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sewer56lol

Sonic Heroes Object IDs.

Jun 25th, 2015
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  1. //Updated on 14 AUG 2015 with additional note on bottom and amendment to object ID 15.
  2.  
  3. Object ID - Seaside Hill - Super Hard Mode - Prototype 10.8 - by Sewer56lol
  4. This is a total compiled list of all the objects, which function properly within the 'Super Hard Mode', Seaside Hill, 8th October 2003 prototype, this took 4+ hours of literally sitting in front, rebuilding ISOs of the prototype and changing the object IDs in Hexadecimal, not to mention 200+ rebuilds required to do this, the sheer boredom and numbness after all of this. These are for object layout files for the levels such as s01_P1.bin to set an example which is Team Sonic's Seaside Hill and is to be used in conjugation with level object modding. So this is good stuff, enjoy it!
  5.  
  6. Some of these may register as 'Crash' due to register that is not valid for the object, this may be the object's rotation for instance, but I myself at the current moment couldn't crack the issue, as I do see some references for objects to these object IDs, others meanwhile most likely can only be used for other stages.
  7.  
  8. Edit: Some objects crash if they have no assigned properties and some objects can turn into other objects by modifying properties such as object 15.
  9.  
  10. 01 - Spring
  11. 02 - TriSpring
  12. 03 - Ring
  13. 04 - Hint Box
  14. 05 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
  15. 06 - Errors + Crash
  16. 07 - Errors + Crash
  17. 08 - Crash
  18. 09 - Crash
  19. 0A - Crash
  20. 0B - Dash Pad
  21. 0C - Boost Ring (Whatever you call it)
  22. 0D - Trick Ring
  23. 0E - Checkpoint
  24. 0F - Boost Pad ///
  25. 10 - Cannon
  26. 11 - Crash
  27. 12 - Crash
  28. 13 - Errors + Crash
  29. 14 - Errors + Crash
  30. 15 - ~~2 Spiked Balls joint by a metallic pole, normally spinning (give proper name)~~ Edit: Enemy, type will vary on other value present in properties 1 section of the object entry.
  31. 16 - Invisible - Hurts player
  32. 17 - Instacrash
  33. 18 - Freeze, no crash
  34. 19 - Small item baloon
  35. 1A - Crash
  36. 1B - Goal Ring
  37. 1C - Crash
  38. 1D - Errors + Crash
  39. 1E - Crash
  40. 1F - Crash
  41. 20 - Wooden Crate
  42. 21 - White Crate
  43. 22 - Black (indestructable) Crate.
  44. 23 - Chao (Ocean Palace - Chaotix)
  45. 24 - Metal Crate (For Special Stage Key/Ocean Palace Chao)
  46. 25 - Power Formation Monitor Indicator
  47. 26 - Power Formation Gate + Monitor
  48. 27 - Crash
  49. 28 - Errors + Unusual Crash (Failed to disassemble MOV Instruction)
  50. 29 - Errors + Crash
  51. 2A - Crash
  52. 2B - Crash
  53. 2C - Crash
  54. 2D - Crash
  55. 2E - Crash
  56. 2F - Crash
  57. 30 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
  58. 31 - Crash
  59. 32 - Flower (Chaotix)
  60. 33 - Crash
  61. 34 - Crash
  62. 35 - Crash
  63. 36 - Crash
  64. 37 - Crash
  65. 38 - Crash
  66. 39 - Crash
  67. 3A - Crash
  68. 3B - Crash
  69. 3C - Crash
  70. 3D - Crash
  71. 3E - Crash
  72. 3F - Crash
  73. 40 - Crash
  74. 41 - Crash
  75. 42 - Crash
  76. 43 - Crash
  77. 44 - Crash
  78. 45 - Crash
  79. 46 - Crash
  80. 47 - Crash
  81. 48 - Crash
  82. 49 - Crash
  83. 4A - Crash
  84. 4B - Crash
  85. 4C - Crash
  86. 4D - Crash
  87. 4E - Crash
  88. 4F - Crash
  89. 50 - Invalid Read Errors, No crash, Unknown object, invisible.
  90. 51 - Crash
  91. 52 - Crash
  92. 53 - Crash
  93. 54 - Crash
  94. 55 - Crash
  95. 56 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
  96. 57 - Crash
  97. 58 - Crash
  98. 59 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
  99. 5A - Crash
  100. 5B - Crash
  101. 5C - Crash
  102. 5D - Crash
  103. 5E - Crash
  104. 5F - Crash
  105. 60 - Crash
  106. 61 - Invalid Read Errors, No crash, Unknown object, invisible.
  107. 62 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
  108. 63 - Crash
  109. 64 - Invalid Read Errors, No crash, Unknown object, invisible.
  110. 65 - Crash
  111. 66 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
  112. 67 - Special Stage Key
  113. 68 - Crash
  114. 69 - Crash
  115. 6A - Crash
  116. 6B - Crash
  117. 6C - Crash
  118. 6D - Crash
  119. 6E - Crash
  120. 6F - Crash
  121. 70 - Crash
  122. 71 - Crash
  123. 72 - Crash
  124. 73 - Crash
  125. 74 - Crash
  126. 75 - Crash
  127. 76 - Crash
  128. 77 - Crash
  129. 78 - Crash
  130. 79 - Crash
  131. 7A - Crash
  132. 7B - Crash
  133. 7C - Crash
  134. 7D - Crash
  135. 7E - Crash
  136. 7F - Crash
  137. 80 - Teleporter (Like the ones in Bullet Station)
  138. 81 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
  139. 82 - Invalid Read Errors, No crash, Unknown object, invisible.
  140. 83 - Crash
  141. 84 - Crash
  142. 85 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
  143. 86 - Crash
  144. 87 - Crash
  145. 88 - Crash
  146. 89 - Crash
  147. 8A - Crash
  148. 8B - Crash
  149. 8C - Crash
  150. 8D - Crash
  151. 8E - Crash
  152. 8F - Crash
  153. 90 - Crash
  154. 91 - Crash
  155. 92 - Crash
  156. 93 - Crash
  157. 94 - Crash
  158. 95 - Crash
  159. 96 - Crash
  160. 97 - Crash
  161. 98 - Crash
  162. 99 - Crash
  163. 9A - Nothing/Invisible/Unknown/Trigger/Couldn't determine
  164. 9B - Crash
  165. 9C - Crash
  166. 9D - Crash
  167. 9E - Crash
  168. 9F - Crash
  169.  
  170. Past these there are no references anywhere to any objects starting with A,B,C,D,E,F
  171.  
  172. A will be used for check.
  173.  
  174. A1 - Crash
  175. A2 - Crash
  176. A3 - Crash
  177. A4 - Crash
  178. A5 - Crash
  179. A6 - Crash
  180. A7 - Crash
  181. A8 - Crash
  182. A9 - Crash
  183. AA - Crash
  184. AB - Crash
  185. AC - Crash
  186. AD - Crash
  187. AE - Crash
  188. AF - Crash
  189.  
  190. /14/AUG/2015:
  191. While I've stopped working on Heroes a while ago, a wikia contributor by the name of 'Crazy Muzzarino' did some digging on the relocatable module files and has figured out some interesting stuff, for additional information I'll link to the post here http://sonicheroesspeedruns.wikia.com/wiki/Thread:2272
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