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- //Updated on 14 AUG 2015 with additional note on bottom and amendment to object ID 15.
- Object ID - Seaside Hill - Super Hard Mode - Prototype 10.8 - by Sewer56lol
- This is a total compiled list of all the objects, which function properly within the 'Super Hard Mode', Seaside Hill, 8th October 2003 prototype, this took 4+ hours of literally sitting in front, rebuilding ISOs of the prototype and changing the object IDs in Hexadecimal, not to mention 200+ rebuilds required to do this, the sheer boredom and numbness after all of this. These are for object layout files for the levels such as s01_P1.bin to set an example which is Team Sonic's Seaside Hill and is to be used in conjugation with level object modding. So this is good stuff, enjoy it!
- Some of these may register as 'Crash' due to register that is not valid for the object, this may be the object's rotation for instance, but I myself at the current moment couldn't crack the issue, as I do see some references for objects to these object IDs, others meanwhile most likely can only be used for other stages.
- Edit: Some objects crash if they have no assigned properties and some objects can turn into other objects by modifying properties such as object 15.
- 01 - Spring
- 02 - TriSpring
- 03 - Ring
- 04 - Hint Box
- 05 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
- 06 - Errors + Crash
- 07 - Errors + Crash
- 08 - Crash
- 09 - Crash
- 0A - Crash
- 0B - Dash Pad
- 0C - Boost Ring (Whatever you call it)
- 0D - Trick Ring
- 0E - Checkpoint
- 0F - Boost Pad ///
- 10 - Cannon
- 11 - Crash
- 12 - Crash
- 13 - Errors + Crash
- 14 - Errors + Crash
- 15 - ~~2 Spiked Balls joint by a metallic pole, normally spinning (give proper name)~~ Edit: Enemy, type will vary on other value present in properties 1 section of the object entry.
- 16 - Invisible - Hurts player
- 17 - Instacrash
- 18 - Freeze, no crash
- 19 - Small item baloon
- 1A - Crash
- 1B - Goal Ring
- 1C - Crash
- 1D - Errors + Crash
- 1E - Crash
- 1F - Crash
- 20 - Wooden Crate
- 21 - White Crate
- 22 - Black (indestructable) Crate.
- 23 - Chao (Ocean Palace - Chaotix)
- 24 - Metal Crate (For Special Stage Key/Ocean Palace Chao)
- 25 - Power Formation Monitor Indicator
- 26 - Power Formation Gate + Monitor
- 27 - Crash
- 28 - Errors + Unusual Crash (Failed to disassemble MOV Instruction)
- 29 - Errors + Crash
- 2A - Crash
- 2B - Crash
- 2C - Crash
- 2D - Crash
- 2E - Crash
- 2F - Crash
- 30 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
- 31 - Crash
- 32 - Flower (Chaotix)
- 33 - Crash
- 34 - Crash
- 35 - Crash
- 36 - Crash
- 37 - Crash
- 38 - Crash
- 39 - Crash
- 3A - Crash
- 3B - Crash
- 3C - Crash
- 3D - Crash
- 3E - Crash
- 3F - Crash
- 40 - Crash
- 41 - Crash
- 42 - Crash
- 43 - Crash
- 44 - Crash
- 45 - Crash
- 46 - Crash
- 47 - Crash
- 48 - Crash
- 49 - Crash
- 4A - Crash
- 4B - Crash
- 4C - Crash
- 4D - Crash
- 4E - Crash
- 4F - Crash
- 50 - Invalid Read Errors, No crash, Unknown object, invisible.
- 51 - Crash
- 52 - Crash
- 53 - Crash
- 54 - Crash
- 55 - Crash
- 56 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
- 57 - Crash
- 58 - Crash
- 59 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
- 5A - Crash
- 5B - Crash
- 5C - Crash
- 5D - Crash
- 5E - Crash
- 5F - Crash
- 60 - Crash
- 61 - Invalid Read Errors, No crash, Unknown object, invisible.
- 62 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
- 63 - Crash
- 64 - Invalid Read Errors, No crash, Unknown object, invisible.
- 65 - Crash
- 66 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
- 67 - Special Stage Key
- 68 - Crash
- 69 - Crash
- 6A - Crash
- 6B - Crash
- 6C - Crash
- 6D - Crash
- 6E - Crash
- 6F - Crash
- 70 - Crash
- 71 - Crash
- 72 - Crash
- 73 - Crash
- 74 - Crash
- 75 - Crash
- 76 - Crash
- 77 - Crash
- 78 - Crash
- 79 - Crash
- 7A - Crash
- 7B - Crash
- 7C - Crash
- 7D - Crash
- 7E - Crash
- 7F - Crash
- 80 - Teleporter (Like the ones in Bullet Station)
- 81 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
- 82 - Invalid Read Errors, No crash, Unknown object, invisible.
- 83 - Crash
- 84 - Crash
- 85 - Nothing/Invisible/Unknown/Trigger/Couldn't determine
- 86 - Crash
- 87 - Crash
- 88 - Crash
- 89 - Crash
- 8A - Crash
- 8B - Crash
- 8C - Crash
- 8D - Crash
- 8E - Crash
- 8F - Crash
- 90 - Crash
- 91 - Crash
- 92 - Crash
- 93 - Crash
- 94 - Crash
- 95 - Crash
- 96 - Crash
- 97 - Crash
- 98 - Crash
- 99 - Crash
- 9A - Nothing/Invisible/Unknown/Trigger/Couldn't determine
- 9B - Crash
- 9C - Crash
- 9D - Crash
- 9E - Crash
- 9F - Crash
- Past these there are no references anywhere to any objects starting with A,B,C,D,E,F
- A will be used for check.
- A1 - Crash
- A2 - Crash
- A3 - Crash
- A4 - Crash
- A5 - Crash
- A6 - Crash
- A7 - Crash
- A8 - Crash
- A9 - Crash
- AA - Crash
- AB - Crash
- AC - Crash
- AD - Crash
- AE - Crash
- AF - Crash
- /14/AUG/2015:
- While I've stopped working on Heroes a while ago, a wikia contributor by the name of 'Crazy Muzzarino' did some digging on the relocatable module files and has figured out some interesting stuff, for additional information I'll link to the post here http://sonicheroesspeedruns.wikia.com/wiki/Thread:2272
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