Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Player Outlines (RTR, "Sniper ahead!")
- ~ Reworded the status to be "Revealed!"
- Changed based on suggestion for a more clear way to describe the status.
- Sun on a Stick
- + Fixed interaction with afterburn immunity on Dead Ringer
- The Mantreads
- - Tightened the window for rocket jump resistance to disappear
- Phlogistinator
- + Fix to remove blast jump condition for alt-fire in mid-air
- Sharpened Volcano Fragment
- + Fixed explosion not igniting pyros
- Bug fixing done to improve consistency with changes.
- Backburner
- - Reduced airblast force bonus to +25% (was +33%)
- - Airblast force bonus only applies to self
- The extra mobility was a bit too much, and extending the force to being used against enemies was particularly oppressive. Thusly it was reverted to only apply to self and have a little less kick. It's bonus should still provide good flank opportunities but should be less oppressive for closing large gaps especially when combined with other options.
- Iron Bomber
- + Damage penalty occurs half a second after firing
- - Damage falls off down to -25% less damage 2 seconds after firing (was a flat -10%)
- ~ Pipes give of a visible glow when damage begins falls off
- The damage decrease made these pipes not so enjoyable to use for the lower damage thresholds you get for directs, with the trade-off not being appealing enough. As a change to this, the damage done up close was altered to be closer to stock, while falling off for the longer the pipes are out. This should make self-defense a little more consistent while emphasizing the weapon's close range, and will make setting pipe traps require better timing to maximize damage.
- Vaccinator
- - Reduced crit damage resistance to -75% (was -100%)
- The Crit damage resistance was still particularly too high when combating things like Sniper, Minicrits, and especially a Kritz charge. Reducing it slightly should make their damage not entirely blanked by a single bubble. For example, a crit pipe goes from dealing 60 damage to 110 damage.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement