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SSilver

BWR - Changelog 30/09/24

Sep 30th, 2024 (edited)
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  1. Player Outlines (RTR, "Sniper ahead!")
  2. ~ Reworded the status to be "Revealed!"
  3. Changed based on suggestion for a more clear way to describe the status.
  4.  
  5. Sun on a Stick
  6. + Fixed interaction with afterburn immunity on Dead Ringer
  7. The Mantreads
  8. - Tightened the window for rocket jump resistance to disappear
  9. Phlogistinator
  10. + Fix to remove blast jump condition for alt-fire in mid-air
  11. Sharpened Volcano Fragment
  12. + Fixed explosion not igniting pyros
  13. Bug fixing done to improve consistency with changes.
  14.  
  15. Backburner
  16. - Reduced airblast force bonus to +25% (was +33%)
  17. - Airblast force bonus only applies to self
  18. The extra mobility was a bit too much, and extending the force to being used against enemies was particularly oppressive. Thusly it was reverted to only apply to self and have a little less kick. It's bonus should still provide good flank opportunities but should be less oppressive for closing large gaps especially when combined with other options.
  19.  
  20. Iron Bomber
  21. + Damage penalty occurs half a second after firing
  22. - Damage falls off down to -25% less damage 2 seconds after firing (was a flat -10%)
  23. ~ Pipes give of a visible glow when damage begins falls off
  24. The damage decrease made these pipes not so enjoyable to use for the lower damage thresholds you get for directs, with the trade-off not being appealing enough. As a change to this, the damage done up close was altered to be closer to stock, while falling off for the longer the pipes are out. This should make self-defense a little more consistent while emphasizing the weapon's close range, and will make setting pipe traps require better timing to maximize damage.
  25.  
  26. Vaccinator
  27. - Reduced crit damage resistance to -75% (was -100%)
  28. The Crit damage resistance was still particularly too high when combating things like Sniper, Minicrits, and especially a Kritz charge. Reducing it slightly should make their damage not entirely blanked by a single bubble. For example, a crit pipe goes from dealing 60 damage to 110 damage.
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