lafur

Untitled

Feb 11th, 2020
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  1. wait(1)-- i'm gonna make an excuse later of why im lazy
  2. warn "Slenercat5's"
  3. warn "King Crimson"
  4. warn "Q to call stand"
  5. warn "E for karate chop attack"-- healf heath attack 10 reload time
  6. warn "R for Kick attack"--i needed an attack :P
  7. warn "T to erase time(Hold)"
  8. warn "Y to say someting"-- idk
  9. warn "F (Hold) for epitaph"-- 30 secound reload
  10. warn "G to cycle through idle animations"
  11. warn "Origional Model by JojofMer"-- i adapted to remove unions and r15 rig
  12. warn "Avatar clothing and hair by Masterofroblox1206"-- he made funny valentine which i edited to make diavolo so technically it was him
  13. warn"Sorry for model distortion and a big thanks to Model to Script converter by ttyyuu12345"
  14. plr = game.Players.LocalPlayer
  15. epitaphreload=false
  16. epitpah=false
  17. ChopR=false
  18.  
  19.  
  20. mse = plr:GetMouse()
  21. sound = Instance.new("Sound", game.Workspace)
  22. sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
  23. sound.Volume = 10
  24. canworld = true
  25. BeeSpeed = 50
  26.  
  27. chr=plr.Character
  28. tors=torso
  29. --[[
  30. for _,v in pairs(plr.Character:GetChildren())do
  31. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  32. v:remove()
  33. end
  34. end
  35. local sh = Instance.new("Shirt",chr)
  36. sh.ShirtTemplate = "http://www.roblox.com/asset/?id=394790364"
  37. p=Instance.new('Pants',chr)
  38. p.PantsTemplate='http://www.roblox.com/asset/?id=394795102'--]]
  39.  
  40. chr['Left Arm'].BrickColor=BrickColor.new('Pastel brown')
  41. chr['Right Arm'].BrickColor=BrickColor.new('Pastel brown')
  42. chr['Torso'].BrickColor=BrickColor.new('Pastel brown')
  43. chr.Head.BrickColor=BrickColor.new('Pastel brown')
  44.  
  45.  
  46.  
  47.  
  48. local Players=game:service'Players'
  49. local Player=Players.LocalPlayer
  50. local Mouse=Player:GetMouse''
  51. Character=Player.Character
  52.  
  53. local RenderStepped=game:service'RunService'.RenderStepped
  54.  
  55. local MeshId='http://www.roblox.com/asset?id=779592805'
  56. local TextureId='http://www.roblox.com/asset/?id=775493027'
  57.  
  58.  
  59. local QHold=false
  60. local EHold=false
  61.  
  62. cut = Instance.new("Sound", chr)
  63. cut.SoundId = "https://www.roblox.com/asset/?id=0"
  64. cut.Volume = 1.5
  65. thri = Instance.new("Sound", chr)
  66. thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
  67. thri.Volume = 2.5
  68.  
  69.  
  70. Sound2=Instance.new('Sound')
  71. Sound2.SoundId='rbxassetid://616594063'
  72. Sound2.Parent=Player.Character.Head
  73.  
  74.  
  75. Effects = {}
  76. local Player = game.Players.localPlayer
  77. local Character = Player.Character
  78. Character.Archivable = true
  79. AdvancingFortress = Character:Clone()
  80. --[[
  81. Hair=Instance.new('Part',Character)
  82. Hair.Size=Vector3.new(1,1,1)
  83. M=Instance.new('FileMesh',Hair)
  84. M.Scale=Vector3.new(.028,.028,.028)
  85. M.MeshId='rbxassetid://1450916371'
  86. M.TextureId='rbxassetid://1450916523'
  87. WARF=Instance.new('Weld',Hair)
  88. WARF.Part0=Hair
  89. WARF.Part1=Character.Head
  90. WARF.C0=CFrame.new(0,-.2,0)--]]
  91.  
  92.  
  93. --//KingCrimson costume
  94.  
  95. --Converted with ttyyuu12345's model to script plugin v4
  96. function sandbox(var,func)
  97. local env = getfenv(func)
  98. local newenv = setmetatable({},{
  99. __index = function(self,k)
  100. if k=="script" then
  101. return var
  102. else
  103. return env[k]
  104. end
  105. end,
  106. })
  107. setfenv(func,newenv)
  108. return func
  109. end
  110. cors = {}
  111. mas = Instance.new("Model",game:GetService("Lighting"))
  112. Model0 = Instance.new("Model")
  113. Model1 = Instance.new("Model")
  114. Part2 = Instance.new("Part")
  115. SpecialMesh3 = Instance.new("SpecialMesh")
  116. Part4 = Instance.new("Part")
  117. SpecialMesh5 = Instance.new("SpecialMesh")
  118. Part6 = Instance.new("Part")
  119. SpecialMesh7 = Instance.new("SpecialMesh")
  120. Part8 = Instance.new("Part")
  121. SpecialMesh9 = Instance.new("SpecialMesh")
  122. Part10 = Instance.new("Part")
  123. SpecialMesh11 = Instance.new("SpecialMesh")
  124. Part12 = Instance.new("Part")
  125. SpecialMesh13 = Instance.new("SpecialMesh")
  126. Part14 = Instance.new("Part")
  127. Part15 = Instance.new("Part")
  128. Part16 = Instance.new("Part")
  129. SpecialMesh17 = Instance.new("SpecialMesh")
  130. Part18 = Instance.new("Part")
  131. SpecialMesh19 = Instance.new("SpecialMesh")
  132. Part20 = Instance.new("Part")
  133. SpecialMesh21 = Instance.new("SpecialMesh")
  134. Part22 = Instance.new("Part")
  135. SpecialMesh23 = Instance.new("SpecialMesh")
  136. Part24 = Instance.new("Part")
  137. SpecialMesh25 = Instance.new("SpecialMesh")
  138. Part26 = Instance.new("Part")
  139. SpecialMesh27 = Instance.new("SpecialMesh")
  140. Part28 = Instance.new("Part")
  141. SpecialMesh29 = Instance.new("SpecialMesh")
  142. Model30 = Instance.new("Model")
  143. Part31 = Instance.new("Part")
  144. Part32 = Instance.new("Part")
  145. Part33 = Instance.new("Part")
  146. Part34 = Instance.new("Part")
  147. Part35 = Instance.new("Part")
  148. Model36 = Instance.new("Model")
  149. Part37 = Instance.new("Part")
  150. Part38 = Instance.new("Part")
  151. SpecialMesh39 = Instance.new("SpecialMesh")
  152. Part40 = Instance.new("Part")
  153. Part41 = Instance.new("Part")
  154. Part42 = Instance.new("Part")
  155. Part43 = Instance.new("Part")
  156. Model44 = Instance.new("Model")
  157. Part45 = Instance.new("Part")
  158. Part46 = Instance.new("Part")
  159. Part47 = Instance.new("Part")
  160. Part48 = Instance.new("Part")
  161. Part49 = Instance.new("Part")
  162. Part50 = Instance.new("Part")
  163. Model51 = Instance.new("Model")
  164. Part52 = Instance.new("Part")
  165. Part53 = Instance.new("Part")
  166. Part54 = Instance.new("Part")
  167. Part55 = Instance.new("Part")
  168. Part56 = Instance.new("Part")
  169. Part57 = Instance.new("Part")
  170. Model58 = Instance.new("Model")
  171. Part59 = Instance.new("Part")
  172. Part60 = Instance.new("Part")
  173. Part61 = Instance.new("Part")
  174. Part62 = Instance.new("Part")
  175. Part63 = Instance.new("Part")
  176. Part64 = Instance.new("Part")
  177. Model0.Name = "Hanged Man"
  178. Model0.Parent = mas
  179. Model0.PrimaryPart = Part2
  180. Model1.Name = "FHead"
  181. Model1.Parent = Model0
  182. Part2.Name = "Middle"
  183. Part2.Parent = Model1
  184. Part2.Material = Enum.Material.Concrete
  185. Part2.Rotation = Vector3.new(0, 89.8299942, 0)
  186. Part2.Anchored = true
  187. Part2.FormFactor = Enum.FormFactor.Symmetric
  188. Part2.Size = Vector3.new(2, 1, 1)
  189. Part2.CFrame = CFrame.new(35.3687477, -1.88997829, -36.617939, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  190. Part2.TopSurface = Enum.SurfaceType.Smooth
  191. Part2.Position = Vector3.new(35.3687477, -1.88997829, -36.617939)
  192. Part2.Orientation = Vector3.new(0, 89.8299942, 0)
  193. SpecialMesh3.Parent = Part2
  194. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  195. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  196. Part4.Parent = Model1
  197. Part4.Material = Enum.Material.Sand
  198. Part4.BrickColor = BrickColor.new("Brick yellow")
  199. Part4.Rotation = Vector3.new(0, 89.8299942, 0)
  200. Part4.Anchored = true
  201. Part4.FormFactor = Enum.FormFactor.Symmetric
  202. Part4.Size = Vector3.new(2.10000014, 0.55000031, 1.05000007)
  203. Part4.CFrame = CFrame.new(35.3687477, -2.25498056, -36.617939, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  204. Part4.TopSurface = Enum.SurfaceType.Smooth
  205. Part4.Color = Color3.new(0.843137, 0.772549, 0.603922)
  206. Part4.Position = Vector3.new(35.3687477, -2.25498056, -36.617939)
  207. Part4.Orientation = Vector3.new(0, 89.8299942, 0)
  208. Part4.Color = Color3.new(0.843137, 0.772549, 0.603922)
  209. SpecialMesh5.Parent = Part4
  210. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  211. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  212. Part6.Parent = Model1
  213. Part6.Material = Enum.Material.Sand
  214. Part6.BrickColor = BrickColor.new("Brick yellow")
  215. Part6.Rotation = Vector3.new(4.46000004, 89.8199997, 0)
  216. Part6.Anchored = true
  217. Part6.FormFactor = Enum.FormFactor.Symmetric
  218. Part6.Size = Vector3.new(2.10000014, 0.55000031, 1.05000007)
  219. Part6.CFrame = CFrame.new(35.3687477, -2.1249795, -36.617939, 0.00304799993, 1.78988557e-09, 0.999995232, 0.077715002, 0.996975601, -0.000236878215, -0.996971011, 0.0777153745, 0.00303878076)
  220. Part6.TopSurface = Enum.SurfaceType.Smooth
  221. Part6.Color = Color3.new(0.843137, 0.772549, 0.603922)
  222. Part6.Position = Vector3.new(35.3687477, -2.1249795, -36.617939)
  223. Part6.Orientation = Vector3.new(0.00999999978, 89.8299942, 4.46000004)
  224. Part6.Color = Color3.new(0.843137, 0.772549, 0.603922)
  225. SpecialMesh7.Parent = Part6
  226. SpecialMesh7.Scale = Vector3.new(1.25, 1.25, 1.25)
  227. SpecialMesh7.Scale = Vector3.new(1.25, 1.25, 1.25)
  228. Part8.Parent = Model1
  229. Part8.Material = Enum.Material.Sand
  230. Part8.BrickColor = BrickColor.new("Brick yellow")
  231. Part8.Rotation = Vector3.new(-15.7699995, 89.8299942, 0)
  232. Part8.Anchored = true
  233. Part8.FormFactor = Enum.FormFactor.Symmetric
  234. Part8.Size = Vector3.new(2.10000014, 0.55000031, 1.05000007)
  235. Part8.CFrame = CFrame.new(35.3687477, -1.95497835, -36.617939, 0.00304799946, 4.65661287e-10, 0.999995351, -0.271810979, 0.962350309, 0.000828483026, -0.962345898, -0.27181229, 0.00293324282)
  236. Part8.TopSurface = Enum.SurfaceType.Smooth
  237. Part8.Color = Color3.new(0.843137, 0.772549, 0.603922)
  238. Part8.Position = Vector3.new(35.3687477, -1.95497835, -36.617939)
  239. Part8.Orientation = Vector3.new(-0.049999997, 89.8299942, -15.7699995)
  240. Part8.Color = Color3.new(0.843137, 0.772549, 0.603922)
  241. SpecialMesh9.Parent = Part8
  242. SpecialMesh9.Scale = Vector3.new(1.25, 1.25, 1.25)
  243. SpecialMesh9.Scale = Vector3.new(1.25, 1.25, 1.25)
  244. Part10.Parent = Model1
  245. Part10.Material = Enum.Material.Sand
  246. Part10.BrickColor = BrickColor.new("Brick yellow")
  247. Part10.Rotation = Vector3.new(0.48999998, 89.8299942, 0)
  248. Part10.Anchored = true
  249. Part10.FormFactor = Enum.FormFactor.Symmetric
  250. Part10.Size = Vector3.new(2.10000014, 0.450000316, 1.05000007)
  251. Part10.CFrame = CFrame.new(35.3687477, -1.6249789, -36.6175117, 0.00304799993, -1.25510269e-10, 0.999995351, 0.0085359998, 0.999963641, -2.60177148e-05, -0.999958992, 0.00853603799, 0.00304788863)
  252. Part10.TopSurface = Enum.SurfaceType.Smooth
  253. Part10.Color = Color3.new(0.843137, 0.772549, 0.603922)
  254. Part10.Position = Vector3.new(35.3687477, -1.6249789, -36.6175117)
  255. Part10.Orientation = Vector3.new(0, 89.8299942, 0.48999998)
  256. Part10.Color = Color3.new(0.843137, 0.772549, 0.603922)
  257. SpecialMesh11.Parent = Part10
  258. SpecialMesh11.Scale = Vector3.new(1.25, 1.25, 1.25)
  259. SpecialMesh11.Scale = Vector3.new(1.25, 1.25, 1.25)
  260. Part12.Parent = Model1
  261. Part12.Material = Enum.Material.Sand
  262. Part12.BrickColor = BrickColor.new("Brick yellow")
  263. Part12.Rotation = Vector3.new(0.48999998, 89.8299942, 0)
  264. Part12.Anchored = true
  265. Part12.FormFactor = Enum.FormFactor.Symmetric
  266. Part12.Size = Vector3.new(2.10000014, 0.460000277, 1.05000007)
  267. Part12.CFrame = CFrame.new(35.3687477, -1.49997795, -36.6174698, 0.00304799993, -1.25510269e-10, 0.999995351, 0.0085359998, 0.999963641, -2.60177148e-05, -0.999958992, 0.00853603799, 0.00304788863)
  268. Part12.TopSurface = Enum.SurfaceType.Smooth
  269. Part12.Color = Color3.new(0.843137, 0.772549, 0.603922)
  270. Part12.Position = Vector3.new(35.3687477, -1.49997795, -36.6174698)
  271. Part12.Orientation = Vector3.new(0, 89.8299942, 0.48999998)
  272. Part12.Color = Color3.new(0.843137, 0.772549, 0.603922)
  273. SpecialMesh13.Parent = Part12
  274. SpecialMesh13.Scale = Vector3.new(1.25, 1.25, 1.25)
  275. SpecialMesh13.Scale = Vector3.new(1.25, 1.25, 1.25)
  276. Part14.Parent = Model1
  277. Part14.Material = Enum.Material.Neon
  278. Part14.BrickColor = BrickColor.new("New Yeller")
  279. Part14.Rotation = Vector3.new(0.48999998, 89.8299942, 0)
  280. Part14.Anchored = true
  281. Part14.FormFactor = Enum.FormFactor.Symmetric
  282. Part14.Shape = Enum.PartType.Ball
  283. Part14.Size = Vector3.new(0.440000862, 0.440000862, 0.440000862)
  284. Part14.CFrame = CFrame.new(34.996212, -1.76885259, -36.7468681, 0.00304799993, -1.25510269e-10, 0.999995351, 0.0085359998, 0.999963641, -2.60177148e-05, -0.999958992, 0.00853603799, 0.00304788863)
  285. Part14.TopSurface = Enum.SurfaceType.Smooth
  286. Part14.Color = Color3.new(1, 1, 0)
  287. Part14.Position = Vector3.new(34.996212, -1.76885259, -36.7468681)
  288. Part14.Orientation = Vector3.new(0, 89.8299942, 0.48999998)
  289. Part14.Color = Color3.new(1, 1, 0)
  290. Part15.Parent = Model1
  291. Part15.Material = Enum.Material.Neon
  292. Part15.BrickColor = BrickColor.new("New Yeller")
  293. Part15.Rotation = Vector3.new(0.48999998, 89.8299942, 0)
  294. Part15.Anchored = true
  295. Part15.FormFactor = Enum.FormFactor.Symmetric
  296. Part15.Shape = Enum.PartType.Ball
  297. Part15.Size = Vector3.new(0.440000862, 0.440000862, 0.440000862)
  298. Part15.CFrame = CFrame.new(34.996212, -1.76885259, -36.4968681, 0.00304799993, -1.25510269e-10, 0.999995351, 0.0085359998, 0.999963641, -2.60177148e-05, -0.999958992, 0.00853603799, 0.00304788863)
  299. Part15.TopSurface = Enum.SurfaceType.Smooth
  300. Part15.Color = Color3.new(1, 1, 0)
  301. Part15.Position = Vector3.new(34.996212, -1.76885259, -36.4968681)
  302. Part15.Orientation = Vector3.new(0, 89.8299942, 0.48999998)
  303. Part15.Color = Color3.new(1, 1, 0)
  304. Part16.Parent = Model1
  305. Part16.Material = Enum.Material.Sand
  306. Part16.BrickColor = BrickColor.new("Brick yellow")
  307. Part16.Rotation = Vector3.new(6.67000008, 89.8299942, 0)
  308. Part16.Anchored = true
  309. Part16.FormFactor = Enum.FormFactor.Symmetric
  310. Part16.Size = Vector3.new(2.10000014, 0.460000277, 1.05000007)
  311. Part16.CFrame = CFrame.new(35.3687477, -1.49997842, -36.6174698, 0.00304799946, -1.42608769e-09, 0.999995351, 0.116117969, 0.993235409, -0.000353927695, -0.993230879, 0.116118528, 0.00302738068)
  312. Part16.TopSurface = Enum.SurfaceType.Smooth
  313. Part16.Color = Color3.new(0.843137, 0.772549, 0.603922)
  314. Part16.Position = Vector3.new(35.3687477, -1.49997842, -36.6174698)
  315. Part16.Orientation = Vector3.new(0.0199999996, 89.8299942, 6.67000008)
  316. Part16.Color = Color3.new(0.843137, 0.772549, 0.603922)
  317. SpecialMesh17.Parent = Part16
  318. SpecialMesh17.Scale = Vector3.new(1.25, 1.25, 1.25)
  319. SpecialMesh17.Scale = Vector3.new(1.25, 1.25, 1.25)
  320. Part18.Parent = Model1
  321. Part18.Material = Enum.Material.Sand
  322. Part18.BrickColor = BrickColor.new("Brick yellow")
  323. Part18.Rotation = Vector3.new(-3.83999991, 89.8299942, 0)
  324. Part18.Anchored = true
  325. Part18.FormFactor = Enum.FormFactor.Symmetric
  326. Part18.Size = Vector3.new(2.10000014, 0.460000277, 1.05000007)
  327. Part18.CFrame = CFrame.new(35.3687477, -1.49997842, -36.6174698, 0.00304800109, -2.02271622e-09, 0.999995351, -0.066895023, 0.997760057, 0.000203899035, -0.997755349, -0.066895321, 0.00304117333)
  328. Part18.TopSurface = Enum.SurfaceType.Smooth
  329. Part18.Color = Color3.new(0.843137, 0.772549, 0.603922)
  330. Part18.Position = Vector3.new(35.3687477, -1.49997842, -36.6174698)
  331. Part18.Orientation = Vector3.new(-0.00999999978, 89.8299942, -3.83999991)
  332. Part18.Color = Color3.new(0.843137, 0.772549, 0.603922)
  333. SpecialMesh19.Parent = Part18
  334. SpecialMesh19.Scale = Vector3.new(1.25, 1.25, 1.25)
  335. SpecialMesh19.Scale = Vector3.new(1.25, 1.25, 1.25)
  336. Part20.Parent = Model1
  337. Part20.Material = Enum.Material.Sand
  338. Part20.BrickColor = BrickColor.new("Brick yellow")
  339. Part20.Rotation = Vector3.new(-0.979999959, 89.8299942, 0)
  340. Part20.Anchored = true
  341. Part20.FormFactor = Enum.FormFactor.Symmetric
  342. Part20.Size = Vector3.new(2.10000014, 0.460000277, 1.05000007)
  343. Part20.CFrame = CFrame.new(35.3687477, -1.42997777, -36.6174698, 0.00304799876, 2.11002771e-10, 0.999995351, -0.0171319935, 0.999853253, 5.22183182e-05, -0.999848664, -0.0171320681, 0.00304755126)
  344. Part20.TopSurface = Enum.SurfaceType.Smooth
  345. Part20.Color = Color3.new(0.843137, 0.772549, 0.603922)
  346. Part20.Position = Vector3.new(35.3687477, -1.42997777, -36.6174698)
  347. Part20.Orientation = Vector3.new(0, 89.8299942, -0.979999959)
  348. Part20.Color = Color3.new(0.843137, 0.772549, 0.603922)
  349. SpecialMesh21.Parent = Part20
  350. SpecialMesh21.Scale = Vector3.new(1.25, 1.25, 1.25)
  351. SpecialMesh21.Scale = Vector3.new(1.25, 1.25, 1.25)
  352. Part22.Name = "Handle"
  353. Part22.Parent = Model1
  354. Part22.BrickColor = BrickColor.new("Maroon")
  355. Part22.Rotation = Vector3.new(0, -21.6000004, 90)
  356. Part22.Anchored = true
  357. Part22.CanCollide = false
  358. Part22.Locked = true
  359. Part22.FormFactor = Enum.FormFactor.Custom
  360. Part22.Size = Vector3.new(0.270000011, 0.360000521, 0.759999931)
  361. Part22.CFrame = CFrame.new(35.0600014, -1.99940634, -36.1699905, 0, -0.929807127, -0.368047088, 1, 0, 0, 0, -0.368047088, 0.929807127)
  362. Part22.BottomSurface = Enum.SurfaceType.Smooth
  363. Part22.TopSurface = Enum.SurfaceType.Smooth
  364. Part22.Color = Color3.new(0.458824, 0, 0)
  365. Part22.Position = Vector3.new(35.0600014, -1.99940634, -36.1699905)
  366. Part22.Orientation = Vector3.new(0, -21.6000004, 90)
  367. Part22.Color = Color3.new(0.458824, 0, 0)
  368. SpecialMesh23.Parent = Part22
  369. SpecialMesh23.MeshId = "http://www.roblox.com/asset/?id=114019861"
  370. SpecialMesh23.Scale = Vector3.new(0.5, 0.5, 0.5)
  371. SpecialMesh23.MeshType = Enum.MeshType.FileMesh
  372. SpecialMesh23.Scale = Vector3.new(0.5, 0.5, 0.5)
  373. Part24.Name = "Handle"
  374. Part24.Parent = Model1
  375. Part24.BrickColor = BrickColor.new("Maroon")
  376. Part24.Rotation = Vector3.new(0, -21.6000004, 90)
  377. Part24.Anchored = true
  378. Part24.CanCollide = false
  379. Part24.Locked = true
  380. Part24.FormFactor = Enum.FormFactor.Custom
  381. Part24.Size = Vector3.new(0.270000011, 0.360000521, 0.759999931)
  382. Part24.CFrame = CFrame.new(35.0600014, -1.75940645, -36.1699905, 0, -0.929807127, -0.368047088, 1, 0, 0, 0, -0.368047088, 0.929807127)
  383. Part24.BottomSurface = Enum.SurfaceType.Smooth
  384. Part24.TopSurface = Enum.SurfaceType.Smooth
  385. Part24.Color = Color3.new(0.458824, 0, 0)
  386. Part24.Position = Vector3.new(35.0600014, -1.75940645, -36.1699905)
  387. Part24.Orientation = Vector3.new(0, -21.6000004, 90)
  388. Part24.Color = Color3.new(0.458824, 0, 0)
  389. SpecialMesh25.Parent = Part24
  390. SpecialMesh25.MeshId = "http://www.roblox.com/asset/?id=114019861"
  391. SpecialMesh25.Scale = Vector3.new(0.5, 0.5, 0.5)
  392. SpecialMesh25.MeshType = Enum.MeshType.FileMesh
  393. SpecialMesh25.Scale = Vector3.new(0.5, 0.5, 0.5)
  394. Part26.Name = "Handle"
  395. Part26.Parent = Model1
  396. Part26.BrickColor = BrickColor.new("Maroon")
  397. Part26.Rotation = Vector3.new(-180, -25.6399994, 90)
  398. Part26.Anchored = true
  399. Part26.CanCollide = false
  400. Part26.Locked = true
  401. Part26.FormFactor = Enum.FormFactor.Custom
  402. Part26.Size = Vector3.new(0.270000011, 0.360000521, 0.759999931)
  403. Part26.CFrame = CFrame.new(35.0300026, -1.99940634, -37.1299934, 0, -0.901557744, -0.432658941, -1, 0, 0, 0, 0.432658911, -0.901557744)
  404. Part26.BottomSurface = Enum.SurfaceType.Smooth
  405. Part26.TopSurface = Enum.SurfaceType.Smooth
  406. Part26.Color = Color3.new(0.458824, 0, 0)
  407. Part26.Position = Vector3.new(35.0300026, -1.99940634, -37.1299934)
  408. Part26.Orientation = Vector3.new(0, -154.360001, -90)
  409. Part26.Color = Color3.new(0.458824, 0, 0)
  410. SpecialMesh27.Parent = Part26
  411. SpecialMesh27.MeshId = "http://www.roblox.com/asset/?id=114019861"
  412. SpecialMesh27.Scale = Vector3.new(0.5, 0.5, 0.5)
  413. SpecialMesh27.MeshType = Enum.MeshType.FileMesh
  414. SpecialMesh27.Scale = Vector3.new(0.5, 0.5, 0.5)
  415. Part28.Name = "Handle"
  416. Part28.Parent = Model1
  417. Part28.BrickColor = BrickColor.new("Maroon")
  418. Part28.Rotation = Vector3.new(-180, -25.6399994, 90)
  419. Part28.Anchored = true
  420. Part28.CanCollide = false
  421. Part28.Locked = true
  422. Part28.FormFactor = Enum.FormFactor.Custom
  423. Part28.Size = Vector3.new(0.270000011, 0.360000521, 0.759999931)
  424. Part28.CFrame = CFrame.new(35.0300026, -1.75940645, -37.1299934, 0, -0.901557744, -0.432658941, -1, 0, 0, 0, 0.432658911, -0.901557744)
  425. Part28.BottomSurface = Enum.SurfaceType.Smooth
  426. Part28.TopSurface = Enum.SurfaceType.Smooth
  427. Part28.Color = Color3.new(0.458824, 0, 0)
  428. Part28.Position = Vector3.new(35.0300026, -1.75940645, -37.1299934)
  429. Part28.Orientation = Vector3.new(0, -154.360001, -90)
  430. Part28.Color = Color3.new(0.458824, 0, 0)
  431. SpecialMesh29.Parent = Part28
  432. SpecialMesh29.MeshId = "http://www.roblox.com/asset/?id=114019861"
  433. SpecialMesh29.Scale = Vector3.new(0.5, 0.5, 0.5)
  434. SpecialMesh29.MeshType = Enum.MeshType.FileMesh
  435. SpecialMesh29.Scale = Vector3.new(0.5, 0.5, 0.5)
  436. Model30.Name = "Left Arm"
  437. Model30.Parent = Model0
  438. Part31.Name = "Middle"
  439. Part31.Parent = Model30
  440. Part31.Material = Enum.Material.Concrete
  441. Part31.Rotation = Vector3.new(0, 89.8299942, 0)
  442. Part31.Anchored = true
  443. Part31.CanCollide = false
  444. Part31.FormFactor = Enum.FormFactor.Symmetric
  445. Part31.Size = Vector3.new(1, 2, 1)
  446. Part31.CFrame = CFrame.new(35.3641739, -3.46997833, -35.0779495, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  447. Part31.Position = Vector3.new(35.3641739, -3.46997833, -35.0779495)
  448. Part31.Orientation = Vector3.new(0, 89.8299942, 0)
  449. Part32.Parent = Model30
  450. Part32.Material = Enum.Material.Sand
  451. Part32.BrickColor = BrickColor.new("Brick yellow")
  452. Part32.Rotation = Vector3.new(-4.88999987, 89.8299942, 0)
  453. Part32.Anchored = true
  454. Part32.CanCollide = false
  455. Part32.FormFactor = Enum.FormFactor.Symmetric
  456. Part32.Size = Vector3.new(1.13157856, 0.430000216, 1.13157856)
  457. Part32.CFrame = CFrame.new(35.3641739, -3.27497935, -35.0779495, 0.00304800109, -1.65891834e-09, 0.999995351, -0.0853160322, 0.996353924, 0.000260046218, -0.996349216, -0.0853164271, 0.00303688692)
  458. Part32.Color = Color3.new(0.843137, 0.772549, 0.603922)
  459. Part32.Position = Vector3.new(35.3641739, -3.27497935, -35.0779495)
  460. Part32.Orientation = Vector3.new(-0.00999999978, 89.8299942, -4.88999987)
  461. Part32.Color = Color3.new(0.843137, 0.772549, 0.603922)
  462. Part33.Parent = Model30
  463. Part33.Material = Enum.Material.Glass
  464. Part33.BrickColor = BrickColor.new("Really black")
  465. Part33.Rotation = Vector3.new(0, 89.8299942, 0)
  466. Part33.Anchored = true
  467. Part33.CanCollide = false
  468. Part33.FormFactor = Enum.FormFactor.Symmetric
  469. Part33.Size = Vector3.new(1.12157845, 0.430000216, 1.09157848)
  470. Part33.CFrame = CFrame.new(35.3641586, -4.28497887, -35.0729485, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  471. Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  472. Part33.Position = Vector3.new(35.3641586, -4.28497887, -35.0729485)
  473. Part33.Orientation = Vector3.new(0, 89.8299942, 0)
  474. Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  475. Part34.Parent = Model30
  476. Part34.Material = Enum.Material.Sand
  477. Part34.BrickColor = BrickColor.new("Brick yellow")
  478. Part34.Rotation = Vector3.new(6.17000008, 89.8299942, 0)
  479. Part34.Anchored = true
  480. Part34.CanCollide = false
  481. Part34.FormFactor = Enum.FormFactor.Symmetric
  482. Part34.Size = Vector3.new(1.13157856, 0.430000216, 1.13157856)
  483. Part34.CFrame = CFrame.new(35.3641739, -3.27497935, -35.0779495, 0.00304800016, -1.65891834e-09, 0.999995351, 0.107559018, 0.99419868, -0.000327839778, -0.994193971, 0.107559524, 0.00303031737)
  484. Part34.Color = Color3.new(0.843137, 0.772549, 0.603922)
  485. Part34.Position = Vector3.new(35.3641739, -3.27497935, -35.0779495)
  486. Part34.Orientation = Vector3.new(0.0199999996, 89.8299942, 6.17000008)
  487. Part34.Color = Color3.new(0.843137, 0.772549, 0.603922)
  488. Part35.Parent = Model30
  489. Part35.Material = Enum.Material.Sand
  490. Part35.BrickColor = BrickColor.new("Brick yellow")
  491. Part35.Rotation = Vector3.new(0, 89.8299942, 0)
  492. Part35.Anchored = true
  493. Part35.CanCollide = false
  494. Part35.FormFactor = Enum.FormFactor.Symmetric
  495. Part35.Size = Vector3.new(1.14766145, 0.440000325, 1.1169641)
  496. Part35.CFrame = CFrame.new(35.3641586, -4.02997923, -35.0729485, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  497. Part35.Color = Color3.new(0.843137, 0.772549, 0.603922)
  498. Part35.Position = Vector3.new(35.3641586, -4.02997923, -35.0729485)
  499. Part35.Orientation = Vector3.new(0, 89.8299942, 0)
  500. Part35.Color = Color3.new(0.843137, 0.772549, 0.603922)
  501. Model36.Name = "Right Arm"
  502. Model36.Parent = Model0
  503. Part37.Name = "Middle"
  504. Part37.Parent = Model36
  505. Part37.Material = Enum.Material.Concrete
  506. Part37.Rotation = Vector3.new(90, 89.8299942, 0)
  507. Part37.Anchored = true
  508. Part37.CanCollide = false
  509. Part37.FormFactor = Enum.FormFactor.Symmetric
  510. Part37.Size = Vector3.new(1, 2, 1)
  511. Part37.CFrame = CFrame.new(35.3733215, -2.99031591, -38.5982666, 0.00304800109, 0, 0.999995351, 0.999995351, 0, -0.00304800109, -9.09494702e-13, 1, 0)
  512. Part37.Position = Vector3.new(35.3733215, -2.99031591, -38.5982666)
  513. Part37.Orientation = Vector3.new(0.170000002, 90, 90)
  514. Part38.Parent = Model36
  515. Part38.Material = Enum.Material.Concrete
  516. Part38.Reflectance = 0.0099999997764826
  517. Part38.Rotation = Vector3.new(-180, 0, -180)
  518. Part38.Anchored = true
  519. Part38.Elasticity = 0
  520. Part38.FormFactor = Enum.FormFactor.Custom
  521. Part38.Size = Vector3.new(0.600000024, 0.400000006, 2.4000001)
  522. Part38.CFrame = CFrame.new(35.2199936, -3.37826109, -40.0282669, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  523. Part38.BottomSurface = Enum.SurfaceType.Smooth
  524. Part38.TopSurface = Enum.SurfaceType.Smooth
  525. Part38.Position = Vector3.new(35.2199936, -3.37826109, -40.0282669)
  526. Part38.Orientation = Vector3.new(0, 180, 0)
  527. SpecialMesh39.Parent = Part38
  528. SpecialMesh39.MeshId = "http://www.roblox.com/asset/?id=20719463"
  529. SpecialMesh39.Scale = Vector3.new(0.5, 0.699999988, 0.5)
  530. SpecialMesh39.TextureId = "http://www.roblox.com/asset/?id=20719455"
  531. SpecialMesh39.MeshType = Enum.MeshType.FileMesh
  532. SpecialMesh39.Scale = Vector3.new(0.5, 0.699999988, 0.5)
  533. Part40.Parent = Model36
  534. Part40.Material = Enum.Material.Sand
  535. Part40.BrickColor = BrickColor.new("Brick yellow")
  536. Part40.Rotation = Vector3.new(-77.909996, 0.170000002, -180)
  537. Part40.Anchored = true
  538. Part40.CanCollide = false
  539. Part40.FormFactor = Enum.FormFactor.Symmetric
  540. Part40.Size = Vector3.new(1.13157856, 0.430000216, 1.13157856)
  541. Part40.CFrame = CFrame.new(35.3641739, -3.03497934, -38.2979317, -0.999995351, 3.05939466e-07, 0.00304871867, 0.00298100105, -0.209498033, 0.977804482, 0.000638999743, 0.977809131, 0.209497049)
  542. Part40.Color = Color3.new(0.843137, 0.772549, 0.603922)
  543. Part40.Position = Vector3.new(35.3641739, -3.03497934, -38.2979317)
  544. Part40.Orientation = Vector3.new(-77.909996, 0.829999983, 179.179993)
  545. Part40.Color = Color3.new(0.843137, 0.772549, 0.603922)
  546. Part41.Parent = Model36
  547. Part41.Material = Enum.Material.Glass
  548. Part41.BrickColor = BrickColor.new("Really black")
  549. Part41.Rotation = Vector3.new(-90, 0.170000002, -180)
  550. Part41.Anchored = true
  551. Part41.CanCollide = false
  552. Part41.FormFactor = Enum.FormFactor.Symmetric
  553. Part41.Size = Vector3.new(0.991578519, 0.430000216, 1.11157858)
  554. Part41.CFrame = CFrame.new(35.3641739, -2.99497962, -39.477932, -0.999995351, 0, 0.00304800109, 0.00304800109, 0, 0.999995351, 0, 1, -9.09494702e-13)
  555. Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  556. Part41.Position = Vector3.new(35.3641739, -2.99497962, -39.477932)
  557. Part41.Orientation = Vector3.new(-89.8299942, 90, 90)
  558. Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  559. Part42.Parent = Model36
  560. Part42.Material = Enum.Material.Sand
  561. Part42.BrickColor = BrickColor.new("Brick yellow")
  562. Part42.Rotation = Vector3.new(-103.790001, 0.170000002, -180)
  563. Part42.Anchored = true
  564. Part42.CanCollide = false
  565. Part42.FormFactor = Enum.FormFactor.Symmetric
  566. Part42.Size = Vector3.new(1.13157856, 0.430000216, 1.13157856)
  567. Part42.CFrame = CFrame.new(35.3641739, -3.03497934, -38.2979317, -0.999995351, 2.95974314e-06, 0.00304920017, 0.00296200113, 0.238382101, 0.971166968, -0.000723999925, 0.971171439, -0.238381028)
  568. Part42.Color = Color3.new(0.843137, 0.772549, 0.603922)
  569. Part42.Position = Vector3.new(35.3641739, -3.03497934, -38.2979317)
  570. Part42.Orientation = Vector3.new(-76.2099991, 179.269989, 0.709999979)
  571. Part42.Color = Color3.new(0.843137, 0.772549, 0.603922)
  572. Part43.Parent = Model36
  573. Part43.Material = Enum.Material.Sand
  574. Part43.BrickColor = BrickColor.new("Brick yellow")
  575. Part43.Rotation = Vector3.new(-90, 0.170000002, -180)
  576. Part43.Anchored = true
  577. Part43.CanCollide = false
  578. Part43.FormFactor = Enum.FormFactor.Symmetric
  579. Part43.Size = Vector3.new(1.01463842, 0.440000176, 1.13742924)
  580. Part43.CFrame = CFrame.new(35.3641739, -2.99497962, -39.3229294, -0.999995351, 0, 0.00304800109, 0.00304800109, 0, 0.999995351, 0, 1, -9.09494702e-13)
  581. Part43.Color = Color3.new(0.843137, 0.772549, 0.603922)
  582. Part43.Position = Vector3.new(35.3641739, -2.99497962, -39.3229294)
  583. Part43.Orientation = Vector3.new(-89.8299942, 90, 90)
  584. Part43.Color = Color3.new(0.843137, 0.772549, 0.603922)
  585. Model44.Name = "Right Leg"
  586. Model44.Parent = Model0
  587. Part45.Name = "Middle"
  588. Part45.Parent = Model44
  589. Part45.Material = Enum.Material.Concrete
  590. Part45.Rotation = Vector3.new(0, 89.8299942, 0)
  591. Part45.Anchored = true
  592. Part45.CanCollide = false
  593. Part45.FormFactor = Enum.FormFactor.Symmetric
  594. Part45.Size = Vector3.new(1, 2, 1)
  595. Part45.CFrame = CFrame.new(35.3702698, -5.46997833, -37.1179428, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  596. Part45.BottomSurface = Enum.SurfaceType.Smooth
  597. Part45.Position = Vector3.new(35.3702698, -5.46997833, -37.1179428)
  598. Part45.Orientation = Vector3.new(0, 89.8299942, 0)
  599. Part46.Parent = Model44
  600. Part46.Material = Enum.Material.Marble
  601. Part46.BrickColor = BrickColor.new("Really black")
  602. Part46.Rotation = Vector3.new(0, -0.170000002, 0)
  603. Part46.Anchored = true
  604. Part46.CanCollide = false
  605. Part46.FormFactor = Enum.FormFactor.Symmetric
  606. Part46.Size = Vector3.new(0.32747525, 1.73094082, 0.413160145)
  607. Part46.CFrame = CFrame.new(35.0228577, -4.97544956, -37.0830803, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  608. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  609. Part46.Position = Vector3.new(35.0228577, -4.97544956, -37.0830803)
  610. Part46.Orientation = Vector3.new(0, -0.170000002, 0)
  611. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  612. Part47.Parent = Model44
  613. Part47.Material = Enum.Material.Marble
  614. Part47.BrickColor = BrickColor.new("Burgundy")
  615. Part47.Rotation = Vector3.new(0, -0.170000002, 0)
  616. Part47.Anchored = true
  617. Part47.CanCollide = false
  618. Part47.FormFactor = Enum.FormFactor.Symmetric
  619. Part47.Size = Vector3.new(1.12758613, 0.300000101, 1.18094397)
  620. Part47.CFrame = CFrame.new(35.3928528, -5.27997923, -37.1293983, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  621. Part47.Color = Color3.new(0.533333, 0.243137, 0.243137)
  622. Part47.Position = Vector3.new(35.3928528, -5.27997923, -37.1293983)
  623. Part47.Orientation = Vector3.new(0, -0.170000002, 0)
  624. Part47.Color = Color3.new(0.533333, 0.243137, 0.243137)
  625. Part48.Parent = Model44
  626. Part48.Material = Enum.Material.Sand
  627. Part48.BrickColor = BrickColor.new("Brick yellow")
  628. Part48.Rotation = Vector3.new(0, -0.170000002, 0)
  629. Part48.Anchored = true
  630. Part48.CanCollide = false
  631. Part48.FormFactor = Enum.FormFactor.Symmetric
  632. Part48.Size = Vector3.new(1.08999979, 0.290000081, 1.14157903)
  633. Part48.CFrame = CFrame.new(35.3928528, -5.62497902, -37.1128464, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  634. Part48.Color = Color3.new(0.843137, 0.772549, 0.603922)
  635. Part48.Position = Vector3.new(35.3928528, -5.62497902, -37.1128464)
  636. Part48.Orientation = Vector3.new(0, -0.170000002, 0)
  637. Part48.Color = Color3.new(0.843137, 0.772549, 0.603922)
  638. Part49.Parent = Model44
  639. Part49.Material = Enum.Material.Sand
  640. Part49.BrickColor = BrickColor.new("Brick yellow")
  641. Part49.Rotation = Vector3.new(0, -0.170000002, 0)
  642. Part49.Anchored = true
  643. Part49.CanCollide = false
  644. Part49.FormFactor = Enum.FormFactor.Symmetric
  645. Part49.Size = Vector3.new(1.1651721, 0.310000122, 1.22030842)
  646. Part49.CFrame = CFrame.new(35.3928528, -5.80497885, -37.1128464, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  647. Part49.Color = Color3.new(0.843137, 0.772549, 0.603922)
  648. Part49.Position = Vector3.new(35.3928528, -5.80497885, -37.1128464)
  649. Part49.Orientation = Vector3.new(0, -0.170000002, 0)
  650. Part49.Color = Color3.new(0.843137, 0.772549, 0.603922)
  651. Part50.Parent = Model44
  652. Part50.Material = Enum.Material.Sand
  653. Part50.BrickColor = BrickColor.new("Brick yellow")
  654. Part50.Rotation = Vector3.new(0, -0.170000002, 0)
  655. Part50.Anchored = true
  656. Part50.CanCollide = false
  657. Part50.FormFactor = Enum.FormFactor.Symmetric
  658. Part50.Size = Vector3.new(1.1299994, 0.2900002, 1.14157856)
  659. Part50.CFrame = CFrame.new(35.3928528, -6.09497881, -37.1128464, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  660. Part50.Color = Color3.new(0.843137, 0.772549, 0.603922)
  661. Part50.Position = Vector3.new(35.3928528, -6.09497881, -37.1128464)
  662. Part50.Orientation = Vector3.new(0, -0.170000002, 0)
  663. Part50.Color = Color3.new(0.843137, 0.772549, 0.603922)
  664. Model51.Name = "FTorso"
  665. Model51.Parent = Model0
  666. Part52.Name = "Middle"
  667. Part52.Parent = Model51
  668. Part52.Material = Enum.Material.Concrete
  669. Part52.Rotation = Vector3.new(0, 89.8299942, 0)
  670. Part52.Anchored = true
  671. Part52.FormFactor = Enum.FormFactor.Symmetric
  672. Part52.Size = Vector3.new(2, 2, 1)
  673. Part52.CFrame = CFrame.new(35.3687477, -3.46997833, -36.617939, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  674. Part52.LeftSurface = Enum.SurfaceType.Weld
  675. Part52.RightSurface = Enum.SurfaceType.Weld
  676. Part52.Position = Vector3.new(35.3687477, -3.46997833, -36.617939)
  677. Part52.Orientation = Vector3.new(0, 89.8299942, 0)
  678. Part53.Parent = Model51
  679. Part53.Material = Enum.Material.Sand
  680. Part53.BrickColor = BrickColor.new("Brick yellow")
  681. Part53.Rotation = Vector3.new(-4.5999999, -0.170000002, 0)
  682. Part53.Anchored = true
  683. Part53.CanCollide = false
  684. Part53.FormFactor = Enum.FormFactor.Symmetric
  685. Part53.Size = Vector3.new(1.13157856, 1.24000013, 0.48157829)
  686. Part53.CFrame = CFrame.new(35.3651657, -2.81901145, -37.5129356, 0.999995232, 1.65132224e-06, -0.00304870028, 0.00024300009, 0.996775091, 0.0802456364, 0.00303900079, -0.0802460015, 0.996770322)
  687. Part53.Color = Color3.new(0.843137, 0.772549, 0.603922)
  688. Part53.Position = Vector3.new(35.3651657, -2.81901145, -37.5129356)
  689. Part53.Orientation = Vector3.new(-4.5999999, -0.179999992, 0.00999999978)
  690. Part53.Color = Color3.new(0.843137, 0.772549, 0.603922)
  691. Part54.Parent = Model51
  692. Part54.Material = Enum.Material.Sand
  693. Part54.BrickColor = BrickColor.new("Brick yellow")
  694. Part54.Rotation = Vector3.new(8.27999973, -0.170000002, 0)
  695. Part54.Anchored = true
  696. Part54.CanCollide = false
  697. Part54.FormFactor = Enum.FormFactor.Symmetric
  698. Part54.Size = Vector3.new(1.13157856, 1.24000013, 0.48157829)
  699. Part54.CFrame = CFrame.new(35.3651657, -2.81901145, -35.7429276, 0.999995351, 2.05330434e-06, -0.0030480714, -0.000441000157, 0.989575565, -0.144014418, 0.00301600108, 0.144015089, 0.989570916)
  700. Part54.Color = Color3.new(0.843137, 0.772549, 0.603922)
  701. Part54.Position = Vector3.new(35.3651657, -2.81901145, -35.7429276)
  702. Part54.Orientation = Vector3.new(8.27999973, -0.179999992, -0.0299999993)
  703. Part54.Color = Color3.new(0.843137, 0.772549, 0.603922)
  704. Part55.Parent = Model51
  705. Part55.Material = Enum.Material.Sand
  706. Part55.BrickColor = BrickColor.new("Brick yellow")
  707. Part55.Rotation = Vector3.new(0, -0.170000002, 0)
  708. Part55.Anchored = true
  709. Part55.CanCollide = false
  710. Part55.FormFactor = Enum.FormFactor.Symmetric
  711. Part55.Size = Vector3.new(1.13157856, 0.459999979, 1.2215786)
  712. Part55.CFrame = CFrame.new(35.3651657, -2.49901295, -36.5929298, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  713. Part55.Color = Color3.new(0.843137, 0.772549, 0.603922)
  714. Part55.Position = Vector3.new(35.3651657, -2.49901295, -36.5929298)
  715. Part55.Orientation = Vector3.new(0, -0.170000002, 0)
  716. Part55.Color = Color3.new(0.843137, 0.772549, 0.603922)
  717. Part56.Parent = Model51
  718. Part56.Material = Enum.Material.Sand
  719. Part56.BrickColor = BrickColor.new("Brick yellow")
  720. Part56.Rotation = Vector3.new(0, -0.170000002, 0)
  721. Part56.Anchored = true
  722. Part56.CanCollide = false
  723. Part56.FormFactor = Enum.FormFactor.Symmetric
  724. Part56.Size = Vector3.new(1.13157856, 0.459999979, 1.2215786)
  725. Part56.CFrame = CFrame.new(35.3651657, -4.29901171, -36.5929298, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  726. Part56.Color = Color3.new(0.843137, 0.772549, 0.603922)
  727. Part56.Position = Vector3.new(35.3651657, -4.29901171, -36.5929298)
  728. Part56.Orientation = Vector3.new(0, -0.170000002, 0)
  729. Part56.Color = Color3.new(0.843137, 0.772549, 0.603922)
  730. Part57.Parent = Model51
  731. Part57.Material = Enum.Material.Sand
  732. Part57.BrickColor = BrickColor.new("Brick yellow")
  733. Part57.Rotation = Vector3.new(0, -0.170000002, 0)
  734. Part57.Anchored = true
  735. Part57.CanCollide = false
  736. Part57.FormFactor = Enum.FormFactor.Symmetric
  737. Part57.Size = Vector3.new(1.04157853, 0.369999975, 2.14157867)
  738. Part57.CFrame = CFrame.new(35.3701668, -4.25400972, -36.5929146, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  739. Part57.Color = Color3.new(0.843137, 0.772549, 0.603922)
  740. Part57.Position = Vector3.new(35.3701668, -4.25400972, -36.5929146)
  741. Part57.Orientation = Vector3.new(0, -0.170000002, 0)
  742. Part57.Color = Color3.new(0.843137, 0.772549, 0.603922)
  743. Model58.Name = "Left Leg"
  744. Model58.Parent = Model0
  745. Part59.Name = "Middle"
  746. Part59.Parent = Model58
  747. Part59.Material = Enum.Material.Concrete
  748. Part59.Rotation = Vector3.new(0, 89.8299942, 0)
  749. Part59.Anchored = true
  750. Part59.CanCollide = false
  751. Part59.FormFactor = Enum.FormFactor.Symmetric
  752. Part59.Size = Vector3.new(1, 2, 1)
  753. Part59.CFrame = CFrame.new(35.3670044, -5.46997833, -36.118, 0.00304771727, 0, 0.999995351, 0, 1, 0, -0.999995351, 0, 0.00304771727)
  754. Part59.BottomSurface = Enum.SurfaceType.Smooth
  755. Part59.Position = Vector3.new(35.3670044, -5.46997833, -36.118)
  756. Part59.Orientation = Vector3.new(0, 89.8299942, 0)
  757. Part60.Parent = Model58
  758. Part60.Material = Enum.Material.Marble
  759. Part60.BrickColor = BrickColor.new("Really black")
  760. Part60.Rotation = Vector3.new(0, -0.170000002, 0)
  761. Part60.Anchored = true
  762. Part60.CanCollide = false
  763. Part60.FormFactor = Enum.FormFactor.Symmetric
  764. Part60.Size = Vector3.new(0.32747525, 1.8900001, 0.413160145)
  765. Part60.CFrame = CFrame.new(35.0228577, -5.05497932, -36.1848488, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  766. Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  767. Part60.Position = Vector3.new(35.0228577, -5.05497932, -36.1848488)
  768. Part60.Orientation = Vector3.new(0, -0.170000002, 0)
  769. Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  770. Part61.Parent = Model58
  771. Part61.Material = Enum.Material.Marble
  772. Part61.BrickColor = BrickColor.new("Burgundy")
  773. Part61.Rotation = Vector3.new(0, -0.170000002, 0)
  774. Part61.Anchored = true
  775. Part61.CanCollide = false
  776. Part61.FormFactor = Enum.FormFactor.Symmetric
  777. Part61.Size = Vector3.new(1.12758613, 0.300000101, 1.18094397)
  778. Part61.CFrame = CFrame.new(35.3928528, -5.27997923, -36.1362724, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  779. Part61.Color = Color3.new(0.533333, 0.243137, 0.243137)
  780. Part61.Position = Vector3.new(35.3928528, -5.27997923, -36.1362724)
  781. Part61.Orientation = Vector3.new(0, -0.170000002, 0)
  782. Part61.Color = Color3.new(0.533333, 0.243137, 0.243137)
  783. Part62.Parent = Model58
  784. Part62.Material = Enum.Material.Sand
  785. Part62.BrickColor = BrickColor.new("Brick yellow")
  786. Part62.Rotation = Vector3.new(0, -0.170000002, 0)
  787. Part62.Anchored = true
  788. Part62.CanCollide = false
  789. Part62.FormFactor = Enum.FormFactor.Symmetric
  790. Part62.Size = Vector3.new(1.08999979, 0.290000081, 1.14157903)
  791. Part62.CFrame = CFrame.new(35.3928528, -5.62497902, -36.1528244, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  792. Part62.Color = Color3.new(0.843137, 0.772549, 0.603922)
  793. Part62.Position = Vector3.new(35.3928528, -5.62497902, -36.1528244)
  794. Part62.Orientation = Vector3.new(0, -0.170000002, 0)
  795. Part62.Color = Color3.new(0.843137, 0.772549, 0.603922)
  796. Part63.Parent = Model58
  797. Part63.Material = Enum.Material.Sand
  798. Part63.BrickColor = BrickColor.new("Brick yellow")
  799. Part63.Rotation = Vector3.new(0, -0.170000002, 0)
  800. Part63.Anchored = true
  801. Part63.CanCollide = false
  802. Part63.FormFactor = Enum.FormFactor.Symmetric
  803. Part63.Size = Vector3.new(1.1651721, 0.310000122, 1.22030842)
  804. Part63.CFrame = CFrame.new(35.3928528, -5.80497885, -36.1528244, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  805. Part63.Color = Color3.new(0.843137, 0.772549, 0.603922)
  806. Part63.Position = Vector3.new(35.3928528, -5.80497885, -36.1528244)
  807. Part63.Orientation = Vector3.new(0, -0.170000002, 0)
  808. Part63.Color = Color3.new(0.843137, 0.772549, 0.603922)
  809. Part64.Parent = Model58
  810. Part64.Material = Enum.Material.Sand
  811. Part64.BrickColor = BrickColor.new("Brick yellow")
  812. Part64.Rotation = Vector3.new(0, -0.170000002, 0)
  813. Part64.Anchored = true
  814. Part64.CanCollide = false
  815. Part64.FormFactor = Enum.FormFactor.Symmetric
  816. Part64.Size = Vector3.new(1.1299994, 0.2900002, 1.14157856)
  817. Part64.CFrame = CFrame.new(35.3928528, -6.09497881, -36.1528244, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  818. Part64.Color = Color3.new(0.843137, 0.772549, 0.603922)
  819. Part64.Position = Vector3.new(35.3928528, -6.09497881, -36.1528244)
  820. Part64.Orientation = Vector3.new(0, -0.170000002, 0)
  821. Part64.Color = Color3.new(0.843137, 0.772549, 0.603922)
  822. for i,v in pairs(mas:GetChildren()) do
  823. v.Parent = game:GetService("Players").LocalPlayer.Character
  824. pcall(function() v:MakeJoints() end)
  825. end
  826. mas:Destroy()
  827. for i,v in pairs(cors) do
  828. spawn(function()
  829. pcall(v)
  830. end)
  831. end
  832.  
  833. --end of costume
  834.  
  835.  
  836. AdvancingFortress.Parent = Character
  837. torso = AdvancingFortress.Torso
  838. hum = AdvancingFortress.Humanoid
  839. AdvancingFortress.Name = "Advancing Fortress"
  840. pl = AdvancingFortress
  841. for i, v in pairs(AdvancingFortress:GetChildren()) do
  842. if v:IsA("BasePart") then
  843. v.Transparency = 1
  844. end
  845. end
  846. local Humanoid = AdvancingFortress.Humanoid
  847. local Mouse = Player:GetMouse()
  848. local LeftArm = AdvancingFortress["Left Arm"]
  849. local RightArm = AdvancingFortress["Right Arm"]
  850. local LeftLeg = AdvancingFortress["Left Leg"]
  851. local RightLeg = AdvancingFortress["Right Leg"]
  852. local Head = AdvancingFortress.Head
  853. local Torso = AdvancingFortress.Torso
  854. local Camera = game.Workspace.CurrentCamera
  855. local RootPart = AdvancingFortress.HumanoidRootPart
  856. local RootJoint = RootPart.RootJoint
  857. local attack = false
  858. local Anim = "Idle"
  859. local attacktype = 1
  860. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  861. local velocity = RootPart.Velocity.y
  862. local sine = 0
  863. local change = 1
  864. local Create = LoadLibrary("RbxUtility").Create
  865. local TimeStop = false
  866. local m = Create("Model")({
  867. Parent = AdvancingFortress,
  868. Name = "WeaponModel"
  869. })
  870. --for _,v in pairs(KQ) do
  871. --v.Transparency=1
  872. --end
  873. KQ={
  874.  
  875. }
  876.  
  877.  
  878. for _,v in pairs(Character['Hanged Man']:GetChildren()) do
  879. if v:IsA('Model') then
  880. for _,g in pairs(v:GetChildren())do
  881. if g:IsA('Part') then
  882. for _,h in pairs(g:GetChildren())do
  883. if h:IsA('Texture') or h:IsA('Decal') then --gets all decals and textures
  884. table.insert(KQ,h)
  885. end
  886. end
  887.  
  888. end
  889. end
  890.  
  891. end
  892. end
  893.  
  894. AdvancingFortress.Head.Name = "FHead"
  895. AdvancingFortress.Torso.Name = "FTorso"
  896. wait()
  897. for _,v in pairs(Character['Hanged Man']:GetChildren()) do
  898. fEF=v.Name
  899. if v:IsA('Model') then
  900. for _,g in pairs(v:GetChildren()) do
  901. if g:IsA('Part') then
  902. local W = Instance.new("Weld")
  903. W.Part0 = v.Middle
  904. W.Part1 =g
  905. g.CanCollide=false
  906. local CJ = CFrame.new(v.Middle.Position)
  907. local C0 = v.Middle.CFrame:inverse()*CJ
  908. local C1 = g.CFrame:inverse()*CJ
  909. W.C0 = C0
  910. W.C1 = C1
  911. W.Parent = v.Middle
  912. end
  913. local Y = Instance.new("Weld")
  914. Y.Part0 = AdvancingFortress[fEF]
  915. Y.Part1 = v.Middle
  916. Y.C0 = CFrame.new(0, 0, 0)
  917. Y.Parent = Y.Part0
  918. end
  919. end
  920. end
  921. wait()
  922. for _,v in pairs(Character['Hanged Man']:GetChildren()) do
  923. fEF=v.Name
  924. if v:IsA('Model') then
  925. for _,g in pairs(v:GetChildren()) do
  926. if g:IsA('Part') then
  927. g.Anchored=false
  928. end
  929. end
  930. end
  931. end
  932. --[[
  933. shirt = Instance.new("Shirt", Character)
  934. shirt.Name = "Shirt"
  935. pants = Instance.new("Pants", Character)
  936. pants.Name = "Pants"
  937. Character.Shirt.ShirtTemplate = "rbxassetid://769199076"
  938. Character.Pants.PantsTemplate = "rbxassetid://693211747"
  939.  
  940. for i, v in pairs(Character:GetChildren()) do
  941. if v.ClassName == "Accessory" then
  942. v:Remove()
  943. end
  944. end
  945.  
  946. Hat3 = Instance.new("Model")
  947. Hat3.Parent = Character
  948. Hat3.Name = "Hat3"
  949. rh = Instance.new("Part")
  950. rh.Parent = Hat3
  951. rh.BrickColor = BrickColor.new("Pink")
  952. rh.Locked = true
  953. rh.CanCollide = false
  954. mesh = Instance.new("SpecialMesh")
  955. rh.formFactor = "Symmetric"
  956. mesh.MeshType = "FileMesh"
  957. mesh.MeshId = "rbxassetid://495152230"
  958. mesh.Parent = rh
  959. local weld = Instance.new("Weld")
  960. weld.Parent = rh
  961. weld.Part0 = rh
  962. weld.Part1 =Character.Head
  963. weld.C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0)
  964. mesh.Scale = Vector3.new(1,1,1)
  965. Hat3.Part.Transparency = 0--]]
  966.  
  967. for _,v in pairs(AdvancingFortress:GetChildren()) do
  968. if v:IsA('Part') then
  969. v.BrickColor=BrickColor.new('Really red')
  970. end
  971. end
  972.  
  973. AdvancingFortress.FTorso.BrickColor=BrickColor.new('Really red')
  974.  
  975. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  976. Humanoid.Animator.Parent = nil
  977. AdvancingFortress.Animate.Parent = nil
  978.  
  979. base = Instance.new("ScreenGui",plr.PlayerGui)
  980. bbg = Instance.new("BillboardGui",plr.Character.Head)
  981. bbg.Size = UDim2.new(0,200,0,50)
  982. bbg.StudsOffset = Vector3.new(0,3,0)
  983.  
  984. bbgTl = Instance.new("TextLabel",bbg)
  985. bbgTl.BackgroundTransparency = 1
  986. bbgTl.Size = UDim2.new(10,0,1,0)
  987. bbgTl.Position = UDim2.new(-4.5,0,0,0)
  988. bbgTl.Font = "Code"
  989. bbgTl.Text = " "
  990. bbgTl.TextSize = 25
  991. bbgTl.TextStrokeColor3 = Color3.new(1,1,1)
  992. bbgTl.TextColor3 = Color3.new(0,0,0)
  993. bbgTl.TextStrokeTransparency = 0
  994. bbgTl.TextWrapped = true
  995.  
  996. function Chat(msg)
  997. if msg=='NANI' then
  998. CFuncs.Sound.Create(948494432, Torso, 1, 1)
  999. end
  1000. ff=game.Chat:FilterStringAsync(msg,Player,Player)
  1001. bbgTl.Text = ff
  1002. wait(1)
  1003. if bbgTl.Text == ff then
  1004. bbgTl.Text = " "
  1005. end
  1006. end
  1007. lknives=false
  1008.  
  1009.  
  1010. -- Fired when client sends a request to write on the sign
  1011. -- Called when button is clicked
  1012.  
  1013.  
  1014. plr.Chatted:connect(function(msg)-- local messageObject = getTextObject(msg, Player.UserId)
  1015. Chat(msg)
  1016. end)
  1017.  
  1018.  
  1019. local function newMotor(part0, part1, c0, c1)
  1020. local w = Create("Weld")({
  1021. Parent = part0,
  1022. Part0 = part0,
  1023. Part1 = part1,
  1024. C0 = c0,
  1025. C1 = c1
  1026. })
  1027. return w
  1028. end
  1029. function clerp(a, b, t)
  1030. return a:lerp(b, t)
  1031. end
  1032. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1033. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1034. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1035. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1036. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  1037. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  1038. RootJoint.C1 = CFrame.new(0, 0, 0)
  1039. RootJoint.C0 = CFrame.new(0, 0, 0)
  1040. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1041. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1042. local rarmc1 = RW.C1
  1043. local larmc1 = LW.C1
  1044. local rlegc1 = RH.C1
  1045. local llegc1 = LH.C1
  1046. local resetc1 = false
  1047. function PlayAnimationFromTable(table, speed, bool)
  1048. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1049. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1050. RW.C0 = clerp(RW.C0, table[3], speed)
  1051. LW.C0 = clerp(LW.C0, table[4], speed)
  1052. RH.C0 = clerp(RH.C0, table[5], speed)
  1053. LH.C0 = clerp(LH.C0, table[6], speed)
  1054. if bool == true and resetc1 == false then
  1055. resetc1 = true
  1056. RootJoint.C1 = RootJoint.C1
  1057. Torso.Neck.C1 = Torso.Neck.C1
  1058. RW.C1 = rarmc1
  1059. LW.C1 = larmc1
  1060. RH.C1 = rlegc1
  1061. LH.C1 = llegc1
  1062. end
  1063. end
  1064. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  1065. script:WaitForChild("Heartbeat")
  1066. frame = 0.03333333333333333
  1067. tf = 0
  1068. allowframeloss = false
  1069. tossremainder = false
  1070. lastframe = tick()
  1071. script.Heartbeat:Fire()
  1072. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1073. tf = tf + s
  1074. if tf >= frame then
  1075. if allowframeloss then
  1076. script.Heartbeat:Fire()
  1077. lastframe = tick()
  1078. else
  1079. for i = 1, math.floor(tf / frame) do
  1080. script.Heartbeat:Fire()
  1081. end
  1082. lastframe = tick()
  1083. end
  1084. if tossremainder then
  1085. tf = 0
  1086. else
  1087. tf = tf - frame * math.floor(tf / frame)
  1088. end
  1089. end
  1090. end)
  1091. function swait(num)
  1092. if num == 0 or num == nil then
  1093. ArtificialHB.Event:wait()
  1094. else
  1095. for i = 0, num do
  1096. ArtificialHB.Event:wait()
  1097. end
  1098. end
  1099. end
  1100. function RemoveOutlines(part)
  1101. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1102. end
  1103. CFuncs = {
  1104. Part = {
  1105. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1106. local Part = Create("Part")({
  1107. Parent = Parent,
  1108. Reflectance = Reflectance,
  1109. Transparency = Transparency,
  1110. CanCollide = false,
  1111. Locked = true,
  1112. BrickColor = BrickColor.new(tostring(BColor)),
  1113. Name = Name,
  1114. Size = Size,
  1115. Material = Material
  1116. })
  1117. RemoveOutlines(Part)
  1118. return Part
  1119. end
  1120. },
  1121. Mesh = {
  1122. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1123. local Msh = Create(Mesh)({
  1124. Parent = Part,
  1125. Offset = OffSet,
  1126. Scale = Scale
  1127. })
  1128. if Mesh == "SpecialMesh" then
  1129. Msh.MeshType = MeshType
  1130. Msh.MeshId = MeshId
  1131. end
  1132. return Msh
  1133. end
  1134. },
  1135. Weld = {
  1136. Create = function(Parent, Part0, Part1, C0, C1)
  1137. local Weld = Create("Weld")({
  1138. Parent = Parent,
  1139. Part0 = Part0,
  1140. Part1 = Part1,
  1141. C0 = C0,
  1142. C1 = C1
  1143. })
  1144. return Weld
  1145. end
  1146. },
  1147. Sound = {
  1148. Create = function(id, par, vol, pit)
  1149. local Sound = Create("Sound")({
  1150. Volume = vol,
  1151. Pitch = pit or 1,
  1152. SoundId = "rbxassetid://" .. id,
  1153. Parent = par or workspace
  1154. })
  1155. Sound:play()
  1156. game:GetService("Debris"):AddItem(Sound, 130)
  1157. return Sound
  1158. end
  1159. },
  1160. Decal = {
  1161. Create = function(Color, Texture, Transparency, Name, Parent)
  1162. local Decal = Create("Decal")({
  1163. Color3 = Color,
  1164. Texture = "rbxassetid://" .. Texture,
  1165. Transparency = Transparency,
  1166. Name = Name,
  1167. Parent = Parent
  1168. })
  1169. return Decal
  1170. end
  1171. },
  1172. BillboardGui = {
  1173. Create = function(Parent, Image, Position, Size)
  1174. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1175. BillPar.CFrame = CFrame.new(Position)
  1176. local Bill = Create("BillboardGui")({
  1177. Parent = BillPar,
  1178. Adornee = BillPar,
  1179. Size = UDim2.new(1, 0, 1, 0),
  1180. SizeOffset = Vector2.new(Size, Size)
  1181. })
  1182. local d = Create("ImageLabel", Bill)({
  1183. Parent = Bill,
  1184. BackgroundTransparency = 1,
  1185. Size = UDim2.new(1, 0, 1, 0),
  1186. Image = "rbxassetid://" .. Image
  1187. })
  1188. return BillPar
  1189. end
  1190. },
  1191. ParticleEmitter = {
  1192. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1193. local Particle = Create("ParticleEmitter")({
  1194. Parent = Parent,
  1195. Color = ColorSequence.new(Color1, Color2),
  1196. LightEmission = LightEmission,
  1197. Size = Size,
  1198. Texture = Texture,
  1199. Transparency = Transparency,
  1200. ZOffset = ZOffset,
  1201. Acceleration = Accel,
  1202. Drag = Drag,
  1203. LockedToPart = LockedToPart,
  1204. VelocityInheritance = VelocityInheritance,
  1205. EmissionDirection = EmissionDirection,
  1206. Enabled = Enabled,
  1207. Lifetime = LifeTime,
  1208. Rate = Rate,
  1209. Rotation = Rotation,
  1210. RotSpeed = RotSpeed,
  1211. Speed = Speed,
  1212. VelocitySpread = VelocitySpread
  1213. })
  1214. return Particle
  1215. end
  1216. },
  1217. CreateTemplate = {}
  1218. }
  1219. function rayCast(Position, Direction, Range, Ignore)
  1220. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1221. end
  1222. function FindNearestTorso(pos)
  1223. local list = game.Workspace:children()
  1224. local torso
  1225. local dist = 1000
  1226. local temp, human, temp2
  1227. for x = 1, #list do
  1228. temp2 = list[x]
  1229. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1230. temp = temp2:findFirstChild("Torso")
  1231. human = temp2:findFirstChild("Humanoid")
  1232. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1233. local dohit = true
  1234. if dohit == true then
  1235. torso = temp
  1236. dist = (temp.Position - pos).magnitude
  1237. end
  1238. end
  1239. end
  1240. end
  1241. return torso, dist
  1242. end
  1243. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1244. if hit.Parent == nil then
  1245. return
  1246. end
  1247. local h = hit.Parent:FindFirstChild("Humanoid")
  1248. for _, v in pairs(hit.Parent:children()) do
  1249. c=hit.Parent:findFirstChild('HumanoidRootPart')
  1250. if v:IsA("Humanoid") then
  1251. h = v
  1252. if c~=nil then
  1253. end
  1254. end
  1255. end
  1256. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1257. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1258. return
  1259. end
  1260. local c = Create("ObjectValue")({
  1261. Name = "creator",
  1262. Value = game:service("Players").LocalPlayer,
  1263. Parent = h
  1264. })
  1265. game:GetService("Debris"):AddItem(c, 0.5)
  1266. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1267. local Damage = math.random(minim, maxim)
  1268. local blocked = false
  1269. local block = hit.Parent:findFirstChild("Block")
  1270. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1271. blocked = true
  1272. block.Value = block.Value - 1
  1273. print(block.Value)
  1274. end
  1275. if TimeStop == false then
  1276. h.Health = h.Health - Damage
  1277. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  1278. elseif TimeStop == true then
  1279. repeat
  1280. wait()
  1281. until TimeStop == false
  1282. h.Health = h.Health - Damage / 2
  1283. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  1284. end
  1285. if Type == "Knockdown" then
  1286. local hum = hit.Parent.Humanoid
  1287. hum.PlatformStand = true
  1288. coroutine.resume(coroutine.create(function(HHumanoid)
  1289. swait(1)
  1290. HHumanoid.PlatformStand = false
  1291. end), hum)
  1292. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1293. local bodvol = Create("BodyVelocity")({
  1294. velocity = angle * knockback,
  1295. P = 5000,
  1296. maxForce = Vector3.new(8000, 8000, 8000),
  1297. Parent = hit
  1298. })
  1299. local rl = Create("BodyAngularVelocity")({
  1300. P = 3000,
  1301. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1302. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1303. Parent = hit
  1304. })
  1305. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1306. game:GetService("Debris"):AddItem(rl, 0.5)
  1307. elseif Type == "Normal" then
  1308. local vp = Create("BodyVelocity")({
  1309. P = 500,
  1310. maxForce = Vector3.new(math.huge, 0, math.huge),
  1311. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1312. })
  1313. if knockback > 0 then
  1314. vp.Parent = hit.Parent.Torso
  1315. end
  1316. game:GetService("Debris"):AddItem(vp, 0.5)
  1317. elseif Type == "Up" then
  1318. local bodyVelocity = Create("BodyVelocity")({
  1319. velocity = Vector3.new(0, 20, 0),
  1320. P = 5000,
  1321. maxForce = Vector3.new(8000, 8000, 8000),
  1322. Parent = hit
  1323. })
  1324. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1325. elseif Type == "DarkUp" then
  1326. coroutine.resume(coroutine.create(function()
  1327. for i = 0, 1, 0.1 do
  1328. swait()
  1329. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  1330. end
  1331. end))
  1332. local bodyVelocity = Create("BodyVelocity")({
  1333. velocity = Vector3.new(0, 20, 0),
  1334. P = 5000,
  1335. maxForce = Vector3.new(8000, 8000, 8000),
  1336. Parent = hit
  1337. })
  1338. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1339. elseif Type == "Snare" then
  1340. local bp = Create("BodyPosition")({
  1341. P = 2000,
  1342. D = 100,
  1343. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1344. position = hit.Parent.Torso.Position,
  1345. Parent = hit.Parent.Torso
  1346. })
  1347. game:GetService("Debris"):AddItem(bp, 1)
  1348. elseif Type == "Freeze" then
  1349. local BodPos = Create("BodyPosition")({
  1350. P = 50000,
  1351. D = 1000,
  1352. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1353. position = hit.Parent.Torso.Position,
  1354. Parent = hit.Parent.Torso
  1355. })
  1356. local BodGy = Create("BodyGyro")({
  1357. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1358. P = 20000,
  1359. Parent = hit.Parent.Torso,
  1360. cframe = hit.Parent.Torso.CFrame
  1361. })
  1362. hit.Parent.Torso.Anchored = true
  1363. coroutine.resume(coroutine.create(function(Part)
  1364. swait(1.5)
  1365. Part.Anchored = false
  1366. end), hit.Parent.Torso)
  1367. game:GetService("Debris"):AddItem(BodPos, 3)
  1368. game:GetService("Debris"):AddItem(BodGy, 3)
  1369. end
  1370. local debounce = Create("BoolValue")({
  1371. Name = "DebounceHit",
  1372. Parent = hit.Parent,
  1373. Value = true
  1374. })
  1375. game:GetService("Debris"):AddItem(debounce, Delay)
  1376. c = Create("ObjectValue")({
  1377. Name = "creator",
  1378. Value = Player,
  1379. Parent = h
  1380. })
  1381. game:GetService("Debris"):AddItem(c, 0.5)
  1382. end
  1383. end
  1384. function ShowDamage(Pos, Text, Time, Color)
  1385. local Rate = 0.03333333333333333
  1386. local Pos = Pos or Vector3.new(0, 0, 0)
  1387. local Text = Text or ""
  1388. local Time = Time or 2
  1389. local Color = Color or Color3.new(1, 0, 1)
  1390. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1391. EffectPart.Anchored = true
  1392. local BillboardGui = Create("BillboardGui")({
  1393. Size = UDim2.new(3, 0, 3, 0),
  1394. Adornee = EffectPart,
  1395. Parent = EffectPart
  1396. })
  1397. local TextLabel = Create("TextLabel")({
  1398. BackgroundTransparency = 1,
  1399. Size = UDim2.new(1, 0, 1, 0),
  1400. Text = Text,
  1401. Font = "SciFi",
  1402. TextColor3 = Color,
  1403. TextScaled = true,
  1404. Parent = BillboardGui
  1405. })
  1406. game.Debris:AddItem(EffectPart, Time)
  1407. EffectPart.Parent = game:GetService("Workspace")
  1408. delay(0, function()
  1409. local Frames = Time / Rate
  1410. for Frame = 1, Frames do
  1411. wait(Rate)
  1412. local Percent = Frame / Frames
  1413. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1414. TextLabel.TextTransparency = Percent
  1415. end
  1416. if EffectPart and EffectPart.Parent then
  1417. EffectPart:Destroy()
  1418. end
  1419. end)
  1420. end
  1421. local STDamage = false
  1422. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  1423. for _, c in pairs(workspace:children()) do
  1424. local hum = c:findFirstChild("Humanoid")
  1425. if hum ~= nil then
  1426. local head = c:findFirstChild("Torso")
  1427. if head ~= nil then
  1428. local targ = head.Position - Part.Position
  1429. local mag = targ.magnitude
  1430. if Magnitude >= mag and c.Name ~= Player.Name then
  1431. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  1432. if STDamage == true then
  1433. for i = 1, 3 do
  1434. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  1435. end
  1436. for i = 1, 10 do
  1437. CamShake(1, 70000)
  1438. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1)
  1439. end
  1440. elseif STDamage == false then
  1441. CamShake(1, 90000)
  1442. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  1443. for i = 1, 2 do
  1444. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 0.4, 0.4, 0.4)
  1445. end
  1446. end
  1447. end
  1448. end
  1449. end
  1450. end
  1451. end
  1452. --[[
  1453. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  1454. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  1455. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "White", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  1456. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  1457. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1458. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "White", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  1459. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  1460. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1461. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  1462. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1463. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  1464. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  1465. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1466. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  1467. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  1468. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1469. --]]
  1470. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  1471. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1472. --[[
  1473.  
  1474. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  1475. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1476. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1477. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1478. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1479. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1480. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  1481. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  1482. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  1483. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1484. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  1485. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1486. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  1487. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1488. --]]
  1489. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  1490.  
  1491. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  1492. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  1493. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  1494. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  1495. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1496.  
  1497.  
  1498. --[[
  1499. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1500. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1501. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  1502. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1503. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1504. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1505. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  1506. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  1507. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  1508. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1509. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  1510. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1511. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  1512. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1513. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  1514. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  1515. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  1516. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1517. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  1518. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1519. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  1520. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1521. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  1522. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1523. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  1524. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  1525. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1526. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1527. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  1528. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1529. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1530. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  1531. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1532. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1533. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  1534. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1535. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1536. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  1537. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1538. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  1539. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  1540. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  1541. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1542. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  1543. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1544. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  1545. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1546. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  1547. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  1548. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1549. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  1550. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  1551. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1552. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  1553. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1554. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1555. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  1556. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1557. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1558. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  1559. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1560. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  1561. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  1562. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1563. --]]
  1564. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastle brown", "Part", Vector3.new(9.1, 8.5, 0.2))
  1565. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  1566. Shield.Parent = nil
  1567.  
  1568. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  1569. Effects = {
  1570. Block = {
  1571. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1572. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1573. prt.Anchored = true
  1574. prt.CFrame = cframe
  1575. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1576. game:GetService("Debris"):AddItem(prt, 10)
  1577. if Type == 1 or Type == nil then
  1578. table.insert(Effects, {
  1579. prt,
  1580. "Block1",
  1581. delay,
  1582. x3,
  1583. y3,
  1584. z3,
  1585. msh
  1586. })
  1587. elseif Type == 2 then
  1588. table.insert(Effects, {
  1589. prt,
  1590. "Block2",
  1591. delay,
  1592. x3,
  1593. y3,
  1594. z3,
  1595. msh
  1596. })
  1597. end
  1598. end
  1599. },
  1600. Cylinder = {
  1601. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1602. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1603. prt.Anchored = true
  1604. prt.CFrame = cframe
  1605. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1606. game:GetService("Debris"):AddItem(prt, 2)
  1607. Effects[#Effects + 1] = {
  1608. prt,
  1609. "Cylinder",
  1610. delay,
  1611. x3,
  1612. y3,
  1613. z3
  1614. }
  1615. end
  1616. },
  1617. Head = {
  1618. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1619. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1620. prt.Anchored = true
  1621. prt.CFrame = cframe
  1622. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1623. game:GetService("Debris"):AddItem(prt, 10)
  1624. table.insert(Effects, {
  1625. prt,
  1626. "Cylinder",
  1627. delay,
  1628. x3,
  1629. y3,
  1630. z3,
  1631. msh
  1632. })
  1633. end
  1634. },
  1635. Sphere = {
  1636. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1637. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1638. prt.Anchored = true
  1639. prt.CFrame = cframe
  1640. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1641. game:GetService("Debris"):AddItem(prt, 10)
  1642. table.insert(Effects, {
  1643. prt,
  1644. "Cylinder",
  1645. delay,
  1646. x3,
  1647. y3,
  1648. z3,
  1649. msh
  1650. })
  1651. end
  1652. },
  1653. Sphere2 = {
  1654. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1655. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1656. prt.Anchored = true
  1657. prt.CFrame = cframe
  1658. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1659. game:GetService("Debris"):AddItem(prt, 10)
  1660. table.insert(Effects, {
  1661. prt,
  1662. "Cylinder",
  1663. delay,
  1664. x3,
  1665. y3,
  1666. z3,
  1667. msh
  1668. })
  1669. end
  1670. },
  1671. Elec = {
  1672. Create = function(cff, x, y, z)
  1673. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  1674. prt.Anchored = true
  1675. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1676. prt.CFrame = CFrame.new(prt.Position)
  1677. game:GetService("Debris"):AddItem(prt, 2)
  1678. local xval = math.random() / 2
  1679. local yval = math.random() / 2
  1680. local zval = math.random() / 2
  1681. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1682. table.insert(Effects, {
  1683. prt,
  1684. "Elec",
  1685. 0.1,
  1686. x,
  1687. y,
  1688. z,
  1689. xval,
  1690. yval,
  1691. zval
  1692. })
  1693. end
  1694. },
  1695. Ring = {
  1696. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1697. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1698. prt.Anchored = true
  1699. prt.CFrame = cframe
  1700. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1701. game:GetService("Debris"):AddItem(prt, 10)
  1702. table.insert(Effects, {
  1703. prt,
  1704. "Cylinder",
  1705. delay,
  1706. x3,
  1707. y3,
  1708. z3,
  1709. msh
  1710. })
  1711. end
  1712. },
  1713. Wave = {
  1714. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1715. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1716. prt.Anchored = true
  1717. prt.CFrame = cframe
  1718. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1719. game:GetService("Debris"):AddItem(prt, 10)
  1720. table.insert(Effects, {
  1721. prt,
  1722. "Cylinder",
  1723. delay,
  1724. x3,
  1725. y3,
  1726. z3,
  1727. msh
  1728. })
  1729. end
  1730. },
  1731. Break = {
  1732. Create = function(brickcolor, cframe, x1, y1, z1)
  1733. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1734. prt.Anchored = true
  1735. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1736. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1737. local num = math.random(10, 50) / 1000
  1738. game:GetService("Debris"):AddItem(prt, 10)
  1739. table.insert(Effects, {
  1740. prt,
  1741. "Shatter",
  1742. num,
  1743. prt.CFrame,
  1744. math.random() - math.random(),
  1745. 0,
  1746. math.random(50, 100) / 100
  1747. })
  1748. end
  1749. },
  1750. Fire = {
  1751. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1752. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1753. prt.Anchored = true
  1754. prt.CFrame = cframe
  1755. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1756. game:GetService("Debris"):AddItem(prt, 10)
  1757. table.insert(Effects, {
  1758. prt,
  1759. "Fire",
  1760. delay,
  1761. 1,
  1762. 1,
  1763. 1,
  1764. msh
  1765. })
  1766. end
  1767. },
  1768. FireWave = {
  1769. Create = function(brickcolor, cframe, x1, y1, z1)
  1770. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1771. prt.Anchored = true
  1772. prt.CFrame = cframe
  1773. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1774. local d = Create("Decal")({
  1775. Parent = prt,
  1776. Texture = "rbxassetid://26356434",
  1777. Face = "Top"
  1778. })
  1779. local d = Create("Decal")({
  1780. Parent = prt,
  1781. Texture = "rbxassetid://26356434",
  1782. Face = "Bottom"
  1783. })
  1784. game:GetService("Debris"):AddItem(prt, 10)
  1785. table.insert(Effects, {
  1786. prt,
  1787. "FireWave",
  1788. 1,
  1789. 30,
  1790. math.random(400, 600) / 100,
  1791. msh
  1792. })
  1793. end
  1794. },
  1795. Lightning = {
  1796. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1797. local magz = (p0 - p1).magnitude
  1798. local curpos = p0
  1799. local trz = {
  1800. -ofs,
  1801. ofs
  1802. }
  1803. for i = 1, tym do
  1804. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1805. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1806. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1807. li.Material = "Neon"
  1808. if tym == i then
  1809. local magz2 = (curpos - p1).magnitude
  1810. li.Size = Vector3.new(th, th, magz2)
  1811. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1812. table.insert(Effects, {
  1813. li,
  1814. "Disappear",
  1815. last
  1816. })
  1817. else
  1818. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1819. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1820. game.Debris:AddItem(li, 10)
  1821. table.insert(Effects, {
  1822. li,
  1823. "Disappear",
  1824. last
  1825. })
  1826. end
  1827. end
  1828. end
  1829. },
  1830. EffectTemplate = {}
  1831. }
  1832. local Invisible = true
  1833. function Reappear()
  1834. for _, i in pairs(Character['Hanged Man']:children()) do
  1835. if i:IsA("Model") then
  1836. for _,v in pairs(i:GetChildren()) do
  1837. if v:IsA('Part') then
  1838. coroutine.resume(coroutine.create(function(Part)
  1839. for v = 0, 1, 0.3 do
  1840. swait()
  1841. Part.Transparency = -v
  1842. end
  1843. Part.Transparency = 0
  1844. for _,v in pairs(KQ) do
  1845. v.Transparency=0
  1846. end
  1847. end), v)
  1848. end
  1849. end
  1850. end
  1851. end
  1852. for _, i in pairs(m:children()) do
  1853. if i:IsA("BasePart") then
  1854. coroutine.resume(coroutine.create(function(Part)
  1855. for i = 0, 1, 0.3 do
  1856. swait()
  1857. Part.Transparency = i
  1858. end
  1859. Part.Transparency = 0
  1860. end), i)
  1861. end
  1862. end
  1863. end
  1864. function ReappearArmorOnly()
  1865. for _, i in pairs(m:children()) do
  1866. if i:IsA("BasePart") then
  1867. coroutine.resume(coroutine.create(function(Part)
  1868. for i = 0, 1, 0.3 do
  1869. swait()
  1870. Part.Transparency = i
  1871. end
  1872. Part.Transparency = 0
  1873. end), i)
  1874. end
  1875. end
  1876. end
  1877. function Disappear()
  1878. for _, i in pairs(Character['Hanged Man']:children()) do
  1879. if i:IsA("Model") then
  1880. for _,v in pairs(i:GetChildren()) do
  1881. if v:IsA('Part') then
  1882. coroutine.resume(coroutine.create(function(Part)
  1883. for v = 0, 1, 0.3 do
  1884. swait()
  1885. Part.Transparency = v
  1886. end
  1887. Part.Transparency = 1
  1888. for _,v in pairs(KQ) do
  1889. v.Transparency=1
  1890. end
  1891. end), v)
  1892. end
  1893. end
  1894. end
  1895. end
  1896. for _, i in pairs(m:children()) do
  1897. if i:IsA("BasePart") then
  1898. coroutine.resume(coroutine.create(function(Part)
  1899. for i = 0, 1, 0.3 do
  1900. swait()
  1901. Part.Transparency = i
  1902. end
  1903. Part.Transparency = 1
  1904. end), i)
  1905. end
  1906. end
  1907. end
  1908. function DisappearArmorOnly()
  1909. for _, i in pairs(m:children()) do
  1910. if i:IsA("BasePart") then
  1911. coroutine.resume(coroutine.create(function(Part)
  1912. for i = 0, 1, 0.3 do
  1913. swait()
  1914. Part.Transparency = i
  1915. end
  1916. Part.Transparency = 1
  1917. end), i)
  1918. end
  1919. end
  1920. end
  1921. function CamShake(time, freq)
  1922. coroutine.resume(coroutine.create(function()
  1923. local cam = game:GetService("Workspace").CurrentCamera
  1924. local time = 10
  1925. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1926. if math.random(1, 2) == 1 then
  1927. seed = Vector3.new(-seed.x, seed.y, 0)
  1928. end
  1929. if math.random(1, 2) == 1 then
  1930. seed = Vector3.new(seed.x, -seed.y, 0)
  1931. end
  1932. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1933. for i = 1, time do
  1934. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1935. wait()
  1936. end
  1937. end))
  1938. end
  1939. local ora = false
  1940. Disappear()
  1941. function ORA()
  1942. attack = true
  1943. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  1944. S.Looped = true
  1945. if ora == true then
  1946. while ora == true do
  1947. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1948. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1949. for i = 0, 1, 0.8 do
  1950. swait()
  1951. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1952. PlayAnimationFromTable({
  1953. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1954. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1955. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1956. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1957. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1958. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1959. }, 0.8, false)
  1960. end
  1961. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1962. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1963. for i = 0, 1, 0.8 do
  1964. swait()
  1965. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1966. PlayAnimationFromTable({
  1967. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1968. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1969. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1970. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1971. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1972. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1973. }, 0.8, false)
  1974. end
  1975. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1976. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1977. for i = 0, 1, 0.8 do
  1978. swait()
  1979. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1980. PlayAnimationFromTable({
  1981. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1982. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1983. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1984. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1985. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1986. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1987. }, 0.8, false)
  1988. end
  1989. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1990. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1991. for i = 0, 1, 0.8 do
  1992. swait()
  1993. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1994. PlayAnimationFromTable({
  1995. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1996. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1997. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1998. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1999. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2000. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2001. }, 0.8, false)
  2002. end
  2003. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2004. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2005. end
  2006. end
  2007. S:Stop()
  2008. local S2 = CFuncs.Sound.Create("", Torso, 1.5, 1)
  2009. for i = 0, 1, 0.13 do
  2010. swait()
  2011. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  2012. PlayAnimationFromTable({
  2013. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2014. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2015. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2016. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2017. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2018. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2019. }, 0.2, false)
  2020. end
  2021. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  2022. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  2023. for i = 0, 1, 0.1 do
  2024. swait()
  2025. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  2026. PlayAnimationFromTable({
  2027. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2028. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2029. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2030. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2031. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2032. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2033. }, 0.6, false)
  2034. end
  2035. attack = false
  2036. end
  2037. function CastleCrusherFist()
  2038. attack = true
  2039. STDamage = true
  2040. local S2 = CFuncs.Sound.Create("", Torso, 1, 1)
  2041. for i = 0, 1, 0.1 do
  2042. swait()
  2043. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2044. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2045. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  2046. PlayAnimationFromTable({
  2047. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2048. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2049. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2050. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2051. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2052. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2053. }, 0.2, false)
  2054. end
  2055. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  2056. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  2057. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  2058. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  2059. for i = 0, 1, 0.08 do
  2060. swait()
  2061. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2062. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2063. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  2064. PlayAnimationFromTable({
  2065. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2066. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2067. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2068. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2069. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2070. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2071. }, 0.6, false)
  2072. end
  2073. STDamage = false
  2074. attack = false
  2075. end
  2076. function CastleCrusherFist()
  2077. attack = true
  2078. STDamage = true
  2079. local S2 = CFuncs.Sound.Create("", Torso, 1, 1)
  2080. for i = 0, 1, 0.1 do
  2081. swait()
  2082. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2083. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2084. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  2085. PlayAnimationFromTable({
  2086. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2087. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2088. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2089. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2090. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2091. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2092. }, 0.2, false)
  2093. end
  2094. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  2095. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  2096. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  2097. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  2098. for i = 0, 1, 0.08 do
  2099. swait()
  2100. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  2101. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2102. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2103. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  2104. PlayAnimationFromTable({
  2105. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2106. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2107. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2108. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2109. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2110. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2111. }, 0.6, false)
  2112. end
  2113. STDamage = false
  2114. attack = false
  2115. end
  2116.  
  2117.  
  2118. distance2__=-5
  2119. AdvancingFortress.FHead.face:remove()
  2120.  
  2121. function Lattack()
  2122. attack = true
  2123. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2124. S.Looped = true
  2125. if Long then
  2126. while Long do-- max range
  2127. for i = 0, 1, 0.8 do
  2128. swait()
  2129. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__)*CFrame.Angles(0,0,0), 0.5)
  2130. PlayAnimationFromTable({
  2131. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2132. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2133. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2134. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2135. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2136. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2137. }, 0.8, false)
  2138. end
  2139.  
  2140. end
  2141. for i = 0, 1, 0.8 do
  2142. swait()
  2143. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__)*CFrame.Angles(0,1,0), 0.5)
  2144. PlayAnimationFromTable({
  2145.  
  2146. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0),
  2147. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2148. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2149. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2150. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2151. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2152. }, 0.8, false)
  2153. end
  2154. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2155. MagnitudeDamage(HitboxL, 5, 50, 50, 0, "Normal", "260430117", 1)
  2156. PlayAnimationFromTable({
  2157. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
  2158. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2159. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2160. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2161. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2162. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2163. }, 0.8, false)
  2164. end
  2165. wait(1)
  2166. STDamage = false
  2167. attack = false
  2168. end
  2169.  
  2170.  
  2171.  
  2172.  
  2173.  
  2174. dimension=workspace
  2175.  
  2176. function Kick()
  2177. kickR=true
  2178. attack = true
  2179. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2180. S.Looped = true
  2181. if kick then
  2182. while kick do-- max range
  2183. for i = 0, 1, 0.8 do
  2184. swait()
  2185. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__)*CFrame.Angles(-1,1,0), 0.5)
  2186. PlayAnimationFromTable({
  2187. CFrame.new(
  2188. 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1
  2189. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2190. CFrame.new(
  2191. 0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103
  2192. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2193. CFrame.new(
  2194. 1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373
  2195. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2196. CFrame.new(
  2197. -2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029
  2198. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2199. CFrame.new(
  2200. 0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975
  2201. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2202. CFrame.new(
  2203. -0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963
  2204. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2205. }, 0.3, false)
  2206. end
  2207.  
  2208. end
  2209. for i = 0, 1, 0.8 do
  2210. swait()
  2211. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__)*CFrame.Angles(1,0,0), 0.5)
  2212. PlayAnimationFromTable({
  2213. CFrame.new(
  2214. 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1
  2215. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2216. CFrame.new(
  2217. 0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103
  2218. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2219. CFrame.new(
  2220. 1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373
  2221. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2222. CFrame.new(
  2223. -2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029
  2224. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2225. CFrame.new(
  2226. 0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975
  2227. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2228. CFrame.new(
  2229. -0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963
  2230. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2231. }, 0.3, false)
  2232.  
  2233. end
  2234. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2235. MagnitudeDamage(AdvancingFortress['Left Leg'], 5, 50, 50, 0, "Normal", "260430117", 1)
  2236. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__)*CFrame.Angles(1,0,0), 0.5)
  2237. PlayAnimationFromTable({
  2238. CFrame.new(
  2239. 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1
  2240. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2241. CFrame.new(
  2242. 0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103
  2243. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2244. CFrame.new(
  2245. 1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373
  2246. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2247. CFrame.new(
  2248. -2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029
  2249. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2250. CFrame.new(
  2251. 0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975
  2252. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2253. CFrame.new(
  2254. -0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963
  2255. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2256. }, 0.3, false)
  2257. end
  2258. wait(1)
  2259. STDamage = false
  2260. attack = false
  2261. wait(4)
  2262. kickR=false
  2263. end
  2264.  
  2265.  
  2266.  
  2267.  
  2268. function weld5(part0, part1, c0, c1)
  2269. local weeld = Instance.new("Weld", part0)
  2270. weeld.Part0 = part0
  2271. weeld.Part1 = part1
  2272. weeld.C0 = c0
  2273. weeld.C1 = c1
  2274. return weeld
  2275. end
  2276. local Grab = false
  2277. function GRABEMBOIGRABEM()
  2278. attack = true
  2279. gp = nil
  2280. con1 = HitboxR.Touched:connect(function(hit)
  2281. local ht = hit.Parent
  2282. local hum1 = ht:FindFirstChild("Humanoid")
  2283. if Grab == false then
  2284. if hum1 ~= nil and hit.Parent ~= Character then
  2285. hum1.PlatformStand = true
  2286. gp = ht
  2287. Grab = true
  2288. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  2289. asd.Parent = RightArm
  2290. asd.Name = "asd"
  2291. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  2292. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  2293. elseif hum1 == nil then
  2294. con1:disconnect()
  2295. wait()
  2296. return
  2297. end
  2298. end
  2299. end)
  2300.  
  2301.  
  2302.  
  2303.  
  2304.  
  2305.  
  2306. for i = 0, 1, 0.2 do
  2307. swait()
  2308. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  2309. PlayAnimationFromTable({
  2310. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2311. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2312. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2313. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2314. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2315. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2316. }, 0.3, false)
  2317. end
  2318. for i = 0, 1, 0.1 do
  2319. swait()
  2320. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2321. PlayAnimationFromTable({
  2322. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2323. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2324. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2325. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2326. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2327. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2328. }, 0.3, false)
  2329. end
  2330. if Grab == true then
  2331. for i = 1, 5 do
  2332. for i = 0, 1, 0.35 do
  2333. swait()
  2334. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  2335. PlayAnimationFromTable({
  2336. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2337. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2338. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2339. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2340. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2341. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2342. }, 0.4, false)
  2343. end
  2344. for i = 0, 1, 0.3 do
  2345. swait()
  2346. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2347. PlayAnimationFromTable({
  2348. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2349. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2350. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2351. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2352. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2353. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2354. }, 0.7, false)
  2355. end
  2356. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  2357. if hit ~= nil then
  2358. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  2359. Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  2360. Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  2361. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  2362. end
  2363. end
  2364. end
  2365. for i, v in pairs(RightArm:GetChildren()) do
  2366. if v.Name == "asd" and v:IsA("Weld") then
  2367. v:Remove()
  2368. end
  2369. end
  2370. Grab = false
  2371. con1:disconnect()
  2372. attack = false
  2373. end
  2374. local IsWearingArmor = false
  2375. function Armor(Mode)
  2376. attack = true
  2377. if IsWearingArmor == false and Mode == "On" then
  2378. IsWearingArmor = true
  2379. Disappear()
  2380. swait(10)
  2381. ReappearArmorOnly()
  2382. Character.Humanoid.MaxHealth = 500
  2383. Character.Humanoid.Health = 500
  2384. AHandleRWeld.Part0 = Character["Right Arm"]
  2385. AHandleLWeld.Part0 = Character["Left Arm"]
  2386. for i, v in pairs(AdvancingFortress:GetChildren()) do
  2387. if v:IsA("BasePart") then
  2388. v.Transparency = 1
  2389. end
  2390. end
  2391. for i, v in pairs(Character:GetChildren()) do
  2392. if v:IsA("Accessory") then
  2393. v.Handle.Transparency = 1
  2394. end
  2395. end
  2396. elseif IsWearingArmor == true and Mode == "Off" then
  2397. IsWearingArmor = false
  2398. DisappearArmorOnly()
  2399. for i, v in pairs(Character:GetChildren()) do
  2400. if v:IsA("Accessory") then
  2401. v.Handle.Transparency = 0
  2402. end
  2403. end
  2404. swait(10)
  2405. Reappear()
  2406. Character.Humanoid.MaxHealth = 100
  2407. Character.Humanoid.Health = 100
  2408.  
  2409. AHandleRWeld.Part0 = RightArm
  2410. AHandleLWeld.Part0 = LeftArm
  2411.  
  2412. for i, v in pairs(AdvancingFortress:GetChildren()) do
  2413. if v:IsA("BasePart") then
  2414. v.Transparency = 0
  2415. end
  2416. end
  2417. end
  2418. attack = false
  2419. end
  2420. local ShieldMode = false
  2421. local ShieldCharge = false
  2422. function HoloHexShield()
  2423. attack = true
  2424. Shield.Parent = m
  2425. Shield.CanCollide = true
  2426. if ShieldMode == true then
  2427. while ShieldMode == true do
  2428. swait()
  2429. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  2430. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  2431. PlayAnimationFromTable({
  2432. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2433. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2434. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2435. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2436. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2437. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2438. }, 0.3, false)
  2439. end
  2440. end
  2441. Shield.CanCollide = false
  2442. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  2443. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  2444. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  2445. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  2446. for i = 0, 1, 0.05 do
  2447. swait()
  2448. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  2449. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  2450. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  2451. PlayAnimationFromTable({
  2452. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2453. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2454. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2455. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2456. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2457. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2458. }, 0.5, false)
  2459. end
  2460. Shield.Parent = nil
  2461. attack = false
  2462. end
  2463. Mouse.Button1Down:connect(function()
  2464. if attack == false and attacktype == 1 then
  2465. attacktype = 2
  2466. attackone()
  2467. elseif attack == false and attacktype == 2 then
  2468. attacktype = 1
  2469. attacktwo()
  2470. end
  2471. end)
  2472. game.Lighting.Outlines = false
  2473. function attackone()
  2474. attack = true
  2475. for i = 0, 1, 0.12 do
  2476. swait()
  2477. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  2478. PlayAnimationFromTable({
  2479. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2480. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2481. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2482. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2483. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2484. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2485. }, 0.3, false)
  2486. end
  2487. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  2488. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  2489. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  2490. for i = 0, 1, 0.11 do
  2491. swait()
  2492. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  2493. PlayAnimationFromTable({
  2494. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2495. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2496. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2497. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2498. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2499. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2500. }, 0.45, false)
  2501. end
  2502. attack = false
  2503. end
  2504. function attacktwo()
  2505. attack = true
  2506. for i = 0, 1, 0.12 do
  2507. swait()
  2508. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  2509. PlayAnimationFromTable({
  2510. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2511. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2512. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2513. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2514. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2515. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2516. }, 0.34, false)
  2517. end
  2518. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  2519. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  2520. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  2521. for i = 0, 1, 0.12 do
  2522. swait()
  2523. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  2524. PlayAnimationFromTable({
  2525. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2526. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2527. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2528. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2529. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2530. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2531. }, 0.45, false)
  2532. end
  2533. attack = false
  2534. end
  2535. function findNearestTorso(pos)
  2536. local list = game.Workspace:children()
  2537. local torso
  2538. local dist = 1000
  2539. local temp, human, temp2
  2540. for x = 1, #list do
  2541. temp2 = list[x]
  2542. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  2543. temp = temp2:findFirstChild("Torso")
  2544. human = temp2:findFirstChild("Humanoid")
  2545. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  2546. local dohit = true
  2547. if dohit == true then
  2548. torso = temp
  2549. dist = (temp.Position - pos).magnitude
  2550. end
  2551. end
  2552. end
  2553. end
  2554. return torso, dist
  2555. end
  2556. function TrueAim(aim)
  2557. local target, distance = findNearestTorso(Mouse.Hit.p)
  2558. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  2559. if aim ~= nil then
  2560. tehcf = aim
  2561. end
  2562. table.insert(Effects, {
  2563. tehcf,
  2564. "Shoot",
  2565. 30,
  2566. HitboxR.Position,
  2567. 10,
  2568. 15,
  2569. 0,
  2570. 3,
  2571. HitboxR,
  2572. target
  2573. })
  2574. end
  2575. function FireProjectiles()
  2576. attack = true
  2577. Humanoid.WalkSpeed = 20
  2578. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  2579. for i = 0, 1, 0.1 do
  2580. swait()
  2581. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  2582. PlayAnimationFromTable({
  2583. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2584. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2585. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2586. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2587. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2588. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2589. }, 0.3, false)
  2590. end
  2591. for i = 0, 1, 0.1 do
  2592. swait()
  2593. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  2594. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  2595. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  2596. PlayAnimationFromTable({
  2597. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2598. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2599. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2600. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2601. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2602. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2603. }, 0.2, false)
  2604. end
  2605. for i = 1, 10 do
  2606. for i = 0, 1, 0.3 do
  2607. swait()
  2608. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  2609. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  2610. PlayAnimationFromTable({
  2611. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2612. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2613. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2614. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2615. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2616. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2617. }, 0.3, false)
  2618. end
  2619. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  2620. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  2621. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  2622. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  2623. TrueAim(MouseLook.lookVector)
  2624. for i = 0, 1, 0.3 do
  2625. swait()
  2626. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  2627. Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  2628. PlayAnimationFromTable({
  2629. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2630. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2631. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2632. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2633. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2634. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2635. }, 0.3, false)
  2636. end
  2637. end
  2638. Humanoid.WalkSpeed = 20
  2639. attack = false
  2640. end
  2641. SHRA=false
  2642.  
  2643. Check=false
  2644. dimension=workspace
  2645. Mouse.KeyUp:connect(function(k)
  2646. if k=='e' then
  2647. Long=false
  2648. ChopR=true
  2649. wait(10)
  2650. ChopR=false
  2651. end
  2652. end)
  2653. reload2=false
  2654. kickR=false
  2655. hand=true -- collect hands
  2656. PRESAVEDHEALTH=100
  2657. Mouse.KeyDown:connect(function(k)
  2658. k = k:lower()
  2659.  
  2660. if k=='t' and dimension==workspace then
  2661.  
  2662. dimension=workspace.CurrentCamera
  2663. workspace.CurrentCamera.FieldOfView=180
  2664. for _,v in pairs(Character:GetChildren()) do
  2665. if v:IsA('Part') then
  2666. v.Anchored=true
  2667. end
  2668. end
  2669. local Fake=Character:clone()
  2670. Fake.Parent=workspace
  2671. Fake.Name=Character.Name.. ":seperated from stand"
  2672.  
  2673. --Converted with ttyyuu12345's model to script plugin v4
  2674. function sandbox(var,func)
  2675. local env = getfenv(func)
  2676. local newenv = setmetatable({},{
  2677. __index = function(self,k)
  2678. if k=="script" then
  2679. return var
  2680. else
  2681. return env[k]
  2682. end
  2683. end,
  2684. })
  2685. setfenv(func,newenv)
  2686. return func
  2687. end
  2688. cors = {}
  2689. mas = Instance.new("Model",game:GetService("Lighting"))
  2690. Model0 = Instance.new("Model")
  2691. Part1 = Instance.new("Part")
  2692. Motor6D2 = Instance.new("Motor6D")
  2693. Part3 = Instance.new("Part")
  2694. Motor6D4 = Instance.new("Motor6D")
  2695. Part5 = Instance.new("Part")
  2696. Part6 = Instance.new("Part")
  2697. Motor6D7 = Instance.new("Motor6D")
  2698. Part8 = Instance.new("Part")
  2699. Motor6D9 = Instance.new("Motor6D")
  2700. Part10 = Instance.new("Part")
  2701. Motor6D11 = Instance.new("Motor6D")
  2702. Part12 = Instance.new("Part")
  2703. Motor6D13 = Instance.new("Motor6D")
  2704. Model0.Name = "Mirror"
  2705. Model0.Parent = mas
  2706. Mif=Part1
  2707. Part1.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2708. Part1.Parent = Model0
  2709. Part1.Material = Enum.Material.Glass
  2710. Part1.Reflectance = 1
  2711. Part1.Anchored = true
  2712. Part1.Size = Vector3.new(4, 5.47999954, 0.0500000007)
  2713. Part1.CFrame = CFrame.new(-3.020015, -3.7299881, 76.7900314, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2714. Part1.BottomSurface = Enum.SurfaceType.Smooth
  2715. Part1.TopSurface = Enum.SurfaceType.Smooth
  2716. Part1.Position = Vector3.new(-3.020015, -3.7299881, 76.7900314)
  2717. Motor6D2.Parent = Part1
  2718. Motor6D2.C1 = CFrame.new(0, 0, -32.4549789, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2719. Motor6D2.Part0 = Part1
  2720. Motor6D2.Part1 = Part8
  2721. Part3.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2722. Part3.Parent = Model0
  2723. Part3.Material = Enum.Material.Neon
  2724. Part3.Reflectance = 1
  2725. Part3.Transparency = 0.89999997615814
  2726. Part3.CanCollide = false
  2727. Part3.Size = Vector3.new(26.6600018, 10.9900007, 37.269989)
  2728. Part3.CFrame = CFrame.new(-3.020015, -0.974987507, 123.070015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2729. Part3.BottomSurface = Enum.SurfaceType.Smooth
  2730. Part3.TopSurface = Enum.SurfaceType.Smooth
  2731. Part3.Position = Vector3.new(-3.020015, -0.974987507, 123.070015)
  2732. Motor6D4.Parent = Part3
  2733. Motor6D4.C1 = CFrame.new(0, -1.51499939, -4.78997803, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2734. Motor6D4.Part0 = Part3
  2735. Motor6D4.Part1 = Part10
  2736. Part5.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2737. Part5.Parent = Model0
  2738. Part5.Material = Enum.Material.Neon
  2739. Part5.Reflectance = 1
  2740. Part5.Transparency = 0.89999997615814
  2741. Part5.CanCollide = false
  2742. Part5.Size = Vector3.new(38.5399971, 16.3700008, 19.4099846)
  2743. Part5.CFrame = CFrame.new(-3.020015, 1.71501255, 132.000031, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2744. Part5.BottomSurface = Enum.SurfaceType.Smooth
  2745. Part5.TopSurface = Enum.SurfaceType.Smooth
  2746. Part5.Position = Vector3.new(-3.020015, 1.71501255, 132.000031)
  2747. Part6.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2748. Part6.Parent = Model0
  2749. Part6.Material = Enum.Material.Neon
  2750. Part6.Reflectance = 1
  2751. Part6.Transparency = 0.89999997615814
  2752. Part6.CanCollide = false
  2753. Part6.Size = Vector3.new(22.0200043, 8.37999916, 47.3599892)
  2754. Part6.CFrame = CFrame.new(-3.020015, -2.27998829, 118.025017, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2755. Part6.BottomSurface = Enum.SurfaceType.Smooth
  2756. Part6.TopSurface = Enum.SurfaceType.Smooth
  2757. Part6.Position = Vector3.new(-3.020015, -2.27998829, 118.025017)
  2758. Motor6D7.Parent = Part6
  2759. Motor6D7.C1 = CFrame.new(0, -1.30500078, -5.04499817, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2760. Motor6D7.Part0 = Part6
  2761. Motor6D7.Part1 = Part3
  2762. Part8.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2763. Part8.Parent = Model0
  2764. Part8.Material = Enum.Material.Neon
  2765. Part8.Reflectance = 1
  2766. Part8.Transparency = 0.89999997615814
  2767. Part8.CanCollide = false
  2768. Part8.Size = Vector3.new(7.53999996, 5.47999954, 64.9199829)
  2769. Part8.CFrame = CFrame.new(-3.020015, -3.7299881, 109.24501, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2770. Part8.BottomSurface = Enum.SurfaceType.Smooth
  2771. Part8.TopSurface = Enum.SurfaceType.Smooth
  2772. Part8.Position = Vector3.new(-3.020015, -3.7299881, 109.24501)
  2773. Motor6D9.Parent = Part8
  2774. Motor6D9.C1 = CFrame.new(0, -0.744999886, -4.16999817, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2775. Motor6D9.Part0 = Part8
  2776. Motor6D9.Part1 = Part12
  2777. Part10.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2778. Part10.Parent = Model0
  2779. Part10.Material = Enum.Material.Neon
  2780. Part10.Reflectance = 1
  2781. Part10.Transparency = 0.89999997615814
  2782. Part10.CanCollide = false
  2783. Part10.Size = Vector3.new(31.7600002, 14.0199995, 27.689991)
  2784. Part10.CFrame = CFrame.new(-3.020015, 0.540011883, 127.859993, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2785. Part10.BottomSurface = Enum.SurfaceType.Smooth
  2786. Part10.TopSurface = Enum.SurfaceType.Smooth
  2787. Part10.Position = Vector3.new(-3.020015, 0.540011883, 127.859993)
  2788. Motor6D11.Parent = Part10
  2789. Motor6D11.C1 = CFrame.new(0, -1.17500067, -4.14003754, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2790. Motor6D11.Part0 = Part10
  2791. Motor6D11.Part1 = Part5
  2792. Part12.Name = "This is a mirror Part foHanged man do not name anything else this. Ok thx byer"
  2793. Part12.Parent = Model0
  2794. Part12.Material = Enum.Material.Neon
  2795. Part12.Reflectance = 1
  2796. Part12.Transparency = 0.89999997615814
  2797. Part12.CanCollide = false
  2798. Part12.Size = Vector3.new(14.8800011, 6.96999931, 59.3399887)
  2799. Part12.CFrame = CFrame.new(-3.020015, -2.98498821, 113.415009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2800. Part12.BottomSurface = Enum.SurfaceType.Smooth
  2801. Part12.TopSurface = Enum.SurfaceType.Smooth
  2802. Part12.Position = Vector3.new(-3.020015, -2.98498821, 113.415009)
  2803. Motor6D13.Parent = Part12
  2804. Motor6D13.C1 = CFrame.new(0, -0.704999924, -4.61000824, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2805. Motor6D13.Part0 = Part12
  2806. Motor6D13.Part1 = Part6
  2807. --[[for i,v in pairs(mas:GetChildren()) do
  2808. v.Parent = Fake
  2809. pcall(function() v:MakeJoints() end)
  2810. end
  2811. mas:Destroy()
  2812. for i,v in pairs(cors) do
  2813. spawn(function()
  2814. pcall(v)
  2815. end)
  2816. end--]]
  2817. Mif.CFrame=Character.Torso.CFrame*CFrame.new(0,-1,-1)*CFrame.Angles(0,3,0)
  2818. Character.HumanoidRootPart.CFrame=Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-5)
  2819. for _,v in pairs(Character:GetChildren()) do
  2820. if v:IsA('Part') and v.Name~='HumanoidRootPart' then
  2821. v.Transparency=1
  2822. elseif v:IsA('Accessory') then
  2823. v.Handle.Transparency=1
  2824. end
  2825. end
  2826. for _,v in pairs(Fake['Hanged Man']:GetChildren()) do
  2827. if v:IsA('Model') then
  2828. v:remove()
  2829. end
  2830. end
  2831. for _,v in pairs(Character:GetChildren()) do
  2832. if v:IsA('Part') then
  2833. v.Anchored=false
  2834. end
  2835. end
  2836. elseif k=='y' then
  2837. CFuncs.Sound.Create("552513404",Head,1 ,1)
  2838. end
  2839. if dimension then
  2840. if k=='e' and IsWearingArmor == false and Invisible == false and not ChopR then
  2841. Long=true
  2842. Lattack()
  2843. end
  2844. if k=='r' and IsWearingArmor == false and Invisible == false and not kickR then
  2845. kick=true
  2846. Kick()
  2847. end
  2848. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  2849. Counter=true
  2850. attack=true
  2851. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  2852. GRABEMBOIGRABEM()
  2853. elseif attack == false and k=='g' then
  2854. -- FireProjectiles()--thats lame
  2855. if changeidle==1 then
  2856. changeidle=2
  2857. else changeidle=1
  2858. end
  2859.  
  2860. end
  2861. end-- inbetween this end an if dimension==workspace is disabled while erasing time
  2862.  
  2863. if attack == false and k == "q" and Invisible == false and IsWearingArmor == false then
  2864. Invisible = true
  2865. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2866. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2867. Disappear()
  2868. elseif attack == false and k == "q" and Invisible == true and IsWearingArmor == false then
  2869. Invisible = false
  2870. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  2871.  
  2872. for i = 1, 2 do
  2873. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2874. end
  2875. for i = 1, 20 do
  2876. Effects.Break.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1)
  2877. end
  2878. Reappear()
  2879. G=Instance.new('Sound',AdvancingFortress.FTorso)
  2880. G.Name='FLEF'
  2881. G.SoundId='rbxassetid://842775101'
  2882. G.Volume=3
  2883. G:Play()
  2884. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false and dimension==workspace then
  2885. ShieldMode = true
  2886. HoloHexShield()
  2887. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false and dimension==workspace then
  2888. CastleCrusherFist()
  2889.  
  2890. end
  2891. --[[if k == "[" and IsWearingArmor == false and Invisible == false then
  2892. Armor("On")
  2893. end
  2894. if k == "]" and IsWearingArmor == true and Invisible == false then
  2895. Armor("Off")
  2896. end--]]
  2897. end)
  2898. kick=false
  2899. Mouse.KeyUp:connect(function(k)
  2900. k = k:lower()
  2901. if k=='r' then
  2902. kick=false
  2903. end
  2904. if k =='t' then
  2905. dimension=workspace
  2906.  
  2907. Fake=workspace:FindFirstChild(Player.Name.. ":seperated from stand")
  2908. if Fake~=nil then
  2909. Character.HumanoidRootPart.CFrame=Fake.HumanoidRootPart.CFrame
  2910. Fake:remove()
  2911. end
  2912. for _,v in pairs(Character:GetChildren()) do
  2913. if v:IsA('Part') and v.Name~='HumanoidRootPart' then
  2914. v.Transparency=0
  2915. elseif v:IsA('Accessory') then
  2916. v.Handle.Transparency=0
  2917. end
  2918. end workspace.CurrentCamera.FieldOfView=70
  2919. end
  2920. if k=='f' and epitpah then
  2921. epitpah=false
  2922. epitaphreload=true
  2923. wait(10)--<<epitaph reload time
  2924. epitaphreload=false
  2925. end
  2926. if attack == true and k == "z" and IsWearingArmor == false and Counter and attack then
  2927. Counter = false
  2928. attack=false
  2929. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  2930. ShieldMode = false
  2931. end
  2932. end)
  2933. Counter=false
  2934. -- coroutine.resume(coroutine.create(function(Part, Part2)
  2935. -- while Part.Parent ~= nil do
  2936. -- swait(math.random(100, 150))
  2937. -- for i = 0, 1, 0.2 do
  2938. -- wait()
  2939. -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  2940. -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  2941. -- end
  2942. -- for i = 0, 1, 0.2 do
  2943. -- swait()
  2944. -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  2945. -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  2946. -- end
  2947. -- end
  2948. -- end), Eye1, Eye2)
  2949.  
  2950. changeidle=2
  2951. YOURCLONE=nil
  2952. candecide=true
  2953. Humanoid=Character.Humanoid
  2954.  
  2955. stab=0
  2956. while true do
  2957. if Counter then
  2958. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1 + 0.5 * math.cos(sine / 20), -3)*CFrame.Angles(-0.5,0,0), 0.5)
  2959. PlayAnimationFromTable({
  2960. CFrame.new(
  2961. 0.0271884166, 0.00348344445, -0.0141745359, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351
  2962. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2963. CFrame.new(
  2964. 0.0271884166, 1.51267767, 0.126843989, 0.999995351, 2.5043164e-06, -0.00304700318, -0.00175900059, 0.817014456, -0.576614618, 0.00248800102, 0.57661736, 0.817010641
  2965. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2966. CFrame.new(
  2967. 1.16770852, 1.48235846, -0.381416619, -0.0204540007, 0.0226909891, 0.999533355, 0.738564014, -0.673497558, 0.0304031055, 0.673873007, 0.738841236, -0.00298302923
  2968. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2969. CFrame.new(
  2970. -1.56082892, 0.022131592, 0.424794436, 0.516572058, 0.210796863, 0.82989043, -0.379415065, 0.925225914, 0.00115738553, -0.767592132, -0.315470815, 0.557925224
  2971. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2972. CFrame.new(
  2973. 0.527187526, -1.99651742, -0.0126524717, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351
  2974. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2975. CFrame.new(
  2976. -0.472751081, -1.40651631, -0.425918907, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351
  2977. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2978. }, 0.3, false)
  2979. end
  2980. if epitpah then
  2981. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2982. Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2983. Humanoid.Health=PRESAVEDHEALTH
  2984. end
  2985. for _,v in pairs(AdvancingFortress.FTorso:GetChildren()) do
  2986. end
  2987. swait()
  2988. for i, v in pairs(Character:children()) do
  2989. if v:IsA("Part") and IsWearingArmor == true then
  2990. v.Anchored = false
  2991. end
  2992. end
  2993. for i, v in pairs(AdvancingFortress:GetChildren()) do
  2994. if v:IsA("Part") then
  2995. v.Material = "SmoothPlastic"
  2996. v.CanCollide = false
  2997. elseif v:IsA("Humanoid") then
  2998. v:remove()
  2999. elseif v:IsA("Accessory") then
  3000. v:remove()
  3001. elseif v:IsA("Shirt") then
  3002. v:remove()
  3003. elseif v:IsA("Pants") then
  3004. v:remove()
  3005. elseif v:IsA("Script") or v:IsA("LocalScript") then
  3006. v:remove()
  3007. elseif v:IsA("BodyColors") then
  3008. v:remove()
  3009. end
  3010. end
  3011. AHandleR.Transparency = 1
  3012. AHandleL.Transparency = 1
  3013. RootPart.Transparency = 1
  3014. HitboxR.Transparency = 1
  3015. HitboxL.Transparency = 1
  3016. Head.BrickColor = BrickColor.new("Really red")
  3017. Torso.BrickColor = BrickColor.new("Really red")
  3018. RightArm.BrickColor = BrickColor.new("Really red")
  3019. LeftArm.BrickColor = BrickColor.new("Really red")
  3020. RightLeg.BrickColor = BrickColor.new("Really red")
  3021. LeftLeg.BrickColor = BrickColor.new("Really red")
  3022. RootPart.Anchored = true
  3023. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  3024. velocity = Character.HumanoidRootPart.Velocity.y
  3025. sine = sine + change
  3026. Shield.Anchored = true
  3027. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  3028. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  3029. if Counter and attack then
  3030. local h = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)
  3031. if h~=nil then
  3032.  
  3033. hj=h.Parent:findFirstChild('Head')
  3034. if h.Parent~=Character and h.Parent.Parent~=Character and hj~=nil then
  3035. Counter=false
  3036. CFuncs.Sound.Create("177082446",Torso,.5,1)
  3037.  
  3038. hj.Anchored=true
  3039. RootJoint.C0 = CFrame.new(-0.00103696436, -0.0799896196, -0.0195935629, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3040. Torso.Neck.C0 = CFrame.new(-0.125537261, 1.42327833, -0.0106204394, 0.930785239, -0.308240592, 0.196536928, 0.257562071, 0.93447572, 0.245798409, -0.259424061, -0.178165019, 0.949187279) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3041. RW.C0 = CFrame.new(1.96019065, 1.49841368, -0.572676241, -0.0915629938, 0.765448928, 0.636949182, 0.989734888, 0.140438452, -0.0264940485, -0.109731987, 0.627984941, -0.770450473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3042. LW.C0 = CFrame.new(-1.18533766, 0.391960531, -0.841543555, 0.0100789974, -0.283042908, -0.95905441, -0.873169839, 0.464914769, -0.146385387, 0.48731187, 0.838892698, -0.242458701) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3043.  
  3044. RH.C0 = CFrame.new(0.498959631, -2.07999015, -0.0180695895, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3045.  
  3046. LH.C0 = CFrame.new(-0.500971913, -1.5299896, -0.83133924, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3047.  
  3048.  
  3049.  
  3050.  
  3051. RootPart.CFrame = hj.CFrame * CFrame.new(0, -1, 1)*CFrame.Angles(0,0,0)
  3052.  
  3053. wait(.5)
  3054. RootPart.CFrame = hj.CFrame * CFrame.new(0, -1, 1)*CFrame.Angles(0,0,0)
  3055. RootJoint.C0 = CFrame.new(-0.00270262919, 1.03004277e-05, 0.00493330508, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3056.  
  3057. Torso.Neck.C0 = CFrame.new(-0.12720485, 1.50327802, 0.0139054712, 0.930785239, -0.308240592, 0.196536928, 0.257562071, 0.93447572, 0.245798409, -0.259424061, -0.178165019, 0.949187279) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  3058.  
  3059. RW.C0 = CFrame.new(1.44851947, 1.57841325, -0.808147967, -0.0915629938, 0.765448928, 0.636949182, 0.989734888, 0.140438452, -0.0264940485, -0.109731987, 0.627984941, -0.770450473)
  3060.  
  3061. LW.C0 = CFrame.new(-1.1870122, 0.471960276, -0.817017138, 0.0100789974, -0.283042908, -0.95905441, -0.873169839, 0.464914769, -0.146385387, 0.48731187, 0.838892698, -0.242458701)
  3062.  
  3063. RH.C0 = CFrame.new(0.497294337, -1.99998975, 0.00645536929, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  3064.  
  3065. LH.C0 = CFrame.new(-0.502642214, -1.77998996, -0.516811967, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351)
  3066. CFuncs.Sound.Create("1386772138",Torso,10,1)
  3067. wait(.5)
  3068. stab=0
  3069. CFuncs.Sound.Create("1516363049",hj,5,.5)
  3070. h.Parent:BreakJoints()
  3071. Effects.Sphere.Create(BrickColor.new("Really red"), h.Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  3072. Effects.Block.Create(BrickColor.new("Really red"), h.Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  3073. for i = 1, 2 do
  3074. Effects.Block.Create(BrickColor.new("Really red"), h.Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  3075. end
  3076. for i = 1, 20 do
  3077. Effects.Break.Create(BrickColor.new("Really red"), h.Parent.Head.CFrame, 1, 1, 1)
  3078. end
  3079. Effects.Sphere.Create(BrickColor.new("Really red"),Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  3080. Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  3081. --Character.Head.CFrame=h.Parent.Head.CFrame*CFrame.new(0,0,3)
  3082. attack=false
  3083. hj.Anchored=false
  3084. end
  3085. end
  3086. end
  3087. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  3088. Anim = "Jump"
  3089. if attack == false then
  3090. if dimension==workspace then
  3091. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  3092. else
  3093. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)*CFrame.Angles(0,0,0), 0.5)
  3094. end
  3095. PlayAnimationFromTable({
  3096. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(.5, -1, 0),
  3097. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 1, 0),
  3098. CFrame.new(1.5,0,0) * CFrame.new(-1, 0, -.3) * CFrame.Angles(1.5, 0, -1.5),
  3099. CFrame.new(-1.5,0,0) * CFrame.new(1, 0, -.5) * CFrame.Angles(3, 0, 1),
  3100. CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3101. CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0)
  3102. }, 0.3, false)
  3103. end
  3104. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  3105. Anim = "Fall"
  3106. if attack == false then
  3107. if dimension==workspace then
  3108. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  3109. else
  3110. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)*CFrame.Angles(0,0,0), 0.5)
  3111. end
  3112. PlayAnimationFromTable({
  3113. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, -1, 1),
  3114. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 1, 0.5),
  3115. CFrame.new(1.5,0,0) * CFrame.new(-1, 0, -.3) * CFrame.Angles(1.5, 0, -1.5),
  3116. CFrame.new(-1.5,0,0) * CFrame.new(1, 0, -.5) * CFrame.Angles(3, 0, 1),
  3117. CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3118. CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0)
  3119. }, 0.3, false)
  3120. end
  3121. elseif Torsovelocity < 1 and hit ~= nil then
  3122. Anim = "Idle"
  3123. if changeidle==1 then
  3124. if attack == false then
  3125. change = 1
  3126. if dimension==workspace then
  3127. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1 + 0.5 * math.cos(sine / 25), 2)*CFrame.Angles(0,2.5,-0.5), 0.5)
  3128. else
  3129. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)*CFrame.Angles(0,2.5,-0.5, 0.5), 0.5)
  3130. end
  3131. PlayAnimationFromTable({
  3132. CFrame.new(
  3133. 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1
  3134. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3135. CFrame.new(
  3136. 0.136710003, 1.73489296, -0.0338380001, -0.0593669862, -0.0516000427, -0.996901751, -0.0550749861, 0.997311354, -0.0483414494, 0.996715784, 0.0520344637, -0.0620492361
  3137. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3138. CFrame.new(
  3139. 1.62340999, 0.131766006, -0.737138987, 0.485451072, -0.460053951, 0.743429601, 0.733702064, 0.676791966, -0.0602823012, -0.475414068, 0.574719965, 0.666091919
  3140. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3141. CFrame.new(
  3142. -0.918160975, 0.172160029, -0.835460007, 0.717120051, -0.489527851, -0.496086031, -0.243526027, 0.490930051, -0.836470425, 0.653019071, 0.720659554, 0.232843012
  3143. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3144. CFrame.new(
  3145. 0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975
  3146. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3147. CFrame.new(
  3148. -0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963
  3149. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3150. }, 0.3, false)
  3151. end
  3152. elseif changeidle==2 then
  3153. change = 1
  3154. if not attack then
  3155. if dimension==workspace then
  3156. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3)*CFrame.Angles(0,-1,.5), 0.5)
  3157. else
  3158. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)*CFrame.Angles(0,-1,.5), 0.5)
  3159. end
  3160. PlayAnimationFromTable({
  3161. CFrame.new(
  3162. 0.0791157484, -0.0831427127, -0.0294590611, 0.999995351, 0, -0.0030490011, 0, 1, 0, 0.0030490011, 0, 0.999995351
  3163. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3164. CFrame.new(
  3165. 0.169004396, 1.4159447, -0.0366409421, 0.742569923, 0.275025845, 0.610696971, -0.311423957, 0.949021578, -0.0487170555, -0.592962921, -0.154009849, 0.790364504
  3166. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3167. CFrame.new(
  3168. 1.00889599, -0.043302007, -0.686848104, 0.155775085, 0.639679015, 0.752691805, 0.381247252, 0.664016962, -0.643220127, -0.911254525, 0.387159377, -0.140438542
  3169. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3170. CFrame.new(
  3171. -1.57387173, -0.0248884857, -0.0340340734, 0.884221971, 0.467059165, -0.00269688945, -0.46705699, 0.884226084, 0.00142452994, 0.00304999994, 4.54485449e-10, 0.999995351
  3172. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3173. CFrame.new(
  3174. 0.539139211, -2.07671404, 0.0346300155, 0.974552095, 0.211734533, 0.0735988021, -0.224143028, 0.916256011, 0.332016408, 0.00286400015, -0.340063959, 0.940397978
  3175. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3176. CFrame.new(
  3177. -0.788379192, -2.04705811, -0.220941186, 0.92052412, 0.390675902, -0.00280621764, -0.383467048, 0.902117074, -0.197832882, -0.0747570097, 0.183185995, 0.980231762
  3178. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3179. }, 0.3, false)
  3180. end
  3181. end
  3182. elseif Torsovelocity > 2 and hit ~= nil then
  3183. Anim = "Walk"
  3184. if attack == false then
  3185. if dimension==workspace then
  3186. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1.5, 0.5)*CFrame.Angles(-1,-0.5,0), 0.5)
  3187. PlayAnimationFromTable({
  3188. CFrame.new(
  3189. 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1
  3190. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3191. CFrame.new(
  3192. 0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103
  3193. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3194. CFrame.new(
  3195. 1.60313475, 0.610876083, -0.741172016, 0.129928008, -0.343205035, 0.930230677, 0.978899121, 0.193634897, -0.0652848259, -0.157719016, 0.919084311, 0.361121684
  3196. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3197. CFrame.new(
  3198. -1.41306806, 0.557738006, -0.902216911, 0.017620001, -0.391262084, -0.920110643, -0.9992311, 0.0253460091, -0.0299131274, 0.0350250043, 0.91993022, -0.390514612
  3199. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3200. CFrame.new(
  3201. 0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975
  3202. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3203. CFrame.new(
  3204. -0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963
  3205. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3206. }, 0.3, false)
  3207. else
  3208. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)*CFrame.Angles(-.5,-0.5,0), 0.5)
  3209. PlayAnimationFromTable({
  3210. CFrame.new(
  3211. -0.00460899994, -0.0231687576, -0.0103660002, 0.999995351, 0, -0.00304800109, 0, 1, 0, 0.00304800109, 0, 0.999995351
  3212. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3213. CFrame.new(
  3214. 0.00932599977, 1.43786824, 0.205213994, 0.887959719, 0.309396386, 0.340296209, -0.00204099924, 0.742544413, -0.669793785, -0.45991683, 0.594055235, 0.659981012
  3215. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3216. CFrame.new(
  3217. 1.95764303, 0.133998275, 0.131680995, 0.525890052, -0.204971954, -0.825485468, 0.227229029, 0.969110548, -0.0958744586, 0.819638133, -0.137154832, 0.556221068
  3218. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3219. CFrame.new(
  3220. -1.15361595, 0.157661378, -0.67444098, -0.00135800033, -0.600986123, -0.799258351, -0.873535156, 0.389759928, -0.291587859, 0.486759126, 0.697784245, -0.525511801
  3221. ) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  3222. CFrame.new(
  3223. 0.495391011, -1.84177577, -0.783291996, 0.999995351, -3.0601957e-06, -0.00304665393, -0.00165800063, 0.838406146, -0.545043528, 0.00255600084, 0.545046031, 0.838402271
  3224. ) * CFrame.new(0, 0, 0+math.cos(sine/8)) * CFrame.Angles(0-math.cos(sine/8), 0, 0),
  3225. CFrame.new(
  3226. -0.989122987, -1.85114682, -0.286621004, 0.669821203, 0.448877752, 0.591479778, -0.0018390005, 0.79758215, -0.603207529, -0.742520154, 0.402953476, 0.535062909
  3227. ) * CFrame.new(0, 0, 0-math.cos(sine/8)) * CFrame.Angles(0+math.cos(sine/8), 0, 0),
  3228. }, 0.3, false)
  3229. end
  3230. end
  3231. end
  3232. if 0 < #Effects then
  3233. for e = 1, #Effects do
  3234. if Effects[e] ~= nil then
  3235. local Thing = Effects[e]
  3236. if Thing ~= nil then
  3237. local Part = Thing[1]
  3238. local Mode = Thing[2]
  3239. local Delay = Thing[3]
  3240. local IncX = Thing[4]
  3241. local IncY = Thing[5]
  3242. local IncZ = Thing[6]
  3243. if Thing[2] == "Shoot" then
  3244. local Look = Thing[1]
  3245. local move = 30
  3246. if Thing[8] == 3 then
  3247. move = 10
  3248. end
  3249. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  3250. if Thing[10] ~= nil then
  3251. da = pos
  3252. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  3253. cfa = CFrame.new(Thing[4], pos)
  3254. tehCF = cfa:lerp(cf2, 0.2)
  3255. Thing[1] = tehCF.lookVector
  3256. end
  3257. local mag = (Thing[4] - pos).magnitude
  3258. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  3259. if Thing[8] == 2 then
  3260. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  3261. end
  3262. Thing[4] = Thing[4] + Look * move
  3263. Thing[3] = Thing[3] - 1
  3264. if 2 < Thing[5] then
  3265. Thing[5] = Thing[5] - 0.3
  3266. Thing[6] = Thing[6] - 0.3
  3267. end
  3268. if hit ~= nil then
  3269. Thing[3] = 0
  3270. if Thing[8] == 1 or Thing[8] == 3 then
  3271. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  3272. elseif Thing[8] == 2 then
  3273. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  3274. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  3275. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  3276. ref.Anchored = true
  3277. ref.CFrame = CFrame.new(pos)
  3278. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  3279. game:GetService("Debris"):AddItem(ref, 0.2)
  3280. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  3281. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  3282. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  3283. end
  3284. end
  3285. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  3286. ref.Anchored = true
  3287. ref.CFrame = CFrame.new(pos)
  3288. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  3289. game:GetService("Debris"):AddItem(ref, 1)
  3290. end
  3291. if Thing[3] <= 0 then
  3292. table.remove(Effects, e)
  3293. end
  3294. end
  3295. if Thing[2] == "FireWave" then
  3296. if Thing[3] <= Thing[4] then
  3297. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  3298. Thing[3] = Thing[3] + 1
  3299. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  3300. else
  3301. Part.Parent = nil
  3302. table.remove(Effects, e)
  3303. end
  3304. end
  3305. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  3306. if Thing[1].Transparency <= 1 then
  3307. if Thing[2] == "Block1" then
  3308. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3309. Mesh = Thing[7]
  3310. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3311. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3312. elseif Thing[2] == "Block2" then
  3313. Thing[1].CFrame = Thing[1].CFrame
  3314. Mesh = Thing[7]
  3315. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3316. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3317. elseif Thing[2] == "Fire" then
  3318. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  3319. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3320. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3321. elseif Thing[2] == "Cylinder" then
  3322. Mesh = Thing[7]
  3323. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3324. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3325. elseif Thing[2] == "Blood" then
  3326. Mesh = Thing[7]
  3327. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  3328. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3329. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3330. elseif Thing[2] == "Elec" then
  3331. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  3332. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3333. elseif Thing[2] == "Disappear" then
  3334. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3335. elseif Thing[2] == "Shatter" then
  3336. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3337. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3338. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3339. Thing[6] = Thing[6] + Thing[5]
  3340. end
  3341. else
  3342. Part.Parent = nil
  3343. table.remove(Effects, e)
  3344. end
  3345. end
  3346. end
  3347. end
  3348. end
  3349. end
  3350. end
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