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- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Seat7 = Instance.new("Seat")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Model15 = Instance.new("Model")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Seat21 = Instance.new("Seat")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Model29 = Instance.new("Model")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Seat35 = Instance.new("Seat")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Model43 = Instance.new("Model")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- Model50 = Instance.new("Model")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Seat56 = Instance.new("Seat")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- Model0.Name = "Table"
- Model0.Parent = script
- Model1.Name = "Chair"
- Model1.Parent = Model0
- Part2.Parent = Model1
- Part2.CFrame = CFrame.new(9.30521297, 2.10469294, -11.1136665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part2.Orientation = Vector3.new(0, -90, 0)
- Part2.Position = Vector3.new(9.30521297, 2.10469294, -11.1136665)
- Part2.Rotation = Vector3.new(0, -90, 0)
- Part2.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part2.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part2.Anchored = true
- Part2.BrickColor = BrickColor.new("Brown")
- Part2.Material = Enum.Material.Wood
- Part2.brickColor = BrickColor.new("Brown")
- Part3.Parent = Model1
- Part3.CFrame = CFrame.new(7.30520344, 2.10469294, -11.1136665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part3.Orientation = Vector3.new(0, -90, 0)
- Part3.Position = Vector3.new(7.30520344, 2.10469294, -11.1136665)
- Part3.Rotation = Vector3.new(0, -90, 0)
- Part3.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part3.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part3.Anchored = true
- Part3.BrickColor = BrickColor.new("Brown")
- Part3.Material = Enum.Material.Wood
- Part3.brickColor = BrickColor.new("Brown")
- Part4.Parent = Model1
- Part4.CFrame = CFrame.new(8.30521679, 4.10468817, -11.1136665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part4.Orientation = Vector3.new(0, -90, 0)
- Part4.Position = Vector3.new(8.30521679, 4.10468817, -11.1136665)
- Part4.Rotation = Vector3.new(0, -90, 0)
- Part4.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part4.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part4.Anchored = true
- Part4.BrickColor = BrickColor.new("Brown")
- Part4.Material = Enum.Material.Wood
- Part4.brickColor = BrickColor.new("Brown")
- Part5.Parent = Model1
- Part5.CFrame = CFrame.new(8.30521679, 3.30469203, -11.1136665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part5.Orientation = Vector3.new(0, -90, 0)
- Part5.Position = Vector3.new(8.30521679, 3.30469203, -11.1136665)
- Part5.Rotation = Vector3.new(0, -90, 0)
- Part5.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part5.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part5.Anchored = true
- Part5.BrickColor = BrickColor.new("Brown")
- Part5.Material = Enum.Material.Wood
- Part5.brickColor = BrickColor.new("Brown")
- Part6.Parent = Model1
- Part6.CFrame = CFrame.new(8.30521679, 3.70469093, -11.1136665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part6.Orientation = Vector3.new(0, -90, 0)
- Part6.Position = Vector3.new(8.30521679, 3.70469093, -11.1136665)
- Part6.Rotation = Vector3.new(0, -90, 0)
- Part6.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part6.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part6.Anchored = true
- Part6.BrickColor = BrickColor.new("Brown")
- Part6.Material = Enum.Material.Wood
- Part6.brickColor = BrickColor.new("Brown")
- Seat7.Parent = Model1
- Seat7.CFrame = CFrame.new(8.30521679, 1.70469296, -11.713665, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Seat7.Position = Vector3.new(8.30521679, 1.70469296, -11.713665)
- Seat7.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat7.Transparency = 1
- Seat7.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat7.Anchored = true
- Seat7.BrickColor = BrickColor.new("Brown")
- Seat7.Material = Enum.Material.Wood
- Seat7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat7.brickColor = BrickColor.new("Brown")
- Part8.Parent = Model1
- Part8.CFrame = CFrame.new(8.30521679, 2.90469193, -11.1136665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part8.Orientation = Vector3.new(0, -90, 0)
- Part8.Position = Vector3.new(8.30521679, 2.90469193, -11.1136665)
- Part8.Rotation = Vector3.new(0, -90, 0)
- Part8.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part8.Anchored = true
- Part8.BrickColor = BrickColor.new("Brown")
- Part8.Material = Enum.Material.Wood
- Part8.brickColor = BrickColor.new("Brown")
- Part9.Parent = Model1
- Part9.CFrame = CFrame.new(9.30521297, 0.904694021, -13.113657, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part9.Orientation = Vector3.new(0, -90, 0)
- Part9.Position = Vector3.new(9.30521297, 0.904694021, -13.113657)
- Part9.Rotation = Vector3.new(0, -90, 0)
- Part9.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part9.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part9.Anchored = true
- Part9.BrickColor = BrickColor.new("Brown")
- Part9.Material = Enum.Material.Wood
- Part9.brickColor = BrickColor.new("Brown")
- Part10.Parent = Model1
- Part10.CFrame = CFrame.new(7.30520344, 0.904694021, -13.113657, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part10.Orientation = Vector3.new(0, -90, 0)
- Part10.Position = Vector3.new(7.30520344, 0.904694021, -13.113657)
- Part10.Rotation = Vector3.new(0, -90, 0)
- Part10.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part10.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part10.Anchored = true
- Part10.BrickColor = BrickColor.new("Brown")
- Part10.Material = Enum.Material.Wood
- Part10.brickColor = BrickColor.new("Brown")
- Part11.Parent = Model1
- Part11.CFrame = CFrame.new(8.30521774, 1.7046932, -13.1136608, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part11.Orientation = Vector3.new(0, -90, 0)
- Part11.Position = Vector3.new(8.30521774, 1.7046932, -13.1136608)
- Part11.Rotation = Vector3.new(0, -90, 0)
- Part11.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part11.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part11.Anchored = true
- Part11.BrickColor = BrickColor.new("Brown")
- Part11.Material = Enum.Material.Wood
- Part11.brickColor = BrickColor.new("Brown")
- Part12.Parent = Model1
- Part12.CFrame = CFrame.new(7.30521727, 1.7046932, -12.0136614, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part12.Orientation = Vector3.new(0, -90, 0)
- Part12.Position = Vector3.new(7.30521727, 1.7046932, -12.0136614)
- Part12.Rotation = Vector3.new(0, -90, 0)
- Part12.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part12.Size = Vector3.new(2.00000024, 0.200000003, 0.200000003)
- Part12.Anchored = true
- Part12.BrickColor = BrickColor.new("Brown")
- Part12.Material = Enum.Material.Wood
- Part12.brickColor = BrickColor.new("Brown")
- Part13.Parent = Model1
- Part13.CFrame = CFrame.new(8.30521584, 1.7046932, -12.0136614, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part13.Orientation = Vector3.new(0, -90, 0)
- Part13.Position = Vector3.new(8.30521584, 1.7046932, -12.0136614)
- Part13.Rotation = Vector3.new(0, -90, 0)
- Part13.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part13.Size = Vector3.new(2.00000024, 0.200000003, 1.79999995)
- Part13.Anchored = true
- Part13.BrickColor = BrickColor.new("Brown")
- Part13.Material = Enum.Material.Wood
- Part13.brickColor = BrickColor.new("Brown")
- Part14.Parent = Model1
- Part14.CFrame = CFrame.new(9.30521584, 1.7046932, -12.0136614, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part14.Orientation = Vector3.new(0, -90, 0)
- Part14.Position = Vector3.new(9.30521584, 1.7046932, -12.0136614)
- Part14.Rotation = Vector3.new(0, -90, 0)
- Part14.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part14.Size = Vector3.new(2.00000024, 0.200000003, 0.200000003)
- Part14.Anchored = true
- Part14.BrickColor = BrickColor.new("Brown")
- Part14.Material = Enum.Material.Wood
- Part14.brickColor = BrickColor.new("Brown")
- Model15.Name = "Chair"
- Model15.Parent = Model0
- Part16.Parent = Model15
- Part16.CFrame = CFrame.new(3.49643254, 2.10469294, -14.771842, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part16.Orientation = Vector3.new(0, 180, 0)
- Part16.Position = Vector3.new(3.49643254, 2.10469294, -14.771842)
- Part16.Rotation = Vector3.new(-180, 0, -180)
- Part16.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part16.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part16.Anchored = true
- Part16.BrickColor = BrickColor.new("Brown")
- Part16.Material = Enum.Material.Wood
- Part16.brickColor = BrickColor.new("Brown")
- Part17.Parent = Model15
- Part17.CFrame = CFrame.new(3.49643254, 2.10469294, -16.7718506, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part17.Orientation = Vector3.new(0, 180, 0)
- Part17.Position = Vector3.new(3.49643254, 2.10469294, -16.7718506)
- Part17.Rotation = Vector3.new(-180, 0, -180)
- Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part17.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part17.Anchored = true
- Part17.BrickColor = BrickColor.new("Brown")
- Part17.Material = Enum.Material.Wood
- Part17.brickColor = BrickColor.new("Brown")
- Part18.Parent = Model15
- Part18.CFrame = CFrame.new(3.49643254, 4.10468817, -15.7718382, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part18.Orientation = Vector3.new(0, 180, 0)
- Part18.Position = Vector3.new(3.49643254, 4.10468817, -15.7718382)
- Part18.Rotation = Vector3.new(-180, 0, -180)
- Part18.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part18.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part18.Anchored = true
- Part18.BrickColor = BrickColor.new("Brown")
- Part18.Material = Enum.Material.Wood
- Part18.brickColor = BrickColor.new("Brown")
- Part19.Parent = Model15
- Part19.CFrame = CFrame.new(3.49643254, 3.30469203, -15.7718382, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part19.Orientation = Vector3.new(0, 180, 0)
- Part19.Position = Vector3.new(3.49643254, 3.30469203, -15.7718382)
- Part19.Rotation = Vector3.new(-180, 0, -180)
- Part19.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part19.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part19.Anchored = true
- Part19.BrickColor = BrickColor.new("Brown")
- Part19.Material = Enum.Material.Wood
- Part19.brickColor = BrickColor.new("Brown")
- Part20.Parent = Model15
- Part20.CFrame = CFrame.new(3.49643254, 3.70469093, -15.7718382, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part20.Orientation = Vector3.new(0, 180, 0)
- Part20.Position = Vector3.new(3.49643254, 3.70469093, -15.7718382)
- Part20.Rotation = Vector3.new(-180, 0, -180)
- Part20.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part20.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part20.Anchored = true
- Part20.BrickColor = BrickColor.new("Brown")
- Part20.Material = Enum.Material.Wood
- Part20.brickColor = BrickColor.new("Brown")
- Seat21.Parent = Model15
- Seat21.CFrame = CFrame.new(4.09642935, 1.70469296, -15.7718382, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Seat21.Orientation = Vector3.new(0, -90, 0)
- Seat21.Position = Vector3.new(4.09642935, 1.70469296, -15.7718382)
- Seat21.Rotation = Vector3.new(0, -90, 0)
- Seat21.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat21.Transparency = 1
- Seat21.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat21.Anchored = true
- Seat21.BrickColor = BrickColor.new("Brown")
- Seat21.Material = Enum.Material.Wood
- Seat21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat21.brickColor = BrickColor.new("Brown")
- Part22.Parent = Model15
- Part22.CFrame = CFrame.new(3.49643254, 2.90469193, -15.7718382, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part22.Orientation = Vector3.new(0, 180, 0)
- Part22.Position = Vector3.new(3.49643254, 2.90469193, -15.7718382)
- Part22.Rotation = Vector3.new(-180, 0, -180)
- Part22.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part22.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part22.Anchored = true
- Part22.BrickColor = BrickColor.new("Brown")
- Part22.Material = Enum.Material.Wood
- Part22.brickColor = BrickColor.new("Brown")
- Part23.Parent = Model15
- Part23.CFrame = CFrame.new(5.49642229, 0.904694021, -14.771842, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part23.Orientation = Vector3.new(0, 180, 0)
- Part23.Position = Vector3.new(5.49642229, 0.904694021, -14.771842)
- Part23.Rotation = Vector3.new(-180, 0, -180)
- Part23.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part23.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part23.Anchored = true
- Part23.BrickColor = BrickColor.new("Brown")
- Part23.Material = Enum.Material.Wood
- Part23.brickColor = BrickColor.new("Brown")
- Part24.Parent = Model15
- Part24.CFrame = CFrame.new(5.49642229, 0.904694021, -16.7718506, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part24.Orientation = Vector3.new(0, 180, 0)
- Part24.Position = Vector3.new(5.49642229, 0.904694021, -16.7718506)
- Part24.Rotation = Vector3.new(-180, 0, -180)
- Part24.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part24.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part24.Anchored = true
- Part24.BrickColor = BrickColor.new("Brown")
- Part24.Material = Enum.Material.Wood
- Part24.brickColor = BrickColor.new("Brown")
- Part25.Parent = Model15
- Part25.CFrame = CFrame.new(5.49642611, 1.7046932, -15.7718372, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part25.Orientation = Vector3.new(0, 180, 0)
- Part25.Position = Vector3.new(5.49642611, 1.7046932, -15.7718372)
- Part25.Rotation = Vector3.new(-180, 0, -180)
- Part25.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part25.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part25.Anchored = true
- Part25.BrickColor = BrickColor.new("Brown")
- Part25.Material = Enum.Material.Wood
- Part25.brickColor = BrickColor.new("Brown")
- Part26.Parent = Model15
- Part26.CFrame = CFrame.new(4.39642668, 1.7046932, -16.7718372, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part26.Orientation = Vector3.new(0, 180, 0)
- Part26.Position = Vector3.new(4.39642668, 1.7046932, -16.7718372)
- Part26.Rotation = Vector3.new(-180, 0, -180)
- Part26.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part26.Size = Vector3.new(2.00000024, 0.200000003, 0.200000003)
- Part26.Anchored = true
- Part26.BrickColor = BrickColor.new("Brown")
- Part26.Material = Enum.Material.Wood
- Part26.brickColor = BrickColor.new("Brown")
- Part27.Parent = Model15
- Part27.CFrame = CFrame.new(4.39642668, 1.7046932, -15.7718391, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part27.Orientation = Vector3.new(0, 180, 0)
- Part27.Position = Vector3.new(4.39642668, 1.7046932, -15.7718391)
- Part27.Rotation = Vector3.new(-180, 0, -180)
- Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part27.Size = Vector3.new(2.00000024, 0.200000003, 1.79999995)
- Part27.Anchored = true
- Part27.BrickColor = BrickColor.new("Brown")
- Part27.Material = Enum.Material.Wood
- Part27.brickColor = BrickColor.new("Brown")
- Part28.Parent = Model15
- Part28.CFrame = CFrame.new(4.39642668, 1.7046932, -14.7718391, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part28.Orientation = Vector3.new(0, 180, 0)
- Part28.Position = Vector3.new(4.39642668, 1.7046932, -14.7718391)
- Part28.Rotation = Vector3.new(-180, 0, -180)
- Part28.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part28.Size = Vector3.new(2.00000024, 0.200000003, 0.200000003)
- Part28.Anchored = true
- Part28.BrickColor = BrickColor.new("Brown")
- Part28.Material = Enum.Material.Wood
- Part28.brickColor = BrickColor.new("Brown")
- Model29.Name = "Chair"
- Model29.Parent = Model0
- Part30.Parent = Model29
- Part30.CFrame = CFrame.new(7.19459677, 2.10469294, -20.5706253, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part30.Orientation = Vector3.new(0, 90, 0)
- Part30.Position = Vector3.new(7.19459677, 2.10469294, -20.5706253)
- Part30.Rotation = Vector3.new(0, 90, 0)
- Part30.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part30.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part30.Anchored = true
- Part30.BrickColor = BrickColor.new("Brown")
- Part30.Material = Enum.Material.Wood
- Part30.brickColor = BrickColor.new("Brown")
- Part31.Parent = Model29
- Part31.CFrame = CFrame.new(9.19460678, 2.10469294, -20.5706253, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part31.Orientation = Vector3.new(0, 90, 0)
- Part31.Position = Vector3.new(9.19460678, 2.10469294, -20.5706253)
- Part31.Rotation = Vector3.new(0, 90, 0)
- Part31.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part31.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part31.Anchored = true
- Part31.BrickColor = BrickColor.new("Brown")
- Part31.Material = Enum.Material.Wood
- Part31.brickColor = BrickColor.new("Brown")
- Part32.Parent = Model29
- Part32.CFrame = CFrame.new(8.19459534, 4.10468817, -20.5706253, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part32.Orientation = Vector3.new(0, 90, 0)
- Part32.Position = Vector3.new(8.19459534, 4.10468817, -20.5706253)
- Part32.Rotation = Vector3.new(0, 90, 0)
- Part32.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part32.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part32.Anchored = true
- Part32.BrickColor = BrickColor.new("Brown")
- Part32.Material = Enum.Material.Wood
- Part32.brickColor = BrickColor.new("Brown")
- Part33.Parent = Model29
- Part33.CFrame = CFrame.new(8.19459534, 3.30469203, -20.5706253, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part33.Orientation = Vector3.new(0, 90, 0)
- Part33.Position = Vector3.new(8.19459534, 3.30469203, -20.5706253)
- Part33.Rotation = Vector3.new(0, 90, 0)
- Part33.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part33.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part33.Anchored = true
- Part33.BrickColor = BrickColor.new("Brown")
- Part33.Material = Enum.Material.Wood
- Part33.brickColor = BrickColor.new("Brown")
- Part34.Parent = Model29
- Part34.CFrame = CFrame.new(8.19459534, 3.70469093, -20.5706253, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part34.Orientation = Vector3.new(0, 90, 0)
- Part34.Position = Vector3.new(8.19459534, 3.70469093, -20.5706253)
- Part34.Rotation = Vector3.new(0, 90, 0)
- Part34.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part34.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part34.Anchored = true
- Part34.BrickColor = BrickColor.new("Brown")
- Part34.Material = Enum.Material.Wood
- Part34.brickColor = BrickColor.new("Brown")
- Seat35.Parent = Model29
- Seat35.CFrame = CFrame.new(8.19459534, 1.70469296, -19.9706249, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Seat35.Orientation = Vector3.new(0, 180, 0)
- Seat35.Position = Vector3.new(8.19459534, 1.70469296, -19.9706249)
- Seat35.Rotation = Vector3.new(-180, 0, -180)
- Seat35.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat35.Transparency = 1
- Seat35.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat35.Anchored = true
- Seat35.BrickColor = BrickColor.new("Brown")
- Seat35.Material = Enum.Material.Wood
- Seat35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat35.brickColor = BrickColor.new("Brown")
- Part36.Parent = Model29
- Part36.CFrame = CFrame.new(8.19459534, 2.90469193, -20.5706253, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part36.Orientation = Vector3.new(0, 90, 0)
- Part36.Position = Vector3.new(8.19459534, 2.90469193, -20.5706253)
- Part36.Rotation = Vector3.new(0, 90, 0)
- Part36.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part36.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part36.Anchored = true
- Part36.BrickColor = BrickColor.new("Brown")
- Part36.Material = Enum.Material.Wood
- Part36.brickColor = BrickColor.new("Brown")
- Part37.Parent = Model29
- Part37.CFrame = CFrame.new(7.19459677, 0.904694021, -18.5706348, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part37.Orientation = Vector3.new(0, 90, 0)
- Part37.Position = Vector3.new(7.19459677, 0.904694021, -18.5706348)
- Part37.Rotation = Vector3.new(0, 90, 0)
- Part37.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part37.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part37.Anchored = true
- Part37.BrickColor = BrickColor.new("Brown")
- Part37.Material = Enum.Material.Wood
- Part37.brickColor = BrickColor.new("Brown")
- Part38.Parent = Model29
- Part38.CFrame = CFrame.new(9.19460678, 0.904694021, -18.5706348, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part38.Orientation = Vector3.new(0, 90, 0)
- Part38.Position = Vector3.new(9.19460678, 0.904694021, -18.5706348)
- Part38.Rotation = Vector3.new(0, 90, 0)
- Part38.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part38.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part38.Anchored = true
- Part38.BrickColor = BrickColor.new("Brown")
- Part38.Material = Enum.Material.Wood
- Part38.brickColor = BrickColor.new("Brown")
- Part39.Parent = Model29
- Part39.CFrame = CFrame.new(8.19459438, 1.7046932, -18.5706291, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part39.Orientation = Vector3.new(0, 90, 0)
- Part39.Position = Vector3.new(8.19459438, 1.7046932, -18.5706291)
- Part39.Rotation = Vector3.new(0, 90, 0)
- Part39.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part39.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part39.Anchored = true
- Part39.BrickColor = BrickColor.new("Brown")
- Part39.Material = Enum.Material.Wood
- Part39.brickColor = BrickColor.new("Brown")
- Part40.Parent = Model29
- Part40.CFrame = CFrame.new(9.19459438, 1.7046932, -19.6706295, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part40.Orientation = Vector3.new(0, 90, 0)
- Part40.Position = Vector3.new(9.19459438, 1.7046932, -19.6706295)
- Part40.Rotation = Vector3.new(0, 90, 0)
- Part40.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part40.Size = Vector3.new(2.00000024, 0.200000003, 0.200000003)
- Part40.Anchored = true
- Part40.BrickColor = BrickColor.new("Brown")
- Part40.Material = Enum.Material.Wood
- Part40.brickColor = BrickColor.new("Brown")
- Part41.Parent = Model29
- Part41.CFrame = CFrame.new(8.19459629, 1.7046932, -19.6706295, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part41.Orientation = Vector3.new(0, 90, 0)
- Part41.Position = Vector3.new(8.19459629, 1.7046932, -19.6706295)
- Part41.Rotation = Vector3.new(0, 90, 0)
- Part41.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part41.Size = Vector3.new(2.00000024, 0.200000003, 1.79999995)
- Part41.Anchored = true
- Part41.BrickColor = BrickColor.new("Brown")
- Part41.Material = Enum.Material.Wood
- Part41.brickColor = BrickColor.new("Brown")
- Part42.Parent = Model29
- Part42.CFrame = CFrame.new(7.19459629, 1.7046932, -19.6706295, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part42.Orientation = Vector3.new(0, 90, 0)
- Part42.Position = Vector3.new(7.19459629, 1.7046932, -19.6706295)
- Part42.Rotation = Vector3.new(0, 90, 0)
- Part42.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part42.Size = Vector3.new(2.00000024, 0.200000003, 0.200000003)
- Part42.Anchored = true
- Part42.BrickColor = BrickColor.new("Brown")
- Part42.Material = Enum.Material.Wood
- Part42.brickColor = BrickColor.new("Brown")
- Model43.Name = "Table"
- Model43.Parent = Model0
- Part44.Name = "Cylinder"
- Part44.Parent = Model43
- Part44.CFrame = CFrame.new(10.4472303, 1.41837502, -18.1939754, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part44.Orientation = Vector3.new(0, -180, -90)
- Part44.Position = Vector3.new(10.4472303, 1.41837502, -18.1939754)
- Part44.Rotation = Vector3.new(180, 0, 90)
- Part44.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part44.Size = Vector3.new(2.82000303, 0.770001829, 0.360001773)
- Part44.Anchored = true
- Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.BrickColor = BrickColor.new("Burnt Sienna")
- Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.Locked = true
- Part44.Material = Enum.Material.WoodPlanks
- Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.brickColor = BrickColor.new("Burnt Sienna")
- Part44.Shape = Enum.PartType.Cylinder
- Part45.Name = "Cylinder"
- Part45.Parent = Model43
- Part45.CFrame = CFrame.new(10.4472303, 1.41837502, -13.5468178, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part45.Orientation = Vector3.new(0, -180, -90)
- Part45.Position = Vector3.new(10.4472303, 1.41837502, -13.5468178)
- Part45.Rotation = Vector3.new(180, 0, 90)
- Part45.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part45.Size = Vector3.new(2.82000303, 0.770001829, 0.360001773)
- Part45.Anchored = true
- Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.BrickColor = BrickColor.new("Burnt Sienna")
- Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.Locked = true
- Part45.Material = Enum.Material.WoodPlanks
- Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.brickColor = BrickColor.new("Burnt Sienna")
- Part45.Shape = Enum.PartType.Cylinder
- Part46.Name = "Top"
- Part46.Parent = Model43
- Part46.CFrame = CFrame.new(8.2233839, 2.87611389, -15.8271484, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part46.Orientation = Vector3.new(0, -180, -90)
- Part46.Position = Vector3.new(8.2233839, 2.87611389, -15.8271484)
- Part46.Rotation = Vector3.new(180, 0, 90)
- Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part46.Size = Vector3.new(0.220003814, 7.42000055, 8.63999939)
- Part46.Anchored = true
- Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.BrickColor = BrickColor.new("Burnt Sienna")
- Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.Locked = true
- Part46.Material = Enum.Material.WoodPlanks
- Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.brickColor = BrickColor.new("Burnt Sienna")
- Part46.Shape = Enum.PartType.Cylinder
- Part47.Name = "Cylinder"
- Part47.Parent = Model43
- Part47.CFrame = CFrame.new(6.0368762, 1.41837502, -18.1939754, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part47.Orientation = Vector3.new(0, -180, -90)
- Part47.Position = Vector3.new(6.0368762, 1.41837502, -18.1939754)
- Part47.Rotation = Vector3.new(180, 0, 90)
- Part47.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part47.Size = Vector3.new(2.82000303, 0.770001829, 0.360001773)
- Part47.Anchored = true
- Part47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.BrickColor = BrickColor.new("Burnt Sienna")
- Part47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.Locked = true
- Part47.Material = Enum.Material.WoodPlanks
- Part47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.brickColor = BrickColor.new("Burnt Sienna")
- Part47.Shape = Enum.PartType.Cylinder
- Part48.Name = "Cylinder"
- Part48.Parent = Model43
- Part48.CFrame = CFrame.new(6.0368762, 1.41837502, -13.5468178, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part48.Orientation = Vector3.new(0, -180, -90)
- Part48.Position = Vector3.new(6.0368762, 1.41837502, -13.5468178)
- Part48.Rotation = Vector3.new(180, 0, 90)
- Part48.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part48.Size = Vector3.new(2.82000303, 0.770001829, 0.360001773)
- Part48.Anchored = true
- Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.BrickColor = BrickColor.new("Burnt Sienna")
- Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.Locked = true
- Part48.Material = Enum.Material.WoodPlanks
- Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.brickColor = BrickColor.new("Burnt Sienna")
- Part48.Shape = Enum.PartType.Cylinder
- Part49.Name = "Cylinder"
- Part49.Parent = Model43
- Part49.CFrame = CFrame.new(6.0368762, 0.863377988, -13.5468178, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part49.Orientation = Vector3.new(0, -180, -90)
- Part49.Position = Vector3.new(6.0368762, 0.863377988, -13.5468178)
- Part49.Rotation = Vector3.new(180, 0, 90)
- Part49.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part49.Size = Vector3.new(1.71000397, 0.770001829, 0.360001773)
- Part49.Anchored = true
- Part49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.BrickColor = BrickColor.new("Burnt Sienna")
- Part49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.Locked = true
- Part49.Material = Enum.Material.WoodPlanks
- Part49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.brickColor = BrickColor.new("Burnt Sienna")
- Part49.Shape = Enum.PartType.Cylinder
- Model50.Name = "Chair"
- Model50.Parent = Model0
- Part51.Parent = Model50
- Part51.CFrame = CFrame.new(12.9933825, 2.10469294, -16.8824577, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part51.Position = Vector3.new(12.9933825, 2.10469294, -16.8824577)
- Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part51.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part51.Anchored = true
- Part51.BrickColor = BrickColor.new("Brown")
- Part51.Material = Enum.Material.Wood
- Part51.brickColor = BrickColor.new("Brown")
- Part52.Parent = Model50
- Part52.CFrame = CFrame.new(12.9933825, 2.10469294, -14.8824482, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part52.Position = Vector3.new(12.9933825, 2.10469294, -14.8824482)
- Part52.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part52.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part52.Anchored = true
- Part52.BrickColor = BrickColor.new("Brown")
- Part52.Material = Enum.Material.Wood
- Part52.brickColor = BrickColor.new("Brown")
- Part53.Parent = Model50
- Part53.CFrame = CFrame.new(12.9933825, 4.10468817, -15.8824596, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part53.Position = Vector3.new(12.9933825, 4.10468817, -15.8824596)
- Part53.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part53.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part53.Anchored = true
- Part53.BrickColor = BrickColor.new("Brown")
- Part53.Material = Enum.Material.Wood
- Part53.brickColor = BrickColor.new("Brown")
- Part54.Parent = Model50
- Part54.CFrame = CFrame.new(12.9933825, 3.30469203, -15.8824596, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part54.Position = Vector3.new(12.9933825, 3.30469203, -15.8824596)
- Part54.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part54.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part54.Anchored = true
- Part54.BrickColor = BrickColor.new("Brown")
- Part54.Material = Enum.Material.Wood
- Part54.brickColor = BrickColor.new("Brown")
- Part55.Parent = Model50
- Part55.CFrame = CFrame.new(12.9933825, 3.70469093, -15.8824596, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part55.Position = Vector3.new(12.9933825, 3.70469093, -15.8824596)
- Part55.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part55.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part55.Anchored = true
- Part55.BrickColor = BrickColor.new("Brown")
- Part55.Material = Enum.Material.Wood
- Part55.brickColor = BrickColor.new("Brown")
- Seat56.Parent = Model50
- Seat56.CFrame = CFrame.new(12.393383, 1.70469296, -15.8824596, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Seat56.Orientation = Vector3.new(0, 90, 0)
- Seat56.Position = Vector3.new(12.393383, 1.70469296, -15.8824596)
- Seat56.Rotation = Vector3.new(0, 90, 0)
- Seat56.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat56.Transparency = 1
- Seat56.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat56.Anchored = true
- Seat56.BrickColor = BrickColor.new("Brown")
- Seat56.Material = Enum.Material.Wood
- Seat56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat56.brickColor = BrickColor.new("Brown")
- Part57.Parent = Model50
- Part57.CFrame = CFrame.new(12.9933825, 2.90469193, -15.8824596, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part57.Position = Vector3.new(12.9933825, 2.90469193, -15.8824596)
- Part57.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part57.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part57.Anchored = true
- Part57.BrickColor = BrickColor.new("Brown")
- Part57.Material = Enum.Material.Wood
- Part57.brickColor = BrickColor.new("Brown")
- Part58.Parent = Model50
- Part58.CFrame = CFrame.new(10.993391, 0.904694021, -16.8824577, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part58.Position = Vector3.new(10.993391, 0.904694021, -16.8824577)
- Part58.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part58.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part58.Anchored = true
- Part58.BrickColor = BrickColor.new("Brown")
- Part58.Material = Enum.Material.Wood
- Part58.brickColor = BrickColor.new("Brown")
- Part59.Parent = Model50
- Part59.CFrame = CFrame.new(10.993391, 0.904694021, -14.8824482, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part59.Position = Vector3.new(10.993391, 0.904694021, -14.8824482)
- Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part59.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part59.Anchored = true
- Part59.BrickColor = BrickColor.new("Brown")
- Part59.Material = Enum.Material.Wood
- Part59.brickColor = BrickColor.new("Brown")
- Part60.Parent = Model50
- Part60.CFrame = CFrame.new(10.9933863, 1.7046932, -15.8824606, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part60.Position = Vector3.new(10.9933863, 1.7046932, -15.8824606)
- Part60.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part60.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part60.Anchored = true
- Part60.BrickColor = BrickColor.new("Brown")
- Part60.Material = Enum.Material.Wood
- Part60.brickColor = BrickColor.new("Brown")
- Part61.Parent = Model50
- Part61.CFrame = CFrame.new(12.0933857, 1.7046932, -14.8824606, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part61.Position = Vector3.new(12.0933857, 1.7046932, -14.8824606)
- Part61.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part61.Size = Vector3.new(2.00000024, 0.200000003, 0.200000003)
- Part61.Anchored = true
- Part61.BrickColor = BrickColor.new("Brown")
- Part61.Material = Enum.Material.Wood
- Part61.brickColor = BrickColor.new("Brown")
- Part62.Parent = Model50
- Part62.CFrame = CFrame.new(12.0933857, 1.7046932, -15.8824587, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part62.Position = Vector3.new(12.0933857, 1.7046932, -15.8824587)
- Part62.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part62.Size = Vector3.new(2.00000024, 0.200000003, 1.79999995)
- Part62.Anchored = true
- Part62.BrickColor = BrickColor.new("Brown")
- Part62.Material = Enum.Material.Wood
- Part62.brickColor = BrickColor.new("Brown")
- Part63.Parent = Model50
- Part63.CFrame = CFrame.new(12.0933857, 1.7046932, -16.8824596, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part63.Position = Vector3.new(12.0933857, 1.7046932, -16.8824596)
- Part63.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part63.Size = Vector3.new(2.00000024, 0.200000003, 0.200000003)
- Part63.Anchored = true
- Part63.BrickColor = BrickColor.new("Brown")
- Part63.Material = Enum.Material.Wood
- Part63.brickColor = BrickColor.new("Brown")
- -------------------------------------------------------------------
- local Tool = Instance.new("Tool")
- local Handle = Instance.new("Part")
- local SpecialMesh2 = Instance.new("SpecialMesh")
- local SpecialMesh3 = Instance.new("SpecialMesh")
- Tool.Name = "Revolver"
- Tool.Parent = script
- Tool.TextureId = "rbxassetid://97888232"
- Tool.Grip = CFrame.new(0.0415562093, -0.234063894, 0.893020034, 0.999584556, -0.00054827705, -0.0288186669, -5.05743083e-05, 0.999784231, -0.0207739919, 0.028823711, 0.020766817, 0.999368727)
- Tool.ToolTip = "Typical revolver ;)"
- Handle.Name = "Handle"
- Handle.Parent = Tool
- Handle.Position = Vector3.new(8.218, 3.24, -16.062)
- Handle.Orientation = Vector3.new(0, 0, -90)
- Handle.Color = Color3.new(0, 0.560784, 0.611765)
- Handle.Size = Vector3.new(0.51, 1.18, 2.3)
- Handle.BrickColor = BrickColor.new("Bright bluish green")
- Handle.Anchored = false
- Handle.Locked = true
- Handle.Material = Enum.Material.Metal
- Handle.FormFactor = Enum.FormFactor.Custom
- SpecialMesh2.Parent = Handle
- SpecialMesh2.MeshId = "rbxassetid://97886770"
- SpecialMesh2.Scale = Vector3.new(1.8, 1.8, 1.8)
- SpecialMesh2.TextureId = "rbxassetid://97888197"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- SpecialMesh3.Parent = Tool
- SpecialMesh3.MeshId = "rbxassetid://95387759"
- SpecialMesh3.Scale = Vector3.new(3, 3, 3)
- SpecialMesh3.TextureId = "rbxassetid://95387789"
- SpecialMesh3.MeshType = Enum.MeshType.FileMesh
- wait = function(n)
- n = n or 0
- local st = os.clock()
- repeat
- game:GetService("RunService").Stepped:Wait()
- until os.clock()-st >= n
- end
- local plr,char,hum,torso
- local using = false
- local equipped = false
- local shot = false
- function Alive()
- local alive = false
- if char and hum and torso and hum.Health > 0 then alive = true end
- return alive
- end
- function can_hit(obj)
- if not obj:FindFirstChild('Dismembered') then
- return true
- end
- end
- function limb_collide(obj,mode)
- if obj:IsA("BasePart") and not obj:FindFirstChild('limb') and obj.Name ~= 'HumanoidRootPart' and obj.Name ~= 'Torso' then else return end
- local t = {}
- local cb = Instance.new("Part")
- cb.Name = 'limb'
- cb.Transparency = 1
- cb.CanCollide = true
- cb.Anchored = false
- cb.CFrame = obj.CFrame
- cb.Size = obj.Size*0.8
- cb.Massless = true
- cb.Locked = true
- game:GetService("PhysicsService"):SetPartCollisionGroup(cb,'Limb Collide')
- game:GetService("PhysicsService"):SetPartCollisionGroup(obj,'Limb Collide')
- local weld = Instance.new("Weld")
- weld.Part0 = cb
- weld.Part1 = obj
- weld.Parent = cb
- obj.Massless = true
- obj.Anchored = false
- if mode or obj:FindFirstChild("Dismembered") then
- cb.Parent = obj -- .Parent
- else
- cb.Parent = obj
- table.insert(t,1,cb)
- end
- --
- return t
- end
- local junk = Instance.new("Folder",script)
- local junk2 = Instance.new("Folder",script)
- local chars = {}
- local sfx = {
- cry_pain = {4534200393,4534197713,4534199297,4534199744,4534197529,4534197880,4534198897},
- stabs = {6330987744,6330987902,6330988021,6330988145},
- dismember2 = {3739364168,3739363791},
- impacts = {3848124871,3848125583,3848126035,3929466751},
- }
- function ragdoll(targchar,kill,remove)
- if targchar then else return end
- local targplr
- pcall(function()
- targplr = game:GetService("Players"):GetPlayerFromCharacter(targchar)
- end)
- local pc = targchar
- local targhum = pc:FindFirstChildOfClass("Humanoid")
- local js,js2 = {},{}
- local lc = {}
- targhum.JumpHeight = 0
- targhum.AutoRotate = false
- targhum.AutoJumpEnabled = false
- targhum.BreakJointsOnDeath = false
- coroutine.wrap(function()
- for i = 1,2 do
- targhum.PlatformStand = true
- targhum.Jump = false
- wait()
- end
- end)()
- local kb = 15
- local root = pc:FindFirstChild("HumanoidRootPart")
- local targtorso = pc:FindFirstChild("Torso") or pc:FindFirstChild("HumanoidRootPart") or pc:FindFirstChild("Head")
- if kill then
- if targhum:FindFirstChild("Ragdolled") then return end
- local ragval
- ragval = Instance.new("ObjectValue")
- ragval.Name = 'Ragdolled'
- ragval.Parent = targhum
- local old_pc
- if remove then
- pc.Archivable = true
- old_pc = pc
- pc = pc:Clone()
- end
- for i,v in pairs(pc:GetDescendants()) do
- if v:IsA("BasePart") and v.Parent == pc then
- if remove or not kill then
- local t = limb_collide(v,false)
- table.insert(lc,1,t)
- end
- end
- end
- if remove then
- for i,v in pairs(old_pc:GetDescendants()) do
- if v:IsA("BasePart") or v:IsA("ForceField") or v:IsA("Accessory") or v:IsA("Decal") or v:IsA("Texture") or v:IsA("SurfaceGui") then
- v:destroy()
- end
- if v:IsA("Humanoid") then
- v.BreakJointsOnDeath = false
- v.Health = 0
- v.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
- v.PlatformStand = true
- end
- end
- pc.Parent = junk
- game:GetService("Debris"):AddItem(pc,10)
- end
- coroutine.wrap(function()
- if targplr then
- for i,v in pairs(pc:GetChildren()) do
- if v:IsA("BasePart") then
- --v.Massless = true
- if v:CanSetNetworkOwnership() then
- v:SetNetworkOwner(targplr)
- end
- end
- end
- end
- end)()
- coroutine.wrap(function()
- if (targhum.RigType == Enum.HumanoidRigType.R6 or (targhum.RigType == Enum.HumanoidRigType.R15 and not kill)) then
- for _,v in pairs(pc:GetDescendants()) do
- if (v:IsA("Snap") or v:IsA('BallSocketConstraint')) then
- --v:Destroy()
- end
- end
- for _,v in pairs(pc:GetDescendants()) do
- if (v:IsA('Motor6D') or v:IsA('Motor') or v:IsA("Weld")) and not v:FindFirstChild('Dismembered') and not v:FindFirstAncestorOfClass('Accessory') and not v:FindFirstAncestorOfClass('Tool') and v.Parent.Name ~= 'limb' --[[and v.Parent.Name ~= 'Right Arm']] and v.Parent.Name ~= 'bone' and (v.Parent:IsA("BasePart") and can_hit(v.Parent)) then
- if not kill then
- table.insert(js2,1,{obj = v,par = v.Parent})
- end
- local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
- a0.CFrame = v.C0
- a1.CFrame = v.C1
- a0.Parent = v.Part0
- a1.Parent = v.Part1
- local b = Instance.new("BallSocketConstraint")
- b.Attachment0 = a0
- b.Attachment1 = a1
- b.Parent = v.Part1
- --b.TwistLimitsEnabled = true
- --b.LimitsEnabled = true
- v.Parent = nil
- table.insert(js,1,b)
- end
- end
- end
- end)()
- end
- if root then
- root.CanCollide = true
- end
- if kill and targtorso then
- targtorso.CanCollide = false
- wait()
- targtorso.CanCollide = true
- local bav = Instance.new("BodyAngularVelocity")
- bav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bav.AngularVelocity = Vector3.new(0,0,3)
- bav.Parent = targtorso
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = targtorso.CFrame.LookVector*5*-1
- bv.Parent = targtorso
- game:GetService("Debris"):AddItem(bv,0.2)
- game:GetService("Debris"):AddItem(bav,0.2)
- end
- local c
- if root then
- c = root.Touched:Connect(function(obj)
- if obj and not obj:IsDescendantOf(junk) and (root.Velocity.Magnitude >= 2) then
- --[[
- local impact = Instance.new("Sound")
- impact.Parent = root
- impact.Name = 'impact'
- impact.SoundId = 'rbxassetid://' .. sfx.impacts[math.random(1,#sfx.impacts)]
- impact.Volume = 0.1
- impact.PlayOnRemove = true
- impact:Destroy()
- ]]
- end
- end)
- end
- local function restore()
- --repeat wait() until not targhum or targhum.Health > 15 or 0 >= targhum.Health
- if targhum and targhum.Health > 0 then else
- return
- end
- if c then
- c:Disconnect()
- end
- if root then
- --root.CFrame = root.CFrame*CFrame.new(0,4,0)
- end
- for i,v in pairs(js) do
- v:Destroy()
- end
- for i,v in pairs(lc) do
- for i,v in pairs(v) do
- v:Destroy()
- end
- end
- for i,v in pairs(js2) do
- v.obj.Parent = v.par
- end
- if root then
- root.CanCollide = true
- end
- if targhum then
- targhum.AutoJumpEnabled = true
- targhum.AutoRotate = true
- targhum.JumpHeight = 7.2
- targhum.PlatformStand = false
- targhum:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
- targhum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
- targhum:ChangeState(Enum.HumanoidStateType.Landed)
- end
- end
- return restore
- end
- function raycast(Pos, Dir, Max, Ignore)
- local rayparams = RaycastParams.new()
- rayparams.FilterType = Enum.RaycastFilterType.Blacklist
- rayparams.FilterDescendantsInstances = Ignore
- rayparams.IgnoreWater = true
- return workspace:Raycast(Pos, Dir * (Max or 999.999), rayparams)
- end
- function raycast2(Pos, Dir, Max, whitelist)
- local rayparams = RaycastParams.new()
- rayparams.FilterType = Enum.RaycastFilterType.Whitelist
- rayparams.FilterDescendantsInstances = whitelist
- rayparams.IgnoreWater = true
- return workspace:Raycast(Pos, Dir * (Max or 999.999), rayparams)
- end
- coroutine.wrap(function()
- for i,v in pairs(workspace:GetChildren()) do
- if v:FindFirstChildOfClass("Humanoid") then
- table.insert(chars,1,v)
- end
- end
- workspace.ChildAdded:Connect(function(v)
- game:GetService("RunService").Heartbeat:Wait()
- if v:FindFirstChildOfClass("Humanoid") then
- table.insert(chars,1,v)
- end
- end)
- end)()
- function cast_blood(targchar,obj,lastpos,dir,ignore,count)
- ignore = ignore or {targchar,chars,junk}
- count = count or 1
- if count >= 3 then return end
- local blood = nil
- local s = lastpos
- local dist = math.clamp((obj.Position-lastpos).Magnitude,7,1000)
- dir = dir.Unit
- local result = raycast(s,dir,dist,ignore)
- if result and not blood then
- local ob,pos,norm = result.Instance,result.Position,result.Normal
- local char = ob:FindFirstAncestorOfClass('Model')
- local hum = nil
- if char then
- hum = char:FindFirstChildOfClass('Humanoid')
- end
- if not hum and 1 > ob.Transparency then else
- --table.insert(ignore,1,ob)
- --cast_blood(targchar,obj,dir,ignore,count)
- return
- end
- local m = 1+math.random()
- if ob.Name == 'blood' then
- blood = ob
- local newsize = blood.Size+Vector3.new(0.1*m,0,0.1*m)
- if newsize.X >= 10 then
- newsize = Vector3.new(10,0.1,10)
- end
- local rs = newsize.X
- newsize = Vector3.new(rs,0.1,rs)
- blood.Size = newsize
- return true
- end
- blood = Instance.new("Part")
- blood.Name = 'blood'
- blood.Color = Color3.fromRGB(117,0,0)
- blood.Material = Enum.Material.Metal
- blood.Transparency = 1
- blood.Anchored = true
- blood.CanCollide = false
- blood.CastShadow = false
- blood.Size = Vector3.new()
- blood.CFrame = CFrame.new(pos,pos+norm)*CFrame.Angles(math.rad(90),0,0)
- blood.Parent = junk2
- local newsize = Vector3.new(1*m,0.1,1*m)
- local rs = newsize.X --restrict_size(newsize,ob.Size,norm)
- newsize = Vector3.new(rs,0.1,rs)
- game:GetService("TweenService"):Create(blood,TweenInfo.new(0.5),{
- Transparency = 0,
- Size = newsize,
- }):Play()
- local hval = Instance.new("ObjectValue")
- hval.Name = 'hit'
- hval.Value = ob
- hval.Parent = blood
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Parent = blood
- game:GetService("Debris"):AddItem(blood,10)
- return true
- end
- end
- local bdata = {}
- function createblood(obj,dur,dir,start)
- coroutine.wrap(function()
- if obj.Name ~= 'HumanoidRootPart' then else return end
- local targchar = obj.Parent
- local targhum = targchar:FindFirstChildOfClass('Humanoid')
- if not bdata[obj] then
- bdata[obj] = {dur,dir}
- else
- bdata[obj][1] += dur
- bdata[obj][2] = dir
- return
- end
- local st = os.clock()
- while true do
- if bdata[obj][1] >= os.clock()-st and obj and obj.Parent and targchar and targchar.Parent then else
- break
- end
- coroutine.wrap(function()
- dir = obj.CFrame.UpVector
- local drop = Instance.new("Part")
- drop.Anchored = false
- drop.CanCollide = false
- drop.Massless = true
- drop.CastShadow = false
- drop.CFrame = obj.CFrame*start
- drop.Size = Vector3.new(0.2,0.2,0.2)
- drop.Shape = Enum.PartType.Ball
- drop.Color = Color3.new(0.454902, 0, 0)
- drop.Material = Enum.Material.Metal
- drop.Velocity = dir*10+Vector3.new(math.random()*2-1,math.random()*2-1,math.random()*2-1)*10
- local att1,att2 = Instance.new("Attachment",drop),Instance.new("Attachment",drop)
- att1.Position = Vector3.new(0,drop.Size.Y/2,0)
- att2.Position = Vector3.new(0,-drop.Size.Y/2,0)
- local trail = Instance.new("Trail")
- trail.Attachment0 = att1
- trail.Attachment1 = att2
- trail.Transparency = NumberSequence.new(0,1)
- trail.MinLength = 0.1
- trail.Lifetime = 0.2
- trail.Color = ColorSequence.new(Color3.new(0.454902, 0, 0),Color3.new(0.454902, 0, 0))
- trail.Parent = drop
- local lastpos = drop.Position
- drop.Parent = junk
- game:GetService("Debris"):AddItem(drop,5)
- local hit = false
- while not hit and drop and drop.Parent and obj do
- local st = os.clock()
- repeat
- game:GetService("RunService").Stepped:Wait()
- until os.clock()-st >= 0.2
- local d = drop.Velocity
- hit = cast_blood(targchar,obj,lastpos,d)
- lastpos = drop.Position
- end
- if drop then
- drop:Destroy()
- end
- end)()
- wait(0.1)
- end
- end)()
- end
- function check_knock(char,hum)
- if 15 > hum.Health and hum.Health > 0 then
- --ragdoll(char,false)
- end
- end
- function is_god(char)
- local ff = char:FindFirstChildOfClass("ForceField")
- local hum = char:FindFirstChildOfClass("Humanoid")
- if ff then
- return true
- elseif hum and hum.MaxHealth >= 1/0 then
- return true
- end
- end
- function bleed(obj,dur,dir,start,can_hurt,visible)
- if visible == nil then
- visible = true
- end
- local char = obj.Parent
- local hum = char:FindFirstChildOfClass('Humanoid')
- if visible then
- createblood(obj,dur,dir,start)
- end
- if can_hurt then
- --[[
- local groan = Instance.new("Sound")
- groan.SoundId = 'rbxassetid://' .. sfx.cry_pain[math.random(1,#sfx.cry_pain)]
- groan.Volume = 0.5
- groan.Parent = obj
- groan:Play()
- game:GetService("Debris"):AddItem(groan,1)
- ]]
- coroutine.wrap(function()
- local st = os.clock()
- while dur >= os.clock()-st do
- if hum and not is_god(char) then
- local dmg = 1
- if 0 >= hum.Health-dmg then
- --ragdoll(char,true)
- end
- hum:TakeDamage(dmg)
- check_knock(char,hum)
- end
- wait(0.1)
- end
- end)()
- end
- end
- function explode_limb_follow(col,size,pos)
- local d = 5
- for i = 1,d*3 do
- local c = col
- if math.random(1,2) == 1 then
- c = Color3.fromRGB(math.random(100,150),0,0)
- end
- local mrd = math.random(d*10-10,d*10)/10
- local p = Vector3.new(size.X/mrd,size.Y/mrd,size.Z/mrd)
- local blood_chunk = Instance.new("Part")
- blood_chunk.Size = p
- blood_chunk.CanCollide = true
- blood_chunk.Anchored = false
- blood_chunk.CastShadow = false
- blood_chunk.Color = c
- blood_chunk.Position = pos+Vector3.new(math.random(-size.X*10,size.X*10)/10/2,math.random(-size.Y*10,size.Y*10)/10/2,math.random(-size.Z*10,size.Z*10)/10/2)
- blood_chunk.Material = Enum.Material.Slate
- blood_chunk.Parent = junk
- local kb = 15
- local ka = 90
- local bav = Instance.new("BodyAngularVelocity")
- bav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bav.AngularVelocity = Vector3.new(math.random(-ka,ka),math.random(-ka,ka),math.random(-ka,ka))
- bav.Parent = blood_chunk
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- local ud = (pos-blood_chunk.Position).Unit
- if kb*3 >= ud.Magnitude then
- bv.Velocity = (ud*kb)+Vector3.new(0,kb,0)
- else
- bv.Velocity = Vector3.new(0,kb,0)
- end
- bv.Parent = blood_chunk
- game:GetService("Debris"):AddItem(bv,0.1)
- game:GetService("Debris"):AddItem(bav,0.1)
- game:GetService("Debris"):AddItem(blood_chunk,10)
- end
- end
- pcall(function()
- game:GetService("PhysicsService"):CreateCollisionGroup('Limb Collide')
- game:GetService("PhysicsService"):CollisionGroupSetCollidable('Limb Collide','Limb Collide',false)
- end)
- Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part0.Name = "fleshend"
- Part0.Parent = nil
- Part0.CFrame = CFrame.new(49.5, 148.450012, -35.9999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.Position = Vector3.new(49.5, 148.45001220703, -35.999996185303)
- Part0.Color = Color3.new(0.458824, 0, 0)
- Part0.Size = Vector3.new(0.80000001192093, 0.30000001192093, 0.80000001192093)
- Part0.BrickColor = BrickColor.new("Maroon")
- Part0.CanCollide = false
- Part0.Material = Enum.Material.Slate
- Part0.brickColor = BrickColor.new("Maroon")
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshType = Enum.MeshType.Sphere
- fleshend = Part0
- function make_bone(obj,targtorso)
- if obj.Name == 'Left Arm' or obj.Name == 'LeftUpperArm' then
- local bone = Instance.new("Part")
- bone.Name = 'bone'
- bone.CanCollide = false
- bone.Anchored = false
- bone.CFrame = targtorso.CFrame
- bone.Size = targtorso.Size
- bone.Massless = true
- bone.Locked = true
- game:GetService("PhysicsService"):SetPartCollisionGroup(bone,'Limb Collide')
- game:GetService("PhysicsService"):SetPartCollisionGroup(targtorso,'Limb Collide')
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = targtorso
- weld.C1 = CFrame.new(-0.5,0.5,0)*CFrame.new(-0.2,0.2,0.03)*CFrame.Angles(math.rad(90),0,math.rad(90))
- weld.Parent = bone
- targtorso.Anchored = false
- bone.Parent = junk
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshId = 'rbxassetid://1076136382'
- mesh.TextureId = 'rbxassetid://1076137938'
- mesh.Scale = Vector3.new(0.03,0.03,0.03)
- mesh.Parent = bone
- local e = fleshend:Clone()
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = e
- weld.C1 = CFrame.new(0,-0.25,-0.15)*CFrame.Angles(math.rad(0),0,math.rad(0))
- weld.Parent = e
- e.Parent = junk
- elseif obj.Name == 'Right Arm' or obj.Name == 'RightUpperArm' then
- local bone = Instance.new("Part")
- bone.Name = 'bone'
- bone.CanCollide = false
- bone.Anchored = false
- bone.CFrame = targtorso.CFrame
- bone.Size = targtorso.Size
- bone.Massless = true
- bone.Locked = true
- game:GetService("PhysicsService"):SetPartCollisionGroup(bone,'Limb Collide')
- game:GetService("PhysicsService"):SetPartCollisionGroup(targtorso,'Limb Collide')
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = targtorso
- weld.C1 = CFrame.new(0.5,0.5,0)*CFrame.new(0.2,0.2,0.03)*CFrame.Angles(math.rad(90),0,math.rad(-90))
- weld.Parent = bone
- targtorso.Anchored = false
- bone.Parent = junk
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshId = 'rbxassetid://1076136382'
- mesh.TextureId = 'rbxassetid://1076137938'
- mesh.Scale = Vector3.new(0.03,0.03,0.03)
- mesh.Parent = bone
- local e = fleshend:Clone()
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = e
- weld.C1 = CFrame.new(0,-0.25,-0.15)*CFrame.Angles(math.rad(0),0,math.rad(0))
- weld.Parent = e
- e.Parent = junk
- elseif obj.Name == 'Left Leg' or obj.Name == 'LeftUpperLeg' then
- local bone = Instance.new("Part")
- bone.Name = 'bone'
- bone.CanCollide = false
- bone.Anchored = false
- bone.CFrame = targtorso.CFrame
- bone.Size = targtorso.Size
- bone.Massless = true
- bone.Locked = true
- game:GetService("PhysicsService"):SetPartCollisionGroup(bone,'Limb Collide')
- game:GetService("PhysicsService"):SetPartCollisionGroup(targtorso,'Limb Collide')
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = targtorso
- weld.C1 = CFrame.new(-0.5,-0.5,0)*CFrame.new(0,-0.2,0)*CFrame.Angles(0,0,math.rad(180))
- weld.Parent = bone
- targtorso.Anchored = false
- bone.Parent = junk
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshId = 'rbxassetid://1076136382'
- mesh.TextureId = 'rbxassetid://1076137938'
- mesh.Scale = Vector3.new(0.03,0.03,0.03)
- mesh.Parent = bone
- local e = fleshend:Clone()
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = e
- weld.C1 = CFrame.new(0,-0.25,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- weld.Parent = e
- e.Parent = junk
- elseif obj.Name == 'Right Leg' or obj.Name == 'RightUpperLeg' then
- local bone = Instance.new("Part")
- bone.Name = 'bone'
- bone.CanCollide = false
- bone.Anchored = false
- bone.CFrame = targtorso.CFrame
- bone.Size = targtorso.Size
- bone.Massless = true
- bone.Locked = true
- game:GetService("PhysicsService"):SetPartCollisionGroup(bone,'Limb Collide')
- game:GetService("PhysicsService"):SetPartCollisionGroup(targtorso,'Limb Collide')
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = targtorso
- weld.C1 = CFrame.new(0.5,-0.5,0)*CFrame.new(0,-0.2,0)*CFrame.Angles(0,0,math.rad(180))
- weld.Parent = bone
- targtorso.Anchored = false
- bone.Parent = junk
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshId = 'rbxassetid://1076136382'
- mesh.TextureId = 'rbxassetid://1076137938'
- mesh.Scale = Vector3.new(0.03,0.03,0.03)
- mesh.Parent = bone
- local e = fleshend:Clone()
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = e
- weld.C1 = CFrame.new(0,-0.25,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- weld.Parent = e
- e.Parent = junk
- elseif obj.Name == 'Head' then
- local bone = Instance.new("Part")
- bone.Name = 'bone'
- bone.CanCollide = false
- bone.Anchored = false
- bone.CFrame = targtorso.CFrame
- bone.Size = targtorso.Size
- bone.Massless = true
- bone.Locked = true
- game:GetService("PhysicsService"):SetPartCollisionGroup(bone,'Limb Collide')
- game:GetService("PhysicsService"):SetPartCollisionGroup(targtorso,'Limb Collide')
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = targtorso
- weld.C1 = CFrame.new(0,0.7,0)
- weld.Parent = bone
- targtorso.Anchored = false
- bone.Parent = junk
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshId = 'rbxassetid://1076136382'
- mesh.TextureId = 'rbxassetid://1076137938'
- mesh.Scale = Vector3.new(0.03,0.03,0.03)
- mesh.Parent = bone
- local e = fleshend:Clone()
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = e
- weld.C1 = CFrame.new(0,-0.25,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- weld.Parent = e
- e.Parent = junk
- --
- local bone = Instance.new("Part")
- bone.Name = 'bone'
- bone.CanCollide = false
- bone.Anchored = false
- bone.CFrame = obj.CFrame
- bone.Size = obj.Size
- bone.Massless = true
- bone.Locked = true
- game:GetService("PhysicsService"):SetPartCollisionGroup(bone,'Limb Collide')
- game:GetService("PhysicsService"):SetPartCollisionGroup(obj,'Limb Collide')
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = obj
- weld.C1 = CFrame.new(0,-0.3,0)*CFrame.Angles(0,math.rad(-90),0)
- weld.Parent = bone
- obj.Anchored = false
- bone.Parent = junk
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshId = 'rbxassetid://1076136382'
- mesh.TextureId = 'rbxassetid://1076137938'
- mesh.Scale = Vector3.new(0.03,0.03,0.03)
- mesh.Parent = bone
- local e = fleshend:Clone()
- local weld = Instance.new("Weld")
- weld.Part0 = bone
- weld.Part1 = e
- weld.C1 = CFrame.new(0,0.25,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- weld.Parent = e
- e.Parent = junk
- end
- end
- Part0 = Instance.new("Part")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- ParticleEmitter3 = Instance.new("ParticleEmitter")
- Part0.Name = "blood_fx"
- Part0.Parent = nil
- Part0.CFrame = CFrame.new(2.19999909, 0.0250129998, -7.32999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.Position = Vector3.new(2.1999990940094, 0.025012999773026, -7.3299999237061)
- Part0.Size = Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058)
- Part0.Anchored = true
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.CanCollide = false
- Part0.TopSurface = Enum.SurfaceType.Smooth
- ParticleEmitter1.Name = "Blood"
- ParticleEmitter1.Parent = Part0
- ParticleEmitter1.Speed = NumberRange.new(5, 10)
- ParticleEmitter1.Rotation = NumberRange.new(-360, 360)
- ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0, 0),Color3.new(0.423529, 0, 0))
- ParticleEmitter1.Enabled = false
- ParticleEmitter1.LightEmission = 0.40000000596046
- ParticleEmitter1.LightInfluence = 1
- ParticleEmitter1.Texture = "rbxassetid://73547327"
- ParticleEmitter1.Transparency = NumberSequence.new(0.10000000149012,0.14375001192093,0.49374997615814,1)
- ParticleEmitter1.Size = NumberSequence.new(0,2.8749995231628)
- ParticleEmitter1.Acceleration = Vector3.new(0, -5, 0)
- ParticleEmitter1.EmissionDirection = Enum.NormalId.Front
- ParticleEmitter1.Lifetime = NumberRange.new(0.30000001192093, 0.5)
- ParticleEmitter1.Rate = 10000000
- ParticleEmitter1.RotSpeed = NumberRange.new(-40, 270)
- ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter1.VelocitySpread = 360
- ParticleEmitter2.Name = "Blood2"
- ParticleEmitter2.Parent = Part0
- ParticleEmitter2.Speed = NumberRange.new(5, 14)
- ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.45098, 0, 0),Color3.new(0.45098, 0, 0))
- ParticleEmitter2.Enabled = false
- ParticleEmitter2.LightEmission = 0.20000000298023
- ParticleEmitter2.LightInfluence = 1
- ParticleEmitter2.Texture = "http://www.roblox.com/asset/?id=134531274"
- ParticleEmitter2.Transparency = NumberSequence.new(0.30000001192093,0.30000001192093)
- ParticleEmitter2.ZOffset = 1
- ParticleEmitter2.Size = NumberSequence.new(0.12499988079071,0)
- ParticleEmitter2.Acceleration = Vector3.new(0, -20, 0)
- ParticleEmitter2.EmissionDirection = Enum.NormalId.Front
- ParticleEmitter2.Lifetime = NumberRange.new(0.5, 1.5)
- ParticleEmitter2.Rate = 100000
- ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter2.VelocitySpread = 360
- ParticleEmitter3.Name = "Blood3"
- ParticleEmitter3.Parent = Part0
- ParticleEmitter3.Speed = NumberRange.new(3, 7)
- ParticleEmitter3.Rotation = NumberRange.new(-360, 360)
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(0.486275, 0, 0),Color3.new(0.258824, 0, 0))
- ParticleEmitter3.Enabled = false
- ParticleEmitter3.LightEmission = 0.20000000298023
- ParticleEmitter3.LightInfluence = 1
- ParticleEmitter3.Texture = "rbxassetid://241779220"
- ParticleEmitter3.Transparency = NumberSequence.new(1,0.48750001192093,0.75625002384186,1)
- ParticleEmitter3.ZOffset = 0.5
- ParticleEmitter3.Size = NumberSequence.new(0,2.8749995231628)
- ParticleEmitter3.Acceleration = Vector3.new(0, -5, 0)
- ParticleEmitter3.EmissionDirection = Enum.NormalId.Front
- ParticleEmitter3.Lifetime = NumberRange.new(0.40000000596046, 1)
- ParticleEmitter3.Rate = 3000
- ParticleEmitter3.RotSpeed = NumberRange.new(-40, 270)
- ParticleEmitter3.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter3.VelocitySpread = 360
- blood_fx = Part0
- function explode_limb(obj,insta)
- local targchar = obj.Parent
- local targhum = targchar:FindFirstChildOfClass("Humanoid")
- local targtorso = targchar:FindFirstChild("Torso") or targchar:FindFirstChild("UpperTorso") or targchar:FindFirstChild("HumanoidRootPart")
- local dval = obj:FindFirstChild('BladeSlices')
- if not dval then
- dval = Instance.new("NumberValue")
- dval.Name = 'BladeSlices'
- dval.Value = 1
- dval.Parent = obj
- else
- dval.Value += 1
- end
- if dval and (dval.Value > 10 or insta) and obj.Name ~= 'HumanoidRootPart' then else return end
- if obj.Name == 'Head' or obj.Name == 'Torso' then
- --ragdoll(targchar,true)
- end
- local gs = Instance.new("Sound")
- gs.SoundId = 'rbxassetid://' .. sfx.dismember2[math.random(1,#sfx.dismember2)]
- gs.Volume = 0.2
- gs.PlayOnRemove = true
- gs.Parent = obj
- gs:Destroy()
- local fxp = blood_fx:Clone()
- fxp.CFrame = obj.CFrame
- fxp.Parent = junk
- for i,v in pairs(fxp:GetChildren()) do
- if v:IsA("ParticleEmitter") then
- v:Emit(20)
- end
- end
- game:GetService("Debris"):AddItem(fxp,3)
- explode_limb_follow(obj.Color,obj.Size,obj.Position)
- obj:Destroy()
- end
- function kill(targchar,targtorso,lookVector)
- local kb = 15
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = lookVector*kb+Vector3.new(0,kb,0)
- bv.Parent = targtorso
- game:GetService("Debris"):AddItem(bv,0.1)
- ragdoll(targchar,true)
- local decap_bleed = Instance.new("Sound")
- decap_bleed.SoundId = 'rbxassetid://244502094'
- decap_bleed.Volume = 0.5
- decap_bleed.Parent = targtorso
- decap_bleed:Play()
- local decap_head = Instance.new("Sound")
- decap_head.SoundId = 'rbxassetid://1255040462' --222406108
- decap_head.Volume = 1
- decap_head.Parent = targtorso
- decap_head:Play()
- local att = Instance.new("Attachment")
- att.Parent = targtorso
- att.Position = Vector3.new(0,targtorso.Size.Y/2,0)
- local blood_emitter = Instance.new("ParticleEmitter")
- blood_emitter.Name = "Blood2"
- blood_emitter.Parent = att
- blood_emitter.Speed = NumberRange.new(5, 14)
- blood_emitter.Color = ColorSequence.new(Color3.new(0.45098, 0, 0),Color3.new(0.45098, 0, 0))
- blood_emitter.LightEmission = 0.20000000298023
- blood_emitter.LightInfluence = 1
- blood_emitter.Texture = "http://www.roblox.com/asset/?id=134531274"
- blood_emitter.Transparency = NumberSequence.new(0.30000001192093,0.30000001192093)
- blood_emitter.ZOffset = 0
- blood_emitter.Size = NumberSequence.new(0.12499988079071,0)
- blood_emitter.Acceleration = Vector3.new(0, -20, 0)
- blood_emitter.Lifetime = NumberRange.new(0.5, 1.5)
- blood_emitter.Rate = 100000
- blood_emitter.SpreadAngle = Vector2.new(90, 90)
- blood_emitter.VelocitySpread = 90
- blood_emitter.Enabled = true
- coroutine.wrap(function()
- wait(5)
- blood_emitter.Enabled = false
- game:GetService("Debris"):AddItem(blood_emitter,2)
- end)()
- end
- Part0 = Instance.new("Part")
- PointLight1 = Instance.new("PointLight")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- ParticleEmitter3 = Instance.new("ParticleEmitter")
- Part0.Parent = Tool
- Part0.CFrame = CFrame.new(6.21558714, 1.00302601, -7.46935701, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part0.Orientation = Vector3.new(90, 90, 0)
- Part0.Position = Vector3.new(6.2155871391296, 1.003026008606, -7.4693570137024)
- Part0.Rotation = Vector3.new(90, 0, -90)
- Part0.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part0.Transparency = 1
- Part0.Size = Vector3.new(0.20000000298023, 0.20000000298023, 0.20000000298023)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.BrickColor = BrickColor.new("Bright orange")
- Part0.CanCollide = false
- Part0.Material = Enum.Material.SmoothPlastic
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.brickColor = BrickColor.new("Bright orange")
- Part0.FormFactor = Enum.FormFactor.Custom
- Part0.formFactor = Enum.FormFactor.Custom
- PointLight1.Name = "light"
- PointLight1.Parent = Part0
- PointLight1.Color = Color3.new(1, 1, 0.498039)
- PointLight1.Enabled = false
- PointLight1.Range = 6
- PointLight1.Brightness = 10
- PointLight1.Shadows = true
- ParticleEmitter2.Name = "smoke"
- ParticleEmitter2.Parent = Part0
- ParticleEmitter2.Speed = NumberRange.new(5, 7)
- ParticleEmitter2.Rotation = NumberRange.new(0, 360)
- ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.27451, 0.27451, 0.27451),Color3.new(0.27451, 0.27451, 0.27451))
- ParticleEmitter2.Enabled = false
- ParticleEmitter2.LightEmission = 0.10000000149012
- ParticleEmitter2.Texture = "http://www.roblox.com/asset/?id=244514423"
- ParticleEmitter2.Transparency = NumberSequence.new(0.60000002384186,1)
- ParticleEmitter2.Size = NumberSequence.new(0.99999964237213,3)
- ParticleEmitter2.Lifetime = NumberRange.new(1.25, 1.5)
- ParticleEmitter2.Rate = 0
- ParticleEmitter2.RotSpeed = NumberRange.new(10, 10)
- ParticleEmitter2.SpreadAngle = Vector2.new(15, 15)
- ParticleEmitter2.VelocitySpread = 15
- ParticleEmitter3.Name = "flash"
- ParticleEmitter3.Parent = Part0
- ParticleEmitter3.Speed = NumberRange.new(50, 50)
- ParticleEmitter3.Rotation = NumberRange.new(0, 90)
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 1, 0.498039),Color3.new(1, 1, 0.498039))
- ParticleEmitter3.Enabled = false
- ParticleEmitter3.LightEmission = 1
- ParticleEmitter3.Texture = "http://www.roblox.com/asset/?id=3419963"
- ParticleEmitter3.Transparency = NumberSequence.new(0.75,1)
- ParticleEmitter3.Size = NumberSequence.new(0.5,0)
- ParticleEmitter3.Lifetime = NumberRange.new(0.050000000745058, 0.075000002980232)
- ParticleEmitter3.Rate = 0
- local flash = Part0.flash
- local smoke = Part0.smoke
- local light = Part0.light
- local weld = Instance.new("Weld")
- weld.Part0 = Handle
- weld.Part1 = Part0
- weld.C0 = CFrame.new(0,0.5,-Handle.Size.Z/2)*CFrame.Angles(math.rad(-90),0,0)
- weld.Parent = Part0
- local poses = {
- spin = {
- {
- w = 0.7,
- t = 0.2,
- style = Enum.EasingStyle.Cubic,
- dir = Enum.EasingDirection.In,
- cf = CFrame.new(0.041557312, -0.458702564, 0.242944717, 0.918789923, 0.320908636, -0.229875565, -0.316418499, 0.946894825, 0.0571811758, 0.236017868, 0.020199392, 0.971538901)
- },
- --[[
- {
- w = 0.2,
- style = Enum.EasingStyle.Cubic,
- dir = Enum.EasingDirection.Out,
- cf = CFrame.new(0.0415563583, -0.458702326, 0.242944717, 0.934050083, -0.277466893, 0.224861532, 0.194024518, 0.922832429, 0.33276853, -0.299841732, -0.267193794, 0.915807128),
- },
- ]]
- },
- reload = {
- {
- w = 0.7,
- t = 0.2,
- style = Enum.EasingStyle.Cubic,
- dir = Enum.EasingDirection.In,
- cf = CFrame.new(0.041557312, -0.458702564, 0.242944717, 0.918789923, 0.320908636, -0.229875565, -0.316418499, 0.946894825, 0.0571811758, 0.236017868, 0.020199392, 0.971538901)
- },
- {
- w = 0.3,
- t = 0.2,
- style = Enum.EasingStyle.Elastic,
- dir = Enum.EasingDirection.Out,
- cf = CFrame.new(0.0415563583, -0.458702326, 0.242944717, 0.934050083, -0.277466893, 0.224861532, 0.194024518, 0.922832429, 0.33276853, -0.299841732, -0.267193794, 0.915807128),
- },
- {
- w = 0.1,
- style = Enum.EasingStyle.Sine,
- dir = Enum.EasingDirection.InOut,
- cf = CFrame.new(0.0415563583, -0.458702803, 0.242944717, 0.999584556, -0.000547979493, -0.0288173333, -5.08148223e-05, 0.999784231, -0.0207741261, 0.0288224965, 0.0207669605, 0.999368906)*CFrame.Angles(math.rad(-90*1),0,0)
- },
- {
- w = 0.1,
- style = Enum.EasingStyle.Sine,
- dir = Enum.EasingDirection.InOut,
- cf = CFrame.new(0.0415563583, -0.458702803, 0.242944717, 0.999584556, -0.000547979493, -0.0288173333, -5.08148223e-05, 0.999784231, -0.0207741261, 0.0288224965, 0.0207669605, 0.999368906)*CFrame.Angles(math.rad(-90*2),0,0)
- },
- {
- w = 0.1,
- style = Enum.EasingStyle.Sine,
- dir = Enum.EasingDirection.InOut,
- cf = CFrame.new(0.0415563583, -0.458702803, 0.242944717, 0.999584556, -0.000547979493, -0.0288173333, -5.08148223e-05, 0.999784231, -0.0207741261, 0.0288224965, 0.0207669605, 0.999368906)*CFrame.Angles(math.rad(-90*3),0,0)
- },
- },
- shoot1 = {
- {
- w = 0.5,
- t = 0.2,
- style = Enum.EasingStyle.Back,
- dir = Enum.EasingDirection.Out,
- cf = CFrame.new(-0.010974884, -0.422980309, 0.77913475, -0.780486286, -0.0561777502, -0.622643828, 0.0549754538, 0.985928893, -0.157866925, 0.622751117, -0.157443076, -0.766415536),
- },
- {
- w = 0.3,
- t = 0.2,
- style = Enum.EasingStyle.Elastic,
- dir = Enum.EasingDirection.Out,
- cf = CFrame.new(-0.010974884, -0.422981024, 0.656746864, -0.780486345, -0.0561778173, -0.622643769, 0.293933332, 0.846034408, -0.444779694, 0.551764846, -0.530160129, -0.643805802),
- },
- },
- shoot2 = {
- {
- w = 0.5,
- t = 0.2,
- style = Enum.EasingStyle.Back,
- dir = Enum.EasingDirection.Out,
- cf = CFrame.new(-1.52081537, 0.661326408, 0.620166779, -0.999584556, 0.000548182521, 0.0288163424, -0.016572807, 0.807063162, -0.590232372, -0.0235801656, -0.590464771, -0.806718826),
- },
- {
- w = 0.3,
- t = 0.2,
- style = Enum.EasingStyle.Elastic,
- dir = Enum.EasingDirection.Out,
- cf = CFrame.new(-1.5208168, 0.564351559, 0.432138443, -0.999584675, 0.00054818223, 0.0288160983, -0.0236380417, 0.556439996, -0.830551624, -0.0164897218, -0.830887675, -0.556195974),
- },
- },
- idle = {
- {
- w = 0.2,
- t = 0.2,
- style = Enum.EasingStyle.Back,
- dir = Enum.EasingDirection.Out,
- cf = CFrame.new(0.0415563583, -0.458702803, 0.242944717, 0.999584556, -0.000547979493, -0.0288173333, -5.08148223e-05, 0.999784231, -0.0207741261, 0.0288224965, 0.0207669605, 0.999368906)
- },
- },
- }
- local aid = 0
- function animate(id)
- aid = aid + 1
- local cid = aid
- coroutine.wrap(function()
- id = id or ''
- local anim = poses[id]
- local idle = poses.idle[1]
- if anim and id ~= 'idle' then
- for i,v in pairs(anim) do
- if aid ~= cid then return end
- game:GetService("TweenService"):Create(Tool,TweenInfo.new(v.t or 0.1,v.style,v.dir),{
- Grip = v.cf,
- }):Play()
- local st = os.clock()
- repeat
- game:GetService("RunService").Stepped:Wait()
- until os.clock()-st >= v.w or aid ~= cid
- end
- end
- if aid ~= cid then return end
- game:GetService("TweenService"):Create(Tool,TweenInfo.new(0.2,idle.style,idle.dir),{
- Grip = idle.cf,
- }):Play()
- end)()
- end
- local fire = Instance.new("Sound")
- fire.SoundId = "rbxassetid://6150723164"
- fire.Volume = 0.6
- fire.Parent = Handle
- local empty = Instance.new("Sound")
- empty.SoundId = "rbxassetid://132464034"
- empty.Volume = 0.4
- empty.Parent = Handle
- local reload = Instance.new("Sound")
- reload.SoundId = "rbxassetid://6338860889"
- reload.Volume = 0.6
- reload.Parent = Handle
- local spin_s = Instance.new("Sound")
- spin_s.SoundId = 'rbxassetid://291203268'
- spin_s.Volume = 0.5
- spin_s.Parent = Handle
- local exhale = Instance.new("Sound")
- exhale.SoundId = 'rbxassetid://519971384'
- exhale.Volume = 0.7
- exhale.Parent = Handle
- local scare = Instance.new("Sound")
- scare.SoundId = 'rbxassetid://5765526288'
- scare.Volume = 1.5
- scare.Parent = Handle
- function spin(mode)
- animate('spin')
- using = true
- spin_s:Play()
- if mode then
- repeat wait() until not equipped or spin_s.TimePosition >= 1 or not spin_s.IsPlaying
- else
- repeat wait() until spin_s.TimePosition >= 1 or not spin_s.IsPlaying
- end
- spin_s:Stop()
- using = false
- end
- function fx()
- coroutine.wrap(function()
- flash.Enabled = true
- smoke:Emit(5)
- flash:Emit(25)
- wait(0.1)
- flash.Enabled = false
- end)()
- end
- function drop_shell()
- local Shell = Instance.new("Part")
- Shell.Color = Color3.new(1, 1, 0)
- Shell.Size = Vector3.new(0.5, 0.132500455, 0.132500455)
- Shell.BottomSurface = Enum.SurfaceType.Smooth
- Shell.BrickColor = BrickColor.new("New Yeller")
- Shell.Material = Enum.Material.Metal
- Shell.Shape = Enum.PartType.Cylinder
- Shell.CFrame = Handle.CFrame*CFrame.Angles(math.rad(90),0,math.rad(90))
- Shell.Parent = script
- local bvs = Instance.new("BodyVelocity")
- bvs.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bvs.Velocity = Handle.CFrame.lookVector+Vector3.new(0,10,-5)
- bvs.Parent = Shell
- game:GetService("Debris"):AddItem(bvs,0.1)
- game:GetService("Debris"):AddItem(Shell,10)
- end
- Tool.Activated:Connect(function()
- if not using then else return end
- using = true
- Tool.CanBeDropped = false
- if not shot then
- local mrd = math.random(1,2)
- animate('shoot' .. mrd)
- wait(0.6)
- if math.random(1,3) == 1 then
- shot = true
- fire:Play()
- fx()
- local head = char:FindFirstChild("Head")
- if head then
- coroutine.wrap(function()
- make_bone(head,torso)
- explode_limb(head,true)
- end)()
- end
- coroutine.wrap(function()
- bleed(torso,10,torso.CFrame.UpVector,CFrame.new(0,torso.Size.Y/2,0),true,true)
- end)()
- Tool.Parent = workspace
- coroutine.wrap(function()
- kill(char,torso,torso.CFrame.lookVector*-1)
- end)()
- coroutine.wrap(function()
- scare.Volume = 0
- scare:Play()
- game:GetService("TweenService"):Create(scare,TweenInfo.new(1),{
- Volume = 2
- }):Play()
- wait(5)
- game:GetService("TweenService"):Create(scare,TweenInfo.new(1),{
- Volume = 0
- }):Play()
- end)()
- else
- empty:Play()
- wait(0.1)
- exhale:Play()
- wait(0.1)
- spin()
- end
- else
- animate('reload')
- drop_shell()
- reload:Play()
- repeat wait() until reload.TimePosition >= 2.3 or not reload.IsPlaying
- shot = false
- wait(0.4)
- end
- Tool.CanBeDropped = true
- using = false
- end)
- Tool.Equipped:Connect(function()
- char = Tool.Parent
- plr = game:GetService("Players"):GetPlayerFromCharacter(char)
- hum = char:FindFirstChildOfClass("Humanoid")
- torso = char:FindFirstChild("Torso") or char:FindFirstChild("HumanoidRootPart")
- if Alive() then else Tool.Parent = workspace return end
- equipped = true
- spin(true)
- end)
- Tool.Unequipped:Connect(function()
- equipped = false
- end)
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