zed_isJayTheLionJR

hulk test

Apr 22nd, 2018
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  1. -------Radioactive party boi by goodguyaiden-------
  2. local p = game.Players.LocalPlayer
  3. local char = p.Character
  4. local mouse = p:GetMouse()
  5. local larm = char["Left Arm"]
  6. local rarm = char["Right Arm"]
  7. local lleg = char["Left Leg"]
  8. local rleg = char["Right Leg"]
  9. local hed = char.Head
  10. local torso = char.Torso
  11. local hum = char.Humanoid
  12. local cam = game.Workspace.CurrentCamera
  13. local root = char.HumanoidRootPart
  14. local deb = false
  15. local shot = 0
  16. local l = game:GetService("Lighting")
  17. local rs = game:GetService("RunService").RenderStepped
  18. local stanceToggle = "Normal"
  19. local rad = math.rad
  20. local GroundShake = false
  21. local GroundShake2 = false
  22. math.randomseed(os.time())
  23. hum.WalkSpeed = 5
  24. char.Health:Destroy()
  25. hum.MaxHealth = math.huge
  26. wait(0.1)
  27. hum.Health = math.huge
  28. ----------------------------------------------------
  29. Debounces = {
  30. on = false;
  31. ks = false;
  32. CanAttack = true;
  33. CanJoke = true;
  34. NoIdl = false;
  35. Slashing = false;
  36. Slashed = false;
  37. Grabbing = false;
  38. Grabbed = false;
  39. }
  40. local Touche = {char.Name, }
  41. ----------------------------------------------------
  42. function lerp(a, b, t) -- Linear interpolation
  43. return a + (b - a)*t
  44. end
  45.  
  46. function slerp(a, b, t) --Spherical interpolation
  47. dot = a:Dot(b)
  48. if dot > 0.99999 or dot < -0.99999 then
  49. return t <= 0.5 and a or b
  50. else
  51. r = math.acos(dot)
  52. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  53. end
  54. end
  55.  
  56. function matrixInterpolate(a, b, t)
  57. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  58. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  59. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  60. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  61. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  62. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  63. local t = v1:Dot(v2)
  64. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  65. return CFrame.new()
  66. end
  67. return CFrame.new(
  68. v0.x, v0.y, v0.z,
  69. v1.x, v1.y, v1.z,
  70. v2.x, v2.y, v2.z,
  71. v3.x, v3.y, v3.z)
  72. end
  73. ----------------------------------------------------
  74. function genWeld(a,b)
  75. local w = Instance.new("Weld",a)
  76. w.Part0 = a
  77. w.Part1 = b
  78. return w
  79. end
  80. function weld(a, b)
  81. local weld = Instance.new("Weld")
  82. weld.Name = "W"
  83. weld.Part0 = a
  84. weld.Part1 = b
  85. weld.C0 = a.CFrame:inverse() * b.CFrame
  86. weld.Parent = a
  87. return weld;
  88. end
  89. ----------------------------------------------------
  90. function Lerp(c1,c2,al)
  91. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  92. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  93. for i,v in pairs(com1) do
  94. com1[i] = v+(com2[i]-v)*al
  95. end
  96. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  97. end
  98. ----------------------------------------------------
  99. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  100. local wld = Instance.new("Weld", wp1)
  101. wld.Part0 = wp0
  102. wld.Part1 = wp1
  103. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  104. end
  105. ----------------------------------------------------
  106. for i,v in pairs(char:children()) do
  107. if v:IsA("Hat") then
  108. v:Destroy()
  109. end
  110. end
  111. for i,v in pairs(hed:children()) do
  112. if v:IsA("Sound") then
  113. v:Destroy()
  114. end
  115. end
  116. ----------------------------------------------------
  117. function HasntTouched(plrname)
  118. local ret = true
  119. for _, v in pairs(Touche) do
  120. if v == plrname then
  121. ret = false
  122. end
  123. end
  124. return ret
  125. end
  126. ----------------------------------------------------
  127. larm.Size = larm.Size * 2
  128. rarm.Size = rarm.Size * 2
  129. lleg.Size = lleg.Size * 2
  130. rleg.Size = rleg.Size * 2
  131. torso.Size = torso.Size * 2
  132. hed.Size = hed.Size * 2
  133. root.Size = root.Size * 2
  134. ----------------------------------------------------
  135. newWeld(torso, larm, -1.5, 0.5, 0)
  136. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  137. newWeld(torso, rarm, 1.5, 0.5, 0)
  138. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  139. newWeld(torso, hed, 0, 1.5, 0)
  140. newWeld(torso, lleg, -0.5, -1, 0)
  141. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  142. newWeld(torso, rleg, 0.5, -1, 0)
  143. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  144. newWeld(root, torso, 0, -1, 0)
  145. torso.Weld.C1 = CFrame.new(0, -1, 0)
  146. ----------------------------------------------------
  147. z = Instance.new("Sound", char)
  148. z.SoundId = "rbxassetid://511077154"--511077154
  149. z.Looped = true
  150. z.Pitch = 1
  151. z.Volume = 5
  152. wait(.01)
  153. z:Play()
  154. ----------------------------------------------------
  155.  
  156.  
  157. p:ClearCharacterAppearance()
  158. wait(0.1)
  159. p.Character.Head.BrickColor = BrickColor.new("Really black")
  160. p.Character.Torso.BrickColor = BrickColor.new("Really black")
  161. p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  162. p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  163. p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  164. p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  165.  
  166.  
  167. p.Character.Head.Material = "Ice"
  168. p.Character.Torso.Material = "Ice"
  169. p.Character["Right Arm"].Material = "Ice"
  170. p.Character["Right Leg"].Material = "Ice"
  171. p.Character["Left Leg"].Material = "Ice"
  172. p.Character["Left Arm"].Material = "Ice"
  173.  
  174.  
  175.  
  176.  
  177.  
  178. local m = Instance.new("Model")
  179. m.Name = "JackoAxe"
  180. p1 = Instance.new("Part", m)
  181. p1.BrickColor = BrickColor.new("Royal purple")
  182. p1.Material = "Neon"
  183. p1.FormFactor = Enum.FormFactor.Custom
  184. p1.Size = Vector3.new()
  185. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  186. p1.CanCollide = false
  187. p1.Locked = true
  188. p1.Elasticity = 0
  189. p1.BottomSurface = Enum.SurfaceType.Smooth
  190. p1.TopSurface = Enum.SurfaceType.Smooth
  191. b1 = Instance.new("SpecialMesh", p1)
  192. b1.MeshType = Enum.MeshType.Wedge
  193. b1.Name = "Mesh"
  194. b1.Scale = Vector3.new()
  195. p2 = Instance.new("Part", m)
  196. p2.BrickColor = BrickColor.new("Really black")
  197. p2.FormFactor = Enum.FormFactor.Custom
  198. p2.Size = Vector3.new
  199. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  200. p2.CanCollide = false
  201. p2.Locked = true
  202. p2.Elasticity = 0
  203. p2.BottomSurface = Enum.SurfaceType.Smooth
  204. p2.TopSurface = Enum.SurfaceType.Smooth
  205. b2 = Instance.new("BlockMesh", p2)
  206. b2.Name = "Mesh"
  207. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  208. p3 = Instance.new("Part", m)
  209. p3.BrickColor = BrickColor.new("Royal purple")
  210. p3.Material = "Neon"
  211. p3.FormFactor = Enum.FormFactor.Custom
  212. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  213. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  214. p3.CanCollide = false
  215. p3.Locked = true
  216. p3.Elasticity = 0
  217. p3.BottomSurface = Enum.SurfaceType.Smooth
  218. p3.TopSurface = Enum.SurfaceType.Smooth
  219. b3 = Instance.new("SpecialMesh", p3)
  220. b3.MeshType = Enum.MeshType.Wedge
  221. b3.Name = "Mesh"
  222. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  223. p4 = Instance.new("Part", m)
  224. p4.BrickColor = BrickColor.new("Royal purple")
  225. p4.Material = "Neon"
  226. p4.FormFactor = Enum.FormFactor.Custom
  227. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  228. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  229. p4.CanCollide = false
  230. p4.Locked = true
  231. p4.Elasticity = 0
  232. p4.BottomSurface = Enum.SurfaceType.Smooth
  233. p4.TopSurface = Enum.SurfaceType.Smooth
  234. b4 = Instance.new("SpecialMesh", p4)
  235. b4.MeshType = Enum.MeshType.Wedge
  236. b4.Name = "Mesh"
  237. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  238. p5 = Instance.new("Part", m)
  239. p5.BrickColor = BrickColor.new("Royal purple")
  240. p5.Material = "Neon"
  241. p5.FormFactor = Enum.FormFactor.Custom
  242. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  243. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  244. p5.CanCollide = false
  245. p5.Locked = true
  246. p5.Elasticity = 0
  247. p5.BottomSurface = Enum.SurfaceType.Smooth
  248. p5.TopSurface = Enum.SurfaceType.Smooth
  249. b5 = Instance.new("SpecialMesh", p5)
  250. b5.MeshType = Enum.MeshType.Wedge
  251. b5.Name = "Mesh"
  252. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  253. p6 = Instance.new("Part", m)
  254. p6.Name = "Handle"
  255. p6.BrickColor = BrickColor.new("Really black")
  256. p6.FormFactor = Enum.FormFactor.Custom
  257. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  258. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  259. p6.CanCollide = false
  260. p6.Locked = true
  261. p6.Elasticity = 0
  262. p6.BottomSurface = Enum.SurfaceType.Smooth
  263. p6.TopSurface = Enum.SurfaceType.Smooth
  264. b6 = Instance.new("BlockMesh", p6)
  265. b6.Name = "Mesh"
  266. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  267. p7 = Instance.new("Part", m)
  268. p7.BrickColor = BrickColor.new("Royal purple")
  269. p7.Material = "Neon"
  270. p7.FormFactor = Enum.FormFactor.Custom
  271. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  272. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  273. p7.CanCollide = false
  274. p7.Locked = true
  275. p7.Elasticity = 0
  276. p7.BottomSurface = Enum.SurfaceType.Smooth
  277. p7.TopSurface = Enum.SurfaceType.Smooth
  278. b7 = Instance.new("SpecialMesh", p7)
  279. b7.MeshType = Enum.MeshType.Wedge
  280. b7.Name = "Mesh"
  281. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  282. p8 = Instance.new("Part", m)
  283. p8.BrickColor = BrickColor.new("Royal purple")
  284. p8.Material = "Neon"
  285. p8.FormFactor = Enum.FormFactor.Custom
  286. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  287. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  288. p8.CanCollide = false
  289. p8.Locked = true
  290. p8.Elasticity = 0
  291. p8.BottomSurface = Enum.SurfaceType.Smooth
  292. p8.TopSurface = Enum.SurfaceType.Smooth
  293. b8 = Instance.new("SpecialMesh", p8)
  294. b8.MeshType = Enum.MeshType.Wedge
  295. b8.Name = "Mesh"
  296. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  297. p9 = Instance.new("Part", m)
  298. p9.BrickColor = BrickColor.new("Really black")
  299. p9.FormFactor = Enum.FormFactor.Custom
  300. p9.Size = Vector3.new(1, 1.07999957, 1)
  301. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  302. p9.CanCollide = false
  303. p9.Locked = true
  304. p9.Elasticity = 0
  305. p9.BottomSurface = Enum.SurfaceType.Smooth
  306. p9.TopSurface = Enum.SurfaceType.Smooth
  307. b9 = Instance.new("BlockMesh", p9)
  308. b9.Name = "Mesh"
  309. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  310. p10 = Instance.new("Part", m)
  311. p10.BrickColor = BrickColor.new("Really black")
  312. p10.FormFactor = Enum.FormFactor.Custom
  313. p10.Size = Vector3.new(1, 1.41999948, 1)
  314. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  315. p10.CanCollide = false
  316. p10.Locked = true
  317. p10.Elasticity = 0
  318. p10.BottomSurface = Enum.SurfaceType.Smooth
  319. p10.TopSurface = Enum.SurfaceType.Smooth
  320. b10 = Instance.new("BlockMesh", p10)
  321. b10.Name = "Mesh"
  322. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  323. p11 = Instance.new("Part", m)
  324. p11.BrickColor = BrickColor.new("Really black")
  325. p11.FormFactor = Enum.FormFactor.Custom
  326. p11.Size = Vector3.new(1, 1.50999951, 1)
  327. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  328. p11.CanCollide = false
  329. p11.Locked = true
  330. p11.Elasticity = 0
  331. p11.BottomSurface = Enum.SurfaceType.Smooth
  332. p11.TopSurface = Enum.SurfaceType.Smooth
  333. b11 = Instance.new("BlockMesh", p11)
  334. b11.Name = "Mesh"
  335. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  336. p12 = Instance.new("Part", m)
  337. p12.Name = "BladeCenter"
  338. p12.BrickColor = BrickColor.new("Dark stone grey")
  339. p12.Material = Enum.Material.Concrete
  340. p12.FormFactor = Enum.FormFactor.Symmetric
  341. p12.Size = Vector3.new(1, 2, 2)
  342. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  343. p12.CanCollide = false
  344. p12.Locked = true
  345. p12.BottomSurface = Enum.SurfaceType.Smooth
  346. p12.TopSurface = Enum.SurfaceType.Smooth
  347. b12 = Instance.new("SpecialMesh", p12)
  348. b12.MeshType = Enum.MeshType.Brick
  349. b12.Name = "Mesh"
  350. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  351. p13 = Instance.new("Part", m)
  352. p13.BrickColor = BrickColor.new("Really black")
  353. p13.FormFactor = Enum.FormFactor.Custom
  354. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  355. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  356. p13.CanCollide = false
  357. p13.Locked = true
  358. p13.Elasticity = 0
  359. p13.BottomSurface = Enum.SurfaceType.Smooth
  360. p13.TopSurface = Enum.SurfaceType.Smooth
  361. b13 = Instance.new("BlockMesh", p13)
  362. b13.Name = "Mesh"
  363. b13.Scale = Vector3.new(1, 1, 0.400000006)
  364. p14 = Instance.new("Part", m)
  365. p14.BrickColor = BrickColor.new("Really black")
  366. p14.FormFactor = Enum.FormFactor.Custom
  367. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  368. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  369. p14.CanCollide = false
  370. p14.Locked = true
  371. p14.Elasticity = 0
  372. p14.BottomSurface = Enum.SurfaceType.Smooth
  373. p14.TopSurface = Enum.SurfaceType.Smooth
  374. b14 = Instance.new("BlockMesh", p14)
  375. b14.Name = "Mesh"
  376. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  377. p15 = Instance.new("Part", m)
  378. p15.BrickColor = BrickColor.new("Really black")
  379. p15.FormFactor = Enum.FormFactor.Custom
  380. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  381. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  382. p15.CanCollide = false
  383. p15.Locked = true
  384. p15.Elasticity = 0
  385. p15.BottomSurface = Enum.SurfaceType.Smooth
  386. p15.TopSurface = Enum.SurfaceType.Smooth
  387. b15 = Instance.new("BlockMesh", p15)
  388. b15.Name = "Mesh"
  389. b15.Scale = Vector3.new(1, 1, 0.400000006)
  390. p16 = Instance.new("Part", m)
  391. p16.BrickColor = BrickColor.new("Really black")
  392. p16.FormFactor = Enum.FormFactor.Custom
  393. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  394. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  395. p16.CanCollide = false
  396. p16.Locked = true
  397. p16.Elasticity = 0
  398. p16.BottomSurface = Enum.SurfaceType.Smooth
  399. p16.TopSurface = Enum.SurfaceType.Smooth
  400. b16 = Instance.new("BlockMesh", p16)
  401. b16.Name = "Mesh"
  402. b16.Scale = Vector3.new(1, 1, 0.400000006)
  403. p17 = Instance.new("Part", m)
  404. p17.BrickColor = BrickColor.new("Really black")
  405. p17.FormFactor = Enum.FormFactor.Custom
  406. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  407. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  408. p17.CanCollide = false
  409. p17.Locked = true
  410. p17.Elasticity = 0
  411. p17.BottomSurface = Enum.SurfaceType.Smooth
  412. p17.TopSurface = Enum.SurfaceType.Smooth
  413. b17 = Instance.new("BlockMesh", p17)
  414. b17.Name = "Mesh"
  415. b17.Scale = Vector3.new(1, 1, 0.400000006)
  416. p18 = Instance.new("WedgePart", m)
  417. p18.BrickColor = BrickColor.new("Dark stone grey")
  418. p18.Name = "BladePart1"
  419. p18.Material = Enum.Material.Concrete
  420. p18.Name = "Wedge"
  421. p18.FormFactor = Enum.FormFactor.Symmetric
  422. p18.Size = Vector3.new(1, 4, 2)
  423. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  424. p18.CanCollide = false
  425. p18.Locked = true
  426. p18.BottomSurface = Enum.SurfaceType.Smooth
  427. p18.TopSurface = Enum.SurfaceType.Smooth
  428. b18 = Instance.new("SpecialMesh", p18)
  429. b18.MeshType = Enum.MeshType.Wedge
  430. b18.Name = "Mesh"
  431. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  432. p19 = Instance.new("WedgePart", m)
  433. p19.BrickColor = BrickColor.new("Dark stone grey")
  434. p19.Name = "BladePart2"
  435. p19.Material = Enum.Material.Concrete
  436. p19.Name = "Wedge"
  437. p19.FormFactor = Enum.FormFactor.Symmetric
  438. p19.Size = Vector3.new(1, 4, 2)
  439. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  440. p19.CanCollide = false
  441. p19.Locked = true
  442. p19.BottomSurface = Enum.SurfaceType.Smooth
  443. p19.TopSurface = Enum.SurfaceType.Smooth
  444. b19 = Instance.new("SpecialMesh", p19)
  445. b19.MeshType = Enum.MeshType.Wedge
  446. b19.Name = "Mesh"
  447. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  448. p20 = Instance.new("Part", m)
  449. p20.BrickColor = BrickColor.new("Really black")
  450. p20.FormFactor = Enum.FormFactor.Custom
  451. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  452. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  453. p20.CanCollide = false
  454. p20.Locked = true
  455. p20.Elasticity = 0
  456. p20.BottomSurface = Enum.SurfaceType.Smooth
  457. p20.TopSurface = Enum.SurfaceType.Smooth
  458. b20 = Instance.new("BlockMesh", p20)
  459. b20.Name = "Mesh"
  460. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  461. p21 = Instance.new("Part", m)
  462. p21.BrickColor = BrickColor.new("Royal purple")
  463. p21.Material = "Neon"
  464. p21.FormFactor = Enum.FormFactor.Custom
  465. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  466. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  467. p21.CanCollide = false
  468. p21.Locked = true
  469. p21.Elasticity = 0
  470. p21.BottomSurface = Enum.SurfaceType.Smooth
  471. p21.TopSurface = Enum.SurfaceType.Smooth
  472. b21 = Instance.new("SpecialMesh", p21)
  473. b21.MeshType = Enum.MeshType.Wedge
  474. b21.Name = "Mesh"
  475. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  476. w1 = Instance.new("Weld", p1)
  477. w1.Name = "Part_Weld"
  478. w1.Part0 = p1
  479. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  480. w1.Part1 = p2
  481. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  482. w2 = Instance.new("Weld", p2)
  483. w2.Name = "Part_Weld"
  484. w2.Part0 = p2
  485. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  486. w2.Part1 = p3
  487. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  488. w3 = Instance.new("Weld", p3)
  489. w3.Name = "Part_Weld"
  490. w3.Part0 = p3
  491. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  492. w3.Part1 = p4
  493. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  494. w4 = Instance.new("Weld", p4)
  495. w4.Name = "Part_Weld"
  496. w4.Part0 = p4
  497. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  498. w4.Part1 = p5
  499. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  500. w5 = Instance.new("Weld", p5)
  501. w5.Name = "Part_Weld"
  502. w5.Part0 = p5
  503. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  504. w5.Part1 = p6
  505. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  506. w6 = Instance.new("Weld", p6)
  507. w6.Name = "Part_Weld"
  508. w6.Part0 = p6
  509. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  510. w6.Part1 = p7
  511. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  512. w7 = Instance.new("Weld", p7)
  513. w7.Name = "Part_Weld"
  514. w7.Part0 = p7
  515. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  516. w7.Part1 = p8
  517. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  518. w8 = Instance.new("Weld", p8)
  519. w8.Name = "Part_Weld"
  520. w8.Part0 = p8
  521. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  522. w8.Part1 = p9
  523. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  524. w9 = Instance.new("Weld", p9)
  525. w9.Name = "Part_Weld"
  526. w9.Part0 = p9
  527. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  528. w9.Part1 = p10
  529. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  530. w10 = Instance.new("Weld", p10)
  531. w10.Name = "Part_Weld"
  532. w10.Part0 = p10
  533. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  534. w10.Part1 = p11
  535. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  536. w11 = Instance.new("Weld", p11)
  537. w11.Name = "Part_Weld"
  538. w11.Part0 = p11
  539. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  540. w11.Part1 = p12
  541. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  542. w12 = Instance.new("Weld", p12)
  543. w12.Name = "Part_Weld"
  544. w12.Part0 = p12
  545. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  546. w12.Part1 = p13
  547. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  548. w13 = Instance.new("Weld", p13)
  549. w13.Name = "Part_Weld"
  550. w13.Part0 = p13
  551. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  552. w13.Part1 = p14
  553. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  554. w14 = Instance.new("Weld", p14)
  555. w14.Name = "Part_Weld"
  556. w14.Part0 = p14
  557. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  558. w14.Part1 = p15
  559. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  560. w15 = Instance.new("Weld", p15)
  561. w15.Name = "Part_Weld"
  562. w15.Part0 = p15
  563. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  564. w15.Part1 = p16
  565. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  566. w16 = Instance.new("Weld", p16)
  567. w16.Name = "Part_Weld"
  568. w16.Part0 = p16
  569. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  570. w16.Part1 = p17
  571. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  572. w17 = Instance.new("Weld", p17)
  573. w17.Name = "Wedge_Weld"
  574. w17.Part0 = p17
  575. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  576. w17.Part1 = p18
  577. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  578. w18 = Instance.new("Weld", p18)
  579. w18.Name = "Wedge_Weld"
  580. w18.Part0 = p18
  581. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  582. w18.Part1 = p19
  583. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  584. w19 = Instance.new("Weld", p19)
  585. w19.Name = "Part_Weld"
  586. w19.Part0 = p19
  587. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  588. w19.Part1 = p20
  589. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  590. w20 = Instance.new("Weld", p20)
  591. w20.Name = "Part_Weld"
  592. w20.Part0 = p20
  593. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  594. w20.Part1 = p21
  595. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  596. m.Parent = char
  597. m:MakeJoints()
  598. ----------------------------------------------------
  599. local cor = Instance.new("Part", char.JackoAxe)
  600. cor.Name = "Thingy"
  601. cor.Locked = true
  602. cor.BottomSurface = 0
  603. cor.CanCollide = false
  604. cor.Size = Vector3.new(1, 13, 1)
  605. cor.Transparency = 1
  606. cor.TopSurface = 0
  607. corw = Instance.new("Weld", cor)
  608. corw.Part0 = rarm
  609. corw.Part1 = cor
  610. corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  611. corw.C1 = CFrame.new(0, 0, 0)
  612. weld1 = Instance.new("Weld", char.JackoAxe)
  613. weld1.Part0 = cor
  614. weld1.Part1 = p6
  615. weld1.C0 = CFrame.new(0, 0, 0)
  616. ----------------------------------------------------
  617. hitb = Instance.new("Part", char.JackoAxe)
  618. hitb.Name = "Thingy2"
  619. hitb.Locked = true
  620. hitb.BottomSurface = 0
  621. hitb.CanCollide = false
  622. hitb.Size = Vector3.new(0, 8, 6)
  623. hitb.Transparency = 1
  624. hitb.TopSurface = 0
  625. weld2 = Instance.new("Weld", char.JackoAxe)
  626. weld2.Part0 = hitb
  627. weld2.Part1 = p12
  628. weld2.C0 = CFrame.new(0, .6, 1)
  629. -----------------------------------
  630. function BurningEff(part)
  631. local eff1 = Instance.new("ParticleEmitter",part)
  632. eff1.Size = NumberSequence.new(.1)
  633. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  634. eff1.LightEmission = 1
  635. eff1.Lifetime = NumberRange.new(1)
  636. eff1.Speed = NumberRange.new(0)
  637. eff1.Rate = 100
  638. eff1.Texture = "rbxassetid://284205403"
  639. eff1.Acceleration = Vector3.new(0,10,0)
  640. eff1.Color = ColorSequence.new(Color3.new(0,255,0))
  641. local eff2 = Instance.new("ParticleEmitter",part)
  642. eff2.Size = NumberSequence.new(.1)
  643. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  644. eff2.LightEmission = 1
  645. eff2.Lifetime = NumberRange.new(1)
  646. eff2.Speed = NumberRange.new(0)
  647. eff2.Rate = 100
  648. eff2.Texture = "rbxassetid://347504259"
  649. eff2.Acceleration = Vector3.new(0,10,0)
  650. eff2.Color = ColorSequence.new(Color3.new(0,255,0))
  651. local eff3 = Instance.new("ParticleEmitter",part)
  652. eff3.Size = NumberSequence.new(1)
  653. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  654. eff3.LightEmission = 1
  655. eff3.Lifetime = NumberRange.new(1)
  656. eff3.Speed = NumberRange.new(0)
  657. eff3.Rate = 100
  658. eff3.Texture = "rbxassetid://284205403"
  659. eff3.Acceleration = Vector3.new(0,10,0)
  660. eff3.Color = ColorSequence.new(Color3.new(0,255,0))
  661. end
  662.  
  663. Face = 'rbxassetid://513836869'
  664. local face=hed:FindFirstChild'face'
  665. face.Texture = Face
  666.  
  667. face=Instance.new("Decal",hed)
  668. face.Face="Front"
  669. face.Texture="rbxassetid://513836869"
  670.  
  671. BurningEff(hed)
  672. BurningEff(rarm)
  673. BurningEff(larm)
  674. BurningEff(torso)
  675.  
  676. LightOnBody = Instance.new("PointLight", hed)
  677. LightOnBody.Brightness = 0.8
  678. LightOnBody.Range = 20
  679. LightOnBody.Color = Color3.new(0, 255, 0)
  680.  
  681.  
  682. CV="Pastel blue"
  683.  
  684. local txt = Instance.new("BillboardGui", char)
  685. txt.Adornee = hed
  686. txt.Name = "_status"
  687. txt.Size = UDim2.new(2, 0, 1.2, 0)
  688. txt.StudsOffset = Vector3.new(-9, 8, 0)
  689. local text = Instance.new("TextLabel", txt)
  690. text.Size = UDim2.new(10, 0, 7, 0)
  691. text.FontSize = "Size24"
  692. text.TextScaled = true
  693. text.TextTransparency = 0
  694. text.BackgroundTransparency = 1
  695. text.TextTransparency = 0
  696. text.TextStrokeTransparency = 0
  697. text.Font = "Antique"
  698. text.TextStrokeColor3 = Color3.new(0,255,0)
  699.  
  700. v=Instance.new("Part")
  701. v.Name = "ColorBrick"
  702. v.Parent=p.Character
  703. v.FormFactor="Symmetric"
  704. v.Anchored=true
  705. v.CanCollide=false
  706. v.BottomSurface="Smooth"
  707. v.TopSurface="Smooth"
  708. v.Size=Vector3.new(10,5,3)
  709. v.Transparency=1
  710. v.CFrame=char.Torso.CFrame
  711. v.BrickColor=BrickColor.new(CV)
  712. v.Transparency=1
  713. text.TextColor3 = Color3.new(0,0,0)
  714. v.Shape="Block"
  715. text.Text = "THE HULK"
  716.  
  717.  
  718.  
  719.  
  720. if GroundShake == true then
  721. for i,v in pairs(workspace:GetChildren()) do
  722. if v:IsA("Part") then
  723. if v.Size.x > 150 then
  724. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1)))
  725. end
  726. end
  727. end
  728.  
  729.  
  730.  
  731.  
  732. end
  733. if GroundShake2 == true then
  734.  
  735. for i,v in pairs(workspace:GetChildren()) do
  736. if v:IsA("Part") then
  737. if v.Size.x > 150 then
  738. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2)))
  739. end
  740. end
  741. end
  742.  
  743. end
  744.  
  745.  
  746.  
  747. local num = 0
  748.  
  749.  
  750.  
  751. GroundWave2 = function()
  752. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  753. Colors = {"White", "White"}
  754. local wave3 = Instance.new("Part", char)
  755. wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  756. wave3.Anchored = true
  757. wave3.Name = "Wave"
  758. wave3.CanCollide = false
  759. wave3.Locked = true
  760. wave3.Size = Vector3.new(1, 1, 1)
  761. wave3.TopSurface = "Smooth"
  762. wave3.BottomSurface = "Smooth"
  763. wave3.Transparency = 0.35
  764. wave3.CFrame = HandCF
  765. wm1 = Instance.new("SpecialMesh", wave3)
  766. wm1.MeshId = "rbxassetid://3270017"
  767. coroutine.wrap(function()
  768. for i = 1, 30, 1 do
  769. wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  770. wave3.Size = wm1.Scale
  771. wave3.CFrame = HandCF
  772. wave3.Transparency = i/30
  773. wait()
  774. end
  775. wait()
  776. wave3:Destroy()
  777. end)()
  778. end
  779. GroundWave3 = function()
  780. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  781. Colors = {"White", "White"}
  782. local wave2 = Instance.new("Part", char)
  783. wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  784. wave2.Anchored = true
  785. wave2.Name = "Wave"
  786. wave2.CanCollide = false
  787. wave2.Locked = true
  788. wave2.Size = Vector3.new(1, 1, 1)
  789. wave2.TopSurface = "Smooth"
  790. wave2.BottomSurface = "Smooth"
  791. wave2.Transparency = 0.35
  792. wave2.CFrame = HandCF
  793. wm2 = Instance.new("SpecialMesh", wave2)
  794. wm2.MeshId = "rbxassetid://3270017"
  795. coroutine.wrap(function()
  796. for i = 1, 30, 1 do
  797. wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  798. wave2.Size = wm2.Scale
  799. wave2.CFrame = HandCF
  800. wave2.Transparency = i/30
  801. wait()
  802. end
  803. wait()
  804. wave2:Destroy()
  805. end)()
  806. end
  807. GroundWave4 = function()
  808. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  809. Colors = {"White", "White"}
  810. local wave1 = Instance.new("Part", char)
  811. wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  812. wave1.Anchored = true
  813. wave1.Name = "Wave"
  814. wave1.CanCollide = false
  815. wave1.Locked = true
  816. wave1.Size = Vector3.new(1, 1, 1)
  817. wave1.TopSurface = "Smooth"
  818. wave1.BottomSurface = "Smooth"
  819. wave1.Transparency = 0.35
  820. wave1.CFrame = HandCF
  821. wm3 = Instance.new("SpecialMesh", wave1)
  822. wm3.MeshId = "rbxassetid://3270017"
  823. coroutine.wrap(function()
  824. for i = 1, 30, 1 do
  825. wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  826. wave1.Size = wm3.Scale
  827. wave1.CFrame = HandCF
  828. wave1.Transparency = i/30
  829. wait()
  830. end
  831. wait()
  832. wave1:Destroy()
  833. end)()
  834. end
  835. --------------------------------------------------------------------------
  836. --transform
  837. GroundWave5 = function()
  838. local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  839.  
  840. Colors = {"Lime green", "Lime green"}
  841.  
  842.  
  843. local wave11 = Instance.new("Part", char)
  844. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  845. wave11.Anchored = true
  846. wave11.Name = "Wave"
  847. wave11.CanCollide = false
  848. wave11.Locked = true
  849. wave11.Size = Vector3.new(1, 1, 1)
  850. wave11.TopSurface = "Smooth"
  851. wave11.BottomSurface = "Smooth"
  852. wave11.Transparency = 0.35
  853. wave11.CFrame = HandCF
  854. wm31 = Instance.new("SpecialMesh", wave11)
  855. wm31.MeshId = "rbxassetid://3270017"
  856. coroutine.wrap(function()
  857. for i = 1, 30, 1 do
  858. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  859. wave11.Size = wm31.Scale
  860. wave11.CFrame = HandCF
  861. wave11.Transparency = i/30
  862. wait()
  863. end
  864. wait()
  865. wave11:Destroy()
  866. end)()
  867. end
  868. GroundWave6 = function()
  869. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  870.  
  871. Colors = {"Lime green", "Lime green"}
  872.  
  873. local wave111 = Instance.new("Part", char)
  874. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  875. wave111.Anchored = true
  876. wave111.Name = "Wave"
  877. wave111.CanCollide = false
  878. wave111.Locked = true
  879. wave111.Size = Vector3.new(1, 1, 1)
  880. wave111.TopSurface = "Smooth"
  881. wave111.BottomSurface = "Smooth"
  882. wave111.Transparency = 0.35
  883. wave111.CFrame = HandCF
  884. wm311 = Instance.new("SpecialMesh", wave111)
  885. wm311.MeshId = "rbxassetid://3270017"
  886. coroutine.wrap(function()
  887. for i = 1, 30, 1 do
  888. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  889. wave111.Size = wm311.Scale
  890. wave111.CFrame = HandCF
  891. wave111.Transparency = i/30
  892. wait()
  893. end
  894. wait()
  895. wave111:Destroy()
  896. end)()
  897. end
  898. GroundWave7 = function()
  899. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  900.  
  901. Colors = {"Lime green", "Lime green"}
  902. local wave1111 = Instance.new("Part", char)
  903. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  904. wave1111.Anchored = true
  905. wave1111.Name = "Wave"
  906. wave1111.CanCollide = false
  907. wave1111.Locked = true
  908. wave1111.Size = Vector3.new(1, 1, 1)
  909. wave1111.TopSurface = "Smooth"
  910. wave1111.BottomSurface = "Smooth"
  911. wave1111.Transparency = 0.35
  912. wave1111.CFrame = HandCF
  913. wm3111 = Instance.new("SpecialMesh", wave1111)
  914. wm3111.MeshId = "rbxassetid://3270017"
  915. coroutine.wrap(function()
  916. for i = 1, 30, 1 do
  917. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  918. wave1111.Size = wm3111.Scale
  919. wave1111.CFrame = HandCF
  920. wave1111.Transparency = i/30
  921. wait()
  922. end
  923. wait()
  924. wave1111:Destroy()
  925. end)()
  926. end
  927. GroundWave8 = function()
  928. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  929.  
  930. Colors = {"Lime green", "Lime green"}
  931. local wave11111 = Instance.new("Part", char)
  932. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  933. wave11111.Anchored = true
  934. wave11111.Name = "Wave"
  935. wave11111.CanCollide = false
  936. wave11111.Locked = true
  937. wave11111.Size = Vector3.new(1, 1, 1)
  938. wave11111.TopSurface = "Smooth"
  939. wave11111.BottomSurface = "Smooth"
  940. wave11111.Transparency = 0.35
  941. wave11111.CFrame = HandCF
  942. wm31111 = Instance.new("SpecialMesh", wave11111)
  943. wm31111.MeshId = "rbxassetid://3270017"
  944. coroutine.wrap(function()
  945. for i = 1, 30, 1 do
  946. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  947. wave11111.Size = wm31111.Scale
  948. wave11111.CFrame = HandCF
  949. wave11111.Transparency = i/30
  950. wait()
  951. end
  952. wait()
  953. wave11111:Destroy()
  954. end)()
  955. end
  956. GroundWave9 = function()
  957. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  958.  
  959. Colors = {"Lime green", "Lime green"}
  960. local wave111111 = Instance.new("Part", char)
  961. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  962. wave111111.Anchored = true
  963. wave111111.Name = "Wave"
  964. wave111111.CanCollide = false
  965. wave111111.Locked = true
  966. wave111111.Size = Vector3.new(1, 1, 1)
  967. wave111111.TopSurface = "Smooth"
  968. wave111111.BottomSurface = "Smooth"
  969. wave111111.Transparency = 0.35
  970. wave111111.CFrame = HandCF
  971. wm311111 = Instance.new("SpecialMesh", wave111111)
  972. wm311111.MeshId = "rbxassetid://3270017"
  973. coroutine.wrap(function()
  974. for i = 1, 30, 1 do
  975. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  976. wave111111.Size = wm311111.Scale
  977. wave111111.CFrame = HandCF
  978. wave111111.Transparency = i/30
  979. wait()
  980. end
  981. wait()
  982. wave111111:Destroy()
  983. end)()
  984. end
  985. GroundWave10 = function()
  986. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  987.  
  988. Colors = {"Lime green", "Lime green"}
  989. local wave1111111 = Instance.new("Part", char)
  990. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  991. wave1111111.Anchored = true
  992. wave1111111.Name = "Wave"
  993. wave1111111.CanCollide = false
  994. wave1111111.Locked = true
  995. wave1111111.Size = Vector3.new(1, 1, 1)
  996. wave1111111.TopSurface = "Smooth"
  997. wave1111111.BottomSurface = "Smooth"
  998. wave1111111.Transparency = 0.35
  999. wave1111111.CFrame = HandCF
  1000. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  1001. wm3111111.MeshId = "rbxassetid://3270017"
  1002. coroutine.wrap(function()
  1003. for i = 1, 30, 1 do
  1004. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1005. wave1111111.Size = wm3111111.Scale
  1006. wave1111111.CFrame = HandCF
  1007. wave1111111.Transparency = i/30
  1008. wait()
  1009. end
  1010. wait()
  1011. wave1111111:Destroy()
  1012. end)()
  1013. end
  1014.  
  1015.  
  1016. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1017.  
  1018. function nooutline(part)
  1019. part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1020. end
  1021.  
  1022. function debris(cfremz, thepart, amt)
  1023. for j = 1, amt do
  1024. do
  1025. local pr = Instance.new("Part")
  1026. nooutline(pr)
  1027. pr.Name = "debrisobeb"
  1028. pr.Anchored = true
  1029. pr.BrickColor = thepart.BrickColor
  1030. pr.CanCollide = true
  1031. pr.Material = thepart.Material
  1032. pr.Transparency = thepart.Transparency
  1033. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  1034. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1035. pr.Parent = workspace
  1036. game.Debris:AddItem(pr, 25)
  1037. delay(15, function()
  1038. if pr then
  1039. pr.CanCollide = false
  1040. pr.Anchored = false
  1041. end
  1042. end)
  1043. end
  1044. end
  1045. for c = 1, amt do
  1046. do
  1047. local pr2 = Instance.new("Part")
  1048. nooutline(pr2)
  1049. pr2.Name = "moredebr"
  1050. pr2.Anchored = false
  1051. pr2.BrickColor = thepart.BrickColor
  1052. pr2.CanCollide = false
  1053. pr2.Material = thepart.Material
  1054. pr2.Transparency = thepart.Transparency
  1055. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  1056. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1057. pr2.Parent = workspace
  1058. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  1059. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  1060. game.Debris:AddItem(pr2, 45)
  1061. delay(2, function()
  1062. pr2.CanCollide = true
  1063. wait(10)
  1064. if pr2 then
  1065. pr2.CanCollide = false
  1066. end
  1067. end)
  1068. end
  1069. end
  1070. end
  1071.  
  1072.  
  1073. function weld5(part0, part1, c0, c1)
  1074. weeld=Instance.new("Weld", part0)
  1075. weeld.Part0=part0
  1076. weeld.Part1=part1
  1077. weeld.C0=c0
  1078. weeld.C1=c1
  1079. return weeld
  1080. end
  1081.  
  1082.  
  1083. par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root)
  1084.  
  1085.  
  1086. local acos = math.acos
  1087. local sqrt = math.sqrt
  1088. local Vec3 = Vector3.new
  1089. local fromAxisAngle = CFrame.fromAxisAngle
  1090.  
  1091. local function toAxisAngle(CFr)
  1092. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  1093. local Angle = math.acos((R00+R11+R22-1)/2)
  1094. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1095. A = A == 0 and 0.00001 or A
  1096. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1097. B = B == 0 and 0.00001 or B
  1098. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1099. C = C == 0 and 0.00001 or C
  1100. local x = (R21-R12)/sqrt(A)
  1101. local y = (R02-R20)/sqrt(B)
  1102. local z = (R10-R01)/sqrt(C)
  1103. return Vec3(x,y,z),Angle
  1104. end
  1105.  
  1106. function ApplyTrig(Num,Func)
  1107. local Min,Max = Func(0),Func(1)
  1108. local i = Func(Num)
  1109. return (i-Min)/(Max-Min)
  1110. end
  1111.  
  1112. function LerpCFrame(CFrame1,CFrame2,Num)
  1113. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  1114. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  1115. end
  1116.  
  1117. function Crater(Torso,Radius)
  1118. Spawn(function()
  1119. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  1120. local Ignore = {}
  1121. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1122. if v.Character ~= nil then
  1123. Ignore[#Ignore+1] = v.Character
  1124. end
  1125. end
  1126. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  1127. if Hit == nil then return end
  1128. local Parts = {}
  1129. for i = 1,360,10 do
  1130. local P = Instance.new("Part",Torso.Parent)
  1131. P.Anchored = true
  1132. P.FormFactor = "Custom"
  1133. P.BrickColor = Hit.BrickColor
  1134. P.Material = Hit.Material
  1135. P.TopSurface = "Smooth"
  1136. P.BottomSurface = "Smooth"
  1137. P.CanCollide = false
  1138. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  1139. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1140. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  1141. if math.random(0,5) == 0 then -- rubble
  1142. local P = Instance.new("Part",Torso.Parent)
  1143. P.Anchored = true
  1144. P.FormFactor = "Custom"
  1145. P.BrickColor = Hit.BrickColor
  1146. P.Material = Hit.Material
  1147. P.TopSurface = "Smooth"
  1148. P.CanCollide = false
  1149. P.BottomSurface = "Smooth"
  1150. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  1151. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1152. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  1153. end
  1154. end
  1155. for i = 0,1,0.05 do
  1156. for i2,v in pairs(Parts) do
  1157. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  1158. end
  1159. wait(0.02)
  1160. end
  1161. for i,v in pairs(Parts) do
  1162. if v[1].Size.X > 2.1 then
  1163. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  1164. end
  1165. v[1].Anchored = false
  1166. end
  1167. for i = 0,1,0.05 do
  1168. for i2,v in pairs(Parts) do
  1169. v[1].Transparency = i
  1170. if i == 1 then
  1171. v[1]:Destroy()
  1172. elseif i >= 0.25 then
  1173. v[1].CanCollide = false
  1174. end
  1175. end
  1176. wait(0.02)
  1177. end
  1178. Parts = nil
  1179. end)
  1180. end
  1181.  
  1182.  
  1183.  
  1184.  
  1185.  
  1186. function FindNearestTorso(Position,Distance,SinglePlayer)
  1187. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1188. local List = {}
  1189. for i,v in pairs(workspace:GetChildren())do
  1190. if v:IsA("Model")then
  1191. if v:findFirstChild("Torso")then
  1192. if v ~= char then
  1193. if(v.Torso.Position -Position).magnitude <= Distance then
  1194. table.insert(List,v)
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200. return List
  1201. end
  1202.  
  1203.  
  1204.  
  1205. function FindNearestHead(Position,Distance,SinglePlayer)
  1206. if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end
  1207. local List = {}
  1208. for i,v in pairs(workspace:GetChildren())do
  1209. if v:IsA("Model")then
  1210. if v:findFirstChild("Head")then
  1211. if v ~= char then
  1212. if(v.Head.Position -Position).magnitude <= Distance then
  1213. table.insert(List,v)
  1214. end
  1215. end
  1216. end
  1217. end
  1218. end
  1219. return List
  1220. end
  1221.  
  1222.  
  1223.  
  1224. function FindNearestRightArm(Position,Distance,SinglePlayer)
  1225. if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end
  1226. local List = {}
  1227. for i,v in pairs(workspace:GetChildren())do
  1228. if v:IsA("Model")then
  1229. if v:findFirstChild("Right Arm")then
  1230. if v ~= char then
  1231. if(v.RightArm.Position -Position).magnitude <= Distance then
  1232. table.insert(List,v)
  1233. end
  1234. end
  1235. end
  1236. end
  1237. end
  1238. return List
  1239. end
  1240.  
  1241.  
  1242. function FindNearestLeftArm(Position,Distance,SinglePlayer)
  1243. if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end
  1244. local List = {}
  1245. for i,v in pairs(workspace:GetChildren())do
  1246. if v:IsA("Model")then
  1247. if v:findFirstChild("Left Arm")then
  1248. if v ~= char then
  1249. if(v.LeftArm.Position -Position).magnitude <= Distance then
  1250. table.insert(List,v)
  1251. end
  1252. end
  1253. end
  1254. end
  1255. end
  1256. return List
  1257. end
  1258.  
  1259.  
  1260.  
  1261. function FindNearestRightLeg(Position,Distance,SinglePlayer)
  1262. if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end
  1263. local List = {}
  1264. for i,v in pairs(workspace:GetChildren())do
  1265. if v:IsA("Model")then
  1266. if v:findFirstChild("Right Leg")then
  1267. if v ~= char then
  1268. if(v.RightLeg.Position -Position).magnitude <= Distance then
  1269. table.insert(List,v)
  1270. end
  1271. end
  1272. end
  1273. end
  1274. end
  1275. return List
  1276. end
  1277.  
  1278.  
  1279. function FindNearestLeftLeg(Position,Distance,SinglePlayer)
  1280. if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end
  1281. local List = {}
  1282. for i,v in pairs(workspace:GetChildren())do
  1283. if v:IsA("Model")then
  1284. if v:findFirstChild("Left Leg")then
  1285. if v ~= char then
  1286. if(v.LeftLeg.Position -Position).magnitude <= Distance then
  1287. table.insert(List,v)
  1288. end
  1289. end
  1290. end
  1291. end
  1292. end
  1293. return List
  1294. end
  1295.  
  1296.  
  1297.  
  1298.  
  1299.  
  1300.  
  1301. mouse.KeyDown:connect(function(key)--------------------------------------------Roar
  1302. if key == "q" then
  1303. hum.WalkSpeed = 0
  1304. if Debounces.CanAttack == true then
  1305. Debounces.CanAttack = false
  1306. Debounces.NoIdl = true
  1307. Debounces.on = true
  1308. for i = 1, 30 do
  1309. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
  1310. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
  1311. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
  1312. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
  1313. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1314. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1315. if Debounces.on == false then break end
  1316. rs:wait(6)
  1317. end
  1318. v = Instance.new("Sound")
  1319. v.SoundId = "rbxassetid://862467390"
  1320. v.Parent = char
  1321. v.Looped = false
  1322. v.Pitch = .94
  1323. v.Volume = 50
  1324. wait(.01)
  1325. v:Play()
  1326.  
  1327.  
  1328. local Shockwave = function()
  1329. local rng1 = Instance.new("Part", char)
  1330. rng1.Anchored = true
  1331. rng1.BrickColor = BrickColor.new("Lime green")
  1332. rng1.CanCollide = false
  1333. rng1.FormFactor = 3
  1334. rng1.Name = "Ring"
  1335. rng1.Size = Vector3.new(1, 1, 1)
  1336. rng1.Transparency = 0.35
  1337. rng1.TopSurface = 0
  1338. rng1.BottomSurface = 0
  1339. local rngm1 = Instance.new("SpecialMesh", rng1)
  1340. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1341. rngm1.Scale = Vector3.new(10, 10, 1)
  1342. rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  1343. local Wave = Instance.new("Part", game.Workspace--[[?]])
  1344. Wave.Name = "Shockwave"
  1345. Wave.BrickColor = BrickColor.new("Lime green")
  1346. Wave.Size = Vector3.new(1, 1, 1)
  1347. Wave.Shape = "Ball"
  1348. Wave.CanCollide = false
  1349. Wave.Anchored = true
  1350. Wave.TopSurface = 0
  1351. Wave.BottomSurface = 0
  1352. Wave.Touched:connect(function(hit)
  1353. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  1354. local Occlude = true
  1355. local NotOccludes = {
  1356. char.Name;
  1357. "Wings";
  1358. "Scythe";
  1359. "Thingy";
  1360. "Thingy2"; -- put all of the names in a table pls
  1361. }
  1362. for i,v in pairs(NotOccludes) do
  1363. if hit.Parent.Name == v then
  1364. Occlude = false
  1365. end
  1366. end
  1367. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  1368. if Occlude then
  1369. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
  1370. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
  1371. end
  1372. end
  1373. end)
  1374.  
  1375. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  1376.  
  1377. coroutine.wrap(function()
  1378. for i = 1, 20, 0.2 do
  1379. rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
  1380. rng1.Transparency = i/20
  1381. rng1.CFrame = Wave.CFrame
  1382. wait()
  1383. end
  1384. wait()
  1385. rng1:Destroy()
  1386. end)()
  1387.  
  1388. Delay(0, function()
  1389.  
  1390.  
  1391. for i = 1, 50, 1 do
  1392. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  1393. Wave.CFrame = char.Torso.CFrame
  1394. local t = i / 50
  1395. Wave.Transparency = t
  1396. wait()
  1397. end
  1398.  
  1399. Wave:Destroy()
  1400. end)
  1401. Delay(0, function()
  1402. while wait() do
  1403. if Wave ~= nil then
  1404. Wave.CFrame = char.Torso.CFrame
  1405. else
  1406. break
  1407. end
  1408. end
  1409. end)
  1410. end
  1411.  
  1412.  
  1413. new = Instance.new
  1414.  
  1415. v3 = Vector3.new
  1416.  
  1417.  
  1418. a21e = new("Part",char)
  1419. a21e.Name = "Beam"..num
  1420. a21e.Locked = true
  1421. a21e.Size = v3(1,1,1)
  1422. a21e.CanCollide = false
  1423. a21e.Position = v3(999,999,999)
  1424. a21e.BrickColor = BrickColor.new("Lime green")
  1425. a21e.Material = "Neon"
  1426. a21e.Transparency = 0
  1427. aa21e = new("SpecialMesh",a21e)
  1428. a21e.Anchored = true
  1429. a21e.Position = root.Position
  1430. aa21e.MeshType = "Sphere"
  1431. aa21e.Scale = v3(1,1,1)
  1432.  
  1433.  
  1434. coroutine.resume(coroutine.create(function()
  1435. BurningEff(FindNearestTorso(root.CFrame.p,35))
  1436. BurningEff(FindNearestHead(root.CFrame.p,35))
  1437. BurningEff(FindNearestRightArm(root.CFrame.p,35))
  1438. BurningEff(FindNearestLeftArm(root.CFrame.p,35))
  1439. BurningEff(FindNearestRightLeg(root.CFrame.p,35))
  1440. BurningEff(FindNearestLeftLeg(root.CFrame.p,35))
  1441.  
  1442. end))
  1443.  
  1444. for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do
  1445. if v:FindFirstChild('Humanoid') then
  1446. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1447. v.Humanoid.PlatformStand = true
  1448. v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
  1449. BurningEff(v:FindFirstChild('Torso'))
  1450.  
  1451. end
  1452. end
  1453.  
  1454.  
  1455. coroutine.resume(coroutine.create(function()
  1456.  
  1457. for i,v in pairs(workspace:children()) do
  1458. charr = v:FindFirstChild('Character')
  1459. for i = 1, 40 do
  1460. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1461. wait()
  1462. end
  1463.  
  1464. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1465. end
  1466. end))
  1467.  
  1468.  
  1469.  
  1470.  
  1471. coroutine.resume(coroutine.create(function()
  1472. for i = 1, 40 do
  1473. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1474. wait()
  1475. end
  1476. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1477. end))
  1478.  
  1479. coroutine.resume(coroutine.create(function()
  1480. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1481. if par then
  1482. local cfremz = CFrame.new(loc)
  1483. debris(cfremz, par, 50)
  1484. end
  1485. end))
  1486.  
  1487.  
  1488. Crater(root,155)
  1489. GroundWave5()
  1490. GroundWave6()
  1491. GroundWave7()
  1492. GroundWave8()
  1493. GroundWave9()
  1494. GroundWave10()
  1495.  
  1496. coroutine.resume(coroutine.create(function()
  1497. for i = 1,25 do
  1498. wait()
  1499. aa21e.Scale = aa21e.Scale + v3(5,5,5)
  1500. a21e.Transparency = a21e.Transparency + 0.04
  1501. end
  1502. end))
  1503.  
  1504.  
  1505.  
  1506.  
  1507. for i = 1, 30 do
  1508. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3)
  1509. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  1510. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
  1511. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
  1512. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1513. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1514. if Debounces.on == false then break end
  1515. rs:wait()
  1516. end
  1517. wait(4.4)
  1518. Debounces.NoIdl = false
  1519. hum.WalkSpeed = 5
  1520. Debounces.on = false
  1521. wait()
  1522. if Debounces.CanAttack == false then
  1523. Debounces.CanAttack = true
  1524. v:Destroy()
  1525. end
  1526. end
  1527. end
  1528. end)
  1529.  
  1530.  
  1531.  
  1532.  
  1533.  
  1534.  
  1535.  
  1536. ----------------------------------------------------
  1537. function weld5(part0, part1, c0, c1)
  1538. weeld=Instance.new("Weld", part0)
  1539. weeld.Part0=part0
  1540. weeld.Part1=part1
  1541. weeld.C0=c0
  1542. weeld.C1=c1
  1543. return weeld
  1544. end
  1545.  
  1546.  
  1547.  
  1548.  
  1549.  
  1550. Grab = false
  1551. mouse.KeyDown:connect(function(key)-----------------------------------------Grab
  1552. if key == "z" then
  1553. Debounces.on = true
  1554. Debounces.NoIdl = true
  1555. if Grab == false then
  1556. gp = nil
  1557. con1=larm.Touched:connect(function(hit) -- this is grab
  1558. ht = hit.Parent
  1559. hum1=ht:FindFirstChild('Humanoid')
  1560. if hum1 ~= nil then
  1561. hum1.PlatformStand=true
  1562. gp = ht
  1563. Grab = true
  1564. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
  1565. asd.Parent = larm
  1566. asd.Name = "asd"
  1567. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  1568. elseif hum1 == nil then
  1569. con1:disconnect()
  1570. wait() return
  1571. end
  1572. end)
  1573.  
  1574.  
  1575. for i = 1, 18 do
  1576. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
  1577. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1578. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  1579. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
  1580. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  1581. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  1582. if Debounces.on == false then break end
  1583. wait()
  1584. end
  1585. con1:disconnect()
  1586. Debounces.on = false
  1587. Debounces.NoIdl = false
  1588. wait(0.1)
  1589. ht:FindFirstChild("Torso").CanCollide = true
  1590. ht:FindFirstChild("RightArm").CanCollide = true
  1591. ht:FindFirstChild("LeftArm").CanCollide = true
  1592. ht:FindFirstChild("RightLeg").CanCollide = true
  1593. ht:FindFirstChild("LeftLeg").CanCollide = true
  1594. ht:FindFirstChild("Head").CanCollide = true elseif Grab == true then
  1595. Grab = false
  1596. for i = 1, 20 do
  1597. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
  1598. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
  1599. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  1600. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  1601. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  1602. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  1603. if Debounces.on == false then end
  1604. wait()
  1605. end
  1606. if gp ~= nil then
  1607. for i,v in pairs(larm:GetChildren()) do
  1608. if v.Name == "asd" and v:IsA("Weld") then
  1609. v:Remove()
  1610. end
  1611. end
  1612. bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1613. bv.maxForce = Vector3.new(400000, 400000, 400000)
  1614. bv.P = 125000000000000
  1615. bv.velocity = char.Head.CFrame.lookVector * 1000
  1616. for i = 1, 12 do
  1617. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
  1618. if Debounces.on == false then end
  1619. wait()
  1620. end
  1621. ht=nil
  1622. Spawn(function()
  1623. wait(0.5)
  1624. bv:Destroy()
  1625. end)
  1626. Debounces.on = false
  1627. Debounces.NoIdl = false
  1628. elseif ht == nil then wait()
  1629. Grab = false
  1630. Debounces.on = false
  1631. Debounces.NoIdl = false
  1632. end
  1633. end
  1634. end
  1635. end)
  1636.  
  1637.  
  1638.  
  1639.  
  1640. mouse.KeyDown:connect(function(key)
  1641. if key == "c" then
  1642. if Debounces.CanAttack == true then
  1643. Debounces.CanAttack = false
  1644. Debounces.NoIdl = true
  1645. Debounces.on = true
  1646.  
  1647.  
  1648.  
  1649.  
  1650. GroundWaves5 = function()
  1651. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1652.  
  1653. Colors = {"Lime green", "Lime green"}
  1654.  
  1655.  
  1656. local wave11 = Instance.new("Part", char)
  1657. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1658. wave11.Anchored = true
  1659. wave11.Name = "Wave"
  1660. wave11.CanCollide = false
  1661. wave11.Locked = true
  1662. wave11.Size = Vector3.new(1, 1, 1)
  1663. wave11.TopSurface = "Smooth"
  1664. wave11.BottomSurface = "Smooth"
  1665. wave11.Transparency = 0.35
  1666. wave11.CFrame = HandCF
  1667. wm31 = Instance.new("SpecialMesh", wave11)
  1668. wm31.MeshId = "rbxassetid://3270017"
  1669. coroutine.wrap(function()
  1670. for i = 1, 30, 1 do
  1671. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1672. wave11.Size = wm31.Scale
  1673. wave11.CFrame = HandCF
  1674. wave11.Transparency = i/30
  1675. wait()
  1676. end
  1677. wait()
  1678. wave11:Destroy()
  1679. end)()
  1680. end
  1681. GroundWaves6 = function()
  1682. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1683.  
  1684. Colors = {"Lime green", "Lime green"}
  1685.  
  1686. local wave111 = Instance.new("Part", char)
  1687. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1688. wave111.Anchored = true
  1689. wave111.Name = "Wave"
  1690. wave111.CanCollide = false
  1691. wave111.Locked = true
  1692. wave111.Size = Vector3.new(1, 1, 1)
  1693. wave111.TopSurface = "Smooth"
  1694. wave111.BottomSurface = "Smooth"
  1695. wave111.Transparency = 0.35
  1696. wave111.CFrame = HandCF
  1697. wm311 = Instance.new("SpecialMesh", wave111)
  1698. wm311.MeshId = "rbxassetid://3270017"
  1699. coroutine.wrap(function()
  1700. for i = 1, 30, 1 do
  1701. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1702. wave111.Size = wm311.Scale
  1703. wave111.CFrame = HandCF
  1704. wave111.Transparency = i/30
  1705. wait()
  1706. end
  1707. wait()
  1708. wave111:Destroy()
  1709. end)()
  1710. end
  1711. GroundWaves7 = function()
  1712. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1713.  
  1714. Colors = {"Lime green", "Lime green"}
  1715. local wave1111 = Instance.new("Part", char)
  1716. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1717. wave1111.Anchored = true
  1718. wave1111.Name = "Wave"
  1719. wave1111.CanCollide = false
  1720. wave1111.Locked = true
  1721. wave1111.Size = Vector3.new(1, 1, 1)
  1722. wave1111.TopSurface = "Smooth"
  1723. wave1111.BottomSurface = "Smooth"
  1724. wave1111.Transparency = 0.35
  1725. wave1111.CFrame = HandCF
  1726. wm3111 = Instance.new("SpecialMesh", wave1111)
  1727. wm3111.MeshId = "rbxassetid://3270017"
  1728. coroutine.wrap(function()
  1729. for i = 1, 30, 1 do
  1730. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1731. wave1111.Size = wm3111.Scale
  1732. wave1111.CFrame = HandCF
  1733. wave1111.Transparency = i/30
  1734. wait()
  1735. end
  1736. wait()
  1737. wave1111:Destroy()
  1738. end)()
  1739. end
  1740. GroundWaves8 = function()
  1741. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1742.  
  1743. Colors = {"Lime green", "Lime green"}
  1744. local wave11111 = Instance.new("Part", char)
  1745. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1746. wave11111.Anchored = true
  1747. wave11111.Name = "Wave"
  1748. wave11111.CanCollide = false
  1749. wave11111.Locked = true
  1750. wave11111.Size = Vector3.new(1, 1, 1)
  1751. wave11111.TopSurface = "Smooth"
  1752. wave11111.BottomSurface = "Smooth"
  1753. wave11111.Transparency = 0.35
  1754. wave11111.CFrame = HandCF
  1755. wm31111 = Instance.new("SpecialMesh", wave11111)
  1756. wm31111.MeshId = "rbxassetid://3270017"
  1757. coroutine.wrap(function()
  1758. for i = 1, 30, 1 do
  1759. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1760. wave11111.Size = wm31111.Scale
  1761. wave11111.CFrame = HandCF
  1762. wave11111.Transparency = i/30
  1763. wait()
  1764. end
  1765. wait()
  1766. wave11111:Destroy()
  1767. end)()
  1768. end
  1769. GroundWaves9 = function()
  1770. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1771.  
  1772. Colors = {"Lime green", "Lime green"}
  1773. local wave111111 = Instance.new("Part", char)
  1774. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1775. wave111111.Anchored = true
  1776. wave111111.Name = "Wave"
  1777. wave111111.CanCollide = false
  1778. wave111111.Locked = true
  1779. wave111111.Size = Vector3.new(1, 1, 1)
  1780. wave111111.TopSurface = "Smooth"
  1781. wave111111.BottomSurface = "Smooth"
  1782. wave111111.Transparency = 0.35
  1783. wave111111.CFrame = HandCF
  1784. wm311111 = Instance.new("SpecialMesh", wave111111)
  1785. wm311111.MeshId = "rbxassetid://3270017"
  1786. coroutine.wrap(function()
  1787. for i = 1, 30, 1 do
  1788. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1789. wave111111.Size = wm311111.Scale
  1790. wave111111.CFrame = HandCF
  1791. wave111111.Transparency = i/30
  1792. wait()
  1793. end
  1794. wait()
  1795. wave111111:Destroy()
  1796. end)()
  1797. end
  1798. GroundWaves10 = function()
  1799. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1800.  
  1801. Colors = {"Lime green", "Lime green"}
  1802. local wave1111111 = Instance.new("Part", char)
  1803. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1804. wave1111111.Anchored = true
  1805. wave1111111.Name = "Wave"
  1806. wave1111111.CanCollide = false
  1807. wave1111111.Locked = true
  1808. wave1111111.Size = Vector3.new(1, 1, 1)
  1809. wave1111111.TopSurface = "Smooth"
  1810. wave1111111.BottomSurface = "Smooth"
  1811. wave1111111.Transparency = 0.35
  1812. wave1111111.CFrame = HandCF
  1813. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  1814. wm3111111.MeshId = "rbxassetid://3270017"
  1815. coroutine.wrap(function()
  1816. for i = 1, 30, 1 do
  1817. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1818. wave1111111.Size = wm3111111.Scale
  1819. wave1111111.CFrame = HandCF
  1820. wave1111111.Transparency = i/30
  1821. wait()
  1822. end
  1823. wait()
  1824. wave1111111:Destroy()
  1825. end)()
  1826. end
  1827.  
  1828.  
  1829.  
  1830. for i = 1, 40 do
  1831. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  1832. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  1833. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  1834. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  1835. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  1836. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  1837. if Debounces.on == false then break end
  1838. wait()
  1839. end
  1840.  
  1841.  
  1842.  
  1843.  
  1844. coroutine.resume(coroutine.create(function()
  1845. for i=1, 5 do
  1846. p=Instance.new("Part")
  1847. p.FrontSurface=par.TopSurface
  1848. p.Material=par.Material
  1849. p.BottomSurface=0
  1850. p.Anchored=true p.CanCollide=false
  1851. p.BrickColor=par.BrickColor
  1852. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1853. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1854. p.Parent=char
  1855. game:GetService("Debris"):AddItem(p,2+i*.1)
  1856. if math.random(1,5)==5 then
  1857. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1858. end
  1859. end
  1860. for i=1, 5 do
  1861. for i=1, 1 do
  1862. p=Instance.new("Part")
  1863. p.TopSurface=par.TopSurface
  1864. p.BottomSurface=par.BottomSurface
  1865. p.Material=par.Material
  1866. p.BottomSurface=0
  1867. p.Anchored=false p.CanCollide=true
  1868. p.BrickColor=par.BrickColor
  1869. p.formFactor="Custom"
  1870. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1871. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1872. p.Parent=char
  1873. game:GetService("Debris"):AddItem(p,3+i*.1)
  1874. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1875. p.RotVelocity=p.Velocity
  1876. if math.random(1,5)==5 then
  1877. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1878. end
  1879. end
  1880. end
  1881. end))
  1882.  
  1883.  
  1884.  
  1885.  
  1886. coroutine.resume(coroutine.create(function()
  1887. wait(0.2)
  1888. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  1889. if v:FindFirstChild('Humanoid') then
  1890. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1891. v.Humanoid.PlatformStand = true
  1892. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  1893. end
  1894. end
  1895.  
  1896. GroundWaves5()
  1897. GroundWaves6()
  1898. GroundWaves7()
  1899. GroundWaves8()
  1900. GroundWaves9()
  1901. GroundWaves10()
  1902. end))
  1903. for i = 1, 20 do
  1904. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6)
  1905. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
  1906. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  1907. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  1908. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  1909. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  1910. if Debounces.on == false then break end
  1911. wait()
  1912. end
  1913.  
  1914.  
  1915.  
  1916.  
  1917. if Debounces.CanAttack == false then
  1918. Debounces.CanAttack = true
  1919. Debounces.on = false
  1920. Debounces.NoIdl = false
  1921.  
  1922. end
  1923. end
  1924. end
  1925. end)
  1926.  
  1927.  
  1928. function newRay(start,face,range,wat)
  1929. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  1930. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  1931. return rey,hit,pos
  1932. end
  1933.  
  1934.  
  1935.  
  1936. fat = Instance.new("BindableEvent",script)
  1937. fat.Name = "Heartbeat"
  1938.  
  1939. script:WaitForChild("Heartbeat")
  1940.  
  1941. frame = 1/30
  1942. tf = 0
  1943. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  1944. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  1945. lastframe = tick()
  1946. script.Heartbeat:Fire() --ayy lmao
  1947.  
  1948. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  1949. tf = tf + s
  1950. if tf >= frame then
  1951. if allowframeloss then
  1952. script.Heartbeat:Fire()
  1953. lastframe=tick()
  1954. else
  1955. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  1956. for i=1, math.floor(tf/frame) do
  1957. script.Heartbeat:Fire()
  1958. end
  1959. lastframe=tick()
  1960. end
  1961. if tossremainder then
  1962. tf = 0
  1963. else
  1964. tf = tf - frame * math.floor(tf/frame)
  1965. end
  1966. end
  1967. end)
  1968.  
  1969. function Swait(NUMBER)
  1970. if NUMBER == 0 or NUMBER == nil then
  1971. fat.Event:wait()
  1972. else
  1973. for i = 1, NUMBER do
  1974. fat.Event:wait()
  1975. end
  1976. end
  1977. end
  1978.  
  1979. function Landing2()
  1980. local rng = Instance.new("Part", char)
  1981. rng.Anchored = true
  1982. rng.BrickColor = BrickColor.new("Lime green")
  1983. rng.CanCollide = false
  1984. rng.FormFactor = 3
  1985. rng.Name = "Ring"
  1986. rng.Size = Vector3.new(1, 1, 1)
  1987. rng.Transparency = 0
  1988. rng.TopSurface = 0
  1989. rng.BottomSurface = 0
  1990. rng.Position = root.Position
  1991. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1992. local rngm = Instance.new("SpecialMesh", rng)
  1993. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1994. local rng2 = rng:Clone()
  1995. rng2.Parent = char
  1996. local rng2m = rng2.Mesh
  1997. local rng3 = rng:Clone()
  1998. rng3.Parent = char
  1999. local rng3m = rng3.Mesh
  2000. local rng4 = rng:Clone()
  2001. rng4.Parent = char
  2002. local rng4m = rng4.Mesh
  2003. local rng5 = rng:Clone()
  2004. rng5.Parent = char
  2005. local rng5m = rng5.Mesh
  2006. for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do
  2007. if v:FindFirstChild('Humanoid') then
  2008. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2009. v.Humanoid.PlatformStand = true
  2010. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2011. end
  2012. end
  2013. --MagicBlock(BrickColor.new("Lime green"),root.CFrame,15,15,15,5,5,5,0.015)
  2014. -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  2015. --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  2016. ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  2017. wait()
  2018. local scaler = 10
  2019. local scaler2 = 10
  2020. for i = 0,10,0.1 do
  2021. Swait()
  2022. rng.Transparency = rng.Transparency + 0.01
  2023. rng2.Transparency = rng2.Transparency + 0.01
  2024. rng3.Transparency = rng3.Transparency + 0.01
  2025. rng4.Transparency = rng4.Transparency + 0.01
  2026. rng5.Transparency = rng5.Transparency + 0.01
  2027. scaler = scaler - 0.125
  2028. scaler2 = scaler2 - 0.1
  2029. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  2030. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  2031. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  2032. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  2033. rng5.Size = rng5m.Scale
  2034. rng5.CFrame = rng.CFrame
  2035. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  2036. end
  2037. end
  2038. function Landing()
  2039. Grabee = torso
  2040. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2041. if par then
  2042. local cfremz = CFrame.new(loc)
  2043. debris(cfremz, par, 50)
  2044. end
  2045. for i=1, 50 do
  2046. p=Instance.new("Part")
  2047. p.FrontSurface=par.TopSurface
  2048. p.Material=par.Material
  2049. p.BottomSurface=0
  2050. p.Anchored=true p.CanCollide=false
  2051. p.BrickColor=par.BrickColor
  2052. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2053. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2054. p.Parent=char
  2055. game:GetService("Debris"):AddItem(p,2+i*.1)
  2056. if math.random(1,5)==5 then
  2057. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2058. end
  2059. end
  2060. for i=1, 50 do
  2061. for i=1, 1 do
  2062. p=Instance.new("Part")
  2063. p.TopSurface=par.TopSurface
  2064. p.BottomSurface=par.BottomSurface
  2065. p.Material=par.Material
  2066. p.BottomSurface=0
  2067. p.Anchored=false p.CanCollide=true
  2068. p.BrickColor=par.BrickColor
  2069. p.formFactor="Custom"
  2070. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2071. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2072. p.Parent=char
  2073. game:GetService("Debris"):AddItem(p,3+i*.1)
  2074. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2075. p.RotVelocity=p.Velocity
  2076. if math.random(1,5)==5 then
  2077. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2078. end
  2079. end
  2080. Swait(.025)
  2081. end
  2082. end
  2083.  
  2084.  
  2085.  
  2086.  
  2087.  
  2088.  
  2089.  
  2090.  
  2091.  
  2092.  
  2093. mouse.KeyDown:connect(function(key)
  2094. if key == "m" then
  2095. hum.WalkSpeed = 0
  2096. if Debounces.CanAttack == true then
  2097. Debounces.CanAttack = false
  2098. Debounces.on = true
  2099. Debounces.NoIdl = true
  2100.  
  2101. for i = 1, 20 do
  2102. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2103. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2104. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2105. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2106. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2107. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2108. if Debounces.on == false then break end
  2109. wait()
  2110.  
  2111. end
  2112. wait(1)
  2113. local rng = Instance.new("Part", char)
  2114. rng.Anchored = true
  2115. rng.BrickColor = BrickColor.new("Lime green")
  2116. rng.CanCollide = false
  2117. rng.FormFactor = 3
  2118. rng.Name = "Ring"
  2119. rng.Size = Vector3.new(1, 1, 1)
  2120. rng.Transparency = 0.35
  2121. rng.TopSurface = 0
  2122. rng.BottomSurface = 0
  2123. rng.Position = torso.Position - Vector3.new(0,2,0)
  2124. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2125. local rngm = Instance.new("SpecialMesh", rng)
  2126. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2127. rngm.Scale = Vector3.new(1, 1, 2)
  2128. l = Instance.new("Sound",char)
  2129. l.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2130. l.Looped = false
  2131. l.Pitch = .7
  2132. l.Volume = 1
  2133. l:Play()
  2134. coroutine.wrap(function()
  2135. for i = 1, 60, 2 do
  2136. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2137. rng.Transparency = i/60
  2138. wait()
  2139. end
  2140. wait()
  2141. rng:Destroy()
  2142. end)()
  2143. hum.WalkSpeed = 50
  2144. BV = Instance.new("BodyVelocity", torso)
  2145. BV.maxForce = Vector3.new(0,100000,0)
  2146. BV.P = 100000
  2147. BV.velocity = Vector3.new(0,999999,0)
  2148. for i = 1, 145 do
  2149. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2150. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2151. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2152. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2153. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2154. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2155. if Debounces.on == false then break end
  2156. wait()
  2157. end
  2158. l:Destroy()
  2159. BV:Destroy()
  2160. coroutine.resume(coroutine.create(function()
  2161. wait(0.01)
  2162. l = Instance.new("Sound",char)
  2163. l.SoundId = "http://www.roblox.com/asset/?id=849891594"
  2164. l.Looped = false
  2165. l.Pitch = 1
  2166. l.Volume = 80
  2167. l:Play()
  2168. end))
  2169. for i = 1, 60 do
  2170. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
  2171. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
  2172. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
  2173. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
  2174. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2175. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2176. if Debounces.on == false then break end
  2177. wait()
  2178. end
  2179. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2180. for i = 1, 30 do
  2181. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
  2182. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
  2183. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
  2184. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
  2185. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2186. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2187. if Debounces.on == false then break end
  2188. wait()
  2189. end
  2190. end
  2191. Debounces.on = false
  2192. Debounces.NoIdl = false
  2193. local ry,ht,ps=nil,nil,nil
  2194. while ht==nil do
  2195. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2196. wait()
  2197. end
  2198.  
  2199.  
  2200. coroutine.resume(coroutine.create(function()
  2201.  
  2202. for i,v in pairs(workspace:children()) do
  2203. charr = v:FindFirstChild('Character')
  2204. for i = 1, 15 do
  2205. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2206. wait()
  2207. end
  2208.  
  2209. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2210. end
  2211. end))
  2212.  
  2213.  
  2214.  
  2215.  
  2216. coroutine.resume(coroutine.create(function()
  2217. for i = 1, 15 do
  2218. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2219. wait()
  2220. end
  2221. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2222. end))
  2223.  
  2224.  
  2225. coroutine.resume(coroutine.create(function()
  2226. Landing2()
  2227. end))
  2228. Landing()
  2229. game:GetService("Debris"):AddItem(rng, 1)
  2230. game:GetService("Debris"):AddItem(rng2, 1)
  2231. game:GetService("Debris"):AddItem(rng3, 1)
  2232. game:GetService("Debris"):AddItem(rng4, 1)
  2233. game:GetService("Debris"):AddItem(rng5, 1)
  2234. hum.WalkSpeed = 5
  2235. if Debounces.CanAttack == false then
  2236. Debounces.CanAttack = true
  2237. end
  2238. end
  2239. end
  2240. end)
  2241.  
  2242.  
  2243.  
  2244. ptez = {0.7, 0.8, 0.9, 1}
  2245.  
  2246. function GroundPound()
  2247. local rng = Instance.new("Part", char)
  2248. rng.Anchored = true
  2249. rng.BrickColor = BrickColor.new("Lime green")
  2250. rng.CanCollide = false
  2251. rng.FormFactor = 3
  2252. rng.Name = "Ring"
  2253. rng.Size = Vector3.new(1, 1, 1)
  2254. rng.Transparency = 0.35
  2255. rng.TopSurface = 0
  2256. rng.BottomSurface = 0
  2257. rng.Position = larm.Position - Vector3.new(0,4,0)
  2258. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2259. local rngm = Instance.new("SpecialMesh", rng)
  2260. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2261. rngm.Scale = Vector3.new(1, 1, 2)
  2262. coroutine.resume(coroutine.create(function()
  2263. t = Instance.new("Sound",char)
  2264. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2265. t.Pitch = ptez[math.random(1,#ptez)]
  2266. t.Volume = 1
  2267. wait(.1)
  2268. t:Play()
  2269. end))
  2270. coroutine.wrap(function()
  2271. for i = 1, 60, 2 do
  2272. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2273. rng.Transparency = i/60
  2274. wait()
  2275. end
  2276. wait()
  2277. rng:Destroy()
  2278. end)()
  2279.  
  2280. end
  2281.  
  2282.  
  2283. function GroundPound2()
  2284. local rng = Instance.new("Part", char)
  2285. rng.Anchored = true
  2286. rng.BrickColor = BrickColor.new("Lime green")
  2287. rng.CanCollide = false
  2288. rng.FormFactor = 3
  2289. rng.Name = "Ring"
  2290. rng.Size = Vector3.new(1, 1, 1)
  2291. rng.Transparency = 0.35
  2292. rng.TopSurface = 0
  2293. rng.BottomSurface = 0
  2294. rng.Position = rarm.Position - Vector3.new(0,4,0)
  2295. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2296. local rngm = Instance.new("SpecialMesh", rng)
  2297. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2298. rngm.Scale = Vector3.new(1, 1, 2)
  2299. coroutine.resume(coroutine.create(function()
  2300. t = Instance.new("Sound",char)
  2301. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2302. t.Pitch = ptez[math.random(1,#ptez)]
  2303. t.Volume = 1
  2304. wait(.1)
  2305. t:Play()
  2306. end))
  2307. coroutine.wrap(function()
  2308. for i = 1, 60, 2 do
  2309. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2310. rng.Transparency = i/60
  2311. wait()
  2312. end
  2313. wait()
  2314. rng:Destroy()
  2315. end)()
  2316. end
  2317.  
  2318.  
  2319.  
  2320.  
  2321. mouse.KeyDown:connect(function(key)
  2322. if key == "h" then
  2323. if Debounces.CanAttack == true then
  2324. Debounces.CanAttack = false
  2325. Debounces.NoIdl = true
  2326. Debounces.on = true
  2327.  
  2328.  
  2329.  
  2330.  
  2331. coroutine.resume(coroutine.create(function()
  2332.  
  2333. for i,v in pairs(workspace:children()) do
  2334. charr = v:FindFirstChild('Character')
  2335. for i = 1, 48 do
  2336. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2337. wait()
  2338. end
  2339.  
  2340. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2341. end
  2342. end))
  2343.  
  2344.  
  2345.  
  2346.  
  2347. coroutine.resume(coroutine.create(function()
  2348. for i = 1, 78 do
  2349. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2350. wait()
  2351. end
  2352. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2353. end))
  2354.  
  2355.  
  2356. coroutine.resume(coroutine.create(function()
  2357. wait(0.1)
  2358. for i = 1,78 do
  2359. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2360. if v:FindFirstChild('Humanoid') then
  2361. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2362. v.Humanoid.PlatformStand = true
  2363. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2364. end
  2365. end
  2366. end
  2367. end))
  2368.  
  2369. GroundPound()
  2370. for i = 1, 5 do
  2371. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2372. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2373. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2374. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2375. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2376. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2377. if Debounces.on == false then break end
  2378. wait()
  2379. end
  2380. GroundPound2()
  2381. for i = 1, 5 do
  2382. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2383. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2384. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2385. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2386. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2387. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2388. if Debounces.on == false then break end
  2389. wait()
  2390. end
  2391. GroundPound()
  2392. for i = 1, 5 do
  2393. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2394. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2395. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2396. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2397. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2398. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2399. if Debounces.on == false then break end
  2400. wait()
  2401. end
  2402. GroundPound2()
  2403. for i = 1, 5 do
  2404. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2405. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2406. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2407. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2408. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2409. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2410. if Debounces.on == false then break end
  2411. wait()
  2412. end
  2413. GroundPound()
  2414. for i = 1, 5 do
  2415. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2416. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2417. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2418. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2419. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2420. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2421. if Debounces.on == false then break end
  2422. wait()
  2423. end
  2424. GroundPound2()
  2425. for i = 1, 5 do
  2426. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2427. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2428. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2429. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2430. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2431. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2432. if Debounces.on == false then break end
  2433. wait()
  2434. end
  2435. GroundPound()
  2436. for i = 1, 5 do
  2437. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2438. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2439. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2440. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2441. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2442. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2443. if Debounces.on == false then break end
  2444. wait()
  2445. end
  2446. GroundPound2()
  2447. for i = 1, 5 do
  2448. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2449. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2450. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2451. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2452. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2453. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2454. if Debounces.on == false then break end
  2455. wait()
  2456. end
  2457. GroundPound()
  2458. for i = 1, 5 do
  2459. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2460. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2461. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2462. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2463. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2464. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2465. if Debounces.on == false then break end
  2466. wait()
  2467. end
  2468. GroundPound2()
  2469. for i = 1, 5 do
  2470. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2471. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2472. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2473. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2474. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2475. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2476. if Debounces.on == false then break end
  2477. wait()
  2478. end
  2479. GroundPound()
  2480. for i = 1, 5 do
  2481. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2482. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2483. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2484. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2485. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2486. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2487. if Debounces.on == false then break end
  2488. wait()
  2489. end
  2490. GroundPound2()
  2491. for i = 1, 5 do
  2492. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2493. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2494. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2495. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2496. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2497. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2498. if Debounces.on == false then break end
  2499. wait()
  2500. end
  2501. GroundPound()
  2502. for i = 1, 5 do
  2503. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2504. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2505. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2506. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2507. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2508. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2509. if Debounces.on == false then break end
  2510. wait()
  2511. end
  2512. GroundPound2()
  2513. for i = 1, 5 do
  2514. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2515. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2516. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2517. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2518. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2519. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2520. if Debounces.on == false then break end
  2521. wait()
  2522. end
  2523. GroundPound()
  2524. for i = 1, 5 do
  2525. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2526. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2527. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2528. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2529. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2530. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2531. if Debounces.on == false then break end
  2532. wait()
  2533. end
  2534. GroundPound2()
  2535. for i = 1, 5 do
  2536. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2537. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2538. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2539. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2540. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2541. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2542. if Debounces.on == false then break end
  2543. wait()
  2544. end
  2545.  
  2546.  
  2547.  
  2548. if Debounces.CanAttack == false then
  2549. Debounces.CanAttack = true
  2550. Debounces.on = false
  2551. Debounces.NoIdl = false
  2552.  
  2553. end
  2554. end
  2555. end
  2556. end)
  2557.  
  2558.  
  2559.  
  2560.  
  2561. local animpose = "Idle"
  2562. local lastanimpose = "Idle"
  2563. local sine = 0
  2564. local change = 1
  2565. local val = 0
  2566. local ffing = false
  2567. ----------------------------------------------------
  2568. x = Instance.new("Sound", char)
  2569. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  2570. x.Looped = true
  2571. x.Volume = 30
  2572. x.Pitch = 1
  2573. local footsteps = false
  2574. -------------------------------
  2575. game:GetService("RunService").RenderStepped:connect(function()
  2576. if char.Humanoid.Jump == true then
  2577. jump = true
  2578. else
  2579. jump = false
  2580. end
  2581. char.Humanoid.FreeFalling:connect(function(f)
  2582. if f then
  2583. ffing = true
  2584. else
  2585. ffing = false
  2586. end
  2587. end)
  2588. sine = sine + change
  2589. if jumpn == true then
  2590. animpose = "Jumping"
  2591. elseif ffing == true then
  2592. animpose = "Freefalling"
  2593. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  2594. animpose = "Idle"
  2595. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  2596. animpose = "Walking"
  2597. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  2598. animpose = "Running"
  2599. end
  2600. if animpose ~= lastanimpose then
  2601. sine = 0
  2602. if Debounces.NoIdl == false then
  2603. if animpose == "Idle" then
  2604. for i = 1, 2 do
  2605. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  2606. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  2607. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2608. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  2609. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  2610. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  2611. end
  2612. elseif animpose == "Walking" then
  2613. for i = 1, 2 do
  2614. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
  2615. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  2616. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  2617. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  2618. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  2619. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  2620. end
  2621. elseif animpose == "Running" then
  2622. for i = 1, 2 do
  2623. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2)
  2624. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  2625. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  2626. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  2627. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  2628. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  2629. end
  2630. wait()
  2631. end
  2632. else
  2633. end
  2634. end
  2635. lastanimpose = animpose
  2636. if Debounces.NoIdl == false then
  2637. if animpose == "Idle" then
  2638. if stanceToggle == "Normal" then
  2639. change = 0.5
  2640. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2)
  2641. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  2642. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  2643. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  2644. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  2645. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  2646. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  2647. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  2648. elseif stanceToggle == "Sitting" then
  2649. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  2650. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  2651. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  2652. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  2653. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  2654. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  2655. end
  2656. elseif animpose == "Walking" then
  2657. if stanceToggle == "Normal" then
  2658. change = 1
  2659. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1)
  2660. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1)
  2661. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
  2662. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
  2663. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1)
  2664. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1)
  2665. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  2666. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  2667. end
  2668. elseif animpose == "Running" then
  2669. change = 1
  2670. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
  2671. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
  2672. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  2673. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  2674. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  2675. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  2676. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  2677. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  2678. end
  2679. end
  2680. if animpose == "Walking" then
  2681. if footsteps == false then
  2682. x:Play()
  2683. footsteps = true
  2684. end
  2685. x.Pitch = 0.9
  2686. elseif animpose == "Idle" then
  2687. x:Stop()
  2688. footsteps = false
  2689. elseif animpose == "Running" then
  2690. x.Pitch = 1.2
  2691. if footsteps == false then
  2692. x:Play()
  2693. footsteps = true
  2694. end
  2695. end
  2696. end)
  2697. -------Radioactive party boi by goodguyaiden-------
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