) p3pos = Tail[4].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[4].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 ) + (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4
  266. p2c = Tail[4].CFrame start3 = Tail[4].Position-(p2c.lookVector*distance) p3pos = Tail[5].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[5].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 ) + (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4
  267. p2c = Tail[5].CFrame start3 = Tail[5].Position-(p2c.lookVector*distance) p3pos = Tail[6].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[6].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 ) + (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4
  268. p2c = Tail[6].CFrame start3 = Tail[6].Position-(p2c.lookVector*distance) p3pos = Tail[7].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[7].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 ) + (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4
  269. p2c = Tail[7].CFrame start3 = Tail[7].Position-(p2c.lookVector*distance) p3pos = Tail[8].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[8].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 ) + (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4
  270. p2c = Tail[8].CFrame start3 = Tail[8].Position-(p2c.lookVector*distance) p3pos = Tail[9].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[9].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 ) + (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4
  271. p2c = Tail[9].CFrame start3 = Tail[9].Position-(p2c.lookVector*distance) p3pos = Tail[10].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[10].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 ) + (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4
  272. p2c = Tail[10].CFrame start3 = Tail[10].Position-(p2c.lookVector*distance) p3pos = Tail[11].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[11].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 ) + (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4
  273. p2c = Tail[11].CFrame start3 = Tail[11].Position-(p2c.lookVector*distance) p3pos = Tail[12].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[12].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 ) + (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4
  274. p2c = Tail[12].CFrame start3 = Tail[12].Position-(p2c.lookVector*distance) p3pos = Tail[13].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[13].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 ) + (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4
  275. p2c = Tail[13].CFrame start3 = Tail[13].Position-(p2c.lookVector*distance) p3pos = Tail[14].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[14].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 ) + (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4
  276. p2c = Tail[14].CFrame start3 = Tail[14].Position-(p2c.lookVector*distance) p3pos = Tail[15].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[15].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 ) + (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4
  277. p2c = Tail[15].CFrame start3 = Tail[15].Position-(p2c.lookVector*distance) p3pos = Tail[16].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[16].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 ) + (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4
  278. p2c = Tail[16].CFrame start3 = Tail[16].Position-(p2c.lookVector*distance) p3pos = Tail[17].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[17].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 ) + (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4
  279. p2c = Tail[17].CFrame start3 = Tail[17].Position-(p2c.lookVector*distance) p3pos = Tail[18].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[18].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 ) + (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4
  280. p2c = Tail[18].CFrame start3 = Tail[18].Position-(p2c.lookVector*distance) p3pos = Tail[19].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[19].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 ) + (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4
  281. p2c = Tail[19].CFrame start3 = Tail[19].Position-(p2c.lookVector*distance) p3pos = Tail[20].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[20].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 ) + (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4
  282. p2c = Tail[20].CFrame start3 = Tail[20].Position-(p2c.lookVector*distance) p3pos = Tail[21].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[21].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 ) + (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4
  283. p2c = Tail[21].CFrame start3 = Tail[21].Position-(p2c.lookVector*distance) p3pos = Tail[22].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[22].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 ) + (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4
  284. p2c = Tail[22].CFrame start3 = Tail[22].Position-(p2c.lookVector*distance) p3pos = Tail[23].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[23].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 ) + (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4
  285. p2c = Tail[23].CFrame start3 = Tail[23].Position-(p2c.lookVector*distance) p3pos = Tail[24].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[24].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 ) + (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4
  286. p2c = Tail[24].CFrame start3 = Tail[24].Position-(p2c.lookVector*distance) p3pos = Tail[25].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[25].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 ) + (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4
  287. p2c = Tail[25].CFrame start3 = Tail[25].Position-(p2c.lookVector*distance) p3pos = Tail[26].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[26].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 ) + (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4
  288. p2c = Tail[26].CFrame start3 = Tail[26].Position-(p2c.lookVector*distance) p3pos = Tail[27].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[27].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 ) + (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4
  289. p2c = Tail[27].CFrame start3 = Tail[27].Position-(p2c.lookVector*distance) p3pos = Tail[28].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[28].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 ) + (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4
  290. p2c = Tail[28].CFrame start3 = Tail[28].Position-(p2c.lookVector*distance) p3pos = Tail[29].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[29].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 ) + (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4
  291. p2c = Tail[29].CFrame start3 = Tail[29].Position-(p2c.lookVector*distance) p3pos = Tail[30].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[30].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 ) + (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4
  292. p2c = Tail[30].CFrame start3 = Tail[30].Position-(p2c.lookVector*distance) p3pos = Tail[31].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[31].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 ) + (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4
  293. p2c = Tail[31].CFrame start3 = Tail[31].Position-(p2c.lookVector*distance) p3pos = Tail[32].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[32].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 ) + (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4
  294. p2c = Tail[32].CFrame start3 = Tail[32].Position-(p2c.lookVector*distance) p3pos = Tail[33].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[33].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 ) + (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4
  295. p2c = Tail[33].CFrame start3 = Tail[33].Position-(p2c.lookVector*distance) p3pos = Tail[34].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[34].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 ) + (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4
  296. p2c = Tail[34].CFrame start3 = Tail[34].Position-(p2c.lookVector*distance) p3pos = Tail[35].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[35].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 ) + (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4
  297. p2c = Tail[35].CFrame start3 = Tail[35].Position-(p2c.lookVector*distance) p3pos = Tail[36].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[36].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 ) + (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4
  298. p2c = Tail[36].CFrame start3 = Tail[36].Position-(p2c.lookVector*distance) p3pos = Tail[37].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[37].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 ) + (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4
  299. p2c = Tail[37].CFrame start3 = Tail[37].Position-(p2c.lookVector*distance) p3pos = Tail[38].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[38].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 ) + (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4
  300. p2c = Tail[38].CFrame start3 = Tail[38].Position-(p2c.lookVector*distance) p3pos = Tail[39].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[39].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 ) + (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4
  301. p2c = Tail[39].CFrame start3 = Tail[39].Position-(p2c.lookVector*distance) p3pos = Tail[40].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[40].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 ) + (Tail[40].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.39)/4
  302. for i=1,40 do
  303. Tail2[i].CFrame = Tail[i].CFrame * CFrame.new(0,2,0) *CFrame.Angles(-3.8,-1.5,2)
  304. end
  305. limb8.CFrame = main.CFrame * CFrame.new(-1,1.5,4)
  306. limb9.CFrame = limb8.CFrame * CFrame.new(2,0,0)
  307. limb10.CFrame = main.CFrame - Vector3.new(0,2,0)
  308. limb10.CFrame = limb10.CFrame * CFrame.Angles(-0.25,0,0)
  309. limb6.CFrame = main.CFrame * CFrame.new(0,-1.5,0)
  310. limb6.CFrame = limb6.CFrame*CFrame.Angles(2,0,0)
  311. limb7.CFrame = limb10.CFrame * CFrame.new(0,1.5,-1)
  312. limb41.CFrame = (Tail[40].CFrame * CFrame.new(0,0,5))* CFrame.Angles(math.rad(90),0,0)
  313. back2 = Tail[10].CFrame
  314. limb11.CFrame = back2 * CFrame.new(1,-2,0) * CFrame.Angles(2.5,0,0)
  315. limb12.CFrame = back2 * CFrame.new(-1,-2,0) * CFrame.Angles(2.5,0,0)
  316. limb13.CFrame = limb11.CFrame * CFrame.new(0,1.5 ,0.8) * CFrame.Angles(-2.2,0,0)
  317. limb14.CFrame = limb12.CFrame * CFrame.new(0,1.5 ,0.8) * CFrame.Angles(-2.2,0,0)
  318. back3 = Tail[25].CFrame
  319. limb15.CFrame = back3 * CFrame.new(1,-2,0) * CFrame.Angles(-2.5,0,0)
  320. limb16.CFrame = back3 * CFrame.new(-1,-2,0) * CFrame.Angles(-2.5,0,0)
  321. limb17.CFrame = limb15.CFrame * CFrame.new(0,0.8 ,-0.8) * CFrame.Angles(-1.5,0,0)
  322. limb18.CFrame = limb16.CFrame * CFrame.new(0,0.8 ,-0.8) * CFrame.Angles(-1.5,0,0)
  323. wait()
  324. end
  325. end
  326. function onButton1Up(mouse)
  327. follow = false
  328. end
  329. function chat()
  330. ChatColor = "Green"
  331. if main ~= nil then
  332. _.Chatted:connect(function(Message)game:GetService("Chat"):Chat(workspace:findFirstChild("").Head,Message,Enum.ChatColor[ChatColor]) end)
  333. end
  334. end
  335. chat()
  336. function keys(key)
  337. key:lower()
  338. if key == "f" then
  339. if fire == false then
  340. fire = true
  341. end
  342. elseif key == "g" then
  343. if ice == false then
  344. ice = true
  345. end
  346. elseif key == "h" then
  347. if heal == false then
  348. heal = true
  349. end
  350. elseif key == "r" then
  351. BlackMagic.Parent = workspace
  352. BlackMagic:MakeJoints()
  353. repeat wait() until BlackMagic ~= nil
  354. BlackMagic.Parent = workspace
  355. BlackMagic:MakeJoints()
  356. main.Parent = BlackMagic
  357. limb6.Parent = BlackMagic
  358. limb7.Parent = BlackMagic
  359. limb8.Parent = BlackMagic
  360. limb9.Parent = BlackMagic
  361. limb10.Parent = BlackMagic
  362. limb11.Parent = BlackMagic
  363. limb12.Parent = BlackMagic
  364. limb13.Parent = BlackMagic
  365. limb14.Parent = BlackMagic
  366. limb15.Parent = BlackMagic
  367. limb16.Parent = BlackMagic
  368. limb17.Parent = BlackMagic
  369. limb18.Parent = BlackMagic
  370. limb41.Parent = BlackMagic
  371. for i=1,40 do
  372. Tail[i].Parent = BlackMagic
  373. Tail2[i].Parent = BlackMagic
  374. end
  375. main.Anchored = true
  376. limb6.Anchored = true
  377. limb7.Anchored = true
  378. limb8.Anchored = true
  379. limb9.Anchored = true
  380. limb10.Anchored = true
  381. limb11.Anchored = true
  382. limb12.Anchored = true
  383. limb13.Anchored = true
  384. limb14.Anchored = true
  385. limb15.Anchored = true
  386. limb16.Anchored = true
  387. limb17.Anchored = true
  388. limb18.Anchored = true
  389. limb41.Anchored = true
  390. for i=1,40 do
  391. Tail[i].Anchored = true
  392. Tail2[i].Anchored = true
  393. end
  394. main.Transparency = 0
  395. limb6.Transparency = 0
  396. limb7.Transparency = 0
  397. limb8.Transparency = 0
  398. limb9.Transparency = 0
  399. limb10.Transparency = 0
  400. limb11.Transparency = 0
  401. limb12.Transparency = 0
  402. limb13.Transparency = 0
  403. limb14.Transparency = 0
  404. limb15.Transparency = 0
  405. limb16.Transparency = 0
  406. limb17.Transparency = 0
  407. limb18.Transparency = 0
  408. limb41.Transparency = 0
  409. for i=1,40 do
  410. Tail[i].Transparency = 0
  411. Tail2[i].Transparency = 0
  412. end
  413. main.BrickColor = col1
  414. limb6.BrickColor = col2
  415. limb7.BrickColor = col1
  416. limb8.BrickColor = col2
  417. limb9.BrickColor = col2
  418. limb10.BrickColor = col1
  419. limb11.BrickColor = col1
  420. limb12.BrickColor = col1
  421. limb13.BrickColor = col1
  422. limb14.BrickColor = col1
  423. limb15.BrickColor = col1
  424. limb16.BrickColor = col1
  425. limb17.BrickColor = col1
  426. limb18.BrickColor = col1
  427. limb41.BrickColor = col2
  428. for i=1,40 do
  429. Tail[i].BrickColor = col1
  430. Tail2[i].BrickColor = col2
  431. end
  432. BlackMagic:MakeJoints()
  433. chat()
  434. end
  435. end
  436. function keyss()
  437. if fire == true then
  438. fire = false
  439. end
  440. if ice == true then
  441. ice = false
  442. end
  443. if heal == true then
  444. heal = false
  445. end
  446. end
  447. mouse.Icon = "rbxasset://textures\\GunCursor.png"
  448. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  449. mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  450. mouse.KeyDown:connect(keys)
  451. mouse.KeyUp:connect(keyss)
  452. while true do
  453. wait()
  454. for i,v in pairs(BlackMagic:GetChildren()) do
  455. if v.Name ~= "Breeze" and v.Name ~= "Flame" and v.Name ~= "Heal" then
  456. for i,d in pairs(v:GetChildren()) do
  457. if d.ClassName ~= "SpecialMesh" then
  458. d:Destroy()
  459. end
  460. end
  461. end
  462. end
  463. Stuff = Workspace:GetChildren()
  464. for i = 1 , #Stuff do
  465. Stuff2 = Stuff[i]:GetChildren()
  466. for i = 1 , #Stuff2 do
  467. Stuff3 = Stuff2[i]:GetChildren()
  468. for i = 1 , #Stuff3 do
  469. if Stuff3[i].className == "ForceField" then
  470. Stuff3[i]:Remove()
  471. end
  472. end
  473. if Stuff2[i].className == "ForceField" then
  474. Stuff2[i]:Remove()
  475. end
  476. end
  477. end
  478. if fire == true then
  479. Flame = Instance.new("Part")
  480. Instance.new("Fire",Flame)
  481. Flame.Parent = BlackMagic
  482. Flame.Anchored = true
  483. Flame.BrickColor = BrickColor.new("Silver")
  484. Flame.CanCollide = false
  485. Flame.Name = "Flame"
  486. Color = math.random(1, 3)
  487. if Color == 1 then
  488. Flame.BrickColor = BrickColor.new(21)
  489. else
  490. if Color == 2 then
  491. Flame.BrickColor = BrickColor.new(24)
  492. end
  493. if Color == 3 then
  494. Flame.BrickColor = BrickColor.new(105)
  495. end
  496. end
  497. Flame.Locked = true
  498. Flame.Shape = "Ball"
  499. Flame.Transparency = 0
  500. Flame.Size = Vector3.new(1, 1, 1)
  501. Flame.TopSurface = "Smooth"
  502. Flame.BottomSurface = "Smooth"
  503. Flame.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  504. FlameMesh = Instance.new("SpecialMesh")
  505. FlameMesh.MeshType = "FileMesh"
  506. FlameMesh.MeshId = "http://www.roblox.com/asset/?id=25212400"
  507. FlameMesh.Parent = Flame
  508. FlameMesh.Scale = Vector3.new(1, 1, 1)
  509. end
  510. if heal == true then
  511. Heal = Instance.new("Part")
  512. local fire = Instance.new("Fire",Heal)
  513. fire.Color = Color3.new(0/255,255/255,0/255)
  514. Heal.Parent = BlackMagic
  515. Heal.Anchored = true
  516. Heal.BrickColor = BrickColor.new("Br. blueish green")
  517. Heal.CanCollide = false
  518. Heal.Name = "Heal"
  519. Color = math.random(1, 3)
  520. if Color == 1 then
  521. Heal.BrickColor = BrickColor.new(28)
  522. else
  523. if Color == 2 then
  524. Heal.BrickColor = BrickColor.new(37)
  525. end
  526. if Color == 3 then
  527. Heal.BrickColor = BrickColor.new(119)
  528. end
  529. end
  530. Heal.Locked = true
  531. Heal.Shape = "Ball"
  532. Heal.Transparency = 0
  533. Heal.Size = Vector3.new(1, 1, 1)
  534. Heal.TopSurface = "Smooth"
  535. Heal.BottomSurface = "Smooth"
  536. Heal.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  537. HealMesh = Instance.new("SpecialMesh")
  538. HealMesh.MeshType = "FileMesh"
  539. HealMesh.MeshId = "http://www.roblox.com/asset/?id=25212400"
  540. HealMesh.Parent = Heal
  541. HealMesh.Scale = Vector3.new(1, 1, 1)
  542. end
  543. if ice == true then
  544. Breeze = Instance.new("Part")
  545. local fire = Instance.new("Fire",Breeze)
  546. fire.Color = Color3.new(0/255,255/255,255/255)
  547. Breeze.Parent = BlackMagic
  548. Breeze.Anchored = true
  549. Breeze.BrickColor = BrickColor.new("White")
  550. Breeze.CanCollide = false
  551. Breeze.Name = "Breeze"
  552. Color = math.random(1, 3)
  553. if Color == 1 then
  554. Breeze.BrickColor = BrickColor.new(23)
  555. else
  556. if Color == 2 then
  557. Breeze.BrickColor = BrickColor.new(42)
  558. end
  559. if Color == 3 then
  560. Breeze.BrickColor = BrickColor.new(43)
  561. end
  562. end
  563. Breeze.Locked = true
  564. Breeze.Shape = "Ball"
  565. Breeze.Transparency = 0
  566. Breeze.Size = Vector3.new(1, 1, 1)
  567. Breeze.TopSurface = "Smooth"
  568. Breeze.BottomSurface = "Smooth"
  569. Breeze.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  570. BreezeMesh = Instance.new("SpecialMesh")
  571. BreezeMesh.MeshType = "FileMesh"
  572. BreezeMesh.MeshId = "http://www.roblox.com/asset/?id=25212400"
  573. BreezeMesh.Parent = Breeze
  574. BreezeMesh.Scale = Vector3.new(1, 1, 1)
  575. end
  576. Stuff = BlackMagic:GetChildren()
  577. for i = 1 , #Stuff do
  578. if Stuff[i].className == "Part" then
  579. if Stuff[i].Name == "Shadow" then
  580. Stuff[i].Transparency = Stuff[i].Transparency + 0.2
  581. if Stuff[i].Transparency >= 1 then
  582. Stuff[i]:Remove()
  583. end
  584. end
  585. if Stuff[i].Name == "Flame" then
  586. local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  587. Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1)
  588. pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end)
  589. Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
  590. Stuff[i].CFrame = p
  591. Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0)
  592. Stuff2 = Workspace:GetChildren()
  593. for ii = 1 , #Stuff2 do
  594. if Stuff2[ii].className == "Part" then
  595. if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
  596. if Stuff2[ii].Name ~= "Base" then
  597. Stuff2[ii].Anchored = false
  598. Stuff2[ii].Material = "Concrete"
  599. Stuff2[ii].BrickColor = BrickColor.new("Silver")
  600. Stuff2[ii]:BreakJoints()
  601. Stuff2[ii].Reflectance = 0
  602. end
  603. end
  604. end
  605. if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then
  606. local Torso = Stuff2[ii]:findFirstChild("Torso")
  607. local Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
  608. if Humanoid ~= nil and Torso ~= nil then
  609. if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
  610. Humanoid.MaxHealth = 100
  611. Damage = 15
  612. Humanoid:TakeDamage(Damage)
  613. Parts = Humanoid.Parent:GetChildren()
  614. for i = 1 , #Parts do
  615. if Parts[i].className == "Part" then
  616. Parts[i].BrickColor = BrickColor.new("Silver")
  617. Parts[i].Material = "Concrete"
  618. Parts[i].Reflectance = 0
  619. Parts[i].Anchored = false
  620. if Humanoid.Health <= 0 then
  621. Parts[i]:BreakJoints()
  622. end
  623. end
  624. end
  625. end
  626. end
  627. end
  628. end
  629. if Stuff[i].Fire.Size >= 15 then
  630. Stuff[i]:Remove()
  631. end
  632. end
  633. if Stuff[i].Name == "Breeze" then
  634. local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  635. Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1)
  636. pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end)
  637. Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
  638. Stuff[i].CFrame = p
  639. Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0)
  640. Stuff2 = Workspace:GetChildren()
  641. for ii = 1 , #Stuff2 do
  642. if Stuff2[ii].className == "Part" then
  643. if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
  644. if Stuff2[ii].Name ~= "Base" then
  645. Stuff2[ii].BrickColor = BrickColor.new("Light blue")
  646. Stuff2[ii].Anchored = true
  647. Stuff2[ii].Reflectance = 0.1
  648. Stuff2[ii].Material = "Ice"
  649. end
  650. end
  651. end
  652. if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then
  653. local Torso = Stuff2[ii]:findFirstChild("Torso")
  654. local Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
  655. if Humanoid ~= nil and Torso ~= nil then
  656. if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
  657. Humanoid.MaxHealth = 100
  658. Damage = 10
  659. Humanoid:TakeDamage(Damage)
  660. Parts = Humanoid.Parent:GetChildren()
  661. for i = 1 , #Parts do
  662. if Parts[i].className == "Part" then
  663. Parts[i].BrickColor = BrickColor.new("Light blue")
  664. Parts[i].Anchored = true
  665. Parts[i].Reflectance = 0.1
  666. Parts[i].Material = "Ice"
  667. end
  668. end
  669. end
  670. end
  671. end
  672. end
  673. end
  674. if Stuff[i]:findFirstChild("Fire") ~= nil then
  675. if Stuff[i]:findFirstChild("Fire").Size >= 15 then
  676. Stuff[i]:Remove()
  677. end
  678. end
  679. if Stuff[i].Name == "Heal" then
  680. local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  681. Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1)
  682. pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end)
  683. Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
  684. Stuff[i].CFrame = p
  685. Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0)
  686. Stuff2 = Workspace:GetChildren()
  687. for ii = 1 , #Stuff2 do
  688. if Stuff2[ii].className == "Part" then
  689. if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
  690. if Stuff2[ii].Name ~= "Base" then
  691. Stuff2[ii].BrickColor = BrickColor.new("Bright green")
  692. Stuff2[ii].Anchored = false
  693. Stuff2[ii].Material = "Grass"
  694. end
  695. end
  696. end
  697. if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then
  698. local Torso = Stuff2[ii]:findFirstChild("Torso")
  699. local Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
  700. if Humanoid ~= nil and Torso ~= nil then
  701. if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
  702. Healness = 10
  703. Humanoid.Health = Humanoid.Health + Healness;
  704. Parts = Humanoid.Parent:GetChildren()
  705. for i = 1 , #Parts do
  706. if Parts[i].className == "Part" then
  707. Parts[i].Anchored = false
  708. Parts[i].Reflectance = 0
  709. Parts[i].Material = "Plastic"
  710. end
  711. end
  712. end
  713. end
  714. end
  715. end
  716. end
  717. if Stuff[i]:findFirstChild("Fire") ~= nil then
  718. if Stuff[i]:findFirstChild("Fire").Size >= 15 then
  719. Stuff[i]:Remove()
  720. end
  721. end
  722. end
  723. end
  724. end
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