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- --dancer
- local percent = 0
- for i = 1,101 do
- wait()
- print("Loading: "..percent.."%")
- percent = percent + 1
- end
- local plr=game.Players.LocalPlayer
- local chr=plr.Character
- local asin = math.asin
- local atan2 = math.atan2
- local rad = math.rad
- local sin = math.sin
- local abs = math.abs
- local ceil = math.ceil
- local function getAngles(cf)
- local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
- return atan2(-m12,m22),asin(m02),atan2(-m01,m00)
- end
- Lerp = {
- Number = function(C1,C2,inc)
- return C1 + (C2 - C1) * inc
- end;
- CFrame = function(a,b,m)
- local c,d={a:components()},{b:components()}
- table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end)
- return CFrame.new(unpack(c))
- end;
- }
- local function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- local Song = function(id)
- for i,v in pairs(chr:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- sound = Instance.new("Sound",chr)
- sound.Volume = math.huge
- sound.Looped = true
- sound.SoundId="rbxassetid://"..id
- sound:Play()
- end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p:BreakJoints()
- return p
- end
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w
- end
- Mesh = function(par,num,x,y,z)
- local msh = nil
- if num == 1 then
- msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshType = 'Wedge'
- elseif num == 3 then
- msh = Instance.new("BlockMesh",par)
- elseif type(num) == 'string' then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshId = num
- end
- msh.Scale = Vector3.new(x,y,z)
- return msh
- end
- anglespeed = 1
- yeet = 0
- count = 0
- angle = 0
- local dance = 0
- speed = 1
- local plr=game.Players.LocalPlayer
- local chr=plr.Character
- local torso=chr.Torso
- local mouse=plr:GetMouse()
- local Neck = genWeld(chr.Torso,chr.Head)
- Neck.C0 = CFrame.new(0,1,0)
- Neck.C1 = CFrame.new(0,-0.5,0)
- local LeftShoulder = genWeld(chr.Torso,chr['Left Arm'])
- LeftShoulder.C0 = CFrame.new(-1,0.5,0)
- LeftShoulder.C1 = CFrame.new(0.5,0.5,0)
- RightShoulder = genWeld(chr.Torso,chr['Right Arm'])
- RightShoulder.C0 = CFrame.new(1,0.5,0)
- RightShoulder.C1 = CFrame.new(-0.5,0.5,0)
- local LeftHip = genWeld(chr.Torso,chr['Left Leg'])
- LeftHip.C0 = CFrame.new(-1,-1,0)
- LeftHip.C1 = CFrame.new(-0.5,1,0)
- local RightHip = genWeld(chr.Torso,chr['Right Leg'])
- RightHip.C0 = CFrame.new(1,-1,0)
- RightHip.C1 = CFrame.new(0.5,1,0)
- local RootJoint = genWeld(chr.HumanoidRootPart,chr.Torso)
- RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi)
- RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi)
- local function newLerpTo(weld)
- return {
- Weld = weld; -- The weld that will lerp
- To = weld.C0; -- Where it will lerp to; a CFrame
- Cache = weld.C0; -- Cache of original position; it helps when making anim keyframes
- Speed = 0.1; -- Speed of lerp. 0.1 or 0.2 is best
- }
- end
- LerpTo = {
- Neck = newLerpTo(Neck);
- LeftArm = newLerpTo(LeftShoulder);
- RightArm = newLerpTo(RightShoulder);
- LeftLeg = newLerpTo(LeftHip);
- RightLeg = newLerpTo(RightHip);
- RootJoint = newLerpTo(RootJoint);
- }
- local anim = true
- local function updateanims()
- if anim==true then
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and dance == 0 then
- anglespeed = 1/3
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(sin(angle)*0.05,0,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(abs(sin(angle))*.2,rad(0),rad(0))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-abs(sin(angle))*.2,0,0)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,abs(sin(angle))*0.2)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-abs(sin(angle))*0.2)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- end
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and dance == 0 then
- anglespeed = 1.5
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,math.sin(angle)*0.05)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(sin(angle)*.8,0,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-sin(angle)*.8,0,0)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-sin(angle)*.8,0,0)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*.8,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- end
- end
- if anim == false then
- if dance == 1 then
- anglespeed = 3
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*0.5,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10))
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1)
- end
- if dance == 2 then
- anglespeed = 3
- LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*.1)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,0,2+sin(angle)*.25)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)+sin(angle)*-.5)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)-sin(angle)*-.5)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*-.25)
- end
- if dance == 3 then
- anglespeed = 1.5
- LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0)*CFrame.new(sin(angle)*5,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*1,0,rad(0)-sin(angle)*.25)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),sin(angle)*.25)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache*CFrame.Angles(0,0,sin(angle)*.1)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,-sin(angle)*.1)
- end
- if dance == 4 then
- anglespeed = 1.5
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,sin(angle)*5,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(sin(angle)*.25,0,0)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*-.25,0,0)
- end
- if dance == 5 then
- anglespeed = 3
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(sin(angle)*.5,0,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0)
- end
- if dance == 6 then
- anglespeed = 2
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,math.sin(angle)*.2)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0, math.sin(angle)*.2, math.rad(2.5))
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0, -math.sin(angle)*.2, -math.rad(2.5))
- end
- if dance == 7 then -- insane spaz out l0l
- anglespeed = 1
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),0)*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- end
- if dance == 8 then -- roleo dance :D
- anglespeed = 4
- LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3)
- end
- if dance == 9 then -- XD lol mast3r ba!t!ng dance :)
- anglespeed = 6
- LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(-45))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(45))
- end
- if dance == 10 then --but scratch :D
- anglespeed = 5
- LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(-25),0,rad(-25))*CFrame.new(0,sin(angle)*.5,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(-25),0,rad(25))*CFrame.new(0,sin(angle)*.5,0)
- end
- if dance == 11 then -- CARTWHEELS LOLW0T!?
- anglespeed = 2
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(sin(angle)*2,0,0)*CFrame.new(0,sin(angle)*2,0)
- end
- if dance == 12 then -- EPICO :)
- anglespeed = 5
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*2)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*2)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2)
- end
- if dance == 13 then -- EPICO2 :)
- anglespeed = 5
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(-25)+sin(angle)*.5,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(-15))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(15))
- elseif dance == 14 then -- FLIPS :)
- anglespeed = 6
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(1,360)*angle,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.new(0,1,-.75)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.new(0,1,-.75)
- end
- if dance == 15 then
- anglespeed = 3
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*2,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10))
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1)
- end
- if dance == 16 then
- anglespeed = 3
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(0),rad(90),rad(0))
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(90),rad(0),rad(0))*CFrame.new(0,-2.5,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(170),rad(0),rad(15))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),rad(-75))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0))
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0))
- end
- if dance == 17 then
- anglespeed = 2
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache*CFrame.new(math.sin(angle)*2,0,0) * CFrame.Angles(math.pi/20,0,-math.sin(angle)*.5)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), math.pi/20, -math.pi/20)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), -math.pi/20, math.pi/20)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(math.pi/20+math.sin(angle)*0.2, math.sin(angle)*0.08, math.rad(2.5))
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(math.pi/20-math.sin(angle)*0.2, -math.sin(angle)*0.08, -math.rad(2.5))
- end
- if dance == 18 then
- anglespeed = 4
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,sin(angle)*2,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0, 0, math.rad(90)-sin(angle)*1)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0, math.rad(-90)+sin(angle)*1)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0))
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0))
- end
- if dance == 19 then
- anglespeed = 4
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(30),0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.pi/5,0,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0))
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0))
- end
- if dance == 20 then
- anglespeed = 5
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(1,360)*angle,0,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0)
- end
- if dance == 21 then
- anglespeed = 5
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(-sin(angle)*1,0,0)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(sin(angle)*1,0,0)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(sin(angle)*1,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-sin(angle)*1,0,0)
- end
- if dance == 22 then
- anglespeed = 5
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,math.cos(1,360)*angle,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0)
- end
- if dance == 23 then
- anglespeed = 3
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(90)+sin(angle)*2)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90)-sin(angle)*2)
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "q" and dance == 0 then
- Song("169318011")
- anim = false
- dance = 1
- elseif key == "e" and dance == 0 then
- Song('130795320')
- anim = false
- dance = 2
- elseif key == "r" and dance == 0 then
- Song('145763936')
- anim = false
- dance = 3
- elseif key == "t" and dance == 0 then
- Song('156906204')
- anim = false
- dance = 4
- elseif key == "y" and dance == 0 then
- Song("131077111")
- anim = false
- dance = 5
- elseif key == "f" and dance == 0 then
- Song("166856063")
- anim = false
- dance = 6
- elseif key == "g" and dance == 0 then
- Song("130998447")
- anim = false
- dance = 7
- elseif key == "h" and dance == 0 then -- roleo dance :D
- Song("178856837")--insert ur soundid here plz
- anim = false
- dance = 8-- ill make this in second
- elseif key == "j" and dance == 0 then
- Song("232544821")
- anim = false
- dance = 9
- elseif key == "z" and dance == 0 then
- Song("140853918")
- anim = false
- dance = 10
- elseif key == "x" and dance == 0 then
- Song("162893085")
- anim = false
- dance = 11
- elseif key == "c" and dance == 0 then
- Song("144396704")
- anim = false
- dance = 12
- elseif key == "v" and dance == 0 then
- Song("145105874")
- anim = false
- dance = 13
- elseif key == "b" and dance == 0 then
- Song("172895447")
- anim = false
- dance = 2
- elseif key == "n" and dance == 0 then
- Song("138184193")
- anim = false
- dance = 14
- elseif key == "m" and dance == 0 then
- Song("262455019")
- anim = false
- dance = 15
- elseif key == "u" and dance == 0 then
- Song("160442087")
- anim = false
- dance = 16
- elseif key == "k" and dance == 0 then
- Song("146048136")
- anim = false
- dance = 17
- elseif key == "p" and dance == 0 then
- Song("183596502")
- anim = false
- dance = 18
- elseif key == "l" and dance == 0 then
- Song("242975883")
- anim = false
- dance = 19
- elseif key == ";" and dance == 0 then
- Song("229824592")
- anim = false
- dance = 20
- elseif key == "[" and dance == 0 then
- Song("147876501")
- anim = false
- dance = 21
- elseif key == "]" and dance == 0 then
- Song("159423733")
- anim = false
- dance = 22
- elseif key == "0" and dance == 0 then
- Song("182409344")
- anim = false
- dance = 23
- elseif key == "q" or key == "e" or key == "r" or key == "t" or key == "y" or key == "f" or key == "g" or key == "h" or key == "j" or key == "z" or key == "x" or key == "c" or key == "v" or key == "b" or key == "n" or key == "m" or key == "u" or key == "k" or key == "p" or key == "l" or key == ";" or key == "[" or key == "]" or key == "0" and dance > 0 then
- sound:Stop()
- dance = 0
- anim = true
- end
- end)
- local maxrage=9001
- local rage = 9001
- sc = Instance.new("ScreenGui",plr.PlayerGui)
- sc.Name = "RaigMeter"
- fr = Instance.new("Frame",sc)
- fr.Size = UDim2.new(0, 250, 0, 28)
- fr.Position = UDim2.new(0.75, 0, .95, 0)
- fr.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8)
- met = Instance.new("Frame", fr)
- met.Size = UDim2.new(1, -10, 1, -6)
- met.Position = UDim2.new(0, 5, 0, 3)
- met.BackgroundColor3 = Color3.new(0, 0, 0)
- met.BorderSizePixel = 0
- metr = Instance.new("ImageLabel", met)
- metr.Size = UDim2.new(rage/maxrage, 0, 1, -2)
- metr.Position = UDim2.new(0, 0, 0, 1)
- metr.Image = "http://www.roblox.com/asset/?id=112941056"
- metr.BorderSizePixel = 0
- metr.BackgroundColor3 = Color3.new(0,0,0)
- tx = Instance.new("TextLabel", met)
- tx.Size = UDim2.new(0, 0, 1, 0)
- tx.Position = UDim2.new(0, 5, 0, 0)
- tx.Font = "ArialBold"
- tx.FontSize = "Size18"
- tx.BackgroundTransparency = 1
- tx.TextColor3 = BrickColor.new("Deep orange").Color
- tx.TextXAlignment = "Left"
- local updategui = function()
- tx.Text=dance
- end
- Spawn(function()
- while wait()do
- angle = (angle % 100) + anglespeed/10 -- no matter whut it has to be in a loop or its on exticy
- end
- end)
- meo=0
- sdeb=false
- game:service'RunService'.RenderStepped:connect(function()
- meo=meo+1
- updategui()
- for _,v in pairs(LerpTo) do
- v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed)end
- updateanims()
- end)
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