Advertisement
ArcDesLHK

Zexaloid edits (Wingblazer)

Jun 9th, 2024
58
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 46.36 KB | None | 0 0
  1. Number 39: Zexaloid Empress, Pneuma
  2. RNK: 4
  3. ATK: 2500/DEF: 2100
  4. LIGHT
  5. Warrior/Xyz/Effect
  6. 2+ Level 4 monsters
  7. When a monster declares an attack: You can detach 1 material from this card; negate the attack. Once while face-up on the field (Quick Effect): You can target 2 cards in your GY; attach them to this card as material.
  8.  
  9. Number U39: Zexaloid Empress, Pneuma Beyond
  10. RNK: 6
  11. ATK: 3000/DEF: 2600
  12. LIGHT
  13. Warrior/Xyz/Effect
  14. 2 Level 6 monsters
  15. When this card is Special Summoned by the effect of a "Rank-Up-Magic" card: The ATK of all monsters your opponent currently controls become 0. Once per turn, when this card declares an attack: You can negate that attack. When a monster's attack is negated: You can detach 1 material from this card; that monster gains 1500 ATK (until the end of this turn), and if it does, it can make a second attack during this Battle Phase. If this card is destroyed: You can Special Summon 1 "Pneuma" monster from your GY in Attack Position, and if you do, gain LP equal to that monster's original ATK.
  16.  
  17. Number M39: Zexaloid Empress, Pneuma Victory
  18. RNK: 5
  19. ATK: 2800/DEF: 2100
  20. LIGHT
  21. Warrior/Xyz/Effect
  22. 3 Level 5 "Zexaloid" monsters
  23. If this card is Xyz Summoned while it has a "Pneuma" monster as material: You can have your opponent shuffle their entire hand into the Deck, then they draw that many cards. If this card attacks an opponent's monster, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can detach 1 material from this card; this card gains ATK equal to that opponent's monster's ATK during that damage calculation only.
  24.  
  25. Number M39: Zexaloid Empress, Pneuma V
  26. RNK: 5
  27. ATK: 2600/DEF: 2100
  28. LIGHT
  29. Warrior/Xyz/Effect
  30. 3 Level 5 "Zexaloid" monsters
  31. If this card is Xyz Summoned while it has a "Pneuma" monster as material: You can target 1 monster in your opponent's GY; banish it, and if you do, gain LP equal to that monster's ATK or DEF (whichever is higher). You can detach 1 material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to its original ATK. If this card in its owner's possession is destroyed and sent to the GY: You can target up to 2 other Rank 4 or higher "Zexaloid" Xyz Monsters in your GY; shuffle them into the Extra Deck, then draw 1 card.
  32.  
  33. Number U39: Zexaloid Empress, Pneuma Roots
  34. RNK: 1
  35. ATK: 500/DEF: 100
  36. LIGHT
  37. Warrior/Xyz/Effect
  38. 2 Level 1 "Zexaloid" monsters
  39. If this card is Special Summoned by the effect of a "Rank-Down-Magic" card: You can target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's original ATK. When your monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, 1 monster you control gains ATK equal to that monster's ATK on the field.
  40.  
  41. Number U0: Zexaloid Empress, Pneuma the Future
  42. RNK: 0
  43. ATK: 0/DEF: 0
  44. LIGHT
  45. Warrior/Xyz/Effect
  46. 2+ "Zexaloid" or "Pneuma" Xyz monsters with the same Rank
  47. (This card's original Rank is always treated as 1.)
  48. When this card is Xyz Summoned: You can target 1 monster in your GY; until the end of your opponent's next turn, it gains ATK equal to that monster's ATK. Cannot be destroyed by battle, and you take no damage from battles involving this card. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, take control of that monster until the End Phase. Once per turn, during the End Phase, if this card has no materials: You can target 1 "Zexaloid" Xyz Monster in your GY; Special Summon it, and if you do, attach this card and up to 2 cards from your hand to it as material.
  49.  
  50. Number U99: Zexaloid Empress, Pneuma the Draconic
  51. RNK: 10
  52. ATK: 4000/DEF: 4000
  53. LIGHT
  54. Dragon/Xyz/Effect
  55. 3 Level 10 "Zexaloid" or "Pneuma" monsters
  56. Once per turn, you can also Xyz Summon "Number U99: Zexaloid Empress, Pneuma the Draconic" by using 1 Rank 6 or lower "Zexaloid Empress" Xyz Monster Special Summoned by the effect of a "Rank-Up-Magic" card. (Transfer its materials to this card.) Once per turn, when your opponent activates a card or effect (Quick Effect): You can negate the effect, and if you do, attach it to this card as material. You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; negate its effects, and if you do, destroy it, then, if that monster was a monster Special Summoned from the Extra Deck, you can apply the following effect.
  57. ● Discard 1 "Double or Nothing!", and if you do, double this card's ATK until the end of this turn.
  58.  
  59. Number G0: Zexaloid Empress, Pneuma Future 'GX'
  60. LV: 8
  61. ATK: 0/DEF: 0
  62. LIGHT
  63. Warrior/Geoheart/Effect
  64. Core: "Number U0: Zexaloid Empress, Pneuma the Future"
  65. Charges: 2+ Level 5 or lower "Zexaloid" or "Pneuma" monsters
  66. Must be Geoheart Summoned. Cannot be destroyed by card effects. Neither player can target this card with card effects. Once per turn (Quick Effect): You can Special Summon 1 "Zexaloid" or "Pneuma" Xyz Monster from your GY, except "Number U0: Zexaloid Empress, Pneuma the Future". Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can activate this effect; this card's ATK/DEF becomes double the ATK/DEF of your opponent's monster it is battling, during that damage calculation only. If this card is sent to the GY: You can Special Summon 1 "Number 39: Zexaloid Empress, Pneuma" from your GY, but negate its effects.
  67.  
  68. Number G99: Zexaloid Empress, Pneuma Draconic Dreadnought
  69. LV: 12
  70. ATK: 5000/DEF: 3000
  71. LIGHT
  72. Warrior/Geoheart/Effect
  73. Core: "Number U99: Zexaloid Empress, Pneuma the Draconic"
  74. Charges: 4 "Zexaloid" or "Pneuma" monsters
  75. Must be Geoheart Summoned. If this card is Geoheart Summoned: Destroy as many cards your opponent controls as possible, and if you do, return all Xyz Monsters from your GY into the Extra Deck, then inflict 500 damage to your opponent for each card returned to the Extra Deck this way. Unaffected by card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Zexaloid" or "Pneuma" Xyz Monster from your Extra Deck, and if you do, inflict damage to your opponent equal to its original ATK.
  76.  
  77. Monster:
  78.  
  79.  
  80. Zexaloid Golem
  81. LV: 4
  82. ATK: 1800/DEF: 1500
  83. EARTH
  84. Rock/Effect
  85. When a monster you control is targeted for an attack, or when an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is used for the Xyz Summon of a "Zexaloid" Xyz Monster, you can treat it as a Level 5 monster.
  86.  
  87. Zexaloid Gigas
  88. LV: 5
  89. ATK: 0/DEF: 2300
  90. EARTH
  91. Rock/Effect
  92. If you control no monsters, you can Special Summon this card (from your hand), but it loses 1000 DEF. Your opponent's monsters cannot target "Zexaloid" monsters for attacks, except this one. A "Zexaloid" Xyz Monster that was Summoned using this card on the field as material gains this effect.
  93. ● Cannot be destroyed by card effects.
  94.  
  95. Zexaloid Giant
  96. LV: 5
  97. ATK: 2000/DEF: 0
  98. EARTH
  99. Rock/Effect
  100. If your opponent controls a monster, you can Normal Summon this card without Tributing. If this card is Normal Summoned: Special Summon 1 "Zexaloid" monster that has a Level from your GY in Defense Position, then change this card to Defense Position. When a "Zexaloid" Xyz Monster you control is targeted for an attack: You can shuffle this card from your GY into the Deck, and if you do, gain 2000 LP, also your "Zexaloid" Xyz Monsters cannot be destroyed by that battle.
  101.  
  102.  
  103. Zexaloid Magician
  104. LV: 4
  105. ATK: 1500/DEF: 1000
  106. DARK
  107. Spellcaster/Effect
  108. Once per turn: You can reveal 1 "Zexaloid" Xyz Monster in your Extra Deck; this card's Level becomes the revealed monster's Rank, until the end of this turn. A "Zexaloid" Xyz Monster that was Summoned using this card on the field as material gains this effect.
  109. ● Once per turn: You can activate this effect; this turn, this card is treated as having a Level that is equal to its Rank.
  110.  
  111. Zexaloid Clerk
  112. LV: 2
  113. ATK: 400/DEF: 1000
  114. DARK
  115. Spellcaster/Effect
  116. If you control a "Zexaloid" monster, you can Special Summon this card (from your hand). You can only Special Summon "Zexaloid Clerk" once per turn this way. Once per turn, if you control this card whose current Level is different from its original Level: You can draw 1 card and show it, then, if it is a monster, you can Special Summon it, and you gain LP equal to its ATK.
  117.  
  118. Zexaloid Priestess
  119. LV: 3
  120. ATK: 1000/DEF: 800
  121. DARK
  122. Spellcaster/Effect
  123. If you control "Zexaloid Magician", you can Special Summon this card (from your hand). You can only Special Summon "Zexaloid Priestess" once per turn this way. Once per turn: You can target 1 other "Zexaloid" monster you control; this card's Level becomes the Level of that monster. A "Zexaloid" Xyz Monster that was Summoned using this card on the field as material gains this effect.
  124. ● If this card is Xyz Summoned: Change the ATK of all Attack Position monsters your opponent controls to 0.
  125.  
  126. Zexaloid Sister
  127. LV: 2
  128. ATK: 100/DEF: 500
  129. DARK
  130. Spellcaster/Effect
  131. When this card is Normal Summoned: You can target 1 Spellcaster "Zexaloid" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon from your Extra or Geoheart Deck for the rest of this turn, except "Zexaloid" or "Pneuma" monsters. Once per turn: You can target 1 other "Zexaloid" or "Pneuma" monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. If this card is sent to the GY: You can banish this card and 1 "Zexaloid" Xyz Monster from your GY; all "Zexaloid" Xyz Monsters you control gain ATK equal to the banished Xyz Monster's ATK.
  132.  
  133. Zexaloid Buster
  134. LV: 3
  135. ATK: 1800/DEF: 500
  136. EARTH
  137. Warrior/Effect
  138. If this card is Normal or Special Summoned: You can target 1 monster in either GY; banish it, and if you do, if that monster has a Level, this card's Level becomes equal to that monster's Level. A "Zexaloid" Xyz Monster that was Summoned using this card on the field as material gains this effect.
  139. ● If this card battles a Level 5 or higher monster, it gains 1000 ATK during damage calculation only.
  140.  
  141. Zexaloid Knight
  142. LV: 3
  143. ATK: 1600/DEF: 900
  144. EARTH
  145. Warrior/Effect
  146. While you control another "Zexaloid" monster, this card gains 600 ATK. When a "Zexaloid" Xyz Monster's attack is negated: You can increase this card's Level by up to 2. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: All "Zexaloid" Xyz Monsters you control gain ATK equal to their Rank x 200 until the end of this turn.
  147.  
  148. Zexaloid Viking
  149. LV: 6
  150. ATK: 2300/DEF: 1600
  151. EARTH
  152. Warrior/Effect
  153. If you control a "Zexaloid" Xyz Monster with no material, you can Normal Summon this card without Tributing. Once per turn: You can discard 1 card, then target 1 other Warrior "Zexaloid" monster with a Level you control, and declare a Level from 1 to 8; the Levels of both this card and that target become equal to the declared Level, until the end of this turn.
  154.  
  155. Zexaloid Driver
  156. LV: 4
  157. ATK: 1800/DEF: 200
  158. EARTH
  159. Warrior/Effect
  160. When this card is Normal Summoned: You can Special Summon up to 2 Level 4 or lower "Zexaloid" monsters from your hand in Attack Position. Up to twice per turn, if you control this Special Summoned monster: You can target 1 "Zexaloid" monster you control; increase or decrease its Level by 1.
  161.  
  162.  
  163. Zexaloid General
  164. LV: 9
  165. ATK: 2900/DEF: 900
  166. LIGHT
  167. Warrior/Effect
  168. When this card is Normal Summoned: You can activate this effect; this card loses 2000 ATK, and if it does, Special Summon 2 "Zexaloid" monsters with different Levels from your GY, and if you do, their Levels become 9, but destroy them during the End Phase. When this card destroys a monster by battle: You can Tribute this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand. You can only use 1 "Zexaloid General" effect per turn, and only once that turn.
  169.  
  170. Zexaloid Witch
  171. LV: 4
  172. ATK: 1200/DEF: 1800
  173. EARTH
  174. Spellcaster/Effect
  175. When this card is Normal Summoned: You can target 1 "Zexaloid" monster with a Level in your GY; Special Summon it, and if you do, it becomes Level 4. If this card is sent to the GY while you control a "Zexaloid" Xyz Monster: You can target 1 "Zexaloid" Spell/Trap in your GY; add it to your hand, but you cannot activate that card, or cards with the same name as the added card, for the rest of this turn.
  176.  
  177. Pneuma Double Mage
  178. LV: 4
  179. ATK: 200/DEF: 100
  180. LIGHT
  181. Spellcaster/Effect
  182. If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Double or Nothing! from your Deck to your hand. If you activate "Double or Nothing!": You can send this face-up card you control to the GY, then target the monster you control that was targeted by the effect of "Double or Nothing!"; this turn, if it attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
  183.  
  184. Pneuma Reincarnation Mage
  185. LV: 1
  186. ATK: 300/DEF: 200
  187. DARK
  188. Spellcaster/Effect
  189. You can reveal this card in your hand, then target 1 "Pneuma" monster in your GY; Special Summon this card from your hand, and if you do, place the targeted monster on top of your Deck. If this card is Summoned: Target 1 "Zexaloid" Xyz Monster in your GY; return it to the Extra Deck, and if you do, this card's Level becomes equal to that monster's Rank. If a "Pneuma" monster(s) is Special Summoned to your field (except during the Damage Step): You can draw 1 card and show it, then if it is a "Pneuma" monster, Special Summon it.
  190.  
  191. Pneuma Star Mage
  192. LV: 5
  193. ATK: 1000/DEF: 2000
  194. LIGHT
  195. Warrior/Effect
  196. If you Special Summon a "Zexaloid" or "Pneuma" Xyz Monster from your GY, except during the Damage Step: You can Special Summon this card from your hand in Defense Position. Once per turn: You can target 1 "Zexaloid" or "Pneuma" monster you control, declare a Level from 1 to 8; it becomes that Level until the end of this turn. (Quick Effect): You can banish this card from your GY, then target 1 "Zexaloid" Xyz Monster you control; it gains 1000 ATK until the end of this turn, also it can make up to 2 attacks during each Battle Phase this turn. You can only use this effect of "Pneuma Star Mage" once per turn.
  197.  
  198. Pneuma Parallel Mage
  199. LV: 6
  200. ATK: 2000/DEF: 1800
  201. DARK
  202. Spellcaster/Effect
  203. If this card is in your GY: You can Tribute 1 "Zexaloid" Xyz Monster with no materials; Special Summon this card, then its Level becomes equal to the Tributed monster's Rank. Once per turn: You can Special Summon 1 monster from your hand or GY with a Level equal to this card's current Level. You can only use each effect of "Pneuma Parallel Mage" once per turn.
  204.  
  205. Pneuma Unicorn
  206. LV: 4
  207. ATK: 2000/DEF: 0
  208. LIGHT
  209. Beast/Effect
  210. If you control no monsters, you can Special Summon this card (from your hand). Cannot attack directly unless you control a "Zexaloid Empress, Pneuma" Xyz Monster. During your Main Phase, you can Normal Summon 1 "Zexaloid" or "Pneuma" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) A "Zexaloid" or "Pneuma" Xyz Monster that was Summoned that has this card as material gains this effect.
  211. ● If this card attacks an opponent's monster, negate that monster's effects until the end of the Damage Step.
  212.  
  213. Pneuma Phoenix
  214. LV: 3
  215. ATK: 1200/DEF: 0
  216. FIRE
  217. Winged Beast/Effect
  218. If you control a "Zexaloid" Xyz Monster: You can Special Summon this card from your GY in Attack Position. Once per turn: You can target 1 "Zexaloid" or "Pneuma" Xyz Monster you control; inflict 600 damage to your opponent for each material on that monster. A "Zexaloid" or "Pneuma" Xyz Monster that was Summoned that has this card as material gains this effect.
  219. ● If this card inflicts battle damage to your opponent: Inflict 600 damage to your opponent.
  220.  
  221. Pneuma Tiger
  222. LV: 5
  223. ATK: 1600/DEF: 1600
  224. LIGHT
  225. Beast/Effect
  226. You can send 1 "Zexaloid" monster from your hand or face-up field to the GY; Special Summon this card from your hand. The first time each "Zexaloid" monster and other "Pneuma" monster you control would be destroyed by card effects each turn, it is not destroyed. A "Zexaloid" or "Pneuma" Xyz Monster that was Summoned using this card on the field as material gains this effect.
  227. ● If this card is Xyz Summoned: It gains 400 ATK for each monster your opponent controls.
  228.  
  229. Pneuma Wyvern
  230. LV: 5
  231. ATK: 1400/DEF: 1800
  232. WIND
  233. Dragon/Effect
  234. If your opponent controls a monster, you can Normal Summon this card without Tributing. The first time each "Zexaloid" monster and other "Pneuma" monster you control would be destroyed by battle each turn, it is not destroyed. A "Zexaloid" or "Pneuma" Xyz Monster that was Summoned using this card on the field as material gains this effect.
  235. ● Once per turn: You can target 1 monster you control; it gains 500 ATK until the end of this turn.
  236.  
  237. Pneuma Manticore
  238. LV: 1
  239. ATK: 0/DEF: 0
  240. DARK
  241. Beast/Effect
  242. If this card is Summoned while you control no other monsters with a Level: Special Summon 1 "Zexaloid" or "Pneuma" monster from your hand, and if you do, this card's Level becomes equal to the Summoned monster's Level. Cannot be destroyed by battle or card effects. A "Zexaloid" or "Pneuma" Xyz Monster that was Summoned using this card on the field as material gains this effect.
  243. ● Once per turn, at the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can detach 1 material from this card; double this card's ATK, and if it does, this card can attack that opponent's monster again in a row.
  244.  
  245. Pneuma Kuriboh
  246. LV: 1
  247. ATK: 100/DEF: 100
  248. LIGHT
  249. Fiend/Effect
  250. When an opponent's monster declares an attack on your "Pneuma" monster: You can target that attacking monster; equip this monster from your hand or field to that monster. It cannot attack. When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
  251.  
  252. Spell:
  253.  
  254.  
  255. Zexaloid Talisman
  256. Continuous Spell
  257. The first time each "Zexaloid" monster you control would be destroyed or banished by a card effect each turn, it is not destroyed. When a monster declares an attack: You can send this card from the field to the GY; negate the attack, and if that card is a "Zexaloid" Xyz Monster, it gains 1000 ATK until the end of this turn, also it can attack once more in a row.
  258.  
  259. Pnuemeron Drive
  260. Quick-Play Spell
  261. (This card is always treated as a "Pneuma" card.)
  262. Target 1 "Number" Xyz Monster with "Zexaloid" in its name; it can make a second attack this turn, and each time it destroys a monster by battle, draw 1 card. If you activate "Double or Nothing!", except during the turn this card was sent to the GY: You can banish this card from your GY, then target the monster that was targeted by the effect of "Double or Nothing!"; it gains ATK equal to its current ATK, until the end of this turn. You can only activate 1 "Pnuemeron Drive" per turn.
  263.  
  264. Zexaloid Building
  265. Normal Spell
  266. Reveal 1 "Zexaloid" monster in your hand; add 1 "Zexaloid" Spell/Trap from your Deck to your hand, and if you do, if you activated a card with the added card's name this turn, attach 1 card from your hand to 1 "Zexaloid" Xyz Monster you control as material. Otherwise, take 1500 damage. If a "Zexaloid" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  267.  
  268. Creation Sky-Splitting Slash!
  269. Equip Spell
  270. (This card is always treated as a "Zexaloid" and "Pneuma" card.)
  271. Equip only to a "Zexaloid" Xyz Monster. When the equipped monster's attack is negated: Place 1 Pneuma Counter on this card. The equipped monster gains 500 ATK/DEF for each Pneuma Counter on this card.
  272.  
  273. Rank-Up-Magic Zexaloid Ascension
  274. Normal Spell
  275. Target 1 "Zexaloid" or "Pneuma" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Zexaloid" or "Pneuma" Xyz Monster that is 1 Rank higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.) During your Draw Phase, if this card is in your GY and you control a "Zexaloid" Xyz Monster and no monsters with a Level, instead of conducting your normal draw: You can add this card from your GY to your hand.
  276.  
  277. Rank-Down-Magic Zexaloid Descent
  278. Normal Spell
  279. Target 1 "Zexaloid" or "Pneuma" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Zexaloid" or "Pneuma" Xyz Monster with a lower Rank than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.) Your opponent cannot activate cards or effects in response to this card's activation. The Summoned monster cannot be destroyed by card effects this turn, also neither player can target it with card effects this turn.
  280.  
  281. Hyper Rank-Up-Magic Empress Overdrive
  282. Normal Spell
  283. Target 1 Rank 9 or lower Xyz Monster you control; Special Summon 1 Rank 10 or higher "Zexaloid" Xyz Monster from your Extra Deck, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY; return 1 Rank 10 or higher Xyz Monster from your GY to your Extra Deck, and if you do, draw 1 card.
  284.  
  285. Zexaloid Overlay Draw
  286. Normal Spell
  287. If you control a "Zexaloid" Xyz Monster: Banish 2 "Zexaloid" monsters with the same Type from your GY; draw 2 cards. You can only activate 1 "Zexaloid Overlay Draw" per turn.
  288.  
  289. Double Rank-Up-Magic Zexaloid Beacon
  290. Quick-Play Spell
  291. Target 1 "Zexaloid Empress, Pneuma" Xyz Monster you control that has 2 or more materials; Special Summon up to 2 "Zexaloid" Xyz Monsters with 1 or 2 Ranks higher than that monster from your Extra Deck (this is treated as an Xyz Summon), and if you do, attach up to 2 materials from the targeted monster to either monster you control as material. You can banish this card from your GY, then target 1 "Zexaloid" Xyz Monster you control; attach 2 monsters from your GY to it as materials. You can only use each effect of "Double Rank-Up-Magic Zexaloid Beacon" once per turn.
  292.  
  293. Double Reservation Ticket
  294. Continuous Spell
  295. When this card is activated: You can add 1 "Double or Nothing!" from your Deck to your hand. Once per turn, when a "Zexaloid" or "Pneuma" monster you control that was targeted by "Double or Nothing!" declares an attack: You can target that monster you control; double its ATK until the end of the Damage Step, and if you do, reduce all battle damage your opponent takes by 2000. You can only control 1 "Double Reservation Ticket".
  296.  
  297.  
  298. Calling of Pneuma
  299. Normal Spell
  300. If you have a "Pneuma" Xyz Monster on your field or in your GY: Activate 1 of the following effects.
  301. ● Discard 1 card; add 1 "Pneuma" monster from your Deck to your hand.
  302. ● Discard 1 "Pneuma" card; draw 2 cards.
  303. You can only activate 1 "Calling of Pneuma" per turn.
  304.  
  305. Zexaloid Number Framebolster
  306. Equip Spell
  307. Equip only to a "Zexaloid" or "Pneuma" Xyz Monster. It gains 800 ATK. The first time each the equipped monster would be destroyed by card effects each turn, it is not destroyed. If the equipped monster is destroyed: You can draw 1 card and show it, and if that card is a monster, Special Summon the monster this card was equipped to, in Defense Position. You can only control 1 "Zexaloid Number Framebolster".
  308.  
  309. Rank-Up-Magic Pneuma Force
  310. Normal Spell
  311. Target 1 Xyz Monster on the field or either GY; if it is in the GY, Special Summon it to your field (but negate its effects), then Special Summon from your Extra Deck, 1 "Pneuma" Xyz Monster that is 1 Rank higher than that monster, by using it as the material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.)
  312.  
  313. Construction of Pneuma
  314. Continuous Spell
  315. When this card is activated: You can target 1 "Pneuma" Xyz Monster in your GY; Special Summon it in Defense Position, and if you do, attach 1 monster from your GY to that monster as material. Once per turn, if you control no monsters, or only "Zexaloid" or "Pneuma" Xyz Monsters: You can add 1 "Pneuma" Spell/Trap from your Deck to your hand. If a "Pneuma" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. You can only control 1 "Construction of Pneuma".
  316.  
  317. Rank-Up-Magic Ascending Soul Comeback
  318. Normal Spell
  319. Pay half your LP, then target 1 "Zexaloid" or "Pneuma" Xyz Monster in your GY; Special Summon it (but negate its effects), then Special Summon from your Extra Deck, 1 "Zexaloid" or "Pneuma" Xyz Monster that is 2 Ranks higher than that monster, by using it as the material. (This is treated as an Xyz Summon.)
  320.  
  321. Rank-Up-Magic Zexaloid Dualdrive
  322. Normal Spell
  323. Target 1 "Zexaloid" or "Pneuma" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Zexaloid" or "Pneuma" Xyz Monster that is 2 Ranks higher than that monster, by using it as the material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.)
  324.  
  325.  
  326.  
  327. Pneuma's Sanctuary
  328. Field Spell
  329. When this card is activated: You can add 1 Beast, Winged Beast, or Dragon "Pneuma" monster from your Deck to your hand. "Pneuma" monsters you control cannot be destroyed by card effects. Up to twice per turn, if you Normal or Special Summon a Beast, Winged Beast, or Dragon "Pneuma" monster from your hand: You can declare a Level from 1 to 12; that monster becomes that Level until the end of this turn. If you Xyz Summon a Rank 6 or higher Xyz Monster, when you activated the above effect twice this turn: Halve your LP.
  330.  
  331. Trap:
  332.  
  333.  
  334. Zexaloid Accelarator
  335. Normal Trap
  336. Target 1 "Zexaloid" Xyz Monster you control; equip this card to that target. It gains the following effect.
  337. ● When this card destroys an opponent's monster by battle: You can detach 1 material from this card; it can attack once more in a row.
  338. If this card is sent from the field to the GY: Draw 1 card.
  339.  
  340. Double Strike Buster
  341. Continuous Trap
  342. (This card is always treated as a "Zexaloid" and "Pneuma" card.)
  343. When this card is activated: You can banish 1 "Zexaloid" or "Pneuma" monster from your GY; add 1 "Double or Nothing!" from your Deck to your hand. During the Battle Phase: You can discard 1 Spell, then target 1 "Double or Nothing!" in your GY; add it to your hand. You can target 1 face-up monster you control that was targeted by the effect of "Double or Nothing!"; draw 1 card for every 2000 ATK of the targeted monster.
  344.  
  345. Zexaloid Mirror Guard
  346. Counter Trap
  347. When a Spell/Trap Card, or monster effect, is activated that targets a "Zexaloid" monster(s) you control: Negate the activation, and if you do, destroy that card, then, inflict damage to your opponent equal to the Level/Rank of 1 "Zexaloid" monster you control x 200.
  348.  
  349. Zexaloid Overlay Barrier
  350. Continuous Trap
  351. While you control a "Zexaloid" Xyz Monster that has material, you take no damage from battles involving an opponent's monster. When an opponent's monster declares a direct attack: You can banish this card from your field or GY; end the Battle Phase.
  352.  
  353. Zexaloid Overlay Bastion
  354. Normal Trap
  355. When an opponent's monster declares an attack during the turn a "Zexaloid" Xyz Monster you control is destroyed: Target 1 Xyz Monster in your GY; Special Summon this card as a Normal Monster (Warrior/LIGHT/Level 1/ATK 1000/DEF 2000) with a Level equal to the targeted monster's Rank. If you Xyz Summon a "Zexaloid" Xyz Monster while this card is in your GY: You can discard 1 "Zexaloid" card; attach this card to 1 "Zexaloid" Xyz Monster you control as material. You can only use this effect of "Zexaloid Overlay Bastion" once per turn.
  356.  
  357. Zexaloid Damage Reaction
  358. Normal Trap
  359. When you would take battle or effect damage: Detach 1 material from an Xyz Monster you control; that damage becomes 0, and if you do, that Xyz Monster gains 1000 ATK until the end of this turn. You can only activate 1 "Zexaloid Damage Reaction" per turn.
  360.  
  361. Extra:
  362.  
  363.  
  364. Number 21: Zexaloid Aquamancer, Justice Frost Lady
  365. RNK: 6
  366. ATK: 1000/DEF: 2000
  367. WATER
  368. Aqua/Xyz/Effect
  369. 2+ Level 6 "Zexaloid" monsters
  370. This Xyz Summoned card cannot be destroyed by battle. Once per Chain, when your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the effect, and if you do, destroy that card. Once per turn: You can detach 1 material from this card; activate 1 of the following effects.
  371. ● This card gains 2000 ATK until the end of this turn.
  372. ● This turn, this card can attack directly.
  373.  
  374. Number 29: Zexaloid Beastman, Cat-Blade Dancer
  375. RNK: 4
  376. ATK: 2400/DEF: 900
  377. EARTH
  378. Beast-Warrior/Xyz/Effect
  379. 2+ Level 4 "Zexaloid" or "Pneuma" monsters
  380. If this card is Xyz Summoned: Target 1 face-up card your opponent controls; destroy it. Cannot be destroyed by battle. When this card declares an attack while it has material: It gains 100 ATK. Once per turn, during your Main Phase 1: You can detach 2 materials from this card; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn.
  381.  
  382. Number 83: Zexaloid Sorcerer, Galaxy Queen
  383. RNK: 4
  384. ATK: 1500/DEF: 2400
  385. DARK
  386. Spellcaster/Xyz/Effect
  387. 3 Level 4 "Zexaloid" monsters
  388. When this card is Xyz Summoned: You can target 1 monster in your GY; this card gains ATK equal to half that monster's original ATK. (Quick Effect): You can detach 1 material from this card; activate 1 of the following effects.
  389. ● Monsters you control cannot be destroyed by battle or card effects this turn.
  390. ● This turn, if your monster attacks a Defense Position monster, inflict piercing battle damage.
  391.  
  392.  
  393. Number 65: Zexaloid Demon, Djinn Blader
  394. RNK: 2
  395. ATK: 1600/DEF: 700
  396. DARK
  397. Fiend/Xyz/Effect
  398. 2+ Level 2 "Zexaloid" monsters
  399. If this card destroys an opponent's monster by battle: It can attack once more in a row. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate that effect, and if you do, destroy it, then inflict damage to your opponent equal to half this card's ATK.
  400.  
  401. Number U65: Zexaloid Demon, Blade Breaker Overfiend
  402. RNK: 3
  403. ATK: 2000/DEF: 1100
  404. DARK
  405. Fiend/Xyz/Effect
  406. 3+ Level 3 "Zexaloid" or "Pneuma" monsters
  407. Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this turn, halve its ATK, also this card can make up to 2 attacks during each Battle Phase. You can only use each of the following effects of "Number U65: Zexaloid Demon, Blade Breaker Overfiend" once per turn. When this card destroys a Special Summoned monster by battle: You can destroy 1 card your opponent controls. If this card is destroyed and sent to the GY while it has material: You can Special Summon this card from your GY, then it becomes Level 4. "Number 65: Zexaloid Demon, Djinn Blader" must be in your GY to activate and to resolve this effect.
  408.  
  409. Zexaloid Cowboy
  410. RNK: 4
  411. ATK: 1500/DEF: 2500
  412. EARTH
  413. Warrior/Xyz/Effect
  414. 2+ Level 4 "Zexaloid" monsters
  415. If this card is Xyz Summoned: Inflict 1000 damage to your opponent. Once per turn: You can detach 1 material from this card, then target 1 "Zexaloid" Xyz Monster you control; this turn, if that monster attacks an opponent's monster this turn, your opponent's monster loses 500 ATK for each material attached to that Xyz Monster you control, during the Damage Step only. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.
  416.  
  417.  
  418. Zexaloid Samurai
  419. RNK: 4
  420. ATK: 2000/DEF: 1600
  421. EARTH
  422. Warrior/Xyz/Effect
  423. 2 Level 4 "Zexaloid" monsters
  424. When this card destroys an opponent's monster by battle: You can detach 1 material from this card, then target 1 "Zexaloid" Xyz Monster you control; it can make a second attack during each Battle Phase this turn. When a monster declares an attack: You can Tribute this card; negate the attack.
  425.  
  426. Zexaloid Gauntlet Buster
  427. RNK: 6
  428. ATK: 2400/DEF: 2700
  429. EARTH
  430. Warrior/Xyz/Effect
  431. 2 Level 6 "Zexaloid" monsters
  432. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it, and if you do, apply 1 of the following effects based on the type of card destroyed.
  433. ● Monster: Draw 1 card.
  434. ● Spell: Add 1 "Rank-Up-Magic" Spell from your GY to your hand, then discard 1 card.
  435. ● Trap: Each player sends 1 card from their hand to the GY.
  436. If this Xyz Summoned card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; return 3 Xyz Monsters from your GY to your Extra Deck, then Special Summon 1 "Zexaloid" monster from your Deck in Defense Position.
  437.  
  438. Number 55: Zexaloid Titan, Megaton Goliath
  439. RNK: 5
  440. ATK: 2200/DEF: 2800
  441. EARTH
  442. Rock/Xyz/Effect
  443. 2 Level 5 "Zexaloid" monsters
  444. You can also Xyz Summon this card by using 1 Rank 4 Xyz Monster you control. (Transfer its materials to this card.) If this card is Xyz Summoned: Add 1 "Zexaloid" monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. While this card has mateiral, "Zexaloid" monsters you control with Levels are unaffected by your opponent's card effects. Once per turn: You can detach 1 material from this card; make your opponent choose 1 face-up card they control, and negate the effects of all other face-up cards they currently control until the end of this turn.
  445.  
  446. Pneuma Advent Calling Mage
  447. RNK: 4
  448. ATK: 2000/DEF: 2500
  449. LIGHT
  450. Spellcaster/Xyz/Effect
  451. 2 Level 4 "Pneuma" monsters
  452. You can detach 1 material from this card; add 1 "Double or Nothing!" or 1 "Pneuma" monster from your GY to your hand. You cannot special Summon monsters the turn you activate this effect, except "Zexaloid" or "Pneuma" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY, then target 3 or more "Zexaloid" monsters with the same Level in your GY; Special Summon 1 "Zexaloid" or "Pneuma" Xyz Monster from your Extra Deck, then attach the targeted monsters to that monster as material. You can only use each effect of "Pneuma Advent Calling Mage" once per turn.
  453.  
  454. Number 69: Zexaloid Esper, Pneuma Crest
  455. RNK: 4
  456. ATK: 2600/DEF: 2000
  457. LIGHT
  458. Psychic/Xyz/Effect
  459. 3 Level 4 "Zexaloid" monsters
  460. You can also Xyz Summon this card by using 1 Rank 4 Xyz Monster you control that has material. (Transfer its materials to this card.) Once per turn: You can target 1 other face-up monster on the field; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, then, if that monster is a monster your opponent controls, negate its effects until the end of this turn. Your opponent cannot activate cards or effects in response to this effects's activation. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
  461.  
  462. Number U69: Zexaloid Esper, Pneuma Ultra Crest of Hope
  463. RNK: 5
  464. ATK: 4000/DEF: 2500
  465. LIGHT
  466. Psychic/Xyz/Effect
  467. 4 Level 5 "Zexaloid" monsters
  468. Must first be Special Summoned with a "Rank-Up-Magic" Spell targeting "Number 69: Zexaloid Esper, Pneuma Crest". Once per turn, if your opponent controls a monster: You can detach 1 material from this card, then target 1 other monster on the field or in either GY; until the End Phase, this card gains ATK equal to its ATK, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
  469.  
  470. Zexaloid Magus
  471. RNK: 3
  472. ATK: 1800/DEF: 600
  473. DARK
  474. Spellcaster/Xyz/Effect
  475. 2+ Level 3 "Zexaloid" monsters
  476. If this card is Xyz Summoned: You can target 1 face-up card your opponent controls; negate its effects. Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; return it to the hand. If this card battles an opponent's monster, all monsters your opponent controls lose 500 ATK during that damage calculation only
  477.  
  478. Number 26: Zexaloid Esper, Dimensional Octopass
  479. RNK: 3
  480. ATK: 800/DEF: 2600
  481. LIGHT
  482. Psychic/Xyz/Effect
  483. 3 Level 3 "Zexaloid" monsters
  484. When this card is Xyz Summoned: You can add 1 "Double or Nothing!" from your Deck or GY to your hand. When a monster's attack is negated during your turn: You can detach 1 material from this card, then target that monster; this turn, it can attack directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this card on the field is destroyed: You can target up to 2 cards in your GY or banishment; shuffle them into the Deck.
  485.  
  486. Number 92: Zexaloid Dragon, Pneuma-Heart Ryu
  487. RNK: 9
  488. ATK: 0/DEF: 0
  489. DARK
  490. Dragon/Xyz/Effect
  491. 3 Level 9 "Zexaloid" or "Pneuma" monsters
  492. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving Xyz Monsters you control. Once per turn: You can discard 1 monster, then target 1 Rank 8 or lower "Zexaloid" Xyz Monster in your GY; Special Summon it, and if you do, attach 1 monster from your GY to that monster as material. Once per turn: You can detach 1 material from this card; cards and effects cannot be activated during the Battle Phase of this turn. If this card is destroyed and sent to the GY while it has material: You can Special Summon 1 "Number 39: Zexaloid Empress, Pneuma" from your GY or Extra Deck, then attach this card to that monster as material.
  493.  
  494. Number U92: Zexaloid Dragon, Anarchy Ultra-Heart Ryu
  495. RNK: 10
  496. ATK: 1000/DEF: 1000
  497. DARK
  498. Dragon/Xyz/Effect
  499. 3 Level 10 "Zexaloid" or "Pneuma" monsters
  500. (This card is always treated as a "Pneuma" card.)
  501. If this card is Special Summoned by the effect of a "Rank-Up-Magic" card: You can add 1 "Double or Nothing!" from your GY to your hand. Cannot be destroyed by battle or card effects, also if you would take battle damage, you gain that much LP instead. Once per turn, if this card has "Number 92: Zexaloid Dragon, Pneuma-Heart Ryu" as material: You can banish 1 card from your GY; negate the effects of all face-up cards your opponent controls until the end of this turn. You can detach 1 material from this card and reveal 1 "Zexaloid" or "Pneuma" Xyz Monster in your Extra Deck; Special Summon up to 3 "Zexaloid" or "Pneuma" monsters from your GY in Attack Position, and if you do, their Level become equal to the revealed monster's Rank. You can only use this effect of "Number U92: Zexaloid Dragon, Anarchy Ultra-Heart Ryu" once per turn.
  502.  
  503. Number 61: Zexaloid Dinosaur, Infernosaurus
  504. RNK: 5
  505. ATK: 2500/DEF: 2200
  506. FIRE
  507. Dinosaur/Xyz/Effect
  508. 2+ Level 5 "Zexaloid" monsters
  509. If this card is Xyz Summoned: Destroy as many Set Spells and Traps your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack directly during the turn you activate this effect.
  510.  
  511. Number 19: Zexaloid Dinosaur, Glaciadon
  512. RNK: 5
  513. ATK: 2000/DEF: 2800
  514. WATER
  515. Dinosaur/Xyz/Effect
  516. 2+ Level 5 "Zexaloid" monsters
  517. If this card is Xyz Summoned: Destroy all face-up Spells and Traps your opponent controls. Once per turn: You can detach 1 material from this card, then target 1 other Xyz Monster you control; attach up to 2 cards from your GY to that monster as material, but it cannot attack directly this turn.
  518.  
  519. Number 52: Zexaloid Beastman, Crystal Pantheress
  520. RNK: 7
  521. ATK: 2800/DEF: 1700
  522. EARTH
  523. Beast-Warrior/Xyz/Effect
  524. 2 Level 7 "Zexaloid" monsters
  525. This Xyz Summoned card cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card; this card can make up to 2 attacks during each Battle Phase this turn, and if you do, any damage your opponent takes from direct attacks involving this card this turn becomes halved. If this card declares an attack: Inflict 200 damage to your opponent.
  526.  
  527. Number 80: Zexaloid Demon, Pneuma Armor Rhapsody
  528. RNK: 4
  529. ATK: 0/DEF: 1500
  530. DARK
  531. Fiend/Xyz/Effect
  532. 2 Level 4 "Zexaloid" or "Pneuma" monsters
  533. You can target 1 face-up monster you control; equip this monster you control to that target. It gains 1500 ATK. You can detach 2 materials from this card, then target 1 monster in your opponent's GY; banish that target, and if you do, add 1 monster from your GY to your hand with a Level equal to the banished monster's. You can only use this effect of "Number 80: Zexaloid Demon, Pneuma Armor Rhapsody" once per turn.
  534.  
  535. Number U80: Zexaloid Demon, Pneuma Superarmor Requiem
  536. RNK: 5
  537. ATK: 0/DEF: 2500
  538. DARK
  539. Fiend/Xyz/Effect
  540. 3 Level 5 "Zexaloid" or "Pneuma" monsters
  541. You can target 1 face-up monster you control; equip this monster you control to that target. It gains 2500 ATK and cannot be destroyed by battle. If this card has "Number 80: Zexaloid Demon, Pneuma Armor Rhapsody" as material, it gains this effect.
  542. ● You can detach 1 material from this card, then target 1 monster on the field; banish that target.
  543.  
  544. Number 43: Zexaloid Sorceror, Soulstring Puppeteer
  545. RNK: 3
  546. ATK: 0/DEF: 2000
  547. DARK
  548. Spellcaster/Xyz/Effect
  549. 3 Level 3 "Zexaloid" monsters
  550. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card, then target 1 monster in either GY; banish that target, and if you do, this card gains ATK equal to that monster's. When this card is destroyed and sent to the GY while it has material or while it had 2000 or more ATK: You can Special Summon this card from your GY in Defense Position, but negate its effects.
  551.  
  552. Number U43: Zexaloid Sorceror, Omnistring Puppet Master
  553. RNK: 4
  554. ATK: 1000/DEF: 3000
  555. DARK
  556. Spellcaster/Xyz/Effect
  557. 4 Level 4 "Zexaloid" monsters
  558. Cannot be destroyed by battle. Once per turn (Quick Effect): You can detach 1 material from this card; this card gains 2000 ATK until the end of the next turn. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Zexaloid" or "Pneuma" monster from your GY in Defense Position, but negate its effects. If this card has "Number 43: Zexaloid Sorceror, Soulstring Puppeteer" as material, it gains this effect.
  559. ● Once per turn: You can discard 1 card, then target 1 face-up monster your opponent controls; negate its effects, also it loses ATK equal to its DEF.
  560.  
  561. Number 73: Zexaloid Enforcer, Abyss Splash
  562. RNK: 5
  563. ATK: 2400/DEF: 1400
  564. WATER
  565. Warrior/Xyz/Effect
  566. 2 Level 5 "Zexaloid" monsters
  567. When this card is Xyz Summoned: You can target 1 face-up monster your opponent controls; shuffle it into the Deck. Once per turn (Quick Effect): You can detach 1 material from this card; double the ATK of 1 face-up monster on the field until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved. When a Spell Card is activated that targets this card (Quick Effect): You can make this card gain 2400 ATK until the end of this turn.
  568.  
  569. Number U73: Zexaloid Enforcer, Abyss Superior Splash
  570. RNK: 7
  571. ATK: 3000/DEF: 2800
  572. WATER
  573. Warrior/Xyz/Effect
  574. 3 Level 7 "Zexaloid" monsters
  575. If your Xyz Summoned monster attacks while you control this Xyz Summoned card, your opponent cannot activate cards or effects until the end of the Damage Step. If a monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Zexaloid Enforcer, Abyss Splash" as material, it gains this effect.
  576. ● This card cannot be destroyed by card effects.
  577.  
  578. Number 64: Zexaloid Beast, Pneuma Ronin Sandayu
  579. RNK: 2
  580. ATK: 1500/DEF: 1000
  581. EARTH
  582. Beast/Xyz/Effect
  583. 2 Level 2 "Zexaloid" or "Pneuma" monsters
  584. While you control another "Zexaloid" Xyz Monster, your opponent cannot target this card for attacks or with card effects. Once per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters on the field and in the GYs x 300 until the end of this turn. (Quick Effect): You can Tribute this card with no materials; add 1 "Rank-Up-Magic" Spell from your GY to your hand. You can only use this effect of "Number 64: Zexaloid Beast, Pneuma Ronin Sandayu" once per turn.
  585.  
  586. Number 46: Zexaloid Dragon, Heavenly Dracoking
  587. RNK: 8
  588. ATK: 3000/DEF: 3000
  589. LIGHT
  590. Dragon/Xyz/Effect
  591. 2+ Level 8 "Zexaloid" monsters
  592. Once per turn: You can detach 1 material from this card; Special Summon 1 "Zexaloid" or "Pneuma" monster from your hand. When this card destroys an opponent's monster by battle: You can detach 1 material from this card; Special Summon that monster to your field in Defense Position, but negate its effects.
  593.  
  594. Number 94: Zexaloid Aquamancer, Crystelia Zero
  595. RNK: 6
  596. ATK: 2600/DEF: 1600
  597. WATER
  598. Aqua/Xyz/Effect
  599. 2 Level 6 "Zexaloid" monsters
  600. When this ccard is Xyz Summoned: You can destroy all face-up Spells and Traps your opponent controls. During the Battle Phase (Quick Effect): You can detach any number of materials from this card, then target that many face-up monsters your opponent controls; until the end of this turn, negate their effects, also halve their ATK.
  601.  
  602. Number U94: Zexaloid Aquamancer, Crystelia Infinity
  603. RNK: 7
  604. ATK: 2900/DEF: 1900
  605. WATER
  606. Aqua/Xyz/Effect
  607. 3 Level 7 "Zexaloid" monsters
  608. When this ccard is Xyz Summoned: You can negate thee ffects of all face-up cards your opponent controls until the end of this turn. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, inflict damage to your opponent equal to the current ATK of 1 face-up monster your opponent controls. If this card has "Number 94: Zexaloid Aquamancer, Crystelia Zero" as material, it gains this effect.
  609. ● If this card destroys an opponent's monster by battle: Draw 1 card.
  610.  
  611. Number 100: Zexaloid Dragon, Numeron Overguardian
  612. RNK: 1
  613. ATK: 0/DEF: 0
  614. LIGHT
  615. Dragon/Xyz/Effect
  616. 3 "Zexaloid" monsters with the same Level
  617. Neither player can target this card with card effects. Once per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed and sent to the GY: You can destroy as many monsters on the field as possible (min. 1), then Set 1 "Double or Nothing!" from your GY to your field. It can be activated this turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement