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- player = game:GetService("Players").LocalPlayer
- char = player.Character
- mouse = player:GetMouse()
- idleq = false
- local ignore = {player.Character, char}
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.ClassName == "Part" then
- table.insert(ignore, v)
- end
- end
- local pja = false
- local aiming = false
- local skl = false
- local atkdis = true
- local snum = 2
- local ammo = 20
- parts = {}
- poses = {}
- local obj3, TARG10, TARG11, lastdf, df, dfm, lastdg, dg, dgm = nil, nil, nil, nil, nil, nil, nil, nil, nil
- makepart = function(transparency, collide, color, size, cf, material, shape, debris, anchored)
- local p = Instance.new("Part", game.Workspace)
- if transparency ~= nil then
- p.Transparency = transparency
- end
- if collide ~= nil then
- p.CanCollide = collide
- if color ~= nil then
- p.BrickColor = BrickColor.new(color)
- end
- if size ~= nil then
- p.Size = size
- end
- if cf ~= nil then
- p.CFrame = cf
- end
- if material ~= nil then
- p.Material = material
- end
- if shape ~= nil then
- p.Shape = shape
- end
- if debris ~= nil then
- game.Debris:AddItem(p, debris)
- end
- p.TopSurface = "SmoothNoOutlines"
- p.BottomSurface = "SmoothNoOutlines"
- p.LeftSurface = "SmoothNoOutlines"
- p.RightSurface = "SmoothNoOutlines"
- p.FrontSurface = "SmoothNoOutlines"
- p.BackSurface = "SmoothNoOutlines"
- return p
- end
- end
- meshsomething = function(part, meshid, textureid, scale, mt)
- local msh = nil
- if mt ~= nil then
- msh = Instance.new(mt, part)
- else
- msh = Instance.new("SpecialMesh", part)
- end
- if meshid ~= nil then
- msh.MeshId = meshid
- end
- if textureid ~= nil then
- msh.TextureId = textureid
- end
- if scale ~= nil then
- msh.Scale = scale
- end
- return msh
- end
- for i,v in pairs(player.PlayerGui:GetChildren()) do
- if v.Name == "UI" then
- v:Destroy()
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "BoolValue" then
- v:Destroy()
- end
- if v.ClassName == "NumberValue" then
- v:Destroy()
- end
- end
- wait()
- stun = Instance.new("BoolValue", char)
- stun.Name = "Stunned"
- stun.Value = false
- atk = Instance.new("NumberValue", char)
- atk.Name = "Attack"
- atk.Value = 1
- def = Instance.new("NumberValue", char)
- def.Name = "Defense"
- def.Value = 1
- spd = Instance.new("NumberValue", char)
- spd.Name = "Speed"
- spd.Value = 1.1
- deft = Instance.new("NumberValue", char)
- deft.Name = "DefenseTime"
- deft.Value = 0
- atkt = Instance.new("NumberValue", char)
- atkt.Name = "AttackTime"
- atkt.Value = 0
- spdt = Instance.new("NumberValue", char)
- spdt.Name = "SpeedTime"
- spdt.Value = 0
- posd = Instance.new("BoolValue", char)
- posd.Name = "Posioned"
- posd.Value = false
- pt = Instance.new("NumberValue", char)
- pt.Name = "PoisonTime"
- pt.Value = 0
- bl = Instance.new("BoolValue", char)
- bl.Name = "Blocking"
- bl.Value = false
- bll = Instance.new("BoolValue", char)
- bll.Name = "BlockingLabel"
- bll.Value = false
- blt = Instance.new("NumberValue", char)
- blt.Name = "BlockingLeft"
- blt.Value = 50
- pb = Instance.new("BoolValue", char)
- pb.Name = "PauseBlock"
- pb.Value = false
- blm = 100
- gd = Instance.new("BoolValue", char)
- gd.Name = "Ground"
- local TARG7, obj, TARG8, obj2 = nil, nil, nil, nil
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Weld" then
- v:destroy()
- end
- if v.ClassName == "Model" then
- v:destroy()
- end
- end
- if script:FindFirstChild("forCustomRun") ~= nil then
- local sc = script.forCustomRun.Value
- assert(loadstring(sc))()
- return
- else
- do
- if script:FindFirstChild("forCustomRunL") ~= nil then
- local locsc = workspace:FindFirstChild("_localrun")
- local sc = script.forCustomRunL
- if locsc ~= nil then
- local loc = locsc:clone()
- loc.scrun.Value = sc.Value
- loc.Name = script.Name
- for i,v in pairs(script:GetChildren()) do
- v:clone().Parent = loc
- end
- loc.Parent = script.Parent
- script:remove()
- return
- else
- do
- do
- assert(loadstring(sc.Value))()
- do return end
- local m = Instance.new("Model")
- m.Name = "G1"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Medium stone grey")
- p1.Material = Enum.Material.Metal
- p1.Name = "FakeHandle"
- p1.CFrame = CFrame.new(65.8085709, 4.29194164, 148.60907, -0.00274085556, 0.00474751135, 0.99998498, 0.866026342, 0.500000119, 1.12734327e-007, -0.499992907, 0.866013527, -0.00548189273)
- p1.CanCollide = false
- p1.Size = Vector3.new(1.13946342, 0.351685941, 0.328840196)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1, 1, 0.855579317)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Medium stone grey")
- p2.Material = Enum.Material.Metal
- p2.CFrame = CFrame.new(65.8101273, 3.79747939, 148.893906, 1.46398065e-007, 0.00548202824, 0.99998498, 1.00000083, -3.94136208e-007, 7.13035959e-008, 2.90767929e-007, 0.999986231, -0.00548202824)
- p2.CanCollide = false
- p2.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("BlockMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.543293059, 0.924025238, 0.855579317)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Medium stone grey")
- p3.Material = Enum.Material.Metal
- p3.CFrame = CFrame.new(65.8122559, 3.79688239, 149.095078, -0.99998498, 1.87829016e-007, -0.00548189273, -2.98719591e-008, 1.00000083, 3.9413618e-007, 0.00548189273, 2.90540783e-007, -0.999986231)
- p3.CanCollide = false
- p3.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Wedge
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.861996353, 0.541153729, 0.299452811)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Dark stone grey")
- p4.Material = Enum.Material.Metal
- p4.CFrame = CFrame.new(65.808754, 4.25683975, 147.366333, -0.00387632172, -0.00387629867, 0.99998498, -0.707107067, 0.707107663, 2.02391504e-007, -0.707097352, -0.707096815, -0.00548192998)
- p4.CanCollide = false
- p4.Size = Vector3.new(0.344652593, 0.328840226, 0.328840196)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1, 0.98605454, 0.727242351)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Medium stone grey")
- p5.Material = Enum.Material.Metal
- p5.CFrame = CFrame.new(65.8052063, 4.28799009, 147.995804, -0.00237031258, 0.00494326791, 0.99998498, 0.901656389, 0.432455301, -3.19261432e-007, -0.432449043, 0.901643157, -0.00548217818)
- p5.CanCollide = false
- p5.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("BlockMesh", p5)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.541154027, 0.370038033, 0.855579317)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Medium stone grey")
- p6.Material = Enum.Material.Metal
- p6.CFrame = CFrame.new(65.8055191, 4.18262863, 148.05368, -0.00321987947, 0.00443653576, 0.99998498, 0.809280872, 0.587423205, -1.22269256e-007, -0.587414861, 0.809268951, -0.00548183126)
- p6.CanCollide = false
- p6.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("BlockMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Medium stone grey")
- p7.Material = Enum.Material.Metal
- p7.CFrame = CFrame.new(65.805809, 4.12784576, 148.105148, -0.00417054817, 0.00355759193, 0.99998498, 0.648944676, 0.76083672, -7.59814398e-008, -0.760825694, 0.648935139, -0.0054817819)
- p7.CanCollide = false
- p7.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("BlockMesh", p7)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Medium stone grey")
- p8.Material = Enum.Material.Metal
- p8.CFrame = CFrame.new(65.8061371, 4.09200764, 148.16626, -0.00503501063, 0.00216825632, 0.99998498, 0.395381063, 0.918518186, -6.1972105e-007, -0.918504775, 0.395375133, -0.00548203103)
- p8.CanCollide = false
- p8.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("BlockMesh", p8)
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Medium stone grey")
- p9.Material = Enum.Material.Metal
- p9.CFrame = CFrame.new(65.8071518, 4.10357571, 148.35141, -0.00543469377, -0.000718604482, 0.99998498, -0.131278411, 0.991346419, -8.56533404e-007, -0.991331935, -0.131276608, -0.00548199657)
- p9.CanCollide = false
- p9.Size = Vector3.new(0.356609762, 0.328840226, 0.328840196)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1, 0.370038033, 0.855579317)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Medium stone grey")
- p10.Material = Enum.Material.Metal
- p10.CFrame = CFrame.new(65.8079605, 4.02783871, 148.440109, -0.00543469377, -0.000718604482, 0.99998498, -0.131278411, 0.991346419, -8.56533404e-007, -0.991331935, -0.131276608, -0.00548199657)
- p10.CanCollide = false
- p10.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("BlockMesh", p10)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.994611204, 0.301591754, 0.699436307)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Medium stone grey")
- p11.Material = Enum.Material.Metal
- p11.CFrame = CFrame.new(65.8067474, 4.04101276, 148.277451, -0.00435107294, 0.00333469734, 0.99998498, 0.608159721, 0.793815732, -7.71711825e-007, -0.793804049, 0.60815084, -0.00548197422)
- p11.CanCollide = false
- p11.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.346509725, 0.370038033, 0.684463739)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Medium stone grey")
- p12.Material = Enum.Material.Metal
- p12.CFrame = CFrame.new(65.8055573, 4.79744482, 148.452942, -0.00548179774, -5.19307214e-005, 0.99998498, -0.00948459003, 0.999955893, 1.51362741e-007, -0.999941289, -0.00948455557, -0.00548204361)
- p12.CanCollide = false
- p12.Size = Vector3.new(0.827166021, 0.351685941, 0.328840196)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("BlockMesh", p12)
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1, 1, 0.573238373)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Medium stone grey")
- p13.Material = Enum.Material.Metal
- p13.CFrame = CFrame.new(65.8064957, 4.6891346, 148.62294, 0.00477291131, 0.0027004343, 0.99998498, 0.492385954, -0.870378077, 4.99754435e-007, 0.870365262, 0.492378861, -0.00548388762)
- p13.CanCollide = false
- p13.Size = Vector3.new(0.364346951, 0.350982577, 0.328840196)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1, 1, 0.573238373)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Dark stone grey")
- p14.Material = Enum.Material.Metal
- p14.CFrame = CFrame.new(65.8095169, 4.16348457, 147.505066, -0.00257730903, -0.00483768387, 0.99998498, -0.882603049, 0.470120817, -2.29103279e-007, -0.470113903, -0.882590115, -0.00548139587)
- p14.CanCollide = false
- p14.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("BlockMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.789272487, 0.271646053, 0.727242351)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Medium stone grey")
- p15.Material = Enum.Material.Metal
- p15.CFrame = CFrame.new(65.7997513, 4.56228209, 147.001526, -0.00548189273, 1.05294703e-007, 0.99998498, 4.5374091e-007, 1.00000083, 1.12734313e-007, -0.999986231, 3.50598867e-007, -0.00548189273)
- p15.CanCollide = false
- p15.Size = Vector3.new(1.22879124, 0.618263781, 0.328840196)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("BlockMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(1, 1, 0.855579317)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Medium stone grey")
- p16.Material = Enum.Material.Metal
- p16.CFrame = CFrame.new(65.8054657, 4.60585546, 148.042877, -0.00548189366, 1.36086129e-007, 0.99998498, 4.68393893e-007, 1.00000107, 1.43606542e-007, -0.999986589, 3.35777088e-007, -0.00548189366)
- p16.CanCollide = false
- p16.Size = Vector3.new(0.859521151, 0.531045794, 0.328840196)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("BlockMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1, 1, 0.855579317)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Medium stone grey")
- p17.Material = Enum.Material.Metal
- p17.CFrame = CFrame.new(65.8034897, 4.45360756, 147.682571, -0.0027410998, -0.00474758679, 0.99998498, -0.866026044, 0.500000954, 2.11278177e-007, -0.499993622, -0.866013587, -0.00548208086)
- p17.CanCollide = false
- p17.Size = Vector3.new(0.414286286, 0.328840226, 0.328840196)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("BlockMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1, 0.265229613, 0.855579317)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Medium stone grey")
- p18.Material = Enum.Material.Metal
- p18.CFrame = CFrame.new(65.7961502, 4.60647058, 146.344635, 2.17020158e-007, 0.00548208877, 0.99998498, 1.00000107, -4.68393893e-007, 6.26713259e-008, 3.35333397e-007, 0.999986589, -0.00548208877)
- p18.CanCollide = false
- p18.Size = Vector3.new(0.527529478, 0.328840226, 0.328840196)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("BlockMesh", p18)
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(1, 0.263090521, 0.855579317)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Dark stone grey")
- p19.Material = Enum.Material.Metal
- p19.CFrame = CFrame.new(65.8067551, 4.52852631, 147.00148, -0.00548189366, 1.36086129e-007, 0.99998498, 4.68393893e-007, 1.00000107, 1.43606542e-007, -0.999986589, 3.35777088e-007, -0.00548189366)
- p19.CanCollide = false
- p19.Size = Vector3.new(1.17252171, 0.576061606, 0.328840196)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("BlockMesh", p19)
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(1, 1, 0.727242351)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Medium stone grey")
- p20.Material = Enum.Material.Metal
- p20.CFrame = CFrame.new(65.7966385, 4.38355255, 146.433624, -0.0038761883, 0.00387638062, 0.99998498, 0.707107842, 0.707107246, 1.43606556e-007, -0.707097113, 0.70709753, -0.00548189366)
- p20.CanCollide = false
- p20.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("BlockMesh", p20)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.385011137, 0.748631597, 0.855579317)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Dark stone grey")
- p21.Material = Enum.Material.Metal
- p21.Name = "CylinderMesh"
- p21.CFrame = CFrame.new(65.7871628, 4.77749825, 146.300934, -1.36086129e-007, 0.00548189366, -0.99998498, -1.00000107, -4.68393893e-007, -1.43606542e-007, -3.35777088e-007, 0.999986589, 0.00548189366)
- p21.CanCollide = false
- p21.Elasticity = 0
- p21.Size = Vector3.new(0.378414333, 0.377710849, 0.328840196)
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("CylinderMesh", p21)
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(1, 1, 0.876968741)
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Really black")
- p22.Material = Enum.Material.Metal
- p22.Name = "CylinderMesh"
- p22.CFrame = CFrame.new(65.7892685, 4.77853441, 146.300934, -1.36086129e-007, 0.00548189366, -0.99998498, -1.00000107, -4.68393893e-007, -1.43606542e-007, -3.35777088e-007, 0.999986589, 0.00548189366)
- p22.CanCollide = false
- p22.Elasticity = 0
- p22.Size = Vector3.new(0.378414333, 0.377710849, 0.328840196)
- p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b22 = Instance.new("CylinderMesh", p22)
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(1, 1.00999999, 0.79932487)
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Really red")
- p23.Material = Enum.Material.Neon
- p23.Name = "Neon"
- p23.CFrame = CFrame.new(65.7981415, 4.59265232, 146.707626, 0.00141900242, 0.00529497489, 0.99998498, 0.965926766, -0.258819968, 6.96827271e-008, 0.258816093, 0.9659127, -0.00548181683)
- p23.CanCollide = false
- p23.Size = Vector3.new(0.368567139, 0.328840226, 0.328840196)
- p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b23 = Instance.new("BlockMesh", p23)
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(1, 0.109086163, 1.12936485)
- p24 = Instance.new("Part", m)
- p24.BrickColor = BrickColor.new("Really red")
- p24.Material = Enum.Material.Neon
- p24.Name = "Neon"
- p24.CFrame = CFrame.new(65.7972565, 4.58983135, 146.545853, 0.00141900242, 0.00529497489, 0.99998498, 0.965926766, -0.258819968, 6.96827271e-008, 0.258816093, 0.9659127, -0.00548181683)
- p24.CanCollide = false
- p24.Size = Vector3.new(0.368567139, 0.328840226, 0.328840196)
- p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b24 = Instance.new("BlockMesh", p24)
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(1, 0.109086163, 1.12936485)
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Really red")
- p25.Material = Enum.Material.Neon
- p25.Name = "Neon"
- p25.CFrame = CFrame.new(65.7990952, 4.59151936, 146.881363, 0.00141900242, 0.00529497489, 0.99998498, 0.965926766, -0.258819968, 6.96827271e-008, 0.258816093, 0.9659127, -0.00548181683)
- p25.CanCollide = false
- p25.Size = Vector3.new(0.368567139, 0.328840226, 0.328840196)
- p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b25 = Instance.new("BlockMesh", p25)
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(1, 0.109086163, 1.12936485)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Really red")
- p26.Material = Enum.Material.Neon
- p26.Name = "Neon"
- p26.CFrame = CFrame.new(65.7964172, 4.58983135, 146.393204, 0.00141900242, 0.00529497489, 0.99998498, 0.965926766, -0.258819968, 6.96827271e-008, 0.258816093, 0.9659127, -0.00548181683)
- p26.CanCollide = false
- p26.Size = Vector3.new(0.368567139, 0.328840226, 0.328840196)
- p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b26 = Instance.new("BlockMesh", p26)
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(1, 0.109086163, 1.12936485)
- p27 = Instance.new("Part", m)
- p27.BrickColor = BrickColor.new("Dark stone grey")
- p27.Material = Enum.Material.Metal
- p27.Name = "Part2"
- p27.CFrame = CFrame.new(65.8005905, 4.93289042, 146.578751, -0.00431957375, 0.00337598543, 0.99998498, 0.615683138, 0.78799516, -4.94119604e-007, -0.787983835, 0.615674138, -0.00548233464)
- p27.CanCollide = false
- p27.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b27 = Instance.new("BlockMesh", p27)
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.840607285, 0.938997805, 0.442120701)
- p28 = Instance.new("Part", m)
- p28.BrickColor = BrickColor.new("Dark stone grey")
- p28.Material = Enum.Material.Metal
- p28.Name = "Part2"
- p28.CFrame = CFrame.new(65.7976608, 4.46898556, 146.618896, -0.00548165245, 3.69024548e-007, 0.99998498, 6.17405703e-007, 1.00000107, -8.85188811e-008, -0.999986589, 4.83514327e-007, -0.00548165245)
- p28.CanCollide = false
- p28.Size = Vector3.new(0.730803668, 0.328840226, 0.328840196)
- p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b28 = Instance.new("BlockMesh", p28)
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(1, 0.701574802, 1.11225307)
- p29 = Instance.new("Part", m)
- p29.BrickColor = BrickColor.new("Dark stone grey")
- p29.Material = Enum.Material.Metal
- p29.Name = "Part2"
- p29.CFrame = CFrame.new(65.795311, 4.66588306, 146.227829, -0.99998498, 3.44869136e-006, 0.00548128318, -2.00733552e-007, -1.00000095, 0.000643113512, 0.00548128411, 0.000643236504, 0.99998647)
- p29.CanCollide = false
- p29.Size = Vector3.new(0.365753591, 0.62600112, 0.328840196)
- p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b29 = Instance.new("SpecialMesh", p29)
- b29.MeshType = Enum.MeshType.Wedge
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(1, 1, 0.168976992)
- p30 = Instance.new("Part", m)
- p30.BrickColor = BrickColor.new("Dark stone grey")
- p30.Material = Enum.Material.Metal
- p30.Name = "Part2"
- p30.CFrame = CFrame.new(65.79953, 4.61739254, 146.960571, -0.00141909264, -0.00529493298, 0.99998498, -0.965926766, 0.258819968, -2.82244628e-008, -0.258816093, -0.9659127, -0.0054817996)
- p30.CanCollide = false
- p30.Size = Vector3.new(0.497987658, 0.328840226, 0.328840196)
- p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b30 = Instance.new("BlockMesh", p30)
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(1, 0.562543094, 1.11225307)
- p31 = Instance.new("Part", m)
- p31.BrickColor = BrickColor.new("Dark stone grey")
- p31.Material = Enum.Material.Metal
- p31.Name = "Part2"
- p31.CFrame = CFrame.new(65.8007889, 4.78133106, 147.190704, -0.00548188994, 1.29204274e-008, 0.99998498, 4.09781933e-007, 1.00000012, 2.01176675e-008, -0.999985158, 3.95064177e-007, -0.00548188994)
- p31.CanCollide = false
- p31.Size = Vector3.new(1.87730086, 0.396701694, 0.328840196)
- p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b31 = Instance.new("BlockMesh", p31)
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(1, 1, 1.11225295)
- p32 = Instance.new("Part", m)
- p32.BrickColor = BrickColor.new("Dark stone grey")
- p32.Material = Enum.Material.Metal
- p32.Name = "Part2"
- p32.CFrame = CFrame.new(65.8061829, 4.58199835, 148.175537, 0.0032283864, 0.00443197275, 0.99998498, 0.808222771, -0.588879347, 9.80679943e-007, 0.588870645, 0.808211148, -0.00548314303)
- p32.CanCollide = false
- p32.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b32 = Instance.new("BlockMesh", p32)
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(0.534737229, 0.787132502, 1.11225307)
- p33 = Instance.new("Part", m)
- p33.BrickColor = BrickColor.new("Dark stone grey")
- p33.Material = Enum.Material.Metal
- p33.Name = "Part2"
- p33.CFrame = CFrame.new(65.8062134, 4.70785856, 148.179993, -0.00274080154, 0.00474760961, 0.99998498, 0.866026938, 0.500000238, 1.40967529e-007, -0.499993205, 0.866014361, -0.00548195094)
- p33.CanCollide = false
- p33.Size = Vector3.new(0.520495594, 0.328840226, 0.328840196)
- p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b33 = Instance.new("BlockMesh", p33)
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(1, 0.575376868, 1.11225307)
- p34 = Instance.new("Part", m)
- p34.BrickColor = BrickColor.new("Really black")
- p34.Material = Enum.Material.Metal
- p34.Name = "Part3"
- p34.CFrame = CFrame.new(65.7990341, 4.57716751, 146.86969, 0.00141903246, 0.00529496791, 0.99998498, 0.965927005, -0.258820027, 1.00554942e-007, 0.258816183, 0.965913057, -0.00548181823)
- p34.CanCollide = false
- p34.Size = Vector3.new(0.419210047, 0.328840226, 0.328840196)
- p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b34 = Instance.new("BlockMesh", p34)
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(1, 0.188227236, 1.12080872)
- p35 = Instance.new("Part", m)
- p35.BrickColor = BrickColor.new("Really black")
- p35.Material = Enum.Material.Metal
- p35.Name = "Part3"
- p35.CFrame = CFrame.new(65.7960815, 4.37165403, 146.331329, 2.3677579e-007, 0.00548185501, 0.99998498, 1.00000131, -6.32058686e-007, 1.05396282e-007, 4.6958624e-007, 0.999986947, -0.00548185501)
- p35.CanCollide = false
- p35.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b35 = Instance.new("BlockMesh", p35)
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872)
- p36 = Instance.new("Part", m)
- p36.BrickColor = BrickColor.new("Really black")
- p36.Material = Enum.Material.Metal
- p36.Name = "Part3"
- p36.CFrame = CFrame.new(65.7972031, 4.58139038, 146.535568, 0.00141903246, 0.00529496791, 0.99998498, 0.965927005, -0.258820027, 1.00554942e-007, 0.258816183, 0.965913057, -0.00548181823)
- p36.CanCollide = false
- p36.Size = Vector3.new(0.419210047, 0.328840226, 0.328840196)
- p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b36 = Instance.new("BlockMesh", p36)
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(1, 0.188227236, 1.12080872)
- p37 = Instance.new("Part", m)
- p37.BrickColor = BrickColor.new("Really black")
- p37.Material = Enum.Material.Metal
- p37.Name = "Part3"
- p37.CFrame = CFrame.new(65.7980804, 4.57927847, 146.69664, 0.00141903246, 0.00529496791, 0.99998498, 0.965927005, -0.258820027, 1.00554942e-007, 0.258816183, 0.965913057, -0.00548181823)
- p37.CanCollide = false
- p37.Size = Vector3.new(0.419210047, 0.328840226, 0.328840196)
- p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b37 = Instance.new("BlockMesh", p37)
- b37.Name = "Mesh"
- b37.Scale = Vector3.new(1, 0.188227236, 1.12080872)
- p38 = Instance.new("Part", m)
- p38.BrickColor = BrickColor.new("Really black")
- p38.Material = Enum.Material.Metal
- p38.Name = "Part3"
- p38.CFrame = CFrame.new(65.7969131, 4.37212801, 146.482544, 2.3677579e-007, 0.00548185501, 0.99998498, 1.00000131, -6.32058686e-007, 1.05396282e-007, 4.6958624e-007, 0.999986947, -0.00548185501)
- p38.CanCollide = false
- p38.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b38 = Instance.new("BlockMesh", p38)
- b38.Name = "Mesh"
- b38.Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872)
- p39 = Instance.new("Part", m)
- p39.BrickColor = BrickColor.new("Really black")
- p39.Material = Enum.Material.Metal
- p39.Name = "Part3"
- p39.CFrame = CFrame.new(65.7987442, 4.36790705, 146.81662, 2.3677579e-007, 0.00548185501, 0.99998498, 1.00000131, -6.32058686e-007, 1.05396282e-007, 4.6958624e-007, 0.999986947, -0.00548185501)
- p39.CanCollide = false
- p39.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b39 = Instance.new("BlockMesh", p39)
- b39.Name = "Mesh"
- b39.Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872)
- p40 = Instance.new("Part", m)
- p40.BrickColor = BrickColor.new("Really black")
- p40.Material = Enum.Material.Metal
- p40.Name = "Part3"
- p40.CFrame = CFrame.new(65.7963715, 4.58090734, 146.384354, 0.00141903246, 0.00529496791, 0.99998498, 0.965927005, -0.258820027, 1.00554942e-007, 0.258816183, 0.965913057, -0.00548181823)
- p40.CanCollide = false
- p40.Size = Vector3.new(0.419210047, 0.328840226, 0.328840196)
- p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b40 = Instance.new("BlockMesh", p40)
- b40.Name = "Mesh"
- b40.Scale = Vector3.new(1, 0.188227236, 1.12080872)
- p41 = Instance.new("Part", m)
- p41.BrickColor = BrickColor.new("Really black")
- p41.Material = Enum.Material.Metal
- p41.Name = "Part3"
- p41.CFrame = CFrame.new(65.7977905, 4.37002802, 146.643616, 2.3677579e-007, 0.00548185501, 0.99998498, 1.00000131, -6.32058686e-007, 1.05396282e-007, 4.6958624e-007, 0.999986947, -0.00548185501)
- p41.CanCollide = false
- p41.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b41 = Instance.new("BlockMesh", p41)
- b41.Name = "Mesh"
- b41.Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872)
- p42 = Instance.new("Part", m)
- p42.BrickColor = BrickColor.new("Medium stone grey")
- p42.Material = Enum.Material.Metal
- p42.Transparency = 1
- p42.Name = "RealHandle1"
- p42.CFrame = CFrame.new(65.8085709, 4.29194164, 148.60907, 1.10513703e-007, 0.00548204966, 0.99998498, 1.0000006, -4.39087898e-007, 4.58511593e-008, 3.65223258e-007, 0.999985874, -0.00548204966)
- p42.Size = Vector3.new(1.13946342, 0.351685941, 0.328840196)
- p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b42 = Instance.new("BlockMesh", p42)
- b42.Name = "Mesh"
- b42.Scale = Vector3.new(1, 1, 0.855579317)
- p43 = Instance.new("Part", m)
- p43.BrickColor = BrickColor.new("Dark stone grey")
- p43.Material = Enum.Material.Metal
- p43.Transparency = 1
- p43.Name = "Ray"
- p43.CFrame = CFrame.new(65.7871704, 4.77749825, 145.550934, -1.66877584e-007, 0.00548189506, -0.99998498, -1.00000131, -4.83046904e-007, -1.74478771e-007, -3.20955309e-007, 0.999986947, 0.00548189506)
- p43.CanCollide = false
- p43.Elasticity = 0
- p43.Size = Vector3.new(0.378414333, 0.377710849, 0.328840196)
- p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- w1 = Instance.new("Weld", p42)
- w1.Name = "FakeHandle"
- w1.Part0 = p42
- w1.C0 = CFrame.new(0, 0, 0, 0.866025567, 0.500000179, 6.68831959e-008, -0.500000298, 0.866025567, 1.56927854e-007, 7.52042979e-008, -1.39232725e-007, 1)
- w1.Part1 = p1
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p42)
- w2.Name = "Part"
- w2.Part0 = p42
- w2.C0 = CFrame.new(-0.494461775, 0.284835815, -7.62939453e-006, 1.00000024, 4.49518325e-008, 2.54524313e-008, -7.42575139e-008, 1.00000036, 2.14204192e-008, 3.62919685e-008, -2.32830644e-008, 1)
- w2.Part1 = p2
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p42)
- w3.Name = "Part"
- w3.Part0 = p42
- w3.C0 = CFrame.new(-0.495058775, 0.486022949, 0.00102233887, 1.5979122e-008, 1.00000024, -4.49518609e-008, -1.56927854e-007, -7.42575139e-008, -1.00000036, -1, 7.77235272e-008, 1.58790499e-007)
- w3.Part1 = p3
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p42)
- w4.Name = "Part"
- w4.Part0 = p42
- w4.C0 = CFrame.new(-0.0351023674, -1.24272156, 0.00699615479, -0.707106948, 0.707106948, 1.5654031e-007, -0.707107127, -0.707107067, 1.19674951e-007, 1.52969733e-007, 1.90921128e-008, 1)
- w4.Part1 = p4
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p42)
- w5.Name = "Part"
- w5.Part0 = p42
- w5.C0 = CFrame.new(-0.00395202637, -0.61328125, 0, 0.901655674, 0.43245542, -3.65112413e-007, -0.43245548, 0.901655734, -1.28522515e-007, 3.30153853e-007, 2.98488885e-007, 1)
- w5.Part1 = p5
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p42)
- w6.Name = "Part"
- w6.Part0 = p42
- w6.C0 = CFrame.new(-0.109313011, -0.555404663, -7.62939453e-006, 0.809280157, 0.587423205, -1.68120224e-007, -0.587423444, 0.809280157, 2.18395144e-007, 3.15718353e-007, -4.28408384e-008, 1)
- w6.Part1 = p6
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p42)
- w7.Name = "Part"
- w7.Part0 = p42
- w7.C0 = CFrame.new(-0.164095879, -0.503921509, 0, 0.648943961, 0.760836542, -1.21832414e-007, -0.760836661, 0.64894402, 2.6775524e-007, 3.24565917e-007, -3.53902578e-008, 1)
- w7.Part1 = p7
- w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p42)
- w8.Name = "Part"
- w8.Part0 = p42
- w8.C0 = CFrame.new(-0.199934006, -0.442810059, -7.62939453e-006, 0.395380408, 0.918517828, -6.65571804e-007, -0.918517888, 0.395380378, 1.86264515e-008, 3.06405127e-007, 6.59842044e-007, 1)
- w8.Part1 = p8
- w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p42)
- w9.Name = "Part"
- w9.Part0 = p42
- w9.C0 = CFrame.new(-0.188365936, -0.257659912, -7.62939453e-006, -0.131278768, 0.991345763, -9.02384045e-007, -0.991345882, -0.131278813, 5.30853868e-008, -7.21774995e-008, 9.62929334e-007, 1)
- w9.Part1 = p9
- w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p42)
- w10.Name = "Part"
- w10.Part0 = p42
- w10.C0 = CFrame.new(-0.264102936, -0.168960571, 0.000312805176, -0.131278768, 0.991345763, -9.02384045e-007, -0.991345882, -0.131278813, 5.30853868e-008, -7.21774995e-008, 9.62929334e-007, 1)
- w10.Part1 = p10
- w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p42)
- w11.Name = "Part"
- w11.Part0 = p42
- w11.C0 = CFrame.new(-0.250928879, -0.331619263, -7.62939453e-006, 0.608159006, 0.793815494, -8.17562409e-007, -0.793815494, 0.608159125, 7.54371285e-008, 5.96046448e-007, 6.5099448e-007, 1)
- w11.Part1 = p11
- w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p42)
- w12.Name = "Part"
- w12.Part0 = p42
- w12.C0 = CFrame.new(0.505502701, -0.156143188, -0.00215911865, -0.0094850231, 0.999955297, 1.05511511e-007, -0.999955416, -0.00948505476, 6.05359674e-009, 8.38190317e-009, -4.36884875e-008, 1)
- w12.Part1 = p12
- w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p42)
- w13.Name = "Part"
- w13.Part0 = p42
- w13.C0 = CFrame.new(0.397192955, 0.0138549805, -0.00215148926, 0.492386043, -0.870377302, 4.53902203e-007, 0.870377362, 0.492386132, -1.8379651e-006, 1.4049001e-006, 1.24517828e-006, 1)
- w13.Part1 = p13
- w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p42)
- w14.Name = "Part"
- w14.Part0 = p42
- w14.C0 = CFrame.new(-0.128457546, -1.10398865, 0.00699615479, -0.882602692, 0.470120162, -2.74953976e-007, -0.470120221, -0.882602751, 6.53788447e-007, 1.09430403e-008, 7.36210495e-007, 1)
- w14.Part1 = p14
- w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p42)
- w15.Name = "Part"
- w15.Part0 = p42
- w15.C0 = CFrame.new(0.270339489, -1.6075592, -7.62939453e-006, 1.46528407e-008, 1.00000024, 6.68831817e-008, -1.00000036, -1.46528407e-008, 1.56927854e-007, 1.58790499e-007, -5.13878273e-009, 1)
- w15.Part1 = p15
- w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p42)
- w16.Name = "Part"
- w16.Part0 = p42
- w16.C0 = CFrame.new(0.313913345, -0.566207886, 0, 2.9305653e-008, 1.00000048, 9.77553896e-008, -1.00000072, -2.93056814e-008, 1.55996531e-007, 1.59721822e-007, 2.57334225e-008, 1)
- w16.Part1 = p16
- w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p42)
- w17.Name = "Part"
- w17.Part0 = p42
- w17.C0 = CFrame.new(0.16166544, -0.926513672, 0, -0.866025746, 0.500000298, 1.65426897e-007, -0.500000358, -0.866025984, -3.11993062e-008, 2.25845724e-008, -4.47034836e-008, 1)
- w17.Part1 = p17
- w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p42)
- w18.Name = "Part"
- w18.Part0 = p42
- w18.C0 = CFrame.new(0.314527988, -2.26446533, -7.62939453e-006, 1.00000048, -2.9305653e-008, 1.68201382e-008, -2.93056814e-008, 1.00000072, -3.91155481e-008, 1.06668658e-007, 3.53902578e-008, 1)
- w18.Part1 = p18
- w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w19 = Instance.new("Weld", p42)
- w19.Name = "Part"
- w19.Part0 = p42
- w19.C0 = CFrame.new(0.23658371, -1.60757446, 0.00699615479, 2.9305653e-008, 1.00000048, 9.77553896e-008, -1.00000072, -2.93056814e-008, 1.55996531e-007, 1.59721822e-007, 2.57334225e-008, 1)
- w19.Part1 = p19
- w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w20 = Instance.new("Weld", p42)
- w20.Name = "Part"
- w20.Part0 = p42
- w20.C0 = CFrame.new(0.0916099548, -2.17547607, -7.62939453e-006, 0.707107127, 0.707107127, 9.77554109e-008, -0.707107365, 0.707107306, 1.55996531e-007, 1.31083652e-007, -9.49949026e-008, 1)
- w20.Part1 = p20
- w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w21 = Instance.new("Weld", p42)
- w21.Name = "CylinderMesh"
- w21.Part0 = p42
- w21.C0 = CFrame.new(0.485555172, -2.30821228, -0.00875091553, -1.00000048, -2.9305653e-008, -9.77553967e-008, 2.93056814e-008, 1.00000072, -1.55996531e-007, -2.57334154e-008, -1.59721822e-007, -1)
- w21.Part1 = p21
- w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w22 = Instance.new("Weld", p42)
- w22.Name = "CylinderMesh"
- w22.Part0 = p42
- w22.C0 = CFrame.new(0.486591339, -2.30821228, -0.00664520264, -1.00000048, -2.9305653e-008, -9.77553967e-008, 2.93056814e-008, 1.00000072, -1.55996531e-007, -2.57334154e-008, -1.59721822e-007, -1)
- w22.Part1 = p22
- w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w23 = Instance.new("Weld", p42)
- w23.Name = "Neon"
- w23.Part0 = p42
- w23.C0 = CFrame.new(0.300709724, -1.901474, -7.62939453e-006, 0.96592629, -0.258819401, 2.38316602e-008, 0.258819401, 0.965926468, 2.32830644e-007, 3.48081812e-008, -2.53785402e-007, 1)
- w23.Part1 = p23
- w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w24 = Instance.new("Weld", p42)
- w24.Name = "Neon"
- w24.Part0 = p42
- w24.C0 = CFrame.new(0.297888756, -2.06324768, 0, 0.96592629, -0.258819401, 2.38316602e-008, 0.258819401, 0.965926468, 2.32830644e-007, 3.48081812e-008, -2.53785402e-007, 1)
- w24.Part1 = p24
- w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w25 = Instance.new("Weld", p42)
- w25.Name = "Neon"
- w25.Part0 = p42
- w25.C0 = CFrame.new(0.299576759, -1.72773743, -7.62939453e-006, 0.96592629, -0.258819401, 2.38316602e-008, 0.258819401, 0.965926468, 2.32830644e-007, 3.48081812e-008, -2.53785402e-007, 1)
- w25.Part1 = p25
- w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w26 = Instance.new("Weld", p42)
- w26.Name = "Neon"
- w26.Part0 = p42
- w26.C0 = CFrame.new(0.297888756, -2.21589661, -7.62939453e-006, 0.96592629, -0.258819401, 2.38316602e-008, 0.258819401, 0.965926468, 2.32830644e-007, 3.48081812e-008, -2.53785402e-007, 1)
- w26.Part1 = p26
- w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w27 = Instance.new("Weld", p42)
- w27.Name = "Part2"
- w27.Part0 = p42
- w27.C0 = CFrame.new(0.640947342, -2.03033447, 0.00315093994, 0.615682423, 0.787994981, -5.39970529e-007, -0.787995219, 0.615682542, -2.84984708e-007, 1.87195837e-007, 6.96163625e-007, 1)
- w27.Part1 = p27
- w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w28 = Instance.new("Weld", p42)
- w28.Name = "Part2"
- w28.Part0 = p42
- w28.C0 = CFrame.new(0.177042961, -1.99020386, 0, 1.78317379e-007, 1.00000048, -1.34369785e-007, -1.00000072, 1.19706158e-007, 3.97209078e-007, 4.00934368e-007, 2.57858431e-007, 1)
- w28.Part1 = p28
- w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w29 = Instance.new("Weld", p42)
- w29.Name = "Part2"
- w29.Part0 = p42
- w29.C0 = CFrame.new(0.373939991, -2.38127136, -0.000205993652, -1.54882642e-007, -1.00000036, 0.000643552165, -7.65547156e-007, 0.000643610954, 1.0000006, -1, 3.08984909e-008, -7.69738108e-007)
- w29.Part1 = p29
- w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w30 = Instance.new("Weld", p42)
- w30.Name = "Part2"
- w30.Part0 = p42
- w30.C0 = CFrame.new(0.325449944, -1.64852905, 0, -0.96592629, 0.258819401, -7.40754729e-008, -0.258819401, -0.965926468, 2.50060111e-007, -1.25030056e-007, 2.95694917e-007, 1)
- w30.Part1 = p30
- w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w31 = Instance.new("Weld", p42)
- w31.Name = "Part2"
- w31.Part0 = p42
- w31.C0 = CFrame.new(0.489388466, -1.41838074, -7.62939453e-006, 2.9305653e-008, 1.00000048, 9.77553896e-008, -1.00000072, -2.93056814e-008, 1.55996531e-007, 1.59721822e-007, 2.57334225e-008, 1)
- w31.Part1 = p31
- w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w32 = Instance.new("Weld", p42)
- w32.Name = "Part2"
- w32.Part0 = p42
- w32.C0 = CFrame.new(0.290056229, -0.433532715, -7.62939453e-006, 0.808222532, -0.588878632, 9.34827767e-007, 0.588878691, 0.80822283, -1.0933727e-006, 3.46917659e-008, 1.32014975e-006, 1)
- w32.Part1 = p32
- w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w33 = Instance.new("Weld", p42)
- w33.Name = "Part2"
- w33.Part0 = p42
- w33.C0 = CFrame.new(0.415916443, -0.429077148, -7.62939453e-006, 0.866026163, 0.500000298, 9.51163486e-008, -0.500000596, 0.866026402, 9.87201929e-008, 1.30850822e-007, -4.56348062e-008, 1)
- w33.Part1 = p33
- w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w34 = Instance.new("Weld", p42)
- w34.Name = "Part3"
- w34.Part0 = p42
- w34.C0 = CFrame.new(0.285224915, -1.7394104, 0, 0.965926528, -0.258819461, 5.47038539e-008, 0.258819491, 0.965926826, 2.3143366e-007, 6.4377673e-008, -2.62632966e-007, 1)
- w34.Part1 = p34
- w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w35 = Instance.new("Weld", p42)
- w35.Name = "Part3"
- w35.Part0 = p42
- w35.C0 = CFrame.new(0.0797114372, -2.277771, 0, 1.00000072, -1.92970219e-007, 5.95451688e-008, 1.05053232e-007, 1.00000107, 1.94646418e-007, 1.2568799e-007, -2.00700015e-007, 1)
- w35.Part1 = p35
- w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w36 = Instance.new("Weld", p42)
- w36.Name = "Part3"
- w36.Part0 = p42
- w36.C0 = CFrame.new(0.289447784, -2.0735321, 0, 0.965926528, -0.258819461, 5.47038539e-008, 0.258819491, 0.965926826, 2.3143366e-007, 6.4377673e-008, -2.62632966e-007, 1)
- w36.Part1 = p36
- w36.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w37 = Instance.new("Weld", p42)
- w37.Name = "Part3"
- w37.Part0 = p42
- w37.C0 = CFrame.new(0.287335873, -1.91246033, -7.62939453e-006, 0.965926528, -0.258819461, 5.47038539e-008, 0.258819491, 0.965926826, 2.3143366e-007, 6.4377673e-008, -2.62632966e-007, 1)
- w37.Part1 = p37
- w37.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w38 = Instance.new("Weld", p42)
- w38.Name = "Part3"
- w38.Part0 = p42
- w38.C0 = CFrame.new(0.0801854134, -2.1265564, 0, 1.00000072, -1.92970219e-007, 5.95451688e-008, 1.05053232e-007, 1.00000107, 1.94646418e-007, 1.2568799e-007, -2.00700015e-007, 1)
- w38.Part1 = p38
- w38.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w39 = Instance.new("Weld", p42)
- w39.Name = "Part3"
- w39.Part0 = p42
- w39.C0 = CFrame.new(0.0759644508, -1.79248047, 0, 1.00000072, -1.92970219e-007, 5.95451688e-008, 1.05053232e-007, 1.00000107, 1.94646418e-007, 1.2568799e-007, -2.00700015e-007, 1)
- w39.Part1 = p39
- w39.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w40 = Instance.new("Weld", p42)
- w40.Name = "Part3"
- w40.Part0 = p42
- w40.C0 = CFrame.new(0.288964748, -2.2247467, 0, 0.965926528, -0.258819461, 5.47038539e-008, 0.258819491, 0.965926826, 2.3143366e-007, 6.4377673e-008, -2.62632966e-007, 1)
- w40.Part1 = p40
- w40.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w41 = Instance.new("Weld", p42)
- w41.Name = "Part3"
- w41.Part0 = p42
- w41.C0 = CFrame.new(0.0780854225, -1.96548462, -7.62939453e-006, 1.00000072, -1.92970219e-007, 5.95451688e-008, 1.05053232e-007, 1.00000107, 1.94646418e-007, 1.2568799e-007, -2.00700015e-007, 1)
- w41.Part1 = p41
- w41.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w42 = Instance.new("Weld", p42)
- w42.Name = "Ray"
- w42.Part0 = p42
- w42.C0 = CFrame.new(0.485555172, -3.05821228, -0.00463867188, -1.00000072, -4.39585222e-008, -1.28627619e-007, 4.39585222e-008, 1.00000107, -1.54599547e-007, -5.66056286e-008, -1.60653144e-007, -1)
- w42.Part1 = p43
- w42.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m.Parent = char
- m:MakeJoints()
- local m = Instance.new("Model")
- m.Name = "G2"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Medium stone grey")
- p1.Material = Enum.Material.Metal
- p1.Name = "FakeHandle"
- p1.CFrame = CFrame.new(63.8491364, 4.24598503, 148.134811, -0.0509432405, -0.0498056449, 0.997459292, 0.869332731, 0.489409864, 0.0688372254, -0.491594523, 0.870630026, 0.0183657855)
- p1.CanCollide = false
- p1.Size = Vector3.new(1.13946342, 0.351685941, 0.328840196)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1, 1, 0.855579317)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Medium stone grey")
- p2.Material = Enum.Material.Metal
- p2.CFrame = CFrame.new(63.8782349, 3.74964595, 148.414825, -0.069020927, -0.017661199, 0.997459292, 0.997569203, -0.0108250296, 0.0688371882, 0.00958168227, 0.999785006, 0.0183656514)
- p2.CanCollide = false
- p2.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("BlockMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.543293059, 0.924025238, 0.855579317)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Medium stone grey")
- p3.Material = Enum.Material.Metal
- p3.CFrame = CFrame.new(63.8757401, 3.7469399, 148.616013, -0.997459292, -0.0690208897, 0.0176613368, -0.0688371435, 0.997569203, 0.0108250389, -0.0183657873, 0.0095816832, -0.999785006)
- p3.CanCollide = false
- p3.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Wedge
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.861996353, 0.541153729, 0.299452811)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Dark stone grey")
- p4.Material = Enum.Material.Metal
- p4.CFrame = CFrame.new(63.8805008, 4.22490454, 146.89212, 0.0612936802, -0.0363168381, 0.997459292, -0.697733521, 0.713042557, 0.0688373148, -0.713730097, -0.700179577, 0.0183657501)
- p4.CanCollide = false
- p4.Size = Vector3.new(0.344652593, 0.328840226, 0.328840196)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1, 0.98605454, 0.727242351)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Medium stone grey")
- p5.Material = Enum.Material.Metal
- p5.CFrame = CFrame.new(63.8602409, 4.24868107, 147.521606, -0.0545951352, -0.0457724743, 0.997459292, 0.904145062, 0.421643615, 0.0688368008, -0.423722863, 0.905605257, 0.0183654986)
- p5.CanCollide = false
- p5.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("BlockMesh", p5)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.541154027, 0.370038033, 0.855579317)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Medium stone grey")
- p6.Material = Enum.Material.Metal
- p6.CFrame = CFrame.new(63.8664894, 4.14295101, 147.578461, -0.0454823785, -0.0548373871, 0.997459292, 0.813671649, 0.577234745, 0.0688369945, -0.579542577, 0.814734519, 0.0183658469)
- p6.CanCollide = false
- p6.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("BlockMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Medium stone grey")
- p7.Material = Enum.Material.Metal
- p7.CFrame = CFrame.new(63.8693619, 4.08774853, 147.629395, -0.0313531421, -0.0639748052, 0.997459292, 0.655602515, 0.751962066, 0.0688370392, -0.754454732, 0.656094432, 0.0183658954)
- p7.CanCollide = false
- p7.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("BlockMesh", p7)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Medium stone grey")
- p8.Material = Enum.Material.Metal
- p8.CFrame = CFrame.new(63.8707581, 4.05133486, 147.690186, -0.011067125, -0.0703791901, 0.997459352, 0.404362261, 0.912004948, 0.0688364953, -0.914531708, 0.404096246, 0.0183656421)
- p8.CanCollide = false
- p8.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("BlockMesh", p8)
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Medium stone grey")
- p9.Material = Enum.Material.Metal
- p9.CFrame = CFrame.new(63.8666878, 4.06086969, 147.875397, 0.0265692398, -0.066104129, 0.997459352, -0.120228261, 0.990356922, 0.0688362569, -0.992390275, -0.121751703, 0.0183656719)
- p9.CanCollide = false
- p9.Size = Vector3.new(0.356609762, 0.328840226, 0.328840196)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1, 0.370038033, 0.855579317)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Medium stone grey")
- p10.Material = Enum.Material.Metal
- p10.CFrame = CFrame.new(63.8706703, 3.98437738, 147.963348, 0.0265692398, -0.066104129, 0.997459352, -0.120228261, 0.990356922, 0.0688362569, -0.992390275, -0.121751703, 0.0183656719)
- p10.CanCollide = false
- p10.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("BlockMesh", p10)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.994611204, 0.301591754, 0.699436307)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Medium stone grey")
- p11.Material = Enum.Material.Metal
- p11.CFrame = CFrame.new(63.8723221, 3.99925947, 147.800842, -0.0279554129, -0.0655300468, 0.997459352, 0.615273774, 0.78530246, 0.0688363388, -0.787817299, 0.615634263, 0.0183656979)
- p11.CanCollide = false
- p11.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.346509725, 0.370038033, 0.684463739)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Medium stone grey")
- p12.Material = Enum.Material.Metal
- p12.CFrame = CFrame.new(63.8148499, 4.75180578, 147.983475, 0.0183150545, -0.0688503981, 0.997459292, 0.0013626212, 0.997627199, 0.0688372627, -0.999830961, 9.83135105e-005, 0.0183656365)
- p12.CanCollide = false
- p12.Size = Vector3.new(0.827166021, 0.351685941, 0.328840196)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("BlockMesh", p12)
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1, 1, 0.573238373)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Medium stone grey")
- p13.Material = Enum.Material.Metal
- p13.CFrame = CFrame.new(63.8193321, 4.64191628, 148.15242, -0.0493554324, 0.0513793901, 0.997459292, 0.481767237, -0.873591363, 0.0688376278, 0.874907851, 0.483940393, 0.0183637962)
- p13.CanCollide = false
- p13.Size = Vector3.new(0.364346951, 0.350982577, 0.328840196)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1, 1, 0.573238373)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Dark stone grey")
- p14.Material = Enum.Material.Metal
- p14.CFrame = CFrame.new(63.8844872, 4.13027382, 147.029938, 0.0692209601, -0.0168596078, 0.997459292, -0.875367999, 0.478531599, 0.0688368827, -0.478475839, -0.87790823, 0.0183662809)
- p14.CanCollide = false
- p14.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("BlockMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.789272487, 0.271646053, 0.727242351)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Medium stone grey")
- p15.Material = Enum.Material.Metal
- p15.CFrame = CFrame.new(63.8588676, 4.53307247, 146.530167, 0.0176613312, -0.0690209717, 0.997459292, 0.0108250994, 0.997569203, 0.0688372254, -0.999785006, 0.00958174095, 0.0183657855)
- p15.CanCollide = false
- p15.Size = Vector3.new(1.22879124, 0.618263781, 0.328840196)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("BlockMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(1, 1, 0.855579317)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Medium stone grey")
- p16.Material = Enum.Material.Metal
- p16.CFrame = CFrame.new(63.837471, 4.5652709, 147.571716, 0.0176612996, -0.0690209344, 0.997459412, 0.0108251106, 0.997569203, 0.0688372701, -0.999784887, 0.00958172698, 0.0183658209)
- p16.CanCollide = false
- p16.Size = Vector3.new(0.859521151, 0.531045794, 0.328840196)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("BlockMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1, 1, 0.855579317)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Medium stone grey")
- p17.Material = Enum.Material.Metal
- p17.CFrame = CFrame.new(63.8543434, 4.41728449, 147.210022, 0.0686044917, -0.0192155316, 0.997459412, -0.858507693, 0.508159518, 0.0688373372, -0.508190513, -0.861048102, 0.0183656346)
- p17.CanCollide = false
- p17.Size = Vector3.new(0.414286286, 0.328840226, 0.328840196)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("BlockMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1, 0.265229613, 0.855579317)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Medium stone grey")
- p18.Material = Enum.Material.Metal
- p18.CFrame = CFrame.new(63.8674202, 4.58426952, 145.873825, -0.0690208524, -0.0176611021, 0.997459412, 0.997569203, -0.0108250976, 0.0688371956, 0.00958172884, 0.999784887, 0.0183656234)
- p18.CanCollide = false
- p18.Size = Vector3.new(0.527529478, 0.328840226, 0.328840196)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("BlockMesh", p18)
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(1, 0.263090521, 0.855579317)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Dark stone grey")
- p19.Material = Enum.Material.Metal
- p19.CFrame = CFrame.new(63.8681908, 4.49987698, 146.529984, 0.0176612996, -0.0690209344, 0.997459412, 0.0108251106, 0.997569203, 0.0688372701, -0.999784887, 0.00958172698, 0.0183658209)
- p19.CanCollide = false
- p19.Size = Vector3.new(1.17252171, 0.576061606, 0.328840196)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("BlockMesh", p19)
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(1, 1, 0.727242351)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Medium stone grey")
- p20.Material = Enum.Material.Metal
- p20.CFrame = CFrame.new(63.8812294, 4.36091852, 145.960663, -0.036316745, -0.0612935983, 0.997459412, 0.713042557, 0.697733521, 0.0688372701, -0.700179458, 0.713729978, 0.0183658209)
- p20.CanCollide = false
- p20.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("BlockMesh", p20)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.385011137, 0.748631597, 0.855579317)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Dark stone grey")
- p21.Material = Enum.Material.Metal
- p21.Name = "CylinderMesh"
- p21.CFrame = CFrame.new(63.8476601, 4.7547493, 145.831589, 0.0690209344, -0.0176612996, -0.997459412, -0.997569203, -0.0108251106, -0.0688372701, -0.00958172698, 0.999784887, -0.0183658209)
- p21.CanCollide = false
- p21.Elasticity = 0
- p21.Size = Vector3.new(0.378414333, 0.377710849, 0.328840196)
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("CylinderMesh", p21)
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(1, 1, 0.876968741)
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Really black")
- p22.Material = Enum.Material.Metal
- p22.Name = "CylinderMesh"
- p22.CFrame = CFrame.new(63.8496971, 4.75592756, 145.831619, 0.0690209344, -0.0176612996, -0.997459412, -0.997569203, -0.0108251106, -0.0688372701, -0.00958172698, 0.999784887, -0.0183658209)
- p22.CanCollide = false
- p22.Elasticity = 0
- p22.Size = Vector3.new(0.378414333, 0.377710849, 0.328840196)
- p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b22 = Instance.new("CylinderMesh", p22)
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(1, 1.00999999, 0.79932487)
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Really red")
- p23.Material = Enum.Material.Neon
- p23.Name = "Neon"
- p23.CFrame = CFrame.new(63.8619576, 4.56654978, 146.236618, -0.0712401271, 0.000804346579, 0.997459412, 0.960776269, -0.268646389, 0.0688372031, 0.268018812, 0.96323806, 0.0183658954)
- p23.CanCollide = false
- p23.Size = Vector3.new(0.368567139, 0.328840226, 0.328840196)
- p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b23 = Instance.new("BlockMesh", p23)
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(1, 0.109086163, 1.12936485)
- p24 = Instance.new("Part", m)
- p24.BrickColor = BrickColor.new("Really red")
- p24.Material = Enum.Material.Neon
- p24.Name = "Neon"
- p24.CFrame = CFrame.new(63.8650169, 4.56548309, 146.074844, -0.0712401271, 0.000804346579, 0.997459412, 0.960776269, -0.268646389, 0.0688372031, 0.268018812, 0.96323806, 0.0183658954)
- p24.CanCollide = false
- p24.Size = Vector3.new(0.368567139, 0.328840226, 0.328840196)
- p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b24 = Instance.new("BlockMesh", p24)
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(1, 0.109086163, 1.12936485)
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Really red")
- p25.Material = Enum.Material.Neon
- p25.Name = "Neon"
- p25.CFrame = CFrame.new(63.8589745, 4.56353903, 146.410278, -0.0712401271, 0.000804346579, 0.997459412, 0.960776269, -0.268646389, 0.0688372031, 0.268018812, 0.96323806, 0.0183658954)
- p25.CanCollide = false
- p25.Size = Vector3.new(0.368567139, 0.328840226, 0.328840196)
- p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b25 = Instance.new("BlockMesh", p25)
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(1, 0.109086163, 1.12936485)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Really red")
- p26.Material = Enum.Material.Neon
- p26.Name = "Neon"
- p26.CFrame = CFrame.new(63.8677177, 4.56713724, 145.922211, -0.0712401271, 0.000804346579, 0.997459412, 0.960776269, -0.268646389, 0.0688372031, 0.268018812, 0.96323806, 0.0183658954)
- p26.CanCollide = false
- p26.Size = Vector3.new(0.368567139, 0.328840226, 0.328840196)
- p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b26 = Instance.new("BlockMesh", p26)
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(1, 0.109086163, 1.12936485)
- p27 = Instance.new("Part", m)
- p27.BrickColor = BrickColor.new("Dark stone grey")
- p27.Material = Enum.Material.Metal
- p27.Name = "Part2"
- p27.CFrame = CFrame.new(63.8439064, 4.90757704, 146.111099, -0.0285778977, -0.0652610883, 0.997459471, 0.622715592, 0.779414356, 0.0688366368, -0.781925738, 0.623099983, 0.018365372)
- p27.CanCollide = false
- p27.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b27 = Instance.new("BlockMesh", p27)
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.840607285, 0.938997805, 0.442120701)
- p28 = Instance.new("Part", m)
- p28.BrickColor = BrickColor.new("Dark stone grey")
- p28.Material = Enum.Material.Metal
- p28.Name = "Part2"
- p28.CFrame = CFrame.new(63.8720665, 4.44414377, 146.146713, 0.0176615287, -0.0690207034, 0.997459412, 0.0108252764, 0.997569203, 0.0688370392, -0.999784887, 0.00958187971, 0.0183660556)
- p28.CanCollide = false
- p28.Size = Vector3.new(0.730803668, 0.328840226, 0.328840196)
- p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b28 = Instance.new("BlockMesh", p28)
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(1, 0.701574802, 1.11225307)
- p29 = Instance.new("Part", m)
- p29.BrickColor = BrickColor.new("Dark stone grey")
- p29.Material = Enum.Material.Metal
- p29.Name = "Part2"
- p29.CFrame = CFrame.new(63.8651848, 4.64478207, 145.757614, -0.997459531, 0.0690096021, -0.0177063271, -0.0688373223, -0.997576118, -0.010183136, -0.0183664337, -0.00893828087, 0.999790907)
- p29.CanCollide = false
- p29.Size = Vector3.new(0.365753591, 0.62600112, 0.328840196)
- p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b29 = Instance.new("SpecialMesh", p29)
- b29.MeshType = Enum.MeshType.Wedge
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(1, 1, 0.168976992)
- p30 = Instance.new("Part", m)
- p30.BrickColor = BrickColor.new("Dark stone grey")
- p30.Material = Enum.Material.Metal
- p30.Name = "Part2"
- p30.CFrame = CFrame.new(63.8557892, 4.58849192, 146.489716, 0.0712400377, -0.000804305717, 0.997459412, -0.960776269, 0.268646419, 0.0688370988, -0.268018812, -0.96323806, 0.0183659103)
- p30.CanCollide = false
- p30.Size = Vector3.new(0.497987658, 0.328840226, 0.328840196)
- p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b30 = Instance.new("BlockMesh", p30)
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(1, 0.562543094, 1.11225307)
- p31 = Instance.new("Part", m)
- p31.BrickColor = BrickColor.new("Dark stone grey")
- p31.Material = Enum.Material.Metal
- p31.Name = "Part2"
- p31.CFrame = CFrame.new(63.8404007, 4.74954176, 146.721405, 0.0176614318, -0.0690210834, 0.997458935, 0.0108250659, 0.997569203, 0.0688370913, -0.999785364, 0.00958178286, 0.0183656905)
- p31.CanCollide = false
- p31.Size = Vector3.new(1.87730086, 0.396701694, 0.328840196)
- p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b31 = Instance.new("BlockMesh", p31)
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(1, 1, 1.11225295)
- p32 = Instance.new("Part", m)
- p32.BrickColor = BrickColor.new("Dark stone grey")
- p32.Material = Enum.Material.Metal
- p32.Name = "Part2"
- p32.CFrame = CFrame.new(63.8367729, 4.54003525, 147.704132, -0.0661844462, 0.0263721514, 0.997459471, 0.79988265, -0.596195638, 0.0688381344, 0.596495569, 0.802405536, 0.018364612)
- p32.CanCollide = false
- p32.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b32 = Instance.new("BlockMesh", p32)
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(0.534737229, 0.787132502, 1.11225307)
- p33 = Instance.new("Part", m)
- p33.BrickColor = BrickColor.new("Dark stone grey")
- p33.Material = Enum.Material.Metal
- p33.Name = "Part2"
- p33.CFrame = CFrame.new(63.8280067, 4.66553736, 147.709808, -0.0509432182, -0.0498054959, 0.997459531, 0.869332969, 0.489409804, 0.0688372776, -0.491594404, 0.870629966, 0.0183657985)
- p33.CanCollide = false
- p33.Size = Vector3.new(0.520495594, 0.328840226, 0.328840196)
- p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b33 = Instance.new("BlockMesh", p33)
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(1, 0.575376868, 1.11225307)
- p34 = Instance.new("Part", m)
- p34.BrickColor = BrickColor.new("Really black")
- p34.Material = Enum.Material.Metal
- p34.Name = "Part3"
- p34.CFrame = CFrame.new(63.8601685, 4.54934502, 146.398499, -0.0712400898, 0.000804370735, 0.997459531, 0.96077621, -0.268646419, 0.0688372478, 0.268018782, 0.963238001, 0.0183659289)
- p34.CanCollide = false
- p34.Size = Vector3.new(0.419210047, 0.328840226, 0.328840196)
- p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b34 = Instance.new("BlockMesh", p34)
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(1, 0.188227236, 1.12080872)
- p35 = Instance.new("Part", m)
- p35.BrickColor = BrickColor.new("Really black")
- p35.Material = Enum.Material.Metal
- p35.Name = "Part3"
- p35.CFrame = CFrame.new(63.8838539, 4.35016203, 145.858276, -0.0690208301, -0.0176612958, 0.997459531, 0.997569203, -0.0108252745, 0.0688372478, 0.00958186295, 0.999784768, 0.0183658917)
- p35.CanCollide = false
- p35.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b35 = Instance.new("BlockMesh", p35)
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872)
- p36 = Instance.new("Part", m)
- p36.BrickColor = BrickColor.new("Really black")
- p36.Material = Enum.Material.Metal
- p36.Name = "Part3"
- p36.CFrame = CFrame.new(63.8657799, 4.55717897, 146.064499, -0.0712400898, 0.000804370735, 0.997459531, 0.96077621, -0.268646419, 0.0688372478, 0.268018782, 0.963238001, 0.0183659289)
- p36.CanCollide = false
- p36.Size = Vector3.new(0.419210047, 0.328840226, 0.328840196)
- p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b36 = Instance.new("BlockMesh", p36)
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(1, 0.188227236, 1.12080872)
- p37 = Instance.new("Part", m)
- p37.BrickColor = BrickColor.new("Really black")
- p37.Material = Enum.Material.Metal
- p37.Name = "Part3"
- p37.CFrame = CFrame.new(63.8630714, 4.5533309, 146.22551, -0.0712400898, 0.000804370735, 0.997459531, 0.96077621, -0.268646419, 0.0688372478, 0.268018782, 0.963238001, 0.0183659289)
- p37.CanCollide = false
- p37.Size = Vector3.new(0.419210047, 0.328840226, 0.328840196)
- p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b37 = Instance.new("BlockMesh", p37)
- b37.Name = "Mesh"
- b37.Scale = Vector3.new(1, 0.188227236, 1.12080872)
- p38 = Instance.new("Part", m)
- p38.BrickColor = BrickColor.new("Really black")
- p38.Material = Enum.Material.Metal
- p38.Name = "Part3"
- p38.CFrame = CFrame.new(63.8811531, 4.34899378, 146.009476, -0.0690208301, -0.0176612958, 0.997459531, 0.997569203, -0.0108252745, 0.0688372478, 0.00958186295, 0.999784768, 0.0183658917)
- p38.CanCollide = false
- p38.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b38 = Instance.new("BlockMesh", p38)
- b38.Name = "Mesh"
- b38.Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872)
- p39 = Instance.new("Part", m)
- p39.BrickColor = BrickColor.new("Really black")
- p39.Material = Enum.Material.Metal
- p39.Name = "Part3"
- p39.CFrame = CFrame.new(63.8755417, 4.34117126, 146.343445, -0.0690208301, -0.0176612958, 0.997459531, 0.997569203, -0.0108252745, 0.0688372478, 0.00958186295, 0.999784768, 0.0183658917)
- p39.CanCollide = false
- p39.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b39 = Instance.new("BlockMesh", p39)
- b39.Name = "Mesh"
- b39.Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872)
- p40 = Instance.new("Part", m)
- p40.BrickColor = BrickColor.new("Really black")
- p40.Material = Enum.Material.Metal
- p40.Name = "Part3"
- p40.CFrame = CFrame.new(63.8684845, 4.55833673, 145.91333, -0.0712400898, 0.000804370735, 0.997459531, 0.96077621, -0.268646419, 0.0688372478, 0.268018782, 0.963238001, 0.0183659289)
- p40.CanCollide = false
- p40.Size = Vector3.new(0.419210047, 0.328840226, 0.328840196)
- p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b40 = Instance.new("BlockMesh", p40)
- b40.Name = "Mesh"
- b40.Scale = Vector3.new(1, 0.188227236, 1.12080872)
- p41 = Instance.new("Part", m)
- p41.BrickColor = BrickColor.new("Really black")
- p41.Material = Enum.Material.Metal
- p41.Name = "Part3"
- p41.CFrame = CFrame.new(63.8784599, 4.34515953, 146.170517, -0.0690208301, -0.0176612958, 0.997459531, 0.997569203, -0.0108252745, 0.0688372478, 0.00958186295, 0.999784768, 0.0183658917)
- p41.CanCollide = false
- p41.Size = Vector3.new(0.328840256, 0.328840226, 0.328840196)
- p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b41 = Instance.new("BlockMesh", p41)
- b41.Name = "Mesh"
- b41.Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872)
- p42 = Instance.new("Part", m)
- p42.BrickColor = BrickColor.new("Medium stone grey")
- p42.Material = Enum.Material.Metal
- p42.Transparency = 1
- p42.Name = "RealHandle2"
- p42.CFrame = CFrame.new(63.8491364, 4.24598503, 148.134811, -0.0690209717, -0.0176612064, 0.997459173, 0.997569203, -0.0108250771, 0.0688371435, 0.00958175492, 0.999785125, 0.0183655955)
- p42.Size = Vector3.new(1.13946342, 0.351685941, 0.328840196)
- p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b42 = Instance.new("BlockMesh", p42)
- b42.Name = "Mesh"
- b42.Scale = Vector3.new(1, 1, 0.855579317)
- p43 = Instance.new("Part", m)
- p43.BrickColor = BrickColor.new("Dark stone grey")
- p43.Material = Enum.Material.Metal
- p43.Transparency = 1
- p43.Name = "Ray"
- p43.CFrame = CFrame.new(63.7771912, 4.75592041, 144.970932, -2.38418579e-007, 0.00548207201, -0.999985576, -1.00000012, -4.61819582e-007, -2.5331974e-007, -3.42493877e-007, 0.999984562, 0.00548170879)
- p43.CanCollide = false
- p43.Elasticity = 0
- p43.Size = Vector3.new(0.378414333, 0.377710849, 0.328840196)
- p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- w1 = Instance.new("Weld", p42)
- w1.Name = "FakeHandle"
- w1.Part0 = p42
- w1.C0 = CFrame.new(0, 0, 0, 0.866025329, 0.50000006, 7.53207132e-008, -0.5, 0.866025209, 1.8812716e-007, 6.70552254e-008, -1.06170774e-007, 1.00000012)
- w1.Part1 = p1
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p42)
- w2.Name = "Part"
- w2.Part0 = p42
- w2.C0 = CFrame.new(-0.494457841, 0.284820557, 0, 1, 4.56348062e-008, 3.67581379e-008, -7.35744834e-008, 0.999999881, 5.40167093e-008, 4.28990461e-008, 9.31322575e-009, 1.00000012)
- w2.Part1 = p2
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p42)
- w3.Name = "Part"
- w3.Part0 = p42
- w3.C0 = CFrame.new(-0.495057702, 0.486022949, 0.00102233887, 6.63567334e-009, 1, -4.56348062e-008, -1.89989805e-007, -7.35744834e-008, -0.999999881, -1.00000012, 8.01810529e-008, 1.28522515e-007)
- w3.Part1 = p3
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p42)
- w4.Name = "Part"
- w4.Part0 = p42
- w4.C0 = CFrame.new(-0.0351014137, -1.24275208, 0.00701141357, -0.707106829, 0.707106888, 1.64363883e-007, -0.707106709, -0.707106829, 1.50874257e-007, 1.22003257e-007, 2.79396772e-009, 1.00000012)
- w4.Part1 = p4
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p42)
- w5.Name = "Part"
- w5.Part0 = p42
- w5.C0 = CFrame.new(-0.0039525032, -0.613296509, 0, 0.901655436, 0.432455301, -3.52127245e-007, -0.432455242, 0.901655316, -9.49949026e-008, 3.22237611e-007, 3.31550837e-007, 1.00000012)
- w5.Part1 = p5
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p42)
- w6.Name = "Part"
- w6.Part0 = p42
- w6.C0 = CFrame.new(-0.109312296, -0.555419922, 0, 0.809279919, 0.587423146, -1.55079761e-007, -0.587423146, 0.809279859, 2.51457095e-007, 3.0733645e-007, -1.11758709e-008, 1.00000012)
- w6.Part1 = p6
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p42)
- w7.Name = "Part"
- w7.Part0 = p42
- w7.C0 = CFrame.new(-0.164090514, -0.503952026, 0, 0.648943841, 0.760836363, -1.09910616e-007, -0.760836244, 0.648943722, 2.99885869e-007, 3.06405127e-007, -8.38190317e-009, 1.00000012)
- w7.Part1 = p7
- w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p42)
- w8.Name = "Part"
- w8.Part0 = p42
- w8.C0 = CFrame.new(-0.199929595, -0.442810059, 0, 0.395380318, 0.918517649, -6.56233169e-007, -0.91851747, 0.395380199, 5.0291419e-008, 2.83122063e-007, 6.90110028e-007, 1.00000012)
- w8.Part1 = p8
- w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p42)
- w9.Name = "Part"
- w9.Part0 = p42
- w9.C0 = CFrame.new(-0.188362479, -0.257659912, 0, -0.131278753, 0.991345525, -8.94346158e-007, -0.991345406, -0.131278753, 8.38190317e-008, -1.04308128e-007, 9.64850187e-007, 1.00000012)
- w9.Part1 = p9
- w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p42)
- w10.Name = "Part"
- w10.Part0 = p42
- w10.C0 = CFrame.new(-0.264100909, -0.16897583, 0.00032043457, -0.131278753, 0.991345525, -8.94346158e-007, -0.991345406, -0.131278753, 8.38190317e-008, -1.04308128e-007, 9.64850187e-007, 1.00000012)
- w10.Part1 = p10
- w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p42)
- w11.Name = "Part"
- w11.Part0 = p42
- w11.C0 = CFrame.new(-0.250925899, -0.331634521, 7.62939453e-006, 0.608158946, 0.793815374, -8.12156941e-007, -0.793815136, 0.608158767, 1.08033419e-007, 5.76488674e-007, 6.76140189e-007, 1.00000012)
- w11.Part1 = p11
- w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p42)
- w12.Name = "Part"
- w12.Part0 = p42
- w12.C0 = CFrame.new(0.505507708, -0.156173706, -0.00215911865, -0.00948502216, 0.999955177, 1.11118425e-007, -0.999954939, -0.00948504917, 3.7252903e-008, -2.23517418e-008, -3.40087354e-008, 1.00000012)
- w12.Part1 = p12
- w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p42)
- w13.Name = "Part"
- w13.Part0 = p42
- w13.C0 = CFrame.new(0.397194862, 0.0138397217, -0.00215148926, 0.492385924, -0.870377064, 4.58574505e-007, 0.870376945, 0.492385894, -1.80676579e-006, 1.43237412e-006, 1.25262886e-006, 1.00000012)
- w13.Part1 = p13
- w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p42)
- w14.Name = "Part"
- w14.Part0 = p42
- w14.C0 = CFrame.new(-0.128456473, -1.10400391, 0.00700378418, -0.882602513, 0.470120072, -2.62676622e-007, -0.470119983, -0.882602453, 6.85453415e-007, -1.02445483e-008, 7.11530447e-007, 1.00000012)
- w14.Part1 = p14
- w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p42)
- w15.Name = "Part"
- w15.Part0 = p42
- w15.C0 = CFrame.new(0.270342231, -1.60757446, 0, 1.49011612e-008, 1, 7.53207132e-008, -0.999999881, -1.39698386e-008, 1.8812716e-007, 1.28522515e-007, -7.27595761e-010, 1.00000012)
- w15.Part1 = p15
- w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p42)
- w16.Name = "Part"
- w16.Part0 = p42
- w16.C0 = CFrame.new(0.313919544, -0.566223145, 0, 2.98023224e-008, 1, 1.1229713e-007, -0.999999762, -2.88709998e-008, 2.19792128e-007, 9.87201929e-008, 3.68308974e-008, 1.00000024)
- w16.Part1 = p16
- w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p42)
- w17.Name = "Part"
- w17.Part0 = p42
- w17.C0 = CFrame.new(0.161662459, -0.926544189, 0, -0.866025329, 0.500000119, 1.7756247e-007, -0.499999911, -0.86602509, 3.35276127e-008, -2.51457095e-008, -8.56816769e-008, 1.00000024)
- w17.Part1 = p17
- w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p42)
- w18.Name = "Part"
- w18.Part0 = p42
- w18.C0 = CFrame.new(0.314535975, -2.26448059, 0, 1, -2.98023224e-008, 3.59141268e-008, -2.79396772e-008, 0.999999762, 2.42143869e-008, 1.1883094e-007, 9.87201929e-008, 1.00000024)
- w18.Part1 = p18
- w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w19 = Instance.new("Weld", p42)
- w19.Name = "Part"
- w19.Part0 = p42
- w19.C0 = CFrame.new(0.236582041, -1.60757446, 0.00701141357, 2.98023224e-008, 1, 1.1229713e-007, -0.999999762, -2.88709998e-008, 2.19792128e-007, 9.87201929e-008, 3.68308974e-008, 1.00000024)
- w19.Part1 = p19
- w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w20 = Instance.new("Weld", p42)
- w20.Name = "Part"
- w20.Part0 = p42
- w20.C0 = CFrame.new(0.0916069746, -2.17549133, -7.62939453e-006, 0.707106888, 0.707106829, 1.1229713e-007, -0.707106709, 0.70710659, 2.19792128e-007, 9.96515155e-008, -4.00468707e-008, 1.00000024)
- w20.Part1 = p20
- w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w21 = Instance.new("Weld", p42)
- w21.Name = "CylinderMesh"
- w21.Part0 = p42
- w21.C0 = CFrame.new(0.485560298, -2.30821228, -0.00875091553, -1, -2.98023224e-008, -1.1229713e-007, 2.88709998e-008, 0.999999762, -2.19792128e-007, -3.68308974e-008, -9.87201929e-008, -1.00000024)
- w21.Part1 = p21
- w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w22 = Instance.new("Weld", p42)
- w22.Name = "CylinderMesh"
- w22.Part0 = p42
- w22.C0 = CFrame.new(0.486595511, -2.30822754, -0.00663757324, -1, -2.98023224e-008, -1.1229713e-007, 2.88709998e-008, 0.999999762, -2.19792128e-007, -3.68308974e-008, -9.87201929e-008, -1.00000024)
- w22.Part1 = p22
- w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w23 = Instance.new("Weld", p42)
- w23.Name = "Neon"
- w23.Part0 = p42
- w23.C0 = CFrame.new(0.300712347, -1.90148926, -7.62939453e-006, 0.965925932, -0.258819312, 4.59695002e-008, 0.258819163, 0.965925574, 2.96160579e-007, 7.1246177e-008, -2.03028321e-007, 1.00000024)
- w23.Part1 = p23
- w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w24 = Instance.new("Weld", p42)
- w24.Name = "Neon"
- w24.Part0 = p42
- w24.C0 = CFrame.new(0.297887325, -2.06326294, 0, 0.965925932, -0.258819312, 4.59695002e-008, 0.258819163, 0.965925574, 2.96160579e-007, 7.1246177e-008, -2.03028321e-007, 1.00000024)
- w24.Part1 = p24
- w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w25 = Instance.new("Weld", p42)
- w25.Name = "Neon"
- w25.Part0 = p42
- w25.C0 = CFrame.new(0.299579024, -1.72776794, 0, 0.965925932, -0.258819312, 4.59695002e-008, 0.258819163, 0.965925574, 2.96160579e-007, 7.1246177e-008, -2.03028321e-007, 1.00000024)
- w25.Part1 = p25
- w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w26 = Instance.new("Weld", p42)
- w26.Name = "Neon"
- w26.Part0 = p42
- w26.C0 = CFrame.new(0.297888398, -2.21592712, 7.62939453e-006, 0.965925932, -0.258819312, 4.59695002e-008, 0.258819163, 0.965925574, 2.96160579e-007, 7.1246177e-008, -2.03028321e-007, 1.00000024)
- w26.Part1 = p26
- w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w27 = Instance.new("Weld", p42)
- w27.Name = "Part2"
- w27.Part0 = p42
- w27.C0 = CFrame.new(0.640953898, -2.03034973, 0.00315856934, 0.615682125, 0.787994564, -5.25280484e-007, -0.787994385, 0.615681946, -2.21654773e-007, 1.49011612e-007, 7.49714673e-007, 1.00000024)
- w27.Part1 = p27
- w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w28 = Instance.new("Weld", p42)
- w28.Name = "Part2"
- w28.Part0 = p42
- w28.C0 = CFrame.new(0.177044988, -1.99021912, 0, 1.78813934e-007, 1, -1.16386218e-007, -0.999999762, 1.20140612e-007, 4.58210707e-007, 3.39001417e-007, 2.70621968e-007, 1.00000024)
- w28.Part1 = p28
- w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w29 = Instance.new("Weld", p42)
- w29.Name = "Part2"
- w29.Part0 = p42
- w29.C0 = CFrame.new(0.373942137, -2.38128662, -0.000198364258, -1.62850483e-007, -0.99999994, 0.000643550418, -8.28877091e-007, 0.000643610954, 0.999999642, -1.00000036, 8.48376658e-009, -7.09667802e-007)
- w29.Part1 = p29
- w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w30 = Instance.new("Weld", p42)
- w30.Name = "Part2"
- w30.Part0 = p42
- w30.C0 = CFrame.new(0.325452209, -1.64857483, 0, -0.965925932, 0.258819312, -5.8193109e-008, -0.258819163, -0.965925574, 3.1106174e-007, -1.60653144e-007, 2.44006515e-007, 1.00000024)
- w30.Part1 = p30
- w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w31 = Instance.new("Weld", p42)
- w31.Name = "Part2"
- w31.Part0 = p42
- w31.C0 = CFrame.new(0.489392519, -1.418396, -7.62939453e-006, 2.98023224e-008, 1, 1.1229713e-007, -0.999999762, -2.88709998e-008, 2.19792128e-007, 9.87201929e-008, 3.68308974e-008, 1.00000024)
- w31.Part1 = p31
- w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w32 = Instance.new("Weld", p42)
- w32.Name = "Part2"
- w32.Part0 = p42
- w32.C0 = CFrame.new(0.290062308, -0.433547974, 0, 0.808221936, -0.588878155, 9.56977601e-007, 0.588877916, 0.808221698, -1.00024045e-006, 1.08964741e-007, 1.38115138e-006, 1.00000036)
- w32.Part1 = p32
- w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w33 = Instance.new("Weld", p42)
- w33.Name = "Part2"
- w33.Part0 = p42
- w33.C0 = CFrame.new(0.415918708, -0.429077148, 0, 0.866025567, 0.5, 1.11511326e-007, -0.499999881, 0.86602515, 1.93715096e-007, 1.03376806e-007, 4.28408384e-008, 1.00000036)
- w33.Part1 = p33
- w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w34 = Instance.new("Weld", p42)
- w34.Name = "Part3"
- w34.Part0 = p42
- w34.C0 = CFrame.new(0.285223842, -1.73942566, 0, 0.965925872, -0.258819342, 8.29750206e-008, 0.258819133, 0.965925515, 3.25962901e-007, 1.09896064e-007, -1.82539225e-007, 1.00000036)
- w34.Part1 = p34
- w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w35 = Instance.new("Weld", p42)
- w35.Name = "Part3"
- w35.Part0 = p42
- w35.C0 = CFrame.new(0.0797139406, -2.27778625, -7.62939453e-006, 1, -1.94646418e-007, 8.26112228e-008, 1.05239451e-007, 0.999999642, 2.88709998e-007, 1.44224032e-007, -1.08033419e-007, 1.00000036)
- w35.Part1 = p35
- w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w36 = Instance.new("Weld", p42)
- w36.Name = "Part3"
- w36.Part0 = p42
- w36.C0 = CFrame.new(0.289451241, -2.0735321, 0, 0.965925872, -0.258819342, 8.29750206e-008, 0.258819133, 0.965925515, 3.25962901e-007, 1.09896064e-007, -1.82539225e-007, 1.00000036)
- w36.Part1 = p36
- w36.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w37 = Instance.new("Weld", p42)
- w37.Name = "Part3"
- w37.Part0 = p42
- w37.C0 = CFrame.new(0.28734231, -1.91246033, -7.62939453e-006, 0.965925872, -0.258819342, 8.29750206e-008, 0.258819133, 0.965925515, 3.25962901e-007, 1.09896064e-007, -1.82539225e-007, 1.00000036)
- w37.Part1 = p37
- w37.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w38 = Instance.new("Weld", p42)
- w38.Name = "Part3"
- w38.Part0 = p42
- w38.C0 = CFrame.new(0.0801842213, -2.1265564, -7.62939453e-006, 1, -1.94646418e-007, 8.26112228e-008, 1.05239451e-007, 0.999999642, 2.88709998e-007, 1.44224032e-007, -1.08033419e-007, 1.00000036)
- w38.Part1 = p38
- w38.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w39 = Instance.new("Weld", p42)
- w39.Name = "Part3"
- w39.Part0 = p42
- w39.C0 = CFrame.new(0.0759675503, -1.79248047, -7.62939453e-006, 1, -1.94646418e-007, 8.26112228e-008, 1.05239451e-007, 0.999999642, 2.88709998e-007, 1.44224032e-007, -1.08033419e-007, 1.00000036)
- w39.Part1 = p39
- w39.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w40 = Instance.new("Weld", p42)
- w40.Name = "Part3"
- w40.Part0 = p42
- w40.C0 = CFrame.new(0.288971186, -2.22473145, 0, 0.965925872, -0.258819342, 8.29750206e-008, 0.258819133, 0.965925515, 3.25962901e-007, 1.09896064e-007, -1.82539225e-007, 1.00000036)
- w40.Part1 = p40
- w40.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w41 = Instance.new("Weld", p42)
- w41.Name = "Part3"
- w41.Part0 = p42
- w41.C0 = CFrame.new(0.0780879259, -1.96546936, 0, 1, -1.94646418e-007, 8.26112228e-008, 1.05239451e-007, 0.999999642, 2.88709998e-007, 1.44224032e-007, -1.08033419e-007, 1.00000036)
- w41.Part1 = p41
- w41.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w42 = Instance.new("Weld", p42)
- w42.Name = "Ray"
- w42.Part0 = p42
- w42.C0 = CFrame.new(0.483345866, -3.16744995, -0.0947647095, -0.997569323, 0.00920283794, 0.0690724403, 0.0108246831, 0.999673486, 0.0231416542, -0.0688371733, 0.0238332562, -0.99734354)
- w42.Part1 = p43
- w42.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m.Parent = char
- m:MakeJoints()
- local tr = char:WaitForChild("Torso")
- local lr = char:WaitForChild("Left Arm")
- local ra = char:WaitForChild("Right Arm")
- local s1 = Instance.new("Sound", char.Head)
- s1.Volume = 1
- s1.SoundId = "rbxassetid://419372077"
- s1.Pitch = 1
- local s2 = Instance.new("Sound", char.Head)
- s2.Volume = 1
- s2.SoundId = "rbxassetid://419378177"
- local s3 = Instance.new("Sound", char.Head)
- s3.Volume = 1
- s3.SoundId = "rbxassetid://"
- local s4 = Instance.new("Sound", char.Head)
- s4.Volume = 1
- s4.SoundId = "rbxassetid://"
- local s5 = Instance.new("Sound", char.Head)
- s5.Volume = 1
- s5.SoundId = "rbxassetid://"
- local w3 = Instance.new("Weld", char)
- run = game:GetService("RunService")
- w3.Part0 = lr
- w3.Part1 = tr
- w3.C0 = CFrame.new(1.5, 0, 0)
- local w4 = Instance.new("Weld", char)
- w4.Part0 = ra
- w4.Part1 = tr
- w4.C0 = CFrame.new(-1.5, 0, 0)
- local gleftweld = Instance.new("Weld", char)
- gleftweld.Part0 = char["Left Arm"]
- gleftweld.Part1 = char.G1.RealHandle1
- gleftweld.C0 = CFrame.new(0, -0.4, 0) * CFrame.Angles(0, math.rad(90), 0)
- local grightweld = Instance.new("Weld", char)
- grightweld.Part0 = char["Right Arm"]
- grightweld.Part1 = char.G2.RealHandle2
- grightweld.C0 = CFrame.new(0, -0.4, 0) * CFrame.Angles(0, math.rad(90), 0)
- local nc = Instance.new("Weld", char)
- nc.Part0 = char.Torso
- nc.Part1 = char.Head
- nc.C0 = CFrame.new(0, 1.5, 0)
- local ll = Instance.new("Weld", char)
- ll.Part0 = char.Torso
- ll.Part1 = char["Left Leg"]
- ll.C0 = CFrame.new(-0.5, -2, 0)
- local rl = Instance.new("Weld", char)
- rl.Part0 = char.Torso
- rl.Part1 = char["Right Leg"]
- rl.C0 = CFrame.new(0.5, -2, 0)
- local ts = Instance.new("Weld", char)
- ts.Part0 = char.HumanoidRootPart
- ts.Part1 = char.Torso
- ts.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- turnonwelds = function()
- w3.Part1 = tr
- w4.Part1 = tr
- nc.Part1 = char.Head
- ll.Part1 = char["Left Leg"]
- rl.Part1 = char["Right Leg"]
- end
- turnoffwelds = function()
- w3.Part1 = nil
- w4.Part1 = nil
- nc.Part1 = nil
- ll.Part1 = nil
- rl.Part1 = nil
- end
- turnoffwelds()
- local walk = {ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0), nc.C0 * CFrame.Angles(math.rad(10), math.rad(0), 0), w4.C0 * CFrame.new(0, 0.2, -0.4) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 0.2, -0.4) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0))}
- local equip = {nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0), w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90)), w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90))}
- local idle = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(30), 0), nc.C0 * CFrame.Angles(0, math.rad(-30), 0), ll.C0 * CFrame.new(-0.2, 0, 0.2) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), rl.C0 * CFrame.new(0.2, 0, -0.2) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), w3.C0 * CFrame.new(-0.3, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(30), math.rad(0)), w4.C0 * CFrame.new(0.4, 1, 0.5) * CFrame.Angles(math.rad(-90), math.rad(30), math.rad(0))}
- local PA1 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(40), math.rad(30)), ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0, -0.05, -0.5) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(10)), nc.C0 * CFrame.Angles(math.rad(-7), math.rad(20), 0), w3.C0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(30), 0, math.rad(20)), w4.C0 * CFrame.new(0, 0.5, -0.2) * CFrame.Angles(math.rad(-100), math.rad(-20), math.rad(-30))}
- local PA2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-35), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(-30), math.rad(10)), CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(20), 0), w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-40)), w3.C0 * CFrame.new(-0.5, 1.5, -0.3) * CFrame.Angles(math.rad(-150), 0, math.rad(-10))}
- local PA3 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(15), 0), nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0), w4.C0 * CFrame.new(0.4, 1, 0.7) * CFrame.Angles(math.rad(40), math.rad(20), math.rad(-50)), w3.C0 * CFrame.new(-0.3, 1.5, 0) * CFrame.Angles(math.rad(40), math.rad(20), math.rad(50)), ll.C0 * CFrame.new(-0.3, 0, 0.3) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(-40), 0, math.rad(0))}
- local PA4 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), math.rad(-60), 0), nc.C0 * CFrame.Angles(math.rad(-25), math.rad(50), 0), w4.C0 * CFrame.new(0.4, 1, 0.7) * CFrame.Angles(math.rad(50), 0, math.rad(-70)), w3.C0 * CFrame.new(-1.2, -0.2, 1) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(-50)), ll.C0 * CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-30)), rl.C0 * CFrame.new(1, 0.5, 0.5) * CFrame.Angles(0, math.rad(-20), math.rad(40))}
- local reload = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0), w4.C0 * CFrame.new(1.3, 1.5, 1) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(20)), w3.C0 * CFrame.new(-1.3, 1.5, 1) * CFrame.Angles(math.rad(-90), math.rad(-70), math.rad(-20)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5))}
- local aim = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(-30), math.rad(10)), nc.C0 * CFrame.Angles(math.rad(0), math.rad(-45), 0), w3.C0 * CFrame.new(0, 0.2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), w4.C0 * CFrame.new(1, 1.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(50), math.rad(0))}
- local aim2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(-30), math.rad(10)), nc.C0 * CFrame.Angles(math.rad(0), math.rad(45), 0), w3.C0 * CFrame.new(-1, 1.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(-50), math.rad(0)), w4.C0 * CFrame.new(0, 0.2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10))}
- local jump = {nc.C0 * CFrame.Angles(math.rad(10), 0, 0), w4.C0 * CFrame.new(0, 0.1, -0.1) * CFrame.Angles(math.rad(20), 0, math.rad(-10)), w3.C0 * CFrame.new(0, 0.1, -0.1) * CFrame.Angles(math.rad(10), 0, math.rad(10)), ll.C0 * CFrame.new(-0.1, 0, 0.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(0, 0, math.rad(10)), ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0)}
- local jump2 = {nc.C0 * CFrame.Angles(math.rad(-10), 0, 0), w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), w3.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), ll.C0 * CFrame.new(-0.15, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0.15, 0, 0) * CFrame.Angles(math.rad(5), math.rad(-30), math.rad(10))}
- local stunned = {nc.C0 * CFrame.Angles(0, math.rad(90), 0), w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(-50)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(50)), ll.C0 * CFrame.new(-0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)), rl.C0 * CFrame.new(0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(20)), ts.C0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), 0, 0)}
- local PA1C = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-40), math.rad(-30)), ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0, -0.05, -0.5) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(10)), nc.C0 * CFrame.Angles(math.rad(-7), math.rad(-20), 0), w3.C0 * CFrame.new(0, 0.5, -0.2) * CFrame.Angles(math.rad(-100), math.rad(40), math.rad(30)), w4.C0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20))}
- local Stomp = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-13), math.rad(-20), 0), ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0.6, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)), w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(30)), w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-30))}
- local Stomp2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-25), math.rad(-20), 0), ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)), w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(35)), w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-35))}
- local dropkick = {ts.C0 * CFrame.new(0, 0.8, 0) * CFrame.Angles(math.rad(90), math.rad(45), 0), nc.C0 * CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(-30), math.rad(-20), 0), ll.C0 * CFrame.new(-0.2, 0, -0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(-0.05, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), w3.C0 * CFrame.new(-2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(170)), w4.C0 * CFrame.new(2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-160))}
- local block = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-9), math.rad(0), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), w3.C0 * CFrame.new(-0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0))}
- local sjump = {ts.C0 * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), 0), ll.C0 * CFrame.new(0, 0.4, 0.8) * CFrame.Angles(math.rad(-70), 0, 0), rl.C0 * CFrame.new(0, 0.8, -0.5) * CFrame.Angles(math.rad(-10), 0, 0), w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0))}
- local UpSideDownPunch = {ts.C0 * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(180), 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ll.C0 * CFrame.new(-0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)), rl.C0 * CFrame.new(0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(20)), w3.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0))}
- local BackBreaker = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(15), 0), nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0), w4.C0 * CFrame.new(0, 0.1, 0.3) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(0)), ll.C0 * CFrame.new(-0.3, 0, 0.3) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(-0.2, 1, -0.5) * CFrame.Angles(math.rad(-40), 0, math.rad(0))}
- local FrontFlipKick1 = {ts.C0 * CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-8), math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0), w4.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(0, 1, 1) * CFrame.Angles(math.rad(-110), 0, math.rad(0)), rl.C0 * CFrame.new(0, 1, -1) * CFrame.Angles(math.rad(110), 0, math.rad(0))}
- f = Instance.new("ScreenGui", player.PlayerGui)
- f.Name = "UI"
- f1 = Instance.new("Frame", f)
- f1.BorderSizePixel = 0
- f1.BackgroundColor3 = Color3.new(0, 0, 0)
- f1.Size = UDim2.new(0.3, 0, 0.05, 0)
- f1.Position = UDim2.new(0.2, 0, 0.84, 0)
- f1f = Instance.new("Frame", f1)
- f1f.BorderSizePixel = 0
- f1f.BackgroundColor3 = Color3.new(255, 255, 255)
- f1f.Size = UDim2.new(1, 0, 1, 0)
- f1l = Instance.new("TextLabel", f1)
- f1l.TextScaled = true
- f1l.TextStrokeTransparency = 0
- f1l.BackgroundTransparency = 1
- f1l.TextColor3 = Color3.new(255, 255, 255)
- f1l.BorderSizePixel = 0
- f1l.Size = UDim2.new(1, 0, 1, 0)
- f1l.Text = "[Z] Reload"
- f2 = Instance.new("Frame", f)
- f2.BorderSizePixel = 0
- f2.BackgroundColor3 = Color3.new(0, 0, 0)
- f2.Size = UDim2.new(0.3, 0, 0.05, 0)
- f2.Position = UDim2.new(0.52, 0, 0.84, 0)
- f2f = Instance.new("Frame", f2)
- f2f.BorderSizePixel = 0
- f2f.BackgroundColor3 = Color3.new(255, 255, 255)
- f2f.Size = UDim2.new(1, 0, 1, 0)
- f2l = Instance.new("TextLabel", f2)
- f2l.TextScaled = true
- f2l.TextStrokeTransparency = 0
- f2l.BackgroundTransparency = 1
- f2l.TextColor3 = Color3.new(255, 255, 255)
- f2l.BorderSizePixel = 0
- f2l.Size = UDim2.new(1, 0, 1, 0)
- f2l.Text = "[X] Rapid Fire"
- f3 = Instance.new("Frame", f)
- f3.BorderSizePixel = 0
- f3.BackgroundColor3 = Color3.new(0, 0, 0)
- f3.Size = UDim2.new(0.3, 0, 0.05, 0)
- f3.Position = UDim2.new(0.2, 0, 0.9, 0)
- f3f = Instance.new("Frame", f3)
- f3f.BorderSizePixel = 0
- f3f.BackgroundColor3 = Color3.new(255, 255, 255)
- f3f.Size = UDim2.new(1, 0, 1, 0)
- f3l = Instance.new("TextLabel", f3)
- f3l.TextScaled = true
- f3l.TextStrokeTransparency = 0
- f3l.BackgroundTransparency = 1
- f3l.TextColor3 = Color3.new(255, 255, 255)
- f3l.BorderSizePixel = 0
- f3l.Size = UDim2.new(1, 0, 1, 0)
- f3l.Text = "[C] Escape Shot"
- f4 = Instance.new("Frame", f)
- f4.BorderSizePixel = 0
- f4.BackgroundColor3 = Color3.new(0, 0, 0)
- f4.Size = UDim2.new(0.3, 0, 0.05, 0)
- f4.Position = UDim2.new(0.52, 0, 0.9, 0)
- f4f = Instance.new("Frame", f4)
- f4f.BorderSizePixel = 0
- f4f.BackgroundColor3 = Color3.new(255, 255, 255)
- f4f.Size = UDim2.new(1, 0, 1, 0)
- f4l = Instance.new("TextLabel", f4)
- f4l.TextScaled = true
- f4l.TextStrokeTransparency = 0
- f4l.BackgroundTransparency = 1
- f4l.TextColor3 = Color3.new(255, 255, 255)
- f4l.BorderSizePixel = 0
- f4l.Size = UDim2.new(1, 0, 1, 0)
- f4l.Text = "[V] Calibrated Beam "
- f5 = Instance.new("Frame", f)
- f5.BorderSizePixel = 0
- f5.BackgroundColor3 = Color3.new(255, 255, 255)
- f5.Size = UDim2.new(0.3, 0, 0.03, 0)
- f5.Position = UDim2.new(0.52, 0, 0.8, 0)
- f5f = Instance.new("Frame", f5)
- f5f.BorderSizePixel = 0
- f5f.BackgroundColor3 = Color3.new(0, 255, 0)
- f5f.Size = UDim2.new(1, 0, 1, 0)
- f5l = Instance.new("TextLabel", f5)
- f5l.TextScaled = true
- f5l.TextStrokeTransparency = 0
- f5l.BackgroundTransparency = 1
- f5l.TextColor3 = Color3.new(255, 255, 255)
- f5l.BorderSizePixel = 0
- f5l.Size = UDim2.new(1, 0, 1, 0)
- f5l.Text = "Health"
- f6 = Instance.new("Frame", f)
- f6.BorderSizePixel = 0
- f6.BackgroundColor3 = Color3.new(255, 255, 255)
- f6.Size = UDim2.new(0.3, 0, 0.03, 0)
- f6.Position = UDim2.new(0.2, 0, 0.8, 0)
- f6f = Instance.new("Frame", f6)
- f6f.BorderSizePixel = 0
- f6f.BackgroundColor3 = BrickColor.new("Really red").Color
- f6f.Size = UDim2.new(1, 0, 1, 0)
- f6l = Instance.new("TextLabel", f6)
- f6l.TextScaled = true
- f6l.TextStrokeTransparency = 0
- f6l.BackgroundTransparency = 1
- f6l.TextColor3 = Color3.new(255, 255, 255)
- f6l.BorderSizePixel = 0
- f6l.Size = UDim2.new(1, 0, 1, 0)
- f6l.Text = "Mana"
- fa = Instance.new("TextLabel", f)
- fa.TextScaled = true
- fa.TextStrokeTransparency = 0
- fa.BackgroundTransparency = 0.5
- fa.BackgroundColor3 = Color3.new(0, 0, 0)
- fa.TextColor3 = Color3.new(255, 0, 0)
- fa.BorderSizePixel = 0
- fa.Size = UDim2.new(0.2, 0, 0.05, 0)
- fa.Position = UDim2.new(0.2, 0, 0.74, 0)
- fa.Text = "Attack : 1"
- fa4 = Instance.new("TextLabel", f)
- fa4.TextScaled = true
- fa4.TextStrokeTransparency = 0
- fa4.BackgroundTransparency = 0.5
- fa4.BackgroundColor3 = Color3.new(0, 0, 0)
- fa4.TextColor3 = BrickColor.new("Bright yellow").Color
- fa4.BorderSizePixel = 0
- fa4.Size = UDim2.new(0.1, 0, 0.1, 0)
- fa4.Position = UDim2.new(0.83, 0, 0.74, 0)
- fa4.Text = "Ammo : 20"
- fa2 = Instance.new("TextLabel", f)
- fa2.TextScaled = true
- fa2.TextStrokeTransparency = 0
- fa2.BackgroundTransparency = 0.5
- fa2.BackgroundColor3 = Color3.new(0, 0, 0)
- fa2.TextColor3 = Color3.new(0, 255, 0)
- fa2.BorderSizePixel = 0
- fa2.Size = UDim2.new(0.2, 0, 0.05, 0)
- fa2.Position = UDim2.new(0.41, 0, 0.74, 0)
- fa2.Text = "Speed : 1"
- fa3 = Instance.new("TextLabel", f)
- fa3.TextScaled = true
- fa3.TextStrokeTransparency = 0
- fa3.BackgroundTransparency = 0.5
- fa3.BackgroundColor3 = Color3.new(0, 0, 0)
- fa3.TextColor3 = Color3.new(0, 0, 255)
- fa3.BorderSizePixel = 0
- fa3.Size = UDim2.new(0.2, 0, 0.05, 0)
- fa3.Position = UDim2.new(0.62, 0, 0.74, 0)
- fa3.Text = "Defense : 1"
- S1 = true
- S1T = 0
- S1TF = 7
- S2 = true
- S2T = 0
- S2TF = 15
- S3 = true
- S3T = 0
- S3TF = 12
- S4 = true
- S4T = 0
- S4TF = 30
- energy = 0
- local Close1 = CFrame.new(1.5, 0, 0)
- local Close2 = CFrame.new(-1.5, 0, 0)
- local Speed = 0.3
- local Open4 = w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-30))
- local h1 = nc.C0 * CFrame.Angles(math.rad(20), math.rad(-30), 0)
- local h2 = CFrame.new(0, 1.5, 0)
- local h3 = nc.C0 * CFrame.Angles(math.rad(-20), math.rad(30), 0)
- local opend = false
- local current = true
- local DGU = function(p, txt)
- s2:Play()
- local par = Instance.new("Part", game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = p.CFrame
- par.CanCollide = false
- game.Debris:AddItem(par, 10)
- local f = Instance.new("BillboardGui", par)
- f.Size = UDim2.new(1.2, 0, 1.2, 0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0, 2, 0)
- local fr = Instance.new("Frame", f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(1, 0, 1, 0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel", fr)
- fe.Size = UDim2.new(1, 0, 1, 0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = BrickColor.new("Bright yellow").Color
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "Legacy"
- fe.Position = UDim2.new(0, 0, 1, 0)
- fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
- for i = 0, 10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + 0.1
- end
- end
- makeui = function(color, txt)
- local par = Instance.new("Part", game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = char.Head.CFrame
- par.CanCollide = false
- game.Debris:AddItem(par, 10)
- local f = Instance.new("BillboardGui", par)
- f.Size = UDim2.new(1.2, 0, 1.2, 0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0, 4, 0)
- local fr = Instance.new("Frame", f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(2, 0, 2, 0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel", fr)
- fe.Size = UDim2.new(1, 0, 1, 0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = Color3.new(255, 255, 255)
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "SourceSansBold"
- game.Debris:AddItem(f, 4)
- fe.Position = UDim2.new(0, 0, 1, 0)
- fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
- for i = 0, 10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + 0.1
- end
- end
- local TARG1, TARG2, TARG3, TARG4, TARG5, TARG6 = nil, nil, nil, nil, nil, nil
- local IdleAndWalk = false
- turnonwelds()
- opend = true
- local wpb = true
- local num = 1
- local crcl, ptlc, ptt1, ptt2 = nil, nil, nil, nil
- game:GetService("RunService").RenderStepped:connect(function()
- if ptt1 ~= nil and ptt2 ~= nil then
- ptt1.Transparency = ptt1.Transparency + 0.05
- ptt2.Transparency = ptt2.Transparency + 0.05
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if dg ~= lastdg then
- lastdg = dg
- if dg ~= nil then
- DGU(dg, dgm)
- end
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if crcl ~= nil then
- crcl.Size = crcl.Size:lerp(Vector3.new(3, 3, 3), 0.2)
- crcl.CFrame = ptlc
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if df ~= lastdf then
- lastdf = df
- if df ~= nil then
- DGU(df, dfm)
- end
- end
- end
- )
- mouse.Button1Down:connect(function()
- if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false then
- local fs = nil
- do
- if aiming == true then
- aiming = false
- skl = false
- if ammo > 0 then
- ammo = ammo - 1
- if snum == 1 then
- local dmg = true
- do
- snum = 2
- local ray = Ray.new(char.G2.Ray.CFrame.p, mouse.hit.p - char.G2.Ray.CFrame.p.unit * 950)
- local part, position = workspace:FindPartOnRayWithIgnoreList(ray, ignore, false, false)
- local distance = char.G2.Ray.CFrame.p - position.magnitude
- local bl = makepart(0.2, false, "Really red", Vector3.new(0.5, 0.5, 0.5), CFrame.new(mouse.hit.p.X, mouse.hit.p.Y, mouse.hit.p.Z), "Neon", "Ball", 0.5, true)
- wait()
- local f = makepart(0.2, false, "Really red", Vector3.new(distance, 1.62, 0.89), CFrame.new(char.G2.Ray.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0, 0), "Neon", "Cylinder", 0.5, true)
- mouse.TargetFilter = f
- bl.Name = "Effect"
- f.Name = "Effect"
- bl.Anchored = true
- f.Anchored = true
- ptlc = bl.CFrame
- crcl = bl
- ptt1 = f
- ptt2 = bl
- table.insert(ignore, f)
- table.insert(ignore, bl)
- local getsnearme = function(studs)
- local list = (game.Workspace:GetChildren())
- local targ = nil
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - bl.Position.magnitude < studs and target ~= nil then
- targ = target
- studs = target.Torso.Position - bl.Position.magnitude
- end
- end
- return targ
- end
- local v = getsnearme(5)
- wait(0.1)
- if v:FindFirstChild("Attack") then
- if v:FindFirstChild("Blocking").Value == true then
- v.BlockingLabel.Value = true
- else
- v:FindFirstChild("Defense").Value = v:FindFirstChild("Defense").Value - 0.01
- local dtd = math.floor(math.random(11, 15) * atk.Value / v:FindFirstChild("Defense").Value)
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- dfm = 5
- df = nil
- wait()
- dfm = dtd
- df = v:FindFirstChild("Head")
- end
- else
- do
- local dtd = math.floor(math.random(11, 15) * atk.Value)
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- dfm = 5
- df = nil
- wait()
- dfm = dtd
- df = v:FindFirstChild("Head")
- end
- end
- do
- if snum == 2 then
- local dmg = true
- snum = 1
- local ignore = {player.Character, char}
- local ray = Ray.new(char.G1.Ray.CFrame.p, mouse.hit.p - char.G1.Ray.CFrame.p.unit * 950)
- local part, position = workspace:FindPartOnRayWithIgnoreList(ray, ignore, true)
- local distance = char.G1.Ray.CFrame.p - position.magnitude
- local f = makepart(0.2, false, "Really red", Vector3.new(distance, 1.62, 0.89), CFrame.new(char.G1.Ray.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0, 0), "Neon", "Cylinder", 0.5, true)
- local bl = makepart(0.2, false, "Really red", Vector3.new(0.5, 0.5, 0.5), CFrame.new(mouse.hit.p.X, mouse.hit.p.Y, mouse.hit.p.Z), "Neon", "Ball", 0.5, true)
- bl.Anchored = true
- f.Anchored = true
- ptlc = bl.CFrame
- crcl = bl
- ptt1 = f
- ptt2 = bl
- table.insert(ignore, f)
- table.insert(ignore, bl)
- local getsnearme = function(studs)
- local list = (game.Workspace:GetChildren())
- local targ = nil
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - bl.Position.magnitude < studs and target ~= nil then
- targ = target
- studs = target.Torso.Position - bl.Position.magnitude
- end
- end
- return targ
- end
- local v = getsnearme(5)
- wait(0.1)
- if v:FindFirstChild("Attack") then
- if v:FindFirstChild("Blocking").Value == true then
- v.BlockingLabel.Value = true
- else
- v:FindFirstChild("Defense").Value = v:FindFirstChild("Defense").Value - 0.01
- local dtd = math.floor(math.random(11, 15) * atk.Value / v:FindFirstChild("Defense").Value)
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- dfm = 5
- df = nil
- wait()
- dfm = dtd
- df = v:FindFirstChild("Head")
- end
- else
- do
- do
- local dtd = math.floor(math.random(11, 15) * atk.Value)
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- dfm = 5
- df = nil
- wait()
- dfm = dtd
- df = v:FindFirstChild("Head")
- if snum == 1 then
- snum = 2
- else
- if snum == 2 then
- snum = 1
- end
- end
- if atkdis == false then
- if num == 1 then
- wpb = false
- current = false
- fr = true
- char["Right Arm"].Touched:connect(function(hit)
- if not fr then
- return
- end
- if hit.Parent:FindFirstChild("Defense") then
- fs = math.floor(math.random(5, 11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(5, 11) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true
- wait()
- wait()
- hit.Parent.BlockingLeft.Value = 5
- wait()
- wait()
- hit.Parent.PauseBlock.Value = false
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- end
- )
- s1.Pitch = 1
- s1:Play()
- wait(0.1)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- wait(0.1)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- wait(0.1)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- wait(0.1)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- wait(0.2)
- current = true
- fr = false
- wait(0.1)
- wpb = true
- num = num + 1
- return
- end
- if num == 2 then
- wpb = false
- current = false
- fr = true
- char["Left Arm"].Touched:connect(function(hit)
- if not fr then
- return
- end
- if hit.Parent:FindFirstChild("Defense") then
- fs = math.floor(math.random(5, 11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(5, 11) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true
- wait()
- hit.Parent.BlockingLeft.Value = 5
- wait()
- hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- end
- )
- s1.Pitch = 1.2
- s1:Play()
- wait(0.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- wait(0.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- wait(0.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- wait(0.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- wait(0.2)
- current = true
- fr = false
- wait(0.1)
- wpb = true
- num = num + 1
- return
- end
- if num == 3 then
- wpb = false
- current = false
- fr = true
- char["Right Leg"].Touched:connect(function(hit)
- if not fr then
- return
- end
- if hit.Parent:FindFirstChild("Defense") then
- fs = math.floor(math.random(5, 11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(5, 11) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true
- wait()
- hit.Parent.BlockingLeft.Value = 5
- wait()
- hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- end
- )
- s1.Pitch = 1.35
- s1:Play()
- wait(0.1)
- TARG1 = PA3[3]
- TARG2 = PA3[4]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(0.1)
- TARG1 = PA3[3]
- TARG2 = PA3[4]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(0.1)
- TARG1 = PA3[3]
- TARG2 = PA3[4]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(0.1)
- TARG1 = PA3[3]
- TARG2 = PA3[4]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(0.2)
- current = true
- fr = false
- wait(0.1)
- wpb = true
- num = num + 1
- return
- end
- if num == 4 then
- do
- wpb = false
- current = false
- fr = true
- char["Left Leg"].Touched:connect(function(hit)
- if not fr then
- return
- end
- if hit.Parent:FindFirstChild("Defense") then
- fs = math.floor(math.random(7, 15) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(7, 15) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true
- wait()
- hit.Parent.BlockingLeft.Value = 5
- wait()
- hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- end
- )
- s1.Pitch = 0.8
- s1:Play()
- wait(0.1)
- TARG1 = PA4[4]
- TARG2 = PA4[3]
- TARG3 = PA4[2]
- TARG4 = PA4[6]
- TARG5 = PA4[5]
- TARG6 = PA4[1]
- wait(0.1)
- TARG1 = PA4[4]
- TARG2 = PA4[3]
- TARG3 = PA4[2]
- TARG4 = PA4[6]
- TARG5 = PA4[5]
- TARG6 = PA4[1]
- wait(0.1)
- TARG1 = PA4[4]
- TARG2 = PA4[3]
- TARG3 = PA4[2]
- TARG4 = PA4[6]
- TARG5 = PA4[5]
- TARG6 = PA4[1]
- wait(0.1)
- TARG1 = PA4[4]
- TARG2 = PA4[3]
- TARG3 = PA4[2]
- TARG4 = PA4[6]
- TARG5 = PA4[5]
- TARG6 = PA4[1]
- wait(0.2)
- current = true
- fr = false
- wait(0.1)
- wpb = true
- num = 1
- do return end
- -- DECOMPILER ERROR at PC1006: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC1006: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC1006: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC1006: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- local rtb = true
- game:GetService("RunService").RenderStepped:connect(function()
- if aiming == true then
- local toMouse = mouse.hit.p - char.Head.Position.unit
- if snum == 1 then
- w4.C0 = CFrame.new(-0.5, 1.5, 0.5) * CFrame.Angles(math.rad(-90) + -mouse.Hit.lookVector.y / 1.7, math.rad(50), math.rad(0))
- else
- if snum == 2 then
- w3.C0 = CFrame.new(0.5, 1.5, 0.5) * CFrame.Angles(math.rad(-90) + -mouse.Hit.lookVector.y / 1.7, math.rad(-50), math.rad(0))
- end
- end
- char.Torso.CFrame = CFrame.new(char.Torso.Position) * CFrame.Angles(0, -math.pi / 2 - math.atan2(mouse.Hit.Z - char.Torso.CFrame.Z, mouse.Hit.X - char.Torso.CFrame.X), 0)
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if aiming == true then
- if snum == 1 then
- rl.C0 = rl.C0:lerp(aim[3], 0.2)
- ll.C0 = ll.C0:lerp(aim[2], 0.2)
- nc.C0 = nc.C0:lerp(aim[4], 0.2)
- w3.C0 = w3.C0:lerp(aim[5], 0.4)
- w4.C0 = w4.C0:lerp(aim[6], 0.4)
- ts.C0 = ts.C0:lerp(aim[1], 0.2)
- else
- if snum == 2 then
- rl.C0 = rl.C0:lerp(aim2[3], 0.2)
- ll.C0 = ll.C0:lerp(aim2[2], 0.2)
- nc.C0 = nc.C0:lerp(aim2[4], 0.2)
- w3.C0 = w3.C0:lerp(aim2[5], 0.4)
- w4.C0 = w4.C0:lerp(aim2[6], 0.4)
- ts.C0 = ts.C0:lerp(aim2[1], 0.2)
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "e" then
- if current == true and opend == true and stun.Value == false and blt.Value > 20 and rtb == true then
- if aiming == false then
- current = false
- rtb = false
- skl = true
- char.Humanoid.WalkSpeed = 8
- aiming = true
- wait(0.3)
- current = true
- rtb = true
- else
- rtb = false
- aiming = false
- skl = false
- wait(0.3)
- rtb = true
- end
- end
- rtb = true
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "z" and current == true and aiming == false and opend == true and stun.Value == false and energy > 19 and S1 == true then
- energy = energy - 20
- S1T = 0
- current = false
- skl = true
- char.Humanoid.WalkSpeed = 0
- TARG1 = reload[4]
- TARG2 = reload[3]
- TARG3 = reload[2]
- TARG4 = reload[6]
- TARG5 = reload[5]
- TARG6 = reload[1]
- wait(0.05)
- TARG1 = reload[4]
- TARG2 = reload[3]
- TARG3 = reload[2]
- TARG4 = reload[6]
- TARG5 = reload[5]
- TARG6 = reload[1]
- wait(0.05)
- TARG1 = reload[4]
- TARG2 = reload[3]
- TARG3 = reload[2]
- TARG4 = reload[6]
- TARG5 = reload[5]
- TARG6 = reload[1]
- wait(0.05)
- TARG1 = reload[4]
- TARG2 = reload[3]
- TARG3 = reload[2]
- TARG4 = reload[6]
- TARG5 = reload[5]
- TARG6 = reload[1]
- for i = 0, 5 do
- local f = makepart(0, true, "Crimson", Vector3.new(0.66, 0.2, 1), char.G1.Ray.CFrame, "Plastic", "Cylinder", 2, false)
- f.Position = char.G1.Ray.Position + Vector3.new(-1, -2, 0)
- local f = makepart(0, true, "Crimson", Vector3.new(0.66, 0.2, 1), char.G2.Ray.CFrame, "Plastic", "Cylinder", 2, false)
- f.Position = char.G2.Ray.Position + Vector3.new(-1, -2, 0)
- wait()
- end
- wait(0.1)
- ammo = 20
- current = true
- skl = false
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "x" and current == true and aiming == false and opend == true and stun.Value == false and energy > 24 and S2 == true then
- energy = energy - 25
- S2T = 0
- current = false
- current = true
- wait(3)
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "c" and current == true and opend == true and stun.Value == false and energy > 34 and S3 == true then
- energy = energy - 35
- S3T = 0
- current = false
- wait(0.5)
- current = true
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if df ~= lastdf then
- lastdf = df
- if df ~= nil then
- DGU(df, dfm)
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "v" and current == true and opend == true and stun.Value == false and energy > 34 and S4 == true then
- energy = energy - 35
- S4T = 0
- current = false
- wait(0.5)
- current = true
- end
- end
- )
- local Speed = 0.4
- local lspeed = 0.1
- game:GetService("RunService").RenderStepped:connect(function()
- if Vector3.new(char.Torso.Velocity.X, 0, char.Torso.Velocity.Z).magnitude > 2 then
- IdleAndWalk = true
- else
- IdleAndWalk = false
- end
- if aiming == false then
- if TARG4 ~= nil then
- rl.C0 = rl.C0:lerp(TARG4, lspeed)
- end
- if TARG5 ~= nil then
- ll.C0 = ll.C0:lerp(TARG5, lspeed)
- end
- if TARG3 ~= nil then
- nc.C0 = nc.C0:lerp(TARG3, lspeed)
- end
- if TARG1 ~= nil then
- w3.C0 = w3.C0:lerp(TARG1, 0.3)
- end
- if TARG2 ~= nil then
- w4.C0 = w4.C0:lerp(TARG2, 0.2)
- end
- if TARG6 ~= nil then
- ts.C0 = ts.C0:lerp(TARG6, 0.2)
- end
- if TARG7 ~= nil and obj ~= nil then
- obj.Scale = obj.Scale:lerp(TARG7, 0.05)
- end
- if TARG8 ~= nil and obj2 ~= nil then
- obj2.Size = obj2.Size:lerp(TARG8, 0.05)
- obj2.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0)
- end
- if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then
- obj3.Size = obj3.Size:lerp(TARG10, 0.05)
- obj3.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0) * TARG11
- end
- if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then
- obj2.Transparency = obj2.Transparency + 0.05
- obj3.Transparency = obj3.Transparency + 0.05
- wait(0.1)
- end
- end
- if char.Humanoid.Jump == true then
- gd.Value = true
- else
- gd.Value = false
- end
- if energy < 100 and current == true then
- energy = energy + 0.05
- end
- for i = 1, #parts do
- local Part = parts[i]
- Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7), 0.05)
- for x = 1, #poses do
- Part.CFrame = poses[i]
- end
- end
- if blt.Value < 99 and bl.Value == false and stun.Value == false then
- blt.Value = blt.Value + 0.03
- end
- if bl.Value == true and blt.Value < 5 then
- bl.Value = false
- current = true
- skl = false
- end
- if posd.Value == true and pt.Value > 0 then
- pt.Value = pt.Value - 0.02
- char.Humanoid.Health = char.Humanoid.Health - 0.11
- end
- if pt.Value < 1 then
- posd.Value = false
- end
- if bl.Value == true then
- blt.Value = blt.Value - 0.5
- end
- if atkt.Value > 0 then
- atkt.Value = atkt.Value - 0.02
- else
- atk.Value = 1
- end
- if deft.Value > 0 then
- deft.Value = deft.Value - 0.02
- else
- def.Value = 1
- end
- if spdt.Value > 0 then
- spdt.Value = spdt.Value - 0.02
- else
- wait()
- if spdt.Value < 1 then
- spd.Value = 1.1
- end
- end
- local DV2 = S1T / S1TF
- local initX6 = f1.Size.X.Scale
- f1f:TweenSize(UDim2.new(initX6 * DV2 * 1.665, 0, 1, 0), "In", "Linear", 1)
- if S1T < 14 then
- S1T = S1T + 0.05
- S1 = false
- else
- S1 = true
- end
- if S1T == 14 then
- S1 = true
- end
- local DV2 = S2T / S2TF
- local initX6 = f2.Size.X.Scale
- f2f:TweenSize(UDim2.new(initX6 * DV2 * 3.566, 0, 1, 0), "In", "Linear", 1)
- if S2T < 14 then
- S2T = S2T + 0.01
- S2 = false
- else
- S2 = true
- end
- if S2T == 15 then
- S2 = true
- end
- local DV2 = S3T / S3TF
- local initX6 = f3.Size.X.Scale
- f3f:TweenSize(UDim2.new(initX6 * DV2 * 2.855, 0, 1, 0), "In", "Linear", 1)
- if S3T < 14 then
- S3T = S3T + 0.01
- S3 = false
- else
- S3 = true
- end
- if S3T == 15 then
- S3 = true
- end
- local DV2 = S4T / S4TF
- local initX6 = f4.Size.X.Scale
- f4f:TweenSize(UDim2.new(initX6 * DV2 * 3.45, 0, 1, 0), "In", "Linear", 1)
- if S4T < 29 then
- S4T = S4T + 0.015
- S4 = false
- else
- S4 = true
- end
- if S4T == 30 then
- S4 = true
- end
- end
- )
- satk = atk.Value
- sdef = def.Value
- sspd = spd.Value
- atk.Changed:connect(function()
- if atk.Value < satk then
- atkt.Value = atkt.Value + 4
- makeui(Color3.new(255, 0, 0), "-Damage")
- satk = atk.Value
- else
- atkt.Value = atkt.Value + 4
- makeui(Color3.new(255, 0, 0), "+Damage")
- satk = atk.Value
- end
- end
- )
- posd.Changed:connect(function()
- if posd.Value == false then
- makeui(Color3.new(255, 0, 0), "-Poison")
- else
- makeui(Color3.new(255, 0, 0), "+Poison")
- end
- end
- )
- def.Changed:connect(function()
- if def.Value < sdef then
- deft.Value = deft.Value + 4
- makeui(Color3.new(0, 0, 255), "-Defense")
- sdef = def.Value
- else
- deft.Value = deft.Value + 4
- makeui(Color3.new(0, 0, 255), "+Defense")
- sdef = def.Value
- end
- end
- )
- spd.Changed:connect(function()
- if spd.Value < sspd then
- spdt.Value = spdt.Value + 4
- makeui(Color3.new(0, 255, 0), "-Speed")
- sspd = spd.Value
- else
- spdt.Value = spdt.Value + 4
- makeui(Color3.new(0, 255, 0), "+Speed")
- sspd = spd.Value
- end
- end
- )
- bll.Changed:connect(function()
- if bll.Value == true then
- local c = Instance.new("Part", game.Workspace)
- c.Anchored = true
- c.CanCollide = false
- c.BrickColor = BrickColor.new("Medium stone grey")
- c.Shape = "Ball"
- c.Size = Vector3.new(1, 1, 1)
- c.CFrame = char.Torso.CFrame
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Transparency = 0.1
- local v = Instance.new("Part", game.Workspace)
- v.Anchored = true
- v.CanCollide = false
- v.BrickColor = BrickColor.new("Medium stone grey")
- v.Size = Vector3.new(1, 1, 1)
- v.CFrame = char.Torso.CFrame
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.Transparency = 0.1
- obj2 = c
- TARG8 = Vector3.new(30, 30, 30)
- obj3 = v
- TARG10 = Vector3.new(15, 21, 15)
- TARG11 = CFrame.new(0, 0, 0)
- makeui(BrickColor.new("Bright bluish green").Color, "Blocked!")
- bll.Value = false
- end
- end
- )
- stun.Changed:connect(function()
- if stun.Value == true then
- makeui(Color3.new(255, 255, 0), "+Stunned")
- wait(2)
- if opend == true then
- stun.Value = false
- end
- end
- if stun.Value == false then
- makeui(Color3.new(255, 255, 0), "-Stunned")
- end
- end
- )
- while 1 do
- while 1 do
- if wait() then
- wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.ClassName == "Part" then
- table.insert(ignore, v)
- end
- end
- fa.Text = "Attack : " .. atk.Value
- fa2.Text = "Speed : " .. spd.Value
- fa3.Text = "Defense : " .. def.Value
- fa4.Text = "Bullets : " .. ammo
- local initX5 = f5.Size.X.Scale
- local maxhp = char.Humanoid.MaxHealth
- local hp = char.Humanoid.Health
- local Pie = hp / maxhp
- f5f:TweenSize(UDim2.new(initX5 * Pie * 3.33, 0, 1, 0), "In", "Linear", 1)
- local DV1 = energy / 100
- local initX6 = f6.Size.X.Scale
- f6f:TweenSize(UDim2.new(initX6 * DV1 * 3.33, 0, 1, 0), "In", "Linear", 1)
- if opend == true then
- if current == true then
- if idleq == false then
- if stun.Value == true then
- TARG1 = stunned[3]
- TARG2 = stunned[2]
- TARG3 = stunned[1]
- TARG4 = stunned[5]
- TARG5 = stunned[4]
- TARG6 = stunned[6]
- char.Humanoid.WalkSpeed = 0
- end
- if stun.Value == true then
- char.Humanoid.JumpPower = 0
- aiming = false
- skl = false
- else
- char.Humanoid.JumpPower = 50
- end
- if stun.Value == false and skl == false then
- char.Humanoid.WalkSpeed = 16 * spd.Value
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false and pja == false then
- pja = true
- TARG1 = jump[3]
- TARG2 = jump[2]
- TARG3 = jump[1]
- TARG4 = jump[5]
- TARG5 = jump[4]
- TARG6 = CFrame.new(0, 0, 0)
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump[3]
- TARG2 = jump[2]
- TARG3 = jump[1]
- TARG4 = jump[5]
- TARG5 = jump[4]
- TARG6 = CFrame.new(0, 0, 0)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump[3]
- TARG2 = jump[2]
- TARG3 = jump[1]
- TARG4 = jump[5]
- TARG5 = jump[4]
- TARG6 = CFrame.new(0, 0, 0)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump[3]
- TARG2 = jump[2]
- TARG3 = jump[1]
- TARG4 = jump[5]
- TARG5 = jump[4]
- TARG6 = CFrame.new(0, 0, 0)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump2[3]
- TARG2 = jump2[2]
- TARG3 = jump2[1]
- TARG4 = jump2[5]
- TARG5 = jump2[4]
- TARG6 = CFrame.new(0, 0, 0)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump2[3]
- TARG2 = jump2[2]
- TARG3 = jump2[1]
- TARG4 = jump2[5]
- TARG5 = jump2[4]
- TARG6 = CFrame.new(0, 0, 0)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- wait(0.15)
- end
- pja = false
- end
- local lilwl = ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
- local lirwl = rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
- local lilwr = ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
- local lirwr = rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
- if bl.Value == false then
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false then
- TARG1 = walk[8]
- TARG2 = walk[7]
- TARG3 = walk[6]
- TARG4 = walk[4]
- TARG5 = walk[3]
- TARG6 = walk[5]
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- TARG1 = walk[8]
- TARG2 = walk[7]
- TARG3 = walk[6]
- TARG4 = walk[2]
- TARG5 = walk[1]
- TARG6 = walk[5]
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk ~= true or char.Humanoid.Jump ~= false or stun.Value ~= false or bl.Value == false then
- wait(0.05)
- end
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC18504: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- end
- if IdleAndWalk ~= false or char.Humanoid.Jump ~= false or stun.Value ~= false or bl.Value == false then
- TARG1 = idle[5] * CFrame.Angles(0.1 * math.sin(tick()), 0, 0)
- TARG2 = idle[6] * CFrame.Angles(0.1 * math.sin(tick()), 0, 0)
- TARG3 = idle[2] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
- TARG4 = idle[4] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
- TARG5 = idle[3] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
- TARG6 = idle[1]
- end
- end
- end
- end
- end
- end
- end
- end
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