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- name = 'Epic Staff'
- PLAYERS = game:GetService('Players')
- ply = PLAYERS.LocalPlayer
- char = ply.Character
- pcall(function() char:FindFirstChild("legetdgq"):Remove() end)
- m = Instance.new("Model",char) m.Name = "beasrt"
- hop = Instance.new("HopperBin",ply.Backpack)
- hop.Name = name
- debris = game:GetService("Debris")
- cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
- floatforce = 196.25
- torso,head = char.Torso,char.Head
- attacking = false
- rs = torso["Right Shoulder"]
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Left Hip"]
- neck = torso["Neck"]
- rw,lw = nil,nil
- rhw,lhw = nil,nil
- local orgc1 = rs.C1
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- rleg = char["Right Leg"]
- lleg = char["Left Leg"]
- normposr = cfn(1.5,.5,0)
- normposl = cfn(-1.5,.5,0)
- normposl2 = cfn(.5,-1.5,0)
- normposr2 = cfn(-.5,-1.5,0)
- normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
- holdpos = normposr*ang(math.pi/2,0,0)
- holdpos2 = normposl*ang(math.pi/2,0,0)
- --------UTILITIES START-------
- function genNew(ClassName, Parent, Properties)
- local nObj = Instance.new(ClassName, Parent)
- if Properties["FormFactor"] then
- nObj["FormFactor"] = Properties["FormFactor"]
- end
- for Prop, Value in pairs(Properties) do
- nObj[Prop] = Value
- end
- return nObj
- end
- T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
- if typee == 'wedge' then
- c = Instance.new("WedgePart",m)
- elseif typee == 'seat' then
- c = Instance.new("Seat",m)
- elseif typee == 'vseat' then
- c = Instance.new("VehicleSeat",m)
- else
- c = Instance.new("Part",m)
- end
- c.TopSurface,c.BottomSurface = 0,0
- c.Locked = true
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- if color ~= "random" then
- c.BrickColor = BrickColor.new(color)
- else c.BrickColor = BrickColor:random()
- end
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then c.Anchored = anchored end
- if parent ~= nil then c.Parent = parent end
- return c
- end
- ,
- ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
- ,
- ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
- w = Instance.new("Motor",m)
- if parent ~= nil then w.Parent = parent end
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- ,
- ["BG"] = function(parent)
- local c = Instance.new("BodyGyro",parent)
- c.P = 20e+003
- c.cframe = parent.CFrame
- c.maxTorque = Vector3.new(c.P,c.P,c.P)
- return c
- end
- ,
- ["BP"] = function(parent,position)
- local bp = Instance.new("BodyPosition",parent)
- bp.maxForce = Vector3.new()*math.huge
- bp.position = position
- return bp
- end
- ,
- ["F"] = function(parent,size,heat,color,secondcolor,enabled)
- f = Instance.new("Fire",parent)
- f.Size = size
- f.Heat = heat
- if enabled ~= nil then f.Enabled = enabled end
- if color ~= nil then f.Color = BrickColor.new(color).Color end
- if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
- return f
- end
- ,
- ["FM"] = function(parent,meshid,x,y,z,meshtexture)
- if meshid == "cylinder" then
- mesh = Instance.new("CylinderMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- elseif meshid == 'block' then
- mesh = Instance.new("BlockMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- end
- mesh = Instance.new("SpecialMesh",parent)
- if meshid == 'wedge' then
- mesh.MeshType = 'Wedge'
- elseif meshid == 'sphere' then
- mesh.MeshType = 3
- elseif type(meshid) == "number" then
- mesh.MeshId = "rbxassetid://"..meshid
- else
- mesh.MeshId = "rbxassetid://"..meshids[meshid]
- end
- mesh.Scale = Vector3.new(x,y,z)
- if meshtexture then
- if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
- mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
- end
- return mesh
- end,
- ["Dec"] = function(parent,face,id,transparency)
- c = Instance.new("Decal",parent)
- c.Face = face
- c.Texture = id
- if transparency then c.Transparency = transparency end
- return c
- end,
- ["S"] = function(id,pitch,volume,parent)
- cur = nil
- found = false
- if type(id) == 'string' then
- for i,v in pairs(char.Head:children()) do
- if v:IsA("Sound") and v.Name == id and not found then
- cur = v
- if parent then cur = v:Clone() cur.Parent = parent end
- cur.Pitch = pitch
- if volume then cur.Volume = volume end
- cur:Play()
- found = true
- return cur
- end
- end
- elseif type(id) == 'number' then
- local a = char.Head:FindFirstChild('exteo')
- a.SoundId = 'rbxassetid://'..id
- a.Pitch = pitch
- if volume then a.Volume = volume end
- a:Play()
- return a
- end
- end
- }
- function FindHumanoid(a,b)
- for i,v in pairs(a:children()) do
- if v:IsA('Humanoid') then
- if not b then
- if v.Parent ~= char then return v end
- else return v end
- end
- end
- end
- function damage(hit,amount,delay) ---- VAHINKO DAMAGE
- hum = FindHumanoid(hit)
- if hum then
- if delay then
- local found = CheckTag(hum,'tag')
- if not found then
- local a = AddTag(hum,'tag')
- debris:AddItem(a,delay)
- hum.Health = hum.Health - amount
- end
- else hum.Health = hum.Health - amount
- end
- return hum
- end
- end
- rtorso = torso
- lock = {["R"] =
- function(a)
- if a == 1 then
- rabrick = T.P(1,1,1,"White",1,false,false)
- rw = T.W(rabrick,rtorso,1.5,.5,0,0,0,0)
- T.W(rarm,rabrick,0,-.5,0,0,0,0)
- elseif a == 2 then
- rlbrick = T.P(1,1,1,"White",1,false,false)
- rhw = T.W(rlbrick,rtorso,-.5,-1.5,0,0,0,0)
- T.W(rleg,rlbrick,0,-.5,0,0,0,0)
- elseif a == 0 then
- rs.Parent = rtorso
- rw.Parent = nil
- rabrick:Destroy() rabrick = nil
- elseif a == -1 then
- rhw.Parent = nil
- rh.Parent = rtorso
- rlbrick:Destroy() rlbrick = nil
- end
- end
- , ["L"] = function(a)
- if a == 1 then
- labrick = T.P(1,1,1,"White",1,false,false)
- lw = T.W(labrick,rtorso,-1.5,.5,0,0,0,0)
- T.W(larm,labrick,0,-.5,0,0,0,0)
- elseif a == 2 then
- llbrick = T.P(1,1,1,"White",1,false,false)
- lhw = T.W(llbrick,rtorso,.5,-1.5,0,0,0,0)
- T.W(lleg,llbrick,0,-.5,0,0,0,0)
- elseif a == 0 then
- ls.Parent = rtorso
- lw.Parent = nil
- labrick:Destroy() labrick = nil
- elseif a == -1 then
- lhw.Parent = nil
- lh.Parent = rtorso
- llbrick:Destroy() llbrick = nil
- end
- end
- }
- function spaas(position,radius,number,number2,color)
- mode = Instance.new("Model",m)
- for i = 1,number2 do
- pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
- mag = (position-pos).magnitude
- col = color or 'Toothpaste'
- local laz = T.P(.1,mag,.1,col,0,false,true,mode)
- T.FM(laz,'cylinder',.3,1,.3)
- laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
- cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
- pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
- mag2 = (cframe-pos2).magnitude
- local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
- T.FM(laz2,'cylinder',.3,1,.3)
- laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
- previo = laz2
- for i = 1,number do
- cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
- pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
- mag2 = (cframe-pos2).magnitude
- local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
- T.FM(laz2,'cylinder',.3,1,.3)
- laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
- previo = laz2
- end
- end
- debris:AddItem(mode,.1)
- return mode
- end
- function lightning(startpos,endpos,times,offse,livetime,col,dmg)
- local curpos = startpos
- for i = 1,times do
- mag = (startpos-endpos).magnitude offs = {-offse,offse}
- offset = v3n(offs[M.R(1,2)],offs[M.R(1,2)],offs[M.R(1,2)])
- laz = T.P(.1,.1,mag/times,col,0,false,true,m)
- if dmg then laz.Touched:connect(function(hit) damage(hit.Parent,dmg[1],dmg[2]) end) end
- apos = (cfn(curpos,endpos)*cfn(0,0,-mag/times)).p+offset
- if times == i then
- mag2 = (curpos-endpos).magnitude
- laz.Size = v3n(.1,.1,mag2)
- laz.CFrame = cfn(curpos,endpos)*cfn(0,0,-mag2/2)
- else
- laz.CFrame = cfn(curpos,apos)*cfn(0,0,-mag/times/2)
- end
- curpos = laz.CFrame*cfn(0,0,-mag/times/2).p debris:AddItem(laz,livetime)
- end
- end
- ------MESHIDS---
- meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
- ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
- ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
- ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
- ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549,['cheese'] = 1090700,["pan"] = 24342877,["ketchup"] = 29690481,
- ["duck"] = 9419831,["unicorn"]=84003494}---some meshids
- textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153,
- ["cheese"] = 1090703}
- soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
- ['midas'] = 17385513;
- ['spark'] = 10756118;
- ['boom'] = 10730819;
- ['plank'] = 10548112;
- ['harmonica1'] = 33069371;
- ['harmonica2'] = 33069412;
- ['thump'] = 10730819;
- ['hit'] = 2801263;
- ['crunch'] = 15047813;
- }
- function AddTag(object,tagname) local tag = Instance.new("BoolValue",object) tag.Name = tagname return tag end
- function CheckTag(object,tagname) local found = object:FindFirstChild(tagname) if found then return found else return _ end end
- function RemoveTag(object,tagname) local found = CheckTag(object,tagname) if found then found:Remove() end end
- for i,v in pairs(soundids) do ---Remove sounds
- for _,q in pairs(char.Head:children()) do
- if q.Name == i then q:Remove() end
- end
- end
- for i,v in pairs(soundids) do ----Add sounds
- sound = Instance.new("Sound")
- sound.SoundId = "http://www.roblox.com/asset/?id="..v
- sound.Name = i
- sound.Parent = char.Head
- end
- genNew('Sound',char.Head,{
- Name = 'slash';
- SoundId = 'rbxasset://sounds//swordslash.wav'
- })
- waitbp = function(a,r) while (a.Parent.Position-a.position).magnitude > r do wait() end end
- M = {["R"] = function(a,b) return math.random(a,b) end,
- ["Cos"] = function(a) return math.cos(a) end,
- ["Sin"] = function(a) return math.sin(a) end,
- ["D"] = function(a) return math.rad(a) end
- }
- function findground(position,radius,ignore)
- if ignore then
- ig = ignore table.insert(ig,m)
- else ig = {m}
- end
- local ray = Ray.new(position.p,position.p+(position.p-v3n(0,200,0)).unit*radius)
- local obj,pos2 = Workspace:FindPartOnRayWithIgnoreList(ray,ig)
- if obj and pos2 then return obj,pos2 else return nil end
- end
- rweld = _
- faketorso = _
- function faketor()
- if rtorso == torso then
- torso.Transparency = 1
- faketorso = T.P(2,2,1,'White',0,false,false,char)
- rweld = T.W(faketorso,torso,0,0,0,0,0,0)
- rtorso = faketorso hw.Part1 = rtorso
- for i,v in pairs({lh,ls,rh,rs}) do v.Part0 = rtorso end
- elseif rtorso ~= torso then
- rtorso = torso
- for i,v in pairs({lh,ls,rh,rs}) do v.Part0 = rtorso end
- hw.Part1 = torso
- faketorso:Remove()
- rweld:Remove()
- torso.Transparency = 0
- end
- end
- function calcp(a,b) --- Direction CFrame
- return cfn(a,v3n(b.x,a.y,b.z))
- end
- function weldall(q)
- if q == 1 then a,b = 1,2 else a,b = -1,0 end
- for i = a,b do lock.R(i) lock.L(i) end
- end
- function speak(a,b)
- game:GetService('Chat'):Chat(p,a,b)
- end
- function FindPlayers(a,b,c) --- Finds Players near a part
- list = {}
- for _,v in pairs(Workspace:children()) do
- if v:IsA("Model") then
- for _,child in pairs(v:children()) do
- if child:IsA("Humanoid") then
- if c and child.Parent ~= char then
- if (a-child.Torso.Position).magnitude < b then
- table.insert(list,child.Parent)
- end
- elseif not c then
- if (a-child.Torso.Position).magnitude < b then
- table.insert(list,child.Parent)
- end
- end
- end
- end
- end
- end
- return list
- end
- --------UTILITIES END-------
- Staff = Instance.new("Model",m)
- hdl = T.P(.5,4,.5,'White',0,false,false,Staff)
- T.FM(hdl,'cylinder',1,1,1)
- hw = T.W(hdl,rtorso,0,0,.75,0,0,M.D(-45))
- p = T.P(2,2,2,'Black',0,false,false,Staff) p.Shape = 0
- T.W(p,hdl,0,3,0,0,0,0)
- p2 = T.P(1,1,1,'White',0,false,false,Staff)
- T.FM(p2,'crown',.9,.9,.9)
- T.W(p2,hdl,0,2,.2,math.pi,0,0)
- hat = T.P(1,1,1,'White',0,false,false,Staff)
- T.FM(hat,49927327,1,1,1,'rainbow')
- T.W(hat,p,0,1.4,0,0,0,0)
- hat = T.P(1,1,1,'White',0,false,false,Staff)
- T.FM(hat,22053998,1.2,1,1,'rainbow')
- T.W(hat,p,0,.5,-.5,0,0,0)
- p2 = T.P(.5,1.5,.4,'White',0,false,false,Staff)
- T.FM(p2,'sphere',1,1,1)
- T.W(p2,p,0,-1,-.75,0,0,0)
- mouth = T.P(.5,.1,.1,'Nougat',0,false,false,Staff)
- mouth_mesh = T.FM(mouth,'sphere',1,1,1)
- mouth_weld = T.W(mouth,p,0,-.5,-.8,0,0,0) mouth_weld_normal = mouth_weld.C1
- equipped = false
- -----------ZOMBIE MAKER FUNCTION------------
- function Exorcism()
- pos = torso.Position+torso.CFrame.lookVector*3+v3n(0,-3,0)
- person = Instance.new("Model",Workspace)
- person.Name = 'Zombie'
- ----PARTS-------
- local hed = T.P(1,1,1,'White',0,true,false,person) hed.Name = 'Head'
- Instance.new("SpecialMesh",hed).Scale = v3n(1.25,1.25,1.25)
- local tor = T.P(2,2,1,'White',0,true,false,person) tor.Name = 'Torso'
- local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Left Arm'
- q = T.W(ar,tor,-.5,0.5,0,0,math.pi/2,0,tor)
- q.C0 = cfn(1,0.5,0)*ang(0,math.pi/2,0)
- local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Right Arm'
- q2 = T.W(ar,tor,.5,0.5,0,0,math.pi/2,0,tor)
- q2.C0 = cfn(-1,0.5,0)*ang(0,math.pi/2,0)
- local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Right Leg'
- T.W(ar,tor,-.5,-2,0,0,0,0,tor)
- local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Left Leg'
- T.W(ar,tor,.5,-2,0,0,0,0,tor)
- T.W(hed,tor,0,1.5,0,0,0,0,tor)
- ----PARTS-------
- q.MaxVelocity = .1
- q.DesiredAngle = math.pi/2
- q2.MaxVelocity = .1
- q2.DesiredAngle = math.pi/2
- local hum = Instance.new("Humanoid",person)
- Instance.new("Skin",person).SkinColor = BrickColor.new('Earth green')
- tor.CFrame = calcp(torso.Position+torso.CFrame.lookVector*5,torso.Position)
- shirt = Instance.new('Shirt',person)
- shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=79001892'
- pants = Instance.new('Pants',person)
- pants.PantsTemplate = 'http://www.roblox.com/asset/?id=79001892'
- crown = T.P(1,1,1,'White',0,false,false)
- T.FM(crown,1031410,1,1,1,1031417)
- T.W(crown,hed,-.2,.85,0,0,0,M.D(20))
- face = T.Dec(hed,'Front','http://www.roblox.com/asset/?id=65180938')
- ---DYING---
- hum.Died:connect(function() wait(2) hum.Parent:Remove() end)
- ---DYING---
- end
- -----------ZOMBIE MAKER FUNCTION------------
- function Equip()
- if not equipped then
- equipped = true
- hw.Part1 = rarm
- speak('At your service','Blue')
- hw.C1 = cfn(0,-1,0)*ang(-math.pi/2,0,0)
- elseif equipped then
- equipped = false
- hw.Part1 = rtorso
- hw.C1 = cfn(0,0,.75)*ang(0,0,M.D(-45))
- end
- normh = hw.C1
- end
- function Fly(mouse)
- bp = T.BP(torso,torso.Position)
- bg = T.BG(torso)
- holding = true
- lock.R(1) lock.L(1) lock.R(2) lock.L(2)
- rw.C1 = normposr*ang(0,0,M.D(30))
- lw.C1 = normposl*ang(0,0,M.D(-30))
- rhw.C1 = normposr2*ang(0,0,M.D(-30))*cfn(-.4,.1,0)
- lhw.C1 = normposl2*ang(0,0,M.D(30))*cfn(.4,.1,0)
- while holding do
- unit = (torso.Position-mouse.hit.p).unit
- bp.position = bp.position+unit*-5
- bg.cframe = cfn(torso.Position,mouse.hit.p)*ang(-math.pi/2,0,0)
- wait()
- end
- for i = -1,0 do lock.R(i) lock.L(i) end
- bp:Remove()
- bg:Remove()
- end
- function earthdragon(mouse)
- local ground,_ = findground(torso.CFrame,10,{char})
- local mag = (torso.Position-mouse.hit.p).magnitude
- if ground then
- T.C(function()
- local dragon = Instance.new("Model",m)
- local main = T.P(1,1,1,'White',1,false,true)
- local old = main
- s = 10
- T.C(function()
- while wait() do
- wait()
- if #dragon:children() > 0 then
- old.CFrame = cfn(main.Position,old.Position)
- for i,v in pairs(dragon:children()) do
- if i == #dragon:children() then
- old = v
- v.CFrame = cfn(old.Position,v.Position)*cfn(0,0,-s)
- else
- v.CFrame = cfn(old.Position,v.Position)*cfn(0,0,-s)
- end
- old = v
- end
- end
- end
- end)
- for i = 1,mag/10 do
- local cube = genNew('Part',dragon,{
- BrickColor = ground.BrickColor;
- Size = v3n(s,s,s);
- Anchored = true;
- TopSurface = ground.TopSurface;
- BottomSurface = ground.BottomSurface;
- CanCollide = false;
- Material = ground.Material;
- })
- cube.CFrame = p.CFrame
- end
- local r = mag/2
- holding = true
- local cf = cfn(torso.Position,mouse.hit.p)*cfn(0,0,-r)*ang(0,-math.pi/2,0)
- for i = 0,360-s,3 do
- wait()
- main.CFrame = cf*cfn(M.Cos(M.D(i))*r,M.Sin(M.D(i))*r,0)
- end
- dragon:Remove()
- end)
- end
- end
- neck2 = _
- function necko(a) if a == 1 then neck2 = T.W(char.Head,faketorso,0,1.5,0,0,0,0) normposn2 = neck2.C0 elseif a == 0 then neck2:Remove() end end
- ef = function(a)
- T.C(function()
- local p = T.P(1,1,1,'White',0,false,true)
- p.CFrame = a
- local msh = T.FM(p,'ring',1,1,1)
- for i,v in pairs(FindPlayers(p.Position,5)) do damage(v,5,.1) end
- for i = 1,5 do
- msh.Scale = v3n(i,i,1)
- p.Transparency = i/5
- wait()
- end
- p:Remove()
- end)
- end
- function Punches()
- faketor()
- lock.R(1) lock.L(1)
- hw.Part1 = torso
- o = 1*.95
- for _ = 1,5 do
- speak('One','Red')
- T.S('hit',2)
- for i = 0,1,o do
- wait()
- rweld.C1 = cfn()*ang(0,M.D(40*i),0)
- rw.C1 = normposr*ang(M.D(90*i),0,M.D(40*i))
- lw.C1 = normposl*ang(M.D(90*i),0,M.D(40*i))
- end
- ef(rarm.CFrame*cfn(0,-1,0)*ang(math.pi/2,0,0))
- for i = 1,0,-o do
- wait()
- rweld.C1 = cfn()*ang(0,M.D(40*i),0)
- rw.C1 = normposr*ang(M.D(90*i),0,M.D(40*i))
- lw.C1 = normposl*ang(M.D(90*i),0,M.D(40*i))
- end
- speak('Two','Red')
- T.S('hit',2)
- for i = 0,1,o do
- wait()
- rweld.C1 = cfn()*ang(0,M.D(-40*i),0)
- rw.C1 = normposr*ang(M.D(90*i),0,M.D(-40*i))
- lw.C1 = normposl*ang(M.D(90*i),0,M.D(-40*i))
- end
- ef(larm.CFrame*cfn(0,-1,0)*ang(math.pi/2,0,0))
- for i = 1,0,-o do
- wait()
- rweld.C1 = cfn()*ang(0,M.D(-40*i),0)
- rw.C1 = normposr*ang(M.D(90*i),0,M.D(-40*i))
- lw.C1 = normposl*ang(M.D(90*i),0,M.D(-40*i))
- end
- end
- replics = {'Even my granny punches harder!';'You Weakling!';'Do it H-A-R-D-E-R!';'U gotta do better!';'That wuldnt hurt a fly!';'YOU CANT BE SERIOUS!';'That was WAY TOO SLOW!';'You totally MISSED!';}
- speak(replics[math.random(#replics)],'Red')
- rweld.C1 = cfn()
- faketor()
- lock.R(0) lock.L(0)
- end
- function Kick()
- faketor()
- necko(1)
- weldall(1)
- local con = lleg.Touched:connect(function(hit) hum = damage(hit.Parent,30,.5) if hum then
- hum.Sit = true
- hum.Torso.Velocity = calcp(torso.Position,hum.Torso.Position).lookVector*100+v3n(0,100,0)
- end
- end)
- o = 1/5
- for i = 0,1,o do
- lhw.C1 = normposl2*ang(M.D(-90*i),0,0)
- rhw.C1 = normposr2*ang(M.D(45*i),0,0)
- rw.C1 = normposr*ang(M.D(160*i),0,0)
- lw.C1 = normposl*ang(M.D(160*i),0,0)
- rweld.C1 = cfn()*ang(M.D(-20*i),0,0)
- neck2.C0 = normposn2*ang(M.D(20*i),0,0)*cfn(0,0,.3*i)
- wait()
- end
- for i = 1,0,-o do
- lhw.C1 = normposl2*ang(M.D(-90*i),0,0)
- rhw.C1 = normposr2*ang(M.D(45*i),0,0)
- rw.C1 = normposr*ang(M.D(160*i),0,0)
- lw.C1 = normposl*ang(M.D(160*i),0,0)
- rweld.C1 = cfn()*ang(M.D(-20*i),0,0)
- neck2.C0 = normposn2*ang(M.D(20*i),0,0)*cfn(0,0,.3*i)
- wait()
- end
- for i = 0,1,o do
- rhw.C1 = normposr2*ang(M.D(-45*i),0,0)*cfn(0,0,.4*i)
- lhw.C1 = normposl2*ang(M.D(80*i),0,0)*cfn(0,-.3*i,-.2*i)
- rw.C1 = normposr*ang(M.D(-60*i),0,0)
- lw.C1 = normposl*ang(M.D(-60*i),0,0)
- rweld.C1 = cfn()*ang(M.D(30*i),0,0)
- neck2.C0 = normposn2*ang(M.D(-20*i),0,0)*cfn(0,0,-.2*i)
- wait()
- end
- for i = 1,0,-o do
- rhw.C1 = normposr2*ang(M.D(-45*i),0,0)*cfn(0,0,.4*i)
- lhw.C1 = normposl2*ang(M.D(80*i),0,0)*cfn(0,-.3*i,-.2*i)
- rw.C1 = normposr*ang(M.D(-60*i),0,0)
- lw.C1 = normposl*ang(M.D(-60*i),0,0)
- rweld.C1 = cfn()*ang(M.D(30*i),0,0)
- neck2.C0 = normposn2*ang(M.D(-20*i),0,0)*cfn(0,0,-.2*i)
- wait()
- end
- faketor() con:disconnect()
- weldall(0)
- end
- sword = _
- function SwordOut()
- lock.R(1)
- if not sword then
- speak('Time for sword training','Blue')
- for i = 0,1,.1 do
- rw.C1 = normposr*ang(M.D(90*i),0,0)
- wait()
- end
- for i = 0,1,.2 do
- rw.C1 = holdpos*ang(M.D(40*i),0,M.D(10*i))
- mouth_mesh.Scale = v3n(1,2*i,1)
- mouth_weld.C1 = mouth_weld_normal*cfn(0,.2*i,-.1*i)
- wait()
- end
- sword = Instance.new("Model",m)
- sword_hdl = T.P(.1,2,.1,'White',0,false,false,sword) T.FM(sword_hdl,'cylinder',1,1,1)
- sword_tip = T.P(.3,1,.3,'New Yeller',0,false,false,sword)
- sword_hdl_wld = T.W(sword_hdl,mouth,0,0,0,math.pi/2,0,0)
- sword_tip_wld = T.W(sword_tip,sword_hdl,0,-2.5,0,0,0,0)
- for i = 0,1,.2 do
- sword_tip.Size = v3n(.3,5*i,.3)
- sword_tip_wld.Parent,sword_tip_wld.Part1 = m,sword_hdl
- sword_tip_wld.C1 = cfn(0,3*i,0)
- sword_hdl_wld.C1 = cfn(0,0,-1.25*i)*ang(-math.pi/2+M.D(90*i),0,M.D(45*i))
- wait()
- end
- sword_hdl_wld.Part1 = rarm
- sword_hdl_wld.C1 = cfn(0,-1,0)*ang(-math.pi/2,0,0) npos = sword_hdl_wld.C1
- for i = 1,0,-.2 do
- rw.C1 = holdpos*ang(M.D(40*i),0,M.D(10*i))
- mouth_mesh.Scale = v3n(1,(2*i)+1,1)
- mouth_weld.C1 = mouth_weld_normal*cfn(0,.2*i,-.1*i)
- wait()
- end
- rw.C1 = holdpos
- lock.R(0)
- else sword:Remove() sword = nil lock.R(0)
- end
- end
- function Slash()
- local con = sword_tip.Touched:connect(function(hit) damage(hit.Parent,10,.1) end)
- lock.R(1) T.S('slash',1)
- for i = 0,1,1/3 do
- rw.C1 = holdpos*ang( M.D(30*i),M.D(60*i),M.D(-40*i) )
- wait()
- end
- old = rw.C1
- for i = 0,1,1/3 do
- rw.C1 = old*ang(M.D(-120*i),0,0)
- wait()
- end
- for i = 1,0,-1/3 do
- rw.C1 = old*ang(M.D(-120*i),0,0)
- wait()
- end
- for i = 1,0,-1/3 do
- rw.C1 = holdpos*ang( M.D(30*i),M.D(60*i),M.D(-40*i) )
- wait()
- end
- lock.R(0)
- con:disconnect()
- end
- function Grab()
- if not huma then
- found = _
- for i,v in pairs(FindPlayers(torso.Position,10,'')) do
- if not found then
- found = v
- end
- end
- if found then huma = found.Humanoid
- lock.R(1)
- huma_wld = T.W(huma.Torso,torso,0,.1,-1.1,0,0,0)
- rw.C1 = holdpos*ang(M.D(30),0,M.D(30))
- sword_hdl_wld.C1 = npos*ang(0,0,M.D(90))
- huma.PlatformStand = true
- huma_con = huma.Changed:connect(function(prop) if prop == 'PlatformStand' then huma.PlatformStand = true end end)
- end
- else
- speak('Muahahahaa!','Blue')
- f = T.F(p,5,3,'Magenta')
- wait(2)
- f.Parent = huma.Torso
- huma.Health = 0
- huma = _
- huma_wld:Remove()
- sword_hdl_wld.C1 = npos
- lock.R(0)
- end
- end
- function Release()
- if huma then
- huma_wld:Remove()
- huma_con:disconnect()
- huma.PlatformStand = false
- huma = nil
- sword_hdl_wld.C1 = npos
- lock.R(0)
- end
- end
- function Dance()
- faketor()
- weldall(1)
- for _,v in pairs({{0,1,.2},{1,0,-.2}}) do
- for i = v[1],v[2],v[3] do
- rweld.C1 = cfn()*ang(0,M.D(90*i),0)
- rw.C1 = normposr*cfn(-.3*i,.4*i,0)*ang(0,0,M.D(120*i))
- lw.C1 = normposl*cfn(.3*i,0,0)*ang(0,0,M.D(-50*i))
- wait()
- end
- end
- for _,v in pairs({{0,1,.2},{1,0,-.2}}) do
- for i = v[1],v[2],v[3] do
- rweld.C1 = cfn()*ang(0,M.D(-90*i),0)
- lw.C1 = normposl*cfn(.3*i,0,0)*ang(0,0,M.D(-120*i))
- rw.C1 = normposr*cfn(-.3*i,.4*i,0)*ang(0,0,M.D(50*i))
- wait()
- end
- end
- faketor()
- weldall(0)
- end
- charge = 0
- function Rasengan()
- lock.R(1) lock.L(1)
- for i = 0,1,.1 do
- rw.C1 = normposr*cfn(-.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(-40*i))
- lw.C1 = normposl*cfn(.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(40*i))
- wait()
- end
- local brick = T.P(1,1,1,'Deep blue',.5,false,false)
- local wld = T.W(brick,larm,0,-1.5,0,0,0,0)
- local msh = T.FM(brick,'sphere',1,1,1)
- holding = true
- T.C(function() while holding do spaas(brick.Position,1,3,5,'New Yeller') wait(.3) end end)
- while holding do
- if charge < 5 then
- charge = charge+1
- msh.Scale = v3n(charge,charge,charge)
- else break
- end
- wait(.5)
- end
- for i = 1,-.5,-.1 do
- rw.C1 = normposr*cfn(-.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(-40*i))
- lw.C1 = normposl*cfn(.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(40*i))
- wait()
- end
- char.Humanoid.WalkSpeed = 100
- wait(1)
- for i = -.5,0,1/5 do
- rw.C1 = normposr*cfn(-.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(-40*i))
- lw.C1 = normposl*cfn(.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(40*i))
- wait()
- end
- for i = 0,1,1/5 do
- lw.C1 = normposl*ang(M.D(90*i),0,0)
- wait()
- end
- char.Humanoid.WalkSpeed = 16
- wld:Remove()
- brick.Anchored = true
- msh.MeshId = "rbxassetid://"..meshids['spikeb']
- local cha = charge
- T.C(function()
- for i = 0,70,2 do
- msh.Scale = v3n(cha+i/2,cha+i/2,cha+i/2)
- brick.Transparency = i/70
- wait()
- end
- brick:Remove()
- end)
- charge = 0
- lock.R(0) lock.L(0)
- end
- ---GUIS---
- udim = function(a,b) return UDim2.new(a,0,b,0) end
- beans,bar = 3,0
- pcall(function() ply.PlayerGui.lol:Remove() end)
- gui = Instance.new("ScreenGui",ply.PlayerGui)
- gui.Name = 'lol'
- mainframe = genNew('Frame',gui,{
- Size = udim(.1,.1);
- Position = udim(0,.5);})
- sensuframe = genNew('Frame',mainframe,{
- Size = udim(.7,1);
- Position = udim(0,0);})
- refillframe = genNew('Frame',mainframe,{
- Size = udim(.3,1);
- Position = udim(.7,0);})
- function update(a) fr,huh,o = _,_,_
- if a == 'Beans' then o = 1/3 image = 'http://www.roblox.com/asset/?id=84570235' fr = sensuframe color = 'White' huh = beans tran = 1
- elseif a == 'Bar' then o = 1/5 image = '' fr = refillframe color = 'New Yeller' huh = bar tran = 0 end
- fr:ClearAllChildren()
- for i = 1-tran,huh do
- but = genNew('ImageLabel',fr,{
- Size = udim(o,1);
- Position = udim(o*(-1+i),0);
- Image = image;
- BackgroundTransparency = tran;
- BackgroundColor = BrickColor.new(color);
- })
- end
- end
- update('Beans')
- -----------
- sitbp = nil
- function sit()
- if not sitbp then
- lock.R(2) lock.L(2)
- sitbp = T.BP(torso,torso.Position)
- for i = 0,1,.1 do
- wait()
- rhw.C1 = normposr2*ang(M.D(90*i),0,M.D(-30*i))
- lhw.C1 = normposl2*ang(M.D(90*i),0,M.D(30*i))
- sitbp.position = torso.Position - v3n(0,.9*i,0)
- end
- elseif sitbp then
- for i = 1,0,-.1 do
- wait()
- rhw.C1 = normposr2*ang(M.D(90*i),0,M.D(-30*i))
- lhw.C1 = normposl2*ang(M.D(90*i),0,M.D(30*i))
- sitbp.position = torso.Position - v3n(0,.9*i,0)
- end
- lock.R(-1) lock.L(-1)
- sitbp:Remove() sitbp = nil
- end
- end
- function Eat()
- if beans > 0 then
- lock.R(1)
- for i = 0,1,.1 do
- rw.C1 = normposr*ang(M.D(120*i),0,M.D(-40*i))
- wait()
- end
- T.S('crunch',1)
- beans = beans-1 update('Beans')
- hum = FindHumanoid(char,'')
- hum.Health = hum.MaxHealth
- for i = 1,0,-.1 do
- rw.C1 = normposr*ang(M.D(120*i),0,M.D(-40*i))
- wait()
- end
- lock.R(0)
- else
- sit()
- speak('Refilling','Green')
- while beans < 3 do for i = 1,5 do bar = i update('Bar') wait(1) end beans=beans+1 update('Beans') bar = 0 end
- bar = 0 refillframe:ClearAllChildren()
- sit()
- end
- end
- klist = {
- {'r',function() if sword then Release() else Equip() end end};
- {'t',function(a) earthdragon(a) end,''};
- {'q',function() Punches() end};
- {'e',function() Kick() end};
- {'f',function() SwordOut() end};
- {'c',function() Rasengan() end,''};
- {'z',function() Eat() end};
- {'g',function() if sword then Grab() else Dance() end end};
- {'j',function() Exorcism() end};
- }
- onButton1Down = function(mouse)
- if sword then
- Slash()
- else
- Fly(mouse)
- end
- end
- hop.Deselected:connect(function() lock.R(0) lock.L(0) end)
- hop.Selected:connect(function(mouse)
- mouse.Button1Up:connect(function() holding = false end)
- mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
- mouse.KeyDown:connect(function(key)
- if attacking then return end
- for i,v in pairs(klist) do
- if key == v[1] then attacking = true v[2](mouse) attacking = false end
- end
- end)
- mouse.Button1Down:connect(function() if attacking then return end attacking = true onButton1Down(mouse) attacking = false end)
- end)
- --mediafire
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